Guest User

CONFIG

a guest
Nov 2nd, 2022
134
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 41.30 KB | None | 0 0
  1. --ONLY CONFIG NAMED sh_config.lua will work!
  2.  
  3. Config = {}
  4.  
  5. Config.Debug = false -- Debug
  6. --SERVER SETTINGS
  7. Config.Framework = "qbcore" -- Framework | types: qbcore, ESX, standalone
  8. Config.MLO = "vanilla" -- Maps | types: vanilla, gabz
  9. Config.Target = "qb-target" -- Target | types: qb-target, qtarget, ox_target
  10. Config.BossMenu = "qb-management" -- BossMenu | types: esx_society, qb-management, zerio-bossmenu
  11. Config.NotificationType = "qbcore" -- Notifications | types: ESX, ox_lib, qbcore
  12. Config.Progress = "qbcore" -- ProgressBar | types: progressBars, ox_lib, qbcore
  13. Config.Clothing = "qb-clothing" -- Skin / Clothing | types: esx_skin, qb-clothing, fivem-appearance, ox_appearance
  14. Config.Context = "qbcore" -- Context | types: ox_lib, qbcore
  15. Config.Input = "qb-input" -- Input | types: ox_lib, qb-input
  16. --PLAYER SETTINGS
  17. Config.JobName = "unicorn" -- Job name for unicorn
  18. Config.BossGrade = 5 -- Boss Grade
  19. Config.NeedDuty = true -- Required duty to make drinks etc.
  20. Config.NeedCleanHands = true -- Required to clean hands to make drinks etc.
  21.  
  22. Config.Logs = { enabled = true, type = "webhook" } -- use webhook or ox_lib (datadog) Can be changed in server > sv_utils.lua
  23. Config.DropPlayer = true -- Drop (Kick) Player if tries to cheat!
  24. Config.AnticheatBan = false -- Change in server/sv_Utils.lua!!! WIll not work by default you need to add your custom trigger to ban player!
  25.  
  26. Config.unicorn = {
  27.     PolyZone = {
  28.         coords = vector3(119.98, -1289.29, 37.73), size = vec3(50.6, 40.6, 20), rotation = 211, debug = false, RemovePeds = true, radius = 50.0
  29.     },
  30.  
  31.     Garage = {
  32.         Ped = {
  33.             { Model = "s_m_y_xmech_01", Coords = vec4(134.6066, -1276.3187, 28.3262, 315.2296),
  34.                 Scenario = "WORLD_HUMAN_SMOKING"
  35.             }
  36.         },
  37.         Vehicles = {
  38.             { Model = "nspeedo", Label = "Vapid Speedo", livery = 2 },
  39.         },
  40.         SpawnPoints = {
  41.             { Coords = vector3(137.6740, -1264.6813, 29.1603), Heading = 208.7397, Radius = 3.0 },
  42.             { Coords = vector3(138.6378, -1275.0543, 29.0927), Heading = 296.7762, Radius = 3.0 }
  43.         },
  44.     },
  45.  
  46.     Bars = {
  47.         FrontBar = {
  48.             coords = vector3(128.05, -1283.14, 29.27),
  49.             radius = 0.5,
  50.             debug = false,
  51.             camera = {
  52.                 enabled = true,
  53.                 coords = vector3(128.8118, -1283.8989, 29.7507),
  54.                 rotation = vector3(-4.29, 0.0, 8.4244),
  55.             },
  56.         },
  57.     },
  58.  
  59.     Sinks = {
  60.         FrontBar = {
  61.             coords = vector3(130.3844, -1286.3746, 28.9845),
  62.             radius = 0.3,
  63.             debug = false,
  64.             WaterStream = vector3(129.9891, -1286.1013, 29.2077),
  65.         --[[},
  66.         BackBar = {
  67.             coords = vector3(-1374.89, -627.13, 30.81),
  68.             radius = 0.7,
  69.             debug = false,
  70.  
  71.             WaterStream = vector3(-1374.72, -626.84, 31.0),]]
  72.         },
  73.     },
  74.  
  75.     Duty = {
  76.         Main = { coords = vector3(102.3134, -1299.5570, 29.6036), radius = 0.7, debug = false },
  77.     },
  78.  
  79.     CloakRoom = {
  80.         Main = { coords = vector3(104.84, -1303.55, 28.79), radius = 0.6, debug = false },
  81.     },
  82.  
  83.     Stashes = {
  84.  
  85.         Main = {
  86.             name = "Unicorn_Refregiator1",
  87.             label = "Unicorn Refregiator 1",
  88.             TargetIcon = "fas fa-ice-cream",
  89.             TargetLabel = "Refregiator",
  90.             Slots = 20,
  91.             Weight = 50000, -- 50 KG
  92.             coords = vector3(132.8, -1286.14, 28.78),
  93.             radius = 0.5,
  94.             debug = false,
  95.             job = "unicorn"
  96.         },
  97.  
  98.         Refregiato2 = {
  99.             name = "Unicorn_Refregiator2",
  100.             label = "Unicorn Refregiator 2",
  101.             TargetIcon = "fas fa-ice-cream",
  102.             TargetLabel = "Refregiator",
  103.             Slots = 20,
  104.             Weight = 50000, -- 50 KG
  105.             coords = vector3(131.98, -1284.96, 28.77),
  106.             radius = 0.5,
  107.             debug = false,
  108.             job = "unicorn"
  109.         },
  110.  
  111.         Refregiato3 = {
  112.             name = "Unicorn_Refregiator3",
  113.             label = "Unicorn Refregiator 3",
  114.             TargetIcon = "fas fa-ice-cream",
  115.             TargetLabel = "Refregiator",
  116.             Slots = 20,
  117.             Weight = 50000, -- 50 KG
  118.             coords = vector3(131.31, -1283.89, 28.82),
  119.             radius = 0.35,
  120.             debug = false,
  121.             job = "unicorn"
  122.         },
  123.  
  124.         Refregiato4 = {
  125.             name = "Unicorn_Refregiator4",
  126.             label = "Unicorn Refregiator 4",
  127.             TargetIcon = "fas fa-ice-cream",
  128.             TargetLabel = "Refregiator",
  129.             Slots = 20,
  130.             Weight = 50000, -- 50 KG
  131.             coords = vector3(130.03, -1281.37, 28.77),
  132.             radius = 0.5,
  133.             debug = false,
  134.             job = "unicorn"
  135.         },
  136.  
