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Jan 11th, 2020
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  1. local data = game:GetService("DataStoreService")
  2. local InStudio = game:GetService("RunService"):IsStudio()
  3. local number = 9934
  4. local saveslot = data:GetDataStore("SaveSlot"..number)
  5.  
  6. local class = data:GetDataStore("Class"..number)
  7. local level = data:GetDataStore("Level"..number)
  8. local mmp = data:GetDataStore("MaxMana"..number)
  9. local mp = data:GetDataStore("Mana"..number)
  10. local hp = data:GetDataStore("HitPoint"..number)
  11. local chp = data:GetDataStore("Health"..number)
  12. local exp = data:GetDataStore("EXP"..number)
  13. local t = data:GetDataStore("Token"..number)
  14.  
  15. local coin = data:GetDataStore("Coin"..number)
  16. local gold = data:GetDataStore("Gold"..number)
  17. local str = data:GetDataStore("Power"..number)
  18. local rag = data:GetDataStore("Ranged"..number)
  19. local int = data:GetDataStore("Magic"..number)
  20. local def = data:GetDataStore("Defend"..number)
  21. local luck = data:GetDataStore("Luck"..number)
  22. local hit = data:GetDataStore("HitRate"..number)
  23. local evd = data:GetDataStore("Evade"..number)
  24.  
  25. local bstr = data:GetDataStore("BasePower"..number)
  26. local brag = data:GetDataStore("BaseRanged"..number)
  27. local bint = data:GetDataStore("BaseMagic"..number)
  28. local bdef = data:GetDataStore("BaseDefend"..number)
  29. local bluck = data:GetDataStore("BaseLuck"..number)
  30. local bhit = data:GetDataStore("BaseHitRate"..number)
  31. local bevd = data:GetDataStore("BaseEvade"..number)
  32.  
  33. local stamina = data:GetDataStore("Stamina"..number)
  34. local Maxstamina = data:GetDataStore("MaxStamina"..number)
  35. local AttackSpeed = data:GetDataStore("AttackSpeed"..number)
  36. local WalkSpeed = data:GetDataStore("WalkSpeed"..number)
  37. local Crit = data:GetDataStore("Crit"..number)
  38. local Fury = data:GetDataStore("Fury"..number)
  39.  
  40. local Party = data:GetDataStore("Party"..number)
  41. local PlaceMove = data:GetDataStore("PlaceMove"..number)
  42. local X = data:GetDataStore("X"..number)
  43. local Y = data:GetDataStore("Y"..number)
  44. local Z = data:GetDataStore("Z"..number)
  45.  
  46. local sec = data:GetDataStore("Second"..number)
  47. local min = data:GetDataStore("Minute"..number)
  48. local hour = data:GetDataStore("Hour"..number)
  49.  
  50. local sword = data:GetDataStore("Weapon"..number)
  51. local armor = data:GetDataStore("Armor"..number)
  52. local footwear = data:GetDataStore("FootWear"..number)
  53. local helmet = data:GetDataStore("Helmet"..number)
  54. local relic1 = data:GetDataStore("Relic1"..number)
  55. local relic2 = data:GetDataStore("Relic2"..number)
  56.  
  57. local cosfront = data:GetDataStore("Front"..number)
  58. local cosback = data:GetDataStore("Back"..number)
  59. local cosleg = data:GetDataStore("Leg"..number)
  60. local coshat = data:GetDataStore("Hat"..number)
  61.  
  62. local music = data:GetDataStore("Music"..number)
  63.  
  64. local tutu = data:GetDataStore("Tutorial"..number)
  65.  
  66. local ehr = data:GetDataStore("Health"..number)
  67. local estr = data:GetDataStore("Strength"..number)
  68. local edef = data:GetDataStore("Defendense"..number)
  69. local eagi = data:GetDataStore("Agility"..number)
  70.  
  71. local slot1 = data:GetDataStore("Slot1"..number)
  72. local slot2 = data:GetDataStore("Slot2"..number)
  73. local slot3 = data:GetDataStore("Slot3"..number)
  74. local slot4 = data:GetDataStore("Slot4"..number)
  75. local slot5 = data:GetDataStore("Slot5"..number)
  76. local slot6 = data:GetDataStore("Slot6"..number)
  77. local slot7 = data:GetDataStore("Slot7"..number)
  78. local slot8 = data:GetDataStore("Slot8"..number)
  79. local slot9 = data:GetDataStore("Slot9"..number)
  80. local slot0 = data:GetDataStore("Slot0"..number)
  81.  
  82. local bookred = data:GetDataStore("BookRed"..number)
  83. local bookblue = data:GetDataStore("BookBlue"..number)
  84. local bookgreen = data:GetDataStore("BookGreen"..number)
  85. local bookyellow = data:GetDataStore("BookYellow"..number)
  86. local bookpurple = data:GetDataStore("BookPurple"..number)
  87. local bookgrey = data:GetDataStore("BookGrey"..number)
  88.  
  89. local swordc = data:GetDataStore("Sword"..number)
  90. local fistc = data:GetDataStore("Fist"..number)
  91. local staffc = data:GetDataStore("Staff"..number)
  92. local gunc = data:GetDataStore("Gun"..number)
  93. local daggerc = data:GetDataStore("Dagger"..number)
  94. local bowc = data:GetDataStore("Bow"..number)
  95.  
  96. game.Players.PlayerAdded:connect(function(player)
  97.     if not InStudio then
  98.     local userid = player.UserId
  99.     local key = userid
  100.  
  101.     local savesaveslot = saveslot:GetAsync(userid)
  102.     player.Data.SaveSlot.Value = savesaveslot or 1
  103.     local saveslott = player.Data.SaveSlot.Value
  104.     local saveclass = class:GetAsync(userid..saveslott)
  105.     local savelevel = level:GetAsync(userid..saveslott)
  106.     local savemmp = mmp:GetAsync(userid..saveslott)
  107.     local savemp = mp:GetAsync(userid..saveslott)
  108.     local savehp = hp:GetAsync(userid..saveslott)
  109.     local savechp = chp:GetAsync(userid..saveslott)
  110.    
  111.     local saveexp = exp:GetAsync(userid..saveslott)
  112.     local savecoin = coin:GetAsync(userid..saveslott)
  113.     local savegold = gold:GetAsync(userid)
  114.    
  115.     local savestr = str:GetAsync(userid..saveslott)
  116.     local saverag = rag:GetAsync(userid..saveslott)
  117.     local saveint = int:GetAsync(userid..saveslott)
  118.     local savedef = def:GetAsync(userid..saveslott)
  119.     local saveluck = luck:GetAsync(userid..saveslott)
  120.     local savehit = hit:GetAsync(userid..saveslott)
  121.     local saveevd = evd:GetAsync(userid..saveslott)
  122.    
  123.     local savebstr = bstr:GetAsync(userid..saveslott)
  124.     local savebrag = brag:GetAsync(userid..saveslott)
  125.     local savebint = bint:GetAsync(userid..saveslott)
  126.     local savebdef = bdef:GetAsync(userid..saveslott)
  127.     local savebluck = bluck:GetAsync(userid..saveslott)
  128.     local savebhit = bhit:GetAsync(userid..saveslott)
  129.     local savebevd = bevd:GetAsync(userid..saveslott)
  130.    
  131.     local saveatkspd = AttackSpeed:GetAsync(userid..saveslott)
  132.     local savewlkspd = WalkSpeed:GetAsync(userid..saveslott)
  133.     local saveMaxstamina = Maxstamina:GetAsync(userid..saveslott)
  134.     local savestamina = stamina:GetAsync(userid..saveslott)
  135.     local saveFury = Fury:GetAsync(userid..saveslott)
  136.     local saveCrit = Crit:GetAsync(userid..saveslott)
  137.    
