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HenloMyDude

hammer

Jun 28th, 2019
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  1. local Player = owner
  2. if game:GetService("RunService"):IsClient()then error("RUN SCRIPT AS R/ AND NOT RL/.")end;print("FE CODE BY WAVERLYCOLE");InternalData = {}
  3. do
  4. script.Parent = owner.Character
  5. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  6. local function NewFakeEvent()
  7. local Bind = Instance.new("BindableEvent")
  8. local Fake;Fake = {Connections = {},
  9. fakeEvent=true;
  10. Connect=function(self,Func)
  11. Bind.Event:connect(Func)
  12. self.Connections[Bind] = true
  13. return setmetatable({Connected = true},{
  14. __index = function (self,Index)
  15. if Index:lower() == "disconnect" then
  16. return function() Fake.Connections[Bind] = false;self.Connected = false end
  17. end
  18. return Fake[Index]
  19. end;
  20. __tostring = function() return "Connection" end;
  21. })
  22. end}
  23. Fake.connect = Fake.Connect;return Fake;
  24. end
  25. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  26. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  27. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  28. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  29. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  30. local function TriggerEvent(self,Event,...)
  31. local Trigger = Mouse[Event]
  32. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  33. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  34. end
  35. end
  36. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  37. Event.OnServerEvent:Connect(function(FiredBy,Input)
  38. if FiredBy.Name ~= owner.Name then return end
  39. if Input.MouseEvent then
  40. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  41. else
  42. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  43. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  44. for _,Action in pairs(ContextActionService.Actions) do
  45. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  46. end
  47. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  48. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  49. end
  50. end)
  51. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  52. Event.Parent = NLS([[
  53. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  59. local Hit,Target
  60. while wait(1/30) do
  61. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  62. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  63. end
  64. end
  65. ]],owner.Character)
  66. end
  67. RealGame = game;game = setmetatable({},{
  68. __index = function (self,Index)
  69. local Sandbox = function (Thing)
  70. if Thing:IsA("Player") then
  71. local RealPlayer = Thing
  72. return setmetatable({},{
  73. __index = function (self,Index)
  74. local Type = type(RealPlayer[Index])
  75. if Type == "function" then
  76. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  77. return function (self)return InternalData["Mouse"] end
  78. end
  79. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  80. end
  81. return RealPlayer[Index]
  82. end;
  83. __tostring = function(self) return RealPlayer.Name end
  84. })
  85. end
  86. end
  87. if RealGame[Index] then
  88. local Type = type(RealGame[Index])
  89. if Type == "function" then
  90. if Index:lower() == "getservice" or Index:lower() == "service" then
  91. return function (self,Service)
  92. local FakeServices = {
  93. ["players"] = function()
  94. return setmetatable({},{
  95. __index = function (self2,Index2)
  96. local RealService = RealGame:GetService(Service)
  97. local Type2 = type(Index2)
  98. if Type2 == "function" then
  99. return function (self,...) return RealService[Index2](RealService,...)end
  100. else
  101. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  102. return RealService[Index2]
  103. end
  104. end;
  105. __tostring = function(self) return RealGame:GetService(Service).Name end
  106. })
  107. end;
  108. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  109. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  110. ["runservice"] = function()
  111. return setmetatable({},{
  112. __index = function(self2,Index2)
  113. local RealService = RealGame:GetService(Service)
  114. local Type2 = type(Index2)
  115. if Type2 == "function" then
  116. return function (self,...) return RealService[Index2](RealService,...) end
  117. else
  118. local RunServices = {
  119. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  120. ["renderstepped"] = function() return RealService["Stepped"] end
  121. }
  122. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  123. return RealService[Index2]
  124. end
  125. end
  126. })
  127. end
  128. }
  129. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  130. return RealGame:GetService(Service)
  131. end
  132. end
  133. return function (self,...) return RealGame[Index](RealGame,...) end
  134. else
  135. if game:GetService(Index) then return game:GetService(Index) end
  136. return RealGame[Index]
  137. end
  138. end
  139. return nil
  140. end
  141. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  142.  
  143. wait(0.2)
  144.  
  145. Player = owner
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. RootPart = Character["HumanoidRootPart"]
  151. Torso = Character["Torso"]
  152. Head = Character["Head"]
  153. RightArm = Character["Right Arm"]
  154. LeftArm = Character["Left Arm"]
  155. RightLeg = Character["Right Leg"]
  156. LeftLeg = Character["Left Leg"]
  157. RootJoint = RootPart["RootJoint"]
  158. Neck = Torso["Neck"]
  159. RightShoulder = Torso["Right Shoulder"]
  160. LeftShoulder = Torso["Left Shoulder"]
  161. RightHip = Torso["Right Hip"]
  162. LeftHip = Torso["Left Hip"]
  163. RW = Torso["Right Shoulder"]
  164. LW = Torso["Left Shoulder"]
  165. LH=Torso["Left Hip"]
  166. RH=Torso["Right Hip"]
  167. local TIME = 0
  168. local sick = Instance.new("Sound",RootPart)
  169. sick.SoundId = "rbxassetid://2385953834"
  170. sick.Looped = true
  171. sick.Pitch = 1
  172. sick.Volume = 3
  173. sick:Play()
  174. Mouse = Player:GetMouse()
  175.  