  137.         Refregiato5 = {
  138.             name = "Unicorn_Refregiator5",
  139.             label = "Unicorn Refregiator 5",
  140.             TargetIcon = "fas fa-ice-cream",
  141.             TargetLabel = "Refregiator",
  142.             Slots = 20,
  143.             Weight = 50000, -- 50 KG
  144.             coords = vector3(129.22, -1279.98, 28.72),
  145.             radius = 0.5,
  146.             debug = false,
  147.             job = "unicorn"
  148.         },
  149.  
  150.         Refregiato6 = {
  151.             name = "Unicorn_Refregiator6",
  152.             label = "Unicorn Refregiator 6",
  153.             TargetIcon = "fas fa-ice-cream",
  154.             TargetLabel = "Refregiator",
  155.             Slots = 20,
  156.             Weight = 50000, -- 50 KG
  157.             coords = vector3(129.04, -1284.03, 28.77),
  158.             radius = 0.5,
  159.             debug = false,
  160.             job = "unicorn"
  161.         },
  162.  
  163.         Refregiato7 = {
  164.             name = "Unicorn_Refregiator7",
  165.             label = "Unicorn Refregiator 7",
  166.             TargetIcon = "fas fa-ice-cream",
  167.             TargetLabel = "Refregiator",
  168.             Slots = 20,
  169.             Weight = 50000, -- 50 KG
  170.             coords = vector3(128.3, -1282.65, 28.82),
  171.             radius = 0.38,
  172.             debug = false,
  173.             job = "unicorn"
  174.         },
  175.  
  176.         Refregiato8 = {
  177.             name = "Unicorn_Refregiator8",
  178.             label = "Unicorn Refregiator 8",
  179.             TargetIcon = "fas fa-ice-cream",
  180.             TargetLabel = "Refregiator",
  181.             Slots = 20,
  182.             Weight = 50000, -- 50 KG
  183.             coords = vector3(129.77, -1285.51, 28.62),
  184.             radius = 0.38,
  185.             debug = false,
  186.             job = "unicorn"
  187.         },
  188.  
  189.         Refregiato9 = {
  190.             name = "Unicorn_Refregiator9",
  191.             label = "Unicorn Refregiator 9",
  192.             TargetIcon = "fas fa-ice-cream",
  193.             TargetLabel = "Refregiator",
  194.             Slots = 20,
  195.             Weight = 50000, -- 50 KG
  196.             coords = vector3(93.04, -1291.12, 29.27),
  197.             radius = 0.5,
  198.             debug = false,
  199.             job = "unicorn"
  200.         },
  201.  
  202.         Table = {
  203.             name = "Unicorn_Table",
  204.             label = "Unicorn Table",
  205.             TargetIcon = "fas fa-tablet",
  206.             TargetLabel = "Table",
  207.             Slots = 20,
  208.             Weight = 50000, -- 50 KG
  209.             coords = vector3(124.23, -1283.19, 28.93),
  210.             radius = 0.45,
  211.             debug = false
  212.         },
  213.  
  214.         Table2 = {
  215.             name = "Unicorn_Table2",
  216.             label = "Unicorn Table 2",
  217.             TargetIcon = "fas fa-tablet",
  218.             TargetLabel = "Table",
  219.             Slots = 20,
  220.             Weight = 50000, -- 50 KG
  221.             coords = vector3(124.41, -1285.47, 28.98),
  222.             radius = 0.5,
  223.             debug = false
  224.         },
  225.  
  226.         Table3 = {
  227.             name = "Unicorn_Table3",
  228.             label = "Unicorn Table 3",
  229.             TargetIcon = "fas fa-tablet",
  230.             TargetLabel = "Table",
  231.             Slots = 20,
  232.             Weight = 50000, -- 50 KG
  233.             coords = vector3(125.65, -1287.72, 28.99),
  234.             radius = 0.5,
  235.             debug = false
  236.         },
  237.  
  238.         Table4 = {
  239.             name = "Unicorn_Table4",
  240.             label = "Unicorn Table 4",
  241.             TargetIcon = "fas fa-tablet",
  242.             TargetLabel = "Table",
  243.             Slots = 20,
  244.             Weight = 50000, -- 50 KG
  245.             coords = vector3(122.72, -1288.26, 27.91),
  246.             radius = 0.5,
  247.             debug = false
  248.         },
  249.  
  250.         Table5 = {
  251.             name = "Unicorn_Table5",
  252.             label = "Unicorn Table 5",
  253.             TargetIcon = "fas fa-tablet",
  254.             TargetLabel = "Table",
  255.             Slots = 20,
  256.             Weight = 50000, -- 50 KG
  257.             coords = vector3(121.78, -1286.56, 27.77),
  258.             radius = 0.5,
  259.             debug = false
  260.         },
  261.  
  262.         Table6 = {
  263.             name = "Unicorn_Table6",
  264.             label = "Unicorn Table 6",
  265.             TargetIcon = "fas fa-tablet",
  266.             TargetLabel = "Table",
  267.             Slots = 20,
  268.             Weight = 50000, -- 50 KG
  269.             coords = vector3(120.79, -1284.88, 27.97),
  270.             radius = 0.5,
  271.             debug = false
  272.         },
  273.  
  274.         Table7 = {
  275.             name = "Unicorn_Table7",
  276.             label = "Unicorn Table 7",
  277.             TargetIcon = "fas fa-tablet",
  278.             TargetLabel = "Table",
  279.             Slots = 20,
  280.             Weight = 50000, -- 50 KG
  281.             coords = vector3(118.77, -1282.6, 27.97),
  282.             radius = 0.55,
  283.             debug = false
  284.         },
  285.  
  286.         Table8 = {
  287.             name = "Unicorn_Table8",
  288.             label = "Unicorn Table 8",
  289.             TargetIcon = "fas fa-tablet",
  290.             TargetLabel = "Table",
  291.             Slots = 20,
  292.             Weight = 50000, -- 50 KG
  293.             coords = vector3(105.89, -1283.51, 27.86),
  294.             radius = 0.5,
  295.             debug = false
  296.         },
  297.  
  298.         Table9 = {
  299.             name = "Unicorn_Table9",
  300.             label = "Unicorn Table 9",
  301.             TargetIcon = "fas fa-tablet",
  302.             TargetLabel = "Table",
  303.             Slots = 20,
  304.             Weight = 50000, -- 50 KG
  305.             coords = vector3(102.32, -1285.6, 27.86),
  306.             radius = 0.5,
  307.             debug = false
  308.         },
  309.  
