Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- options:
- Name: &e&lKite
- variables:
- {urqed} = 0
- {urig} = 0
- every 0.99 seconds:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "{@Name}"
- set score "&7&m---------------------" in sidebar of loop-player to 7
- set score "&eCredits: &f%{credits.%loop-player's uuid%}%" in sidebar of loop-player to 6
- set score "&eOnline: &f%number of all players%" in sidebar of loop-player to 5
- set score "&e[1.8.x - 1.14.3]" in sidebar of loop-player to 4
- if {event} = true:
- set score "&eEvent: &f%{eventname}%" in sidebar of loop-player to 3
- set score "&7&m---------------------&e" in sidebar of loop-player to 1
- on join:
- if {credits.%player's uuid%} is not set:
- set {credits.%player's uuid%} to 0
- on death:
- if {bloodenabled.%attacker's uuid%} = true:
- drawDot count 400, particle blockdust, material redstone block, center victim, victim, visibleRange 16, keepFor 0 seconds
- command /crash <player>:
- trigger:
- drawDot count 500, particle "flame", speed 1, RGB 1, 1, 1, center arg-1, visibleRange 32, pulseDelay 1, keepFor 5 seconds
- on right click with iron sword:
- if tool's name is "&7Unranked":
- wait 3 ticks
- set {_p} to player
- open virtual chest inventory with size 1 named "&eUnranked" to player
- format gui slot 0 of player with diamond sword named "&eClassic" with lore "&fQueued: %{urqed}%", "&fIn-Game: %{urig}%" to run:
- close player's inventory
- add 1 to {urqed}
- on join:
- set {main.%player%} to true
- set {inqueue.%player%} to false
- set {frozinv::%player's uuid%} to true
- command /event:
- trigger:
- if {event} = false:
- send "&cEvent Mode On"
- set {eventname} to "&fDeathmatch"
- set {event} to true
- else:
- send "&cEvent Mode Off"
- set {event} to false
- set {eventname} to "None"
- inventory click:
- if {frozinv::%player's uuid%} = true:
- cancel event
- command /test:
- trigger:
- if {frozinv::%player's uuid%} = true:
- set {frozinv::%player's uuid%} to false
- on damage:
- push victim in direction of attacker with force .25
- push victim upwards with force .30
- on join:
- send "&7&m----------------------------------"
- send " &e&l{@Name}&e:"
- send " - &fWelcome to {@Name}!"
- send " - &fVersion: 0.1"
- send " - &fBuilder: areudepressedlol"
- send " - &f{@Name}duels.minehut.gg"
- send "&7&m----------------------------------"
- on place of tnt:
- cancel event
- remove 18343237 of tnt from player's inventory
- kick player due to "&cYou may not place tnt!"
- broadcast "&C%player% was kicked due to trying to use tnt!"
- command /announce [<text>]:
- permission: sk.an
- aliases: an, ann, ano
- trigger:
- if arg-1 is not set:
- send "&cProvide text to announce please."
- else:
- broadcast "&c[Announcement] %arg-1%"
- command /fcreds:
- trigger:
- loop all players:
- add 10 to {credits.%loop-player's uuid%}
- command /nuke:
- aliases: kittycannon, bc, broadcast
- trigger:
- kick player due to "&cNo"
- command /setpos1:
- trigger:
- send "&cPlayer 1 Set"
- set {pos1} to location of player
- command /setpos2:
- trigger:
- send "&cPlayer 2 Set"
- set {pos2} to location of player
- command /delpos:
- trigger:
- delete {pos1}
- delete {pos2}
- send "&cPosition's deleted."
- command /tppos [<text>]:
- trigger:
- if arg-1 is "pos1":
- if {pos1} is not set:
- send "&cPlease set pos1 with /setpos1!"
- else:
- send "&cPos1"
- teleport player to {pos1}
- if arg-1 is "pos2":
- if {pos2} is not set:
- send "&cPlease set pos2 with /setpos2!"
- else:
- teleport player to {pos2}
- send "&cPos2"
- command /newpos [<text>] [<text>]:
- permission: sk.tp
- permission message: &cYou may not do this!
- description: &cUse /newpos to find out!
- trigger:
- if arg-1 is not set:
- send "&CUsage: /newpos help"
- if arg-1 is "help":
- send "&aUsage:"
- send "&f/newpos set [name]"
- send "&f/newpos tp [name]"
- send "&f/newpos delete [name]"
- send "&f/newpos list"
- if arg-1 is "set":
- if arg-2 is set:
- set {%arg-2%} to player's location
- send "&aName: %arg-2% set!" to player
- add arg-2 to {list::*}
- else:
- send "&c- /newpos set [Name]"
- if arg-1 is "tp":
- if arg-2 is set:
- send "&aTeleporting..."
- teleport player to {%arg-2%}
- else:
- send "&c- /newpos set [Name]"
- if arg-1 is "delete":
- if arg-2 is set:
- send "&aDeleted: %arg-2%"
- delete {%arg-2%}
- remove arg-2 from {list::*}
- else:
- send "&c- /newpos delete [Name]"
- if arg-1 is "list":
- send "&aList:"
- loop {list::*}:
- send "&a%loop-index%&a: &f%loop-value%"
- every 0.99 seconds:
- if {urqed} = 2:
- set {_r} to a random integer between 1 and 2
- add 1 to {urig}
- set {urqed} to 0
- if {_r} = 1:
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement