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- Log started at 16.05.2024 16:00:01 (2024-05-16T14:00:01Z)
- Starting AutomationTool...
- Parsing command line: -ScriptsForProject="C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=59095 -project="C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -skipstage -nocompile -nocompileuat
- Found project file: C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
- Found 2 scripts to execute:
- Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=59095, project=C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject)
- BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, skipstage, nocompile)
- Adding event matcher: CompileEventMatcher
- Adding event matcher: LinkEventMatcher
- Adding event matcher: MicrosoftEventMatcher
- Adding event matcher: XoreaxEventMatcher
- Running on Windows as a 64-bit process.
- CWD=C:\Program Files\Epic Games\UE_5.3
- UnrealEngine ver. 5.0.0
- Initializing script modules...
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Total script module initialization time: 0.45 s.
- IsBuildMachine=False
- Adding event matcher: ContentEventMatcher
- Adding event matcher: CrashEventMatcher
- Adding event matcher: ExceptionEventMatcher
- Adding event matcher: ExitCodeEventMatcher
- Adding event matcher: GenericEventMatcher
- Adding event matcher: GradleEventMatcher
- Adding event matcher: LocalizationEventMatcher
- Adding event matcher: LogChannelEventMatcher
- Adding event matcher: MsTestEventMatcher
- Adding event matcher: ShaderEventMatcher
- Adding event matcher: SourceFileLineEventMatcher
- Adding event matcher: SystemicEventMatcher
- Adding event matcher: CompileEventMatcher
- Adding event matcher: LinkEventMatcher
- Adding event matcher: MicrosoftEventMatcher
- Adding event matcher: XoreaxEventMatcher
- ShouldKillProcesses=True
- Setting up command environment.
- SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_EngineSavedFolder=
- SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_CSVFile=
- GetEnvironmentVariable uebp_LogFolder=
- GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.3
- SetEnvVar uebp_LogFolder=C:/Users/Corin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
- DeleteDirectoryContents(C:/Users/Corin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3)
- SafeDeleteFile C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.json
- SafeDeleteFile C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt
- GetEnvironmentVariable uebp_FinalLogFolder=
- SetEnvVar uebp_FinalLogFolder=C:/Users/Corin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
- SafeFileExists C:\Windows\system32\robocopy.exe=True
- SafeFileExists C:\Windows\system32\mount.exe=False
- SafeFileExists C:\Windows\Sysnative\mount.exe=False
- SafeFileExists C:\Windows\system32\cmd.exe=True
- SetEnvVar MallocNanoZone=0
- GetEnvironmentVariable uebp_UATChildInstance=0
- Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.8.34322.80)
- CompilationEvironment.HasCapabilityToCompile=True
- CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
- Command Environment settings:
- CmdExe=C:\Windows\system32\cmd.exe
- EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
- HasCapabilityToCompile=True
- LocalRoot=C:/Program Files/Epic Games/UE_5.3
- LogFolder=C:/Users/Corin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
- MountExe=C:\Windows\system32\mount.exe
- FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
- RobocopyExe=C:\Windows\system32\robocopy.exe
- TimestampAsString=2024-05-16_16.00.02
- AutomationToolDll=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
- No config file at C:\Users\Corin\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Configuration will be read from:
- C:\Users\Corin\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Registering build platform: UnrealBuildTool.AndroidPlatformFactory
- Registering build platform: UnrealBuildTool.IOSPlatformFactory
- Registering build platform: UnrealBuildTool.LinuxPlatformFactory
- Registering build platform: UnrealBuildTool.MacPlatformFactory
- Registering build platform: UnrealBuildTool.TVOSPlatformFactory
- Registering build platform: UnrealBuildTool.WindowsPlatformFactory
- Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- Found Windows 10 SDK version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
- Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
- Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.19041.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
- Registering build platform: Win64 - buildable: True
- Cleaning up project rules folder
- DeleteDirectoryContents(C:\Users\Corin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules)
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
- Creating platforms.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
- Creating platform AndroidPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformMulti from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformDXT from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformETC2 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformASTC from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
- Creating platform WindowsCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform LinuxCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform MacCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform WindowsCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform LinuxCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform MacCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
- Creating platform IOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
- Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
- Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
- Creating platform MacPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
- Creating platform TVOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
- Creating platform Win64Platform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
- Initializing AllowSubmit.
- AllowSubmit=False
- Initializing P4Enabled.
- P4Enabled=False
- P4CLRequired=False
- Executing commands...
- Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=59095, project=C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject)
- BUILD SUCCESSFUL
- Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, skipstage, nocompile)
- SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
- SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
- Setting up ProjectParams for C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
- Ignoring plugin 'PythonScriptPlugin' for platform/configuration
- Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'PlanarCut' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'Interchange' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
- Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
- Ignoring plugin 'PythonScriptPlugin' for platform/configuration
- Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'PlanarCut' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'Interchange' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
- Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
- Looking for targets for project C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
- Searching for target rule files in C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal
- Found 8 target rule files:
- C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigal.Target.cs
- C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalClient.Target.cs
- C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalEditor.Target.cs
- C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalServer.Target.cs
- C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigal.Target.cs
- C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalClient.Target.cs
- C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalEditor.Target.cs
- C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalServer.Target.cs
- SafeFileExists C:\Users\Corin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-c401a0fff0dafcc2056511ee83916a07.dll=False
- Compiling targets DLL: C:\Users\Corin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-c401a0fff0dafcc2056511ee83916a07.dll
- Compiling C:\Users\Corin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-c401a0fff0dafcc2056511ee83916a07.dll: Assembly does not exist
- Adding event matcher: CompileEventMatcher
- Adding event matcher: LinkEventMatcher
- Adding event matcher: MicrosoftEventMatcher
- Adding event matcher: XoreaxEventMatcher
- Creating target rules object: BeyondMadrigalTarget
- Adding target: BeyondMadrigalTarget (Game)
- Creating target rules object: BeyondMadrigalClientTarget
- Adding target: BeyondMadrigalClientTarget (Client)
- Creating target rules object: BeyondMadrigalEditorTarget
- Adding target: BeyondMadrigalEditorTarget (Editor)
- Creating target rules object: BeyondMadrigalServerTarget
- Adding target: BeyondMadrigalServerTarget (Server)
- Loading ini files for C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
- Project Params **************
- AdditionalServerMapParams=
- Archive=False
- ArchiveMetaData=False
- CreateAppBundle=True
- BaseArchiveDirectory=C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\ArchivedBuilds
- BaseStageDirectory=C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Saved\StagedBuilds
- ConfigOverrideParams=-
- Build=False
- SkipBuildClient=False
- SkipBuildEditor=True
- Cook=True
- Clean=(null)
- Client=False
- ClientConfigsToBuild=Development
- ClientCookedTargets=BeyondMadrigal
- ClientTargetPlatform=Win64
- Compressed=False
- ForceUncompressed=False
- AdditionalPakOptions=
- AdditionalIoStoreOptions=
- ForceOodleDllVersion=
- CookOnTheFly=False
- CookOnTheFlyStreaming=False
- UnversionedCookedContent=True
- OptionalContent=False
- SkipCookingEditorContent=False
- GeneratePatch=False
- AddPatchLevel=False
- StageBaseReleasePaks=False
- DiscVersion=
- CreateReleaseVersion=
- BasedOnReleaseVersion=
- OriginalReleaseVersion=
- DLCFile=(null)
- DLCIncludeEngineContent=False
- DLCPakPluginFile=False
- DLCOverrideCookedSubDir=(null)
- DLCOverrideStagedSubDir=(null)
- DiffCookedContentPath=
- AdditionalCookerOptions=
- DedicatedServer=False
- DirectoriesToCook=
- DDCGraph=
- CulturesToCook=<Not Specified> (Use Defaults)
- EditorTargets=BeyondMadrigalEditor
- Foreign=False
- IsCodeBasedProject=True
- IsProgramTarget=False
- IterativeCooking=False
- IterateSharedCookedBuild=
- IterateSharedBuildUsePrecompiledExe=False
- CookAll=False
- CookPartialGC=False
- CookInEditor=False
- CookMapsOnly=False
- Deploy=False
- IterativeDeploy=False
- FastCook=False
- LogWindow=False
- Manifests=False
- MapToRun=
- NoClient=False
- NumClients=0
- NoDebugInfo=False
- SeparateDebugInfo=False
- MapFile=False
- NoCleanStage=True
- NoXGE=False
- MapsToCook=
- MapIniSectionsToCook=
- Pak=False
- IgnorePaksFromDifferentCookSource=False
- IoStore=False
- SkipIoStore=False
- ZenStore=False
- NoZenAutoLaunch=
- SkipEncryption=False
- GenerateOptimizationData=False
- SkipPackage=False
- NeverPackage=False
- Package=False
- ForcePackageData=False
- NullRHI=False
- WriteBackMetadataToAssetRegistry=
- RetainStagedDirectory=False
- FakeClient=False
- EditorTest=False
- RunAutomationTests=False
- RunAutomationTest=
- RunTimeoutSeconds=0
- CrashIndex=0
- ProgramTargets=
- ProjectPlatformBinariesPaths=[Win64, C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Binaries\Win64]
- ProjectExePaths=[Win64, C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Binaries\Win64\BeyondMadrigal.exe]
- Distribution=False
- PackageEncryptionKeyFile=(null)
- Prebuilt=False
- Prereqs=False
- AppLocalDirectory=
- NoBootstrapExe=False
- RawProjectPath=C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
- Run=False
- ServerConfigsToBuild=Development
- ServerCookedTargets=
- ServerTargetPlatform=Win64
- ShortProjectName=BeyondMadrigal
- SignedPak=False
- SignPak=(null)
- SkipCook=False
- SkipCookOnTheFly=False
- SkipPak=False
- PrePak=False
- SkipStage=True
- Stage=True
- RehydrateAssets=False
- bTreatNonShippingBinariesAsDebugFiles=False
- bUseExtraFlavor=False
- StageDirectoryParam=
- AdditionalPackageOptions=
- Trace=(null)
- TraceHost=(null)
- TraceFile=(null)
- Project Params **************
- SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
- SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
- SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
- SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
- ********** COOK COMMAND STARTED **********
- SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Running UnrealEditor Cook for project C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
- Commandlet log file is C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.16-16.00.04.txt
- SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.16-16.00.04.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- LogInit: Display: Running engine for game: BeyondMadrigal
- LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
- LogCsvProfiler: Display: Metadata set : platform="Windows"
- LogCsvProfiler: Display: Metadata set : config="Development"
- LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
- LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
- LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3447] "
- LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor"
- LogCsvProfiler: Display: Metadata set : pgoenabled="0"
- LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
- LogCsvProfiler: Display: Metadata set : ltoenabled="0"
- LogCsvProfiler: Display: Metadata set : asan="0"
- LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.16-16.00.04.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
- LogCsvProfiler: Display: Metadata set : loginid="e9025ce14bd2c5197a310289d487ee24"
- LogCsvProfiler: Display: Metadata set : llm="0"
- LogConfig: Display: Loading VulkanPC ini files took 0.14 seconds
- LogConfig: Display: Loading IOS ini files took 0.14 seconds
- LogConfig: Display: Loading Android ini files took 0.14 seconds
- LogConfig: Display: Loading Mac ini files took 0.15 seconds
- LogAssetRegistry: Display: Asset registry cache read as 59.0 MiB from ../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Intermediate/CachedAssetRegistry_0.bin
- LogConfig: Display: Loading Unix ini files took 0.16 seconds
- LogConfig: Display: Loading TVOS ini files took 0.17 seconds
- LogConfig: Display: Loading LinuxArm64 ini files took 0.18 seconds
- LogConfig: Display: Loading Linux ini files took 0.18 seconds
- LogConfig: Display: Loading Windows ini files took 0.07 seconds
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Marketplace/AdvancedFadeObjectsPRO/Content/' mounted to '/AdvancedFadeObjectsPRO/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
- RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
- LogHAL: Display: Platform has ~ 32 GB [34282229760 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
- LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
- LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
- LogDerivedDataCache: Display: C:/Users/Corin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.09ms. RandomReadSpeed=544.03MBs, RandomWriteSpeed=120.50MBs. Assigned SpeedClass 'Local'
- LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
- LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
- LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Intermediate/CachedAssetRegistry_*.bin.
- LogEditorDomain: Display: EditorDomain is Disabled
- LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
- LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
- LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
- LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
- LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
- LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
- LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
- LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
- LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: Display: No distributed automatic mesh merging module available
- LogVirtualization: Display: VirtualizationSystem name found in ini file: None
- LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
- LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
- LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2 ms
- LogAudio: Display: Registering Engine Module Parameter Interfaces...
