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- #ifndef PADDLE_H
- #define PADDLE_H
- #include <SFML/Graphics.hpp>
- #include <SFML/Audio.hpp>
- class Paddle
- {
- protected:
- sf::RenderWindow *App;
- sf::Sprite sprite;
- float speed;
- float angle;
- int playerID;
- public:
- Paddle(){};
- Paddle(sf::RenderWindow *App, int playerID);
- virtual ~Paddle(){};
- virtual void refresh() = 0;
- sf::Sprite getSprite();
- sf::Sprite *getSpriteP();
- };
- #endif
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