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meninodapacocaII

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Mar 17th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. -- Rideket
  148. -- @Acecateer
  149.  
  150. -- Acecateer Rideket
  151.  
  152. wait(0.5)
  153.  
  154. --[[ Missile properties ]]--
  155. local currentSpeed = 0
  156. local ejectedSpeed = 0
  157. local maxSpeed = 350
  158. local increaseTime = 0.3
  159. local increaseIncrement = 10
  160. local decreaseTime = 0.2
  161. local decreaseIncrement = 15
  162. local collisionSpeed = 100
  163. local doPrints = false
  164. local Color = false
  165. local speedGauge = true
  166.  
  167. local Player = game.Players.LocalPlayer
  168. local Mouse = Player:GetMouse()
  169. Mouse.TargetFilter = workspace
  170. local mousePos
  171. repeat wait() until Player.Character:IsDescendantOf(workspace)
  172. local Character = Player.Character
  173. repeat wait() until Character:FindFirstChild("Humanoid")
  174. local Humanoid = Character.Humanoid
  175. Humanoid:WaitForChild("Animator"):Destroy()
  176.  
  177. -- Services
  178. local InputService = game:GetService("UserInputService")
  179. local RunService = game:GetService("RunService")
  180.  
  181. -- Set up character variables
  182. local bodyParts = {}
  183. local Joints = {}
  184.  
  185. local scanCharacter = function()
  186. Scan = function(Target)
  187. for _, child in pairs(Target:GetChildren()) do
  188. if child:IsA("Part") then
  189. bodyParts[child.Name] = child
  190. if #child:GetChildren() > 0 then
  191. Scan(child)
  192. end
  193. elseif child:IsA("Motor6D") then
  194. Joints[child.Name] = child
  195. end
  196. end
  197. end
  198. Scan(Character)
  199. end
  200. scanCharacter()
  201.  
  202. local fromRootC0, fromRootC1 = Joints["RootJoint"].C0, Joints["RootJoint"].C1
  203. local fromNeck = Joints["Neck"].C1
  204. local fromLeftShoulder = Joints["Left Shoulder"].C1
  205. local fromRightShoulder = Joints["Right Shoulder"].C1
  206. local fromLeftHip = Joints["Left Hip"].C1
  207. local fromRightHip = Joints["Right Hip"].C1
  208.  
  209. local Seat = Instance.new("Seat", Character)
  210. Seat.Transparency = 1
  211. Seat.CanCollide = false
  212. Seat.FormFactor = Enum.FormFactor.Custom
  213. Seat.Size = Vector3.new(1, 0.5, 1)
  214. local seatWeld = Instance.new("Weld", Seat)
  215. seatWeld.Part0 = Seat
  216. seatWeld.Part1 = bodyParts["Torso"]
  217. seatWeld.C1 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.pi/2, 0, 0)
  218.  
  219. local lastSeatChar
  220. local preLeftJoint, preRightJoint
  221. Seat.Changed:connect(function(Property)
  222. if Property == "Occupant" and Seat.Occupant then
  223. lastSeatChar = Seat.Occupant.Parent
  224. local Torso = lastSeatChar:FindFirstChild("Torso")
  225. if Torso then
  226. local LeftJoint = Torso["Left Hip"]
  227. local RightJoint = Torso["Right Hip"]
  228. preLeftJoint = LeftJoint.C1
  229. preRightJoint = RightJoint.C1
  230. LeftJoint.C1 = LeftJoint.C1 * CFrame.Angles(math.rad(25), 0, 0)
  231. RightJoint.C1 = RightJoint.C1 * CFrame.Angles(math.rad(25), 0, 0)
  232. end
  233. elseif not Seat.Occupant and lastSeatChar then
  234. local Torso = lastSeatChar:FindFirstChild("Torso")
  235. if Torso then
  236. local LeftJoint = Torso["Left Hip"]
  237. local RightJoint = Torso["Right Hip"]
  238. LeftJoint.C1 = preLeftJoint
  239. RightJoint.C1 = preRightJoint
  240. end
  241. end
  242. end)
  243.  