  138.     local saveParty = Party:GetAsync(userid..saveslott)
  139.     local savePlaceMove = PlaceMove:GetAsync(userid..saveslott)
  140.     local saveX = X:GetAsync(userid..saveslott)
  141.     local saveY = Y:GetAsync(userid..saveslott)
  142.     local saveZ = Z:GetAsync(userid..saveslott)
  143.    
  144.     local savesec = sec:GetAsync(userid..saveslott)
  145.     local savemin = min:GetAsync(userid..saveslott)
  146.     local savehour = hour:GetAsync(userid..saveslott)
  147.    
  148.     local saveehr = ehr:GetAsync(userid..saveslott)
  149.     local saveestr = estr:GetAsync(userid..saveslott)
  150.     local saveedef = edef:GetAsync(userid..saveslott)
  151.     local saveeagi = eagi:GetAsync(userid..saveslott)
  152.    
  153.     local savecosfront = cosfront:GetAsync(userid..saveslott)
  154.     local savecosback = cosback:GetAsync(userid..saveslott)
  155.     local savecosleg = cosleg:GetAsync(userid..saveslott)
  156.     local savecoshat = coshat:GetAsync(userid..saveslott)
  157.  
  158.     local savet = t:GetAsync(userid)
  159.    
  160.     local swords = sword:GetAsync(userid..saveslott)
  161.     local armors = armor:GetAsync(userid..saveslott)
  162.     local footwears = footwear:GetAsync(userid..saveslott)
  163.     local helmets = helmet:GetAsync(userid..saveslott)
  164.     local relic1s = relic1:GetAsync(userid..saveslott)
  165.     local relic2s = relic2:GetAsync(userid..saveslott)
  166.     local musics = music:GetAsync(userid..saveslott)
  167.     local tutos = tutu:GetAsync(userid..saveslott)
  168.     wait(20)
  169.     local saveslot1 = slot1:GetAsync(userid..saveslott)
  170.     local saveslot2 = slot2:GetAsync(userid..saveslott)
  171.     local saveslot3 = slot3:GetAsync(userid..saveslott)
  172.     local saveslot4 = slot4:GetAsync(userid..saveslott)
  173.     local saveslot5 = slot5:GetAsync(userid..saveslott)
  174.     local saveslot6 = slot6:GetAsync(userid..saveslott)
  175.     local saveslot7 = slot7:GetAsync(userid..saveslott)
  176.     local saveslot8 = slot8:GetAsync(userid..saveslott)
  177.     local saveslot9 = slot9:GetAsync(userid..saveslott)
  178.     local saveslot0 = slot0:GetAsync(userid..saveslott)
  179.    
  180.     local savebookred = bookred:GetAsync(userid..saveslott)
  181.     local savebookblue = bookblue:GetAsync(userid..saveslott)
  182.     local savebookgreen = bookgreen:GetAsync(userid..saveslott)
  183.     local savebookyellow = bookyellow:GetAsync(userid..saveslott)
  184.     local savebookpurple = bookpurple:GetAsync(userid..saveslott)
  185.     local savebookgrey = bookgrey:GetAsync(userid..saveslott)
  186.    
  187.     local saveswordc = swordc:GetAsync(userid..saveslott)
  188.     local savefistc = fistc:GetAsync(userid..saveslott)
  189.     local savestaffc = staffc:GetAsync(userid..saveslott)
  190.     local savegunc = gunc:GetAsync(userid..saveslott)
  191.     local savedaggerc = daggerc:GetAsync(userid..saveslott)
  192.     local savebowc = bowc:GetAsync(userid..saveslott)
  193.    
