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  1.  
  2. ** Executing...
  3. ** Command: "D:\Games\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -notjunc -allowdynamicpropsasstatic -game "D:\Games\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\hammermaps\rp_city8_landis_v1"
  5.  
  6. FileSystem_LoadSearchPaths
  7. mount.cfg adding path: 'D:\Games\SteamLibrary\steamapps\common\Half-Life 2\episodic'
  8. mount.cfg adding path: 'D:\Games\SteamLibrary\steamapps\common\Half-Life 2\ep2'
  9. mount.cfg adding path: 'D:\Games\SteamLibrary\steamapps\common\Half-Life 2\lostcoast'
  10. Valve Software - vbsp.exe (May 30 2022)
  11. notjunc = true
  12. 12 threads
  13. materialPath: D:\Games\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  14. Loading d:\hammermaps\rp_city8_landis_v1.vmf
  15. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  16. KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
  17. (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
  18. KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
  19. (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
  20. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  21. Patching WVT material: maps/rp_city8_landis_v1/concrete/blendconcdirt004a_wvt_patch
  22. Patching WVT material: maps/rp_city8_landis_v1/nature/blendgravelgravel02_wvt_patch
  23. Patching WVT material: maps/rp_city8_landis_v1/concrete/blenddebris001a_wvt_patch
  24. Patching WVT material: maps/rp_city8_landis_v1/nature/blendrockdirt_tunnel03a_wvt_patch
  25. Patching WVT material: maps/rp_city8_landis_v1/nature/blendrockslime02a_wvt_patch
  26. Patching WVT material: maps/rp_city8_landis_v1/nature/canal_reeds_wvt_patch
  27. Patching WVT material: maps/rp_city8_landis_v1/concrete/blendconcretedebris001a_wvt_patch
  28. Patching WVT material: maps/rp_city8_landis_v1/nature/blendconcretedirt001a_wvt_patch
  29. Patching WVT material: maps/rp_city8_landis_v1/nature/blendgravelgravel02b_wvt_patch
  30. Patching WVT material: maps/rp_city8_landis_v1/nature/blenddirtdirt001a_wvt_patch
  31. Patching WVT material: maps/rp_city8_landis_v1/stone/infflrd_blend_dirt_wvt_patch
  32. fixing up env_cubemap materials on brush sides...
  33. KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
  34. (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
  35. KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
  36. (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
  37. KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
  38. (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
  39. KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
  40. (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
  41. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...
  42.  
  43. DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
  44.  
  45.  
  46. 8...9...10 (2)
  47. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  48. WARNING: node without a volume
  49. Processing areas...done (0)
  50. Building Faces...done (1)
  51. Chop Details...done (0)
  52. Find Visible Detail Sides...
  53. Merged 3052 detail faces...done (0)
  54. Merging details...done (1)
  55. FixTjuncs...
  56. PruneNodes...
  57. WriteBSP...
  58. done (4)
  59. writing d:\hammermaps\rp_city8_landis_v1.prt...Building visibility clusters...
  60. done (0)
  61. WARNING: node without a volume
  62. WARNING: node without a volume
  63. WARNING: node without a volume
  64. WARNING: node without a volume
  65. WARNING: node without a volume
  66. WARNING: node without a volume
  67. Creating default LDR cubemaps for env_cubemap using skybox materials:
  68. skybox/sky_day01_08*.vmt
  69. ! Run buildcubemaps in the engine to get the correct cube maps.
  70. *** Error: Skybox vtf files for skybox/sky_day01_08 weren't compiled with the same size texture and/or same flags!
  71. Can't load skybox file skybox/sky_day01_08 to build the default cubemap!
  72. Finding displacement neighbors...
  73. Found a displacement edge abutting multiple other edges.
  74. Finding lightmap sample positions...
  75. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  76. Building Physics collision data...
  77. done (3) (3624695 bytes)
  78. WARNING! model "models/props_unique/generator01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  79. Static prop models/props/de_tides/tides_light_fixture.mdl outside the map (-4297.00, 11047.00, 83.68)
  80. Error loading studio model STATIC ""!
  81. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  82. Compacting texture/material tables...
  83. Reduced 22543 texinfos to 11765
  84. Reduced 2026 texdatas to 1715 (113056 bytes to 99289)
  85. Writing d:\hammermaps\rp_city8_landis_v1.bsp
  86. 58 seconds elapsed
  87. -0.443636 -2.655537 0.000000
  88.  
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