  310.         Table10 = {
  311.             name = "Unicorn_Table10",
  312.             label = "Unicorn Table 10",
  313.             TargetIcon = "fas fa-tablet",
  314.             TargetLabel = "Table",
  315.             Slots = 20,
  316.             Weight = 50000, -- 50 KG
  317.             coords = vector3(111.75, -1294.07, 28.01),
  318.             radius = 0.5,
  319.             debug = false
  320.         },
  321.  
  322.         Table11 = {
  323.             name = "Unicorn_Table11",
  324.             label = "Unicorn Table 11",
  325.             TargetIcon = "fas fa-tablet",
  326.             TargetLabel = "Table",
  327.             Slots = 20,
  328.             Weight = 50000, -- 50 KG
  329.             coords = vector3(107.9, -1296.23, 27.81),
  330.             radius = 0.5,
  331.             debug = false
  332.         },
  333.  
  334.     },
  335.  
  336.     BossMenu = {
  337.         Main = { coords = vector3(95.77, -1293.17, 29.26), radius = 0.55, debug = false },
  338.     },
  339.  
  340.     IceMachine = {
  341.         FrontBar = { coords = vector3(128.01, -1281.78, 29.27), radius = 0.45, debug = false },
  342.     },
  343.  
  344.     Registers = {
  345.         FrontBar = { coords = vector3(129.05, -1285.03, 29.27), radius = 0.45, debug = false, amount = 0 },
  346.     },
  347.  
  348.     DancePlatforms = {
  349.         Platform1 = { coords = vector3(113.7431, -1290.3107, 27.2610), radius = 0.7, debug = false,
  350.             dict = "anim@mp_player_intupperraining_cash", anim = "idle_a" },
  351.         Platform2 = { coords = vector3(115.1382, -1289.4712, 27.2610), radius = 0.7, debug = false,
  352.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  353.         Platform3 = { coords = vector3(114.7971, -1285.9749, 27.2625), radius = 0.7, debug = false,
  354.             dict = "anim@mp_player_intupperraining_cash", anim = "idle_a" },
  355.         Platform4 = { coords = vector3(111.7601, -1283.7772, 27.2619), radius = 0.7, debug = false,
  356.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  357.         Platform5 = { coords = vector3(110.0479, -1284.7638, 27.2609), radius = 0.7, debug = false,
  358.             dict = "anim@mp_player_intupperraining_cash", anim = "idle_a" },
  359.         Platform6 = { coords = vector3(107.9796, -1287.0702, 27.2609), radius = 0.7, debug = false,
  360.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  361.         Platform7 = { coords = vector3(105.8539, -1288.2958, 27.2609), radius = 0.7, debug = false,
  362.             dict = "anim@mp_player_intupperraining_cash", anim = "idle_a" },
  363.         Platform8 = { coords = vector3(102.4105, -1287.9882, 27.2609), radius = 0.7, debug = false,
  364.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  365.         Platform9 = { coords = vector3(106.9907, -1294.9811, 27.2609), radius = 0.7, debug = false,
  366.             dict = "anim@mp_player_intupperraining_cash", anim = "idle_a" },
  367.         Platform10 = { coords = vector3(108.0644, -1292.6630, 27.2609), radius = 0.7, debug = false,
  368.             dict = "anim@mp_player_intupperraining_cash", anim = "idle_a" },
  369.         Strip = { coords = vector3(102.9171, -1290.5194, 28.2587), radius = 0.7, debug = false,
  370.             dict = "switch@trevor@mocks_lapdance", anim = "001443_01_trvs_28_idle_stripper" },
  371.         Strip2 = { coords = vector3(105.2745, -1293.8278, 28.2587), radius = 0.7, debug = false,
  372.             dict = "switch@trevor@mocks_lapdance", anim = "001443_01_trvs_28_idle_stripper" },
  373.         Strip3 = { coords = vector3(107.1147, -1291.3208, 27.858), radius = 0.7, debug = false,
  374.             dict = "mini@strip_club@private_dance@part2", anim = "priv_dance_p2" },
  375.         Strip4 = { coords = vector3(106.3013, -1289.7506, 27.8588), radius = 0.7, debug = false,
  376.             dict = "mini@strip_club@private_dance@part2", anim = "priv_dance_p2" },
  377.         Strip5 = { coords = vector3(113.2059, -1286.7954, 27.4587), radius = 0.7, debug = false,
  378.             dict = "mini@strip_club@private_dance@part2", anim = "priv_dance_p2" },
  379.         DJ = { coords = vector3(120.5862, -1281.3948, 29.4805), radius = 0.7, debug = false,
  380.             dict = "anim@amb@nightclub@djs@dixon@", anim = "dixn_dance_cntr_open_dix" },
  381.     },
  382.  
  383.     -- Here, we're not using any teleports, so we just put it underground.. if you want it, you can change coords
  384.     Teleports = {
  385.         FrontBar = {
  386.             coords = vector3(130.22, -1287.56, 29.12),
  387.             radius = 0.8,
  388.             debug = false,
  389.             BehindCoords = { coords = vector3(131.4595, -1286.6543, 28.2750), heading = 128.9888 },
  390.             FrontCoords = { coords = vector3(129.7043, -1287.7062, 28.2797), heading = 304.0650 },
  391.         },
  392.     }
  393. }
  394.  
  395. --Drinks
  396. Config.Drinks = {
  397.     PinaColada = {
  398.         Title = "Piña Colada",
  399.         description = "Requirements: Tall glass, Rhum, Ice, Coco Milk",
  400.         RequiredItems = {
  401.             { item = "glass_tall", count = 1, remove = true },
  402.             { item = "rhum", count = 1, remove = true },
  403.             { item = "ice", count = 1, remove = true },
  404.             { item = "coco_milk", count = 1, remove = true },
  405.         },
  406.         AddItems = {
  407.             { item = "pina_colada", count = 1 },
  408.         }
  409.     },
  410.     Mojito = {
  411.         Title = "Mojito",
  412.         description = "Requirements: Tall glass, Rhum, Lime, Sugar, Juice, Mint, Ice",
  413.         RequiredItems = {
  414.             { item = "glass_tall", count = 1, remove = true },
  415.             { item = "rhum", count = 1, remove = true },
  416.             { item = "ice", count = 1, remove = true },
  417.             { item = "mint", count = 1, remove = true },
  418.             { item = "juice", count = 1, remove = true },
  419.             { item = "sugar", count = 1, remove = true },
  420.             { item = "lime", count = 1, remove = true },
  421.         },
  422.         AddItems = {
  423.             { item = "mojito", count = 1 },
  424.         }
  425.     },
  426.     MaiTai = {
  427.         Title = "Mai Tai",
  428.         description = "Requirements: Tall glass, Rhum, Lime, Juice, Ice",
  429.         RequiredItems = {
  430.             { item = "glass_tall", count = 1, remove = true },
  431.             { item = "rhum", count = 1, remove = true },
  432.             { item = "ice", count = 1, remove = true },
  433.             { item = "lime", count = 1, remove = true },
  434.             { item = "juice", count = 1, remove = true },
  435.         },
  436.         AddItems = {
  437.             { item = "mai_tai", count = 1 },
  438.         }
  439.     },
  440.     Caipirinha = {
  441.         Title = "Caipirinha",
  442.         description = "Requirements: Tall glass, Rhum, Lime, Sugar, Ice",
  443.         RequiredItems = {
  444.             { item = "glass_tall", count = 1, remove = true },
  445.             { item = "rhum", count = 1, remove = true },
  446.             { item = "ice", count = 1, remove = true },
  447.             { item = "lime", count = 1, remove = true },
  448.             { item = "sugar", count = 1, remove = true },
  449.             { item = "ice", count = 1, remove = true },
  450.         },
  451.         AddItems = {
  452.             { item = "caipirinha", count = 1 },
  453.         }
  454.     },
  455.     SanFrancisco = {
  456.         Title = "San Francisco",
  457.         description = "Requirements: Tall glass, Gin, Juice, Ice",
  458.         RequiredItems = {
  459.             { item = "glass_tall", count = 1, remove = true },
  460.             { item = "gin", count = 1, remove = true },
  461.             { item = "juice", count = 1, remove = true },
  462.             { item = "ice", count = 1, remove = true },
  463.         },
  464.         AddItems = {
  465.             { item = "san_francisco", count = 1 },
  466.         }
  467.     },
  468.     BlueLagoon = {
  469.         Title = "Blue Lagoon",
  470.         description = "Requirements: Tall glass, Vodka, Lemon, Ice",
  471.         RequiredItems = {
  472.             { item = "glass_tall", count = 1, remove = true },
  473.             { item = "vodka", count = 1, remove = true },
  474.             { item = "ice", count = 1, remove = true },
  475.             { item = "lemon", count = 1, remove = true },
  476.         },
  477.         AddItems = {
  478.             { item = "blue_lagoon", count = 1 },
  479.         }
  480.     }
  481. }
  482.  
  483. --Food
  484. Config.Food = {
  485.     BowlChips = {
  486.         Title = "Bowl of nuts",
  487.         description = "Requirements: Bowl, Nuts",
  488.         RequiredItems = {
  489.             { item = "bowl", count = 1, remove = true },
  490.             { item = "nuts", count = 1, remove = true },
  491.         },
  492.         AddItems = {
  493.             { item = "bowl_nuts", count = 1 },
  494.         }
  495.     },
  496.     BowlBeans = {
  497.         Title = "Bowl of nuts",
  498.         description = "Requirements: Bowl, Nuts",
  499.         RequiredItems = {
  500.             { item = "bowl", count = 1, remove = true },
  501.             { item = "nuts", count = 1, remove = true },
  502.         },
  503.         AddItems = {
  504.             { item = "bowl_beans", count = 1 },
  505.         }
  506.     },
  507. }
  508.  
  509.  
  510. --Sink
  511. Config.Sink = {
  512.     CleanTallGlass = {
  513.         Title = "Clean Tall Glass",
  514.         description = "Requirements: Dirty Tall Glass",
  515.         prop = `prop_sh_tall_glass`,
  516.         RequiredItems = {
  517.             { item = "glass_tall_dirty", count = 1, remove = true },
  518.         },
  519.         AddItems = {
  520.             { item = "glass_tall", count = 1 },
  521.         }
  522.     },
  523.     CleanBowl = {
  524.         Title = "Clean Bowl",
  525.         description = "Requirements: Dirty Bowl",
  526.         prop = `prop_bar_beans`,
  527.         RequiredItems = {
  528.             { item = "bar_bowl_dirty", count = 1, remove = true },
  529.         },
  530.         AddItems = {
  531.             { item = "bar_bowl", count = 1 },
  532.         }
  533.     },
  534. }
  535.  
  536. --IceMachine
  537. Config.IceMachine = {
  538.     Ice = {
  539.         Title = "Get Ice Cube",
  540.         description = "Get ice cube to drinks!",
  541.         RequiredItems = {
  542.             --{ item = "glass_tall_dirty", count = 1, remove = false },
  543.         },
  544.         AddItems = {
  545.             { item = "ice", count = 1 },
  546.         }
  547.     },
  548. }
  549.  
  550. --BLIPS
  551. Config.Blips = {
  552.     Unicorn = { -- do not use same value twice (will result in overwriting of blip)
  553.         BlipCoords = vec3(127.7439, -1296.4795, 29.2693), -- Blip coords
  554.         Sprite = 121, -- Blip Icon
  555.         Display = 4, -- keep 4
  556.         Scale = 0.8, -- Size of blip
  557.         Colour = 27, -- colour
  558.         Name = "Vanilla Unicorn" -- Blip name
  559.     },
  560. }
  561.  
  562. --Job BLIPS
  563. Config.JobBlips = {
  564.     PawnShop = { -- do not use same value twice (will result in overwriting of blip)
  565.         BlipCoords = vec3(-1311.47, -1172.07, 3.9), -- Blip coords
  566.         Sprite = 59, -- Blip Icon
  567.         Display = 4, -- keep 4
  568.         Scale = 0.8, -- Size of blip
  569.         Colour = 5, -- colour
  570.         Name = "Vanilla Unicorn - Shop" -- Blip name
  571.     },
  572. }
  573.  
  574. --Shop
  575. Config.Shop = {
  576.     Header = "Vanilla Unicorn Shop",
  577.     Items = {
  578.         { label = 'Coco Milk', item = 'coco_milk', description = "Buy Coco Milk for: $", price = 7, MinAmount = 1,
  579.             MaxAmount = 20 },
  580.         { label = 'Dirty Tall Glass', item = 'glass_tall_dirty', description = "Buy Dirty Tall Glass for: $", price = 2,
  581.             MinAmount = 1, MaxAmount = 20 },
  582.         { label = 'Juice', item = 'juice', description = "Buy Juice for: $", price = 5, MinAmount = 1,
  583.             MaxAmount = 20 },
  584.         { label = 'Lemon', item = 'lemon', description = "Buy Lemon for: $", price = 6, MinAmount = 1,
  585.             MaxAmount = 20 },
  586.         { label = 'Lime', item = 'lime', description = "Buy Lime for: $", price = 5, MinAmount = 1,
  587.             MaxAmount = 20 },
  588.         { label = 'Mint', item = 'mint', description = "Buy Mint for: $", price = 5, MinAmount = 1,
  589.             MaxAmount = 20 },
  590.         { label = 'rhum', item = 'Rhum', description = "Buy Rhum for: $", price = 8, MinAmount = 1,
  591.             MaxAmount = 20 },
  592.         { label = 'Sugar', item = 'sugar', description = "Buy Sugar for: $", price = 4, MinAmount = 1,
  593.             MaxAmount = 20 },
  594.         { label = 'Vodka', item = 'vodka', description = "Buy Vodka for: $", price = 8, MinAmount = 1,
  595.             MaxAmount = 20 },
  596.         { label = 'Dirty bowl', item = 'bar_bowl_dirty', description = "Buy Dirty Bowl for: $", price = 8, MinAmount = 1,
  597.             MaxAmount = 20 },
  598.         { label = 'Nuts', item = 'nuts', description = "Buy Nuts for: $", price = 8, MinAmount = 1,
  599.             MaxAmount = 20 },
  600.         { label = 'Beans', item = 'beans', description = "Buy Beans for: $", price = 8, MinAmount = 1,
  601.             MaxAmount = 20 },
  602.     },
  603.     Ped = {
  604.         { model = "mp_m_shopkeep_01", coords = vec4(-1312.43, -1171.91, 3.9, 284.6), scenario = "WORLD_HUMAN_SMOKING" },
  605.     },
  606. }
  607.  
  608. -- Consumables / Drinking / Eating
  609. Config.Consumables = {
  610.     bar_nuts = { -- Item name
  611.         Log = "He ate nuts",
  612.         Remove = true, -- Remove item
  613.         RemoveItem = "bar_nuts", -- Remove Item name
  614.         RemoveItemCount = 1, -- Remove Item Count
  615.         Add = true,
  616.         AddItem = "bar_bowl_dirty", -- Remove Item name
  617.         AddItemCount = 1, -- Remove Item Count
  618.         ProgressBar = "Eating...",
  619.         duration = 12500,
  620.         Effect = { status = "hunger", add = 100000 },
  621.         animation = {
  622.             emote = {
  623.                 enabled = true,
  624.                 anim = {
  625.                     dict = 'mp_player_inteat@burger',
  626.                     clip = 'mp_player_int_eat_burger'
  627.                 },
  628.                 prop = {
  629.                     model = 'prop_bar_nuts',
  630.                     bone = 18905,
  631.                     pos = vec3(0.13, 0.06, 0.02),
  632.                     rot = vec3(-130.0, -7.0, 0.0)
  633.                 },
  634.             },
  635.             scenario = {
  636.                 enabled = false,
  637.                 anim = {
  638.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  639.                 },
  640.             },
  641.         }
  642.     },
  643.     bar_beans = { -- Item name
  644.         Log = "He ate beans",
  645.         Remove = true, -- Remove item
  646.         RemoveItem = "bar_beans", -- Remove Item name
  647.         RemoveItemCount = 1, -- Remove Item Count
  648.         Add = true,
  649.         AddItem = "bar_bowl_dirty", -- Remove Item name
  650.         AddItemCount = 1, -- Remove Item Count
  651.         ProgressBar = "Eating...",
  652.         duration = 12500,
  653.         Effect = { status = "hunger", add = 100000 },
  654.         animation = {
  655.             emote = {
  656.                 enabled = true,
  657.                 anim = {
  658.                     dict = 'mp_player_inteat@burger',
  659.                     clip = 'mp_player_int_eat_burger'
  660.                 },
  661.                 prop = {
  662.                     model = 'prop_bar_beans',
  663.                     bone = 18905,
  664.                     pos = vec3(0.13, 0.06, 0.02),
  665.                     rot = vec3(-130.0, -7.0, 0.0)
  666.                 },
  667.             },
  668.             scenario = {
  669.                 enabled = false,
  670.                 anim = {
  671.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  672.                 },
  673.             },
  674.         }
  675.     },
  676.     pina_colada = { -- Item name
  677.         Log = "Drank Pina colada",
  678.         Remove = true, -- Remove item
  679.         RemoveItem = "pina_colada", -- Remove Item name
  680.         RemoveItemCount = 1, -- Remove Item Count
  681.         Add = true,
  682.         AddItem = "glass_tall_dirty", -- Remove Item name
  683.         AddItemCount = 1, -- Remove Item Count
  684.         ProgressBar = "Drinking...",
  685.         duration = 12500,
  686.         Effect = { status = "drunk", add = 100000 },
  687.         animation = {
  688.             emote = {
  689.                 enabled = true,
  690.                 anim = {
  691.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  692.                     clip = 'idle_c'
  693.                 },
  694.                 prop = {
  695.                     model = 'prop_cocktail',
  696.                     bone = 57005,
  697.                     pos = vec3(0.14, -0.07, -0.01),
  698.                     rot = vec3(-80.0, 100.0, 0.0)
  699.                 },
  700.  
  701.             },
  702.             scenario = {
  703.                 enabled = false,
  704.                 anim = {
  705.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  706.                 },
  707.             },
  708.         }
  709.     },
  710.     mojito = { -- Item name
  711.         Log = "Drank mojito",
  712.         Remove = true, -- Remove item
  713.         RemoveItem = "mojito", -- Remove Item name
  714.         RemoveItemCount = 1, -- Remove Item Count
  715.         Add = true,
  716.         AddItem = "glass_tall_dirty", -- Remove Item name
  717.         AddItemCount = 1, -- Remove Item Count
  718.         ProgressBar = "Drinking...",
  719.         duration = 12500,
  720.         Effect = { status = "drunk", add = 100000 },
  721.         animation = {
  722.             emote = {
  723.                 enabled = true,
  724.                 anim = {
  725.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  726.                     clip = 'idle_c'
  727.                 },
  728.                 prop = {
  729.                     model = 'prop_cocktail',
  730.                     bone = 57005,
  731.                     pos = vec3(0.14, -0.07, -0.01),
  732.                     rot = vec3(-80.0, 100.0, 0.0)
  733.                 },
  734.  