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
- LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
- LogCook: Display: CookSettings for Memory:
- MemoryMaxUsedVirtual 0MiB
- MemoryMaxUsedPhysical 0MiB
- MemoryMinFreeVirtual 2048MiB
- MemoryMinFreePhysical 2048MiB
- MemoryTriggerGCAtPressureLevel None
- UseSoftGC true (5/10)
- LogAssetRegistry: Display: Triggering cache save on discovery complete
- LogCook: Display: Waiting for Asset Registry
- LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Intermediate/CachedAssetRegistry_*.bin
- LogCook: Display: Clearing all cooked content for platform Windows
- LogCook: Display: Sandbox cleanup took 0.090 seconds for platforms Windows
- LogCook: Display: Compiling global changed shaders for platform 'Windows'
- LogShaderLibrary: Display:
- LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
- LogShaderLibrary: Display: =================
- LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 294 (29400.00%)
- LogShaderLibrary: Display: Total Shaders: 3549, Unique Shaders: 3539 (99.72%)
- LogShaderLibrary: Display: Total Shader Size: 11.82mb, Unique Shaders Size: 11.82mb (99.97%)
- LogShaderLibrary: Display: === Extended info:
- LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
- LogShaderLibrary: Display: Median number of shaders in shadermap: 3
- LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
- LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 1, 1
- LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
- LogShaderLibrary: Display: =================
- LogShaderLibrary: Display:
- LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
- LogShaderLibrary: Display: =================
- LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 326 (32600.00%)
- LogShaderLibrary: Display: Total Shaders: 4161, Unique Shaders: 4161 (100.00%)
- LogShaderLibrary: Display: Total Shader Size: 73.82mb, Unique Shaders Size: 73.82mb (100.00%)
- LogShaderLibrary: Display: === Extended info:
- LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
- LogShaderLibrary: Display: Median number of shaders in shadermap: 3
- LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
- LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
- LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
- LogShaderLibrary: Display: =================
- LogCook: Display: Discovering localized assets for cultures: en
- LogCook: Display: Cooked packages 0 Packages Remain 344 Total 344
- LogCook: Display: Cook Diagnostics: OpenFileHandles=224, VirtualMemory=1309MiB
- LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
- CookSettings.bUseSoftGC: Available physical memory 14860MiB is less than the current target for SoftGC 16347MiB.
- LogCookCommandlet: Display: GarbageCollection... (Soft GC)
- LogCook: Display: GarbageCollection Results:
- Type: Soft
- NumObjects:
- Capacity: 25231360
- Before GC: 37226
- After GC: 37220
- Freed by GC: 6
- Virtual Memory:
- Before GC: 1373 MB
- After GC: 1376 MB
- Freed by GC: -3 MB
- LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
- LogCook: Display: Cooked packages 593 Packages Remain 4343 Total 4936
- LogCook: Display: Cooked packages 1375 Packages Remain 3561 Total 4936
- LogCook: Display: Cooked packages 1381 Packages Remain 3555 Total 4936
- LogCook: Display: Cooked packages 3058 Packages Remain 1878 Total 4936
- LogCook: Display: Cooked packages 3640 Packages Remain 1296 Total 4936
- LogCook: Display: Cooked packages 3994 Packages Remain 942 Total 4936
- LogCook: Display: Cooked packages 4542 Packages Remain 394 Total 4936
- LogCook: Display: Cooked packages 4733 Packages Remain 203 Total 4936
- LogCook: Display: Cooked packages 4797 Packages Remain 139 Total 4936
- LogCook: Display: Cooked packages 4809 Packages Remain 127 Total 4936
- LogCook: Display: Cooked packages 4845 Packages Remain 91 Total 4936
- LogWindows: Error: begin: stack for UAT
- LogWindows: Error: === Critical error: ===
- LogWindows: Error:
- LogWindows: Error: Fatal error!
