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- on death of creature:
- if attacker is a player:
- if {i.e.%attacker%} >= {w.l.%attacker%}:
- set {i.e.%attacker%} to 0
- if {lvl.%attacker%} = 0:
- if {misja.%attacker%} = 13:
- set {misja.%attacker%} to 14
- send "&a&oMisja zostala wykonana!" to attacker
- send "&aNagroda:" to attacker
- send "&a-&e 10 &6monet" to attacker
- add 10 to {monety.%attacker%}
- set {w.l.%attacker%} to {w.l.%attacker%}*2
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