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- function wbtwe(Part0, Part1, C0)
- local weld = Instance.new("Weld", Part0)
- weld.Part0 = Part0
- weld.Part1 = Part1
- weld.C0 = Part1.CFrame:inverse() *Part1.CFrame *C0
- return weld
- end
- squat = 1
- nod = 1
- hrw = wbtwe(owner.Character.Torso, owner.Character.HumanoidRootPart, CFrame.new(0, 0, 0))
- law = wbtwe(owner.Character["Left Arm"], owner.Character.Torso, CFrame.new(1.45, 0, 0.1) *CFrame.Angles(0, 25, 0))
- raw = wbtwe(owner.Character["Right Arm"], owner.Character.Torso, CFrame.new(-1.45, 0, 0) *CFrame.Angles(0, 0, 0))
- llw = wbtwe(owner.Character["Left Leg"], owner.Character.HumanoidRootPart, CFrame.new(1.2, 1.99, 0) *CFrame.Angles(0, 25, 0))
- rlw = wbtwe(owner.Character["Right Leg"], owner.Character.HumanoidRootPart, CFrame.new(-1.2, 1.99, 0) *CFrame.Angles(0, 0, 0))
- hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.45, 0.8) *CFrame.Angles(-0.8, 0, 0))
- local sound = Instance.new("Sound", owner.Character.Head)
- sound.SoundId = "rbxassetid://2586147657"
- sound.Volume = 2
- sound.PlaybackSpeed = 1.2
- local Distortion = Instance.new("FlangeSoundEffect")
- Distortion.Rate = 8
- Distortion.Parent = sound
- sound:Play()
- anim = coroutine.wrap(function()
- while game:GetService("RunService").Stepped:wait() do
- squat = squat +0.3
- nod = nod +0.76
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0, 0.1) *CFrame.Angles(math.random(-7, 7), 25, math.random(-7, 7)), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.45, 0, 0.1) *CFrame.Angles(math.random(-7, 7), 0, math.random(-7, 7)), 0.1)
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(squat) *1, 0) *CFrame.Angles(math.rad(math.random(-1, 1)), math.rad(math.random(-1, 1)), math.rad(math.random(-1, 1))), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.45, 0.8) *CFrame.Angles(-0.8, math.cos(nod) *0.76, 0), 0.1)
- end
- end)anim()
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