  176. HammerModel = Instance.new("Model",script)
  177. HammerModel.Name = "Hammer"
  178. HandlePart = Instance.new("Part",HammerModel)
  179. HandlePart.Name = "HandlePart"
  180. HandlePart.Material = "Cobblestone"
  181. HandlePart.Size = Vector3.new(0.407, 11.8, 0.407)
  182. HandlePart.CanCollide = false
  183. HammerHead = Instance.new("Part",HammerModel)
  184. HammerHead.Name = "Head"
  185. HammerHead.Material = "Cobblestone"
  186. HammerHead.Shape = "Cylinder"
  187. HammerHead.BrickColor = BrickColor.new("Really black")
  188. HammerHead.CanCollide = false
  189. HammerHead.Size = Vector3.new(6.033, 5.202, 3.008)
  190. WeldHammerHead = Instance.new("Weld",HammerHead)
  191. WeldHammerHead.Part0 = HammerHead
  192. WeldHammerHead.Part1 = HandlePart
  193. WeldHammerHead.C0 = CFrame.new(0, 4, 0)
  194. HammerSide1 = Instance.new("Part",HammerModel)
  195. HammerSide1.Name = "Side1"
  196. HammerSide1.Material = "Cobblestone"
  197. HammerSide1.Shape = "Cylinder"
  198. HammerSide1.BrickColor = BrickColor.new("Really black")
  199. HammerSide1.Size = Vector3.new(0.5, 6.202, 4.008)
  200. HammerSide1.CanCollide = false
  201. WhammerSide1 = Instance.new("Weld",HammerSide1)
  202. WhammerSide1.Part0 = HammerSide1
  203. WhammerSide1.Part1 = HammerHead
  204. WhammerSide1.C0 = CFrame.new(-3, 0, 0)
  205. HammerSide2 = Instance.new("Part",HammerModel)
  206. HammerSide2.Name = "Side2"
  207. HammerSide2.Material = "Cobblestone"
  208. HammerSide2.Shape = "Cylinder"
  209. HammerSide2.BrickColor = BrickColor.new("Really black")
  210. HammerSide2.Size = Vector3.new(0.5, 6.202, 4.008)
  211. HammerSide2.CanCollide = false
  212. WhammerSide2 = Instance.new("Weld",HammerSide1)
  213. WhammerSide2.Part0 = HammerSide2
  214. WhammerSide2.Part1 = HammerHead
  215. WhammerSide2.C0 = CFrame.new(3, 0, 0)
  216. HitboxPart = Instance.new("Part",HammerModel)
  217. HitboxPart.CanCollide = false
  218. HitboxPart.Name = "Hitbox"
  219. HitboxPart.Locked = true
  220. HitboxPart.Transparency = 1
  221. HitboxPart.Size = Vector3.new(6.8, 6.8, 5.8)
  222. WeldHitbox = Instance.new("Weld",HitboxPart)
  223. WeldHitbox.Part0 = Hitbox
  224. WeldHitbox.Part1 = HammerHead
  225. Text = Instance.new("Part",HammerHead)
  226. Text.CanCollide = false
  227. Text.Name = "Text"
  228. Text.Material = "Cobblestone"
  229. Text.BrickColor = BrickColor.new("Really black")
  230. Text.Size = Vector3.new(3.006, 0.668, 3.203)
  231. WeldText = Instance.new("Weld",Text)
  232. WeldText.Part0 = Text
  233. WeldText.Part1 = HammerHead
  234. BanSurface = Instance.new("SurfaceGui",Text)
  235. BanSurface.Face = "Right"
  236. BanSurface.Enabled = true
  237. BanSurface.CanvasSize = Vector2.new(200, 100)
  238. BanText = Instance.new("TextLabel",BanSurface)
  239. BanText.BackgroundTransparency = 1
  240. BanText.Text = "KICK"
  241. BanText.Font = "SciFi"
  242. BanText.TextColor3 = Color3.new(255, 0, 0)
  243. BanText.TextStrokeTransparency = 1
  244. BanText.TextScaled = true
  245. BanText.Size = UDim2.new(1, 0,1, 0)
  246.  
  247. IT = Instance.new
  248. CF = CFrame.new
  249. cf = CFrame.new
  250. VT = Vector3.new
  251. RAD = math.rad
  252. C3 = Color3.new
  253. UD2 = UDim2.new
  254. BRICKC = BrickColor.new
  255. ANGLES = CFrame.Angles
  256. angles = CFrame.Angles
  257. EULER = CFrame.fromEulerAnglesXYZ
  258. COS = math.cos
  259. ACOS = math.acos
  260. SIN = math.sin
  261. ASIN = math.asin
  262. ABS = math.abs
  263. MRANDOM = math.random
  264. FLOOR = math.floor
  265. local reason = "GET OUT"
  266. --//=================================\\
  267. --|| USEFUL VALUES
  268. --\\=================================//
  269. local Type = "Ban"
  270. local nomeme = "1"
  271. Animation_Speed = 2.89
  272. local FORCERESET = false
  273. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  274. local Speed = 110
  275. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  276. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  277. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  278. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  279. local DAMAGEMULTIPLIER = 1.1
  280. local ANIM = "Idle"
  281. local ATTACK = false
  282. local EQUIPPED = false
  283. local HOLD = true
  284. local COMBO = 3
  285. local Rooted = false
  286. local SINE = 0
  287. local KEYHOLD = false
  288. local CHANGE = 2 / Animation_Speed
  289. local WALKINGANIM = false
  290. local VALUE1 = false
  291. local VALUE2 = false
  292. local ROBLOXIDLEANIMATION = IT("Animation")
  293. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  294. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  295. --ROBLOXIDLEANIMATION.Parent = Humanoid
  296. --local WEAPONGUI = IT("ScreenGui", PlayerGui)
  297. --WEAPONGUI.Name = "KickGunGUI"
  298. local Weapon = IT("Model")
  299. Weapon.Name = "Adds"
  300. local Effects = IT("Folder", Weapon)
  301. Effects.Name = "Effects"
  302. local ANIMATOR = Humanoid.Animator
  303. ANIMATOR:Destroy()
  304. local ANIMATE = Character:FindFirstChild("Animate")
  305. local UNANCHOR = true
  306. --script.Parent = PlayerGui
  307.  
  308. RootCF=EULER(-1.57,0,3.14)
  309. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  310. --//=================================\\
  311. --\\=================================//
  312.  
  313.  
  314. --//=================================\\
  315. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  316. --\\=================================//
  317.  
  318. ArtificialHB = Instance.new("BindableEvent", script)
  319. ArtificialHB.Name = "ArtificialHB"
  320.  
  321. script:WaitForChild("ArtificialHB")
  322.  
  323. frame = Frame_Speed
  324. tf = 0
  325. allowframeloss = false
  326. tossremainder = false
  327. lastframe = tick()
  328. script.ArtificialHB:Fire()
  329.  
  330. game:GetService("RunService").Heartbeat:connect(function(s, p)
  331. tf = tf + s
  332. if tf >= frame then
  333. if allowframeloss then
  334. script.ArtificialHB:Fire()
  335. lastframe = tick()
  336. else
  337. for i = 1, math.floor(tf / frame) do
  338. script.ArtificialHB:Fire()
  339. end
  340. lastframe = tick()
  341. end
  342. if tossremainder then
  343. tf = 0
  344. else
  345. tf = tf - frame * math.floor(tf / frame)
  346. end
  347. end
  348. end)
  349.  
  350. --//=================================\\
  351. --\\=================================//
  352.  
  353. --//=================================\\
  354. --|| SOME FUNCTIONS
  355. --\\=================================//
  356.  
  357. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  358. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  359. end
  360.  
  361. function PositiveAngle(NUMBER)
  362. if NUMBER >= 0 then
  363. NUMBER = 0
  364. end
  365. return NUMBER
  366. end
  367.  
  368. function NegativeAngle(NUMBER)
  369. if NUMBER <= 0 then
  370. NUMBER = 0
  371. end
  372. return NUMBER
  373. end
  374.  
  375. function Swait(NUMBER)
  376. if NUMBER == 0 or NUMBER == nil then
  377. ArtificialHB.Event:wait()
  378. else
  379. for i = 1, NUMBER do
  380. ArtificialHB.Event:wait()
  381. end
  382. end
  383. end
  384.  
  385. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  386. local NEWMESH = IT(MESH)
  387. if MESH == "SpecialMesh" then
  388. NEWMESH.MeshType = MESHTYPE
  389. if MESHID ~= "nil" and MESHID ~= "" then
  390. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  391. end
  392. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  393. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  394. end
  395. end
  396. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  397. NEWMESH.Scale = SCALE
  398. NEWMESH.Parent = PARENT
  399. return NEWMESH
  400. end
  401.  
