Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # . . .. .. . .
- # . . . . . ....
- # . . . . .
- # .... . . .
- # DeathMessagesPrime Configuration File
- # SAVE THIS FILE AS UTF-8!!!! (without BOM)
- # Your text editor should support it. (Windows Notepad does probably not work)
- # Configuration version, do not change this unless you want your config to be
- # reset.
- config-version: 46
- # World groups.
- # If a world is in a group, and a death occurs there, the appropriate death
- # message will be shown in rest of the worlds in that same group too.
- #
- # If _enabled is false, this feature is disabled. Instead, the death message
- # behavior will be specified with per-world-messages.
- #
- # per-world-messages must be enabled to make world-groups work!
- world-groups:
- _enabled: true
- world:
- - world
- - world_nether
- - world_the_end
- # Following players will never have visible death messages.
- # ENTER UUIDs UNDER THIS LIST. To get an UUID of an online player, use
- # /dmsg uuid player_name.
- # Default: (empty)
- player-blacklist:
- # - '00000000-0000-0000-0000-000000000000'
- # List worlds, where death messages from PvP are not recorded, here.
- # Default: (empty)
- worlds-no-pvp-death-messages:
- # - world2
- # List worlds, where death messages from anything else than PvP are not
- # recorded, here.
- # Default: (empty)
- worlds-no-natural-death-messages:
- # - world2
- # List worlds, where death messages are only shown to the killer and the
- # victim, here.
- # Default: (empty)
- worlds-private-pvp-death-messages:
- # - world3
- # List worlds, where death messages are only shown to the player that died here.
- # Default: (empty)
- worlds-private-natural-death-messages:
- # - world3
- # Worlds with maximum radius (in blocks) for death messages, assumed infinite
- # if world is not present.
- # Should a world have a death message radius, the messages will never be shown
- # to players in any other world.
- worlds-death-message-radius:
- #world: 10
- # Similar to the above, but this only controls PVP messages (not natural
- # death messages). If both are set, the above worlds-death-message-radius
- # will affect the natural messages and this one will affect the PVP messages.
- # In order to only have a PVP message radius: add the world here only.
- # In order to only have a natural message radius: add the world under
- # both options and set it to -1 here.
- worlds-pvp-death-message-radius:
- #world: 10
- # If a player dies over death-count times within death-interval seconds,
- # death messages from that player will be hidden for death-cooldown seconds.
- # If death-reset is true, every hidden death message resets the cooldown.
- # Default: 3
- cooldown-death-count: 3
- # Default: 10
- cooldown-death-interval: 10
- # Default: 10
- cooldown-death-cooldown: 10
- # Default: false
- cooldown-death-reset: false
- # Show debug information upon death, useful for determining plugin conflicts,
- # etc.
- # Default: false
- debug: false
- # Show death messages in all worlds, if false. Needs to be true in order to
- # worldgroups to function.
- # Default: true
- per-world-messages: true
- # Death message compatibility: set the message as normal, until HIGHEST,
- # when it is emptied.
- # Use this if any conflicts arise.
- # Default: true
- death-message-compat-mode: true
- # Whether to use DMP broadcasting if a custom death message is set by
- # another plugin.
- # Default: false
- death-message-conflict-broadcast: false
- # Whether to enable namedmob messages. If disabled, namedmob messages
- # will not be shown and will be replaced with mob.
- # Default: true
- death-message-enable-namedmob: true
- # Show the rarity of items in the %weapon_name% and %weapon% tags.
- # (This affects the text colors and formatting for some items, such
- # as enchanted ones.)
- # Default: true
- death-message-show-rarity: true
- # Allows applying item flags on items that appear in death messages.
- # Note that this feature only works on Minecraft 1.8 and above.
- # Possible flags are documented under https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html
- death-message-item-flags:
- # - HIDE_ATTRIBUTES
- # - HIDE_ENCHANTS
- # Heart compatibility mode: use mob instead of namedmob when the mob name
- # contains heart characters.
- # Designed for mob health bar plugins, et cetera.
- # Enable this if death messages have mob names be a row of hearts representing
- # health.
