Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local raygun = Instance.new("Tool")
- local part = Instance.new("Part")
- local mesh = Instance.new("CylinderMesh")
- local workspaceraygunpart = Instance.new("Part")
- local mesh_2 = Instance.new("CylinderMesh")
- local part_2 = Instance.new("Part")
- local mesh_3 = Instance.new("SpecialMesh")
- local workspaceraygunpart_2 = Instance.new("Part")
- local mesh_4 = Instance.new("BlockMesh")
- local robinblueson2 = Instance.new("Weld")
- local workspaceraygunpart_3 = Instance.new("Part")
- local mesh_5 = Instance.new("BlockMesh")
- local workspaceraygunpart_4 = Instance.new("Part")
- local mesh_6 = Instance.new("BlockMesh", workspaceraygunpart_4)
- local a1 = Instance.new("Part")
- local mesh_7 = Instance.new("BlockMesh")
- local workspaceraygunpart_5 = Instance.new("Part")
- local mesh_8 = Instance.new("BlockMesh")
- local part_3 = Instance.new("Part")
- local mesh_9 = Instance.new("CylinderMesh")
- local part_4 = Instance.new("Part")
- local mesh_10 = Instance.new("CylinderMesh")
- local part_5 = Instance.new("Part")
- local mesh_11 = Instance.new("SpecialMesh")
- local part_6 = Instance.new("Part")
- local mesh_12 = Instance.new("SpecialMesh")
- local workspaceraygunpart_6 = Instance.new("Part")
- local mesh_13 = Instance.new("BlockMesh")
- local a1_2 = Instance.new("Part")
- local mesh_14 = Instance.new("BlockMesh")
- local a10 = Instance.new("Part")
- local mesh_15 = Instance.new("BlockMesh")
- local a11 = Instance.new("Part")
- local mesh_16 = Instance.new("BlockMesh")
- local a12 = Instance.new("Part")
- local mesh_17 = Instance.new("BlockMesh")
- local a13 = Instance.new("Part")
- local mesh_18 = Instance.new("BlockMesh")
- local a14 = Instance.new("Part")
- local mesh_19 = Instance.new("BlockMesh")
- local a17 = Instance.new("Part")
- local mesh_20 = Instance.new("BlockMesh")
- local a15 = Instance.new("Part")
- local mesh_21 = Instance.new("BlockMesh")
- local a16 = Instance.new("Part")
- local mesh_22 = Instance.new("CylinderMesh")
- local a2 = Instance.new("Part")
- local mesh_23 = Instance.new("BlockMesh")
- local a3 = Instance.new("Part")
- local mesh_24 = Instance.new("BlockMesh")
- local a4 = Instance.new("Part")
- local mesh_25 = Instance.new("BlockMesh")
- local a5 = Instance.new("Part")
- local mesh_26 = Instance.new("CylinderMesh")
- local a18 = Instance.new("Part")
- local mesh_27 = Instance.new("BlockMesh")
- local a6 = Instance.new("Part")
- local mesh_28 = Instance.new("BlockMesh")
- local a7 = Instance.new("Part")
- local mesh_29 = Instance.new("BlockMesh")
- local a8 = Instance.new("Part")
- local mesh_30 = Instance.new("BlockMesh")
- local a9 = Instance.new("Part")
- local mesh_31 = Instance.new("BlockMesh")
- local main = Instance.new("Part")
- local mesh_32 = Instance.new("SpecialMesh")
- local flashfxflash = Instance.new("ParticleEmitter")
- local flashfxlight = Instance.new("PointLight")
- local handle = Instance.new("Part")
- local mesh_33 = Instance.new("BlockMesh")
- local firesound = Instance.new("Sound")
- local reloadsound = Instance.new("Sound")
- local mag = Instance.new("Part")
- local mesh_34 = Instance.new("BlockMesh")
- local mag_2 = Instance.new("Part")
- local mesh_35 = Instance.new("BlockMesh")
- local part_7 = Instance.new("Part")
- local mesh_36 = Instance.new("BlockMesh")
- local part_8 = Instance.new("Part")
- local mesh_37 = Instance.new("SpecialMesh")
- local part_9 = Instance.new("Part")
- local mesh_38 = Instance.new("BlockMesh")
- local part_10 = Instance.new("Part")
- local mesh_39 = Instance.new("SpecialMesh")
- local part_11 = Instance.new("Part")
- local mesh_40 = Instance.new("SpecialMesh")
- local part_12 = Instance.new("Part")
- local mesh_41 = Instance.new("BlockMesh")
- local part_13 = Instance.new("Part")
- local mesh_42 = Instance.new("SpecialMesh")
- local part_14 = Instance.new("Part")
- local mesh_43 = Instance.new("BlockMesh")
- local part_15 = Instance.new("Part")
- local mesh_44 = Instance.new("SpecialMesh")
- local part_16 = Instance.new("Part")
- local mesh_45 = Instance.new("SpecialMesh")
- local part_17 = Instance.new("Part")
- local mesh_46 = Instance.new("SpecialMesh")
- local part_18 = Instance.new("Part")
- local mesh_47 = Instance.new("CylinderMesh")
- local part_19 = Instance.new("Part")
- local mesh_48 = Instance.new("SpecialMesh")
- local part_20 = Instance.new("Part")
- local mesh_49 = Instance.new("CylinderMesh")
- local part_21 = Instance.new("Part")
- local mesh_50 = Instance.new("BlockMesh")
- local part_22 = Instance.new("Part")
- local mesh_51 = Instance.new("SpecialMesh")
- local part_23 = Instance.new("Part")
- local mesh_52 = Instance.new("SpecialMesh")
- local part_24 = Instance.new("Part")
- local mesh_53 = Instance.new("BlockMesh")
- local part_25 = Instance.new("Part")
- local mesh_54 = Instance.new("BlockMesh")
- local part_26 = Instance.new("Part")
- local mesh_55 = Instance.new("SpecialMesh")
- local part_27 = Instance.new("Part")
- local mesh_56 = Instance.new("BlockMesh")
- local part_28 = Instance.new("Part")
- local mesh_57 = Instance.new("BlockMesh")
- local part_29 = Instance.new("Part")
- local mesh_58 = Instance.new("BlockMesh")
- local part_30 = Instance.new("Part")
- local decal = Instance.new("Decal")
- local mesh_59 = Instance.new("CylinderMesh")
- local part_31 = Instance.new("Part")
- local mesh_60 = Instance.new("BlockMesh")
- local part_32 = Instance.new("Part")
- local mesh_61 = Instance.new("SpecialMesh")
- local part_33 = Instance.new("Part")
- local mesh_62 = Instance.new("CylinderMesh")
- local part_34 = Instance.new("Part")
- local mesh_63 = Instance.new("BlockMesh")
- local part_35 = Instance.new("Part")
- local mesh_64 = Instance.new("SpecialMesh")
- local part_36 = Instance.new("Part")
- local mesh_65 = Instance.new("BlockMesh")
- local part_37 = Instance.new("Part")
- local mesh_66 = Instance.new("CylinderMesh")
- local part_38 = Instance.new("Part")
- local mesh_67 = Instance.new("SpecialMesh")
- local part_39 = Instance.new("Part")
- local mesh_68 = Instance.new("SpecialMesh")
- local part_40 = Instance.new("Part")
- local mesh_69 = Instance.new("BlockMesh")
- local part_41 = Instance.new("Part")
- local mesh_70 = Instance.new("BlockMesh")
- local part_42 = Instance.new("Part")
- local mesh_71 = Instance.new("SpecialMesh")
- local part_43 = Instance.new("Part")
- local mesh_72 = Instance.new("BlockMesh")
- local part_44 = Instance.new("Part")
- local mesh_73 = Instance.new("CylinderMesh")
- local part_45 = Instance.new("Part")
- local mesh_74 = Instance.new("SpecialMesh")
- local part_46 = Instance.new("Part")
- local mesh_75 = Instance.new("BlockMesh")
- local part_47 = Instance.new("Part")
- local mesh_76 = Instance.new("BlockMesh")
- local part_48 = Instance.new("Part")
- local mesh_77 = Instance.new("BlockMesh")
- local part_49 = Instance.new("Part")
- local mesh_78 = Instance.new("SpecialMesh")
- local a1_3 = Instance.new("Part")
- local mesh_79 = Instance.new("BlockMesh")
- local workspaceraygunpart_7 = Instance.new("Part")
- local mesh_80 = Instance.new("BlockMesh")
- local workspaceraygunpart_8 = Instance.new("Part")
- local mesh_81 = Instance.new("SpecialMesh")
- local workspaceraygunpart_9 = Instance.new("Part")
- local mesh_82 = Instance.new("CylinderMesh")
- local workspaceraygunpart_10 = Instance.new("Part")
- local mesh_83 = Instance.new("SpecialMesh")
- local workspaceraygunpart_11 = Instance.new("Part")
- local mesh_84 = Instance.new("CylinderMesh")
- local workspaceraygunpart_12 = Instance.new("Part")
- local mesh_85 = Instance.new("CylinderMesh")
- local workspaceraygunpart_13 = Instance.new("Part")
- local mesh_86 = Instance.new("SpecialMesh")
- local workspaceraygunpart_14 = Instance.new("Part")
- local mesh_87 = Instance.new("SpecialMesh")
- local workspaceraygunpart_15 = Instance.new("Part")
- local mesh_88 = Instance.new("SpecialMesh")
- local workspaceraygunpart_16 = Instance.new("Part")
- local mesh_89 = Instance.new("BlockMesh")
- local workspaceraygunpart_17 = Instance.new("Part")
- local mesh_90 = Instance.new("CylinderMesh")
- local workspaceraygunpart_18 = Instance.new("Part")
- local mesh_91 = Instance.new("CylinderMesh")
- local workspaceraygunpart_19 = Instance.new("Part")
- local mesh_92 = Instance.new("SpecialMesh")
- local workspaceraygunpart_20 = Instance.new("Part")
- local mesh_93 = Instance.new("CylinderMesh")
- local workspaceraygunpart_21 = Instance.new("Part")
- local mesh_94 = Instance.new("BlockMesh")
- local workspaceraygunpart_22 = Instance.new("Part")
- local mesh_95 = Instance.new("SpecialMesh")
- local workspaceraygunpart_23 = Instance.new("Part")
- local mesh_96 = Instance.new("CylinderMesh")
- local workspaceraygunpart_24 = Instance.new("Part")
- local mesh_97 = Instance.new("CylinderMesh")
- local workspaceraygunpart_25 = Instance.new("Part")
- local mesh_98 = Instance.new("CylinderMesh")
- local workspaceraygunpart_26 = Instance.new("Part")
- local mesh_99 = Instance.new("SpecialMesh")
- local workspaceraygunpart_27 = Instance.new("Part")
- local mesh_100 = Instance.new("BlockMesh")
- local workspaceraygunpart_28 = Instance.new("Part")
- local mesh_101 = Instance.new("CylinderMesh")
- local workspaceraygunpart_29 = Instance.new("Part")
- local mesh_102 = Instance.new("SpecialMesh")
- local workspaceraygunpart_30 = Instance.new("Part")
- local mesh_103 = Instance.new("BlockMesh")
- local workspaceraygunpart_31 = Instance.new("Part")
- local mesh_104 = Instance.new("SpecialMesh")
- local workspaceraygunpart_32 = Instance.new("Part")
- local mesh_105 = Instance.new("CylinderMesh")
- local workspaceraygunpart_33 = Instance.new("Part")
- local mesh_106 = Instance.new("BlockMesh")
- local workspaceraygunpart_34 = Instance.new("Part")
- local mesh_107 = Instance.new("SpecialMesh")
- local workspaceraygunpart_35 = Instance.new("Part")
- local mesh_108 = Instance.new("BlockMesh")
- local workspaceraygunpart_36 = Instance.new("Part")
- local mesh_109 = Instance.new("BlockMesh")
- local workspaceraygunpart_37 = Instance.new("Part")
- local mesh_110 = Instance.new("SpecialMesh")
- local workspaceraygunpart_38 = Instance.new("Part")
- local mesh_111 = Instance.new("CylinderMesh")
- local workspaceraygunpart_39 = Instance.new("Part")
- local mesh_112 = Instance.new("BlockMesh")
- local workspaceraygunpart_40 = Instance.new("Part")
- local mesh_113 = Instance.new("CylinderMesh")
- local workspaceraygunpart_41 = Instance.new("Part")
- local mesh_114 = Instance.new("BlockMesh")
- local workspaceraygunpart_42 = Instance.new("Part")
- local mesh_115 = Instance.new("CylinderMesh")
- local workspaceraygunpart_43 = Instance.new("Part")
- local mesh_116 = Instance.new("BlockMesh")
- local workspaceraygunpart_44 = Instance.new("Part")
- local mesh_117 = Instance.new("BlockMesh")
- local workspaceraygunpart_45 = Instance.new("Part")
- local mesh_118 = Instance.new("BlockMesh")
- local workspaceraygunpart_46 = Instance.new("Part")
- local mesh_119 = Instance.new("CylinderMesh")
- local workspaceraygunpart_47 = Instance.new("Part")
- local mesh_120 = Instance.new("CylinderMesh")
- local workspaceraygunpart_48 = Instance.new("Part")
- local mesh_121 = Instance.new("BlockMesh")
- local workspaceraygunpart_49 = Instance.new("Part")
- local mesh_122 = Instance.new("SpecialMesh")
- local workspaceraygunpart_50 = Instance.new("Part")
- local mesh_123 = Instance.new("CylinderMesh")
- local workspaceraygunpart_51 = Instance.new("Part")
- local mesh_124 = Instance.new("SpecialMesh")
- local workspaceraygunpart_52 = Instance.new("Part")
- local mesh_125 = Instance.new("BlockMesh")
- local workspaceraygunpart_53 = Instance.new("Part")
- local mesh_126 = Instance.new("CylinderMesh")
- local workspaceraygunpart_54 = Instance.new("Part")
- local mesh_127 = Instance.new("SpecialMesh")
- local workspaceraygunpart_55 = Instance.new("Part")
- local mesh_128 = Instance.new("SpecialMesh")
- local workspaceraygunpart_56 = Instance.new("Part")
- local mesh_129 = Instance.new("CylinderMesh")
- local workspaceraygunpart_57 = Instance.new("Part")
- local mesh_130 = Instance.new("CylinderMesh")
- local workspaceraygunpart_58 = Instance.new("Part")
- local mesh_131 = Instance.new("BlockMesh")
- local workspaceraygunpart_59 = Instance.new("Part")
- local mesh_132 = Instance.new("CylinderMesh")
- local workspaceraygunpart_60 = Instance.new("Part")
- local mesh_133 = Instance.new("CylinderMesh")
- local workspaceraygunpart_61 = Instance.new("Part")
- local mesh_134 = Instance.new("BlockMesh")
- local workspaceraygunpart_62 = Instance.new("Part")
- local mesh_135 = Instance.new("BlockMesh")
- local workspaceraygunpart_63 = Instance.new("Part")
- local mesh_136 = Instance.new("BlockMesh")
- local workspaceraygunpart_64 = Instance.new("Part")
- local mesh_137 = Instance.new("CylinderMesh")
- local workspaceraygunpart_65 = Instance.new("Part")
- local mesh_138 = Instance.new("BlockMesh")
- local workspaceraygunpart_66 = Instance.new("Part")
- local mesh_139 = Instance.new("BlockMesh")
- local workspaceraygunpart_67 = Instance.new("Part")
- local mesh_140 = Instance.new("CylinderMesh")
- local workspaceraygunpart_68 = Instance.new("Part")
- local mesh_141 = Instance.new("CylinderMesh")
- local workspaceraygunpart_69 = Instance.new("Part")
- local mesh_142 = Instance.new("BlockMesh")
- local workspaceraygunpart_70 = Instance.new("Part")
- local mesh_143 = Instance.new("BlockMesh")
- local workspaceraygunpart_71 = Instance.new("Part")
- local mesh_144 = Instance.new("BlockMesh")
- local workspaceraygunpart_72 = Instance.new("Part")
- local mesh_145 = Instance.new("BlockMesh")
- local workspaceraygunpart_73 = Instance.new("Part")
- local mesh_146 = Instance.new("SpecialMesh")
- local workspaceraygunpart_74 = Instance.new("Part")
- local mesh_147 = Instance.new("SpecialMesh")
- local workspaceraygunpart_75 = Instance.new("Part")
- local mesh_148 = Instance.new("SpecialMesh")
- local workspaceraygunpart_76 = Instance.new("Part")
- local mesh_149 = Instance.new("SpecialMesh")
- local workspaceraygunpart_77 = Instance.new("Part")
- local mesh_150 = Instance.new("SpecialMesh")
- local workspaceraygunpart_78 = Instance.new("Part")
- local mesh_151 = Instance.new("SpecialMesh")
- local workspaceraygunpart_79 = Instance.new("Part")
- local mesh_152 = Instance.new("CylinderMesh")
- local workspaceraygunpart_80 = Instance.new("Part")
- local mesh_153 = Instance.new("CylinderMesh")
- local workspaceraygunpart_81 = Instance.new("Part")
- local mesh_154 = Instance.new("SpecialMesh")
- local workspaceraygunpart_82 = Instance.new("Part")
- local mesh_155 = Instance.new("BlockMesh")
- local workspaceraygunpart_83 = Instance.new("Part")
- local mesh_156 = Instance.new("BlockMesh")
- local workspaceraygunpart_84 = Instance.new("Part")
- local mesh_157 = Instance.new("BlockMesh")
- local workspaceraygunpart_85 = Instance.new("Part")
- local mesh_158 = Instance.new("CylinderMesh")
- local workspaceraygunpart_86 = Instance.new("Part")
- local mesh_159 = Instance.new("BlockMesh")
- local workspaceraygunpart_87 = Instance.new("Part")
- local mesh_160 = Instance.new("SpecialMesh")
- local workspaceraygunpart_88 = Instance.new("Part")
- local mesh_161 = Instance.new("BlockMesh")
- local workspaceraygunpart_89 = Instance.new("Part")
- local mesh_162 = Instance.new("CylinderMesh")
- local workspaceraygunpart_90 = Instance.new("Part")
- local mesh_163 = Instance.new("SpecialMesh")
- local workspaceraygunpart_91 = Instance.new("Part")
- local mesh_164 = Instance.new("BlockMesh")
- local workspaceraygunpart_92 = Instance.new("Part")
- local mesh_165 = Instance.new("BlockMesh")
- local workspaceraygunpart_93 = Instance.new("Part")
- local mesh_166 = Instance.new("BlockMesh")
- local workspaceraygunpart_94 = Instance.new("Part")
- local mesh_167 = Instance.new("SpecialMesh")
- local workspaceraygunpart_95 = Instance.new("Part")
- local mesh_168 = Instance.new("SpecialMesh")
- local workspaceraygunpart_96 = Instance.new("Part")
- local mesh_169 = Instance.new("BlockMesh")
- local workspaceraygunpart_97 = Instance.new("Part")
- local mesh_170 = Instance.new("BlockMesh")
- local workspaceraygunpart_98 = Instance.new("Part")
- local mesh_171 = Instance.new("CylinderMesh")
- local workspaceraygunpart_99 = Instance.new("Part")
- local mesh_172 = Instance.new("SpecialMesh")
- local workspaceraygunpart_100 = Instance.new("Part")
- local mesh_173 = Instance.new("SpecialMesh")
- local workspaceraygunpart_101 = Instance.new("Part")
- local mesh_174 = Instance.new("BlockMesh")
- local workspaceraygunpart_102 = Instance.new("Part")
- local mesh_175 = Instance.new("BlockMesh")
- local workspaceraygunpart_103 = Instance.new("Part")
- local mesh_176 = Instance.new("SpecialMesh")
- local workspaceraygunpart_104 = Instance.new("Part")
- local mesh_177 = Instance.new("BlockMesh")
- local workspaceraygunpart_105 = Instance.new("Part")
- local mesh_178 = Instance.new("BlockMesh")
- local workspaceraygunpart_106 = Instance.new("Part")
- local mesh_179 = Instance.new("BlockMesh")
- local workspaceraygunpart_107 = Instance.new("Part")
- local mesh_180 = Instance.new("SpecialMesh")
- local workspaceraygunpart_108 = Instance.new("Part")
- local mesh_181 = Instance.new("BlockMesh")
- local workspaceraygunpart_109 = Instance.new("Part")
- local mesh_182 = Instance.new("SpecialMesh")
- local aimpart = Instance.new("Part")
- local ammo = Instance.new("IntValue")
- local clipsize = Instance.new("IntValue")
- local lethalgrenades = Instance.new("IntValue")
- local storedammo = Instance.new("IntValue")
- local tacticalgrenades = Instance.new("IntValue")
