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- package mod.ShadowRPG;
- import net.minecraft.client.model.ModelBase;
- import net.minecraft.client.model.ModelRenderer;
- import net.minecraft.entity.Entity;
- import net.minecraft.util.MathHelper;
- public class OverhangerModel extends ModelBase
- {
- //fields
- ModelRenderer head;
- ModelRenderer body;
- ModelRenderer rightarm;
- ModelRenderer leftarm;
- ModelRenderer rightleg;
- ModelRenderer leftleg;
- public OverhangerModel()
- {
- textureWidth = 64;
- textureHeight = 32;
- head = new ModelRenderer(this, 0, 0);
- head.addBox(-4F, -8F, -4F, 8, 8, 8);
- head.setRotationPoint(0F, 0F, 0F);
- head.setTextureSize(64, 32);
- head.mirror = true;
- setRotation(head, 0F, 0F, 0F);
- body = new ModelRenderer(this, 16, 16);
- body.addBox(-4F, 0F, -2F, 8, 12, 4);
- body.setRotationPoint(0F, 0F, 0F);
- body.setTextureSize(64, 32);
- body.mirror = true;
- setRotation(body, 0F, 0F, 0F);
- rightarm = new ModelRenderer(this, 40, 16);
- rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
- rightarm.setRotationPoint(-5F, 2F, 0F);
- rightarm.setTextureSize(64, 32);
- rightarm.mirror = true;
- setRotation(rightarm, 0F, 0F, 0F);
- leftarm = new ModelRenderer(this, 40, 16);
- leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
- leftarm.setRotationPoint(5F, 2F, 0F);
- leftarm.setTextureSize(64, 32);
- leftarm.mirror = true;
- setRotation(leftarm, 0F, 0F, 0F);
- rightleg = new ModelRenderer(this, 0, 16);
- rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
- rightleg.setRotationPoint(-2F, 12F, 0F);
- rightleg.setTextureSize(64, 32);
- rightleg.mirror = true;
- setRotation(rightleg, 0F, 0F, 0F);
- leftleg = new ModelRenderer(this, 0, 16);
- leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
- leftleg.setRotationPoint(2F, 12F, 0F);
- leftleg.setTextureSize(64, 32);
- leftleg.mirror = true;
- setRotation(leftleg, 0F, 0F, 0F);
- }
- public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
- {
- super.render(entity, f, f1, f2, f3, f4, f5);
- setRotationAngles(f, f1, f2, f3, f4, f5, entity);
- head.render(f5);
- body.render(f5);
- rightarm.render(f5);
- leftarm.render(f5);
- rightleg.render(f5);
- leftleg.render(f5);
- }
- private void setRotation(ModelRenderer model, float x, float y, float z)
- {
- model.rotateAngleX = x;
- model.rotateAngleY = y;
- model.rotateAngleZ = z;
- }
- public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
- {
- super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
- this.head.rotateAngleX = f4 / (180F / (float)Math.PI);
- this.head.rotateAngleY = f3 / (180F / (float)Math.PI);
- this.leftleg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
- this.leftarm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
- this.rightleg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1;
- this.rightleg.rotateAngleY = 0.0f;
- this.rightarm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 2.0F * f1 * 0.5f;
- this.rightarm.rotateAngleZ = 0.0F;
- }}
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