- # Default: false
- heart-compat-mode: false
- # If the mob name contains any of the following characters and
- # heart-compat-mode is enabled, the default mob name is displayed. You can add
- # characters if the health bar is still visible (copy the character from the
- # death message logs) or remove them at will.
- heart-characters: "♡♥❤■"
- # Broadcast death message to console.
- # none: Do not print death message in console.
- # normal: Print the DeathMessagesPrime message in console.
- # verbose: Print a verbose message, including coordinates, and other info.
- # Verbose is useful for debugging
- # Default: normal
- console-death-message: normal
- # Clean prefix/suffix from messages printed in the console,
- # ignored if console-death-message is not normal
- # Default: false
- console-death-message-strip-prefix: false
- # Clean color codes from messages printed in the console,
- # ignored if console-death-message is not normal
- # Default: false
- console-death-message-strip-colors: false
- # The priority for the listener. Set to lower value if there are any conflicts
- # with plugins that provide their own death message systems.
- # In order from higher to lower: HIGHEST, HIGH, NORMAL, LOW, LOWEST
- # MONITOR is UNSUPPORTED - do not use it, as it causes conflicts and may
- # mess with plugins using the API.
- # Default: HIGH
- death-listener-priority: HIGH
- # Whether to show the custom weapon death messages (ZombieCustom for example)
- # on all weapons (true), or only on weapons with custom names (false).
- # Default: false
- show-custom-death-msg-on-all-weapons: false
- # THIS FEATURE IS NOT IMPLEMENTED RIGHT NOW, AS THE API DOES NOT SUPPORT
- # MODIFYING PET DEATH MESSAGES.
- # Whether to show death messages for tamed and named pets.
- # (true is the vanilla Minecraft behavior)
- # Default: true
- show-named-pet-death-messages: true
- # Messages for enabling and disabling death messages using /toggledeathmsg
- death-messages-hidden: "&a[DMP] &aOthers' death messages will now be HIDDEN"
- death-messages-shown: "&a[DMP] &aOthers' death messages will now be SHOWN"
- # Here are the actual death messages. They are as a list, so you can add as
- # many as you want, and the plugin will support it. Color codes in format &0-&f
- # and &k-&r are supported.
- #
- # %player% represents the player's name.
- # %name% represents the player's display name.
- # %killer% represents the killer player (in PvP reasons), or
- # pursuing mob (in DrowningMob etc. reasons) (mob names can be
- # changed in mob-names section).
- # %killer2% represents the killer player's display name in PvP reasons only.
- # %plrtag% represents the dead player's username with entity tooltip.
- # %victim% represents the dead player's display name with entity tooltip.
- # %entity% represents the killer's display name with entity tooltip.
- # %weapon_name% represents the weapon name.
- # %weapon% represents the weapon name (including the tooltip).
- # %world% represents the world name of the death.
- # %biome% represents the biome, where the death occurred.
- # %x%, %y% and %z% represents the player death coordinates.
- # %distance% represents the distance between the player and the killer
- # in blocks (if applicable)
- # %playerxp%, %playerlevel% represent the XP and level of the player.
- # %killerxp%, %killerlevel% are same for a killing *player*.
- #
- # Death messages for being killed by normally peaceful mobs also exist,
- # designed for custom maps, plugins or mods which may change functionality.