- local chamber = Instance.new("Part")
- local mesh_183 = Instance.new("BlockMesh")
- local thumbnailcamera = Instance.new("Camera")
- raygun.GripForward = Vector3.new(-0.379, 0, -0.925)
- raygun.GripRight = Vector3.new(0.925, 0, -0.379)
- raygun.GripPos = Vector3.new(0, -0.3, 0.5)
- raygun.Grip = CFrame.new(0, -0.3, 0.5) * CFrame.Angles(0, 0.389, 0)
- raygun.Name = "RayGun"
- raygun.Parent = game.StarterPack
- part.Anchored = true
- part.CanCollide = false
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.Orientation = Vector3.new(-89.95, 89.7, 89.7)
- part.BottomSurface = Enum.SurfaceType.Smooth
- part.BrickColor = BrickColor.new("Bright red")
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part.Parent = raygun
- part.CFrame = CFrame.new(165.37, 1.319, -188.38) * CFrame.Angles(-1.571, 0, -3.142)
- mesh.Scale = Vector3.new(0.417, 0.694, 0.417)
- mesh.Parent = part
- workspaceraygunpart.Anchored = true
- workspaceraygunpart.CanCollide = false
- workspaceraygunpart.Size = Vector3.new(0.28, 0.2, 0.28)
- workspaceraygunpart.Orientation = Vector3.new(89.88, -30.68, -30.7)
- workspaceraygunpart.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart.Name = "Workspace->RayGun->Part"
- workspaceraygunpart.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart.Parent = raygun
- workspaceraygunpart.CFrame = CFrame.new(165.384, 1.508, -188.414) * CFrame.Angles(1.569, -0.001, 0)
- mesh_2.Scale = Vector3.new(1.5, 1.5, 3.95)
- mesh_2.Parent = workspaceraygunpart
- part_2.Anchored = true
- part_2.CanCollide = false
- part_2.Size = Vector3.new(0.2, 0.2, 0.2)
- part_2.Orientation = Vector3.new(0, -90, 0)
- part_2.BottomSurface = Enum.SurfaceType.Smooth
- part_2.BrickColor = BrickColor.new("Black")
- part_2.TopSurface = Enum.SurfaceType.Smooth
- part_2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_2.Parent = raygun
- part_2.CFrame = CFrame.new(165.884, 1.558, -188.38) * CFrame.Angles(-0.271, -1.57, -0.27)
- mesh_3.Scale = Vector3.new(0.667, 0.25, 0.75)
- mesh_3.MeshType = Enum.MeshType.Wedge
- mesh_3.Parent = part_2
- workspaceraygunpart_2.Anchored = true
- workspaceraygunpart_2.CanCollide = false
- workspaceraygunpart_2.Size = Vector3.new(0.2, 0.46, 0.2)
- workspaceraygunpart_2.Orientation = Vector3.new(60, 90, 90)
- workspaceraygunpart_2.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- workspaceraygunpart_2.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_2.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_2.BrickColor = BrickColor.new("Really black")
- workspaceraygunpart_2.Parent = raygun
- workspaceraygunpart_2.CFrame = CFrame.new(165.53, 1.78, -188.414) * CFrame.Angles(1.571, 0.524, 0)
- mesh_4.Scale = Vector3.new(0.06, 0.9, 0.315)
- mesh_4.Parent = workspaceraygunpart_2
- robinblueson2.Name = "robinblueson2"
- robinblueson2.Parent = raygun
- workspaceraygunpart_3.Anchored = true
- workspaceraygunpart_3.CanCollide = false
- workspaceraygunpart_3.Size = Vector3.new(0.6, 0.46, 0.2)
- workspaceraygunpart_3.Orientation = Vector3.new(89.95, 178.93, 178.93)
- workspaceraygunpart_3.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- workspaceraygunpart_3.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_3.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_3.BrickColor = BrickColor.new("Really black")
- workspaceraygunpart_3.Parent = raygun
- workspaceraygunpart_3.CFrame = CFrame.new(165.204, 1.845, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_5.Scale = Vector3.new(1, 0.9, 0.03)
- mesh_5.Parent = workspaceraygunpart_3
- workspaceraygunpart_4.Anchored = true
- workspaceraygunpart_4.CanCollide = false
- workspaceraygunpart_4.Size = Vector3.new(0.58, 0.4, 0.51)
- workspaceraygunpart_4.Orientation = Vector3.new(89.93, -90.3, -90.3)
- workspaceraygunpart_4.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_4.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_4.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_4.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_4.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_4.Parent = raygun
- workspaceraygunpart_4.CFrame = CFrame.new(165.174, 1.75, -188.414) * CFrame.Angles(1.571, -0.001, 0)
- a1.Anchored = true
- a1.CanCollide = false
- a1.Size = Vector3.new(0.772, 0.2, 0.2)
- a1.BottomSurface = Enum.SurfaceType.Smooth
- a1.BrickColor = BrickColor.new("Bright red")
- a1.Name = "A1"
- a1.TopSurface = Enum.SurfaceType.Smooth
- a1.Color = Color3.new(0.768628, 0.156863, 0.109804)
- a1.Parent = raygun
- a1.CFrame = CFrame.new(164.562, 1.719, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_7.Scale = Vector3.new(1, 0.583, 0.722)
- mesh_7.Parent = a1
- workspaceraygunpart_5.Anchored = true
- workspaceraygunpart_5.CanCollide = false
- workspaceraygunpart_5.Size = Vector3.new(0.62, 0.2, 0.2)
- workspaceraygunpart_5.Orientation = Vector3.new(89.95, -0.16, -0.16)
- workspaceraygunpart_5.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_5.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_5.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_5.Parent = raygun
- workspaceraygunpart_5.CFrame = CFrame.new(164.974, 1.77, -188.624) * CFrame.Angles(1.571, 0, 0)
- mesh_8.Scale = Vector3.new(1, 0.1, 0.15)
- mesh_8.Parent = workspaceraygunpart_5
- part_3.Anchored = true
- part_3.CanCollide = false
- part_3.Size = Vector3.new(0.2, 0.417, 0.2)
- part_3.Orientation = Vector3.new(-89.95, 165.95, -75.98)
- part_3.BottomSurface = Enum.SurfaceType.Smooth
- part_3.BrickColor = BrickColor.new("Bright red")
- part_3.TopSurface = Enum.SurfaceType.Smooth
- part_3.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_3.Parent = raygun
- part_3.CFrame = CFrame.new(164.751, 1.55, -188.38) * CFrame.Angles(-1.571, 0, 1.571)
- mesh_9.Scale = Vector3.new(0.667, 1, 0.667)
- mesh_9.Parent = part_3
- part_4.Anchored = true
- part_4.CanCollide = false
- part_4.Size = Vector3.new(0.2, 0.344, 0.2)
- part_4.Orientation = Vector3.new(-89.95, 165.95, -75.98)
- part_4.BottomSurface = Enum.SurfaceType.Smooth
- part_4.BrickColor = BrickColor.new("Bright red")
- part_4.TopSurface = Enum.SurfaceType.Smooth
- part_4.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_4.Parent = raygun
- part_4.CFrame = CFrame.new(164.37, 1.555, -188.38) * CFrame.Angles(-1.571, 0, 1.571)
- mesh_10.Scale = Vector3.new(0.406, 1, 0.406)
- mesh_10.Parent = part_4
- part_5.Anchored = true
- part_5.CanCollide = false
- part_5.Size = Vector3.new(0.2, 0.2, 0.2)
- part_5.Orientation = Vector3.new(0, 90, 180)
- part_5.BottomSurface = Enum.SurfaceType.Smooth
- part_5.BrickColor = BrickColor.new("Bright red")
- part_5.TopSurface = Enum.SurfaceType.Smooth
- part_5.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_5.Parent = raygun
- part_5.CFrame = CFrame.new(165.273, 1.463, -188.38) * CFrame.Angles(2.947, 1.57, 0.194)
- mesh_11.Scale = Vector3.new(0.667, 0.25, 0.194)
- mesh_11.MeshType = Enum.MeshType.Wedge
- mesh_11.Parent = part_5
- part_6.Anchored = true
- part_6.CanCollide = false
- part_6.Size = Vector3.new(0.2, 0.2, 0.2)
- part_6.Orientation = Vector3.new(0, 90, 0)
- part_6.BottomSurface = Enum.SurfaceType.Smooth
- part_6.BrickColor = BrickColor.new("Bright red")
- part_6.TopSurface = Enum.SurfaceType.Smooth
- part_6.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_6.Parent = raygun
- part_6.CFrame = CFrame.new(165.223, 1.325, -188.38) * CFrame.Angles(2.99, 1.57, -2.99)
- mesh_12.Scale = Vector3.new(0.472, 0.417, 0.25)
- mesh_12.MeshType = Enum.MeshType.Wedge
- mesh_12.Parent = part_6
- workspaceraygunpart_6.Anchored = true
- workspaceraygunpart_6.CanCollide = false
- workspaceraygunpart_6.Size = Vector3.new(0.85, 0.2, 0.2)
- workspaceraygunpart_6.Orientation = Vector3.new(89.95, -1.23, -1.23)
- workspaceraygunpart_6.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_6.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_6.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_6.Parent = raygun
- workspaceraygunpart_6.CFrame = CFrame.new(165.139, 1.629, -188.624) * CFrame.Angles(1.571, 0, 0)
- mesh_13.Scale = Vector3.new(1, 0.1, 0.15)
- mesh_13.Parent = workspaceraygunpart_6
- a1_2.Anchored = true
- a1_2.CanCollide = false
- a1_2.Size = Vector3.new(0.772, 0.2, 0.2)
- a1_2.BottomSurface = Enum.SurfaceType.Smooth
- a1_2.BrickColor = BrickColor.new("Bright red")
- a1_2.Name = "A1"
- a1_2.TopSurface = Enum.SurfaceType.Smooth
- a1_2.Color = Color3.new(0.768628, 0.156863, 0.109804)
- a1_2.Parent = raygun
- a1_2.CFrame = CFrame.new(164.562, 1.719, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_14.Scale = Vector3.new(1, 0.583, 0.722)
- mesh_14.Parent = a1_2
- a10.Anchored = true
- a10.CanCollide = false
- a10.Size = Vector3.new(0.2, 0.2, 0.2)
- a10.BottomSurface = Enum.SurfaceType.Smooth
- a10.BrickColor = BrickColor.new("Black")
- a10.Name = "A10"
- a10.TopSurface = Enum.SurfaceType.Smooth
- a10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a10.Parent = raygun
- a10.CFrame = CFrame.new(165.614, 1.82, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_15.Scale = Vector3.new(0.167, 0.111, 0.411)
- mesh_15.Parent = a10
- a11.Anchored = true
- a11.CanCollide = false
- a11.Size = Vector3.new(0.2, 0.2, 0.2)
- a11.BottomSurface = Enum.SurfaceType.Smooth
- a11.BrickColor = BrickColor.new("Black")
- a11.Name = "A11"
- a11.TopSurface = Enum.SurfaceType.Smooth
- a11.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a11.Parent = raygun
- a11.CFrame = CFrame.new(165.614, 1.842, -188.352) * CFrame.Angles(0, 0, 0)
- mesh_16.Scale = Vector3.new(0.167, 0.111, 0.133)
- mesh_16.Parent = a11
- a12.Anchored = true
- a12.CanCollide = false
- a12.Size = Vector3.new(0.2, 0.2, 0.2)
- a12.BottomSurface = Enum.SurfaceType.Smooth
- a12.BrickColor = BrickColor.new("Black")
- a12.Name = "A12"
- a12.TopSurface = Enum.SurfaceType.Smooth
- a12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a12.Parent = raygun
- a12.CFrame = CFrame.new(165.614, 1.842, -188.408) * CFrame.Angles(0, 0, 0)
- mesh_17.Scale = Vector3.new(0.167, 0.111, 0.133)
- mesh_17.Parent = a12
- a13.Anchored = true
- a13.CanCollide = false
- a13.Size = Vector3.new(0.2, 0.2, 0.2)
- a13.BottomSurface = Enum.SurfaceType.Smooth
- a13.BrickColor = BrickColor.new("Really black")
- a13.Name = "A13"
- a13.TopSurface = Enum.SurfaceType.Smooth
- a13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- a13.Parent = raygun
- a13.CFrame = CFrame.new(165.784, 1.688, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_18.Scale = Vector3.new(0.028, 0.722, 0.389)
- mesh_18.Parent = a13
- a14.Anchored = true
- a14.CanCollide = false
- a14.Size = Vector3.new(1.583, 0.2, 0.2)
- a14.Orientation = Vector3.new(45, 0, 0)
- a14.BottomSurface = Enum.SurfaceType.Smooth
- a14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a14.Name = "A14"
- a14.TopSurface = Enum.SurfaceType.Smooth
- a14.BrickColor = BrickColor.new("Black")
- a14.Parent = raygun
- a14.CFrame = CFrame.new(164.995, 1.779, -188.337) * CFrame.Angles(0.785, 0, 0)
- mesh_19.Scale = Vector3.new(1, 0.194, 0.222)
- mesh_19.Parent = a14
- a17.Anchored = true
- a17.CanCollide = false
- a17.Size = Vector3.new(0.244, 0.2, 0.2)
- a17.BottomSurface = Enum.SurfaceType.Smooth
- a17.BrickColor = BrickColor.new("Black")
- a17.Name = "A17"
- a17.TopSurface = Enum.SurfaceType.Smooth
- a17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a17.Parent = raygun
- a17.CFrame = CFrame.new(165.098, 1.686, -188.399) * CFrame.Angles(0, 0, 0)
- mesh_20.Scale = Vector3.new(1, 0.278, 0.528)
- mesh_20.Parent = a17
- a15.Anchored = true
- a15.CanCollide = false
- a15.Size = Vector3.new(1.244, 0.2, 0.2)
- a15.BottomSurface = Enum.SurfaceType.Smooth
- a15.BrickColor = BrickColor.new("Black")
- a15.Name = "A15"
- a15.TopSurface = Enum.SurfaceType.Smooth
- a15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a15.Parent = raygun
- a15.CFrame = CFrame.new(165.164, 1.638, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_21.Scale = Vector3.new(1, 0.222, 0.722)
- mesh_21.Parent = a15
- a16.Anchored = true
- a16.CanCollide = false
- a16.Size = Vector3.new(0.2, 0.2, 0.2)
- a16.Orientation = Vector3.new(89.95, -43.3, -43.01)
- a16.BottomSurface = Enum.SurfaceType.Smooth
- a16.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a16.Name = "A16"
- a16.TopSurface = Enum.SurfaceType.Smooth
- a16.BrickColor = BrickColor.new("Black")
- a16.Parent = raygun
- a16.CFrame = CFrame.new(164.267, 1.798, -188.38) * CFrame.Angles(1.571, 0, 0)
- mesh_22.Scale = Vector3.new(0.306, 0.083, 0.306)
- mesh_22.Parent = a16
- a2.Anchored = true
- a2.CanCollide = false
- a2.Size = Vector3.new(0.244, 0.2, 0.2)
- a2.BottomSurface = Enum.SurfaceType.Smooth
- a2.BrickColor = BrickColor.new("Black")
- a2.Name = "A2"
- a2.TopSurface = Enum.SurfaceType.Smooth
- a2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a2.Parent = raygun
- a2.CFrame = CFrame.new(165.098, 1.719, -188.344) * CFrame.Angles(0, 0, 0)
- mesh_23.Scale = Vector3.new(1, 0.583, 0.361)
- mesh_23.Parent = a2
- a3.Anchored = true
- a3.CanCollide = false
- a3.Size = Vector3.new(0.567, 0.2, 0.2)
- a3.BottomSurface = Enum.SurfaceType.Smooth
- a3.BrickColor = BrickColor.new("Black")
- a3.Name = "A3"
- a3.TopSurface = Enum.SurfaceType.Smooth
- a3.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a3.Parent = raygun
- a3.CFrame = CFrame.new(165.503, 1.719, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_24.Scale = Vector3.new(1, 0.583, 0.722)
- mesh_24.Parent = a3
- a4.Anchored = true
- a4.CanCollide = false
- a4.Size = Vector3.new(0.339, 0.2, 0.2)
- a4.BottomSurface = Enum.SurfaceType.Smooth
- a4.BrickColor = BrickColor.new("Black")
- a4.Name = "A4"
- a4.TopSurface = Enum.SurfaceType.Smooth
- a4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a4.Parent = raygun
- a4.CFrame = CFrame.new(164.373, 1.608, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_25.Scale = Vector3.new(1, 0.528, 0.611)
- mesh_25.Parent = a4
- a5.Anchored = true
- a5.CanCollide = false
- a5.Size = Vector3.new(0.2, 0.339, 0.2)
- a5.Orientation = Vector3.new(-89.95, 165.95, -75.98)
- a5.BottomSurface = Enum.SurfaceType.Smooth
- a5.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a5.Name = "A5"
- a5.TopSurface = Enum.SurfaceType.Smooth
- a5.BrickColor = BrickColor.new("Black")
- a5.Parent = raygun
- a5.CFrame = CFrame.new(164.373, 1.555, -188.38) * CFrame.Angles(-1.571, 0, 1.571)
- mesh_26.Scale = Vector3.new(0.611, 1, 0.611)
- mesh_26.Parent = a5
- a18.Anchored = true
- a18.CanCollide = false
- a18.Size = Vector3.new(0.567, 0.2, 0.2)
- a18.BottomSurface = Enum.SurfaceType.Smooth
- a18.BrickColor = BrickColor.new("Black")
- a18.Name = "A18"
- a18.TopSurface = Enum.SurfaceType.Smooth
- a18.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a18.Parent = raygun
- a18.CFrame = CFrame.new(165.503, 1.783, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_27.Scale = Vector3.new(1, 0.25, 0.411)
- mesh_27.Parent = a18
- a6.Anchored = true
- a6.CanCollide = false
- a6.Size = Vector3.new(0.772, 0.2, 0.2)
- a6.BottomSurface = Enum.SurfaceType.Smooth
- a6.BrickColor = BrickColor.new("Black")
- a6.Name = "A6"
- a6.TopSurface = Enum.SurfaceType.Smooth
- a6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a6.Parent = raygun
- a6.CFrame = CFrame.new(164.589, 1.783, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_28.Scale = Vector3.new(1, 0.25, 0.411)
- mesh_28.Parent = a6
- a7.Anchored = true
- a7.CanCollide = false
- a7.Size = Vector3.new(0.244, 0.2, 0.2)
- a7.BottomSurface = Enum.SurfaceType.Smooth
- a7.BrickColor = BrickColor.new("Black")
- a7.Name = "A7"
- a7.TopSurface = Enum.SurfaceType.Smooth
- a7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a7.Parent = raygun
- a7.CFrame = CFrame.new(165.098, 1.764, -188.361) * CFrame.Angles(0, 0, 0)
- mesh_29.Scale = Vector3.new(1, 0.444, 0.217)
- mesh_29.Parent = a7
- a8.Anchored = true
- a8.CanCollide = false
- a8.Size = Vector3.new(0.567, 0.2, 0.2)
- a8.Orientation = Vector3.new(-45, 0, 0)
- a8.BottomSurface = Enum.SurfaceType.Smooth
- a8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a8.Name = "A8"
- a8.TopSurface = Enum.SurfaceType.Smooth
- a8.BrickColor = BrickColor.new("Black")
- a8.Parent = raygun
- a8.CFrame = CFrame.new(165.503, 1.779, -188.423) * CFrame.Angles(-0.785, 0, 0)
- mesh_30.Scale = Vector3.new(1, 0.194, 0.222)
- mesh_30.Parent = a8
- a9.Anchored = true
- a9.CanCollide = false
- a9.Size = Vector3.new(0.772, 0.2, 0.2)
- a9.Orientation = Vector3.new(-45, 0, 0)
- a9.BottomSurface = Enum.SurfaceType.Smooth
- a9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- a9.Name = "A9"
- a9.TopSurface = Enum.SurfaceType.Smooth
- a9.BrickColor = BrickColor.new("Black")
- a9.Parent = raygun
- a9.CFrame = CFrame.new(164.589, 1.779, -188.423) * CFrame.Angles(-0.785, 0, 0)
- mesh_31.Scale = Vector3.new(1, 0.194, 0.222)
- mesh_31.Parent = a9
- main.Anchored = true
- main.CanCollide = false
- main.Size = Vector3.new(0.2, 0.428, 0.2)
- main.Orientation = Vector3.new(89.95, -43.3, 46.99)
- main.BottomSurface = Enum.SurfaceType.Smooth
- main.Name = "Main"
- main.Transparency = 1
- main.BrickColor = BrickColor.new("Lime green")
- main.Color = Color3.new(0, 1, 0)
- main.TopSurface = Enum.SurfaceType.Smooth
- main.Parent = raygun
- main.CFrame = CFrame.new(162.165, 1.785, -188.37) * CFrame.Angles(1.571, 0, 1.571)
- mesh_32.Scale = Vector3.new(1.389, 1.7, 1.389)
- mesh_32.MeshType = Enum.MeshType.Sphere
- mesh_32.Parent = main
- flashfxflash.Enabled = false
- flashfxflash.Lifetime = NumberRange.new(0.05, 0.075)
- flashfxflash.Name = "FlashFX[Flash]"
- flashfxflash.Speed = NumberRange.new(50)
- flashfxflash.LightEmission = 1
- flashfxflash.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