  402. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  403. local NEWPART = IT("Part")
  404. NEWPART.formFactor = FORMFACTOR
  405. NEWPART.Reflectance = REFLECTANCE
  406. NEWPART.Transparency = TRANSPARENCY
  407. NEWPART.CanCollide = false
  408. NEWPART.Locked = true
  409. NEWPART.Anchored = true
  410. if ANCHOR == false then
  411. NEWPART.Anchored = false
  412. end
  413. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  414. NEWPART.Name = NAME
  415. NEWPART.Size = SIZE
  416. NEWPART.Position = Torso.Position
  417. NEWPART.Material = MATERIAL
  418. NEWPART:BreakJoints()
  419. NEWPART.Parent = PARENT
  420. return NEWPART
  421. end
  422.  
  423. local function weldBetween(a, b)
  424. local weldd = Instance.new("ManualWeld")
  425. weldd.Part0 = a
  426. weldd.Part1 = b
  427. weldd.C0 = CFrame.new()
  428. weldd.C1 = b.CFrame:inverse() * a.CFrame
  429. weldd.Parent = a
  430. return weldd
  431. end
  432.  
  433.  
  434. function QuaternionFromCFrame(cf)
  435. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  436. local trace = m00 + m11 + m22
  437. if trace > 0 then
  438. local s = math.sqrt(1 + trace)
  439. local recip = 0.5 / s
  440. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  441. else
  442. local i = 0
  443. if m11 > m00 then
  444. i = 1
  445. end
  446. if m22 > (i == 0 and m00 or m11) then
  447. i = 2
  448. end
  449. if i == 0 then
  450. local s = math.sqrt(m00 - m11 - m22 + 1)
  451. local recip = 0.5 / s
  452. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  453. elseif i == 1 then
  454. local s = math.sqrt(m11 - m22 - m00 + 1)
  455. local recip = 0.5 / s
  456. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  457. elseif i == 2 then
  458. local s = math.sqrt(m22 - m00 - m11 + 1)
  459. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  460. end
  461. end
  462. end
  463.  
  464. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  465. local xs, ys, zs = x + x, y + y, z + z
  466. local wx, wy, wz = w * xs, w * ys, w * zs
  467. local xx = x * xs
  468. local xy = x * ys
  469. local xz = x * zs
  470. local yy = y * ys
  471. local yz = y * zs
  472. local zz = z * zs
  473. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  474. end
  475.  
  476. function QuaternionSlerp(a, b, t)
  477. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  478. local startInterp, finishInterp;
  479. if cosTheta >= 0.0001 then
  480. if (1 - cosTheta) > 0.0001 then
  481. local theta = ACOS(cosTheta)
  482. local invSinTheta = 1 / SIN(theta)
  483. startInterp = SIN((1 - t) * theta) * invSinTheta
  484. finishInterp = SIN(t * theta) * invSinTheta
  485. else
  486. startInterp = 1 - t
  487. finishInterp = t
  488. end
  489. else
  490. if (1 + cosTheta) > 0.0001 then
  491. local theta = ACOS(-cosTheta)
  492. local invSinTheta = 1 / SIN(theta)
  493. startInterp = SIN((t - 1) * theta) * invSinTheta
  494. finishInterp = SIN(t * theta) * invSinTheta
  495. else
  496. startInterp = t - 1
  497. finishInterp = t
  498. end
  499. end
  500. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  501. end
  502.  
  503. function Clerp(a, b, t)
  504. local qa = {QuaternionFromCFrame(a)}
  505. local qb = {QuaternionFromCFrame(b)}
  506. local ax, ay, az = a.x, a.y, a.z
  507. local bx, by, bz = b.x, b.y, b.z
  508. local _t = 1 - t
  509. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  510. end
  511.  
  512. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  513. local frame = IT("Frame")
  514. frame.BackgroundTransparency = TRANSPARENCY
  515. frame.BorderSizePixel = BORDERSIZEPIXEL
  516. frame.Position = POSITION
  517. frame.Size = SIZE
  518. frame.BackgroundColor3 = COLOR
  519. frame.BorderColor3 = BORDERCOLOR
  520. frame.Name = NAME
  521. frame.Parent = PARENT
  522. return frame
  523. end
  524.  
  525. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  526. local label = IT("TextLabel")
  527. label.BackgroundTransparency = 1
  528. label.Size = UD2(1, 0, 1, 0)
  529. label.Position = UD2(0, 0, 0, 0)
  530. label.TextColor3 = TEXTCOLOR
  531. label.TextStrokeTransparency = STROKETRANSPARENCY
  532. label.TextTransparency = TRANSPARENCY
  533. label.FontSize = TEXTFONTSIZE
  534. label.Font = TEXTFONT
  535. label.BorderSizePixel = BORDERSIZEPIXEL
  536. label.TextScaled = false
  537. label.Text = TEXT
  538. label.Name = NAME
  539. label.Parent = PARENT
  540. return label
  541. end
  542.  
  543. function NoOutlines(PART)
  544. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  545. end
  546.  
  547. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  548. local NEWWELD = IT(TYPE)
  549. NEWWELD.Part0 = PART0
  550. NEWWELD.Part1 = PART1
  551. NEWWELD.C0 = C0
  552. NEWWELD.C1 = C1
  553. NEWWELD.Parent = PARENT
  554. return NEWWELD
  555. end
  556.  
  557. local S = IT("Sound")
  558. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  559. local NEWSOUND = nil
  560. coroutine.resume(coroutine.create(function()
  561. NEWSOUND = S:Clone()
  562. NEWSOUND.Parent = PARENT
  563. NEWSOUND.Volume = VOLUME
  564. NEWSOUND.Pitch = PITCH
  565. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  566. NEWSOUND:play()
  567. if DOESLOOP == true then
  568. NEWSOUND.Looped = true
  569. else
  570. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  571. NEWSOUND:remove()
  572. end
  573. end))
  574. return NEWSOUND
  575. end
  576.  
  577. function CFrameFromTopBack(at, top, back)
  578. local right = top:Cross(back)
  579. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  580. end
  581.  
  582. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  583. function WACKYEFFECT(Table)
  584. local TYPE = (Table.EffectType or "Sphere")
  585. local SIZE = (Table.Size or VT(1,1,1))
  586. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  587. local TRANSPARENCY = (Table.Transparency or 0)
  588. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  589. local CFRAME = (Table.CFrame or Torso.CFrame)
  590. local MOVEDIRECTION = (Table.MoveToPos or nil)
  591. local ROTATION1 = (Table.RotationX or 0)
  592. local ROTATION2 = (Table.RotationY or 0)
  593. local ROTATION3 = (Table.RotationZ or 0)
  594. local MATERIAL = (Table.Material or "Neon")
  595. local COLOR = (Table.Color or C3(1,1,1))
  596. local TIME = (Table.Time or 45)
  597. local SOUNDID = (Table.SoundID or nil)
  598. local SOUNDPITCH = (Table.SoundPitch or nil)
  599. local SOUNDVOLUME = (Table.SoundVolume or nil)
  600. coroutine.resume(coroutine.create(function()
  601. local PLAYSSOUND = false
  602. local SOUND = nil
  603. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  604. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  605. PLAYSSOUND = true
  606. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  607. end
  608. EFFECT.Color = COLOR
  609. local MSH = nil
  610. if TYPE == "Sphere" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  612. elseif TYPE == "Block" then
  613. MSH = IT("BlockMesh",EFFECT)
  614. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  615. elseif TYPE == "Wave" then
  616. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  617. elseif TYPE == "Ring" then
  618. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  619. elseif TYPE == "Slash" then
  620. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  621. elseif TYPE == "Round Slash" then
  622. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  623. elseif TYPE == "Swirl" then
  624. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  625. elseif TYPE == "Skull" then
  626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  627. elseif TYPE == "Crystal" then
  628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  629. end
  630. if MSH ~= nil then
  631. local MOVESPEED = nil
  632. if MOVEDIRECTION ~= nil then
  633. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  634. end
  635. local GROWTH = SIZE - ENDSIZE
  636. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  637. if TYPE == "Block" then
  638. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  639. else
  640. EFFECT.CFrame = CFRAME
  641. end
  642. for LOOP = 1, TIME+1 do
  643. Swait()
  644. MSH.Scale = MSH.Scale - GROWTH/TIME
  645. if TYPE == "Wave" then
  646. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  647. end
  648. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  649. if TYPE == "Block" then
  650. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  651. else
  652. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  653. end
  654. if MOVEDIRECTION ~= nil then
  655. local ORI = EFFECT.Orientation
  656. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  657. EFFECT.Orientation = ORI
  658. end
  659. end
  660. if PLAYSSOUND == false then
  661. EFFECT:remove()
  662. else
  663. SOUND.Stopped:Connect(function()
  664. EFFECT:remove()
  665. end)
  666. end
  667. else
  668. if PLAYSSOUND == false then
  669. EFFECT:remove()
  670. else
  671. repeat Swait() until SOUND.Playing == false
  672. EFFECT:remove()
  673. end
  674. end
  675. end))
  676. end
  677.  
  678. function WACKYEFFECT1(Table)
  679. local TYPE = (Table.EffectType or "Sphere")
  680. local SIZE = (Table.Size or VT(1,1,1))
  681. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  682. local TRANSPARENCY = (Table.Transparency or 0)
  683. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  684. local CFRAME = (Table.CFrame or Torso.CFrame)
  685. local MOVEDIRECTION = (Table.MoveToPos or nil)
  686. local ROTATION1 = (Table.RotationX or 0)
  687. local ROTATION2 = (Table.RotationY or 0)
  688. local ROTATION3 = (Table.RotationZ or 0)
  689. local MATERIAL = (Table.Material or "Neon")
  690. local COLOR = (Table.Color or C3(1,1,1))
  691. local TIME = (Table.Time or 45)
  692. local SOUNDID = (Table.SoundID or nil)
  693. local SOUNDPITCH = (Table.SoundPitch or nil)
  694. local SOUNDVOLUME = (Table.SoundVolume or nil)
  695. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  696. local BOOMERANG = (Table.Boomerang or 0)
  697. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  698. coroutine.resume(coroutine.create(function()
  699. local PLAYSSOUND = false
  700. local SOUND = nil
  701. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  702. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  703. PLAYSSOUND = true
  704. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  705. end
  706. EFFECT.Color = COLOR
  707. local MSH = nil
  708. if TYPE == "Sphere" then
  709. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  710. elseif TYPE == "Block" or TYPE == "Box" then
  711. MSH = IT("BlockMesh",EFFECT)
  712. MSH.Scale = SIZE
  713. elseif TYPE == "Wave" then
  714. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  715. elseif TYPE == "Ring" then
  716. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  717. elseif TYPE == "Slash" then
  718. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  719. elseif TYPE == "Round Slash" then
  720. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  721. elseif TYPE == "Swirl" then
  722. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  723. elseif TYPE == "Skull" then
  724. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  725. elseif TYPE == "Crystal" then
  726. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  727. end
  728. if MSH ~= nil then
  729. local BOOMR1 = 1+BOOMERANG/50
  730. local BOOMR2 = 1+SIZEBOOMERANG/50
  731. local MOVESPEED = nil
  732. if MOVEDIRECTION ~= nil then
  733. if USEBOOMERANGMATH == true then
  734. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  735. else
  736. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  737. end
  738. end
  739. local GROWTH = nil
  740. if USEBOOMERANGMATH == true then
  741. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  742. else
  743. GROWTH = (SIZE - ENDSIZE)
  744. end
  745. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  746. if TYPE == "Block" then
  747. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  748. else
  749. EFFECT.CFrame = CFRAME
  750. end
  751. if USEBOOMERANGMATH == true then
  752. for LOOP = 1, TIME+1 do
  753. Swait()
  754. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  755. if TYPE == "Wave" then
  756. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  757. end
  758. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  759. if TYPE == "Block" then
  760. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  761. else
  762. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  763. end
  764. if MOVEDIRECTION ~= nil then
  765. local ORI = EFFECT.Orientation
  766. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  767. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  768. end
  769. end
  770. else
  771. for LOOP = 1, TIME+1 do
  772. Swait()
  773. MSH.Scale = MSH.Scale - GROWTH/TIME
  774. if TYPE == "Wave" then
  775. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  776. end
  777. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  778. if TYPE == "Block" then
  779. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  780. else
  781. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  782. end
  783. if MOVEDIRECTION ~= nil then
  784. local ORI = EFFECT.Orientation
  785. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  786. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  787. end
  788. end
  789. end
  790. EFFECT.Transparency = 1
  791. if PLAYSSOUND == false then
  792. EFFECT:remove()
  793. else
  794. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  795. EFFECT:remove()
  796. end
  797. else
  798. if PLAYSSOUND == false then
  799. EFFECT:remove()
  800. else
  801. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  802. EFFECT:remove()
  803. end
  804. end
  805. end))
  806. end
  807.  
  808. function MakeForm(PART,TYPE)
  809. if TYPE == "Cyl" then
  810. local MSH = IT("CylinderMesh",PART)
  811. elseif TYPE == "Ball" then
  812. local MSH = IT("SpecialMesh",PART)
  813. MSH.MeshType = "Sphere"
  814. elseif TYPE == "Wedge" then
  815. local MSH = IT("SpecialMesh",PART)
  816. MSH.MeshType = "Wedge"
  817. end
  818. end
  819.  
  820. function SpawnTrail(FROM,TO,BIG)
  821. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  822. MakeForm(TRAIL,"Cyl")
  823. local DIST = (FROM - TO).Magnitude
  824. if BIG == true then
  825. TRAIL.Size = VT(0.5,DIST,0.5)
  826. else
  827. TRAIL.Size = VT(0.25,DIST,0.25)
  828. end
  829. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  830. coroutine.resume(coroutine.create(function()
  831. for i = 1, 5 do
  832. Swait()
  833. TRAIL.Transparency = TRAIL.Transparency + 0.1
  834. end
  835. TRAIL:remove()
  836. end))
  837. end
  838.  
  839. Debris = game:GetService("Debris")
  840.  
  841. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  842. local DIRECTION = CF(StartPos,EndPos).lookVector
  843. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  844. end
  845.  
  846. function turnto(position)
  847. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  848. end
  849.  
  850.  
  851. function shakes(power,length)
  852. end
  853.  
  854. --//=================================\\
  855. --|| WEAPON CREATION
  856. --\\=================================//
  857.  
  858.  