- death-messages:
- # Prefix of all death messages
- prefix: "&a[&eD&a] &c"
- # Suffix of all death messages
- suffix: ""
- # If you want a prefix / suffix only for PVP messages, uncomment these:
- # prefix-pvp: "&a[&eD&a] &c"
- # suffix-pvp: ""
- mob:
- Bat:
- - "%plrtag% was slain by Bat"
- BlazeMelee:
- - "%plrtag% was slain by Blaze"
- BlazeFireball:
- - "%plrtag% was fireballed by Blaze"
- Cat:
- - "%plrtag% was slain by Cat"
- CaveSpider:
- - "%plrtag% was slain by Cave Spider"
- Chicken:
- - "%plrtag% was slain by Chicken"
- Cod:
- - "%plrtag% was slain by Cod"
- Cow:
- - "%plrtag% was slain by Cow"
- Creeper:
- - "%plrtag% was blown up by Creeper"
- CreeperCharged: # charged Creeper
- - "%plrtag% was blown up by Creeper"
- Dolphin:
- - "%plrtag% was slain by Dolphin"
- Donkey:
- - "%plrtag% was slain by Donkey"
- DrownedMelee:
- - "%plrtag% was slain by Drowned"
- DrownedTrident:
- - "%plrtag% was impaled by Drowned"
- DrownedMeleeCustom:
- - "%plrtag% was slain by Drowned using [%weapon%&f]"
- DrownedTridentCustom:
- - "%plrtag% was impaled by Drowned using [%weapon%&f]"
- ElderGuardian:
- - "%plrtag% was slain by Elder Guardian"
- EnderDragon:
- - "%plrtag% was slain by Ender Dragon"
- EnderDragonBreath:
- - "%plrtag% was roasted in dragon breath"
- Enderman:
- - "%plrtag% was slain by Enderman"
- Endermite:
- - "%plrtag% was slain by Endermite"
- Evoker:
- - "%plrtag% was slain by Evoker"
- Fox:
- - "%plrtag% was slain by Fox"
- Ghast:
- - "%plrtag% was fireballed by Ghast"
- Giant:
- - "%plrtag% was slain by Giant"
- Guardian:
- - "%plrtag% was slain by Guardian"
- Horse:
- - "%plrtag% was slain by Horse"
- HuskMelee:
- - "%plrtag% was slain by Husk"
- HuskCustom:
- - "%plrtag% was slain by Husk using [%weapon%&f]"
- Illusioner:
- - "%plrtag% was shot by Illusioner"
- IronGolem:
- - "%plrtag% was slain by Iron Golem"
- Llama:
- - "%plrtag% was slain by Llama"
- MagmaCube:
- - "%plrtag% was slain by Magma Cube"
- Mooshroom:
- - "%plrtag% was slain by Mooshroom"
- Mule:
- - "%plrtag% was slain by Mule"
- Panda:
- - "%plrtag% was slain by Panda"
- Parrot:
- - "%plrtag% was slain by Parrot"
- Phantom:
- - "%plrtag% was slain by Phantom"
- Pig:
- - "%plrtag% was slain by Pig"
- PillagerArrow:
- - "%plrtag% was shot by Pillager"
- PillagerMelee:
- - "%plrtag% was slain by Pillager"
- PillagerArrowCustom:
- - "%plrtag% was shot by Pillager using [%weapon%&f]"
- PillagerCustom:
- - "%plrtag% was slain by Pillager using [%weapon%&f]"
- PolarBear:
- - "%plrtag% was slain by Polar Bear"
- PufferFish:
- - "%plrtag% was slain by Puffer Fish"
- Rabbit:
- - "%plrtag% was slain by Rabbit"
- Ravager:
- - "%plrtag% was slain by Ravager"
- Salmon:
- - "%plrtag% was slain by Salmon"
- Sheep:
- - "%plrtag% was slain by Sheep"
- Shulker:
- - "%plrtag% was slain by Shulker"
- Silverfish:
- - "%plrtag% was slain by Silverfish"
- SkeletonArrow:
- - "%plrtag% was shot by Skeleton"
- SkeletonArrowCustom:
- - "%plrtag% was shot by Skeleton using [%weapon%&f]"
- SkeletonMelee:
- - "%plrtag% was slain by Skeleton"
- SkeletonCustom:
- - "%plrtag% was slain by Skeleton using [%weapon%&f]"
- SkeletonHorse:
- - "%plrtag% was slain by Skeleton Horse"
- Slime:
- - "%plrtag% was slain by Slime"
- SnowGolem:
- - "%plrtag% was pummeled by Snow Golem"
- Spider:
- - "%plrtag% was slain by Spider"
- Squid:
- - "%plrtag% was slain by Squid"
- StrayArrow:
- - "%plrtag% was shot by Stray"
- StrayMelee:
- - "%plrtag% was slain by Stray"
- StrayCustom:
- - "%plrtag% was slain by Stray using [%weapon%&f]"
- TropicalFish:
- - "%plrtag% was slain by Tropical Fish"
- Turtle:
- - "%plrtag% was slain by Turtle"
- Vex:
- - "%plrtag% was slain by Vex"
- Vindicator:
- - "%plrtag% was slain by Vindicator"
- WanderingTrader:
- - "%plrtag% was slain by Wandering Trader"
- Witch:
- - "%plrtag% was killed by Witch using magic"
- Wither:
- - "%plrtag% was slain by Wither"
- WitherSpawnBoom: # Dies from wither spawn explosion
- - "%plrtag% was blown up by Wither"
- WitherSkeletonMelee:
- - "%plrtag% was slain by Wither Skeleton"
- WitherSkeletonCustom:
- - "%plrtag% was slain by Wither Skeleton using [%weapon%&f]"
- Wolf:
- - "%plrtag% was slain by Wolf"
- ZombieMelee:
- - "%plrtag% was slain by Zombie"
- ZombieCustom:
- - "%plrtag% was slain by Zombie using [%weapon%&f]"
- ZombiePigManMelee:
- - "%plrtag% was slain by Zombie Pigman"
- ZombiePigManCustom:
- - "%plrtag% was slain by Zombie Pigman using [%weapon%&f]"
- ZombieVillagerMelee:
- - "%plrtag% was slain by Zombie Villager"
- ZombieVillagerCustom:
- - "%plrtag% was slain by Zombie Villager using [%weapon%&f]"
- ZombieHorse:
- - "%plrtag% was slain by Zombie Horse"
- namedmob: # For named mobs, use %killer% as mob
- Bat:
- - "%plrtag% was slain by %killer%"
- BlazeMelee:
- - "%plrtag% was slain by %killer%"
- BlazeFireball:
- - "%plrtag% was fireballed by %killer%"
- Cat:
- - "%plrtag% was slain by %killer%"
- CaveSpider:
- - "%plrtag% was slain by %killer%"
- Chicken:
- - "%plrtag% was slain by %killer%"
- Cod:
- - "%plrtag% was slain by %killer%"
- Cow:
- - "%plrtag% was slain by %killer%"
- Creeper:
- - "%plrtag% was blown up by %killer%"
- CreeperCharged: # charged Creeper
- - "%plrtag% was blown up by %killer%"
- Dolphin:
- - "%plrtag% was slain by %killer%"
- Donkey:
- - "%plrtag% was slain by %killer%"
- DrownedMelee:
- - "%plrtag% was slain by %killer%"
- DrownedTrident:
- - "%plrtag% was impaled by %killer%"
- DrownedMeleeCustom:
- - "%plrtag% was slain by %killer% using [%weapon%&f]"
- DrownedTridentCustom:
- - "%plrtag% was impaled by %killer% using [%weapon%&f]"
- ElderGuardian:
- - "%plrtag% was slain by %killer%"
- EnderDragon:
- - "%plrtag% was slain by %killer%"
- EnderDragonBreath:
- - "%plrtag% was killed by %killer% using magic"
- Enderman:
- - "%plrtag% was slain by %killer%"
- Endermite:
- - "%plrtag% was slain by %killer%"
- Evoker:
- - "%plrtag% was slain by %killer%"
- Fox:
- - "%plrtag% was slain by %killer%"
- Ghast:
- - "%plrtag% was fireballed by %killer%"
- Giant:
- - "%plrtag% was slain by %killer%"
- Guardian:
- - "%plrtag% was slain by %killer%"
- Horse:
- - "%plrtag% was slain by %killer%"
- HuskMelee:
- - "%plrtag% was slain by %killer%"
- HuskCustom:
- - "%plrtag% was slain by %killer% using [%weapon%&f]"
- Illusioner:
- - "%plrtag% was shot by %killer%"
- IronGolem:
- - "%plrtag% was slain by %killer%"
- Llama:
- - "%plrtag% was slain by %killer%"
- MagmaCube:
- - "%plrtag% was slain by %killer%"
- Mooshroom:
- - "%plrtag% was slain by %killer%"
- Mule:
- - "%plrtag% was slain by %killer%"
- Panda:
- - "%plrtag% was slain by %killer%"
- Parrot:
- - "%plrtag% was slain by %killer%"