- flashfxflash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75, 0.125), NumberSequenceKeypoint.new(1, 1)})
- flashfxflash.Texture = "http://www.roblox.com/asset/?id=3419963"
- flashfxflash.Rotation = NumberRange.new(0, 90)
- flashfxflash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)})
- flashfxflash.Rate = 1000
- flashfxflash.Parent = main
- flashfxlight.Enabled = false
- flashfxlight.Brightness = 10
- flashfxlight.Range = 6
- flashfxlight.Color = Color3.new(1, 0, 0)
- flashfxlight.Shadows = true
- flashfxlight.Name = "FlashFX[Light]"
- flashfxlight.Parent = main
- handle.Anchored = true
- handle.CanCollide = false
- handle.Size = Vector3.new(0.2, 0.206, 0.2)
- handle.Orientation = Vector3.new(0, 90, 0)
- handle.BottomSurface = Enum.SurfaceType.Smooth
- handle.Color = Color3.new(0.803922, 0.803922, 0.803922)
- handle.Name = "Handle"
- handle.TopSurface = Enum.SurfaceType.Smooth
- handle.BrickColor = BrickColor.new("Mid gray")
- handle.Parent = raygun
- handle.CFrame = CFrame.new(165.292, 1.386, -188.38) * CFrame.Angles(2.99, 1.57, -2.99)
- mesh_33.Scale = Vector3.new(0.472, 1, 0.444)
- mesh_33.Parent = handle
- firesound.Volume = 1
- firesound.Name = "FireSound"
- firesound.SoundId = "http://www.roblox.com/asset/?id=131179973"
- firesound.Parent = handle
- reloadsound.SoundId = "rbxassetid://336591667"
- reloadsound.Name = "ReloadSound"
- reloadsound.Parent = handle
- mag.Anchored = true
- mag.CanCollide = false
- mag.Size = Vector3.new(0.872, 0.322, 0.2)
- mag.Orientation = Vector3.new(0, 0, 101)
- mag.BottomSurface = Enum.SurfaceType.Smooth
- mag.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- mag.Name = "Mag"
- mag.TopSurface = Enum.SurfaceType.Smooth
- mag.BrickColor = BrickColor.new("Really black")
- mag.Parent = raygun
- mag.CFrame = CFrame.new(165.632, 1.149, -188.38) * CFrame.Angles(0, 0, 1.763)
- mesh_34.Scale = Vector3.new(1, 1, 0.611)
- mesh_34.Parent = mag
- mag_2.Anchored = true
- mag_2.CanCollide = false
- mag_2.Size = Vector3.new(0.2, 0.333, 0.2)
- mag_2.Orientation = Vector3.new(0, 0, 101)
- mag_2.BottomSurface = Enum.SurfaceType.Smooth
- mag_2.Color = Color3.new(0.803922, 0.803922, 0.803922)
- mag_2.Name = "Mag"
- mag_2.TopSurface = Enum.SurfaceType.Smooth
- mag_2.BrickColor = BrickColor.new("Mid gray")
- mag_2.Parent = raygun
- mag_2.CFrame = CFrame.new(165.716, 0.718, -188.38) * CFrame.Angles(0, 0, 1.763)
- mesh_35.Scale = Vector3.new(0.028, 1, 0.667)
- mesh_35.Parent = mag_2
- part_7.Anchored = true
- part_7.CanCollide = false
- part_7.Size = Vector3.new(0.2, 0.2, 0.2)
- part_7.BottomSurface = Enum.SurfaceType.Smooth
- part_7.BrickColor = BrickColor.new("Reddish brown")
- part_7.TopSurface = Enum.SurfaceType.Smooth
- part_7.Color = Color3.new(0.411765, 0.25098, 0.156863)
- part_7.Parent = raygun
- part_7.CFrame = CFrame.new(165.592, 1.541, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_36.Scale = Vector3.new(0.333, 0.194, 0.694)
- mesh_36.Parent = part_7
- part_8.Anchored = true
- part_8.CanCollide = false
- part_8.Size = Vector3.new(0.2, 0.2, 0.211)
- part_8.Orientation = Vector3.new(0, -90, 180)
- part_8.BottomSurface = Enum.SurfaceType.Smooth
- part_8.BrickColor = BrickColor.new("Black")
- part_8.TopSurface = Enum.SurfaceType.Smooth
- part_8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_8.Parent = raygun
- part_8.CFrame = CFrame.new(165.826, 1.461, -188.38) * CFrame.Angles(-0.152, -1.57, 2.99)
- mesh_37.Scale = Vector3.new(0.667, 0.278, 1)
- mesh_37.MeshType = Enum.MeshType.Wedge
- mesh_37.Parent = part_8
- part_9.Anchored = true
- part_9.CanCollide = false
- part_9.Size = Vector3.new(0.2, 0.2, 0.2)
- part_9.BottomSurface = Enum.SurfaceType.Smooth
- part_9.BrickColor = BrickColor.new("Dark stone grey")
- part_9.TopSurface = Enum.SurfaceType.Smooth
- part_9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- part_9.Parent = raygun
- part_9.CFrame = CFrame.new(165.79, 1.691, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_38.Scale = Vector3.new(0.028, 0.861, 0.417)
- mesh_38.Parent = part_9
- part_10.Anchored = true
- part_10.CanCollide = false
- part_10.Size = Vector3.new(0.2, 0.2, 0.2)
- part_10.Orientation = Vector3.new(0, 89.91, 0)
- part_10.BottomSurface = Enum.SurfaceType.Smooth
- part_10.BrickColor = BrickColor.new("Bright red")
- part_10.TopSurface = Enum.SurfaceType.Smooth
- part_10.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_10.Parent = raygun
- part_10.CFrame = CFrame.new(165.276, 1.297, -188.38) * CFrame.Angles(0, 1.569, 0)
- mesh_39.Scale = Vector3.new(0.611, 0.139, 0.25)
- mesh_39.MeshType = Enum.MeshType.Wedge
- mesh_39.Parent = part_10
- part_11.Anchored = true
- part_11.CanCollide = false
- part_11.Size = Vector3.new(0.2, 0.2, 0.2)
- part_11.Orientation = Vector3.new(0, -90, 0)
- part_11.BottomSurface = Enum.SurfaceType.Smooth
- part_11.BrickColor = BrickColor.new("Black")
- part_11.TopSurface = Enum.SurfaceType.Smooth
- part_11.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_11.Parent = raygun
- part_11.CFrame = CFrame.new(165.82, 1.575, -188.38) * CFrame.Angles(-0.195, -1.57, -0.194)
- mesh_40.Scale = Vector3.new(0.667, 0.417, 0.333)
- mesh_40.MeshType = Enum.MeshType.Wedge
- mesh_40.Parent = part_11
- part_12.Anchored = true
- part_12.CanCollide = false
- part_12.Size = Vector3.new(0.2, 0.2, 0.2)
- part_12.Orientation = Vector3.new(0, 0, 105)
- part_12.BottomSurface = Enum.SurfaceType.Smooth
- part_12.BrickColor = BrickColor.new("Bright red")
- part_12.TopSurface = Enum.SurfaceType.Smooth
- part_12.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_12.Parent = raygun
- part_12.CFrame = CFrame.new(165.914, 0.827, -188.38) * CFrame.Angles(0, 0, 1.833)
- mesh_41.Scale = Vector3.new(0.944, 0.111, 0.611)
- mesh_41.Parent = part_12
- part_13.Anchored = true
- part_13.CanCollide = false
- part_13.Size = Vector3.new(0.2, 0.2, 0.2)
- part_13.Orientation = Vector3.new(0.02, -90, 180)
- part_13.BottomSurface = Enum.SurfaceType.Smooth
- part_13.BrickColor = BrickColor.new("Bright red")
- part_13.TopSurface = Enum.SurfaceType.Smooth
- part_13.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_13.Parent = raygun
- part_13.CFrame = CFrame.new(165.903, 0.833, -188.38) * CFrame.Angles(1.57, -1.57, -1.571)
- mesh_42.Scale = Vector3.new(0.694, 0.222, 0.222)
- mesh_42.MeshType = Enum.MeshType.Wedge
- mesh_42.Parent = part_13
- part_14.Anchored = true
- part_14.CanCollide = false
- part_14.Size = Vector3.new(0.2, 0.667, 0.2)
- part_14.BottomSurface = Enum.SurfaceType.Smooth
- part_14.BrickColor = BrickColor.new("Reddish brown")
- part_14.TopSurface = Enum.SurfaceType.Smooth
- part_14.Color = Color3.new(0.411765, 0.25098, 0.156863)
- part_14.Parent = raygun
- part_14.CFrame = CFrame.new(165.623, 1.188, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_43.Scale = Vector3.new(0.028, 1, 0.694)
- mesh_43.Parent = part_14
- part_15.Anchored = true
- part_15.CanCollide = false
- part_15.Size = Vector3.new(0.2, 0.2, 0.2)
- part_15.Orientation = Vector3.new(0, 90, -180)
- part_15.BottomSurface = Enum.SurfaceType.Smooth
- part_15.BrickColor = BrickColor.new("Bright red")
- part_15.TopSurface = Enum.SurfaceType.Smooth
- part_15.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_15.Parent = raygun
- part_15.CFrame = CFrame.new(165.226, 1.447, -188.38) * CFrame.Angles(2.99, 1.57, 0)
- mesh_44.Scale = Vector3.new(0.472, 0.417, 0.222)
- mesh_44.MeshType = Enum.MeshType.Wedge
- mesh_44.Parent = part_15
- part_16.Anchored = true
- part_16.CanCollide = false
- part_16.Size = Vector3.new(0.2, 0.528, 0.211)
- part_16.Orientation = Vector3.new(0, -90, 0)
- part_16.BottomSurface = Enum.SurfaceType.Smooth
- part_16.BrickColor = BrickColor.new("Bright red")
- part_16.TopSurface = Enum.SurfaceType.Smooth
- part_16.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_16.Parent = raygun
- part_16.CFrame = CFrame.new(165.881, 1.058, -188.38) * CFrame.Angles(-0.271, -1.57, -0.27)
- mesh_45.Scale = Vector3.new(0.667, 1, 1)
- mesh_45.MeshType = Enum.MeshType.Wedge
- mesh_45.Parent = part_16
- part_17.Anchored = true
- part_17.CanCollide = false
- part_17.Size = Vector3.new(0.2, 0.2, 0.267)
- part_17.Orientation = Vector3.new(0.02, -90, 180)
- part_17.BottomSurface = Enum.SurfaceType.Smooth
- part_17.BrickColor = BrickColor.new("Reddish brown")
- part_17.TopSurface = Enum.SurfaceType.Smooth
- part_17.Color = Color3.new(0.411765, 0.25098, 0.156863)
- part_17.Parent = raygun
- part_17.CFrame = CFrame.new(165.753, 0.75, -188.38) * CFrame.Angles(1.57, -1.57, -1.571)
- mesh_46.Scale = Vector3.new(0.694, 0.222, 1)
- mesh_46.MeshType = Enum.MeshType.Wedge
- mesh_46.Parent = part_17
- part_18.Anchored = true
- part_18.CanCollide = false
- part_18.Size = Vector3.new(0.2, 0.2, 0.2)
- part_18.Orientation = Vector3.new(-89.95, 165.95, 14.02)
- part_18.BottomSurface = Enum.SurfaceType.Smooth
- part_18.BrickColor = BrickColor.new("Black")
- part_18.TopSurface = Enum.SurfaceType.Smooth
- part_18.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_18.Parent = raygun
- part_18.CFrame = CFrame.new(165.753, 0.846, -188.38) * CFrame.Angles(-1.571, 0, -3.142)
- mesh_47.Scale = Vector3.new(0.5, 0.722, 0.472)
- mesh_47.Parent = part_18
- part_19.Anchored = true
- part_19.CanCollide = false
- part_19.Size = Vector3.new(0.2, 0.794, 0.244)
- part_19.Orientation = Vector3.new(0, 90, -180)
- part_19.BottomSurface = Enum.SurfaceType.Smooth
- part_19.BrickColor = BrickColor.new("Reddish brown")
- part_19.TopSurface = Enum.SurfaceType.Smooth
- part_19.Color = Color3.new(0.411765, 0.25098, 0.156863)
- part_19.Parent = raygun
- part_19.CFrame = CFrame.new(165.498, 1.125, -188.38) * CFrame.Angles(2.87, 1.57, 0.27)
- mesh_48.Scale = Vector3.new(0.694, 1, 1)
- mesh_48.MeshType = Enum.MeshType.Wedge
- mesh_48.Parent = part_19
- part_20.Anchored = true
- part_20.CanCollide = false
- part_20.Size = Vector3.new(0.2, 0.2, 0.2)
- part_20.Orientation = Vector3.new(30, -90, -90)
- part_20.BottomSurface = Enum.SurfaceType.Smooth
- part_20.BrickColor = BrickColor.new("Black")
- part_20.TopSurface = Enum.SurfaceType.Smooth
- part_20.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_20.Parent = raygun
- part_20.CFrame = CFrame.new(165.849, 1.761, -188.38) * CFrame.Angles(1.571, -1.047, 0)
- mesh_49.Scale = Vector3.new(0.194, 0.417, 0.194)
- mesh_49.Parent = part_20
- part_21.Anchored = true
- part_21.CanCollide = false
- part_21.Size = Vector3.new(0.2, 0.2, 0.2)
- part_21.BottomSurface = Enum.SurfaceType.Smooth
- part_21.BrickColor = BrickColor.new("Black")
- part_21.TopSurface = Enum.SurfaceType.Smooth
- part_21.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_21.Parent = raygun
- part_21.CFrame = CFrame.new(165.876, 1.508, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_50.Scale = Vector3.new(0.889, 0.25, 0.667)
- mesh_50.Parent = part_21
- part_22.Anchored = true
- part_22.CanCollide = false
- part_22.Size = Vector3.new(0.2, 0.2, 0.2)
- part_22.Orientation = Vector3.new(0, 90, -180)
- part_22.BottomSurface = Enum.SurfaceType.Smooth
- part_22.BrickColor = BrickColor.new("Bright red")
- part_22.TopSurface = Enum.SurfaceType.Smooth
- part_22.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_22.Parent = raygun
- part_22.CFrame = CFrame.new(164.973, 1.455, -188.38) * CFrame.Angles(2.87, 1.57, 0.27)
- mesh_51.Scale = Vector3.new(0.611, 0.333, 0.139)
- mesh_51.MeshType = Enum.MeshType.Wedge
- mesh_51.Parent = part_22
- part_23.Anchored = true
- part_23.CanCollide = false
- part_23.Size = Vector3.new(0.2, 0.2, 0.2)
- part_23.Orientation = Vector3.new(0, 90, 0)
- part_23.BottomSurface = Enum.SurfaceType.Smooth
- part_23.BrickColor = BrickColor.new("Reddish brown")
- part_23.TopSurface = Enum.SurfaceType.Smooth
- part_23.Color = Color3.new(0.411765, 0.25098, 0.156863)
- part_23.Parent = raygun
- part_23.CFrame = CFrame.new(165.417, 1.55, -188.38) * CFrame.Angles(2.99, 1.57, -2.99)
- mesh_52.Scale = Vector3.new(0.694, 0.278, 0.417)
- mesh_52.MeshType = Enum.MeshType.Wedge
- mesh_52.Parent = part_23
- part_24.Anchored = true
- part_24.CanCollide = false
- part_24.Size = Vector3.new(0.244, 0.2, 0.2)
- part_24.BottomSurface = Enum.SurfaceType.Smooth
- part_24.BrickColor = BrickColor.new("Bright red")
- part_24.TopSurface = Enum.SurfaceType.Smooth
- part_24.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_24.Parent = raygun
- part_24.CFrame = CFrame.new(165.431, 1.391, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_53.Scale = Vector3.new(1, 0.972, 0.667)
- mesh_53.Parent = part_24
- part_25.Anchored = true
- part_25.CanCollide = false
- part_25.Size = Vector3.new(0.2, 0.2, 0.2)
- part_25.BottomSurface = Enum.SurfaceType.Smooth
- part_25.BrickColor = BrickColor.new("Reddish brown")
- part_25.TopSurface = Enum.SurfaceType.Smooth
- part_25.Color = Color3.new(0.411765, 0.25098, 0.156863)
- part_25.Parent = raygun
- part_25.CFrame = CFrame.new(165.509, 1.55, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_54.Scale = Vector3.new(0.5, 0.278, 0.694)
- mesh_54.Parent = part_25
- part_26.Anchored = true
- part_26.CanCollide = false
- part_26.Size = Vector3.new(0.2, 0.2, 0.2)
- part_26.Orientation = Vector3.new(0, 90, 180)
- part_26.BottomSurface = Enum.SurfaceType.Smooth
- part_26.BrickColor = BrickColor.new("Bright red")
- part_26.TopSurface = Enum.SurfaceType.Smooth
- part_26.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_26.Parent = raygun
- part_26.CFrame = CFrame.new(165.303, 1.413, -188.38) * CFrame.Angles(2.947, 1.57, 0.194)
- mesh_55.Scale = Vector3.new(0.667, 0.25, 0.111)
- mesh_55.MeshType = Enum.MeshType.Wedge
- mesh_55.Parent = part_26
- part_27.Anchored = true
- part_27.CanCollide = false
- part_27.Size = Vector3.new(0.261, 0.2, 0.2)
- part_27.BottomSurface = Enum.SurfaceType.Smooth
- part_27.BrickColor = BrickColor.new("Reddish brown")
- part_27.TopSurface = Enum.SurfaceType.Smooth
- part_27.Color = Color3.new(0.411765, 0.25098, 0.156863)
- part_27.Parent = raygun
- part_27.CFrame = CFrame.new(165.751, 0.813, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_56.Scale = Vector3.new(1, 0.417, 0.694)
- mesh_56.Parent = part_27
- part_28.Anchored = true
- part_28.CanCollide = false
- part_28.Size = Vector3.new(0.228, 0.711, 0.2)
- part_28.BottomSurface = Enum.SurfaceType.Smooth
- part_28.BrickColor = BrickColor.new("Black")
- part_28.TopSurface = Enum.SurfaceType.Smooth
- part_28.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_28.Parent = raygun
- part_28.CFrame = CFrame.new(165.662, 1.133, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_57.Scale = Vector3.new(1, 1, 0.667)
- mesh_57.Parent = part_28
- part_29.Anchored = true
- part_29.CanCollide = false
- part_29.Size = Vector3.new(0.2, 0.2, 0.2)
- part_29.BottomSurface = Enum.SurfaceType.Smooth
- part_29.BrickColor = BrickColor.new("Bright red")
- part_29.TopSurface = Enum.SurfaceType.Smooth
- part_29.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_29.Parent = raygun
- part_29.CFrame = CFrame.new(165.301, 1.463, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_58.Scale = Vector3.new(0.083, 0.25, 0.667)
- mesh_58.Parent = part_29
- part_30.Anchored = true
- part_30.CanCollide = false
- part_30.Size = Vector3.new(0.2, 1.061, 0.2)
- part_30.Orientation = Vector3.new(-89.95, 165.95, -75.98)
- part_30.BottomSurface = Enum.SurfaceType.Smooth
- part_30.BrickColor = BrickColor.new("Mid gray")
- part_30.TopSurface = Enum.SurfaceType.Smooth
- part_30.Color = Color3.new(0.803922, 0.803922, 0.803922)
- part_30.Parent = raygun
- part_30.CFrame = CFrame.new(164.717, 1.716, -188.38) * CFrame.Angles(-1.571, 0, 1.571)
- decal.Texture = "http://www.roblox.com/asset/?id=47760372"
- decal.Face = Enum.NormalId.Top
- decal.Parent = part_30
- mesh_59.Scale = Vector3.new(0.5, 1, 0.5)
- mesh_59.Parent = part_30
- part_31.Anchored = true
- part_31.CanCollide = false
- part_31.Size = Vector3.new(0.2, 0.2, 0.2)
- part_31.Orientation = Vector3.new(0, 0, 3)
- part_31.BottomSurface = Enum.SurfaceType.Smooth
- part_31.BrickColor = BrickColor.new("Black")
- part_31.TopSurface = Enum.SurfaceType.Smooth
- part_31.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_31.Parent = raygun
- part_31.CFrame = CFrame.new(165.295, 1.575, -188.343) * CFrame.Angles(0, 0, 0.052)
- mesh_60.Scale = Vector3.new(0.694, 0.25, 0.361)
- mesh_60.Parent = part_31
- part_32.Anchored = true
- part_32.CanCollide = false
- part_32.Size = Vector3.new(0.2, 0.2, 0.439)
- part_32.Orientation = Vector3.new(0, -90, -180)
- part_32.BottomSurface = Enum.SurfaceType.Smooth
- part_32.BrickColor = BrickColor.new("Black")
- part_32.TopSurface = Enum.SurfaceType.Smooth
- part_32.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_32.Parent = raygun
- part_32.CFrame = CFrame.new(165.767, 0.744, -188.38) * CFrame.Angles(-0.195, -1.57, 2.947)
- mesh_61.Scale = Vector3.new(0.667, 0.333, 1)
- mesh_61.MeshType = Enum.MeshType.Wedge
- mesh_61.Parent = part_32
- part_33.Anchored = true
- part_33.CanCollide = false
- part_33.Size = Vector3.new(0.2, 0.2, 0.2)
- part_33.Orientation = Vector3.new(0, 90, 90)
- part_33.BottomSurface = Enum.SurfaceType.Smooth
- part_33.BrickColor = BrickColor.new("Bright red")
- part_33.TopSurface = Enum.SurfaceType.Smooth
- part_33.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_33.Parent = raygun
- part_33.CFrame = CFrame.new(165.373, 1.319, -188.38) * CFrame.Angles(2.765, 1.57, -1.196)
- mesh_62.Scale = Vector3.new(0.833, 0.667, 0.806)
- mesh_62.Parent = part_33
- part_34.Anchored = true
- part_34.CanCollide = false
- part_34.Size = Vector3.new(1.244, 0.2, 0.2)
- part_34.BottomSurface = Enum.SurfaceType.Smooth
- part_34.BrickColor = BrickColor.new("Bright red")
- part_34.TopSurface = Enum.SurfaceType.Smooth