  194.     player.Data.Stats.Class.Value = saveclass or ""
  195.     player.Data.Stats.Level.Value = savelevel or 1
  196.     player.Music.Value = musics or true
  197.     player.Data.Stats.EXP.Value = saveexp or 0
  198.     player.Data.Gold.Value = savegold or 0
  199.     player.Data.Coin.Value = savecoin or 0
  200.     player.Data.Token.Value =savet or 0
  201.    
  202.     player.Character.Humanoid.Health = savechp or 35
  203.     player.Data.Stats.Mana.Value = savemp or 10
  204.     player.Data.Growth.MaxMana.Value = savemmp or 500
  205.     player.Data.Growth.Power.Value = savestr or 500
  206.     player.Data.Growth.Ranged.Value = saverag or 500
  207.     player.Data.Growth.Magic.Value = saveint or 500
  208.     player.Data.Growth.Defend.Value = savedef or 500
  209.     player.Data.Growth.Luck.Value = saveluck or 500
  210.     player.Data.Growth.HitRate.Value = savehit or 500
  211.     player.Data.Growth.Evade.Value = saveevd or 500
  212.     player.Data.Growth.HitPoint.Value = savehp or 1000
  213.  
  214.     player.Data.Base.Power.Value = savestr or 2
  215.     player.Data.Base.Ranged.Value = saverag or 2
  216.     player.Data.Base.Magic.Value = saveint or 2
  217.     player.Data.Base.Defend.Value = savedef or 2
  218.     player.Data.Base.Luck.Value = saveluck or 2
  219.     player.Data.Base.HitRate.Value = savehit or 2
  220.     player.Data.Base.Evade.Value = saveevd or 2
  221.     player.Data.Base.HitPoint.Value = savehp or 35
  222.     player.Data.Base.MaxMana.Value = savemmp or 10
  223.  
  224.     player.Data.Stats.AttackSpeed.Value = saveatkspd or 100
  225.     player.Data.Stats.WalkSpeed.Value = savewlkspd or 16
  226.     player.Data.Stats.MaxStamina.Value = saveMaxstamina or 100
  227.     player.Data.Stats.Stamina.Value = savestamina or 100
  228.     player.Data.Stats.Fury.Value = saveFury or 0
  229.     player.Data.Stats.Crit.Value = saveCrit or 1
  230.  
  231.     player.Party.Value = saveParty or ""
  232.     player.PlaceMove.Value = savePlaceMove or false
  233.     player.Position.X.Value = saveX or 0
  234.     player.Position.Y.Value = saveY or 0
  235.     player.Position.Z.Value = saveZ or 0
  236.  
  237.     player.Data.Time.Second.Value = savesec or 0
  238.     player.Data.Time.Minute.Value = savemin or 0
  239.     player.Data.Time.Hour.Value = savehour or 0
  240.  
  241.     player.Data.Perk.Health.Value = saveehr or 0
  242.     player.Data.Perk.Strength.Value = saveestr or 0
  243.     player.Data.Perk.Defend.Value = saveedef or 0
  244.     player.Data.Perk.Agility.Value = saveeagi or 0
  245.  
  246.     player.Equipment.Sword.Value = swords or "None"
  247.     player.Equipment.FootWear.Value = footwears or "None"
  248.     player.Equipment.Armor.Value = armors or "None"
  249.     player.Equipment.Helmet.Value = helmets or "None"
  250.     player.Equipment.Relic.Value = relic1s or "None"
  251.     player.Equipment.Relic2.Value = relic2s or "None"
  252.    
  253.     player.Data.Slot.Slot1.Value = saveslot1 or ""
  254.     player.Data.Slot.Slot2.Value = saveslot2 or ""
  255.     player.Data.Slot.Slot3.Value = saveslot3 or ""
  256.     player.Data.Slot.Slot4.Value = saveslot4 or ""
  257.     player.Data.Slot.Slot5.Value = saveslot5 or ""
  258.     player.Data.Slot.Slot6.Value = saveslot6 or ""
  259.     player.Data.Slot.Slot7.Value = saveslot7 or ""
  260.     player.Data.Slot.Slot8.Value = saveslot8 or ""
  261.     player.Data.Slot.Slot9.Value = saveslot9 or ""
  262.     player.Data.Slot.Slot0.Value = saveslot0 or ""
  263.  