  244. createMissile = function()
  245. local Ejected = false
  246.  
  247. Humanoid.Jump = true; wait(0.3)
  248.  
  249. local Missile = Instance.new("Part", Character)
  250. Missile.Name = "Missile"
  251. if Color then Missile.BrickColor = Color end
  252. Missile.FormFactor = Enum.FormFactor.Custom
  253. Missile.Size = Vector3.new(1.56, 1.37, 5.65)
  254.  
  255. local Mesh = Instance.new("SpecialMesh", Missile)
  256. Mesh.MeshId = "http://www.roblox.com/asset/?id=103970395"
  257. if not Color then Mesh.TextureId = "http://www.roblox.com/asset/?id=103967643" end
  258. Mesh.Scale = Vector3.new(4, 4, 4)
  259.  
  260. local EmitterPart = Instance.new("Part", Character)
  261. EmitterPart.Name = "SmokeEmitter"
  262. EmitterPart.CanCollide = false
  263. EmitterPart.Transparency = 1
  264. EmitterPart.FormFactor = Enum.FormFactor.Custom
  265. EmitterPart.Size = Vector3.new(0.2, 0.2, 0.2)
  266.  
  267. local EmitterWeld = Instance.new("Weld", Missile)
  268. EmitterWeld.Part0 = Missile
  269. EmitterWeld.Part1 = EmitterPart
  270. EmitterWeld.C0 = CFrame.Angles(math.pi/2, 0, 0)
  271. EmitterWeld.C1 = CFrame.new(0, -Missile.Size.Z/2, 0)
  272.  
  273. local Smoke = Instance.new("ParticleEmitter", EmitterPart)
  274. Smoke.Enabled = false
  275. Smoke.Size = NumberSequence.new(0.8)
  276. Smoke.Texture = "rbxassetid://243661573"
  277. Smoke.Lifetime = NumberRange.new(0.5, 1)
  278. Smoke.Rate = 25
  279. Smoke.Rotation = NumberRange.new(-15, 15)
  280. Smoke.RotSpeed = NumberRange.new(50)
  281. Smoke.Speed = NumberRange.new(5, 10)
  282. Smoke.VelocitySpread = 30
  283.  
  284. Joints["RootJoint"].C0 = fromRootC0 * CFrame.Angles(math.pi/2, 0, 0)
  285. Joints["RootJoint"].C1 = fromRootC1 * CFrame.new(0, 3, 0)
  286. local Weld = Instance.new("Weld", bodyParts["Torso"])
  287. Weld.Part0 = bodyParts["Torso"]
  288. Weld.Part1 = Missile
  289. Weld.C0 = CFrame.new(0, 0, -1)
  290. Weld.C1 = CFrame.Angles(-math.pi/2, 0, 0)
  291.  
  292. -- Set up posture!
  293. local currentLeftShoulder, currentRightShoulder = Joints["Left Shoulder"].C1, Joints["Right Shoulder"].C1
  294. local currentLeftHip, currentRightHip = Joints["Left Hip"].C1, Joints["Right Hip"].C1
  295. local currentNeck = Joints["Neck"].C1
  296. local toNeck = fromNeck * CFrame.new(0, 0.25, 0) * CFrame.Angles(math.rad(80), 0, 0)
  297. local toLeftShoulder = fromLeftShoulder * CFrame.new(-0.3, 0, 0.5) * CFrame.Angles(math.pi/2, math.rad(120), 0)
  298. local toRightShoulder = fromRightShoulder * CFrame.new(0.3, 0, 0.5) * CFrame.Angles(math.pi/2, -math.rad(120), 0)
  299. local toLeftHip = fromLeftHip * CFrame.new(0.5, -0.5, 0) * CFrame.Angles(math.rad(30), math.rad(40), math.rad(20))
  300. local toRightHip = fromRightHip * CFrame.new(-0.5, -0.5, 0) * CFrame.Angles(math.rad(30), -math.rad(40), -math.rad(20))
  301. spawn(function()
  302. for i = 0, 1, 0.1 do
  303. Joints["Neck"].C1 = currentNeck:lerp(toNeck, i)
  304. Joints["Left Shoulder"].C1 = currentLeftShoulder:lerp(toLeftShoulder, i)
  305. Joints["Right Shoulder"].C1 = currentRightShoulder:lerp(toRightShoulder, i)
  306. Joints["Left Hip"].C1 = currentLeftHip:lerp(toLeftHip, i)
  307. Joints["Right Hip"].C1 = currentRightHip:lerp(toRightHip, i)
  308. RunService.RenderStepped:wait()
  309. end
  310. end)
  311.  