- part_34.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_34.Parent = raygun
- part_34.CFrame = CFrame.new(165.164, 1.58, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_63.Scale = Vector3.new(1, 0.361, 0.667)
- mesh_63.Parent = part_34
- part_35.Anchored = true
- part_35.CanCollide = false
- part_35.Size = Vector3.new(0.2, 0.55, 0.2)
- part_35.Orientation = Vector3.new(0, 90, -180)
- part_35.BottomSurface = Enum.SurfaceType.Smooth
- part_35.BrickColor = BrickColor.new("Bright red")
- part_35.TopSurface = Enum.SurfaceType.Smooth
- part_35.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_35.Parent = raygun
- part_35.CFrame = CFrame.new(165.453, 0.986, -188.38) * CFrame.Angles(2.87, 1.57, 0.27)
- mesh_64.Scale = Vector3.new(0.667, 1, 0.944)
- mesh_64.MeshType = Enum.MeshType.Wedge
- mesh_64.Parent = part_35
- part_36.Anchored = true
- part_36.CanCollide = false
- part_36.Size = Vector3.new(0.2, 0.2, 0.2)
- part_36.Orientation = Vector3.new(0, 0, 30)
- part_36.BottomSurface = Enum.SurfaceType.Smooth
- part_36.BrickColor = BrickColor.new("Black")
- part_36.TopSurface = Enum.SurfaceType.Smooth
- part_36.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_36.Parent = raygun
- part_36.CFrame = CFrame.new(165.815, 1.741, -188.38) * CFrame.Angles(0, 0, 0.524)
- mesh_65.Scale = Vector3.new(0.389, 0.194, 0.417)
- mesh_65.Parent = part_36
- part_37.Anchored = true
- part_37.CanCollide = false
- part_37.Size = Vector3.new(0.2, 0.2, 0.2)
- part_37.Orientation = Vector3.new(-89.95, 165.95, 14.02)
- part_37.BottomSurface = Enum.SurfaceType.Smooth
- part_37.BrickColor = BrickColor.new("Bright red")
- part_37.TopSurface = Enum.SurfaceType.Smooth
- part_37.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_37.Parent = raygun
- part_37.CFrame = CFrame.new(165.101, 1.555, -188.445) * CFrame.Angles(-1.571, 0, -3.142)
- mesh_66.Scale = Vector3.new(0.25, 0.028, 0.25)
- mesh_66.Parent = part_37
- part_38.Anchored = true
- part_38.CanCollide = false
- part_38.Size = Vector3.new(0.2, 0.706, 0.3)
- part_38.Orientation = Vector3.new(0, -90, 0)
- part_38.BottomSurface = Enum.SurfaceType.Smooth
- part_38.BrickColor = BrickColor.new("Reddish brown")
- part_38.TopSurface = Enum.SurfaceType.Smooth
- part_38.Color = Color3.new(0.411765, 0.25098, 0.156863)
- part_38.Parent = raygun
- part_38.CFrame = CFrame.new(165.776, 1.208, -188.38) * CFrame.Angles(-0.271, -1.57, -0.27)
- mesh_67.Scale = Vector3.new(0.694, 1, 1)
- mesh_67.MeshType = Enum.MeshType.Wedge
- mesh_67.Parent = part_38
- part_39.Anchored = true
- part_39.CanCollide = false
- part_39.Size = Vector3.new(0.2, 0.2, 0.2)
- part_39.Orientation = Vector3.new(0, -90, 0)
- part_39.BottomSurface = Enum.SurfaceType.Smooth
- part_39.BrickColor = BrickColor.new("Reddish brown")
- part_39.TopSurface = Enum.SurfaceType.Smooth
- part_39.Color = Color3.new(0.411765, 0.25098, 0.156863)
- part_39.Parent = raygun
- part_39.CFrame = CFrame.new(165.592, 1.569, -188.38) * CFrame.Angles(-0.271, -1.57, -0.27)
- mesh_68.Scale = Vector3.new(0.694, 0.083, 0.333)
- mesh_68.MeshType = Enum.MeshType.Wedge
- mesh_68.Parent = part_39
- part_40.Anchored = true
- part_40.CanCollide = false
- part_40.Size = Vector3.new(0.828, 0.2, 0.2)
- part_40.BottomSurface = Enum.SurfaceType.Smooth
- part_40.BrickColor = BrickColor.new("Bright red")
- part_40.TopSurface = Enum.SurfaceType.Smooth
- part_40.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_40.Parent = raygun
- part_40.CFrame = CFrame.new(165.373, 1.516, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_69.Scale = Vector3.new(1, 0.278, 0.667)
- mesh_69.Parent = part_40
- part_41.Anchored = true
- part_41.CanCollide = false
- part_41.Size = Vector3.new(0.2, 0.2, 0.2)
- part_41.Orientation = Vector3.new(0, 0, 90)
- part_41.BottomSurface = Enum.SurfaceType.Smooth
- part_41.BrickColor = BrickColor.new("Bright red")
- part_41.TopSurface = Enum.SurfaceType.Smooth
- part_41.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_41.Parent = raygun
- part_41.CFrame = CFrame.new(164.998, 1.427, -188.38) * CFrame.Angles(0, 0, 1.571)
- mesh_70.Scale = Vector3.new(0.944, 0.111, 0.611)
- mesh_70.Parent = part_41
- part_42.Anchored = true
- part_42.CanCollide = false
- part_42.Size = Vector3.new(0.2, 0.2, 0.2)
- part_42.Orientation = Vector3.new(0, 90, 0)
- part_42.BottomSurface = Enum.SurfaceType.Smooth
- part_42.BrickColor = BrickColor.new("Bright red")
- part_42.TopSurface = Enum.SurfaceType.Smooth
- part_42.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_42.Parent = raygun
- part_42.CFrame = CFrame.new(165.303, 1.363, -188.38) * CFrame.Angles(2.99, 1.57, -2.99)
- mesh_71.Scale = Vector3.new(0.667, 0.25, 0.111)
- mesh_71.MeshType = Enum.MeshType.Wedge
- mesh_71.Parent = part_42
- part_43.Anchored = true
- part_43.CanCollide = false
- part_43.Size = Vector3.new(0.206, 0.2, 0.2)
- part_43.Orientation = Vector3.new(0, 0, -30)
- part_43.BottomSurface = Enum.SurfaceType.Smooth
- part_43.BrickColor = BrickColor.new("Bright red")
- part_43.TopSurface = Enum.SurfaceType.Smooth
- part_43.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_43.Parent = raygun
- part_43.CFrame = CFrame.new(165.458, 1.26, -188.38) * CFrame.Angles(0, 0, -0.524)
- mesh_72.Scale = Vector3.new(1, 0.722, 0.667)
- mesh_72.Parent = part_43
- part_44.Anchored = true
- part_44.CanCollide = false
- part_44.Size = Vector3.new(0.2, 0.2, 0.2)
- part_44.Orientation = Vector3.new(-89.95, 165.95, 14.02)
- part_44.BottomSurface = Enum.SurfaceType.Smooth
- part_44.BrickColor = BrickColor.new("Black")
- part_44.TopSurface = Enum.SurfaceType.Smooth
- part_44.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_44.Parent = raygun
- part_44.CFrame = CFrame.new(165.523, 1.475, -188.38) * CFrame.Angles(-1.571, 0, -3.142)
- mesh_73.Scale = Vector3.new(0.417, 0.722, 0.417)
- mesh_73.Parent = part_44
- part_45.Anchored = true
- part_45.CanCollide = false
- part_45.Size = Vector3.new(0.2, 0.2, 0.2)
- part_45.Orientation = Vector3.new(0, -90, -180)
- part_45.BottomSurface = Enum.SurfaceType.Smooth
- part_45.BrickColor = BrickColor.new("Black")
- part_45.TopSurface = Enum.SurfaceType.Smooth
- part_45.Color = Color3.new(0.105882, 0.164706, 0.207843)
- part_45.Parent = raygun
- part_45.CFrame = CFrame.new(165.817, 1.438, -188.38) * CFrame.Angles(-0.152, -1.57, 2.99)
- mesh_74.Scale = Vector3.new(0.667, 0.389, 0.417)
- mesh_74.MeshType = Enum.MeshType.Wedge
- mesh_74.Parent = part_45
- part_46.Anchored = true
- part_46.CanCollide = false
- part_46.Size = Vector3.new(0.283, 0.2, 0.2)
- part_46.BottomSurface = Enum.SurfaceType.Smooth
- part_46.BrickColor = BrickColor.new("Bright red")
- part_46.TopSurface = Enum.SurfaceType.Smooth
- part_46.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_46.Parent = raygun
- part_46.CFrame = CFrame.new(165.201, 1.272, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_75.Scale = Vector3.new(1, 0.111, 0.611)
- mesh_75.Parent = part_46
- part_47.Anchored = true
- part_47.CanCollide = false
- part_47.Size = Vector3.new(0.211, 0.2, 0.2)
- part_47.BottomSurface = Enum.SurfaceType.Smooth
- part_47.BrickColor = BrickColor.new("Bright red")
- part_47.TopSurface = Enum.SurfaceType.Smooth
- part_47.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_47.Parent = raygun
- part_47.CFrame = CFrame.new(165.881, 0.786, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_76.Scale = Vector3.new(1, 0.083, 0.667)
- mesh_76.Parent = part_47
- part_48.Anchored = true
- part_48.CanCollide = false
- part_48.Size = Vector3.new(0.2, 0.2, 0.2)
- part_48.Orientation = Vector3.new(0, 0, -45)
- part_48.BottomSurface = Enum.SurfaceType.Smooth
- part_48.BrickColor = BrickColor.new("Bright red")
- part_48.TopSurface = Enum.SurfaceType.Smooth
- part_48.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_48.Parent = raygun
- part_48.CFrame = CFrame.new(165.031, 1.305, -188.38) * CFrame.Angles(0, 0, -0.785)
- mesh_77.Scale = Vector3.new(0.528, 0.111, 0.611)
- mesh_77.Parent = part_48
- part_49.Anchored = true
- part_49.CanCollide = false
- part_49.Size = Vector3.new(0.2, 0.2, 0.2)
- part_49.Orientation = Vector3.new(0, -90, -180)
- part_49.BottomSurface = Enum.SurfaceType.Smooth
- part_49.BrickColor = BrickColor.new("Bright red")
- part_49.TopSurface = Enum.SurfaceType.Smooth
- part_49.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_49.Parent = raygun
- part_49.CFrame = CFrame.new(165.028, 1.463, -188.38) * CFrame.Angles(-0.195, -1.57, 2.947)
- mesh_78.Scale = Vector3.new(0.611, 0.25, 0.194)
- mesh_78.MeshType = Enum.MeshType.Wedge
- mesh_78.Parent = part_49
- a1_3.Anchored = true
- a1_3.CanCollide = false
- a1_3.Size = Vector3.new(0.772, 0.2, 0.2)
- a1_3.BottomSurface = Enum.SurfaceType.Smooth
- a1_3.BrickColor = BrickColor.new("Bright red")
- a1_3.Name = "A1"
- a1_3.TopSurface = Enum.SurfaceType.Smooth
- a1_3.Color = Color3.new(0.768628, 0.156863, 0.109804)
- a1_3.Parent = raygun
- a1_3.CFrame = CFrame.new(164.562, 1.719, -188.38) * CFrame.Angles(0, 0, 0)
- mesh_79.Scale = Vector3.new(1, 0.583, 0.722)
- mesh_79.Parent = a1_3
- workspaceraygunpart_7.Anchored = true
- workspaceraygunpart_7.CanCollide = false
- workspaceraygunpart_7.Size = Vector3.new(0.28, 0.4, 0.25)
- workspaceraygunpart_7.Orientation = Vector3.new(73, 89.99, 89.99)
- workspaceraygunpart_7.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_7.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_7.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_7.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_7.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_7.Parent = raygun
- workspaceraygunpart_7.CFrame = CFrame.new(165.349, 2.055, -188.414) * CFrame.Angles(1.571, 0.297, 0)
- mesh_80.Scale = Vector3.new(1, 0.7, 1)
- mesh_80.Parent = workspaceraygunpart_7
- workspaceraygunpart_8.Anchored = true
- workspaceraygunpart_8.CanCollide = false
- workspaceraygunpart_8.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_8.Orientation = Vector3.new(75, 90, 90)
- workspaceraygunpart_8.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_8.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_8.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_8.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_8.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_8.Parent = raygun
- workspaceraygunpart_8.CFrame = CFrame.new(166.364, 2.456, -188.253) * CFrame.Angles(1.571, 0.262, 0)
- mesh_81.Scale = Vector3.new(0.352, 0.303, 0.312)
- mesh_81.MeshType = Enum.MeshType.Sphere
- mesh_81.Parent = workspaceraygunpart_8
- workspaceraygunpart_9.Anchored = true
- workspaceraygunpart_9.CanCollide = false
- workspaceraygunpart_9.Size = Vector3.new(0.44, 0.2, 0.52)
- workspaceraygunpart_9.Orientation = Vector3.new(89.95, 180, 0)
- workspaceraygunpart_9.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_9.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_9.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_9.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_9.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_9.Parent = raygun
- workspaceraygunpart_9.CFrame = CFrame.new(165.444, 0.26, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_82.Scale = Vector3.new(0.9, 1.38, 1)
- mesh_82.Parent = workspaceraygunpart_9
- workspaceraygunpart_10.Anchored = true
- workspaceraygunpart_10.CanCollide = false
- workspaceraygunpart_10.Size = Vector3.new(0.2, 0.33, 0.58)
- workspaceraygunpart_10.Orientation = Vector3.new(0, -90.03, -180)
- workspaceraygunpart_10.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_10.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_10.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_10.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_10.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_10.Parent = raygun
- workspaceraygunpart_10.CFrame = CFrame.new(165.764, 0.205, -188.414) * CFrame.Angles(3.142, -1.57, 0)
- mesh_83.Scale = Vector3.new(1.38, 0.95, 1)
- mesh_83.MeshType = Enum.MeshType.Wedge
- mesh_83.Parent = workspaceraygunpart_10
- workspaceraygunpart_11.Anchored = true
- workspaceraygunpart_11.CanCollide = false
- workspaceraygunpart_11.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_11.Orientation = Vector3.new(89.88, -30.71, -120.71)
- workspaceraygunpart_11.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_11.Color = Color3.new(0.105882, 0.164706, 0.207843)
- workspaceraygunpart_11.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_11.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_11.BrickColor = BrickColor.new("Black")
- workspaceraygunpart_11.Parent = raygun
- workspaceraygunpart_11.CFrame = CFrame.new(162.997, 1.783, -188.414) * CFrame.Angles(1.569, -0.001, -1.571)
- mesh_84.Scale = Vector3.new(0.75, 0.15, 0.75)
- mesh_84.Parent = workspaceraygunpart_11
- workspaceraygunpart_12.Anchored = true
- workspaceraygunpart_12.CanCollide = false
- workspaceraygunpart_12.Size = Vector3.new(0.22, 0.54, 0.2)
- workspaceraygunpart_12.Orientation = Vector3.new(0.05, 90.02, -0.09)
- workspaceraygunpart_12.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- workspaceraygunpart_12.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_12.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_12.BrickColor = BrickColor.new("Black")
- workspaceraygunpart_12.Parent = raygun
- workspaceraygunpart_12.CFrame = CFrame.new(163.5, 1.999, -188.414) * CFrame.Angles(1.931, 1.57, -1.932)
- mesh_85.Scale = Vector3.new(1, 0.9, 0.093)
- mesh_85.Parent = workspaceraygunpart_12
- workspaceraygunpart_13.Anchored = true
- workspaceraygunpart_13.CanCollide = false
- workspaceraygunpart_13.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_13.Orientation = Vector3.new(0, -90, 0.09)
- workspaceraygunpart_13.Color = Color3.new(0.854902, 0.521569, 0.254902)
- workspaceraygunpart_13.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_13.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_13.BrickColor = BrickColor.new("Bright orange")
- workspaceraygunpart_13.Reflectance = 0.3
- workspaceraygunpart_13.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_13.Parent = raygun
- workspaceraygunpart_13.CFrame = CFrame.new(163.59, 1.811, -188.414) * CFrame.Angles(-3.142, -1.57, -3.142)
- mesh_86.Scale = Vector3.new(0.195, 0.195, 0.145)
- mesh_86.MeshType = Enum.MeshType.FileMesh
- mesh_86.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh_86.Parent = workspaceraygunpart_13
- workspaceraygunpart_14.Anchored = true
- workspaceraygunpart_14.CanCollide = false
- workspaceraygunpart_14.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_14.Orientation = Vector3.new(89.9, 0, 0)
- workspaceraygunpart_14.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_14.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_14.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_14.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_14.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_14.Parent = raygun
- workspaceraygunpart_14.CFrame = CFrame.new(162.795, 1.784, -188.414) * CFrame.Angles(1.569, 0, 0)
- mesh_87.Scale = Vector3.new(0.24, 0.3, 0.25)
- mesh_87.MeshType = Enum.MeshType.Sphere
- mesh_87.Parent = workspaceraygunpart_14
- workspaceraygunpart_15.Anchored = true
- workspaceraygunpart_15.CanCollide = false
- workspaceraygunpart_15.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_15.Orientation = Vector3.new(0, -90, 0)
- workspaceraygunpart_15.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_15.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_15.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_15.Parent = raygun
- workspaceraygunpart_15.CFrame = CFrame.new(164.261, 1.806, -188.414) * CFrame.Angles(-3.142, -1.57, -3.142)
- mesh_88.Scale = Vector3.new(0.365, 0.365, 0.295)
- mesh_88.MeshType = Enum.MeshType.FileMesh
- mesh_88.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh_88.Parent = workspaceraygunpart_15
- workspaceraygunpart_16.Anchored = true
- workspaceraygunpart_16.CanCollide = false
- workspaceraygunpart_16.Size = Vector3.new(0.37, 0.2, 0.91)
- workspaceraygunpart_16.Orientation = Vector3.new(80, 90, 90)
- workspaceraygunpart_16.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_16.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_16.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_16.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_16.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_16.Parent = raygun
- workspaceraygunpart_16.CFrame = CFrame.new(165.715, 0.883, -188.414) * CFrame.Angles(1.571, 0.175, 0)
- mesh_89.Scale = Vector3.new(1, 1.386, 1)
- mesh_89.Parent = workspaceraygunpart_16
- workspaceraygunpart_17.Anchored = true
- workspaceraygunpart_17.CanCollide = false
- workspaceraygunpart_17.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_17.Orientation = Vector3.new(-0.09, 90.02, -0.05)
- workspaceraygunpart_17.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_17.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_17.Transparency = 0.3
- workspaceraygunpart_17.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_17.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_17.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_17.Parent = raygun
- workspaceraygunpart_17.CFrame = CFrame.new(163.5, 2.324, -188.414) * CFrame.Angles(-1.791, 1.569, 1.79)
- mesh_90.Scale = Vector3.new(0.25, 0.706, 0.05)
- mesh_90.Parent = workspaceraygunpart_17
- workspaceraygunpart_18.Anchored = true
- workspaceraygunpart_18.CanCollide = false
- workspaceraygunpart_18.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_18.Orientation = Vector3.new(-89.9, -90, -90)
- workspaceraygunpart_18.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_18.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_18.Transparency = 0.3
- workspaceraygunpart_18.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_18.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_18.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_18.Parent = raygun
- workspaceraygunpart_18.CFrame = CFrame.new(163.5, 2.314, -188.414) * CFrame.Angles(-1.571, -0.002, -3.142)
- mesh_91.Scale = Vector3.new(0.1, 0.68, 0.05)
- mesh_91.Parent = workspaceraygunpart_18
- workspaceraygunpart_19.Anchored = true
- workspaceraygunpart_19.CanCollide = false
- workspaceraygunpart_19.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_19.Orientation = Vector3.new(0.09, -90, 0.05)
- workspaceraygunpart_19.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_19.Color = Color3.new(0.835294, 0.45098, 0.239216)
- workspaceraygunpart_19.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_19.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_19.BrickColor = BrickColor.new("Neon orange")
- workspaceraygunpart_19.Parent = raygun
- workspaceraygunpart_19.CFrame = CFrame.new(163.5, 2.314, -188.413) * CFrame.Angles(1.57, -1.569, 1.571)
- mesh_92.Scale = Vector3.new(0.145, 0.145, 0.095)
- mesh_92.MeshType = Enum.MeshType.FileMesh
- mesh_92.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh_92.Parent = workspaceraygunpart_19
- workspaceraygunpart_20.Anchored = true
- workspaceraygunpart_20.CanCollide = false
- workspaceraygunpart_20.Size = Vector3.new(0.35, 0.8, 0.46)
- workspaceraygunpart_20.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_20.Orientation = Vector3.new(89.93, -90.3, 179.68)
- workspaceraygunpart_20.Color = Color3.new(0.431373, 0.6, 0.792157)
- workspaceraygunpart_20.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_20.Transparency = 0.2
- workspaceraygunpart_20.BrickColor = BrickColor.new("Medium blue")
- workspaceraygunpart_20.Reflectance = 0.15
- workspaceraygunpart_20.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_20.Parent = raygun
- workspaceraygunpart_20.CFrame = CFrame.new(164.496, 1.781, -188.414) * CFrame.Angles(1.571, -0.001, -1.571)
- mesh_93.Scale = Vector3.new(1.15, 1, 1.5)
- mesh_93.Parent = workspaceraygunpart_20
- workspaceraygunpart_21.Anchored = true
- workspaceraygunpart_21.CanCollide = false
- workspaceraygunpart_21.Size = Vector3.new(0.36, 0.2, 0.2)
- workspaceraygunpart_21.Orientation = Vector3.new(45, -90, -90)
- workspaceraygunpart_21.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_21.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_21.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_21.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_21.Parent = raygun
- workspaceraygunpart_21.CFrame = CFrame.new(164.929, 0.55, -188.414) * CFrame.Angles(1.571, -0.785, 0)
- mesh_94.Scale = Vector3.new(1, 0.894, 0.3)
- mesh_94.Parent = workspaceraygunpart_21
- workspaceraygunpart_22.Anchored = true
- workspaceraygunpart_22.CanCollide = false
- workspaceraygunpart_22.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_22.Orientation = Vector3.new(0, -90, 0)
- workspaceraygunpart_22.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_22.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_22.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_22.Parent = raygun
- workspaceraygunpart_22.CFrame = CFrame.new(164.491, 1.807, -188.414) * CFrame.Angles(-3.142, -1.57, -3.142)
- mesh_95.Scale = Vector3.new(0.365, 0.365, 0.295)
- mesh_95.MeshType = Enum.MeshType.FileMesh
- mesh_95.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh_95.Parent = workspaceraygunpart_22
- workspaceraygunpart_23.Anchored = true
- workspaceraygunpart_23.CanCollide = false
- workspaceraygunpart_23.Size = Vector3.new(0.22, 1.08, 0.2)
- workspaceraygunpart_23.Orientation = Vector3.new(89.88, -30.68, -120.7)
- workspaceraygunpart_23.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_23.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_23.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_23.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_23.Parent = raygun
- workspaceraygunpart_23.CFrame = CFrame.new(164.355, 1.783, -188.414) * CFrame.Angles(1.569, -0.001, -1.571)
- mesh_96.Scale = Vector3.new(1, 2.3, 0.75)
- mesh_96.Parent = workspaceraygunpart_23
- workspaceraygunpart_24.Anchored = true
- workspaceraygunpart_24.CanCollide = false
- workspaceraygunpart_24.Size = Vector3.new(0.35, 1.08, 0.46)
- workspaceraygunpart_24.Orientation = Vector3.new(89.93, -90.3, 179.68)
- workspaceraygunpart_24.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_24.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_24.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_24.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_24.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_24.Parent = raygun
- workspaceraygunpart_24.CFrame = CFrame.new(164.635, 1.771, -188.414) * CFrame.Angles(1.571, -0.001, -1.571)
- mesh_97.Scale = Vector3.new(1.15, 1, 1.5)
- mesh_97.Parent = workspaceraygunpart_24
- workspaceraygunpart_25.Anchored = true
- workspaceraygunpart_25.CanCollide = false
- workspaceraygunpart_25.Size = Vector3.new(0.44, 0.2, 0.38)
- workspaceraygunpart_25.Orientation = Vector3.new(0, 0, -90)
- workspaceraygunpart_25.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_25.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_25.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_25.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_25.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_25.Parent = raygun
- workspaceraygunpart_25.CFrame = CFrame.new(164.643, 1.521, -188.414) * CFrame.Angles(0, 0, -1.571)
- mesh_98.Scale = Vector3.new(1.01, 0.69, 2)
- mesh_98.Parent = workspaceraygunpart_25
- workspaceraygunpart_26.Anchored = true
- workspaceraygunpart_26.CanCollide = false
- workspaceraygunpart_26.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_26.Orientation = Vector3.new(0.06, 90, -0.09)
- workspaceraygunpart_26.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_26.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_26.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_26.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_26.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_26.Parent = raygun
- workspaceraygunpart_26.CFrame = CFrame.new(163.543, 1.886, -188.414) * CFrame.Angles(1.56, 1.569, -1.562)
- mesh_99.Scale = Vector3.new(0.155, 0.375, 0.435)
- mesh_99.MeshType = Enum.MeshType.Wedge
- mesh_99.Parent = workspaceraygunpart_26
- workspaceraygunpart_27.Anchored = true
- workspaceraygunpart_27.CanCollide = false
- workspaceraygunpart_27.Size = Vector3.new(0.37, 0.2, 0.2)
- workspaceraygunpart_27.Orientation = Vector3.new(86, 90, 90)
- workspaceraygunpart_27.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_27.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_27.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_27.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_27.Parent = raygun
- workspaceraygunpart_27.CFrame = CFrame.new(165.841, 0.436, -188.414) * CFrame.Angles(1.571, 0.07, 0)
- mesh_100.Scale = Vector3.new(1, 1.386, 0.25)
- mesh_100.Parent = workspaceraygunpart_27
- workspaceraygunpart_28.Anchored = true
- workspaceraygunpart_28.CanCollide = false
- workspaceraygunpart_28.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_28.Orientation = Vector3.new(0, 90, -90)
- workspaceraygunpart_28.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_28.Color = Color3.new(0.105882, 0.164706, 0.207843)
- workspaceraygunpart_28.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_28.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_28.BrickColor = BrickColor.new("Black")
- workspaceraygunpart_28.Parent = raygun
- workspaceraygunpart_28.CFrame = CFrame.new(165.045, 1.925, -188.178) * CFrame.Angles(1.876, 1.57, 2.825)
- mesh_101.Scale = Vector3.new(0.35, 0.15, 0.6)
- mesh_101.Parent = workspaceraygunpart_28
- workspaceraygunpart_29.Anchored = true
- workspaceraygunpart_29.CanCollide = false
- workspaceraygunpart_29.Size = Vector3.new(0.2, 0.24, 0.26)
- workspaceraygunpart_29.Orientation = Vector3.new(0, -179.98, 90)
- workspaceraygunpart_29.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_29.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_29.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_29.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_29.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_29.Parent = raygun
- workspaceraygunpart_29.CFrame = CFrame.new(164.806, 1.521, -188.414) * CFrame.Angles(-3.142, 0, -1.571)
- mesh_102.VertexColor = Vector3.new(0, 0.9, 0.7)
- mesh_102.MeshId = "http://www.roblox.com/asset/?id=1033714"
- mesh_102.Scale = Vector3.new(0.192, 0.25, 0.192)
- mesh_102.MeshType = Enum.MeshType.FileMesh
- mesh_102.Parent = workspaceraygunpart_29
- workspaceraygunpart_30.Anchored = true
- workspaceraygunpart_30.CanCollide = false
- workspaceraygunpart_30.Size = Vector3.new(0.62, 0.2, 0.2)
- workspaceraygunpart_30.Orientation = Vector3.new(89.93, -90.3, -90.3)
- workspaceraygunpart_30.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_30.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_30.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_30.Parent = raygun
- workspaceraygunpart_30.CFrame = CFrame.new(164.974, 1.77, -188.204) * CFrame.Angles(1.571, -0.001, 0)
- mesh_103.Scale = Vector3.new(1, 0.1, 0.15)
- mesh_103.Parent = workspaceraygunpart_30
- workspaceraygunpart_31.Anchored = true
- workspaceraygunpart_31.CanCollide = false
- workspaceraygunpart_31.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_31.Orientation = Vector3.new(0, -90, 0.09)
- workspaceraygunpart_31.Color = Color3.new(0.854902, 0.521569, 0.254902)
- workspaceraygunpart_31.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_31.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_31.BrickColor = BrickColor.new("Bright orange")
- workspaceraygunpart_31.Reflectance = 0.3
- workspaceraygunpart_31.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_31.Parent = raygun
- workspaceraygunpart_31.CFrame = CFrame.new(163.675, 1.811, -188.414) * CFrame.Angles(-3.142, -1.57, -3.142)
- mesh_104.Scale = Vector3.new(0.195, 0.195, 0.145)
- mesh_104.MeshType = Enum.MeshType.FileMesh
- mesh_104.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh_104.Parent = workspaceraygunpart_31
- workspaceraygunpart_32.Anchored = true
- workspaceraygunpart_32.CanCollide = false
- workspaceraygunpart_32.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_32.Orientation = Vector3.new(0, 90.03, -90)
- workspaceraygunpart_32.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_32.Color = Color3.new(0.105882, 0.164706, 0.207843)
- workspaceraygunpart_32.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_32.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_32.BrickColor = BrickColor.new("Black")
- workspaceraygunpart_32.Parent = raygun
- workspaceraygunpart_32.CFrame = CFrame.new(165.045, 1.925, -188.258) * CFrame.Angles(-3.142, 1.57, 1.571)
- mesh_105.Scale = Vector3.new(0.35, 0.5, 0.6)
- mesh_105.Parent = workspaceraygunpart_32
- workspaceraygunpart_33.Anchored = true
- workspaceraygunpart_33.CanCollide = false
- workspaceraygunpart_33.Size = Vector3.new(0.65, 0.2, 0.2)
- workspaceraygunpart_33.Orientation = Vector3.new(89.95, 180, 0)
- workspaceraygunpart_33.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_33.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_33.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_33.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_33.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_33.Parent = raygun
- workspaceraygunpart_33.CFrame = CFrame.new(165.734, 0.409, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_106.Scale = Vector3.new(1, 1.38, 0.55)
- mesh_106.Parent = workspaceraygunpart_33
- workspaceraygunpart_34.Anchored = true
- workspaceraygunpart_34.CanCollide = false
- workspaceraygunpart_34.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_34.Orientation = Vector3.new(0, 90.06, -0.09)
- workspaceraygunpart_34.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_34.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_34.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_34.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_34.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_34.Parent = raygun
- workspaceraygunpart_34.CFrame = CFrame.new(163.881, 2.116, -188.414) * CFrame.Angles(3.14, 1.569, -3.142)
- mesh_107.Scale = Vector3.new(0.155, 0.425, 0.735)
- mesh_107.MeshType = Enum.MeshType.Wedge
- mesh_107.Parent = workspaceraygunpart_34
- workspaceraygunpart_35.Anchored = true
- workspaceraygunpart_35.CanCollide = false
- workspaceraygunpart_35.Size = Vector3.new(0.28, 0.4, 0.25)
- workspaceraygunpart_35.Orientation = Vector3.new(79, 89.98, 89.98)
- workspaceraygunpart_35.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_35.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_35.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_35.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_35.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_35.Parent = raygun
- workspaceraygunpart_35.CFrame = CFrame.new(165.602, 2.117, -188.414) * CFrame.Angles(1.571, 0.192, 0)
- mesh_108.Scale = Vector3.new(1, 0.7, 1)
- mesh_108.Parent = workspaceraygunpart_35
- workspaceraygunpart_36.Anchored = true
- workspaceraygunpart_36.CanCollide = false
- workspaceraygunpart_36.Size = Vector3.new(0.2, 0.46, 0.2)
- workspaceraygunpart_36.Orientation = Vector3.new(89.93, -90.3, -90.3)
- workspaceraygunpart_36.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- workspaceraygunpart_36.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_36.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_36.BrickColor = BrickColor.new("Really black")
- workspaceraygunpart_36.Parent = raygun
- workspaceraygunpart_36.CFrame = CFrame.new(164.904, 1.915, -188.414) * CFrame.Angles(1.571, -0.001, 0)
- mesh_109.Scale = Vector3.new(0.06, 0.87, 0.315)
- mesh_109.Parent = workspaceraygunpart_36
- workspaceraygunpart_37.Anchored = true
- workspaceraygunpart_37.CanCollide = false
- workspaceraygunpart_37.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_37.Orientation = Vector3.new(75, 0.01, -0.01)
- workspaceraygunpart_37.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_37.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_37.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_37.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_37.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_37.Parent = raygun
- workspaceraygunpart_37.CFrame = CFrame.new(165.289, 1.952, -188.133) * CFrame.Angles(1.309, 0, 0)
- mesh_110.Scale = Vector3.new(0.26, 0.24, 0.25)
- mesh_110.MeshType = Enum.MeshType.Sphere
- mesh_110.Parent = workspaceraygunpart_37
- workspaceraygunpart_38.Anchored = true
- workspaceraygunpart_38.CanCollide = false
- workspaceraygunpart_38.Size = Vector3.new(0.75, 0.36, 0.77)
- workspaceraygunpart_38.Orientation = Vector3.new(89.95, 180, 0)
- workspaceraygunpart_38.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_38.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_38.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_38.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_38.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_38.Parent = raygun
- workspaceraygunpart_38.CFrame = CFrame.new(165.859, 1.72, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_111.Scale = Vector3.new(1.3, 1.1, 1.7)
- mesh_111.Parent = workspaceraygunpart_38
- workspaceraygunpart_39.Anchored = true
- workspaceraygunpart_39.CanCollide = false
- workspaceraygunpart_39.Size = Vector3.new(0.2, 0.46, 0.2)
- workspaceraygunpart_39.Orientation = Vector3.new(79.95, -89.97, -89.97)
- workspaceraygunpart_39.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- workspaceraygunpart_39.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_39.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_39.BrickColor = BrickColor.new("Really black")
- workspaceraygunpart_39.Parent = raygun
- workspaceraygunpart_39.CFrame = CFrame.new(164.91, 1.965, -188.414) * CFrame.Angles(1.571, -0.175, 0)
- mesh_112.Scale = Vector3.new(0.06, 0.87, 0.315)
- mesh_112.Parent = workspaceraygunpart_39
- workspaceraygunpart_40.Anchored = true
- workspaceraygunpart_40.CanCollide = false
- workspaceraygunpart_40.Size = Vector3.new(0.2, 0.37, 0.2)
- workspaceraygunpart_40.Orientation = Vector3.new(89.95, 90.07, 89.97)
- workspaceraygunpart_40.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_40.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_40.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_40.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_40.Reflectance = 0.2
- workspaceraygunpart_40.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_40.Parent = raygun
- workspaceraygunpart_40.CFrame = CFrame.new(165.849, 1.83, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_113.Scale = Vector3.new(1.19, 1.13, 0.855)
- mesh_113.Parent = workspaceraygunpart_40
- workspaceraygunpart_41.Anchored = true
- workspaceraygunpart_41.CanCollide = false
- workspaceraygunpart_41.Size = Vector3.new(0.2, 0.46, 0.2)
- workspaceraygunpart_41.Orientation = Vector3.new(89.93, -84.99, -84.99)
- workspaceraygunpart_41.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- workspaceraygunpart_41.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_41.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_41.BrickColor = BrickColor.new("Really black")
- workspaceraygunpart_41.Parent = raygun
