Bonedict_Cumberbane

Giantblooded

Jan 12th, 2020
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  1. “Giantblood” is an inherited template that can be added to any living, corporeal creature of at least Small size and naturally humanoid shape that does not have the oni subtype (referred to hereafter as the base creature). Creatures that do not reproduce in the same manner as giants cannot receive this template. Furthermore, mating between giants of the same kind does not produce giantblood offspring.
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  3. A giantblood uses all the base creature’s statistics and special abilities except as noted here.
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  5. Challenge Rating: As base creature +1
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  7. Size: If the base creature’s size category is smaller than that of the giant parent, the giantblood gains one size category (maximum Colossal). A giantblood that changes size does not gain the normal bonuses associated with an increase in size. Instead, it gains the bonuses/penalties outlined in this template.
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  9. Type: If the base creature is a humanoid it gains the giant subtype.
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  11. Speed: If the base creature gains a size category, each of its speeds increases by +10 feet over that of the base creature. If the base creature increases size and can fly its maneuverability decreases one step.
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  13. Armor Class: The base creature’s natural armor bonus improves as given on Table 2-21 and gains a size penalty depending on the giantblood’s final size.
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  15. Huge +4 +5 ft. 140 ft.
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  17. Defensive Abilities: The giantblood gains rock catching if its giant parent has it. Increases DR by 5/—
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  19. Attacks: The bonuses on a giantblood’s attack and damage rolls changes based on its new base attack bonus, Strength modifier, and its new size modifier. If the base creature has any natural attacks the damage increases by one step.
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  21. Space/Reach: Same as the base creature unless the giantblood gained a size category. In that case, the giantblood’s space and reach increases by the bonus given on Table 2-21. Reach bonuses from specific attacks do not increase.
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  23. Special Attacks: A giantblood gains rock throwing with a range increment given on Table 2-21. If the base creature already has the rock throwing ability it uses either the base creature’s range or the one granted by this template, whichever is greater.
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  25. Abilities: The giantblood’s abilities change based on its final size, as shown on Table 2-22, even if the giantblood’s size did not change. Abilities reduced by the application of this template have a minimum of 1.
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  27. Huge +10 -2 +4
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  29. Electrical Resistance
  30. A storm-blood gains electricity resistance 10.
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  32. Mighty (Ex)
  33. A titanic creature is a truly massive specimen of its type and can carry double what a normal creature of its statistics otherwise could.
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  35. Special Attacks: Titanic creatures gain the magnitude and trample abilities. Creatures with a bite attack also gain the fast swallow, grab (for its bite only), and swallow whole abilities (creatures without a bite attack gain a bite attack with the grab [bite only] and the swallow whole abilities). Unless otherwise noted, a titanic creature’s swallow whole ability deals 4d6+½ Str modifier bludgeoning damage.
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  37. Magnitude (Su)
  38. A titanic creature causes the ground to quake beneath its very feet with every step. Any creature in or adjacent to a square a titanic creature travels into or through must make a Reflex save equal to 10 + the titanic creature’s HD or be knocked prone. In addition, as a standard action a titanic creature can stomp the ground and extend this effect to all creatures in a 60-ft.-radius.
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