  312. local EjectAnimation = function()
  313. local currentLeftShoulder, currentRightShoulder = Joints["Left Shoulder"].C1, Joints["Right Shoulder"].C1
  314. local currentLeftHip, currentRightHip = Joints["Left Hip"].C1, Joints["Right Hip"].C1
  315. local currentRootC0, currentRootC1 = Joints["RootJoint"].C0, Joints["RootJoint"].C1
  316. local currentNeck = Joints["Neck"].C1
  317. local toRootC0, toRootC1 = fromRootC0, fromRootC1
  318. local toLeftShoulder = fromLeftShoulder * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(120), math.rad(30), 0)
  319. local toRightShoulder = fromRightShoulder * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(120), -math.rad(30), 0)
  320. local toLeftHip = fromLeftHip * CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(20), 0, 0)
  321. local toRightHip = fromRightHip * CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(20), 0, 0)
  322. for i = 0, 1, 0.1 do
  323. Joints["Neck"].C1 = currentNeck:lerp(fromNeck, i)
  324. Joints["RootJoint"].C0 = currentRootC0:lerp(toRootC0, i)
  325. Joints["RootJoint"].C1 = currentRootC1:lerp(toRootC1, i)
  326. Joints["Left Shoulder"].C1 = currentLeftShoulder:lerp(toLeftShoulder, i)
  327. Joints["Right Shoulder"].C1 = currentRightShoulder:lerp(toRightShoulder, i)
  328. Joints["Left Hip"].C1 = currentLeftHip:lerp(toLeftHip, i)
  329. Joints["Right Hip"].C1 = currentRightHip:lerp(toRightHip, i)
  330. RunService.RenderStepped:wait()
  331. end
  332. end
  333.  
  334. -- Set up HUD
  335. local HUD = Instance.new("ScreenGui", Player.PlayerGui)
  336. HUD.Name = "HUD"
  337. local ActivateFrame = Instance.new("Frame", HUD)
  338. ActivateFrame.Name = "ActivateFrame"
  339. ActivateFrame.Position = UDim2.new(1, -150, 1, -50)
  340. ActivateFrame.Size = UDim2.new(0, 150, 0, 50)
  341. ActivateFrame.Style = "RobloxRound"
  342. local Button = Instance.new("TextButton", ActivateFrame)
  343. Button.Name = "Button"
  344. Button.Position = UDim2.new(0, -8, 0, -8)
  345. Button.Size = UDim2.new(1, 16, 1, 16)
  346. Button.Style = "RobloxRoundDropdownButton"
  347. Button.Text = ""
  348. local buttonText = Instance.new("TextLabel", Button)
  349. buttonText.ZIndex = 2
  350. buttonText.Name = "Text"
  351. buttonText.BackgroundTransparency = 1
  352. buttonText.Position = UDim2.new(0, -5, 0, -5)
  353. buttonText.Size = UDim2.new(1, 10, 1, 10)
  354. buttonText.Font = Enum.Font.SourceSansBold
  355. buttonText.TextScaled = true
  356. buttonText.Text = "Activate"
  357. buttonText.TextColor3 = Color3.new()
  358. buttonText.TextTransparency = 0.2
  359. local Shadow = buttonText:Clone()
  360. Shadow.Parent = Button
  361. Shadow.Name = "Shadow"
  362. Shadow.Position = UDim2.new(0, -3, 0, -3)
  363. Shadow.ZIndex = 1
  364. Shadow.TextColor3 = Color3.new(116/255, 116/255, 116/255)
  365.  
