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dragonshardz

Emittance Design Doc

Sep 22nd, 2011
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  1. Pipe Dream
  2. Lasers instead of liquid
  3. Multiple colors of light - higher frequency light moves faster
  4. Sci-Fi UI
  5. If player has a full route for every laser receptor before the timer runs out, they get 2XP per second finish time<total time
  6. Special "pipes" and powers are purchased with XP
  7. Players level - earning 1000XP, including spent XP, gets player to level 1, 2000 more gets them to level 2, etc.
  8. Game starts easy: Ultraviolet laser, small level, large time before emitter powers up automatically. As levels increase in difficulty, game board gets bigger and/or time before emitter powers up gets shorter.
  9.  
  10. Default Mirrors
  11. 90º Angle - Make a laser turn a corner
  12. Splitter - Split one laser beam into two.
  13. Prism - Turns white light into multiple beams of light.
  14. Reverse Prism - Mixes different colors of light together.
  15.  
  16. Purchasable powerups/special Mirrors
  17. Mirrors
  18. -Bouncer: Slows down the light. Placing one costs 10 XP per placement
  19. -Lens: Speeds up light. Placing costs 5 XP per placement
  20. -Adjustable Mirror: Allows the player to make the laser bounce at variable angles. Two placements costs 10 XP.
  21. -Adjustable Splitter: Allows the player to split a laser beam at variable angles. Costs 15 XP.
  22. -180º Mirror: Allows the player to make a laser beam bounce in a U shape.
  23.  
  24.  
  25. Powers
  26. -FFW: Speeds up entire level by x1, x2, x3. Price per price per power level scales with multiplier.
  27. -Slow-mo: Slows down entire level.
  28. -RW: Rewinds entire level by x1, x2, x3. Price per power level scales with multiplier.
  29. -Place 45º mirror - Allows Player to place mirrors that redirect light at a 45º angle.
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