  859. local Particle = IT("ParticleEmitter",nil)
  860. Particle.Enabled = false
  861. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  862. Particle.LightEmission = 0.5
  863. Particle.Rate = 150
  864. Particle.ZOffset = 0.2
  865. Particle.Rotation = NumberRange.new(-180, 180)
  866. Particle.RotSpeed = NumberRange.new(-180, 180)
  867. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  868. Particle.Color = ColorSequence.new(C3(1,1,0),C3(0.4,0.4,0))
  869.  
  870. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  871. function ParticleEmitter(Table)
  872. local PRTCL = Particle:Clone()
  873. local Speed = Table.Speed or 5
  874. local Drag = Table.Drag or 0
  875. local Size1 = Table.Size1 or 1
  876. local Size2 = Table.Size2 or 5
  877. local Lifetime1 = Table.Lifetime1 or 1
  878. local Lifetime2 = Table.Lifetime2 or 1.5
  879. local Parent = Table.Parent or Torso
  880. local Emit = Table.Emit or 100
  881. local Offset = Table.Offset or 360
  882. local Acel = Table.Acel or VT(0,0,0)
  883. local Enabled = Table.Enabled or false
  884. PRTCL.Parent = Parent
  885. PRTCL.Size = NumberSequence.new(Size1,Size2)
  886. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  887. PRTCL.Speed = NumberRange.new(Speed)
  888. PRTCL.VelocitySpread = Offset
  889. PRTCL.Drag = Drag
  890. PRTCL.Acceleration = Acel
  891. if Enabled == false then
  892. PRTCL:Emit(Emit)
  893. Debris:AddItem(PRTCL,Lifetime2)
  894. else
  895. PRTCL.Enabled = true
  896. end
  897. return PRTCL
  898. end
  899.  
  900. local musik = Instance.new("Sound",RootPart)
  901. --script.Parent = PlayerGui
  902.  
  903. local Player_Size = 1
  904.  
  905. local Hammer = script.Hammer
  906. Hammer.Parent = Character
  907. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Hammer.HandlePart, CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)), CF(0, 0, 0))
  908.  
  909.  
  910.  
  911. Weapon.Parent = Character
  912.  
  913.  
  914. --Weapon.Parent = Character
  915.  
  916. local BODY = {}
  917. for _, c in pairs(Character:GetDescendants()) do
  918. if c:IsA("BasePart") and c.Name ~= "Handle" then
  919. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  920. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  921. end
  922. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  923. elseif c:IsA("JointInstance") then
  924. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  925. end
  926. end
  927. for e = 1, #BODY do
  928. if BODY[e] ~= nil then
  929. local STUFF = BODY[e]
  930. local PART = STUFF[1]
  931. local PARENT = STUFF[2]
  932. local MATERIAL = STUFF[3]
  933. local COLOR = STUFF[4]
  934. local TRANSPARENCY = STUFF[5]
  935. if PART.ClassName == "Part" and PART ~= RootPart then
  936. PART.Material = MATERIAL
  937. PART.Color = COLOR
  938. PART.Transparency = TRANSPARENCY
  939. end
  940. PART.AncestryChanged:Connect(function()
  941. PART.Parent = PARENT
  942. end)
  943. end
  944. end
  945. function refit()
  946. Character.Parent = workspace
  947. for e = 1, #BODY do
  948. if BODY[e] ~= nil then
  949. local STUFF = BODY[e]
  950. local PART = STUFF[1]
  951. local PARENT = STUFF[2]
  952. local MATERIAL = STUFF[3]
  953. local COLOR = STUFF[4]
  954. local TRANSPARENCY = STUFF[5]
  955. if PART:IsA("BasePart") and PART ~= RootPart then
  956. PART.Material = MATERIAL
  957. PART.Color = COLOR
  958. PART.Transparency = TRANSPARENCY+EXTRATRANS
  959. end
  960. if PART.Parent ~= PARENT then
  961. Humanoid:remove()
  962. PART.Parent = PARENT
  963. Humanoid = IT("Humanoid",Character)
  964. end
  965. end
  966. end
  967. end
  968.  
  969. Humanoid.Died:connect(function()
  970. refit()
  971. --CreateSound("608314840", Character, 600, 1, false)
  972. end)
  973.  
  974. --//=================================\\
  975. --|| DAMAGING
  976. --\\=================================//
  977.  
  978.  
  979. function ApplyAoE(POSITION,RANGE,ISKICKED)
  980. local CHILDREN = workspace:GetDescendants()
  981. for index, CHILD in pairs(CHILDREN) do
  982. if CHILD.ClassName == "Model" and CHILD ~= Character then
  983. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  984. if HUM then
  985. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  986. if TORSO then
  987. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  988. if ISKICKED == true then
  989. CHILD:BreakJoints()
  990. else
  991. if ISKICKED == "Gravity" then
  992. HUM.PlatformStand = true
  993. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  994. local grav = Instance.new("BodyPosition",TORSO)
  995. grav.D = 15
  996. grav.P = 20000
  997. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  998. grav.position = TORSO.Position
  999. grav.Name = "V3BanishForce"..Player.Name
  1000. else
  1001. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1002. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1003. end
  1004. else
  1005. HUM.PlatformStand = false
  1006. end
  1007. end
  1008. elseif ISKICKED == "Gravity" then
  1009. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1010. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1011. HUM.PlatformStand = false
  1012. end
  1013. end
  1014. end
  1015. end
  1016. end
  1017. end
  1018. end
  1019.  
  1020. local BEANED = {}
  1021.  
  1022.  
  1023.  
  1024.  
  1025.  
  1026. function KickAoE(POSITION,RANGE,BRUTAL)
  1027. local CHILDREN = workspace:GetDescendants()
  1028. for index, CHILD in pairs(CHILDREN) do
  1029. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1030. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1031. if HUM then
  1032. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1033. if TORSO then
  1034. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1035. if BRUTAL == true then
  1036. if Type == "Banish" then
  1037. CHILD:BreakJoints()
  1038. elseif Type == "Ban" then
  1039. CHILD:BreakJoints()
  1040. elseif Type == "Kick" then
  1041. CHILD:BreakJoints()
  1042. --elseif Type == "Tangle" then
  1043. --Entangle(CHILD)
  1044. end
  1045. else
  1046. CHILD:BreakJoints()
  1047. end
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end
  1054.  
  1055. function ApplyAoE2(POSITION,RANGE,ISKICKED)
  1056. local CHILDREN = workspace:GetDescendants()
  1057. for index, CHILD in pairs(CHILDREN) do
  1058. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1059. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1060. if HUM then
  1061. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1062. if TORSO then
  1063. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1064. if ISKICKED == true then
  1065. CHILD.Character:BreakJoints()
  1066. else
  1067. if ISKICKED == "Gravity" then
  1068. HUM.PlatformStand = true
  1069. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1070. local grav = Instance.new("BodyPosition",TORSO)
  1071. grav.D = 15
  1072. grav.P = 20000
  1073. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1074. grav.position = TORSO.Position
  1075. grav.Name = "V3BanishForce"..Player.Name
  1076. else
  1077. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1078. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1079. end
  1080. else
  1081. HUM.PlatformStand = false
  1082. end
  1083. end
  1084. elseif ISKICKED == "Gravity" then
  1085. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1086. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1087. HUM.PlatformStand = false
  1088. end
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. end
  1095.  
  1096. --//=================================\\
  1097. --|| ATTACK FUNCTIONS AND STUFF
  1098. --\\=================================//
  1099.  
  1100.  
  1101. function ApplyDamage2(Humanoid,Damage)
  1102. if Humanoid.Health == math.huge then
  1103. Humanoid.Parent:BreakJoints()
  1104. else
  1105. local MULTIPLY = Humanoid.MaxHealth/100
  1106. Damage = Damage * DAMAGEMULTIPLIER
  1107. if Humanoid.Health ~= 0 then
  1108. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1109. end
  1110. end
  1111. end
  1112. function ApplyAoEA(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1113. local CHILDREN = workspace:GetDescendants()
  1114. for index, CHILD in pairs(CHILDREN) do
  1115. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1116. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1117. if HUM then
  1118. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1119. if TORSO then
  1120. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1121. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1122. CHILD:BreakJoints()
  1123. else
  1124. local DMG = MRANDOM(MINDMG,MAXDMG)
  1125. ApplyDamage2(HUM,DMG)
  1126. -- CreateSound(622342161, Character, 60, 1, false)
  1127. -- wait(0.9)
  1128. --shakes(4, 1)
  1129. end
  1130. if FLING > 0 then
  1131. for _, c in pairs(CHILD:GetChildren()) do
  1132. if c:IsA("BasePart") then
  1133. local bv = Instance.new("BodyVelocity")
  1134. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1135. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1136. bv.Parent = c
  1137. Debris:AddItem(bv,0.05)
  1138. end
  1139. end
  1140. end
  1141. end
  1142. end
  1143. end
  1144. end
  1145. end
  1146. end
  1147.  
  1148.  
  1149.  
  1150.  
  1151.  
  1152.  
  1153.  
  1154. function SPIN()
  1155. ATTACK = true
  1156. Rooted = false
  1157. --ApplyAoEA(Hammer.Position,9,750,990,975,true,{SHAKE = 1999, TIMER = 1005, DOESFADE = true})
  1158. for i=0, 6, 0.1 / Animation_Speed do
  1159. Swait()
  1160. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(0),RAD(0),RAD(0)),.1)
  1161. ApplyAoEA(Hammer.Hitbox.Position,5,0,0,980,true,{SHAKE = 999, TIMER = 995, DOESFADE = true})
  1162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360*COS(SINE/1))), 1 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. end
  1169.  
  1170. ATTACK = false
  1171. Rooted = false
  1172. end
  1173.  
  1174.  
  1175.  
  1176.  
  1177.  
  1178. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1179. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1180. local mesh = IT("SpecialMesh",wave)
  1181. mesh.MeshType = "FileMesh"
  1182. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1183. mesh.Scale = SIZE
  1184. mesh.Offset = VT(0,0,-SIZE.X/8)
  1185. wave.CFrame = CFRAME
  1186. coroutine.resume(coroutine.create(function(PART)
  1187. for i = 1, WAIT do
  1188. Swait()
  1189. mesh.Scale = mesh.Scale + GROW
  1190. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1191. if DOESROT == true then
  1192. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1193. end
  1194. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1195. if wave.Transparency > 0.99 then
  1196. wave:remove()
  1197. end
  1198. end
  1199. end))
  1200. end
  1201.  
  1202.  
  1203.  
  1204. function BANSLAM()
  1205. ATTACK = true
  1206. Rooted = false
  1207. repeat
  1208. --HITFLOOR = nil
  1209. for i=0, 0.2, 0.1 / Animation_Speed do
  1210. Swait()
  1211. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1212. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1213. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1214. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1215. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1216. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1217. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1220. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1221. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1222. end
  1223. for i=0, 0.08, 0.1 / Animation_Speed do
  1224. Swait()
  1225. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1226. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1227. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1228. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1229. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1230. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1231. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1234. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1235. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1236. end
  1237. for i=0, 0.08, 0.1 / Animation_Speed do
  1238. Swait()
  1239. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1240. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1241. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1242. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1243. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1244. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1245. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1248. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1249. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1250. end
  1251. CreateSound("147722910", Effects, 10, 1)
  1252. KickAoE(Hammer.Head.Position,4,true)
  1253. local randomshake = {0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9}
  1254. shakes(randomshake[MRANDOM(1,#randomshake)], 0.09)
  1255. if HITFLOOR ~= nil then
  1256. CreateSound("289842971", Hammer, 10, 1)
  1257. CreateSound("289842971", Hammer, 10, 1)
  1258. CreateSound("289842971", Hammer, 10, 1)
  1259. CreateSound("289842971", Hammer, 10, 1)
  1260. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1261. end
  1262. for i = 1, 8 do
  1263. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1264. end
  1265. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1266. WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1267. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1268. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1269. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1270. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1271. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1272. for i=0, 0.1, 0.1 / Animation_Speed do
  1273. Swait()
  1274. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1275. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1276. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1277. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1278. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1279. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1280. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1283. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1284. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1285. end
  1286. if HOLD == true then
  1287. for i=0, 0.08, 0.1 / Animation_Speed do
  1288. Swait()
  1289. if HOLD == false then
  1290. break
  1291. end
  1292. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1293. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1294. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1295. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1296. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1297. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1298. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1301. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1302. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1303. end
  1304. end
  1305. until HOLD == false
  1306. for i=0, 1, 0.1 / Animation_Speed do
  1307. Swait()
  1308. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1309. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1310. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1311. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1312. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1313. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1314. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1317. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1318. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1319. end
  1320. for i=0, 5, 0.1 / Animation_Speed do
  1321. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1322. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1323. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1324. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1326. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1327. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1328. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1330. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1331. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332. end
  1333. ATTACK = false
  1334. Rooted = false
  1335. end
  1336.  
  1337.  
  1338. function BANSLAM3()
  1339. ATTACK = true
  1340. Rooted = false
  1341. repeat
  1342. --HITFLOOR = nil
  1343. for i=0, 0.2, 0.1 / Animation_Speed do
  1344. Swait()
  1345. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1346. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1347. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1348. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1349. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1350. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1351. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1354. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1355. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1356. end
  1357. for i=0, 0.08, 0.1 / Animation_Speed do
  1358. Swait()
  1359. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1360. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1361. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1362. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1363. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1364. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1365. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1368. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1369. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1370. end
  1371. for i=0, 0.08, 0.1 / Animation_Speed do
  1372. Swait()
  1373. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1374. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1375. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1376. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1377. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1378. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1379. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1382. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1383. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1384. end
  1385. CreateSound("147722910", Effects, 80, 1.3)
  1386. ApplyAoEA(Hammer.Hitbox.Position,12,2,MRANDOM(3,4),0,true,{SHAKE = 2, TIMER = 995, DOESFADE = true})
  1387. for i = 1, 8 do
  1388. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(90,0,90), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1389. end
  1390. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1391. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(12,0,12), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1392. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1393. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1394. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1395. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1396. for i=0, 0.1, 0.1 / Animation_Speed do
  1397. Swait()
  1398. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1399. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1400. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1401. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1402. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1403. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1404. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1407. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1408. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1409. end
  1410. if KEYHOLD == true then
  1411. for i=0, 0.08, 0.1 / Animation_Speed do
  1412. Swait()
  1413. if KEYHOLD == false then
  1414. break
  1415. end
  1416. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1417. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1418. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1419. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1420. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1421. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1422. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1425. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1426. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1427. end
  1428. end
  1429. until KEYHOLD == false
  1430. for i=0, 1, 0.1 / Animation_Speed do
  1431. Swait()
  1432. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1433. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1434. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1435. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1436. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1437. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1438. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1441. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1442. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1443. end
  1444. for i=0, 5, 0.1 / Animation_Speed do
  1445. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1446. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1447. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1448. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1450. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1451. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1452. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1454. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1455. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1456. end
  1457. ATTACK = false
  1458. Rooted = false
  1459. end
  1460.  
  1461.  
  1462. function BANSLAM2()
  1463. ATTACK = true
  1464. Rooted = false
  1465. repeat
  1466. --HITFLOOR = nil
  1467. for i=0, 0.2, 0.1 / Animation_Speed do
  1468. Swait()
  1469. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1470. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1471. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1472. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1473. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1474. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1475. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1478. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1479. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1480. end
  1481. for i=0, 0.08, 0.1 / Animation_Speed do
  1482. Swait()
  1483. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1484. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1485. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1486. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1487. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1488. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1489. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1492. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1493. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1494. end
  1495. for i=0, 0.08, 0.1 / Animation_Speed do
  1496. Swait()
  1497. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1498. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1499. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1500. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1501. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1502. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1503. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1506. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1507. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1508. end
  1509. CreateSound("147722910", Effects, 800, 1)
  1510. KickAoE(Hammer.Head.Position,MRANDOM(7,8),true)
  1511. KickAoE(Torso.Position,MRANDOM(3,6),true)
  1512. local randomshake = {1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9}
  1513. shakes(randomshake[MRANDOM(1,#randomshake)], 0.1)
  1514. if HITFLOOR ~= nil then
  1515. CreateSound("289842971", Hammer, 10, 1)
  1516. CreateSound("289842971", Hammer, 10, 1)
  1517. CreateSound("289842971", Hammer, 10, 1)
  1518. CreateSound("289842971", Hammer, 10, 1)
  1519. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1520. end
  1521. for i = 1, 5 do
  1522. WACKYEFFECT1({Time = 50+(i*5), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  1523. end
  1524. WACKYEFFECT1({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = Hammer.Head.CFrame*CF(0,0,-Hammer.Head.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  1525. for i = 1, 3 do
  1526. WACKYEFFECT1({Time = 85, EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1527. end
  1528. --for i = 1, 15 do
  1529. -- WACKYEFFECT1({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1530. --end
  1531.  
  1532. for i = 1, 8 do
  1533. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1534. end
  1535. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1536. WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1537. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1538. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1539. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1540. for i = 1, 8 do
  1541. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1542. end
  1543. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1544. WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1545. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1546. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1547. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1548. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1549. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1550. for i=0, 0.1, 0.1 / Animation_Speed do
  1551. Swait()
  1552. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1553. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1554. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1555. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1556. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1557. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1558. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1561. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1562. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1563. end
  1564. if KEYHOLD == true then
  1565. for i=0, 0.08, 0.1 / Animation_Speed do
  1566. Swait()
  1567. if KEYHOLD == false then
  1568. break
  1569. end
  1570. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1571. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1572. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1573. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1574. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1575. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1576. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1579. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1580. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1581. end
  1582. end
  1583. until KEYHOLD == false
  1584. for i=0, 1, 0.1 / Animation_Speed do
  1585. Swait()
  1586. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1587. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1588. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1589. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1590. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1591. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1592. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1595. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1596. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1597. end
  1598. for i=0, 5, 0.1 / Animation_Speed do
  1599. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1600. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1601. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1602. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1604. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1605. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1606. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1608. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1609. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1610. end
  1611. ATTACK = false
  1612. Rooted = false
  1613. end
  1614.  
  1615.  
  1616. function Taunt2()
  1617. ATTACK = true
  1618. Rooted = true
  1619. CreateSound(2668778545,Head,80,1,false)
  1620. for i = 1, 30 do
  1621. Swait()
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. end
  1629. for i = 1, 38 do
  1630. Swait()
  1631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(76)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. end
  1638. ATTACK = false
  1639. Rooted = false
  1640. end
  1641.  
  1642.  
  1643. function Taunt3()
  1644. ATTACK = true
  1645. Rooted = true
  1646. CreateSound(1076231331,Head,80,1,false)
  1647. for i = 1, 21 do
  1648. Swait()
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. end
  1656. for i = 1, 21 do
  1657. Swait()
  1658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. end
  1665. for i = 0.8, 18 do
  1666. Swait()
  1667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. end
  1674. for i = 0.7, 16 do
  1675. Swait()
  1676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. end
  1683. for i = 0.1, 4 do
  1684. Swait()
  1685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. end
  1692. for i = 0.1, 4 do
  1693. Swait()
  1694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. end
  1701. for i = 0.1, 4 do
  1702. Swait()
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. end
  1710. for i = 0.1, 4 do
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. end
  1719. for i = 0.1, 4 do
  1720. Swait()
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. end
  1728. for i = 0.1, 4 do
  1729. Swait()
  1730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. end
  1737. for i = 0.1, 4 do
  1738. Swait()
  1739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. end
  1746. for i = 0.1, 4 do
  1747. Swait()
  1748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. end
  1755. for i = 0.1, 4 do
  1756. Swait()
  1757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. end
  1764. for i = 0.1, 4 do
  1765. Swait()
  1766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. end
  1773. for i = 0.1, 4 do
  1774. Swait()
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. end
  1782. ATTACK = false
  1783. Rooted = false
  1784. end
  1785.  
  1786.  
  1787. function Taunt1()
  1788. ATTACK = true
  1789. Rooted = true
  1790. CreateSound(511875124,Head,80,1,false)
  1791.  
  1792. for i=0, 0.1, 0.1 / Animation_Speed do
  1793. Swait()
  1794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 90)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1798. end
  1799. for i=0, 1, 0.1 / Animation_Speed do
  1800. Swait()
  1801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 90)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1805. end
  1806. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  1807. if nomeme == false then
  1808. nomeme = true
  1809. elseif nomeme == true then
  1810. nomeme = false
  1811. end
  1812. ATTACK = false
  1813. Rooted = false
  1814. end
  1815. --//=================================\\
  1816. --|| ASSIGN THINGS TO KEYS
  1817. --\\=================================//
  1818.  
  1819.  
  1820. function chat(msg)
  1821. if string.sub(msg,1,1) == "h" then
  1822. CreateSound(1292661979,Head,80,1,false)
  1823. end
  1824. if string.sub(msg,1,7) == "!Banish" then
  1825. Type = "Banish"
  1826. end
  1827. if string.sub(msg,1,4) == "!Ban" then
  1828. Type = "Ban"
  1829. end
  1830. if string.sub(msg,1,5) == "!Kick" then
  1831. Type = "Kick"
  1832. end
  1833. if string.sub(msg,1,7) == "!Damage" then
  1834. Type = "Damage"
  1835. end
  1836. if string.sub(msg,1,6) == "!Unban" then
  1837. BEANED = {}
  1838. end
  1839. --[[
  1840. if string.sub(msg,1,7) == "!Tangle" then
  1841. Type = "Tangle"
  1842. end
  1843. ]]--
  1844. if string.sub(msg,1,11) == "!SetReason " then
  1845. reason = string.sub(msg,12)
  1846. end
  1847. end
  1848.  
  1849. Player.chatted:connect(chat)
  1850.  
  1851. Mouse.Button1Down:connect(function()
  1852. HOLD = true
  1853. if ATTACK == false then
  1854. BANSLAM()
  1855. wait(0.5)
  1856. HOLD = false
  1857. end
  1858. end)
  1859.  
  1860. function MouseUp(Mouse)
  1861. HOLD = false
  1862. ATTACK = false
  1863. KEYHOLD = false
  1864. end
  1865.  
  1866. function KeyDown(Key)
  1867. KEYHOLD = true
  1868. if Key == "t" and ATTACK == false then
  1869. Taunt2()
  1870. end
  1871. if Key == "y" and ATTACK == false then
  1872. Taunt3()
  1873. end
  1874. -- if Key == "m" and ATTACK == false then
  1875. --Taunt1()
  1876. -- end
  1877. if Key == "one" and ATTACK == false then
  1878. nomeme = "1"
  1879. end
  1880. if Key == "two" and ATTACK == false then
  1881. nomeme = "2"
  1882. end
  1883. if Key == "three" and ATTACK == false then
  1884. nomeme = "3"
  1885. sick.TimePosition = 0
  1886. end
  1887. if Key == "four" and ATTACK == false then
  1888. nomeme = "4"
  1889. end
  1890. if Key == "five" and ATTACK == false then
  1891. nomeme = "5"
  1892. end
  1893. if Key == "six" and ATTACK == false then
  1894. nomeme = "6"
  1895. end
  1896. if Key == "seven" and ATTACK == false then
  1897. nomeme = "7"
  1898. sick.TimePosition = 0
  1899. end
  1900. if Key == "z" and ATTACK == false then
  1901. BANSLAM2()
  1902. end
  1903. if Key == "c" and ATTACK == false then
  1904. BANSLAM3()
  1905. end
  1906. if Key == "x" and ATTACK == false then
  1907. SPIN()
  1908. end
  1909. end
  1910.  
  1911. function KeyUp(Key)
  1912. KEYHOLD = false
  1913. end
  1914.  
  1915. Mouse.Button1Down:connect(function(NEWKEY)
  1916. MouseDown(NEWKEY)
  1917. end)
  1918. Mouse.Button1Up:connect(function(NEWKEY)
  1919. MouseUp(NEWKEY)
  1920. end)
  1921. Mouse.KeyDown:connect(function(NEWKEY)
  1922. KeyDown(NEWKEY)
  1923. end)
  1924. Mouse.KeyUp:connect(function(NEWKEY)
  1925. KeyUp(NEWKEY)
  1926. end)
  1927.  
  1928. --//=================================\\
  1929. --\\=================================//
  1930.  
  1931.  
  1932. function unanchor()
  1933. if UNANCHOR == true then
  1934. g = Character:GetChildren()
  1935. for i = 1, #g do
  1936. if g[i].ClassName == "Part" then
  1937. g[i].Anchored = false
  1938. end
  1939. end
  1940. end
  1941. end
  1942.  
  1943. --//=================================\\
  1944. --|| WRAP THE WHOLE SCRIPT UP
  1945. --\\=================================//
  1946.  
  1947. Humanoid.Changed:connect(function(Jump)
  1948. if Jump == "Jump" and (Disable_Jump == true) then
  1949. Humanoid.Jump = false
  1950. end
  1951. end)
  1952.  
  1953. local CONNECT = nil
  1954. while true do
  1955. Swait()
  1956. ANIMATE.Parent = nil
  1957. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1958. Humanoid = IT("Humanoid",Character)
  1959. end
  1960. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1961. v:Stop();
  1962. end
  1963. SINE = SINE + CHANGE*1
  1964. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1965. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1966. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1967. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1968. if ANIM ~= "Idle" and ATTACK == false then
  1969. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1970. end
  1971. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1972. ANIM = "Jump"
  1973. if ATTACK == false then
  1974. -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  1975. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1981. end
  1982. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1983. ANIM = "Fall"
  1984. if ATTACK == false then
  1985. -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  1986. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1992. end
  1993. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1994. ANIM = "Idle"
  1995. if ATTACK == false then
  1996. --Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  1997. Grip.C0=Clerp(Grip.C0,CF(0, 2, -1.9)*ANGLES(RAD(152),RAD(90),RAD(0)),.1)
  1998. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1999. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  2000. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(-12)),.1)
  2001. Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(SINE / 40)),math.rad(0),math.rad(12 + 3 * math.cos(SINE / 67))),.1)
  2002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2004. end
  2005. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2006. ANIM = "Walk"
  2007. -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2008. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-62* math.cos(SINE / 6))),.1)
  2009. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-62* math.cos(SINE / 6))),.1)
  2010. if ATTACK == false then
  2011.  
  2012. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 6),0 + 0.1 * math.cos(SINE / 6))*angles(math.rad(-31 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  2013. Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-12 - 3 * math.cos(SINE / 40)),math.rad(0),math.rad(0 - 3 * math.cos(SINE / 67))),.1)
  2014. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-70* math.cos(SINE / 20)), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105 + 2 * math.cos(SINE / 20)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80*COS(SINE/6)), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2017. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70* math.cos(SINE / 20)), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2018. end
  2019. end
  2020. unanchor()
  2021. Humanoid.MaxHealth = "inf"
  2022. Humanoid.Health = "inf"
  2023. if Rooted == false then
  2024. Disable_Jump = false
  2025. Humanoid.WalkSpeed = Speed
  2026. elseif Rooted == true then
  2027. Disable_Jump = true
  2028. Humanoid.WalkSpeed = 0
  2029. end
  2030. if nomeme == "1" then
  2031. sick.SoundId = "rbxassetid://2385953834"
  2032. elseif nomeme == "2" then
  2033. sick.SoundId = "rbxassetid://1110421128"
  2034. elseif nomeme == "3" then
  2035. sick.SoundId = "rbxassetid://525271670"
  2036. elseif nomeme == "4" then
  2037. sick.SoundId = "rbxassetid://358499742"
  2038. elseif nomeme == "5" then
  2039. sick.SoundId = "rbxassetid://1845891274"
  2040. elseif nomeme == "6" then
  2041. sick.SoundId = "rbxassetid://1472377455"
  2042. elseif nomeme == "7" then
  2043. sick.SoundId = "rbxassetid://1704728362"
  2044. end
  2045. sick.Looped = true
  2046. sick.Pitch = 1
  2047. sick.Volume = 30
  2048. sick.Playing = true
  2049. if sick.Parent ~= RootPart then
  2050. sick = IT("Sound",RootPart)
  2051. end
  2052. end
  2053.  
  2054. --//=================================\\
  2055. --\\=================================//
  2056.  
  2057.  
  2058.  
  2059.  
  2060.  
  2061. --//====================================================\\--
  2062. --|| END OF SCRIPT
  2063. --\\====================================================//--
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