  366. if speedGauge then
  367. local speedFrame = ActivateFrame:Clone()
  368. speedFrame.Position = UDim2.new(1, -305, 1, -50)
  369. local speedButton = speedFrame:WaitForChild("Button")
  370. speedButton.Active = false
  371. speedButton.AutoButtonColor = false
  372. speedButtonText = speedButton:WaitForChild("Text")
  373. speedButtonText.Text = "0 Studs/s"
  374. speedShadow = speedButton:WaitForChild("Shadow")
  375. speedShadow.Text = "0 Studs/s"
  376. speedFrame.Parent = HUD
  377. end
  378.  
  379. local Activated = true
  380. Button.Style = "RobloxRoundButton"
  381. buttonText.Text = "Un-Activate"
  382. Shadow.Text = "Un-Activate"
  383.  
  384. Button.MouseButton1Click:connect(function()
  385. if not Activated then
  386. Activated = true
  387. Button.Style = "RobloxRoundButton"
  388. buttonText.Text = "Un-Activate"
  389. Shadow.Text = "Un-Activate"
  390. else
  391. Activated = false
  392. Button.Style = "RobloxRoundDropdownButton"
  393. buttonText.Text = "Activate"
  394. Shadow.Text = "Activate"
  395. end
  396. end)
  397.  
  398. -- Fly away stanley, be free!
  399. local bodyGyro = Instance.new("BodyGyro", Missile)
  400. bodyGyro.maxTorque = Vector3.new(400000, 400000, 400000)
  401. bodyGyro.P = 6000
  402. bodyGyro.cframe = Missile.CFrame
  403.  
  404. local bodyPos = Instance.new("BodyPosition", Missile)
  405. bodyPos.maxForce = Vector3.new(100000, 100000, 100000)
  406. bodyPos.P = 1000
  407. bodyPos.position = bodyParts["Torso"].Position
  408.  
  409. local Sound = Instance.new("Sound", Missile)
  410. Sound.SoundId = "rbxassetid://169572883"
  411. Sound.Looped = true
  412.  
  413. local lastTick = tick()
  414. local Connection1 = InputService.InputBegan:connect(function(Input)
  415. if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch then
  416. Sound:Play(); Smoke.Enabled = true
  417. RunService:UnbindFromRenderStep("Stopping")
  418. RunService:BindToRenderStep("Flying", 1, function()
  419. local currentTick = tick()
  420. if currentTick - lastTick >= increaseTime and currentSpeed < maxSpeed then
  421. currentSpeed = currentSpeed + increaseIncrement
  422. if currentSpeed > maxSpeed then currentSpeed = maxSpeed end
  423. if doPrints then print("Increased speed!", "Current speed: "..currentSpeed) end
  424. if speedGauge then
  425. speedButtonText.Text = currentSpeed .. " Studs/s"
  426. speedShadow.Text = currentSpeed .. " Studs/s"
  427. end
  428. lastTick = currentTick
  429. end
  430. mousePos = Mouse.Hit.p
  431. bodyGyro.cframe = CFrame.new(Missile.Position, mousePos)
  432. bodyPos.position = Missile.Position + (mousePos - Missile.Position).unit * currentSpeed
  433. end)
  434. end
  435. end)
  436.  
  437. local Connection2 = InputService.InputEnded:connect(function(Input)
  438. if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch then
  439. Sound:Stop(); Smoke.Enabled = false
  440. RunService:UnbindFromRenderStep("Flying")
  441. RunService:BindToRenderStep("Stopping", 1, function()
  442. local currentTick = tick()
  443. if currentTick - lastTick >= decreaseTime and currentSpeed > 0 then
  444. currentSpeed = currentSpeed - decreaseIncrement
  445. if currentSpeed < 0 then currentSpeed = 0 end
  446. if doPrints then print("Decreased speed!", "Current speed: "..currentSpeed) end
  447. if speedGauge then
  448. speedButtonText.Text = currentSpeed .. " Studs/s"
  449. speedShadow.Text = currentSpeed .. " Studs/s"
  450. end
  451. lastTick = currentTick
  452. end
  453. mousePos = Mouse.Hit.p
  454. bodyGyro.cframe = CFrame.new(Missile.Position, mousePos)
  455. bodyPos.position = Missile.Position + (mousePos - Missile.Position).unit * currentSpeed
  456. end)
  457. end
  458. end)
  459.  
