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- local data = game:GetService("DataStoreService")
- local InStudio = game:GetService("RunService"):IsStudio()
- local number = 9934
- local saveslot = data:GetDataStore("SaveSlot"..number)
- local class = data:GetDataStore("Class"..number)
- local level = data:GetDataStore("Level"..number)
- local mmp = data:GetDataStore("MaxMana"..number)
- local mp = data:GetDataStore("Mana"..number)
- local hp = data:GetDataStore("HitPoint"..number)
- local chp = data:GetDataStore("Health"..number)
- local exp = data:GetDataStore("EXP"..number)
- local t = data:GetDataStore("Token"..number)
- local coin = data:GetDataStore("Coin"..number)
- local gold = data:GetDataStore("Gold"..number)
- local str = data:GetDataStore("Power"..number)
- local rag = data:GetDataStore("Ranged"..number)
- local int = data:GetDataStore("Magic"..number)
- local def = data:GetDataStore("Defend"..number)
- local luck = data:GetDataStore("Luck"..number)
- local hit = data:GetDataStore("HitRate"..number)
- local evd = data:GetDataStore("Evade"..number)
- local bstr = data:GetDataStore("BasePower"..number)
- local brag = data:GetDataStore("BaseRanged"..number)
- local bint = data:GetDataStore("BaseMagic"..number)
- local bdef = data:GetDataStore("BaseDefend"..number)
- local bluck = data:GetDataStore("BaseLuck"..number)
- local bhit = data:GetDataStore("BaseHitRate"..number)
- local bevd = data:GetDataStore("BaseEvade"..number)
- local stamina = data:GetDataStore("Stamina"..number)
- local Maxstamina = data:GetDataStore("MaxStamina"..number)
- local AttackSpeed = data:GetDataStore("AttackSpeed"..number)
- local WalkSpeed = data:GetDataStore("WalkSpeed"..number)
- local Crit = data:GetDataStore("Crit"..number)
- local Fury = data:GetDataStore("Fury"..number)
- local Party = data:GetDataStore("Party"..number)
- local PlaceMove = data:GetDataStore("PlaceMove"..number)
- local X = data:GetDataStore("X"..number)
- local Y = data:GetDataStore("Y"..number)
- local Z = data:GetDataStore("Z"..number)
- local sec = data:GetDataStore("Second"..number)
- local min = data:GetDataStore("Minute"..number)
- local hour = data:GetDataStore("Hour"..number)
- local sword = data:GetDataStore("Weapon"..number)
- local armor = data:GetDataStore("Armor"..number)
- local footwear = data:GetDataStore("FootWear"..number)
- local helmet = data:GetDataStore("Helmet"..number)
- local relic1 = data:GetDataStore("Relic1"..number)
- local relic2 = data:GetDataStore("Relic2"..number)
- local cosfront = data:GetDataStore("Front"..number)
- local cosback = data:GetDataStore("Back"..number)
- local cosleg = data:GetDataStore("Leg"..number)
- local coshat = data:GetDataStore("Hat"..number)
- local music = data:GetDataStore("Music"..number)
- local tutu = data:GetDataStore("Tutorial"..number)
- local ehr = data:GetDataStore("Health"..number)
- local estr = data:GetDataStore("Strength"..number)
- local edef = data:GetDataStore("Defendense"..number)
- local eagi = data:GetDataStore("Agility"..number)
- local slot1 = data:GetDataStore("Slot1"..number)