  735.             },
  736.             scenario = {
  737.                 enabled = false,
  738.                 anim = {
  739.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  740.                 },
  741.             },
  742.         }
  743.     },
  744.     mai_tai = { -- Item name
  745.         Log = "Drank mai_tai",
  746.         Remove = true, -- Remove item
  747.         RemoveItem = "mai_tai", -- Remove Item name
  748.         RemoveItemCount = 1, -- Remove Item Count
  749.         Add = true,
  750.         AddItem = "glass_tall_dirty", -- Remove Item name
  751.         AddItemCount = 1, -- Remove Item Count
  752.         ProgressBar = "Drinking...",
  753.         duration = 12500,
  754.         Effect = { status = "drunk", add = 100000 },
  755.         animation = {
  756.             emote = {
  757.                 enabled = true,
  758.                 anim = {
  759.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  760.                     clip = 'idle_c'
  761.                 },
  762.                 prop = {
  763.                     model = 'prop_cocktail',
  764.                     bone = 57005,
  765.                     pos = vec3(0.14, -0.07, -0.01),
  766.                     rot = vec3(-80.0, 100.0, 0.0)
  767.                 },
  768.  
  769.             },
  770.             scenario = {
  771.                 enabled = false,
  772.                 anim = {
  773.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  774.                 },
  775.             },
  776.         }
  777.     },
  778.     caipirinha = { -- Item name
  779.         Log = "Drank caipirinha",
  780.         Remove = true, -- Remove item
  781.         RemoveItem = "caipirinha", -- Remove Item name
  782.         RemoveItemCount = 1, -- Remove Item Count
  783.         Add = true,
  784.         AddItem = "glass_tall_dirty", -- Remove Item name
  785.         AddItemCount = 1, -- Remove Item Count
  786.         ProgressBar = "Drinking...",
  787.         duration = 12500,
  788.         Effect = { status = "drunk", add = 100000 },
  789.         animation = {
  790.             emote = {
  791.                 enabled = true,
  792.                 anim = {
  793.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  794.                     clip = 'idle_c'
  795.                 },
  796.                 prop = {
  797.                     model = 'prop_cocktail',
  798.                     bone = 57005,
  799.                     pos = vec3(0.14, -0.07, -0.01),
  800.                     rot = vec3(-80.0, 100.0, 0.0)
  801.                 },
  802.  
  803.             },
  804.             scenario = {
  805.                 enabled = false,
  806.                 anim = {
  807.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  808.                 },
  809.             },
  810.         }
  811.     },
  812.     san_francisco = { -- Item name
  813.         Log = "Drank san_francisco",
  814.         Remove = true, -- Remove item
  815.         RemoveItem = "san_francisco", -- Remove Item name
  816.         RemoveItemCount = 1, -- Remove Item Count
  817.         Add = true,
  818.         AddItem = "glass_tall_dirty", -- Remove Item name
  819.         AddItemCount = 1, -- Remove Item Count
  820.         ProgressBar = "Drinking...",
  821.         duration = 12500,
  822.         Effect = { status = "drunk", add = 100000 },
  823.         animation = {
  824.             emote = {
  825.                 enabled = true,
  826.                 anim = {
  827.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  828.                     clip = 'idle_c'
  829.                 },
  830.                 prop = {
  831.                     model = 'prop_cocktail',
  832.                     bone = 57005,
  833.                     pos = vec3(0.14, -0.07, -0.01),
  834.                     rot = vec3(-80.0, 100.0, 0.0)
  835.                 },
  836.             },
  837.             scenario = {
  838.                 enabled = false,
  839.                 anim = {
  840.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  841.                 },
  842.             },
  843.         }
  844.     },
  845.     blue_lagoon = { -- Item name
  846.         Log = "Drank blue_lagoon",
  847.         Remove = true, -- Remove item
  848.         RemoveItem = "blue_lagoon", -- Remove Item name
  849.         RemoveItemCount = 1, -- Remove Item Count
  850.         Add = true,
  851.         AddItem = "glass_tall_dirty", -- Remove Item name
  852.         AddItemCount = 1, -- Remove Item Count
  853.         ProgressBar = "Drinking...",
  854.         duration = 12500,
  855.         Effect = { status = "drunk", add = 100000 },
  856.         animation = {
  857.             emote = {
  858.                 enabled = true,
  859.                 anim = {
  860.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  861.                     clip = 'idle_c'
  862.                 },
  863.                 prop = {
  864.                     model = 'prop_cocktail',
  865.                     bone = 57005,
  866.                     pos = vec3(0.14, -0.07, -0.01),
  867.                     rot = vec3(-80.0, 100.0, 0.0)
  868.                 },
  869.             },
  870.             scenario = {
  871.                 enabled = false,
  872.                 anim = {
  873.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  874.                 },
  875.             },
  876.         }
  877.     },
  878. }
  879.  
  880. Config.ChairsDebug = false
  881. Config.Chairs = {
  882.     --TABLE 1
  883.     {
  884.         coords = vector3(124.8843, -1282.7286, 28.8527), offsetZ = -0.10, heading = 124.7589, radius = 0.5, distance = 1.7,
  885.         LeaveCoords = vector4(125.4445, -1283.4063, 29.2824, 34.0343)
  886.     },
  887.     {
  888.         coords = vector3(123.4632, -1283.5830, 28.8527), offsetZ = -0.10, heading = 299.1101, radius = 0.5, distance = 1.7,
  889.         LeaveCoords = vector4(109.5518, -1291.8939, 28.2602, 23.7923)
  890.     },
  891.     {
  892.         coords = vector3(124.7727, -1284.6920, 28.8527), offsetZ = -0.10, heading = 138.0630, radius = 0.5, distance = 1.7,
  893.         LeaveCoords = vector4(124.2462, -1284.2748, 29.2868, 159.1692)
  894.     },
  895.     {
  896.         coords = vector3(125.0180, -1285.7603, 28.8527), offsetZ = -0.10, heading = 72.0487, radius = 0.5, distance = 1.7,
  897.         LeaveCoords = vector4(124.8759, -1286.4352, 29.2880, 36.1799)
  898.     },
  899.  
  900.     {
  901.         coords = vector3(126.2204, -1287.1541, 28.8527), offsetZ = -0.10, heading = 134.3776, radius = 0.5, distance = 1.7,
  902.         LeaveCoords = vector4(125.9120, -1286.5114, 29.2861, 157.8897)
  903.     },
  904.     {
  905.         coords = vector3(126.0598, -1288.4303, 28.8527), offsetZ = -0.10, heading = 33.0098, radius = 0.5, distance = 1.7,
  906.         LeaveCoords = vector4(126.7428, -1288.2937, 29.2865, 110.3629)
  907.     },
  908.     --TABLE 2
  909.     {
  910.         coords = vector3(124.5265, -1294.3115, 28.8527), offsetZ = -0.10, heading = 126.8070, radius = 0.5, distance = 1.7,
  911.         LeaveCoords = vector4(124.1598, -1294.6217, 29.2691, 119.1764)
  912.     },
  913.     {
  914.         coords = vector3(124.3568, -1295.5372, 28.8527), offsetZ = -0.10, heading = 32.8256, radius = 0.5, distance = 1.7,
  915.         LeaveCoords = vector4(124.0858, -1295.1290, 29.3068, 24.8815)
  916.     },
  917.     {
  918.         coords = vector3(123.6490, -1295.8667, 28.8527), offsetZ = -0.10, heading = 38.3890, radius = 0.5, distance = 1.7,
  919.         LeaveCoords = vector4(123.3461, -1295.5397, 29.2861, 30.4656)
  920.     },
  921.     {
  922.         coords = vector3(122.5528, -1295.7767, 28.8527), offsetZ = -0.10, heading = 315.3800, radius = 0.5, distance = 1.7,
  923.         LeaveCoords = vector4(122.9623, -1295.4003, 29.2684, 309.6602)
  924.     },
  925.     --TABLE 3
  926.     {
  927.         coords = vector3(121.3747, -1296.3170, 28.8527), offsetZ = -0.10, heading = 134.1628, radius = 0.5, distance = 1.7,
  928.         LeaveCoords = vector4(121.0100, -1296.4789, 29.3612, 109.7189)
  929.     },
  930.     {
  931.         coords = vector3(121.0868, -1297.3658, 28.8527), offsetZ = -0.10, heading = 38.443, radius = 0.5, distance = 1.7,
  932.         LeaveCoords = vector4(120.8557, -1296.9607, 29.2684, 37.9998)
  933.     },
  934.     {
  935.         coords = vector3(120.4173, -1297.7954, 28.8527), offsetZ = -0.10, heading = 22.1649, radius = 0.5, distance = 1.7,
  936.         LeaveCoords = vector4(120.1015, -1297.4119, 29.2832, 61.7872)
  937.     },
  938.     {
  939.         coords = vector3(119.3683, -1297.6309, 28.8527), offsetZ = -0.10, heading = 308.5934, radius = 0.5, distance = 1.7,
  940.         LeaveCoords = vector4(119.7016, -1297.2512, 29.2934, 299.6207)
  941.     },
  942.     --TABLE 4
  943.     {
  944.         coords = vector3(118.3126, -1281.0762, 27.8222), offsetZ = -0.10, heading = 149.4354, radius = 0.5, distance = 1.7,
  945.         LeaveCoords = vector4(117.9620, -1281.6014, 28.2752, 146.4492)
  946.     },
  947.     {
  948.         coords = vector3(119.8834, -1283.6519, 27.8222), offsetZ = -0.10, heading = 89.2487, radius = 0.5, distance = 1.7,
  949.         LeaveCoords = vector4(119.1191, -1283.6265, 28.2789, 78.3978)
  950.     },
  951.     {
  952.         coords = vector3(121.3120, -1283.7991, 27.8222), offsetZ = -0.10, heading = 138.0062, radius = 0.5, distance = 1.7,
  953.         LeaveCoords = vector4(120.1013, -1284.6578, 28.2782, 214.6958)
  954.     },
  955.     {
  956.         coords = vector3(122.0892, -1285.1782, 27.8222), offsetZ = -0.10, heading = 140.5415, radius = 0.5, distance = 1.7,
  957.         LeaveCoords = vector4(121.2387, -1285.5591, 28.2627, 122.9263)
  958.     },
  959.     {
  960.         coords = vector3(122.9505, -1286.6978, 27.8222), offsetZ = -0.10, heading = 112.3235, radius = 0.5, distance = 1.7,
  961.         LeaveCoords = vector4(122.4687, -1287.0029, 28.2609, 130.7378)
  962.     },
  963.     {
  964.         coords = vector3(123.6950, -1288.7998, 27.8222), offsetZ = -0.10, heading = 24.5922, radius = 1.0, distance = 1.7,
  965.         LeaveCoords = vector4(121.8004, -1287.9277, 28.2609, 97.5895)
  966.     },
  967.     --TABLE 5
  968.     {
  969.         coords = vector3(112.9996, -1293.2510, 27.8222), offsetZ = -0.10, heading = 106.2189, radius = 0.5, distance = 1.7,
  970.         LeaveCoords = vector4(112.2465, -1293.2581, 28.2610, 89.3768)
  971.     },
  972.     {
  973.         coords = vector3(110.4511, -1294.8969, 27.8222), offsetZ = -0.10, heading = 299.3090, radius = 0.5, distance = 1.7,
  974.         LeaveCoords = vector4(110.7181, -1294.1075, 28.2610, 14.5313)
  975.     },
  976.     {
  977.         coords = vector3(109.3155, -1295.3870, 27.8222), offsetZ = -0.10, heading = 102.7758, radius = 0.5, distance = 1.7,
  978.         LeaveCoords = vector4(108.3880, -1295.4631, 28.2610, 99.3453)
  979.     },
  980.     {
  981.         coords = vector3(106.5998, -1296.9868, 27.8222), offsetZ = -0.10, heading = 319.4055, radius = 0.5, distance = 1.7,
  982.         LeaveCoords = vector4(107.0371, -1296.3243, 28.2610, 64.1895)
  983.     },
  984.     --TABLE 6
  985.     {
  986.         coords = vector3(109.1235, -1292.2389, 27.8222), offsetZ = -0.10, heading = 52.2837, radius = 0.5, distance = 1.7,
  987.         LeaveCoords = vector4(109.4238, -1292.8506, 28.2609, 347.7061)
  988.     },
  989.     {
  990.         coords = vector3(110.1325, -1291.6455, 27.8222), offsetZ = -0.10, heading = 25.4782, radius = 0.5, distance = 1.7,
  991.         LeaveCoords = vector4(110.5631, -1292.1392, 28.2609, 42.6171)
  992.     },
  993.     {
  994.         coords = vector3(111.4196, -1290.8890, 27.8222), offsetZ = -0.10, heading = 33.1275, radius = 0.5, distance = 1.7,
  995.         LeaveCoords = vector4(111.7172, -1291.5071, 28.2609, 15.5804)
  996.     },
  997.     --TABLE 7
  998.     {
  999.         coords = vector3(116.8310, -1288.5288, 27.8222), offsetZ = -0.10, heading = 91.0768, radius = 0.5, distance = 1.7,
  1000.         LeaveCoords = vector4(116.1303, -1288.5201, 28.2610, 85.9810)
  1001.     },
  1002.     {
  1003.         coords = vector3(116.1389, -1286.5001, 27.8222), offsetZ = -0.10, heading = 120.7214, radius = 0.5, distance = 1.7,
  1004.         LeaveCoords = vector4(115.3225, -1286.7704, 28.2614, 70.8598)
  1005.     },
  1006.     {
  1007.         coords = vector3(114.9849, -1284.6700, 27.8222), offsetZ = -0.10, heading = 124.6503, radius = 0.5, distance = 1.7,
  1008.         LeaveCoords = vector4(114.1866, -1284.9348, 28.2641, 111.7996)
  1009.     },
  1010.     {
  1011.         coords = vector3(113.8080, -1282.9146, 27.8222), offsetZ = -0.10, heading = 138.7681, radius = 0.5, distance = 1.7,
  1012.         LeaveCoords = vector4(113.3735, -1283.5835, 28.2661, 167.3538)
  1013.     },
  1014.     --TABLE 8
  1015.     {
  1016.         coords = vector3(108.4791, -1285.8140, 27.8222), offsetZ = -0.10, heading = 245.3286, radius = 0.5, distance = 1.7,
  1017.         LeaveCoords = vector4(107.8747, -1285.4504, 28.2610, 226.9757)
  1018.     },
  1019.     {
  1020.         coords = vector3(106.7119, -1286.8359, 27.8222), offsetZ = -0.10, heading = 222.0797, radius = 0.5, distance = 1.7,
  1021.         LeaveCoords = vector4(106.3155, -1286.2839, 28.2610, 203.6313)
  1022.     },
  1023.     {
  1024.         coords = vector3(104.8078, -1288.0243, 27.8222), offsetZ = -0.10, heading = 180.1841, radius = 0.5, distance = 1.7,
  1025.         LeaveCoords = vector4(104.7855, -1287.2441, 28.2610, 197.5137)
  1026.     },
  1027.     --TABLE 9
  1028.     {
  1029.         coords = vector3(107.1545, -1282.9089, 27.8222), offsetZ = -0.10, heading = 154.0490, radius = 0.5, distance = 1.7,
  1030.         LeaveCoords = vector4(107.0886, -1283.6404, 28.2609, 122.1405)
  1031.     },
  1032.     {
  1033.         coords = vector3(104.7625, -1284.2616, 27.8222), offsetZ = -0.10, heading = 293.5667, radius = 0.5, distance = 1.7,
  1034.         LeaveCoords = vector4(105.6677, -1284.2567, 28.2609, 241.1432)
  1035.     },
  1036.     {
  1037.         coords = vector3(103.3476, -1284.9879, 27.8222), offsetZ = -0.10, heading = 204.4641, radius = 0.5, distance = 1.7,
  1038.         LeaveCoords = vector4(103.8210, -1285.5314, 28.2609, 164.6384)
  1039.     },
  1040.     {
  1041.         coords = vector3(101.0981, -1286.2946, 27.8222), offsetZ = -0.10, heading = 310.8039, radius = 0.5, distance = 1.7,
  1042.         LeaveCoords = vector4(101.9531, -1286.3417, 28.2609, 287.4625)
  1043.     },
  1044.     --TABLE 10
  1045.     {
  1046.         coords = vector3(110.6441, -1301.7236, 28.8186), offsetZ = -0.10, heading = 212.5608, radius = 0.5, distance = 1.7,
  1047.         LeaveCoords = vector4(110.9296, -1302.3605, 29.2695, 205.3210)
  1048.     },
  1049.     {
  1050.         coords = vector3(113.0880, -1306.2363, 28.8186), offsetZ = -0.10, heading = 25.2723, radius = 0.5, distance = 1.7,
  1051.         LeaveCoords = vector4(112.6864, -1305.6569, 29.2695, 26.8892)
  1052.     },
  1053.     {
  1054.         coords = vector3(114.8358, -1305.1893, 28.8186), offsetZ = -0.10, heading = 345.2220, radius = 0.5, distance = 1.7,
  1055.         LeaveCoords = vector4(114.6591, -1304.6100, 29.2695, 30.4387)
  1056.     },
  1057.     {
  1058.         coords = vector3(112.3452, -1300.7582, 28.8186), offsetZ = -0.10, heading = 245.9223, radius = 0.5, distance = 1.7,
  1059.         LeaveCoords = vector4(112.5911, -1301.3589, 29.2692, 269.6539)
  1060.     },
  1061.     {
  1062.         coords = vector3(114.2228, -1299.6460, 28.8186), offsetZ = -0.10, heading = 218.3685, radius = 0.5, distance = 1.7,
  1063.         LeaveCoords = vector4(114.5637, -1300.1528, 29.2689, 209.7597)
  1064.     },
  1065.     {
  1066.         coords = vector3(117.0021, -1303.9529, 28.8186), offsetZ = -0.10, heading = 32.6807, radius = 0.5, distance = 1.7,
  1067.         LeaveCoords = vector4(116.6289, -1303.3928, 29.2695, 57.8464)
  1068.     },
  1069.     {
  1070.         coords = vector3(119.1272, -1302.7494, 28.8186), offsetZ = -0.10, heading = 24.2936, radius = 0.5, distance = 1.7,
  1071.         LeaveCoords = vector4(118.8595, -1302.1360, 29.2694, 32.3086)
  1072.     },
  1073.     --SOFA1
  1074.     {
  1075.         coords = vector3(95.0648, -1289.6490, 28.8333), offsetZ = -0.10, heading = 203.2062, radius = 0.5, distance = 1.7,
  1076.         LeaveCoords = vector4(95.4691, -1290.1320, 29.2687, 205.9125)
  1077.     },
  1078.     {
  1079.         coords = vector3(94.0869, -1290.2772, 28.8333), offsetZ = -0.10, heading = 238.5555, radius = 0.5, distance = 1.7,
  1080.         LeaveCoords = vector4(94.4902, -1290.7908, 29.2687, 265.3612)
  1081.     },
  1082.     --CHAIR1
  1083.     {
  1084.         coords = vector3(95.2360, -1293.4696, 28.8567), offsetZ = -0.10, heading = 330.2567, radius = 0.5, distance = 1.7,
  1085.         LeaveCoords = vector4(94.6510, -1292.7789, 29.2635, 52.0339)
  1086.     },
  1087.  
  1088.  
  1089. }
Add Comment
Please, Sign In to add comment