  460. local killConnections = function(Destroy)
  461. RunService:UnbindFromRenderStep("Flying")
  462. RunService:UnbindFromRenderStep("Stopping")
  463. if Connection1 and Connection2 then Connection1:disconnect(); Connection2:disconnect() end
  464. if Destroy then Missile:Destroy(); EmitterPart:Destroy() end
  465. end
  466.  
  467. local Explode = function(Missile, isEjected)
  468. local Explosion = Instance.new("Explosion")
  469. Explosion.BlastRadius = 50
  470. Explosion.DestroyJointRadiusPercent = 20
  471. Explosion.Position = Missile.Position
  472. Explosion.Parent = workspace
  473.  
  474. local boomPart = Instance.new("Part", workspace)
  475. boomPart.Name = "Boom"
  476. boomPart.Transparency = 1
  477. boomPart.Anchored = true
  478. boomPart.CanCollide = false
  479. boomPart.FormFactor = Enum.FormFactor.Custom
  480. boomPart.Size = Vector3.new(0.2, 0.2, 0.2)
  481. boomPart.Position = Missile.Position
  482. local Boom = Instance.new("Sound", boomPart)
  483. Boom.SoundId = "rbxassetid://157878578"
  484. Boom:Play()
  485. game:GetService("Debris"):AddItem(boomPart, 1)
  486.  
  487. if isEjected then
  488. Missile:Destroy(); EmitterPart:Destroy()
  489. else
  490. killConnections(true)
  491. end
  492. end
  493.  
  494. local MissileCon = Missile.Touched:connect(function(Hit)
  495. if Activated and not Hit:IsDescendantOf(Character) and Hit.CanCollide and (currentSpeed >= collisionSpeed or (Ejected and ejectedSpeed >= collisionSpeed)) then
  496. Explode(Missile)
  497. end
  498. end)
  499.  
  500. if Humanoid.Health <= 0 then killConnections(true) end
  501. Humanoid.Died:connect(function() killConnections(true) end)
  502.  
  503. local Connection3
  504. Connection3 = InputService.InputBegan:connect(function(Input)
  505. if Input.KeyCode == Enum.KeyCode.E and currentSpeed >= 100 then
  506. Connection3:disconnect()
  507. killConnections()
  508. MissileCon:disconnect()
  509. Ejected = true
  510.  
  511. local ejectedMissile = Missile
  512. ejectedMissile.Touched:connect(function(Hit)
  513. if not Hit:IsDescendantOf(Character) and Hit.CanCollide then
  514. Explode(ejectedMissile, true)
  515. end
  516. end)
  517.  
  518. local ejectedBodyPos = bodyPos
  519. ejectedSpeed = currentSpeed
  520. currentSpeed = 0
  521. local toPos = mousePos
  522. Weld:Destroy()
  523. HUD:Destroy()
  524. game:GetService("Debris"):AddItem(ejectedMissile, 5); game:GetService("Debris"):AddItem(EmitterPart, 5)
  525. local Ejected = RunService.RenderStepped:connect(function()
  526. ejectedBodyPos.position = ejectedMissile.Position + (toPos - ejectedMissile.Position).unit * ejectedSpeed
  527. end)
  528. wait(0.1)
  529. bodyParts["Torso"].Velocity = Vector3.new(0, 100, 0)
  530. EjectAnimation()
  531. wait(0.5)
  532. createMissile()
  533. end
  534. end)
  535. end
  536. createMissile()
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