  264.     player.Data.Book.Red.Value = savebookred or 2
  265.     player.Data.Book.Blue.Value = savebookblue or 2
  266.     player.Data.Book.Green.Value = savebookgreen or 2
  267.     player.Data.Book.Yellow.Value = savebookyellow or 2
  268.     player.Data.Book.Purple.Value = savebookpurple or 2
  269.     player.Data.Book.Grey.Value = savebookgrey or 2
  270.  
  271.     player.Data.Weapon.Sword.Value = saveswordc or 100
  272.     player.Data.Weapon.Fist.Value = savefistc or 100
  273.     player.Data.Weapon.Staff.Value = savestaffc or 100
  274.     player.Data.Weapon.Gun.Value = savegunc or 100
  275.     player.Data.Weapon.Dagger.Value = savedaggerc or 100
  276.     player.Data.Weapon.Bow.Value = savebowc or 100
  277.  
  278.     player.Music.Value = musics or true
  279.     player.Tutorial.Value = tutos or false
  280.     end
  281. end)
  282.  
  283. game.Players.PlayerRemoving:Connect(function(player)
  284.     if not InStudio then
  285.     level:SetAsync(player.UserId,player.Data.Stats.Level.Value)
  286.     class:SetAsync(player.UserId,player.Data.Stats.Class.Value)
  287.     exp:SetAsync(player.UserId,player.Data.Stats.EXP.Value)
  288.     coin:SetAsync(player.UserId,player.Data.Coin.Value)
  289.     gold:SetAsync(player.UserId,player.Data.Gold.Value)
  290.     mmp:SetAsync(player.UserId,player.Data.Growth.MaxMana.Value)
  291.     hp:SetAsync(player.UserId,player.Data.Growth.HitPoint.Value)
  292.     chp:SetAsync(player.UserId,player.Character.Health)
  293.     mp:SetAsync(player.UserId,player.Data.Stats.Mana.Value)
  294.    
  295.     coshat:SetAsync(player.UserId,player.Costume.Front.Value)
  296.     coshat:SetAsync(player.UserId,player.Costume.Back.Value)
  297.     coshat:SetAsync(player.UserId,player.Costume.Hat.Value)
  298.     cosleg:SetAsync(player.UserId,player.Costume.Leg.Value)
  299.    
  300.     str:SetAsync(player.UserId,player.Data.Growth.Power.Value)
  301.     rag:SetAsync(player.UserId,player.Data.Growth.Speed.Value)
  302.     int:SetAsync(player.UserId,player.Data.Growth.Magic.Value)
  303.     def:SetAsync(player.UserId,player.Data.Growth.Defend.Value)
  304.     luck:SetAsync(player.UserId,player.Data.Growth.Luck.Value)
  305.     hit:SetAsync(player.UserId,player.Data.Growth.HitRate.Value)
  306.     evd:SetAsync(player.UserId,player.Data.Growth.Evade.Value)
  307.    
  308.     bstr:SetAsync(player.UserId,player.Data.Base.Power.Value)
  309.     brag:SetAsync(player.UserId,player.Data.Base.Speed.Value)
  310.     bint:SetAsync(player.UserId,player.Data.Base.Magic.Value)
  311.     bdef:SetAsync(player.UserId,player.Data.Base.Defend.Value)
  312.     bluck:SetAsync(player.UserId,player.Data.Base.Luck.Value)
  313.     bhit:SetAsync(player.UserId,player.Data.Base.HitRate.Value)
  314.     bevd:SetAsync(player.UserId,player.Data.Base.Evade.Value)
  315.    