- Phantom:
- - "%plrtag% was slain by %killer%"
- Pig:
- - "%plrtag% was slain by %killer%"
- PillagerArrow:
- - "%plrtag% was shot by %killer%"
- PillagerMelee:
- - "%plrtag% was slain by %killer%"
- PillagerArrowCustom:
- - "%plrtag% was shot by %killer% using [%weapon%&f]"
- PillagerCustom:
- - "%plrtag% was slain by %killer% using [%weapon%&f]"
- PolarBear:
- - "%plrtag% was slain by %killer%"
- PufferFish:
- - "%plrtag% was slain by %killer%"
- Rabbit:
- - "%plrtag% was slain by %killer%"
- Ravager:
- - "%plrtag% was slain by %killer%"
- Salmon:
- - "%plrtag% was slain by %killer%"
- Sheep:
- - "%plrtag% was slain by %killer%"
- Shulker:
- - "%plrtag% was slain by %killer%"
- Silverfish:
- - "%plrtag% was slain by %killer%"
- SkeletonArrow:
- - "%plrtag% was shot by %killer%"
- SkeletonMelee:
- - "%plrtag% was slain by %killer%"
- SkeletonArrowCustom:
- - "%plrtag% was shot by %killer% using [%weapon%&f]"
- SkeletonCustom:
- - "%plrtag% was slain by %killer% using [%weapon%&f]"
- SkeletonHorse:
- - "%plrtag% was slain by %killer%"
- Slime:
- - "%plrtag% was slain by %killer%"
- SnowGolem:
- - "%plrtag% was pummeled by %killer%"
- Spider:
- - "%plrtag% was slain by %killer%"
- Squid:
- - "%plrtag% was slain by %killer%"
- StrayArrow:
- - "%plrtag% was shot by %killer%"
- StrayMelee:
- - "%plrtag% was slain by %killer%"
- StrayCustom:
- - "%plrtag% was slain by %killer% using [%weapon%&f]"
- TropicalFish:
- - "%plrtag% was slain by %killer%"
- Turtle:
- - "%plrtag% was slain by %killer%"
- Vex:
- - "%plrtag% was slain by %killer%"
- Villager:
- - "%plrtag% was slain by %killer%"
- Vindicator:
- - "%plrtag% was slain by %killer%"
- WanderingTrader:
- - "%plrtag% was slain by %killer%"
- Witch:
- - "%plrtag% was killed by %killer% using magic"
- Wither:
- - "%plrtag% was slain by %killer%"
- WitherSpawnBoom: # Dies from wither spawn explosion
- - "%plrtag% was blown up by %killer%"
- WitherSkeletonMelee:
- - "%plrtag% was slain by %killer%"
- WitherSkeletonCustom:
- - "%plrtag% was slain by %killer% using [%weapon%&f]"
- Wolf:
- - "%plrtag% was slain by %killer%"
- ZombieMelee:
- - "%plrtag% was slain by %killer%"
- ZombieCustom:
- - "%plrtag% was slain by %killer% using [%weapon%&f]"
- ZombiePigManMelee:
- - "%plrtag% was slain by %killer%"
- ZombiePigManCustom:
- - "%plrtag% was slain by %killer% using [%weapon%&f]"
- ZombieVillagerMelee:
- - "%plrtag% was slain by %killer%"
- ZombieVillagerCustom:
- - "%plrtag% was slain by %killer% using [%weapon%&f]"
- ZombieHorse:
- - "%plrtag% was slain by %killer%"
- pvp:
- PlayerMelee:
- - "%plrtag% was slain by %killer%"
- PlayerCustom:
- - "%plrtag% was slain by %killer% using [%weapon%&f]"
- PlayerArrow:
- - "%plrtag% was shot by %killer%"
- PlayerTrident:
- - "%plrtag% was impaled by %killer%"
- PlayerTridentCustom:
- - "%plrtag% was impaled by %killer% using [%weapon%&f]"
- PlayerFireball: # Just in case
- - "%plrtag% was fireballed by %killer%"
- PlayerSnowball: # Just in case
- - "%plrtag% was pummeled by %killer%"
- PlayerProjectileCustom: # Bows, plugins like CrackShot
- - "%plrtag% was shot by %killer% using [%weapon%&f]"
- PlayerPotion:
- - "%plrtag% was killed by %killer% using magic"
- natural:
- Thorns:
- - "%plrtag% was killed while trying to hurt %killer%"
- TNT:
- - "%plrtag% Ist explodiert!"
- TNTKill:
- - "%plrtag% Wurde von %killer% gesprengt!"
- EnderCrystal:
- - "%plrtag% blew up"
- Bed: # exploding beds
- - "%plrtag% was killed by Intentional Game Design"
- Cactus:
- - "%plrtag% was pricked to death"
- CactusKill:
- - "%plrtag% walked into a cactus whilst trying to escape %killer%"
- Anvil:
- - "%plrtag% was squashed by a falling anvil"
- FallingBlock: # Only when a FallingBlock is modified to cause damage
- - "%plrtag% was squashed by a falling block"
- UnknownArrow: # arrow from unknown entity or source, /summon?
- - "%plrtag% was shot by arrow"
- DispenserArrow:
- - "%plrtag% was shot by arrow"
- DispenserFireball:
- - "%plrtag% burned to death"
- DispenserSnowball:
- - "%plrtag% died"
- Drowning:
- - "%plrtag% Ist ertrunken!"
- DrowningKill:
- - "%killer% Hat %plrtag% ertränkt! "
- PotionPoison: Normally impossible
- - "%plrtag% Wurde zu tode vergiftet!"
- PotionWither:
- - "%plrtag% Ist verottet"
- PotionHarming:
- - "%plrtag% Wurde zu tode gezaubert1"
- FireBlock:
- - "%plrtag% went up in flames"
- FireBlockKill:
- - "%plrtag% walked into a fire whilst fighting %killer%"
- FireTick:
- - "%plrtag% ist verbrannt"
- FireTickKill:
- - "%plrtag% burnt into a crisp whilst fighting %killer%"
- Magma:
- - "%plrtag% discovered floor was lava"
- MagmaKill:
- - "%plrtag% walked into danger zone due to %killer%"
- BerryBush:
- - "%plrtag% was poked to death by a sweet berry bush"
- BerryBushKill:
- - "%plrtag% was poked to death by a sweet berry bush whilst trying to escape %killer%"
- Lava:
- - "%plrtag% tried to swim in lava"
- LavaKill:
- - "%plrtag% tried to swim in lava while trying to escape %killer%"
- Lightning: # Happens when struck by lightning, vanilla: FireTick/FireBlock
- - "%plrtag% went up in flames"
- Starvation:
- - "%plrtag% starved to death"
- Suffocation:
- - "%plrtag% suffocated in a wall"
- Cramming: # maxEntityCramming
- - "%plrtag% was squished too much"
- CrammingKill:
- - "%plrtag% was squished too much"
- Void:
- - "%plrtag% fell out of the world"
- VoidFall: # in DMP, if entity falls over y>=64 to the void
- - "%plrtag% fell from a high place and fell out of the world"
- VoidKill:
- - "%plrtag% didn't want to live in the same world as %killer%"
- FallShort: # Fall distance 5 blocks or less, or ender pearl
- - "%plrtag% hit the ground too hard"
- FallLong: # Fall distance over 5 blocks
- - "%plrtag% fell from a high place"
- FallLadder:
- - "%plrtag% fell off a ladder"
- FallVine:
- - "%plrtag% fell off some vines"
- FallWater:
- - "%plrtag% fell out of the water"
- FallFire:
- - "%plrtag% fell into a patch of fire"
- FallCacti:
- - "%plrtag% fell into a patch of cacti"
- FallKill:
- - "%killer% Hat %plrtag geschubst!%"
- FallKillWeapon:
- - "%plrtag% was doomed to fall by %killer% using [%weapon%&f]"
- FallFinishKill:
- - "%plrtag% fell too far and was finished by %killer%"
- FallFinishKillWeapon:
- - "%plrtag% fell too far and was finished by %killer% using [%weapon%&f]"
- FallExplosionKill: # FallKill caused by entity explosion
- - "%plrtag% was blown from a high place by %killer%"
- FallLadderKill:
- - "%plrtag% was shot off a ladder by %killer%"
- FallVineKill:
- - "%plrtag% was shot off some vines by %killer%"
- Firework:
- - "%plrtag% went off with a bang"
- Elytra:
- - "%plrtag% experienced kinetic energy"
- Suicide: # Some plugins may use this one, /suicide and /kill for example
- - "%plrtag% Ist gestorben!"
