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dlblackdev pubspec.yaml

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May 13th, 2020
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  1. name: DLBlackDev
  2. description: My personal site built entirely in Flutter/Dart.
  3.  
  4. # The following defines the version and build number for your application.
  5. # A version number is three numbers separated by dots, like 1.2.43
  6. # followed by an optional build number separated by a +.
  7. # Both the version and the builder number may be overridden in flutter
  8. # build by specifying --build-name and --build-number, respectively.
  9. # In Android, build-name is used as versionName while build-number used as versionCode.
  10. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning
  11. # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
  12. # Read more about iOS versioning at
  13. # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
  14. version: 1.0.0+1
  15.  
  16. environment:
  17.   sdk: ">=2.6.0 <3.0.0"
  18.  
  19. dependencies:
  20.   flutter:
  21.     sdk: flutter
  22.   google_fonts: ^0.3.7
  23.  
  24.  
  25.   # The following adds the Cupertino Icons font to your application.
  26.   # Use with the CupertinoIcons class for iOS style icons.
  27.   cupertino_icons: ^0.1.3
  28.   responsive_builder: ^0.1.2
  29.   get_it:
  30.   url_launcher: ^5.4.7
  31.  
  32. dev_dependencies:
  33.   flutter_test:
  34.     sdk: flutter
  35.  
  36. # For information on the generic Dart part of this file, see the
  37. # following page: https://dart.dev/tools/pub/pubspec
  38.  
  39. # The following section is specific to Flutter.
  40. flutter:
  41.   # The following line ensures that the Material Icons font is
  42.   # included with your application, so that you can use the icons in
  43.   # the material Icons class.
  44.   uses-material-design: true
  45.  
  46.   # To add assets to your application, add an assets section, like this:
  47.   assets:
  48.    - assets/logo.png
  49.     - assets/Dustin Black - Resume - 5-12-20.pdf
  50.     - assets/me.jpg
  51.  
  52.   # An image asset can refer to one or more resolution-specific "variants", see
  53.   # https://flutter.dev/assets-and-images/#resolution-aware.
  54.  
  55.   # For details regarding adding assets from package dependencies, see
  56.   # https://flutter.dev/assets-and-images/#from-packages
  57.  
  58.   # To add custom fonts to your application, add a fonts section here,
  59.   # in this "flutter" section. Each entry in this list should have a
  60.   # "family" key with the font family name, and a "fonts" key with a
  61.   # list giving the asset and other descriptors for the font. For
  62.   # example:
  63.   # fonts:
  64.   #   - family: Ubuntu
  65.   #     fonts:
  66.   #       - asset: assets/fonts/Ubuntu-Regular.ttf
  67.         # - asset: fonts/Schyler-Italic.ttf
  68.         #   style: italic
  69.  
  70.   # For details regarding fonts from package dependencies,
  71.   # see https://flutter.dev/custom-fonts/#from-packages
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