- workspaceraygunpart_41.CFrame = CFrame.new(164.902, 1.866, -188.414) * CFrame.Angles(1.571, -0.001, 0)
- mesh_114.Scale = Vector3.new(0.06, 0.87, 0.315)
- mesh_114.Parent = workspaceraygunpart_41
- workspaceraygunpart_42.Anchored = true
- workspaceraygunpart_42.CanCollide = false
- workspaceraygunpart_42.Size = Vector3.new(0.34, 0.37, 0.47)
- workspaceraygunpart_42.Orientation = Vector3.new(89.95, 90.05, 89.95)
- workspaceraygunpart_42.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_42.Color = Color3.new(0.960784, 0.803922, 0.188235)
- workspaceraygunpart_42.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_42.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_42.BrickColor = BrickColor.new("Bright yellow")
- workspaceraygunpart_42.Parent = raygun
- workspaceraygunpart_42.CFrame = CFrame.new(165.854, 1.82, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_115.Scale = Vector3.new(1.9, 1.1, 1.9)
- mesh_115.Parent = workspaceraygunpart_42
- workspaceraygunpart_43.Anchored = true
- workspaceraygunpart_43.CanCollide = false
- workspaceraygunpart_43.Size = Vector3.new(0.85, 0.2, 0.2)
- workspaceraygunpart_43.Orientation = Vector3.new(89.95, -34, 0)
- workspaceraygunpart_43.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_43.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_43.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_43.Parent = raygun
- workspaceraygunpart_43.CFrame = CFrame.new(165.139, 1.63, -188.204) * CFrame.Angles(1.571, 0, 0)
- mesh_116.Scale = Vector3.new(1, 0.1, 0.15)
- mesh_116.Parent = workspaceraygunpart_43
- workspaceraygunpart_44.Anchored = true
- workspaceraygunpart_44.CanCollide = false
- workspaceraygunpart_44.Size = Vector3.new(0.2, 0.4, 0.25)
- workspaceraygunpart_44.Orientation = Vector3.new(89, 89.8, 89.8)
- workspaceraygunpart_44.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_44.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_44.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_44.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_44.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_44.Parent = raygun
- workspaceraygunpart_44.CFrame = CFrame.new(165.804, 2.143, -188.414) * CFrame.Angles(1.571, 0.017, 0)
- mesh_117.Scale = Vector3.new(0.9, 0.7, 1)
- mesh_117.Parent = workspaceraygunpart_44
- workspaceraygunpart_45.Anchored = true
- workspaceraygunpart_45.CanCollide = false
- workspaceraygunpart_45.Size = Vector3.new(0.26, 0.2, 0.2)
- workspaceraygunpart_45.Orientation = Vector3.new(89.95, -90.39, -89.82)
- workspaceraygunpart_45.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_45.Color = Color3.new(0.105882, 0.164706, 0.207843)
- workspaceraygunpart_45.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_45.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_45.BrickColor = BrickColor.new("Black")
- workspaceraygunpart_45.Parent = raygun
- workspaceraygunpart_45.CFrame = CFrame.new(165.437, 1.227, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_118.Scale = Vector3.new(1, 1.2, 0.85)
- mesh_118.Parent = workspaceraygunpart_45
- workspaceraygunpart_46.Anchored = true
- workspaceraygunpart_46.CanCollide = false
- workspaceraygunpart_46.Size = Vector3.new(0.2, 0.48, 0.2)
- workspaceraygunpart_46.Orientation = Vector3.new(-35, -90, -180)
- workspaceraygunpart_46.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_46.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_46.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_46.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_46.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_46.Parent = raygun
- workspaceraygunpart_46.CFrame = CFrame.new(166.229, 2.263, -188.253) * CFrame.Angles(-1.571, -0.96, 1.571)
- mesh_119.Scale = Vector3.new(0.3, 1, 0.3)
- mesh_119.Parent = workspaceraygunpart_46
- workspaceraygunpart_47.Anchored = true
- workspaceraygunpart_47.CanCollide = false
- workspaceraygunpart_47.Size = Vector3.new(0.2, 0.49, 0.2)
- workspaceraygunpart_47.Orientation = Vector3.new(-89.95, 180, -90)
- workspaceraygunpart_47.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_47.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_47.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_47.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_47.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_47.Parent = raygun
- workspaceraygunpart_47.CFrame = CFrame.new(166.474, 1.755, -188.574) * CFrame.Angles(-1.571, 0, 1.571)
- mesh_120.Scale = Vector3.new(0.3, 1, 0.3)
- mesh_120.Parent = workspaceraygunpart_47
- workspaceraygunpart_48.Anchored = true
- workspaceraygunpart_48.CanCollide = false
- workspaceraygunpart_48.Size = Vector3.new(0.36, 0.2, 0.2)
- workspaceraygunpart_48.Orientation = Vector3.new(19, -90, -90)
- workspaceraygunpart_48.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_48.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_48.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_48.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_48.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_48.Parent = raygun
- workspaceraygunpart_48.CFrame = CFrame.new(164.748, 0.836, -188.414) * CFrame.Angles(1.571, -1.239, 0)
- mesh_121.Scale = Vector3.new(1, 0.894, 0.3)
- mesh_121.Parent = workspaceraygunpart_48
- workspaceraygunpart_49.Anchored = true
- workspaceraygunpart_49.CanCollide = false
- workspaceraygunpart_49.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_49.Orientation = Vector3.new(89.95, -90.29, -89.71)
- workspaceraygunpart_49.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_49.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_49.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_49.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_49.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_49.Parent = raygun
- workspaceraygunpart_49.CFrame = CFrame.new(166.675, 2.126, -188.254) * CFrame.Angles(1.571, 0, 0)
- mesh_122.Scale = Vector3.new(0.352, 0.303, 0.312)
- mesh_122.MeshType = Enum.MeshType.Sphere
- mesh_122.Parent = workspaceraygunpart_49
- workspaceraygunpart_50.Anchored = true
- workspaceraygunpart_50.CanCollide = false
- workspaceraygunpart_50.Size = Vector3.new(0.34, 0.37, 0.2)
- workspaceraygunpart_50.Orientation = Vector3.new(89.95, 90.05, 89.95)
- workspaceraygunpart_50.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_50.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_50.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_50.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_50.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_50.Parent = raygun
- workspaceraygunpart_50.CFrame = CFrame.new(165.849, 1.82, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_123.Scale = Vector3.new(1.7, 1.12, 1.615)
- mesh_123.Parent = workspaceraygunpart_50
- workspaceraygunpart_51.Anchored = true
- workspaceraygunpart_51.CanCollide = false
- workspaceraygunpart_51.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_51.Orientation = Vector3.new(89.95, -90.29, -89.71)
- workspaceraygunpart_51.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_51.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_51.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_51.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_51.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_51.Parent = raygun
- workspaceraygunpart_51.CFrame = CFrame.new(166.714, 1.755, -188.254) * CFrame.Angles(1.571, 0, 0)
- mesh_124.Scale = Vector3.new(0.352, 0.303, 0.312)
- mesh_124.MeshType = Enum.MeshType.Sphere
- mesh_124.Parent = workspaceraygunpart_51
- workspaceraygunpart_52.Anchored = true
- workspaceraygunpart_52.CanCollide = false
- workspaceraygunpart_52.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_52.Orientation = Vector3.new(65, 90, 90)
- workspaceraygunpart_52.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_52.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_52.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_52.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_52.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_52.Parent = raygun
- workspaceraygunpart_52.CFrame = CFrame.new(166.284, 1.945, -188.414) * CFrame.Angles(1.571, 0.436, 0)
- mesh_125.Scale = Vector3.new(0.75, 1.84, 0.35)
- mesh_125.Parent = workspaceraygunpart_52
- workspaceraygunpart_53.Anchored = true
- workspaceraygunpart_53.CanCollide = false
- workspaceraygunpart_53.Size = Vector3.new(0.2, 0.31, 0.2)
- workspaceraygunpart_53.Orientation = Vector3.new(-89.95, -116, -63.92)
- workspaceraygunpart_53.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_53.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_53.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_53.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_53.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_53.Parent = raygun
- workspaceraygunpart_53.CFrame = CFrame.new(166.714, 1.755, -188.414) * CFrame.Angles(-1.571, 0, -3.142)
- mesh_126.Scale = Vector3.new(0.3, 1, 0.3)
- mesh_126.Parent = workspaceraygunpart_53
- workspaceraygunpart_54.Anchored = true
- workspaceraygunpart_54.CanCollide = false
- workspaceraygunpart_54.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_54.Orientation = Vector3.new(89.95, -90.39, -89.82)
- workspaceraygunpart_54.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_54.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_54.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_54.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_54.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_54.Parent = raygun
- workspaceraygunpart_54.CFrame = CFrame.new(166.714, 1.755, -188.574) * CFrame.Angles(1.571, 0, 0)
- mesh_127.Scale = Vector3.new(0.352, 0.303, 0.312)
- mesh_127.MeshType = Enum.MeshType.Sphere
- mesh_127.Parent = workspaceraygunpart_54
- workspaceraygunpart_55.Anchored = true
- workspaceraygunpart_55.CanCollide = false
- workspaceraygunpart_55.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_55.Orientation = Vector3.new(75, 90, 90)
- workspaceraygunpart_55.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_55.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_55.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_55.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_55.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_55.Parent = raygun
- workspaceraygunpart_55.CFrame = CFrame.new(166.365, 2.456, -188.573) * CFrame.Angles(1.571, 0.262, 0)
- mesh_128.Scale = Vector3.new(0.352, 0.303, 0.312)
- mesh_128.MeshType = Enum.MeshType.Sphere
- mesh_128.Parent = workspaceraygunpart_55
- workspaceraygunpart_56.Anchored = true
- workspaceraygunpart_56.CanCollide = false
- workspaceraygunpart_56.Size = Vector3.new(0.2, 0.49, 0.2)
- workspaceraygunpart_56.Orientation = Vector3.new(-35, -90, -180)
- workspaceraygunpart_56.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_56.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_56.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_56.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_56.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_56.Parent = raygun
- workspaceraygunpart_56.CFrame = CFrame.new(166.229, 2.263, -188.573) * CFrame.Angles(-1.571, -0.96, 1.571)
- mesh_129.Scale = Vector3.new(0.3, 1, 0.3)
- mesh_129.Parent = workspaceraygunpart_56
- workspaceraygunpart_57.Anchored = true
- workspaceraygunpart_57.CanCollide = false
- workspaceraygunpart_57.Size = Vector3.new(0.2, 0.49, 0.2)
- workspaceraygunpart_57.Orientation = Vector3.new(-65, -90, -180)
- workspaceraygunpart_57.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_57.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_57.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_57.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_57.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_57.Parent = raygun
- workspaceraygunpart_57.CFrame = CFrame.new(166.464, 2.025, -188.574) * CFrame.Angles(-1.571, -0.436, 1.571)
- mesh_130.Scale = Vector3.new(0.3, 1, 0.3)
- mesh_130.Parent = workspaceraygunpart_57
- workspaceraygunpart_58.Anchored = true
- workspaceraygunpart_58.CanCollide = false
- workspaceraygunpart_58.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_58.Orientation = Vector3.new(35, 90, 90)
- workspaceraygunpart_58.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_58.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_58.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_58.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_58.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_58.Parent = raygun
- workspaceraygunpart_58.CFrame = CFrame.new(166.108, 2.096, -188.413) * CFrame.Angles(1.571, 0.96, 0)
- mesh_131.Scale = Vector3.new(0.75, 1.84, 0.35)
- mesh_131.Parent = workspaceraygunpart_58
- workspaceraygunpart_59.Anchored = true
- workspaceraygunpart_59.CanCollide = false
- workspaceraygunpart_59.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_59.Orientation = Vector3.new(0, 90.03, -90)
- workspaceraygunpart_59.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_59.Color = Color3.new(0.105882, 0.164706, 0.207843)
- workspaceraygunpart_59.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_59.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_59.BrickColor = BrickColor.new("Black")
- workspaceraygunpart_59.Parent = raygun
- workspaceraygunpart_59.CFrame = CFrame.new(165.045, 1.925, -188.228) * CFrame.Angles(-3.142, 1.57, 1.571)
- mesh_132.Scale = Vector3.new(0.25, 0.5, 0.2)
- mesh_132.Parent = workspaceraygunpart_59
- workspaceraygunpart_60.Anchored = true
- workspaceraygunpart_60.CanCollide = false
- workspaceraygunpart_60.Size = Vector3.new(0.2, 0.48, 0.2)
- workspaceraygunpart_60.Orientation = Vector3.new(-89.94, -172.41, -97.58)
- workspaceraygunpart_60.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_60.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_60.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_60.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_60.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_60.Parent = raygun
- workspaceraygunpart_60.CFrame = CFrame.new(166.474, 1.755, -188.254) * CFrame.Angles(-1.571, 0, 1.571)
- mesh_133.Scale = Vector3.new(0.3, 1, 0.3)
- mesh_133.Parent = workspaceraygunpart_60
- workspaceraygunpart_61.Anchored = true
- workspaceraygunpart_61.CanCollide = false
- workspaceraygunpart_61.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_61.Orientation = Vector3.new(78, 90, 90)
- workspaceraygunpart_61.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_61.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_61.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_61.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_61.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_61.Parent = raygun
- workspaceraygunpart_61.CFrame = CFrame.new(166.309, 1.875, -188.414) * CFrame.Angles(1.571, 0.209, 0)
- mesh_134.Scale = Vector3.new(0.75, 1.84, 0.3)
- mesh_134.Parent = workspaceraygunpart_61
- workspaceraygunpart_62.Anchored = true
- workspaceraygunpart_62.CanCollide = false
- workspaceraygunpart_62.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_62.Orientation = Vector3.new(75, -90, -90)
- workspaceraygunpart_62.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_62.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_62.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_62.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_62.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_62.Parent = raygun
- workspaceraygunpart_62.CFrame = CFrame.new(166.329, 1.69, -188.414) * CFrame.Angles(1.571, -0.262, 0)
- mesh_135.Scale = Vector3.new(0.75, 1.84, 0.3)
- mesh_135.Parent = workspaceraygunpart_62
- workspaceraygunpart_63.Anchored = true
- workspaceraygunpart_63.CanCollide = false
- workspaceraygunpart_63.Size = Vector3.new(0.7, 0.46, 0.2)
- workspaceraygunpart_63.Orientation = Vector3.new(89.95, -178.33, -178.33)
- workspaceraygunpart_63.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- workspaceraygunpart_63.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_63.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_63.BrickColor = BrickColor.new("Really black")
- workspaceraygunpart_63.Parent = raygun
- workspaceraygunpart_63.CFrame = CFrame.new(165.174, 1.805, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_136.Scale = Vector3.new(1, 0.9, 0.03)
- mesh_136.Parent = workspaceraygunpart_63
- workspaceraygunpart_64.Anchored = true
- workspaceraygunpart_64.CanCollide = false
- workspaceraygunpart_64.Size = Vector3.new(0.2, 0.31, 0.2)
- workspaceraygunpart_64.Orientation = Vector3.new(-60, -90, -90)
- workspaceraygunpart_64.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_64.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_64.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_64.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_64.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_64.Parent = raygun
- workspaceraygunpart_64.CFrame = CFrame.new(166.367, 2.46, -188.414) * CFrame.Angles(-1.571, -0.524, -3.142)
- mesh_137.Scale = Vector3.new(0.3, 1, 0.3)
- mesh_137.Parent = workspaceraygunpart_64
- workspaceraygunpart_65.Anchored = true
- workspaceraygunpart_65.CanCollide = false
- workspaceraygunpart_65.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_65.Orientation = Vector3.new(5, 90, 90)
- workspaceraygunpart_65.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_65.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_65.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_65.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_65.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_65.Parent = raygun