  316.     AttackSpeed:SetAsync(player.UserId,player.Data.Stats.AttackSpeed.Value)
  317.     WalkSpeed:SetAsync(player.UserId,player.Data.Stats.WalkSpeed.Value)
  318.     Maxstamina:SetAsync(player.UserId,player.Data.Stats.MaxStamina.Value)
  319.     stamina:SetAsync(player.UserId,player.Data.Stats.Stamina.Value)
  320.     Crit:SetAsync(player.UserId,player.Data.Stats.Crit.Value)
  321.     Fury:SetAsync(player.UserId,player.Data.Stats.Fury.Value)
  322.    
  323.     Party:SetAsync(player.UserId,player.Party.Value)
  324.     PlaceMove:SetAsync(player.UserId,player.PlaceMove.Value)
  325.     X:SetAsync(player.UserId,player.Position.X.Value)
  326.     Y:SetAsync(player.UserId,player.Position.Y.Value)
  327.     Z:SetAsync(player.UserId,player.Position.Z.Value)
  328.    
  329.     sec:SetAsync(player.UserId,player.Data.Time.Second.Value)
  330.     min:SetAsync(player.UserId,player.Data.Time.Minute.Value)
  331.     hour:SetAsync(player.UserId,player.Data.Time.Hour.Value)
  332.    
  333.     ehr:SetAsync(player.UserId,player.Data.Perk.Health.Value)
  334.     estr:SetAsync(player.UserId,player.Data.Perk.Strength.Value)
  335.     edef:SetAsync(player.UserId,player.Data.Perk.Defend.Value)
  336.     eagi:SetAsync(player.UserId,player.Data.Perk.Agility.Value)
  337.    
  338.     sword:SetAsync(player.UserId,player.Equipment.Sword.Value)
  339.     footwear:SetAsync(player.UserId,player.Equipment.FootWear.Value)
  340.     armor:SetAsync(player.UserId,player.Equipment.Armor.Value)
  341.     helmet:SetAsync(player.UserId,player.Equipment.Helmet.Value)
  342.     relic1:SetAsync(player.UserId,player.Equipment.Relic.Value)
  343.     relic2:SetAsync(player.UserId,player.Equipment.Relic2.Value)
  344.     t:SetAsync(player.UserId,player.Data.Token.Value)
  345.     wait(30)
  346.     slot1:SetAsync(player.UserId,player.Data.Slot.Slot1.Value)
  347.     slot2:SetAsync(player.UserId,player.Data.Slot.Slot2.Value)
  348.     slot3:SetAsync(player.UserId,player.Data.Slot.Slot3.Value)
  349.     slot4:SetAsync(player.UserId,player.Data.Slot.Slot4.Value)
  350.     slot5:SetAsync(player.UserId,player.Data.Slot.Slot5.Value)
  351.     slot6:SetAsync(player.UserId,player.Data.Slot.Slot6.Value)
  352.     slot7:SetAsync(player.UserId,player.Data.Slot.Slot7.Value)
  353.     slot8:SetAsync(player.UserId,player.Data.Slot.Slot8.Value)
  354.     slot9:SetAsync(player.UserId,player.Data.Slot.Slot9.Value)
  355.     slot0:SetAsync(player.UserId,player.Data.Slot.Slot0.Value)
  356.    
  357.     slot1:SetAsync(player.UserId,player.Data.Book.Red.Value)
  358.     slot2:SetAsync(player.UserId,player.Data.Book.Blue.Value)
  359.     slot3:SetAsync(player.UserId,player.Data.Book.Green.Value)
  360.     slot4:SetAsync(player.UserId,player.Data.Book.Yellow.Value)
  361.     slot5:SetAsync(player.UserId,player.Data.Book.Purple.Value)
  362.     slot6:SetAsync(player.UserId,player.Data.Book.Grey.Value)
  363.    
  364.     swordc:SetAsync(player.UserId,player.Data.Weapon.Sword.Value)
  365.     fistc:SetAsync(player.UserId,player.Data.Weapon.Fist.Value)
  366.     staffc:SetAsync(player.UserId,player.Data.Weapon.Staff.Value)
  367.     gunc:SetAsync(player.UserId,player.Data.Weapon.Gun.Value)
  368.     daggerc:SetAsync(player.UserId,player.Data.Weapon.Dagger.Value)
  369.     bowc:SetAsync(player.UserId,player.Data.Weapon.Bow.Value)
  370.    
  371.     music:SetAsync(player.UserId,player.Music.Value)
  372.     tutu:SetAsync(player.UserId,player.Tutorial.Value)
  373. end end)
  374.  
  375. while true do
  376.     wait(50)
  377.     if not InStudio then
  378.     for i,player in pairs(game.Players:GetChildren()) do
  379.    
  380.     level:SetAsync(player.UserId,player.Data.Stats.Level.Value)
  381.     class:SetAsync(player.UserId,player.Data.Stats.Class.Value)
  382.     exp:SetAsync(player.UserId,player.Data.Stats.EXP.Value)
  383.     coin:SetAsync(player.UserId,player.Data.Coin.Value)
  384.     gold:SetAsync(player.UserId,player.Data.Gold.Value)
  385.     mmp:SetAsync(player.UserId,player.Data.Growth.MaxMana.Value)
  386.     hp:SetAsync(player.UserId,player.Data.Growth.HitPoint.Value)
  387.     chp:SetAsync(player.UserId,player.Character.Humanoid.Health)
  388.     mp:SetAsync(player.UserId,player.Data.Stats.Mana.Value)
  389.    
  390.     coshat:SetAsync(player.UserId,player.Costume.Front.Value)
  391.     coshat:SetAsync(player.UserId,player.Costume.Back.Value)
  392.     coshat:SetAsync(player.UserId,player.Costume.Hat.Value)
  393.     cosleg:SetAsync(player.UserId,player.Costume.Leg.Value)
  394.    
  395.     str:SetAsync(player.UserId,player.Data.Growth.Power.Value)
  396.     rag:SetAsync(player.UserId,player.Data.Growth.Ranged.Value)
  397.     int:SetAsync(player.UserId,player.Data.Growth.Magic.Value)
  398.     def:SetAsync(player.UserId,player.Data.Growth.Defend.Value)
  399.     luck:SetAsync(player.UserId,player.Data.Growth.Luck.Value)
  400.     hit:SetAsync(player.UserId,player.Data.Growth.HitRate.Value)
  401.     evd:SetAsync(player.UserId,player.Data.Growth.Evade.Value)
  402.    
  403.     bstr:SetAsync(player.UserId,player.Data.Base.Power.Value)
  404.     brag:SetAsync(player.UserId,player.Data.Base.Ranged.Value)
  405.     bint:SetAsync(player.UserId,player.Data.Base.Magic.Value)
  406.     bdef:SetAsync(player.UserId,player.Data.Base.Defend.Value)
  407.     bluck:SetAsync(player.UserId,player.Data.Base.Luck.Value)
  408.     bhit:SetAsync(player.UserId,player.Data.Base.HitRate.Value)
  409.     bevd:SetAsync(player.UserId,player.Data.Base.Evade.Value)
  410.    
  411.     AttackSpeed:SetAsync(player.UserId,player.Data.Stats.AttackSpeed.Value)
  412.     WalkSpeed:SetAsync(player.UserId,player.Data.Stats.WalkSpeed.Value)
  413.     Maxstamina:SetAsync(player.UserId,player.Data.Stats.MaxStamina.Value)
  414.     stamina:SetAsync(player.UserId,player.Data.Stats.Stamina.Value)
  415.     Crit:SetAsync(player.UserId,player.Data.Stats.Crit.Value)
  416.     Fury:SetAsync(player.UserId,player.Data.Stats.Fury.Value)
  417.    
  418.     Party:SetAsync(player.UserId,player.Party.Value)
  419.     PlaceMove:SetAsync(player.UserId,player.PlaceMove.Value)
  420.     X:SetAsync(player.UserId,player.Position.X.Value)
  421.     Y:SetAsync(player.UserId,player.Position.Y.Value)
  422.     Z:SetAsync(player.UserId,player.Position.Z.Value)
  423.    
  424.     sec:SetAsync(player.UserId,player.Data.Time.Second.Value)
  425.     min:SetAsync(player.UserId,player.Data.Time.Minute.Value)
  426.     hour:SetAsync(player.UserId,player.Data.Time.Hour.Value)
  427.    
  428.     ehr:SetAsync(player.UserId,player.Data.Perk.Health.Value)
  429.     estr:SetAsync(player.UserId,player.Data.Perk.Strength.Value)
  430.     edef:SetAsync(player.UserId,player.Data.Perk.Defend.Value)
  431.     eagi:SetAsync(player.UserId,player.Data.Perk.Agility.Value)
  432.    
  433.     sword:SetAsync(player.UserId,player.Equipment.Sword.Value)
  434.     footwear:SetAsync(player.UserId,player.Equipment.FootWear.Value)
  435.     armor:SetAsync(player.UserId,player.Equipment.Armor.Value)
  436.     helmet:SetAsync(player.UserId,player.Equipment.Helmet.Value)
  437.     relic1:SetAsync(player.UserId,player.Equipment.Relic.Value)
  438.     relic2:SetAsync(player.UserId,player.Equipment.Relic2.Value)
  439.     t:SetAsync(player.UserId,player.Data.Token.Value)
  440.     wait(20)
  441.     slot1:SetAsync(player.UserId,player.Data.Slot.Slot1.Value)
  442.     slot2:SetAsync(player.UserId,player.Data.Slot.Slot2.Value)
  443.     slot3:SetAsync(player.UserId,player.Data.Slot.Slot3.Value)
  444.     slot4:SetAsync(player.UserId,player.Data.Slot.Slot4.Value)
  445.     slot5:SetAsync(player.UserId,player.Data.Slot.Slot5.Value)
  446.     slot6:SetAsync(player.UserId,player.Data.Slot.Slot6.Value)
  447.     slot7:SetAsync(player.UserId,player.Data.Slot.Slot7.Value)
  448.     slot8:SetAsync(player.UserId,player.Data.Slot.Slot8.Value)
  449.     slot9:SetAsync(player.UserId,player.Data.Slot.Slot9.Value)
  450.     slot0:SetAsync(player.UserId,player.Data.Slot.Slot0.Value)
  451.    
  452.     slot1:SetAsync(player.UserId,player.Data.Book.Red.Value)
  453.     slot2:SetAsync(player.UserId,player.Data.Book.Blue.Value)
  454.     slot3:SetAsync(player.UserId,player.Data.Book.Green.Value)
  455.     slot4:SetAsync(player.UserId,player.Data.Book.Yellow.Value)
  456.     slot5:SetAsync(player.UserId,player.Data.Book.Purple.Value)
  457.     slot6:SetAsync(player.UserId,player.Data.Book.Grey.Value)
  458.    
  459.     swordc:SetAsync(player.UserId,player.Data.Weapon.Sword.Value)
  460.     fistc:SetAsync(player.UserId,player.Data.Weapon.Fist.Value)
  461.     staffc:SetAsync(player.UserId,player.Data.Weapon.Staff.Value)
  462.     gunc:SetAsync(player.UserId,player.Data.Weapon.Gun.Value)
  463.     daggerc:SetAsync(player.UserId,player.Data.Weapon.Dagger.Value)
  464.     bowc:SetAsync(player.UserId,player.Data.Weapon.Bow.Value)
  465.      
  466.     music:SetAsync(player.UserId,player.Music.Value)
  467.     tutu:SetAsync(player.UserId,player.Tutorial.Value)
  468. end end end
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