- local slot2 = data:GetDataStore("Slot2"..number)
- local slot3 = data:GetDataStore("Slot3"..number)
- local slot4 = data:GetDataStore("Slot4"..number)
- local slot5 = data:GetDataStore("Slot5"..number)
- local slot6 = data:GetDataStore("Slot6"..number)
- local slot7 = data:GetDataStore("Slot7"..number)
- local slot8 = data:GetDataStore("Slot8"..number)
- local slot9 = data:GetDataStore("Slot9"..number)
- local slot0 = data:GetDataStore("Slot0"..number)
- local bookred = data:GetDataStore("BookRed"..number)
- local bookblue = data:GetDataStore("BookBlue"..number)
- local bookgreen = data:GetDataStore("BookGreen"..number)
- local bookyellow = data:GetDataStore("BookYellow"..number)
- local bookpurple = data:GetDataStore("BookPurple"..number)
- local bookgrey = data:GetDataStore("BookGrey"..number)
- local swordc = data:GetDataStore("Sword"..number)
- local fistc = data:GetDataStore("Fist"..number)
- local staffc = data:GetDataStore("Staff"..number)
- local gunc = data:GetDataStore("Gun"..number)
- local daggerc = data:GetDataStore("Dagger"..number)
- local bowc = data:GetDataStore("Bow"..number)
- game.Players.PlayerAdded:connect(function(player)
- if not InStudio then
- local userid = player.UserId
- local key = userid
- local savesaveslot = saveslot:GetAsync(userid)
- player.Data.SaveSlot.Value = savesaveslot or 1
- local saveslott = player.Data.SaveSlot.Value
- local saveclass = class:GetAsync(userid..saveslott)
- local savelevel = level:GetAsync(userid..saveslott)
- local savemmp = mmp:GetAsync(userid..saveslott)
- local savemp = mp:GetAsync(userid..saveslott)
- local savehp = hp:GetAsync(userid..saveslott)
- local savechp = chp:GetAsync(userid..saveslott)
- local saveexp = exp:GetAsync(userid..saveslott)
- local savecoin = coin:GetAsync(userid..saveslott)
- local savegold = gold:GetAsync(userid)
- local savestr = str:GetAsync(userid..saveslott)
- local saverag = rag:GetAsync(userid..saveslott)
- local saveint = int:GetAsync(userid..saveslott)
- local savedef = def:GetAsync(userid..saveslott)
- local saveluck = luck:GetAsync(userid..saveslott)
- local savehit = hit:GetAsync(userid..saveslott)
- local saveevd = evd:GetAsync(userid..saveslott)
- local savebstr = bstr:GetAsync(userid..saveslott)
- local savebrag = brag:GetAsync(userid..saveslott)
- local savebint = bint:GetAsync(userid..saveslott)
- local savebdef = bdef:GetAsync(userid..saveslott)
- local savebluck = bluck:GetAsync(userid..saveslott)
- local savebhit = bhit:GetAsync(userid..saveslott)
- local savebevd = bevd:GetAsync(userid..saveslott)
- local saveatkspd = AttackSpeed:GetAsync(userid..saveslott)
- local savewlkspd = WalkSpeed:GetAsync(userid..saveslott)
- local saveMaxstamina = Maxstamina:GetAsync(userid..saveslott)
- local savestamina = stamina:GetAsync(userid..saveslott)
- local saveFury = Fury:GetAsync(userid..saveslott)
- local saveCrit = Crit:GetAsync(userid..saveslott)
- local saveParty = Party:GetAsync(userid..saveslott)
- local savePlaceMove = PlaceMove:GetAsync(userid..saveslott)
- local saveX = X:GetAsync(userid..saveslott)
- local saveY = Y:GetAsync(userid..saveslott)
- local saveZ = Z:GetAsync(userid..saveslott)
- local savesec = sec:GetAsync(userid..saveslott)
- local savemin = min:GetAsync(userid..saveslott)
- local savehour = hour:GetAsync(userid..saveslott)
- local saveehr = ehr:GetAsync(userid..saveslott)
- local saveestr = estr:GetAsync(userid..saveslott)
- local saveedef = edef:GetAsync(userid..saveslott)
- local saveeagi = eagi:GetAsync(userid..saveslott)
- local savecosfront = cosfront:GetAsync(userid..saveslott)
- local savecosback = cosback:GetAsync(userid..saveslott)
- local savecosleg = cosleg:GetAsync(userid..saveslott)
- local savecoshat = coshat:GetAsync(userid..saveslott)
- local savet = t:GetAsync(userid)
- local swords = sword:GetAsync(userid..saveslott)
- local armors = armor:GetAsync(userid..saveslott)
- local footwears = footwear:GetAsync(userid..saveslott)
- local helmets = helmet:GetAsync(userid..saveslott)
- local relic1s = relic1:GetAsync(userid..saveslott)
- local relic2s = relic2:GetAsync(userid..saveslott)
- local musics = music:GetAsync(userid..saveslott)
- local tutos = tutu:GetAsync(userid..saveslott)
- wait(20)
- local saveslot1 = slot1:GetAsync(userid..saveslott)
- local saveslot2 = slot2:GetAsync(userid..saveslott)
- local saveslot3 = slot3:GetAsync(userid..saveslott)
- local saveslot4 = slot4:GetAsync(userid..saveslott)
- local saveslot5 = slot5:GetAsync(userid..saveslott)
- local saveslot6 = slot6:GetAsync(userid..saveslott)
- local saveslot7 = slot7:GetAsync(userid..saveslott)
- local saveslot8 = slot8:GetAsync(userid..saveslott)
- local saveslot9 = slot9:GetAsync(userid..saveslott)
- local saveslot0 = slot0:GetAsync(userid..saveslott)
- local savebookred = bookred:GetAsync(userid..saveslott)
- local savebookblue = bookblue:GetAsync(userid..saveslott)
- local savebookgreen = bookgreen:GetAsync(userid..saveslott)
- local savebookyellow = bookyellow:GetAsync(userid..saveslott)
- local savebookpurple = bookpurple:GetAsync(userid..saveslott)
- local savebookgrey = bookgrey:GetAsync(userid..saveslott)
- local saveswordc = swordc:GetAsync(userid..saveslott)
- local savefistc = fistc:GetAsync(userid..saveslott)
- local savestaffc = staffc:GetAsync(userid..saveslott)
- local savegunc = gunc:GetAsync(userid..saveslott)
- local savedaggerc = daggerc:GetAsync(userid..saveslott)
- local savebowc = bowc:GetAsync(userid..saveslott)
- player.Data.Stats.Class.Value = saveclass or ""
- player.Data.Stats.Level.Value = savelevel or 1
- player.Music.Value = musics or true
- player.Data.Stats.EXP.Value = saveexp or 0
- player.Data.Gold.Value = savegold or 0
- player.Data.Coin.Value = savecoin or 0
- player.Data.Token.Value =savet or 0
- player.Character.Humanoid.Health = savechp or 35
- player.Data.Stats.Mana.Value = savemp or 10
- player.Data.Growth.MaxMana.Value = savemmp or 500
- player.Data.Growth.Power.Value = savestr or 500
- player.Data.Growth.Ranged.Value = saverag or 500
- player.Data.Growth.Magic.Value = saveint or 500
- player.Data.Growth.Defend.Value = savedef or 500
- player.Data.Growth.Luck.Value = saveluck or 500
- player.Data.Growth.HitRate.Value = savehit or 500
- player.Data.Growth.Evade.Value = saveevd or 500
- player.Data.Growth.HitPoint.Value = savehp or 1000
- player.Data.Base.Power.Value = savestr or 2
- player.Data.Base.Ranged.Value = saverag or 2
- player.Data.Base.Magic.Value = saveint or 2
- player.Data.Base.Defend.Value = savedef or 2
- player.Data.Base.Luck.Value = saveluck or 2
- player.Data.Base.HitRate.Value = savehit or 2
- player.Data.Base.Evade.Value = saveevd or 2
- player.Data.Base.HitPoint.Value = savehp or 35
- player.Data.Base.MaxMana.Value = savemmp or 10
- player.Data.Stats.AttackSpeed.Value = saveatkspd or 100
- player.Data.Stats.WalkSpeed.Value = savewlkspd or 16
- player.Data.Stats.MaxStamina.Value = saveMaxstamina or 100
- player.Data.Stats.Stamina.Value = savestamina or 100
- player.Data.Stats.Fury.Value = saveFury or 0
- player.Data.Stats.Crit.Value = saveCrit or 1
- player.Party.Value = saveParty or ""
- player.PlaceMove.Value = savePlaceMove or false
- player.Position.X.Value = saveX or 0
- player.Position.Y.Value = saveY or 0
- player.Position.Z.Value = saveZ or 0
- player.Data.Time.Second.Value = savesec or 0
- player.Data.Time.Minute.Value = savemin or 0
- player.Data.Time.Hour.Value = savehour or 0
- player.Data.Perk.Health.Value = saveehr or 0
- player.Data.Perk.Strength.Value = saveestr or 0
- player.Data.Perk.Defend.Value = saveedef or 0
- player.Data.Perk.Agility.Value = saveeagi or 0
- player.Equipment.Sword.Value = swords or "None"
- player.Equipment.FootWear.Value = footwears or "None"
- player.Equipment.Armor.Value = armors or "None"
- player.Equipment.Helmet.Value = helmets or "None"
- player.Equipment.Relic.Value = relic1s or "None"
- player.Equipment.Relic2.Value = relic2s or "None"
- player.Data.Slot.Slot1.Value = saveslot1 or ""
- player.Data.Slot.Slot2.Value = saveslot2 or ""
- player.Data.Slot.Slot3.Value = saveslot3 or ""
- player.Data.Slot.Slot4.Value = saveslot4 or ""
- player.Data.Slot.Slot5.Value = saveslot5 or ""
- player.Data.Slot.Slot6.Value = saveslot6 or ""
- player.Data.Slot.Slot7.Value = saveslot7 or ""
- player.Data.Slot.Slot8.Value = saveslot8 or ""
- player.Data.Slot.Slot9.Value = saveslot9 or ""
- player.Data.Slot.Slot0.Value = saveslot0 or ""
- player.Data.Book.Red.Value = savebookred or 2
- player.Data.Book.Blue.Value = savebookblue or 2
- player.Data.Book.Green.Value = savebookgreen or 2
- player.Data.Book.Yellow.Value = savebookyellow or 2
- player.Data.Book.Purple.Value = savebookpurple or 2
- player.Data.Book.Grey.Value = savebookgrey or 2
- player.Data.Weapon.Sword.Value = saveswordc or 100
- player.Data.Weapon.Fist.Value = savefistc or 100
- player.Data.Weapon.Staff.Value = savestaffc or 100
- player.Data.Weapon.Gun.Value = savegunc or 100
- player.Data.Weapon.Dagger.Value = savedaggerc or 100
- player.Data.Weapon.Bow.Value = savebowc or 100
- player.Music.Value = musics or true
- player.Tutorial.Value = tutos or false
- end
- end)
- game.Players.PlayerRemoving:Connect(function(player)
- if not InStudio then
- level:SetAsync(player.UserId,player.Data.Stats.Level.Value)
- class:SetAsync(player.UserId,player.Data.Stats.Class.Value)
- exp:SetAsync(player.UserId,player.Data.Stats.EXP.Value)
- coin:SetAsync(player.UserId,player.Data.Coin.Value)
- gold:SetAsync(player.UserId,player.Data.Gold.Value)
- mmp:SetAsync(player.UserId,player.Data.Growth.MaxMana.Value)
- hp:SetAsync(player.UserId,player.Data.Growth.HitPoint.Value)
- chp:SetAsync(player.UserId,player.Character.Health)
- mp:SetAsync(player.UserId,player.Data.Stats.Mana.Value)
- coshat:SetAsync(player.UserId,player.Costume.Front.Value)
- coshat:SetAsync(player.UserId,player.Costume.Back.Value)
- coshat:SetAsync(player.UserId,player.Costume.Hat.Value)
- cosleg:SetAsync(player.UserId,player.Costume.Leg.Value)
- str:SetAsync(player.UserId,player.Data.Growth.Power.Value)
- rag:SetAsync(player.UserId,player.Data.Growth.Speed.Value)
- int:SetAsync(player.UserId,player.Data.Growth.Magic.Value)
- def:SetAsync(player.UserId,player.Data.Growth.Defend.Value)
- luck:SetAsync(player.UserId,player.Data.Growth.Luck.Value)
- hit:SetAsync(player.UserId,player.Data.Growth.HitRate.Value)
- evd:SetAsync(player.UserId,player.Data.Growth.Evade.Value)
- bstr:SetAsync(player.UserId,player.Data.Base.Power.Value)
- brag:SetAsync(player.UserId,player.Data.Base.Speed.Value)
- bint:SetAsync(player.UserId,player.Data.Base.Magic.Value)
- bdef:SetAsync(player.UserId,player.Data.Base.Defend.Value)
- bluck:SetAsync(player.UserId,player.Data.Base.Luck.Value)
- bhit:SetAsync(player.UserId,player.Data.Base.HitRate.Value)
- bevd:SetAsync(player.UserId,player.Data.Base.Evade.Value)
- AttackSpeed:SetAsync(player.UserId,player.Data.Stats.AttackSpeed.Value)
- WalkSpeed:SetAsync(player.UserId,player.Data.Stats.WalkSpeed.Value)
- Maxstamina:SetAsync(player.UserId,player.Data.Stats.MaxStamina.Value)
- stamina:SetAsync(player.UserId,player.Data.Stats.Stamina.Value)
- Crit:SetAsync(player.UserId,player.Data.Stats.Crit.Value)
- Fury:SetAsync(player.UserId,player.Data.Stats.Fury.Value)
- Party:SetAsync(player.UserId,player.Party.Value)
- PlaceMove:SetAsync(player.UserId,player.PlaceMove.Value)
- X:SetAsync(player.UserId,player.Position.X.Value)
- Y:SetAsync(player.UserId,player.Position.Y.Value)
- Z:SetAsync(player.UserId,player.Position.Z.Value)
- sec:SetAsync(player.UserId,player.Data.Time.Second.Value)
- min:SetAsync(player.UserId,player.Data.Time.Minute.Value)
- hour:SetAsync(player.UserId,player.Data.Time.Hour.Value)
- ehr:SetAsync(player.UserId,player.Data.Perk.Health.Value)
- estr:SetAsync(player.UserId,player.Data.Perk.Strength.Value)
- edef:SetAsync(player.UserId,player.Data.Perk.Defend.Value)
- eagi:SetAsync(player.UserId,player.Data.Perk.Agility.Value)
- sword:SetAsync(player.UserId,player.Equipment.Sword.Value)
- footwear:SetAsync(player.UserId,player.Equipment.FootWear.Value)
- armor:SetAsync(player.UserId,player.Equipment.Armor.Value)
- helmet:SetAsync(player.UserId,player.Equipment.Helmet.Value)
- relic1:SetAsync(player.UserId,player.Equipment.Relic.Value)
- relic2:SetAsync(player.UserId,player.Equipment.Relic2.Value)
- t:SetAsync(player.UserId,player.Data.Token.Value)
- wait(30)
- slot1:SetAsync(player.UserId,player.Data.Slot.Slot1.Value)
- slot2:SetAsync(player.UserId,player.Data.Slot.Slot2.Value)
- slot3:SetAsync(player.UserId,player.Data.Slot.Slot3.Value)
- slot4:SetAsync(player.UserId,player.Data.Slot.Slot4.Value)
- slot5:SetAsync(player.UserId,player.Data.Slot.Slot5.Value)
- slot6:SetAsync(player.UserId,player.Data.Slot.Slot6.Value)
- slot7:SetAsync(player.UserId,player.Data.Slot.Slot7.Value)
- slot8:SetAsync(player.UserId,player.Data.Slot.Slot8.Value)
- slot9:SetAsync(player.UserId,player.Data.Slot.Slot9.Value)
- slot0:SetAsync(player.UserId,player.Data.Slot.Slot0.Value)
- slot1:SetAsync(player.UserId,player.Data.Book.Red.Value)
- slot2:SetAsync(player.UserId,player.Data.Book.Blue.Value)
- slot3:SetAsync(player.UserId,player.Data.Book.Green.Value)
- slot4:SetAsync(player.UserId,player.Data.Book.Yellow.Value)
- slot5:SetAsync(player.UserId,player.Data.Book.Purple.Value)
- slot6:SetAsync(player.UserId,player.Data.Book.Grey.Value)
- swordc:SetAsync(player.UserId,player.Data.Weapon.Sword.Value)
- fistc:SetAsync(player.UserId,player.Data.Weapon.Fist.Value)
- staffc:SetAsync(player.UserId,player.Data.Weapon.Staff.Value)
- gunc:SetAsync(player.UserId,player.Data.Weapon.Gun.Value)
- daggerc:SetAsync(player.UserId,player.Data.Weapon.Dagger.Value)
- bowc:SetAsync(player.UserId,player.Data.Weapon.Bow.Value)
- music:SetAsync(player.UserId,player.Music.Value)
- tutu:SetAsync(player.UserId,player.Tutorial.Value)
- end end)
- while true do
- wait(50)
- if not InStudio then
- for i,player in pairs(game.Players:GetChildren()) do
- level:SetAsync(player.UserId,player.Data.Stats.Level.Value)
- class:SetAsync(player.UserId,player.Data.Stats.Class.Value)
- exp:SetAsync(player.UserId,player.Data.Stats.EXP.Value)
- coin:SetAsync(player.UserId,player.Data.Coin.Value)
- gold:SetAsync(player.UserId,player.Data.Gold.Value)
- mmp:SetAsync(player.UserId,player.Data.Growth.MaxMana.Value)
- hp:SetAsync(player.UserId,player.Data.Growth.HitPoint.Value)
- chp:SetAsync(player.UserId,player.Character.Humanoid.Health)
- mp:SetAsync(player.UserId,player.Data.Stats.Mana.Value)
- coshat:SetAsync(player.UserId,player.Costume.Front.Value)
- coshat:SetAsync(player.UserId,player.Costume.Back.Value)
- coshat:SetAsync(player.UserId,player.Costume.Hat.Value)
- cosleg:SetAsync(player.UserId,player.Costume.Leg.Value)
- str:SetAsync(player.UserId,player.Data.Growth.Power.Value)
- rag:SetAsync(player.UserId,player.Data.Growth.Ranged.Value)
- int:SetAsync(player.UserId,player.Data.Growth.Magic.Value)
- def:SetAsync(player.UserId,player.Data.Growth.Defend.Value)
- luck:SetAsync(player.UserId,player.Data.Growth.Luck.Value)
- hit:SetAsync(player.UserId,player.Data.Growth.HitRate.Value)
- evd:SetAsync(player.UserId,player.Data.Growth.Evade.Value)
- bstr:SetAsync(player.UserId,player.Data.Base.Power.Value)
- brag:SetAsync(player.UserId,player.Data.Base.Ranged.Value)
- bint:SetAsync(player.UserId,player.Data.Base.Magic.Value)
- bdef:SetAsync(player.UserId,player.Data.Base.Defend.Value)
- bluck:SetAsync(player.UserId,player.Data.Base.Luck.Value)
- bhit:SetAsync(player.UserId,player.Data.Base.HitRate.Value)
- bevd:SetAsync(player.UserId,player.Data.Base.Evade.Value)
- AttackSpeed:SetAsync(player.UserId,player.Data.Stats.AttackSpeed.Value)
- WalkSpeed:SetAsync(player.UserId,player.Data.Stats.WalkSpeed.Value)
- Maxstamina:SetAsync(player.UserId,player.Data.Stats.MaxStamina.Value)
- stamina:SetAsync(player.UserId,player.Data.Stats.Stamina.Value)
- Crit:SetAsync(player.UserId,player.Data.Stats.Crit.Value)
- Fury:SetAsync(player.UserId,player.Data.Stats.Fury.Value)
- Party:SetAsync(player.UserId,player.Party.Value)
- PlaceMove:SetAsync(player.UserId,player.PlaceMove.Value)
- X:SetAsync(player.UserId,player.Position.X.Value)
- Y:SetAsync(player.UserId,player.Position.Y.Value)
- Z:SetAsync(player.UserId,player.Position.Z.Value)
- sec:SetAsync(player.UserId,player.Data.Time.Second.Value)
- min:SetAsync(player.UserId,player.Data.Time.Minute.Value)
- hour:SetAsync(player.UserId,player.Data.Time.Hour.Value)
- ehr:SetAsync(player.UserId,player.Data.Perk.Health.Value)
- estr:SetAsync(player.UserId,player.Data.Perk.Strength.Value)
- edef:SetAsync(player.UserId,player.Data.Perk.Defend.Value)
- eagi:SetAsync(player.UserId,player.Data.Perk.Agility.Value)
- sword:SetAsync(player.UserId,player.Equipment.Sword.Value)
- footwear:SetAsync(player.UserId,player.Equipment.FootWear.Value)
- armor:SetAsync(player.UserId,player.Equipment.Armor.Value)
- helmet:SetAsync(player.UserId,player.Equipment.Helmet.Value)
- relic1:SetAsync(player.UserId,player.Equipment.Relic.Value)
- relic2:SetAsync(player.UserId,player.Equipment.Relic2.Value)
- t:SetAsync(player.UserId,player.Data.Token.Value)
- wait(20)
- slot1:SetAsync(player.UserId,player.Data.Slot.Slot1.Value)
- slot2:SetAsync(player.UserId,player.Data.Slot.Slot2.Value)
- slot3:SetAsync(player.UserId,player.Data.Slot.Slot3.Value)
- slot4:SetAsync(player.UserId,player.Data.Slot.Slot4.Value)
- slot5:SetAsync(player.UserId,player.Data.Slot.Slot5.Value)
- slot6:SetAsync(player.UserId,player.Data.Slot.Slot6.Value)
- slot7:SetAsync(player.UserId,player.Data.Slot.Slot7.Value)
- slot8:SetAsync(player.UserId,player.Data.Slot.Slot8.Value)
- slot9:SetAsync(player.UserId,player.Data.Slot.Slot9.Value)
- slot0:SetAsync(player.UserId,player.Data.Slot.Slot0.Value)
- slot1:SetAsync(player.UserId,player.Data.Book.Red.Value)
- slot2:SetAsync(player.UserId,player.Data.Book.Blue.Value)
- slot3:SetAsync(player.UserId,player.Data.Book.Green.Value)
- slot4:SetAsync(player.UserId,player.Data.Book.Yellow.Value)
- slot5:SetAsync(player.UserId,player.Data.Book.Purple.Value)
- slot6:SetAsync(player.UserId,player.Data.Book.Grey.Value)
- swordc:SetAsync(player.UserId,player.Data.Weapon.Sword.Value)
- fistc:SetAsync(player.UserId,player.Data.Weapon.Fist.Value)
- staffc:SetAsync(player.UserId,player.Data.Weapon.Staff.Value)
- gunc:SetAsync(player.UserId,player.Data.Weapon.Gun.Value)
- daggerc:SetAsync(player.UserId,player.Data.Weapon.Dagger.Value)
- bowc:SetAsync(player.UserId,player.Data.Weapon.Bow.Value)
- music:SetAsync(player.UserId,player.Music.Value)
- tutu:SetAsync(player.UserId,player.Tutorial.Value)
- end end end
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