- workspaceraygunpart_65.CFrame = CFrame.new(166.084, 2.114, -188.423) * CFrame.Angles(1.571, 1.484, 0)
- mesh_138.Scale = Vector3.new(0.75, 1.84, 0.3)
- mesh_138.Parent = workspaceraygunpart_65
- workspaceraygunpart_66.Anchored = true
- workspaceraygunpart_66.CanCollide = false
- workspaceraygunpart_66.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_66.Orientation = Vector3.new(47, 90, 90)
- workspaceraygunpart_66.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_66.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_66.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_66.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_66.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_66.Parent = raygun
- workspaceraygunpart_66.CFrame = CFrame.new(166.202, 2.048, -188.414) * CFrame.Angles(1.571, 0.75, 0)
- mesh_139.Scale = Vector3.new(0.75, 1.84, 0.3)
- mesh_139.Parent = workspaceraygunpart_66
- workspaceraygunpart_67.Anchored = true
- workspaceraygunpart_67.CanCollide = false
- workspaceraygunpart_67.Size = Vector3.new(0.2, 0.48, 0.2)
- workspaceraygunpart_67.Orientation = Vector3.new(-65, -90, -180)
- workspaceraygunpart_67.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_67.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_67.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_67.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_67.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_67.Parent = raygun
- workspaceraygunpart_67.CFrame = CFrame.new(166.464, 2.025, -188.254) * CFrame.Angles(-1.571, -0.436, 1.571)
- mesh_140.Scale = Vector3.new(0.3, 1, 0.3)
- mesh_140.Parent = workspaceraygunpart_67
- workspaceraygunpart_68.Anchored = true
- workspaceraygunpart_68.CanCollide = false
- workspaceraygunpart_68.Size = Vector3.new(0.22, 0.41, 0.2)
- workspaceraygunpart_68.Orientation = Vector3.new(89.9, -1, -91.02)
- workspaceraygunpart_68.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_68.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_68.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_68.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_68.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_68.Parent = raygun
- workspaceraygunpart_68.CFrame = CFrame.new(163.255, 1.783, -188.414) * CFrame.Angles(1.569, 0, -1.571)
- mesh_141.Scale = Vector3.new(1, 2.3, 0.15)
- mesh_141.Parent = workspaceraygunpart_68
- workspaceraygunpart_69.Anchored = true
- workspaceraygunpart_69.CanCollide = false
- workspaceraygunpart_69.Size = Vector3.new(0.2, 0.2, 0.38)
- workspaceraygunpart_69.Orientation = Vector3.new(-0.04, -90, -89.91)
- workspaceraygunpart_69.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_69.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_69.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_69.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_69.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_69.Parent = raygun
- workspaceraygunpart_69.CFrame = CFrame.new(163.775, 1.881, -188.414) * CFrame.Angles(-1.57, -1.57, -3.139)
- mesh_142.Scale = Vector3.new(0.4, 0.15, 1)
- mesh_142.Parent = workspaceraygunpart_69
- workspaceraygunpart_70.Anchored = true
- workspaceraygunpart_70.CanCollide = false
- workspaceraygunpart_70.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_70.Orientation = Vector3.new(0.02, -89.94, -90)
- workspaceraygunpart_70.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_70.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_70.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_70.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_70.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_70.Parent = raygun
- workspaceraygunpart_70.CFrame = CFrame.new(163.885, 1.993, -188.414) * CFrame.Angles(0.356, -1.569, -1.214)
- mesh_143.Scale = Vector3.new(0.8, 0.15, 0.8)
- mesh_143.Parent = workspaceraygunpart_70
- workspaceraygunpart_71.Anchored = true
- workspaceraygunpart_71.CanCollide = false
- workspaceraygunpart_71.Size = Vector3.new(0.48, 0.2, 0.2)
- workspaceraygunpart_71.Orientation = Vector3.new(63, -90, -90)
- workspaceraygunpart_71.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_71.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_71.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_71.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_71.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_71.Parent = raygun
- workspaceraygunpart_71.CFrame = CFrame.new(165.254, 0.325, -188.414) * CFrame.Angles(1.571, -0.471, 0)
- mesh_144.Scale = Vector3.new(1, 0.894, 0.3)
- mesh_144.Parent = workspaceraygunpart_71
- workspaceraygunpart_72.Anchored = true
- workspaceraygunpart_72.CanCollide = false
- workspaceraygunpart_72.Size = Vector3.new(0.36, 0.2, 0.2)
- workspaceraygunpart_72.Orientation = Vector3.new(13, -90, -90)
- workspaceraygunpart_72.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_72.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_72.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_72.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_72.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_72.Parent = raygun
- workspaceraygunpart_72.CFrame = CFrame.new(164.651, 1.175, -188.414) * CFrame.Angles(1.571, -1.344, 0)
- mesh_145.Scale = Vector3.new(1, 0.894, 0.3)
- mesh_145.Parent = workspaceraygunpart_72
- workspaceraygunpart_73.Anchored = true
- workspaceraygunpart_73.CanCollide = false
- workspaceraygunpart_73.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_73.Orientation = Vector3.new(89.9, 0, 0)
- workspaceraygunpart_73.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_73.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_73.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_73.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_73.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_73.Parent = raygun
- workspaceraygunpart_73.CFrame = CFrame.new(164.1, 1.77, -188.413) * CFrame.Angles(1.569, 0, 0)
- mesh_146.Scale = Vector3.new(2.145, 2.025, 2.062)
- mesh_146.MeshType = Enum.MeshType.Sphere
- mesh_146.Parent = workspaceraygunpart_73
- workspaceraygunpart_74.Anchored = true
- workspaceraygunpart_74.CanCollide = false
- workspaceraygunpart_74.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_74.Orientation = Vector3.new(0, -90, 179.91)
- workspaceraygunpart_74.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_74.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_74.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_74.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_74.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_74.Parent = raygun
- workspaceraygunpart_74.CFrame = CFrame.new(163.976, 1.998, -188.414) * CFrame.Angles(0, -1.57, -3.142)
- mesh_147.Scale = Vector3.new(0.155, 0.775, 0.185)
- mesh_147.MeshType = Enum.MeshType.Wedge
- mesh_147.Parent = workspaceraygunpart_74
- workspaceraygunpart_75.Anchored = true
- workspaceraygunpart_75.CanCollide = false
- workspaceraygunpart_75.Size = Vector3.new(1, 1.2, 1)
- workspaceraygunpart_75.Orientation = Vector3.new(0.09, -180, 90)
- workspaceraygunpart_75.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_75.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_75.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_75.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_75.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_75.Parent = raygun
- workspaceraygunpart_75.CFrame = CFrame.new(163.395, 1.784, -188.414) * CFrame.Angles(3.14, 0, -1.571)
- mesh_148.VertexColor = Vector3.new(0, 0.9, 0.7)
- mesh_148.MeshId = "http://www.roblox.com/asset/?id=1033714"
- mesh_148.Scale = Vector3.new(0.175, 1.1, 0.175)
- mesh_148.MeshType = Enum.MeshType.FileMesh
- mesh_148.Parent = workspaceraygunpart_75
- workspaceraygunpart_76.Anchored = true
- workspaceraygunpart_76.CanCollide = false
- workspaceraygunpart_76.Size = Vector3.new(0.2, 0.2, 0.23)
- workspaceraygunpart_76.Orientation = Vector3.new(0.05, 90, 179.91)
- workspaceraygunpart_76.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- workspaceraygunpart_76.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_76.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_76.BrickColor = BrickColor.new("Black")
- workspaceraygunpart_76.Parent = raygun
- workspaceraygunpart_76.CFrame = CFrame.new(165.354, 1.11, -188.414) * CFrame.Angles(1.568, 1.57, 1.572)
- mesh_149.Scale = Vector3.new(1.2, 0.35, 1)
- mesh_149.MeshType = Enum.MeshType.Wedge
- mesh_149.Parent = workspaceraygunpart_76
- workspaceraygunpart_77.Anchored = true
- workspaceraygunpart_77.CanCollide = false
- workspaceraygunpart_77.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_77.Orientation = Vector3.new(0, 90, -0.09)
- workspaceraygunpart_77.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_77.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_77.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_77.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_77.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_77.Parent = raygun
- workspaceraygunpart_77.CFrame = CFrame.new(163.733, 1.999, -188.414) * CFrame.Angles(-3.142, 1.57, -3.142)
- mesh_150.Scale = Vector3.new(0.155, 0.775, 0.735)
- mesh_150.MeshType = Enum.MeshType.Wedge
- mesh_150.Parent = workspaceraygunpart_77
- workspaceraygunpart_78.Anchored = true
- workspaceraygunpart_78.CanCollide = false
- workspaceraygunpart_78.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_78.Orientation = Vector3.new(89.95, 176.86, -93.14)
- workspaceraygunpart_78.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_78.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_78.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_78.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_78.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_78.Parent = raygun
- workspaceraygunpart_78.CFrame = CFrame.new(164.869, 1.955, -188.414) * CFrame.Angles(1.571, 0, 1.57)
- mesh_151.Scale = Vector3.new(2, 0.15, 0.5)
- mesh_151.MeshType = Enum.MeshType.Wedge
- mesh_151.Parent = workspaceraygunpart_78
- workspaceraygunpart_79.Anchored = true
- workspaceraygunpart_79.CanCollide = false
- workspaceraygunpart_79.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_79.Orientation = Vector3.new(0, 90, -90)
- workspaceraygunpart_79.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_79.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_79.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_79.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_79.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_79.Parent = raygun
- workspaceraygunpart_79.CFrame = CFrame.new(164.085, 1.586, -188.414) * CFrame.Angles(1.876, 1.57, 2.825)
- mesh_152.Scale = Vector3.new(0.75, 1.035, 0.45)
- mesh_152.Parent = workspaceraygunpart_79
- workspaceraygunpart_80.Anchored = true
- workspaceraygunpart_80.CanCollide = false
- workspaceraygunpart_80.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_80.Orientation = Vector3.new(0, 90, -90)
- workspaceraygunpart_80.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_80.Color = Color3.new(0.105882, 0.164706, 0.207843)
- workspaceraygunpart_80.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_80.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_80.BrickColor = BrickColor.new("Black")
- workspaceraygunpart_80.Parent = raygun
- workspaceraygunpart_80.CFrame = CFrame.new(164.085, 1.586, -188.414) * CFrame.Angles(1.876, 1.57, 2.825)
- mesh_153.Scale = Vector3.new(0.2, 1.05, 0.135)
- mesh_153.Parent = workspaceraygunpart_80
- workspaceraygunpart_81.Anchored = true
- workspaceraygunpart_81.CanCollide = false
- workspaceraygunpart_81.Size = Vector3.new(0.2, 0.25, 0.2)
- workspaceraygunpart_81.Orientation = Vector3.new(13, -90, -180)
- workspaceraygunpart_81.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_81.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_81.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_81.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_81.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_81.Parent = raygun
- workspaceraygunpart_81.CFrame = CFrame.new(164.707, 1.301, -188.414) * CFrame.Angles(1.571, -1.344, -1.571)
- mesh_154.Scale = Vector3.new(0.9, 1, 0.6)
- mesh_154.MeshType = Enum.MeshType.Wedge
- mesh_154.Parent = workspaceraygunpart_81
- workspaceraygunpart_82.Anchored = true
- workspaceraygunpart_82.CanCollide = false
- workspaceraygunpart_82.Size = Vector3.new(0.41, 0.2, 0.2)
- workspaceraygunpart_82.Orientation = Vector3.new(0, -90.02, -89.95)
- workspaceraygunpart_82.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_82.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_82.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_82.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_82.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_82.Parent = raygun
- workspaceraygunpart_82.CFrame = CFrame.new(164.874, 1.7, -188.414) * CFrame.Angles(3.082, -1.57, 1.512)
- mesh_155.Scale = Vector3.new(1, 1.998, 0.195)
- mesh_155.Parent = workspaceraygunpart_82
- workspaceraygunpart_83.Anchored = true
- workspaceraygunpart_83.CanCollide = false
- workspaceraygunpart_83.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_83.Orientation = Vector3.new(0, -89.94, -89.91)
- workspaceraygunpart_83.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_83.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_83.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_83.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_83.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_83.Parent = raygun
- workspaceraygunpart_83.CFrame = CFrame.new(163.974, 2.113, -188.414) * CFrame.Angles(-0.002, -1.569, -1.571)
- mesh_156.Scale = Vector3.new(0.46, 0.154, 0.195)
- mesh_156.Parent = workspaceraygunpart_83
- workspaceraygunpart_84.Anchored = true
- workspaceraygunpart_84.CanCollide = false
- workspaceraygunpart_84.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_84.Orientation = Vector3.new(89.93, -90.3, -90.3)
- workspaceraygunpart_84.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_84.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_84.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_84.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_84.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_84.Parent = raygun
- workspaceraygunpart_84.CFrame = CFrame.new(165.284, 1.925, -188.243) * CFrame.Angles(1.571, -0.001, 0)
- mesh_157.Scale = Vector3.new(0.4, 0.3, 0.7)
- mesh_157.Parent = workspaceraygunpart_84
- workspaceraygunpart_85.Anchored = true
- workspaceraygunpart_85.CanCollide = false
- workspaceraygunpart_85.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_85.Orientation = Vector3.new(75, -0.2, 179.78)
- workspaceraygunpart_85.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_85.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_85.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_85.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_85.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_85.Parent = raygun
- workspaceraygunpart_85.CFrame = CFrame.new(165.284, 1.93, -188.209) * CFrame.Angles(1.309, -0.001, 3.141)
- mesh_158.Scale = Vector3.new(0.15, 0.88, 0.24)
- mesh_158.Parent = workspaceraygunpart_85
- workspaceraygunpart_86.Anchored = true
- workspaceraygunpart_86.CanCollide = false
- workspaceraygunpart_86.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_86.Orientation = Vector3.new(89.93, -90.3, -90.3)
- workspaceraygunpart_86.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_86.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- workspaceraygunpart_86.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_86.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_86.BrickColor = BrickColor.new("Really black")
- workspaceraygunpart_86.Parent = raygun
- workspaceraygunpart_86.CFrame = CFrame.new(165.284, 1.925, -188.234) * CFrame.Angles(1.571, -0.001, 0)
- mesh_159.Scale = Vector3.new(0.28, 0.21, 0.63)
- mesh_159.Parent = workspaceraygunpart_86
- workspaceraygunpart_87.Anchored = true
- workspaceraygunpart_87.CanCollide = false
- workspaceraygunpart_87.Size = Vector3.new(0.2, 0.24, 0.26)
- workspaceraygunpart_87.Orientation = Vector3.new(0, 0, 90)
- workspaceraygunpart_87.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_87.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_87.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_87.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_87.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_87.Parent = raygun
- workspaceraygunpart_87.CFrame = CFrame.new(164.483, 1.521, -188.414) * CFrame.Angles(0, 0, 1.571)
- mesh_160.VertexColor = Vector3.new(0, 0.9, 0.7)
- mesh_160.MeshId = "http://www.roblox.com/asset/?id=1033714"
- mesh_160.Scale = Vector3.new(0.225, 0.25, 0.225)
- mesh_160.MeshType = Enum.MeshType.FileMesh
- mesh_160.Parent = workspaceraygunpart_87
- workspaceraygunpart_88.Anchored = true
- workspaceraygunpart_88.CanCollide = false
- workspaceraygunpart_88.Size = Vector3.new(0.2, 0.46, 0.2)
- workspaceraygunpart_88.Orientation = Vector3.new(82, -90, -90)
- workspaceraygunpart_88.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_88.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- workspaceraygunpart_88.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_88.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_88.BrickColor = BrickColor.new("Really black")
- workspaceraygunpart_88.Parent = raygun