- Melting: # Some plugins may use this one, orig. Snowmans + hot biomes
- - "%plrtag% died"
- DryOut: # Some plugins may use this one, orig. fish outside water
- - "%plrtag% died"
- Custom: # Some plugins may use this one
- - "%plrtag% died"
- unknown:
- - "%plrtag% died"
- # if any custom plugins offer custom messages, add them below.
- # for example: for tag "foo.bar", use
- # foo:
- # bar:
- # - "foo.bar death message"
- mob-names:
- Bat: "Bat"
- Blaze: "Blaze"
- Cat: "Cat"
- CaveSpider: "Cave Spider"
- Chicken: "Chicken"
- Cod: "Cod"
- Cow: "Cow"
- Creeper: "Creeper"
- Dolphin: "Dolphin"
- Donkey: "Donkey"
- Drowned: "Drowned"
- ElderGuardian: "Elder Guardian"
- EnderDragon: "Ender Dragon"
- Enderman: "Enderman"
- Endermite: "Endermite"
- Evoker: "Evoker"
- Fox: "Fox"
- Ghast: "Ghast"
- Giant: "Giant"
- Guardian: "Guardian"
- Horse: "Horse"
- Husk: "Husk"
- Illusioner: "Illusioner"
- IronGolem: "Iron Golem"
- Llama: "Llama"
- MagmaCube: "Magma Cube"
- Mooshroom: "Mooshroom"
- Mule: "Mule"
- Panda: "Panda"
- Parrot: "Parrot"
- Phantom: "Phantom"
- Pig: "Pig"
- Pillager: "Pillager"
- PolarBear: "Polar Bear"
- PufferFish: "Puffer Fish"
- Ocelot: "Ocelot"
- Rabbit: "Rabbit"
- Ravager: "Ravager"
- Salmon: "Salmon"
- Sheep: "Sheep"
- Shulker: "Shulker"
- Silverfish: "Silverfish"
- Skeleton: "Skeleton"
- SkeletonHorse: "Skeleton Horse"
- Slime: "Slime"
- SnowGolem: "Snow Golem"
- Spider: "Spider"
- Squid: "Squid"
- Stray: "Stray"
- TraderLlama: "Trader Llama"
- TropicalFish: "Tropical Fish"
- Turtle: "Turtle"
- Vex: "Vex"
- Villager: "Villlager"
- Vindicator: "Vindicator"
- WanderingTrader: "Wandering Trader"
- Witch: "Witch"
- Wither: "Wither"
- WitherSkeleton: "Wither Skeleton"
- Wolf: "Wolf"
- Zombie: "Zombie"
- ZombieHorse: "Zombie Horse"
- ZombiePigMan: "Zombie Pigman"
- ZombieVillager: "Zombie Villager"
- custom-mob-death-messages:
- # The following attribute takes in regular expressions and checks top-down
- # whether the names of the mobs match them.
- # If there is no list, as in [], the plugin will look up the message from
- # the normal death messages.
- # If the list only has an empty message, the death message for that mob will
- # be hidden.
