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  1. edi# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
  2. # Lines starting with a # are commentlines and are ignored by DOSBox.
  3. # They are used to (briefly) document the effect of each option.
  4.  
  5. [sdl]
  6. #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
  7. #       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
  8. #   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
  9. #                     Using your monitor's native resolution with aspect=true might give the best results.
  10. #                     If you end up with small window on a large screen, try an output different from surface.
  11. # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
  12. #                     (output=surface does not!)
  13. #           output: What video system to use for output.
  14. #                   Possible values: surface, overlay, opengl, openglnb, ddraw.
  15. #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
  16. #      sensitivity: Mouse sensitivity.
  17. #      waitonerror: Wait before closing the console if dosbox has an error.
  18. #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
  19. #                     pause is only valid for the second entry.
  20. #                   Possible values: lowest, lower, normal, higher, highest, pause.
  21. #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
  22. #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
  23.  
  24. fullscreen=true
  25. fulldouble=false
  26. fullresolution=original
  27. windowresolution=original
  28. output=overlay
  29. autolock=true
  30. sensitivity=100
  31. waitonerror=true
  32. priority=higher,normal
  33. mapperfile=mapper-0.74.map
  34. usescancodes=true
  35.  
  36. [dosbox]
  37. # language: Select another language file.
  38. #  machine: The type of machine tries to emulate.
  39. #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
  40. # captures: Directory where things like wave, midi, screenshot get captured.
  41. #  memsize: Amount of memory DOSBox has in megabytes.
  42. #             This value is best left at its default to avoid problems with some games,
  43. #             though few games might require a higher value.
  44. #             There is generally no speed advantage when raising this value.
  45.  
  46. language=
  47. machine=svga_s3
  48. captures=capture
  49. memsize=16
  50.  
  51. [render]
  52. # frameskip: How many frames DOSBox skips before drawing one.
  53. #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
  54. #    scaler: Scaler used to enlarge/enhance low resolution modes.
  55. #              If 'forced' is appended, then the scaler will be used even if the result might not be desired.
  56. #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
  57.  
  58. frameskip=0
  59. aspect=false
  60. scaler=normal2x
  61.  
  62. [cpu]
  63. #      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
  64. #            Possible values: auto, dynamic, normal, simple.
  65. #   cputype: CPU Type used in emulation. auto is the fastest choice.
  66. #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
  67. #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
  68. #            Setting this value too high results in sound dropouts and lags.
  69. #            Cycles can be set in 3 ways:
  70. #              'auto'          tries to guess what a game needs.
  71. #                              It usually works, but can fail for certain games.
  72. #              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
  73. #                              (Example: fixed 4000).
  74. #              'max'           will allocate as much cycles as your computer is able to handle.
  75. #            
  76. #            Possible values: auto, fixed, max.
  77. #   cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
  78. # cycledown: Setting it lower than 100 will be a percentage.
  79.  
  80. core=dynamic
  81. cputype=auto
  82. cycles=100000
  83. cycleup=2000
  84. cycledown=2000
  85.  
  86. [mixer]
  87. #   nosound: Enable silent mode, sound is still emulated though.
  88. #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
  89. #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  90. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
  91. #            Possible values: 1024, 2048, 4096, 8192, 512, 256.
  92. # prebuffer: How many milliseconds of data to keep on top of the blocksize.
  93.  
  94. nosound=false
  95. rate=44100
  96. blocksize=1024
  97. prebuffer=20
  98.  
  99. [midi]
  100. #     mpu401: Type of MPU-401 to emulate.
  101. #             Possible values: intelligent, uart, none.
  102. # mididevice: Device that will receive the MIDI data from MPU-401.
  103. #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
  104. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
  105. #               See the README/Manual for more details.
  106.  
  107. mpu401=intelligent
  108. mididevice=default
  109. midiconfig=
  110.  
  111. [sblaster]
  112. #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
  113. #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
  114. #  sbbase: The IO address of the soundblaster.
  115. #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
  116. #     irq: The IRQ number of the soundblaster.
  117. #          Possible values: 7, 5, 3, 9, 10, 11, 12.
  118. #     dma: The DMA number of the soundblaster.
  119. #          Possible values: 1, 5, 0, 3, 6, 7.
  120. #    hdma: The High DMA number of the soundblaster.
  121. #          Possible values: 1, 5, 0, 3, 6, 7.
  122. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
  123. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
  124. #          Possible values: auto, cms, opl2, dualopl2, opl3, none.
  125. #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
  126. #          Possible values: default, compat, fast.
  127. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
  128. #          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
  129.  
  130. sbtype=sb16
  131. sbbase=220
  132. irq=7
  133. dma=1
  134. hdma=5
  135. sbmixer=true
  136. oplmode=auto
  137. oplemu=default
  138. oplrate=44100
  139.  
  140. [gus]
  141. #      gus: Enable the Gravis Ultrasound emulation.
  142. #  gusrate: Sample rate of Ultrasound emulation.
  143. #           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  144. #  gusbase: The IO base address of the Gravis Ultrasound.
  145. #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
  146. #   gusirq: The IRQ number of the Gravis Ultrasound.
  147. #           Possible values: 5, 3, 7, 9, 10, 11, 12.
  148. #   gusdma: The DMA channel of the Gravis Ultrasound.
  149. #           Possible values: 3, 0, 1, 5, 6, 7.
  150. # ultradir: Path to Ultrasound directory. In this directory
  151. #           there should be a MIDI directory that contains
  152. #           the patch files for GUS playback. Patch sets used
  153. #           with Timidity should work fine.
  154.  
  155. gus=false
  156. gusrate=44100
  157. gusbase=240
  158. gusirq=5
  159. gusdma=3
  160. ultradir=C:\ULTRASND
  161.  
  162. [speaker]
  163. # pcspeaker: Enable PC-Speaker emulation.
  164. #    pcrate: Sample rate of the PC-Speaker sound generation.
  165. #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  166. #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
  167. #            Possible values: auto, on, off.
  168. # tandyrate: Sample rate of the Tandy 3-Voice generation.
  169. #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  170. #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
  171.  
  172. pcspeaker=true
  173. pcrate=44100
  174. tandy=auto
  175. tandyrate=44100
  176. disney=true
  177.  
  178. [joystick]
  179. # joysticktype: Type of joystick to emulate: auto (default), none,
  180. #               2axis (supports two joysticks),
  181. #               4axis (supports one joystick, first joystick used),
  182. #               4axis_2 (supports one joystick, second joystick used),
  183. #               fcs (Thrustmaster), ch (CH Flightstick).
  184. #               none disables joystick emulation.
  185. #               auto chooses emulation depending on real joystick(s).
  186. #               (Remember to reset dosbox's mapperfile if you saved it earlier)
  187. #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
  188. #        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
  189. #     autofire: continuously fires as long as you keep the button pressed.
  190. #       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
  191. #   buttonwrap: enable button wrapping at the number of emulated buttons.
  192.  
  193. joysticktype=auto
  194. timed=true
  195. autofire=false
  196. swap34=false
  197. buttonwrap=false
  198.  
  199. [serial]
  200. # serial1: set type of device connected to com port.
  201. #          Can be disabled, dummy, modem, nullmodem, directserial.
  202. #          Additional parameters must be in the same line in the form of
  203. #          parameter:value. Parameter for all types is irq (optional).
  204. #          for directserial: realport (required), rxdelay (optional).
  205. #                           (realport:COM1 realport:ttyS0).
  206. #          for modem: listenport (optional).
  207. #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
  208. #                         transparent, port, inhsocket (all optional).
  209. #          Example: serial1=modem listenport:5000
  210. #          Possible values: dummy, disabled, modem, nullmodem, directserial.
  211. # serial2: see serial1
  212. #          Possible values: dummy, disabled, modem, nullmodem, directserial.
  213. # serial3: see serial1
  214. #          Possible values: dummy, disabled, modem, nullmodem, directserial.
  215. # serial4: see serial1
  216. #          Possible values: dummy, disabled, modem, nullmodem, directserial.
  217.  
  218. serial1=dummy
  219. serial2=dummy
  220. serial3=disabled
  221. serial4=disabled
  222.  
  223. [dos]
  224. #            xms: Enable XMS support.
  225. #            ems: Enable EMS support.
  226. #            umb: Enable UMB support.
  227. # keyboardlayout: Language code of the keyboard layout (or none).
  228.  
  229. xms=true
  230. ems=true
  231. umb=true
  232. keyboardlayout=auto
  233.  
  234. [ipx]
  235. # ipx: Enable ipx over UDP/IP emulation.
  236.  
  237. ipx=false
  238.  
  239. [autoexec]
  240. # Lines in this section will be run at startup.
  241. # You can put your MOUNT lines here.
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