- workspaceraygunpart_88.CFrame = CFrame.new(165.5, 1.955, -188.414) * CFrame.Angles(1.571, -0.14, 0)
- mesh_161.Scale = Vector3.new(0.06, 0.87, 0.36)
- mesh_161.Parent = workspaceraygunpart_88
- workspaceraygunpart_89.Anchored = true
- workspaceraygunpart_89.CanCollide = false
- workspaceraygunpart_89.Size = Vector3.new(0.2, 0.31, 0.2)
- workspaceraygunpart_89.Orientation = Vector3.new(-75, -90, -90)
- workspaceraygunpart_89.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_89.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_89.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_89.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_89.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_89.Parent = raygun
- workspaceraygunpart_89.CFrame = CFrame.new(166.674, 2.13, -188.414) * CFrame.Angles(-1.571, -0.262, -3.142)
- mesh_162.Scale = Vector3.new(0.3, 1, 0.3)
- mesh_162.Parent = workspaceraygunpart_89
- workspaceraygunpart_90.Anchored = true
- workspaceraygunpart_90.CanCollide = false
- workspaceraygunpart_90.Size = Vector3.new(0.346, 0.2, 0.2)
- workspaceraygunpart_90.Orientation = Vector3.new(1, -90, 180)
- workspaceraygunpart_90.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_90.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_90.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_90.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_90.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_90.Parent = raygun
- workspaceraygunpart_90.CFrame = CFrame.new(165.926, 2.227, -188.414) * CFrame.Angles(1.571, -1.553, -1.571)
- mesh_163.Scale = Vector3.new(0.805, 0.425, 0.335)
- mesh_163.MeshType = Enum.MeshType.Wedge
- mesh_163.Parent = workspaceraygunpart_90
- workspaceraygunpart_91.Anchored = true
- workspaceraygunpart_91.CanCollide = false
- workspaceraygunpart_91.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_91.Orientation = Vector3.new(89.95, 90.05, 89.95)
- workspaceraygunpart_91.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_91.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_91.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_91.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_91.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_91.Parent = raygun
- workspaceraygunpart_91.CFrame = CFrame.new(166.309, 1.755, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_164.Scale = Vector3.new(0.75, 1.955, 0.3)
- mesh_164.Parent = workspaceraygunpart_91
- workspaceraygunpart_92.Anchored = true
- workspaceraygunpart_92.CanCollide = false
- workspaceraygunpart_92.Size = Vector3.new(0.26, 0.2, 0.4)
- workspaceraygunpart_92.Orientation = Vector3.new(0, -89.98, -89.56)
- workspaceraygunpart_92.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_92.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_92.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_92.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_92.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_92.Parent = raygun
- workspaceraygunpart_92.CFrame = CFrame.new(165.594, 1.429, -188.414) * CFrame.Angles(-0.079, -1.57, -1.643)
- mesh_165.Scale = Vector3.new(1, 1.5, 1)
- mesh_165.Parent = workspaceraygunpart_92
- workspaceraygunpart_93.Anchored = true
- workspaceraygunpart_93.CanCollide = false
- workspaceraygunpart_93.Size = Vector3.new(0.2, 0.46, 0.2)
- workspaceraygunpart_93.Orientation = Vector3.new(89.95, -157.18, -157.18)
- workspaceraygunpart_93.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- workspaceraygunpart_93.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_93.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_93.BrickColor = BrickColor.new("Really black")
- workspaceraygunpart_93.Parent = raygun
- workspaceraygunpart_93.CFrame = CFrame.new(165.495, 1.881, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_166.Scale = Vector3.new(0.06, 0.87, 0.36)
- mesh_166.Parent = workspaceraygunpart_93
- workspaceraygunpart_94.Anchored = true
- workspaceraygunpart_94.CanCollide = false
- workspaceraygunpart_94.Size = Vector3.new(0.2, 0.42, 0.2)
- workspaceraygunpart_94.Orientation = Vector3.new(-89.95, 42.97, 46.76)
- workspaceraygunpart_94.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_94.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_94.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_94.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_94.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_94.Parent = raygun
- workspaceraygunpart_94.CFrame = CFrame.new(165.064, 1.475, -188.414) * CFrame.Angles(-1.571, 0, 1.571)
- mesh_167.Scale = Vector3.new(2, 1, 0.25)
- mesh_167.MeshType = Enum.MeshType.Wedge
- mesh_167.Parent = workspaceraygunpart_94
- workspaceraygunpart_95.Anchored = true
- workspaceraygunpart_95.CanCollide = false
- workspaceraygunpart_95.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_95.Orientation = Vector3.new(89.88, -30.68, 59.32)
- workspaceraygunpart_95.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_95.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_95.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_95.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_95.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_95.Parent = raygun
- workspaceraygunpart_95.CFrame = CFrame.new(164.84, 1.863, -188.414) * CFrame.Angles(1.569, -0.001, 1.571)
- mesh_168.Scale = Vector3.new(2, 0.15, 0.5)
- mesh_168.MeshType = Enum.MeshType.Wedge
- mesh_168.Parent = workspaceraygunpart_95
- workspaceraygunpart_96.Anchored = true
- workspaceraygunpart_96.CanCollide = false
- workspaceraygunpart_96.Size = Vector3.new(0.28, 0.4, 0.21)
- workspaceraygunpart_96.Orientation = Vector3.new(62.05, 90, 90)
- workspaceraygunpart_96.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_96.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_96.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_96.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_96.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_96.Parent = raygun
- workspaceraygunpart_96.CFrame = CFrame.new(165.104, 1.975, -188.414) * CFrame.Angles(1.571, 0.488, 0)
- mesh_169.Scale = Vector3.new(1, 0.7, 1)
- mesh_169.Parent = workspaceraygunpart_96
- workspaceraygunpart_97.Anchored = true
- workspaceraygunpart_97.CanCollide = false
- workspaceraygunpart_97.Size = Vector3.new(0.68, 0.2, 0.36)
- workspaceraygunpart_97.Orientation = Vector3.new(89.94, 90.29, 89.71)
- workspaceraygunpart_97.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_97.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_97.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_97.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_97.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_97.Parent = raygun
- workspaceraygunpart_97.CFrame = CFrame.new(165.864, 1.675, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_170.Scale = Vector3.new(1, 2.04, 1)
- mesh_170.Parent = workspaceraygunpart_97
- workspaceraygunpart_98.Anchored = true
- workspaceraygunpart_98.CanCollide = false
- workspaceraygunpart_98.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_98.Orientation = Vector3.new(0, 0, -90)
- workspaceraygunpart_98.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_98.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_98.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_98.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_98.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_98.Parent = raygun
- workspaceraygunpart_98.CFrame = CFrame.new(164.468, 1.521, -188.409) * CFrame.Angles(0, 0, -1.571)
- mesh_171.Scale = Vector3.new(1.275, 1.035, 1.5)
- mesh_171.Parent = workspaceraygunpart_98
- workspaceraygunpart_99.Anchored = true
- workspaceraygunpart_99.CanCollide = false
- workspaceraygunpart_99.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_99.Orientation = Vector3.new(0, -89.98, -179.91)
- workspaceraygunpart_99.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_99.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_99.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_99.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_99.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_99.Parent = raygun
- workspaceraygunpart_99.CFrame = CFrame.new(164.022, 2.113, -188.414) * CFrame.Angles(0.008, -1.57, -3.132)
- mesh_172.Scale = Vector3.new(0.155, 0.425, 0.335)
- mesh_172.MeshType = Enum.MeshType.Wedge
- mesh_172.Parent = workspaceraygunpart_99
- workspaceraygunpart_100.Anchored = true
- workspaceraygunpart_100.CanCollide = false
- workspaceraygunpart_100.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_100.Orientation = Vector3.new(89.88, -30.68, 59.32)
- workspaceraygunpart_100.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_100.Color = Color3.new(0.105882, 0.164706, 0.207843)
- workspaceraygunpart_100.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_100.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_100.BrickColor = BrickColor.new("Black")
- workspaceraygunpart_100.Parent = raygun
- workspaceraygunpart_100.CFrame = CFrame.new(165.275, 1.171, -188.414) * CFrame.Angles(1.569, -0.001, 1.571)
- mesh_173.Scale = Vector3.new(1.2, 0.4, 0.25)
- mesh_173.MeshType = Enum.MeshType.Wedge
- mesh_173.Parent = workspaceraygunpart_100
- workspaceraygunpart_101.Anchored = true
- workspaceraygunpart_101.CanCollide = false
- workspaceraygunpart_101.Size = Vector3.new(0.74, 0.2, 0.2)
- workspaceraygunpart_101.Orientation = Vector3.new(89.95, -90.39, -89.82)
- workspaceraygunpart_101.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_101.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_101.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_101.Parent = raygun
- workspaceraygunpart_101.CFrame = CFrame.new(165.069, 1.699, -188.624) * CFrame.Angles(1.571, 0, 0)
- mesh_174.Scale = Vector3.new(1, 0.1, 0.15)
- mesh_174.Parent = workspaceraygunpart_101
- workspaceraygunpart_102.Anchored = true
- workspaceraygunpart_102.CanCollide = false
- workspaceraygunpart_102.Size = Vector3.new(0.74, 0.2, 0.2)
- workspaceraygunpart_102.Orientation = Vector3.new(89.95, -26.6, -26.55)
- workspaceraygunpart_102.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_102.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_102.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_102.Parent = raygun
- workspaceraygunpart_102.CFrame = CFrame.new(165.069, 1.7, -188.204) * CFrame.Angles(1.571, 0, 0)
- mesh_175.Scale = Vector3.new(1, 0.1, 0.15)
- mesh_175.Parent = workspaceraygunpart_102
- workspaceraygunpart_103.Anchored = true
- workspaceraygunpart_103.CanCollide = false
- workspaceraygunpart_103.Size = Vector3.new(0.2, 0.24, 0.26)
- workspaceraygunpart_103.Orientation = Vector3.new(0, 180, 90)
- workspaceraygunpart_103.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_103.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_103.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_103.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_103.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_103.Parent = raygun
- workspaceraygunpart_103.CFrame = CFrame.new(164.894, 1.521, -188.414) * CFrame.Angles(-3.142, 0, -1.571)
- mesh_176.VertexColor = Vector3.new(0, 0.9, 0.7)
- mesh_176.MeshId = "http://www.roblox.com/asset/?id=1033714"
- mesh_176.Scale = Vector3.new(0.1, 0.3, 0.1)
- mesh_176.MeshType = Enum.MeshType.FileMesh
- mesh_176.Parent = workspaceraygunpart_103
- workspaceraygunpart_104.Anchored = true
- workspaceraygunpart_104.CanCollide = false
- workspaceraygunpart_104.Size = Vector3.new(0.6, 0.46, 0.2)
- workspaceraygunpart_104.Orientation = Vector3.new(89.94, -4.76, -4.76)
- workspaceraygunpart_104.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- workspaceraygunpart_104.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_104.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_104.BrickColor = BrickColor.new("Really black")
- workspaceraygunpart_104.Parent = raygun
- workspaceraygunpart_104.CFrame = CFrame.new(165.21, 1.99, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_177.Scale = Vector3.new(1, 0.9, 0.03)
- mesh_177.Parent = workspaceraygunpart_104
- workspaceraygunpart_105.Anchored = true
- workspaceraygunpart_105.CanCollide = false
- workspaceraygunpart_105.Size = Vector3.new(0.6, 0.46, 0.2)
- workspaceraygunpart_105.Orientation = Vector3.new(89.94, -157.22, -157.22)
- workspaceraygunpart_105.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- workspaceraygunpart_105.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_105.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_105.BrickColor = BrickColor.new("Really black")
- workspaceraygunpart_105.Parent = raygun
- workspaceraygunpart_105.CFrame = CFrame.new(165.205, 1.916, -188.414) * CFrame.Angles(1.571, 0, 0)
- mesh_178.Scale = Vector3.new(1, 0.9, 0.03)
- mesh_178.Parent = workspaceraygunpart_105
- workspaceraygunpart_106.Anchored = true
- workspaceraygunpart_106.CanCollide = false
- workspaceraygunpart_106.Size = Vector3.new(0.48, 0.2, 1.14)
- workspaceraygunpart_106.Orientation = Vector3.new(80, 90, 90)
- workspaceraygunpart_106.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_106.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_106.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_106.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_106.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_106.Parent = raygun
- workspaceraygunpart_106.CFrame = CFrame.new(165.689, 0.979, -188.414) * CFrame.Angles(1.571, 0.175, 0)
- mesh_179.Scale = Vector3.new(1, 1.38, 1)
- mesh_179.Parent = workspaceraygunpart_106
- workspaceraygunpart_107.Anchored = true
- workspaceraygunpart_107.CanCollide = false
- workspaceraygunpart_107.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_107.Orientation = Vector3.new(89.95, -90.3, -89.7)
- workspaceraygunpart_107.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_107.Color = Color3.new(0.388235, 0.372549, 0.384314)
- workspaceraygunpart_107.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_107.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_107.BrickColor = BrickColor.new("Dark stone grey")
- workspaceraygunpart_107.Parent = raygun
- workspaceraygunpart_107.CFrame = CFrame.new(166.675, 2.126, -188.574) * CFrame.Angles(1.571, 0, 0)
- mesh_180.Scale = Vector3.new(0.352, 0.303, 0.312)
- mesh_180.MeshType = Enum.MeshType.Sphere
- mesh_180.Parent = workspaceraygunpart_107
- workspaceraygunpart_108.Anchored = true
- workspaceraygunpart_108.CanCollide = false
- workspaceraygunpart_108.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_108.Orientation = Vector3.new(20, 90, 90)
- workspaceraygunpart_108.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_108.Color = Color3.new(0.768628, 0.156863, 0.109804)
- workspaceraygunpart_108.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_108.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_108.BrickColor = BrickColor.new("Bright red")
- workspaceraygunpart_108.Parent = raygun
- workspaceraygunpart_108.CFrame = CFrame.new(165.905, 1.255, -188.414) * CFrame.Angles(1.571, 1.222, 0)
- mesh_181.Scale = Vector3.new(1.125, 1.38, 0.275)
- mesh_181.Parent = workspaceraygunpart_108
- workspaceraygunpart_109.Anchored = true
- workspaceraygunpart_109.CanCollide = false
- workspaceraygunpart_109.Size = Vector3.new(0.2, 0.2, 0.2)
- workspaceraygunpart_109.Orientation = Vector3.new(0, -90, 0)
- workspaceraygunpart_109.BottomSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_109.Name = "Workspace->RayGun->Part"
- workspaceraygunpart_109.TopSurface = Enum.SurfaceType.Smooth
- workspaceraygunpart_109.Parent = raygun
- workspaceraygunpart_109.CFrame = CFrame.new(164.731, 1.781, -188.414) * CFrame.Angles(-3.142, -1.57, -3.142)
- mesh_182.Scale = Vector3.new(0.395, 0.395, 0.295)
- mesh_182.MeshType = Enum.MeshType.FileMesh
- mesh_182.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh_182.Parent = workspaceraygunpart_109
- aimpart.Anchored = true
- aimpart.CanCollide = false
- aimpart.Size = Vector3.new(0.3, 0.2, 0.2)
- aimpart.Orientation = Vector3.new(0, 90, 0)
- aimpart.BottomSurface = Enum.SurfaceType.Smooth
- aimpart.Name = "AimPart"
- aimpart.Transparency = 1
- aimpart.TopSurface = Enum.SurfaceType.Smooth
- aimpart.Parent = raygun
- aimpart.CFrame = CFrame.new(166.875, 2.387, -188.422) * CFrame.Angles(1.564, 1.57, -3.142)
- ammo.Value = 40
- ammo.Name = "Ammo"
- ammo.Parent = raygun
- clipsize.Value = 40
- clipsize.Name = "ClipSize"
- clipsize.Parent = raygun
- lethalgrenades.Value = 5
- lethalgrenades.Name = "LethalGrenades"
- lethalgrenades.Parent = raygun
- storedammo.Value = 1200
- storedammo.Name = "StoredAmmo"
- storedammo.Parent = raygun
- tacticalgrenades.Name = "TacticalGrenades"
- tacticalgrenades.Parent = raygun
- chamber.Anchored = true
- chamber.CanCollide = false
- chamber.Size = Vector3.new(0.2, 0.2, 0.2)
- chamber.BrickColor = BrickColor.new("Black")
- chamber.Material = Enum.Material.Metal
- chamber.Orientation = Vector3.new(0, 0.88, 180)
- chamber.Color = Color3.new(0.105882, 0.164706, 0.207843)
- chamber.Name = "Chamber"
- chamber.Transparency = 1
- chamber.Parent = raygun
- chamber.CFrame = CFrame.new(165.717, 1.888, -188.491) * CFrame.Angles(0, 0.015, -3.142)
- mesh_183.Scale = Vector3.new(0.625, 0.156, 0.156)
- mesh_183.Parent = chamber
- thumbnailcamera.FieldOfView = 20
- thumbnailcamera.Name = "ThumbnailCamera"
- thumbnailcamera.Focus = CFrame.new(159.969, 3.777, -195.308)
- thumbnailcamera.CFrame = CFrame.new(158.891, 4.305, -196.907) * CFrame.Angles(-2.823, -0.57, -2.965)
- thumbnailcamera.Parent = raygun
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement