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  1. Log started at 16.05.2024 16:00:01 (2024-05-16T14:00:01Z)
  2. Starting AutomationTool...
  3. Parsing command line: -ScriptsForProject="C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=59095 -project="C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -skipstage -nocompile -nocompileuat
  4. Found project file: C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
  5. Found 2 scripts to execute:
  6. Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=59095, project=C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject)
  7. BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, skipstage, nocompile)
  8. Adding event matcher: CompileEventMatcher
  9. Adding event matcher: LinkEventMatcher
  10. Adding event matcher: MicrosoftEventMatcher
  11. Adding event matcher: XoreaxEventMatcher
  12. Running on Windows as a 64-bit process.
  13. CWD=C:\Program Files\Epic Games\UE_5.3
  14. UnrealEngine ver. 5.0.0
  15. Initializing script modules...
  16. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
  17. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
  18. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
  19. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
  20. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
  21. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
  22. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
  23. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
  24. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
  25. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
  26. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
  27. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
  28. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
  29. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
  30. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
  31. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
  32. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
  33. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
  34. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
  35. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
  36. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
  37. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
  38. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
  39. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
  40. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
  41. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
  42. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
  43. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
  44. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
  45. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
  46. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
  47. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
  48. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
  49. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
  50. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
  51. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
  52. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
  53. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
  54. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
  55. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
  56. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
  57. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
  58. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
  59. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
  60. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
  61. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
  62. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
  63. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
  64. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
  65. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
  66. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
  67. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
  68. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
  69. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
  70. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
  71. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
  72. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
  73. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
  74. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
  75. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
  76. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
  77. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
  78. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
  79. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
  80. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
  81. Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
  82. Total script module initialization time: 0.45 s.
  83. IsBuildMachine=False
  84. Adding event matcher: ContentEventMatcher
  85. Adding event matcher: CrashEventMatcher
  86. Adding event matcher: ExceptionEventMatcher
  87. Adding event matcher: ExitCodeEventMatcher
  88. Adding event matcher: GenericEventMatcher
  89. Adding event matcher: GradleEventMatcher
  90. Adding event matcher: LocalizationEventMatcher
  91. Adding event matcher: LogChannelEventMatcher
  92. Adding event matcher: MsTestEventMatcher
  93. Adding event matcher: ShaderEventMatcher
  94. Adding event matcher: SourceFileLineEventMatcher
  95. Adding event matcher: SystemicEventMatcher
  96. Adding event matcher: CompileEventMatcher
  97. Adding event matcher: LinkEventMatcher
  98. Adding event matcher: MicrosoftEventMatcher
  99. Adding event matcher: XoreaxEventMatcher
  100. ShouldKillProcesses=True
  101. Setting up command environment.
  102. SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
  103. GetEnvironmentVariable uebp_LOCAL_ROOT=
  104. GetEnvironmentVariable uebp_LOCAL_ROOT=
  105. GetEnvironmentVariable uebp_EngineSavedFolder=
  106. SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
  107. GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
  108. GetEnvironmentVariable uebp_CSVFile=
  109. GetEnvironmentVariable uebp_LogFolder=
  110. GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.3
  111. SetEnvVar uebp_LogFolder=C:/Users/Corin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
  112. DeleteDirectoryContents(C:/Users/Corin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3)
  113. SafeDeleteFile C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.json
  114. SafeDeleteFile C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt
  115. GetEnvironmentVariable uebp_FinalLogFolder=
  116. SetEnvVar uebp_FinalLogFolder=C:/Users/Corin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
  117. SafeFileExists C:\Windows\system32\robocopy.exe=True
  118. SafeFileExists C:\Windows\system32\mount.exe=False
  119. SafeFileExists C:\Windows\Sysnative\mount.exe=False
  120. SafeFileExists C:\Windows\system32\cmd.exe=True
  121. SetEnvVar MallocNanoZone=0
  122. GetEnvironmentVariable uebp_UATChildInstance=0
  123. Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.8.34322.80)
  124. CompilationEvironment.HasCapabilityToCompile=True
  125. CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
  126. CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
  127. Command Environment settings:
  128. CmdExe=C:\Windows\system32\cmd.exe
  129. EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved
  130. HasCapabilityToCompile=True
  131. LocalRoot=C:/Program Files/Epic Games/UE_5.3
  132. LogFolder=C:/Users/Corin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3
  133. MountExe=C:\Windows\system32\mount.exe
  134. FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
  135. DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
  136. RobocopyExe=C:\Windows\system32\robocopy.exe
  137. TimestampAsString=2024-05-16_16.00.02
  138. AutomationToolDll=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
  139.  
  140. No config file at C:\Users\Corin\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  141. Configuration will be read from:
  142. C:\Users\Corin\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  143. Registering build platform: UnrealBuildTool.AndroidPlatformFactory
  144. Registering build platform: UnrealBuildTool.IOSPlatformFactory
  145. Registering build platform: UnrealBuildTool.LinuxPlatformFactory
  146. Registering build platform: UnrealBuildTool.MacPlatformFactory
  147. Registering build platform: UnrealBuildTool.TVOSPlatformFactory
  148. Registering build platform: UnrealBuildTool.WindowsPlatformFactory
  149. Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
  150. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
  151. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
  152. Found Windows 10 SDK version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
  153. Found Universal CRT version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
  154. Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
  155. Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
  156. Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.19041.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
  157. Registering build platform: Win64 - buildable: True
  158. Cleaning up project rules folder
  159. DeleteDirectoryContents(C:\Users\Corin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules)
  160. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
  161. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
  162. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
  163. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
  164. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
  165. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
  166. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
  167. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
  168. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
  169. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
  170. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
  171. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
  172. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
  173. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
  174. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
  175. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
  176. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
  177. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
  178. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
  179. Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
  180. Creating platforms.
  181. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
  182. Creating platform AndroidPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  183. Creating platform AndroidPlatformMulti from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  184. Creating platform AndroidPlatformDXT from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  185. Creating platform AndroidPlatformETC2 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  186. Creating platform AndroidPlatformASTC from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  187. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
  188. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
  189. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
  190. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
  191. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
  192. Creating platform WindowsCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  193. Creating platform LinuxCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  194. Creating platform MacCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  195. Creating platform WindowsCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  196. Creating platform LinuxCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  197. Creating platform MacCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  198. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
  199. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
  200. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
  201. Creating platform IOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
  202. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
  203. Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
  204. Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
  205. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
  206. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
  207. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
  208. Creating platform MacPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
  209. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
  210. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
  211. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
  212. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
  213. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
  214. Creating platform TVOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
  215. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
  216. Creating platform Win64Platform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
  217. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
  218. Initializing AllowSubmit.
  219. AllowSubmit=False
  220. Initializing P4Enabled.
  221. P4Enabled=False
  222. P4CLRequired=False
  223. Executing commands...
  224. Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=59095, project=C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject)
  225. BUILD SUCCESSFUL
  226. Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal/BeyondMadrigal.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, skipstage, nocompile)
  227. SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
  228. SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
  229. Setting up ProjectParams for C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
  230. Ignoring plugin 'PythonScriptPlugin' for platform/configuration
  231. Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
  232. Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
  233. Ignoring plugin 'MeshModelingToolset' for platform/configuration
  234. Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
  235. Ignoring plugin 'PlanarCut' for platform/configuration
  236. Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
  237. Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
  238. Ignoring plugin 'Interchange' for platform/configuration
  239. Ignoring plugin 'MediaPlayerEditor' for platform/configuration
  240. Ignoring plugin 'MediaPlayerEditor' for platform/configuration
  241. Ignoring plugin 'MeshModelingToolset' for platform/configuration
  242. Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
  243. Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
  244. Ignoring plugin 'PythonScriptPlugin' for platform/configuration
  245. Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
  246. Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
  247. Ignoring plugin 'MeshModelingToolset' for platform/configuration
  248. Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
  249. Ignoring plugin 'PlanarCut' for platform/configuration
  250. Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
  251. Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
  252. Ignoring plugin 'Interchange' for platform/configuration
  253. Ignoring plugin 'MediaPlayerEditor' for platform/configuration
  254. Ignoring plugin 'MediaPlayerEditor' for platform/configuration
  255. Ignoring plugin 'MeshModelingToolset' for platform/configuration
  256. Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
  257. Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
  258. Looking for targets for project C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
  259. Searching for target rule files in C:/Users/Corin/Documents/Unreal Projects/BeyondMadrigal
  260. Found 8 target rule files:
  261. C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigal.Target.cs
  262. C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalClient.Target.cs
  263. C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalEditor.Target.cs
  264. C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalServer.Target.cs
  265. C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigal.Target.cs
  266. C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalClient.Target.cs
  267. C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalEditor.Target.cs
  268. C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Intermediate\Source\BeyondMadrigalServer.Target.cs
  269. SafeFileExists C:\Users\Corin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-c401a0fff0dafcc2056511ee83916a07.dll=False
  270. Compiling targets DLL: C:\Users\Corin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-c401a0fff0dafcc2056511ee83916a07.dll
  271. Compiling C:\Users\Corin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-c401a0fff0dafcc2056511ee83916a07.dll: Assembly does not exist
  272. Adding event matcher: CompileEventMatcher
  273. Adding event matcher: LinkEventMatcher
  274. Adding event matcher: MicrosoftEventMatcher
  275. Adding event matcher: XoreaxEventMatcher
  276. Creating target rules object: BeyondMadrigalTarget
  277. Adding target: BeyondMadrigalTarget (Game)
  278. Creating target rules object: BeyondMadrigalClientTarget
  279. Adding target: BeyondMadrigalClientTarget (Client)
  280. Creating target rules object: BeyondMadrigalEditorTarget
  281. Adding target: BeyondMadrigalEditorTarget (Editor)
  282. Creating target rules object: BeyondMadrigalServerTarget
  283. Adding target: BeyondMadrigalServerTarget (Server)
  284. Loading ini files for C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
  285. Project Params **************
  286. AdditionalServerMapParams=
  287. Archive=False
  288. ArchiveMetaData=False
  289. CreateAppBundle=True
  290. BaseArchiveDirectory=C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\ArchivedBuilds
  291. BaseStageDirectory=C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Saved\StagedBuilds
  292. ConfigOverrideParams=-
  293. Build=False
  294. SkipBuildClient=False
  295. SkipBuildEditor=True
  296. Cook=True
  297. Clean=(null)
  298. Client=False
  299. ClientConfigsToBuild=Development
  300. ClientCookedTargets=BeyondMadrigal
  301. ClientTargetPlatform=Win64
  302. Compressed=False
  303. ForceUncompressed=False
  304. AdditionalPakOptions=
  305. AdditionalIoStoreOptions=
  306. ForceOodleDllVersion=
  307. CookOnTheFly=False
  308. CookOnTheFlyStreaming=False
  309. UnversionedCookedContent=True
  310. OptionalContent=False
  311. SkipCookingEditorContent=False
  312. GeneratePatch=False
  313. AddPatchLevel=False
  314. StageBaseReleasePaks=False
  315. DiscVersion=
  316. CreateReleaseVersion=
  317. BasedOnReleaseVersion=
  318. OriginalReleaseVersion=
  319. DLCFile=(null)
  320. DLCIncludeEngineContent=False
  321. DLCPakPluginFile=False
  322. DLCOverrideCookedSubDir=(null)
  323. DLCOverrideStagedSubDir=(null)
  324. DiffCookedContentPath=
  325. AdditionalCookerOptions=
  326. DedicatedServer=False
  327. DirectoriesToCook=
  328. DDCGraph=
  329. CulturesToCook=<Not Specified> (Use Defaults)
  330. EditorTargets=BeyondMadrigalEditor
  331. Foreign=False
  332. IsCodeBasedProject=True
  333. IsProgramTarget=False
  334. IterativeCooking=False
  335. IterateSharedCookedBuild=
  336. IterateSharedBuildUsePrecompiledExe=False
  337. CookAll=False
  338. CookPartialGC=False
  339. CookInEditor=False
  340. CookMapsOnly=False
  341. Deploy=False
  342. IterativeDeploy=False
  343. FastCook=False
  344. LogWindow=False
  345. Manifests=False
  346. MapToRun=
  347. NoClient=False
  348. NumClients=0
  349. NoDebugInfo=False
  350. SeparateDebugInfo=False
  351. MapFile=False
  352. NoCleanStage=True
  353. NoXGE=False
  354. MapsToCook=
  355. MapIniSectionsToCook=
  356. Pak=False
  357. IgnorePaksFromDifferentCookSource=False
  358. IoStore=False
  359. SkipIoStore=False
  360. ZenStore=False
  361. NoZenAutoLaunch=
  362. SkipEncryption=False
  363. GenerateOptimizationData=False
  364. SkipPackage=False
  365. NeverPackage=False
  366. Package=False
  367. ForcePackageData=False
  368. NullRHI=False
  369. WriteBackMetadataToAssetRegistry=
  370. RetainStagedDirectory=False
  371. FakeClient=False
  372. EditorTest=False
  373. RunAutomationTests=False
  374. RunAutomationTest=
  375. RunTimeoutSeconds=0
  376. CrashIndex=0
  377. ProgramTargets=
  378. ProjectPlatformBinariesPaths=[Win64, C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Binaries\Win64]
  379. ProjectExePaths=[Win64, C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\Binaries\Win64\BeyondMadrigal.exe]
  380. Distribution=False
  381. PackageEncryptionKeyFile=(null)
  382. Prebuilt=False
  383. Prereqs=False
  384. AppLocalDirectory=
  385. NoBootstrapExe=False
  386. RawProjectPath=C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
  387. Run=False
  388. ServerConfigsToBuild=Development
  389. ServerCookedTargets=
  390. ServerTargetPlatform=Win64
  391. ShortProjectName=BeyondMadrigal
  392. SignedPak=False
  393. SignPak=(null)
  394. SkipCook=False
  395. SkipCookOnTheFly=False
  396. SkipPak=False
  397. PrePak=False
  398. SkipStage=True
  399. Stage=True
  400. RehydrateAssets=False
  401. bTreatNonShippingBinariesAsDebugFiles=False
  402. bUseExtraFlavor=False
  403. StageDirectoryParam=
  404. AdditionalPackageOptions=
  405. Trace=(null)
  406. TraceHost=(null)
  407. TraceFile=(null)
  408. Project Params **************
  409. SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
  410. SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
  411. SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
  412. SafeFileExists C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject=True
  413. ********** COOK COMMAND STARTED **********
  414. SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
  415. Running UnrealEditor Cook for project C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject
  416. Commandlet log file is C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.16-16.00.04.txt
  417. SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
  418. Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.16-16.00.04.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
  419. LogInit: Display: Running engine for game: BeyondMadrigal
  420. LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
  421. LogCsvProfiler: Display: Metadata set : platform="Windows"
  422. LogCsvProfiler: Display: Metadata set : config="Development"
  423. LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
  424. LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
  425. LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3447] "
  426. LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor"
  427. LogCsvProfiler: Display: Metadata set : pgoenabled="0"
  428. LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
  429. LogCsvProfiler: Display: Metadata set : ltoenabled="0"
  430. LogCsvProfiler: Display: Metadata set : asan="0"
  431. LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.16-16.00.04.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
  432. LogCsvProfiler: Display: Metadata set : loginid="e9025ce14bd2c5197a310289d487ee24"
  433. LogCsvProfiler: Display: Metadata set : llm="0"
  434. LogConfig: Display: Loading VulkanPC ini files took 0.14 seconds
  435. LogConfig: Display: Loading IOS ini files took 0.14 seconds
  436. LogConfig: Display: Loading Android ini files took 0.14 seconds
  437. LogConfig: Display: Loading Mac ini files took 0.15 seconds
  438. LogAssetRegistry: Display: Asset registry cache read as 59.0 MiB from ../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Intermediate/CachedAssetRegistry_0.bin
  439. LogConfig: Display: Loading Unix ini files took 0.16 seconds
  440. LogConfig: Display: Loading TVOS ini files took 0.17 seconds
  441. LogConfig: Display: Loading LinuxArm64 ini files took 0.18 seconds
  442. LogConfig: Display: Loading Linux ini files took 0.18 seconds
  443. LogConfig: Display: Loading Windows ini files took 0.07 seconds
  444. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
  445. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
  446. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
  447. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
  448. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
  449. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
  450. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
  451. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
  452. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
  453. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
  454. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
  455. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
  456. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
  457. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
  458. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
  459. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
  460. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
  461. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
  462. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
  463. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
  464. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
  465. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
  466. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
  467. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
  468. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
  469. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
  470. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
  471. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
  472. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
  473. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
  474. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
  475. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
  476. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
  477. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Marketplace/AdvancedFadeObjectsPRO/Content/' mounted to '/AdvancedFadeObjectsPRO/'
  478. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
  479. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
  480. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
  481. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
  482. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
  483. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
  484. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
  485. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
  486. RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
  487. LogHAL: Display: Platform has ~ 32 GB [34282229760 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  488. LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
  489. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
  490. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
  491. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
  492. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
  493. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
  494. LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
  495. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
  496. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
  497. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
  498. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
  499. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
  500. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
  501. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
  502. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  503. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  504. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  505. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  506. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  507. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  508. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  509. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  510. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  511. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  512. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  513. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  514. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  515. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
  516. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  517. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  518. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
  519. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
  520. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
  521. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  522. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
  523. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  524. LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  525. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  526. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  527. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  528. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
  529. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  530. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  531. LogTargetPlatformManager: Display: Building Assets For Windows
  532. LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  533. LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
  534. LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
  535. LogDerivedDataCache: Display: C:/Users/Corin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.09ms. RandomReadSpeed=544.03MBs, RandomWriteSpeed=120.50MBs. Assigned SpeedClass 'Local'
  536. LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
  537. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
  538. LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
  539. LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Intermediate/CachedAssetRegistry_*.bin.
  540. LogEditorDomain: Display: EditorDomain is Disabled
  541. LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
  542. LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
  543. LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
  544. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
  545. LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
  546. LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
  547. LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
  548. LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
  549. LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
  550. LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
  551. LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
  552. LogMeshReduction: Display: No distributed automatic mesh merging module available
  553. LogVirtualization: Display: VirtualizationSystem name found in ini file: None
  554. LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
  555. LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
  556. LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2 ms
  557. LogAudio: Display: Registering Engine Module Parameter Interfaces...
  558. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  559. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  560. LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
  561. LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
  562. LogCook: Display: CookSettings for Memory:
  563. MemoryMaxUsedVirtual 0MiB
  564. MemoryMaxUsedPhysical 0MiB
  565. MemoryMinFreeVirtual 2048MiB
  566. MemoryMinFreePhysical 2048MiB
  567. MemoryTriggerGCAtPressureLevel None
  568. UseSoftGC true (5/10)
  569. LogAssetRegistry: Display: Triggering cache save on discovery complete
  570. LogCook: Display: Waiting for Asset Registry
  571. LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Intermediate/CachedAssetRegistry_*.bin
  572. LogCook: Display: Clearing all cooked content for platform Windows
  573. LogCook: Display: Sandbox cleanup took 0.090 seconds for platforms Windows
  574. LogCook: Display: Compiling global changed shaders for platform 'Windows'
  575. LogShaderLibrary: Display:
  576. LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
  577. LogShaderLibrary: Display: =================
  578. LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 294 (29400.00%)
  579. LogShaderLibrary: Display: Total Shaders: 3549, Unique Shaders: 3539 (99.72%)
  580. LogShaderLibrary: Display: Total Shader Size: 11.82mb, Unique Shaders Size: 11.82mb (99.97%)
  581. LogShaderLibrary: Display: === Extended info:
  582. LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
  583. LogShaderLibrary: Display: Median number of shaders in shadermap: 3
  584. LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
  585. LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
  586. LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 1, 1
  587. LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
  588. LogShaderLibrary: Display: =================
  589. LogShaderLibrary: Display:
  590. LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
  591. LogShaderLibrary: Display: =================
  592. LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 326 (32600.00%)
  593. LogShaderLibrary: Display: Total Shaders: 4161, Unique Shaders: 4161 (100.00%)
  594. LogShaderLibrary: Display: Total Shader Size: 73.82mb, Unique Shaders Size: 73.82mb (100.00%)
  595. LogShaderLibrary: Display: === Extended info:
  596. LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
  597. LogShaderLibrary: Display: Median number of shaders in shadermap: 3
  598. LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
  599. LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
  600. LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
  601. LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/Corin/Documents/Unreal Projects/BeyondMadrigal/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
  602. LogShaderLibrary: Display: =================
  603. LogCook: Display: Discovering localized assets for cultures: en
  604. LogCook: Display: Cooked packages 0 Packages Remain 344 Total 344
  605. LogCook: Display: Cook Diagnostics: OpenFileHandles=224, VirtualMemory=1309MiB
  606. LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
  607. CookSettings.bUseSoftGC: Available physical memory 14860MiB is less than the current target for SoftGC 16347MiB.
  608. LogCookCommandlet: Display: GarbageCollection... (Soft GC)
  609. LogCook: Display: GarbageCollection Results:
  610. Type: Soft
  611. NumObjects:
  612. Capacity: 25231360
  613. Before GC: 37226
  614. After GC: 37220
  615. Freed by GC: 6
  616. Virtual Memory:
  617. Before GC: 1373 MB
  618. After GC: 1376 MB
  619. Freed by GC: -3 MB
  620.  
  621. LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
  622. LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
  623. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
  624. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
  625. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
  626. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
  627. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
  628. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
  629. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
  630. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
  631. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
  632. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
  633. LogCook: Display: Cooked packages 593 Packages Remain 4343 Total 4936
  634. LogCook: Display: Cooked packages 1375 Packages Remain 3561 Total 4936
  635. LogCook: Display: Cooked packages 1381 Packages Remain 3555 Total 4936
  636. LogCook: Display: Cooked packages 3058 Packages Remain 1878 Total 4936
  637. LogCook: Display: Cooked packages 3640 Packages Remain 1296 Total 4936
  638. LogCook: Display: Cooked packages 3994 Packages Remain 942 Total 4936
  639. LogCook: Display: Cooked packages 4542 Packages Remain 394 Total 4936
  640. LogCook: Display: Cooked packages 4733 Packages Remain 203 Total 4936
  641. LogCook: Display: Cooked packages 4797 Packages Remain 139 Total 4936
  642. LogCook: Display: Cooked packages 4809 Packages Remain 127 Total 4936
  643. LogCook: Display: Cooked packages 4845 Packages Remain 91 Total 4936
  644. LogWindows: Error: begin: stack for UAT
  645. LogWindows: Error: === Critical error: ===
  646. LogWindows: Error:
  647. LogWindows: Error: Fatal error!
  648. LogWindows: Error:
  649. LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
  650. LogWindows: Error:
  651. LogWindows: Error: [Callstack] 0x00007ffc0ac9fd52 UnrealEditor-UnrealEd.dll!FPackageBuildDependencyTracker::StaticOnObjectHandleRead() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Cooker\PackageBuildDependencyTracker.cpp:100]
  652. LogWindows: Error: [Callstack] 0x00007ffc0ac18a06 UnrealEditor-UnrealEd.dll!UE::Core::Private::Function::TFunctionRefCaller<void (__cdecl*)(TArrayView<UObject const * const,int>),void __cdecl(TArrayView<UObject const * const,int>)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
  653. LogWindows: Error: [Callstack] 0x00007ffc17aea36a UnrealEditor-CoreUObject.dll!UE::CoreUObject::Private::OnHandleReadInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ObjectHandleTracking.cpp:202]
  654. LogWindows: Error: [Callstack] 0x00007ffc177528df UnrealEditor-CoreUObject.dll!UE::CoreUObject::Private::ResolveObjectHandle() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectHandle.h:223]
  655. LogWindows: Error: [Callstack] 0x00007ffc17aff6ba UnrealEditor-CoreUObject.dll!FLinkerPlaceholderObjectImpl::ResolvePlaceholderValues() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:86]
  656. LogWindows: Error: [Callstack] 0x00007ffc17afec74 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolvePlaceholderPropertyValues() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:597]
  657. LogWindows: Error: [Callstack] 0x00007ffc17afdc37 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolveAllPlaceholderReferences() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:517]
  658. LogWindows: Error: [Callstack] 0x00007ffc17afd64f UnrealEditor-CoreUObject.dll!TLinkerImportPlaceholder<UClass>::ResolveAllPlaceholderReferences() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.inl:63]
  659. LogWindows: Error: [Callstack] 0x00007ffc177d9a8c UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1712]
  660. LogWindows: Error: [Callstack] 0x00007ffc177d78ee UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1520]
  661. LogWindows: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
  662. LogWindows: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
  663. LogWindows: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
  664. LogWindows: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
  665. LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
  666. LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
  667. LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
  668. LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
  669. LogWindows: Error: [Callstack] 0x00007ffc177d75e8 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1478]
  670. LogWindows: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
  671. LogWindows: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
  672. LogWindows: Error: [Callstack] 0x00007ffc17a86915 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
  673. LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
  674. LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
  675. LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
  676. LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
  677. LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
  678. LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
  679. LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
  680. LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
  681. LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
  682. LogWindows: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
  683. LogWindows: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
  684. LogWindows: Error: [Callstack] 0x00007ffc177d74e9 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
  685. LogWindows: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
  686. LogWindows: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
  687. LogWindows: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
  688. LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
  689. LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
  690. LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
  691. LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
  692. LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
  693. LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
  694. LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
  695. LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
  696. LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
  697. LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
  698. LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
  699. LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
  700. LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
  701. LogWindows: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
  702. LogWindows: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
  703. LogWindows: Error: [Callstack] 0x00007ffc177d7634 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1487]
  704. LogWindows: Error: [Callstack] 0x00007ffc17a86915 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
  705. LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
  706. LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
  707. LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
  708. LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
  709. LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
  710. LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
  711. LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
  712. LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
  713. LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
  714. LogWindows: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
  715. LogWindows: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
  716. LogWindows: Error: [Callstack] 0x00007ffc177d74e9 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
  717. LogWindows: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
  718. LogWindows: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
  719. LogWindows: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
  720. LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
  721. LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
  722. LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
  723. LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
  724. LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
  725. LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
  726. LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
  727. LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
  728. LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
  729. LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
  730. LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
  731. LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
  732. LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
  733. LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
  734. LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
  735. LogWindows: Error: [Callstack] 0x00007ffc17aafc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
  736. LogWindows: Error: [Callstack] 0x00007ffc17a611b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
  737. LogWindows: Error: [Callstack] 0x00007ffc17a9839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
  738. LogWindows: Error: [Callstack] 0x00007ffc17aabb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
  739. LogWindows: Error: [Callstack] 0x00007ffc17a5b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
  740. LogWindows: Error: [Callstack] 0x00007ffc17a7ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
  741. LogWindows: Error: [Callstack] 0x00007ffc17cad08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\U
  742. LogWindows: Error: end: stack for UAT
  743. Took 46,38s to run UnrealEditor-Cmd.exe, ExitCode=3
  744. SafeDeleteFile C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.05.16-16.00.51.txt
  745. SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.16-16.00.04.txt C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.05.16-16.00.51.txt
  746. SafeDeleteFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.05.16-16.00.04.txt
  747. ==============================================================================
  748. Cook failed.
  749. (see C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)
  750.  
  751. CommandletException: Editor terminated with exit code 3 while running Cook for C:\Users\Corin\Documents\Unreal Projects\BeyondMadrigal\BeyondMadrigal.uproject; see log C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.05.16-16.00.51.txt
  752. at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 472
  753. at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
  754. at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 292Wrapped by AutomationException: Cook failed.
  755. at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 302
  756. at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 235
  757. at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
  758. at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
  759. at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
  760. at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
  761. at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
  762. ==============================================================================
  763. AutomationTool executed for 0h 0m 49s
  764. AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  765.  
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