- LogWindows: Error:
- LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
- LogWindows: Error:
- LogWindows: Error: [Callstack] 0x00007ffc0ac9fd52 UnrealEditor-UnrealEd.dll!FPackageBuildDependencyTracker::StaticOnObjectHandleRead() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Cooker\PackageBuildDependencyTracker.cpp:100]
- LogWindows: Error: [Callstack] 0x00007ffc0ac18a06 UnrealEditor-UnrealEd.dll!UE::Core::Private::Function::TFunctionRefCaller<void (__cdecl*)(TArrayView<UObject const * const,int>),void __cdecl(TArrayView<UObject const * const,int>)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
- LogWindows: Error: [Callstack] 0x00007ffc17aea36a UnrealEditor-CoreUObject.dll!UE::CoreUObject::Private::OnHandleReadInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ObjectHandleTracking.cpp:202]
- LogWindows: Error: [Callstack] 0x00007ffc177528df UnrealEditor-CoreUObject.dll!UE::CoreUObject::Private::ResolveObjectHandle() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectHandle.h:223]
- LogWindows: Error: [Callstack] 0x00007ffc17aff6ba UnrealEditor-CoreUObject.dll!FLinkerPlaceholderObjectImpl::ResolvePlaceholderValues() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:86]
- LogWindows: Error: [Callstack] 0x00007ffc17afec74 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolvePlaceholderPropertyValues() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:597]
- LogWindows: Error: [Callstack] 0x00007ffc17afdc37 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolveAllPlaceholderReferences() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:517]
- LogWindows: Error: [Callstack] 0x00007ffc17afd64f UnrealEditor-CoreUObject.dll!TLinkerImportPlaceholder<UClass>::ResolveAllPlaceholderReferences() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.inl:63]
- LogWindows: Error: [Callstack] 0x00007ffc177d9a8c UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1712]
- LogWindows: Error: [Callstack] 0x00007ffc177d78ee UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1520]
- LogWindows: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
- LogWindows: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
- LogWindows: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
- LogWindows: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
- LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
- LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
- LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
- LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
- LogWindows: Error: [Callstack] 0x00007ffc177d75e8 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1478]
- LogWindows: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
- LogWindows: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
- LogWindows: Error: [Callstack] 0x00007ffc17a86915 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
- LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
- LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
- LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
- LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
- LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
- LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
- LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
- LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
- LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
- LogWindows: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
- LogWindows: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
- LogWindows: Error: [Callstack] 0x00007ffc177d74e9 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
- LogWindows: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
- LogWindows: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
- LogWindows: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
- LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
- LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
- LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
- LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
- LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
- LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
- LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
- LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
- LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
- LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
- LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
- LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
- LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
- LogWindows: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
- LogWindows: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
- LogWindows: Error: [Callstack] 0x00007ffc177d7634 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1487]
- LogWindows: Error: [Callstack] 0x00007ffc17a86915 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
- LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
- LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
- LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
- LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
- LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
- LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
- LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
- LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
- LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
- LogWindows: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
- LogWindows: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
- LogWindows: Error: [Callstack] 0x00007ffc177d74e9 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
- LogWindows: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
- LogWindows: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
- LogWindows: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
- LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
- LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
- LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
- LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
- LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
- LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
- LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
- LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
- LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
- LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
- LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
- LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
- LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
- LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
- LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
- LogWindows: Error: [Callstack] 0x00007ffc17aafc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
- LogWindows: Error: [Callstack] 0x00007ffc17a611b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
- LogWindows: Error: [Callstack] 0x00007ffc17a9839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
- LogWindows: Error: [Callstack] 0x00007ffc17aabb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
- LogWindows: Error: [Callstack] 0x00007ffc17a5b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
- LogWindows: Error: [Callstack] 0x00007ffc17a7ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
- LogWindows: Error: [Callstack] 0x00007ffc17cad08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\U
- LogWindows: Error: end: stack for UAT
- Took 46,38s to run UnrealEditor-Cmd.exe, ExitCode=3
- SafeDeleteFile C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.05.16-16.00.51.txt
- SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.16-16.00.04.txt C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.05.16-16.00.51.txt
- SafeDeleteFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.16-16.00.04.txt
- ==============================================================================
- Cook failed.
- (see C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)
- CommandletException: Editor terminated with exit code 3 while running Cook for C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject; see log C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.05.16-16.00.51.txt
- at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 472
- at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
- at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 292Wrapped by AutomationException: Cook failed.
- at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 302
- at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 235
- at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
- at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
- at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
- at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
- at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
- ==============================================================================
- AutomationTool executed for 0h 0m 49s
- AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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