- # To match color codes, use the § character instead of &. (This file must be
- # encoded in UTF-8)
- # Examples:
- #
- # "_*": # match all mobs
- # - "%plrtag% was killed by a mob"
- #
- # "^[Ss]_*": # match all mobs beginning with S or s
- # - "%plrtag% was killed by a mob"
- #
- # "§cMy Custom Boss": [] # display normal messages for mobs named
- # # 'My Custom Boss' written in red
- #
- # "My Custom Boss": # match all mobs with name being 'My Custom Boss'
- # - "%plrtag% was killed by a boss"
- # - "%plrtag% was pummeled by a boss"
- #
- # "§aMy Custom Boss": # match all mobs with name being 'My Custom Boss'
- # # written in light green
- # - "%plrtag% was killed by a boss"
- # - "%plrtag% was pummeled by a boss"
- #
- # "_*My Custom Boss_*": # match all mobs with name containing 'My Custom Boss'
- # - "%plrtag% was killed by a boss"
- # - "%plrtag% was pummeled by a boss"
- #
- # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
- # IN REGEXES; ALL DOTS MUST BE REPRESENTED WITH UNDERSCORES
- # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
- #
- Melee:
- "_*": []
- Ranged:
- "_*": []
- Potion:
- "_*": []
- Thorns:
- "_*": []
- TNTKill:
- "_*": []
- CactusKill:
- "_*": []
- DrowningKill:
- "_*": []
- CrammingKill:
- "_*": []
- FireBlockKill:
- "_*": []
- FireTickKill:
- "_*": []
- LavaKill:
- "_*": []
- MagmaKill:
- "_*": []
- VoidKill:
- "_*": []
- FallKill:
- "_*": []
- Other:
- "_*": []
- custom-user-death-messages:
- # Same deal here. The plugin checks from the actual user names of players.
- # custom-user-death-messages is preferred over custom-player-death-messages:
- # empty list here will pass to custom-player-death-messages before passing
- # through to normal death messages.
- Melee:
- "_*": []
- Ranged:
- "_*": []
- Potion:
- "_*": []
- Thorns:
- "_*": []
- TNTKill:
- "_*": []
- CactusKill:
- "_*": []
- DrowningKill:
- "_*": []
- CrammingKill:
- "_*": []
- FireBlockKill:
- "_*": []
- FireTickKill:
- "_*": []
- LavaKill:
- "_*": []
- MagmaKill:
- "_*": []
- VoidKill:
- "_*": []
- FallKill:
- "_*": []
- Other:
- "_*": []
- custom-player-death-messages:
- # Same deal here. The plugin checks from the display names of players.
- Melee:
- "_*": []
- Ranged:
- "_*": []
- Potion:
- "_*": []
- Thorns:
- "_*": []
- TNTKill:
- "_*": []
- CactusKill:
- "_*": []
- DrowningKill:
- "_*": []
- CrammingKill:
- "_*": []
- FireBlockKill:
- "_*": []
- FireTickKill:
- "_*": []
- LavaKill:
- "_*": []
- MagmaKill:
- "_*": []
- VoidKill:
- "_*": []
- FallKill:
- "_*": []
- Other:
- "_*": []
- custom-biome-names:
- # See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html.
- # The key should be one from the list above, for example:
- # SAVANNA_ROCK: "Savanna Plateau"
- custom-world-names:
- # World name as the key and display name as the value.
- # "world": "World #1"
- custom-messages-per-player:
- # Add custom messages for players. Use the UUID as the key, then use a death
- # reason key with the list of messages.
- # To get the UUID of an online player, use /dmsg uuid player_name
- # Will this override custom-mob-death-messages, custom-user-death-messages
- # and custom-player-death-messages?
- override: true
- # also affects custom-messages-per-killer-player
- # "123e4567-e89b-12d3-a456-426655440000":
- # natural:
- # TNT:
- # - "A VIP player, %plrtag%, blew up!"
- custom-messages-per-killer-player:
- # Same as above, but for killing players in PVP events.
- # To get the UUID of an online player, use /dmsg uuid player_name
- # "123e4567-e89b-12d3-a456-426655440000":
- # natural:
- # TNTKill:
- # - "%plrtag% got blown up by a VIP player, %entity%!"
- custom-messages-per-world:
- # Add custom messages for worlds. Use the world name as the key, then
- # use a death reason key with the list of messages.
- # This has lesser priority than custom-messages-per-player,
- # custom-messages-per-killer-player or others.
- # "world":
- # natural:
- # TNT:
- # - "A player, %plrtag%, blew up in the specific world!"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement