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Aug 24th, 2019
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  1. options:
  2. Name: &e&lKite
  3.  
  4. variables:
  5. {urqed} = 0
  6. {urig} = 0
  7.  
  8. every 0.99 seconds:
  9. loop all players:
  10. wipe loop-player's sidebar
  11. set name of sidebar of loop-player to "{@Name}"
  12. set score "&7&m---------------------" in sidebar of loop-player to 7
  13. set score "&eCredits: &f%{credits.%loop-player's uuid%}%" in sidebar of loop-player to 6
  14. set score "&eOnline: &f%number of all players%" in sidebar of loop-player to 5
  15. set score "&e[1.8.x - 1.14.3]" in sidebar of loop-player to 4
  16. if {event} = true:
  17. set score "&eEvent: &f%{eventname}%" in sidebar of loop-player to 3
  18. set score "&7&m---------------------&e" in sidebar of loop-player to 1
  19. on join:
  20. if {credits.%player's uuid%} is not set:
  21. set {credits.%player's uuid%} to 0
  22.  
  23. on death:
  24. if {bloodenabled.%attacker's uuid%} = true:
  25. drawDot count 400, particle blockdust, material redstone block, center victim, victim, visibleRange 16, keepFor 0 seconds
  26.  
  27. command /crash <player>:
  28. trigger:
  29. drawDot count 500, particle "flame", speed 1, RGB 1, 1, 1, center arg-1, visibleRange 32, pulseDelay 1, keepFor 5 seconds
  30.  
  31. on right click with iron sword:
  32. if tool's name is "&7Unranked":
  33. wait 3 ticks
  34. set {_p} to player
  35. open virtual chest inventory with size 1 named "&eUnranked" to player
  36. format gui slot 0 of player with diamond sword named "&eClassic" with lore "&fQueued: %{urqed}%", "&fIn-Game: %{urig}%" to run:
  37. close player's inventory
  38. add 1 to {urqed}
  39.  
  40. on join:
  41. set {main.%player%} to true
  42. set {inqueue.%player%} to false
  43. set {frozinv::%player's uuid%} to true
  44.  
  45. command /event:
  46. trigger:
  47. if {event} = false:
  48. send "&cEvent Mode On"
  49. set {eventname} to "&fDeathmatch"
  50. set {event} to true
  51. else:
  52. send "&cEvent Mode Off"
  53. set {event} to false
  54. set {eventname} to "None"
  55.  
  56. inventory click:
  57. if {frozinv::%player's uuid%} = true:
  58. cancel event
  59.  
  60. command /test:
  61. trigger:
  62. if {frozinv::%player's uuid%} = true:
  63. set {frozinv::%player's uuid%} to false
  64.  
  65.  
  66. on damage:
  67. push victim in direction of attacker with force .25
  68. push victim upwards with force .30
  69.  
  70. on join:
  71. send "&7&m----------------------------------"
  72. send " &e&l{@Name}&e:"
  73. send " - &fWelcome to {@Name}!"
  74. send " - &fVersion: 0.1"
  75. send " - &fBuilder: areudepressedlol"
  76. send " - &f{@Name}duels.minehut.gg"
  77. send "&7&m----------------------------------"
  78.  
  79. on place of tnt:
  80. cancel event
  81. remove 18343237 of tnt from player's inventory
  82. kick player due to "&cYou may not place tnt!"
  83. broadcast "&C%player% was kicked due to trying to use tnt!"
  84.  
  85. command /announce [<text>]:
  86. permission: sk.an
  87. aliases: an, ann, ano
  88. trigger:
  89. if arg-1 is not set:
  90. send "&cProvide text to announce please."
  91. else:
  92. broadcast "&c[Announcement] %arg-1%"
  93.  
  94. command /fcreds:
  95. trigger:
  96. loop all players:
  97. add 10 to {credits.%loop-player's uuid%}
  98.  
  99. command /nuke:
  100. aliases: kittycannon, bc, broadcast
  101. trigger:
  102. kick player due to "&cNo"
  103.  
  104.  
  105. command /setpos1:
  106. trigger:
  107. send "&cPlayer 1 Set"
  108. set {pos1} to location of player
  109.  
  110. command /setpos2:
  111. trigger:
  112. send "&cPlayer 2 Set"
  113. set {pos2} to location of player
  114.  
  115. command /delpos:
  116. trigger:
  117. delete {pos1}
  118. delete {pos2}
  119. send "&cPosition's deleted."
  120. command /tppos [<text>]:
  121. trigger:
  122. if arg-1 is "pos1":
  123. if {pos1} is not set:
  124. send "&cPlease set pos1 with /setpos1!"
  125. else:
  126. send "&cPos1"
  127. teleport player to {pos1}
  128. if arg-1 is "pos2":
  129. if {pos2} is not set:
  130. send "&cPlease set pos2 with /setpos2!"
  131. else:
  132. teleport player to {pos2}
  133. send "&cPos2"
  134.  
  135. command /newpos [<text>] [<text>]:
  136. permission: sk.tp
  137. permission message: &cYou may not do this!
  138. description: &cUse /newpos to find out!
  139. trigger:
  140. if arg-1 is not set:
  141. send "&CUsage: /newpos help"
  142. if arg-1 is "help":
  143. send "&aUsage:"
  144. send "&f/newpos set [name]"
  145. send "&f/newpos tp [name]"
  146. send "&f/newpos delete [name]"
  147. send "&f/newpos list"
  148. if arg-1 is "set":
  149. if arg-2 is set:
  150. set {%arg-2%} to player's location
  151. send "&aName: %arg-2% set!" to player
  152. add arg-2 to {list::*}
  153. else:
  154. send "&c- /newpos set [Name]"
  155. if arg-1 is "tp":
  156. if arg-2 is set:
  157. send "&aTeleporting..."
  158. teleport player to {%arg-2%}
  159. else:
  160. send "&c- /newpos set [Name]"
  161. if arg-1 is "delete":
  162. if arg-2 is set:
  163. send "&aDeleted: %arg-2%"
  164. delete {%arg-2%}
  165. remove arg-2 from {list::*}
  166. else:
  167. send "&c- /newpos delete [Name]"
  168. if arg-1 is "list":
  169. send "&aList:"
  170. loop {list::*}:
  171. send "&a%loop-index%&a: &f%loop-value%"
  172.  
  173. every 0.99 seconds:
  174. if {urqed} = 2:
  175. set {_r} to a random integer between 1 and 2
  176. add 1 to {urig}
  177. set {urqed} to 0
  178. if {_r} = 1:
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