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  1. Log file open, 05/25/17 19:23:44
  2. LogInit:Display: Running engine for game: Migrate
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(709397886) SRandInit(709397886).
  5. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  6. LogStats: Stats thread started at 0.081292
  7. LogInit: Using libcurl 7.47.1
  8. LogInit: - built for x86_64-pc-win32
  9. LogInit: - supports SSL with OpenSSL/1.0.2g
  10. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  11. LogInit: - other features:
  12. LogInit: CURL_VERSION_SSL
  13. LogInit: CURL_VERSION_LIBZ
  14. LogInit: CURL_VERSION_IPV6
  15. LogInit: CURL_VERSION_ASYNCHDNS
  16. LogInit: CURL_VERSION_LARGEFILE
  17. LogInit: CURL_VERSION_IDN
  18. LogInit: CurlRequestOptions (configurable via config and command line):
  19. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  20. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  21. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  22. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  23. LogOnline:Display: STEAM: Loading Steam SDK 1.32
  24. LogOnline:Warning: STEAM: Steam API disabled!
  25. LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
  26. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  27. LogInit: Build: ++UE4+Release-4.15-CL-3450819
  28. LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
  29. LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
  30. LogInit: Net CL: 3299760
  31. LogDevObjectVersion: Number of dev versions registered: 14
  32. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
  33. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  34. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  35. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
  36. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
  37. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  38. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  39. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  40. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  41. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  42. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  43. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
  44. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  45. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  46. LogInit: Compiled (64-bit): May 21 2017 11:02:34
  47. LogInit: Compiled with Visual C++: 19.00.23026.00
  48. LogInit: Build Configuration: Development
  49. LogInit: Branch Name: ++UE4+Release-4.15
  50. LogInit: Command line:
  51. LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
  52. LogInit: Installed Engine Build: 1
  53. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  54. LogInit: Object subsystem initialized
  55. [2017.05.25-16.23.45:596][ 0]LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '1500'
  56. [2017.05.25-16.23.45:596][ 0]LogInit: Selected Device Profile: [Windows]
  57. [2017.05.25-16.23.45:596][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  58. [2017.05.25-16.23.45:608][ 0]LogInit: Computer: DESKTOP-FQT79RQ
  59. [2017.05.25-16.23.45:608][ 0]LogInit: User: Aeo
  60. [2017.05.25-16.23.45:608][ 0]LogInit: CPU Page size=65536, Cores=4
  61. [2017.05.25-16.23.45:608][ 0]LogInit: High frequency timer resolution =3.020493 MHz
  62. [2017.05.25-16.23.45:608][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  63. [2017.05.25-16.23.45:608][ 0]LogMemory: Platform Memory Stats for Windows
  64. [2017.05.25-16.23.45:608][ 0]LogMemory: Process Physical Memory: 264.19 MB used, 264.19 MB peak
  65. [2017.05.25-16.23.45:608][ 0]LogMemory: Process Virtual Memory: 262.34 MB used, 262.34 MB peak
  66. [2017.05.25-16.23.45:608][ 0]LogMemory: Physical Memory: 5245.77 MB used, 11086.98 MB free, 16332.74 MB total
  67. [2017.05.25-16.23.45:608][ 0]LogMemory: Virtual Memory: 647.23 MB used, 11086.98 MB free, 134217728.00 MB total
  68. [2017.05.25-16.23.45:706][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  69. [2017.05.25-16.23.46:415][ 0]LogD3D11RHI: D3D11 adapters:
  70. [2017.05.25-16.23.46:438][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 560' (Feature Level 11_0)
  71. [2017.05.25-16.23.46:438][ 0]LogD3D11RHI: 979/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  72. [2017.05.25-16.23.46:439][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  73. [2017.05.25-16.23.46:439][ 0]LogD3D11RHI: 0/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  74. [2017.05.25-16.23.46:439][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  75. [2017.05.25-16.23.46:445][ 0]LogD3D11RHI: Creating new Direct3DDevice
  76. [2017.05.25-16.23.46:445][ 0]LogD3D11RHI: GPU DeviceId: 0x1201 (for the marketing name, search the web for "GPU Device Id")
  77. [2017.05.25-16.23.46:445][ 0]LogWindows: EnumDisplayDevices:
  78. [2017.05.25-16.23.46:445][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 560' (P:1 D:1)
  79. [2017.05.25-16.23.46:445][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 560' (P:0 D:0)
  80. [2017.05.25-16.23.46:445][ 0]LogWindows: DebugString: FoundDriverCount:2
  81. [2017.05.25-16.23.46:445][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 560
  82. [2017.05.25-16.23.46:445][ 0]LogD3D11RHI: Driver Version: 378.78 (internal:21.21.13.7878, unified:378.78)
  83. [2017.05.25-16.23.46:445][ 0]LogD3D11RHI: Driver Date: 2-23-2017
  84. [2017.05.25-16.23.46:446][ 0]LogRHI: Texture pool is 685 MB (70% of 979 MB)
  85. [2017.05.25-16.23.46:459][ 0]LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
  86. [2017.05.25-16.23.46:461][ 0]LogD3D11RHI: Async texture creation enabled
  87. [2017.05.25-16.23.46:473][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  88. [2017.05.25-16.23.46:521][ 0]LogShaderCompilers: Guid format shader working directory is 28 characters bigger than the processId version (E:/StayCloseFresh/Intermediate/Shaders/WorkingDirectory/108/).
  89. [2017.05.25-16.23.46:521][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Aeo/AppData/Local/Temp/UnrealShaderWorkingDir/730807C54FC47E724AF7CB9E170C7D87/'.
  90. [2017.05.25-16.23.46:521][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  91. [2017.05.25-16.23.47:858][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  92. [2017.05.25-16.23.47:933][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
  93. [2017.05.25-16.23.48:005][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  94. [2017.05.25-16.23.48:077][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
  95. [2017.05.25-16.23.48:147][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
  96. [2017.05.25-16.23.48:218][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  97. [2017.05.25-16.23.48:289][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  98. [2017.05.25-16.23.48:363][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  99. [2017.05.25-16.23.48:420][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  100. [2017.05.25-16.23.48:489][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  101. [2017.05.25-16.23.48:557][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  102. [2017.05.25-16.23.48:626][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  103. [2017.05.25-16.23.48:696][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  104. [2017.05.25-16.23.48:765][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  105. [2017.05.25-16.23.48:843][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  106. [2017.05.25-16.23.48:983][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  107. [2017.05.25-16.23.48:983][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  108. [2017.05.25-16.23.49:035][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  109. [2017.05.25-16.23.49:154][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  110. [2017.05.25-16.23.49:200][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  111. [2017.05.25-16.23.49:271][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  112. [2017.05.25-16.23.49:341][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  113. [2017.05.25-16.23.49:409][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  114. [2017.05.25-16.23.49:480][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  115. [2017.05.25-16.23.49:480][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  116. [2017.05.25-16.23.50:067][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  117. [2017.05.25-16.23.50:129][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 50MB C:/Users/Aeo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
  118. [2017.05.25-16.23.50:129][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Aeo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
  119. [2017.05.25-16.23.50:130][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/StayCloseFresh/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  120. [2017.05.25-16.23.50:130][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  121. [2017.05.25-16.23.50:130][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/StayCloseFresh/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  122. [2017.05.25-16.23.50:130][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  123. [2017.05.25-16.23.50:149][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  124. [2017.05.25-16.23.50:161][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Aeo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  125. [2017.05.25-16.23.50:173][ 0]LogSlate: Using Freetype 2.6.0
  126. [2017.05.25-16.23.50:173][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  127. [2017.05.25-16.23.50:173][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  128. [2017.05.25-16.23.50:504][ 0]LogInit: Selected Device Profile: [Windows]
  129. [2017.05.25-16.23.50:507][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  130. [2017.05.25-16.23.50:784][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  131. [2017.05.25-16.23.50:842][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  132. [2017.05.25-16.23.50:907][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  133. [2017.05.25-16.23.50:907][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
  134. [2017.05.25-16.23.50:907][ 0]LogMeshUtilities: No automatic mesh merging module available
  135. [2017.05.25-16.23.51:555][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: migrate, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1146278327
  136. [2017.05.25-16.23.51:609][ 0]LogAssetRegistry: FAssetRegistry took 0.0215 seconds to start up
  137. [2017.05.25-16.23.51:661][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.021915 seconds
  138. [2017.05.25-16.23.51:667][ 0]LogUObjectArray: 32500 objects as part of root set at end of initial load.
  139. [2017.05.25-16.23.51:667][ 0]LogUObjectAllocator: 7290880 out of 0 bytes used by permanent object pool.
  140. [2017.05.25-16.23.51:667][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  141. [2017.05.25-16.23.53:735][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  142. [2017.05.25-16.23.53:787][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  143. [2017.05.25-16.23.54:560][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  144. [2017.05.25-16.23.55:052][ 0]SourceControl: Info Source control is disabled
  145. [2017.05.25-16.23.55:053][ 0]SourceControl: Info Source control is disabled
  146. [2017.05.25-16.23.57:082][ 0]LogEngine: Initializing Engine...
  147. [2017.05.25-16.23.57:083][ 0]LogHMD: Failed to initialize OpenVR with code 110
  148. [2017.05.25-16.23.57:209][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  149. [2017.05.25-16.23.57:209][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  150. [2017.05.25-16.23.57:370][ 0]LogAIModule: Creating AISystem for world Untitled
  151. [2017.05.25-16.23.57:383][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  152. [2017.05.25-16.23.57:397][ 0]LogInit: FAudioDevice initialized.
  153. [2017.05.25-16.23.57:426][ 0]LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/Aeo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
  154. [2017.05.25-16.23.57:436][ 0]LogInit: Texture streaming: Enabled
  155. [2017.05.25-16.23.57:561][ 0]LogEngineSessionManager: EngineSessionManager initialized
  156. [2017.05.25-16.23.57:561][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={49F95336-47BA-EAA6-1698-64AAB5958769}
  157. [2017.05.25-16.23.57:675][ 0]LogInit: Transaction tracking system initialized
  158. [2017.05.25-16.23.58:128][ 0]BlueprintLog: New page: Editor Load
  159. [2017.05.25-16.23.59:284][ 0]LocalizationService: Info Localization service is disabled
  160. [2017.05.25-16.24.00:158][ 0]LogConsoleResponse:Display:
  161. [2017.05.25-16.24.00:307][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  162. [2017.05.25-16.24.00:307][ 0]LogCook:Display: Mobile HDR setting 1
  163. [2017.05.25-16.24.01:610][ 0]LogFileCache: Scanning file cache for directory 'E:/StayCloseFresh/Content/' took 0.08s
  164. [2017.05.25-16.24.01:682][ 0]Cmd: MAP LOAD FILE="E:/StayCloseFresh/Content/Maps/NewUpdate.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  165. [2017.05.25-16.24.01:682][ 0]LightingResults: New page: Lighting Build
  166. [2017.05.25-16.24.01:735][ 0]MapCheck: New page: Map Check
  167. [2017.05.25-16.24.01:735][ 0]LightingResults: New page: Lighting Build
  168. [2017.05.25-16.24.03:291][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  169. [2017.05.25-16.24.03:292][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
  170. [2017.05.25-16.24.03:292][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  171. [2017.05.25-16.24.03:295][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
  172. [2017.05.25-16.24.03:295][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
  173. [2017.05.25-16.24.03:312][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0020.61] Compile of SettingsMenuMain successful, but with 5 Warning(s) [in 36 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  174. [2017.05.25-16.24.03:312][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0020.61] Compile of SettingsMenuMain successful, but with 6 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  175. [2017.05.25-16.24.03:313][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0020.61] Compile of SettingsMenuMain successful, but with 7 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  176. [2017.05.25-16.24.03:492][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
  177. [2017.05.25-16.24.03:496][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0020.79] Compile of InGameMenu successful, but with 1 Warning(s) [in 7 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  178. [2017.05.25-16.24.03:496][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0020.79] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  179. [2017.05.25-16.24.03:496][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0020.79] Compile of InGameMenu successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  180. [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  181. [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  182. [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  183. [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  184. [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
  185. [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
  186. [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  187. [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  188. [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
  189. [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  190. [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  191. [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  192. [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  193. [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  194. [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  195. [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  196. [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  197. [2017.05.25-16.24.03:771][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
  198. [2017.05.25-16.24.03:771][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
  199. [2017.05.25-16.24.03:917][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  200. [2017.05.25-16.24.03:936][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0021.23] Compile of HUDWidget successful, but with 1 Warning(s) [in 51 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  201. [2017.05.25-16.24.03:937][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0021.23] Compile of HUDWidget successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  202. [2017.05.25-16.24.03:937][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0021.23] Compile of HUDWidget successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  203. [2017.05.25-16.24.03:967][ 0]LogClass:Warning: Enum '/Game/Blueprints/EGameState.EGameState' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  204. [2017.05.25-16.24.04:517][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
  205. [2017.05.25-16.24.04:530][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0021.83] Compile of SCPlayerController successful, but with 1 Warning(s) [in 44 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  206. [2017.05.25-16.24.04:538][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0021.83] Compile of SCPlayerController successful, but with 2 Warning(s) [in 7 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  207. [2017.05.25-16.24.04:538][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0021.83] Compile of SCPlayerController successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  208. [2017.05.25-16.24.04:614][ 0]LogClass:Warning: Enum '/Game/Blueprints/AI/AI_Types.AI_Types' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  209. [2017.05.25-16.24.04:849][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
  210. [2017.05.25-16.24.04:861][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0022.16] Compile of SCPlayerController successful, but with 1 Warning(s) [in 44 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  211. [2017.05.25-16.24.04:861][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0022.16] Compile of SCPlayerController successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  212. [2017.05.25-16.24.04:869][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0022.17] Compile of SCPlayerController successful, but with 3 Warning(s) [in 7 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
  213. [2017.05.25-16.24.05:130][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  214. [2017.05.25-16.24.05:149][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0022.45] Compile of HUDWidget successful, but with 1 Warning(s) [in 50 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  215. [2017.05.25-16.24.05:149][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0022.45] Compile of HUDWidget successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  216. [2017.05.25-16.24.05:151][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0022.45] Compile of HUDWidget successful, but with 3 Warning(s) [in 1 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  217. [2017.05.25-16.24.05:524][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  218. [2017.05.25-16.24.05:525][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
  219. [2017.05.25-16.24.05:526][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  220. [2017.05.25-16.24.05:529][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
  221. [2017.05.25-16.24.05:529][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
  222. [2017.05.25-16.24.05:546][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0022.84] Compile of SettingsMenuMain successful, but with 5 Warning(s) [in 37 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  223. [2017.05.25-16.24.05:546][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0022.84] Compile of SettingsMenuMain successful, but with 6 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  224. [2017.05.25-16.24.05:549][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0022.85] Compile of SettingsMenuMain successful, but with 7 Warning(s) [in 3 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  225. [2017.05.25-16.24.05:555][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
  226. [2017.05.25-16.24.05:559][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0022.86] Compile of InGameMenu successful, but with 1 Warning(s) [in 7 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  227. [2017.05.25-16.24.05:559][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0022.86] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  228. [2017.05.25-16.24.05:561][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0022.86] Compile of InGameMenu successful, but with 3 Warning(s) [in 1 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  229. [2017.05.25-16.24.07:136][ 0]LogLinker:Warning: Asset 'E:/StayCloseFresh/Content/MT_Parents/Textures/TX_ParentPlaceholder_Ems.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  230. [2017.05.25-16.24.13:216][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  231. [2017.05.25-16.24.13:216][ 0]LogPackageName:Warning: Please consider resaving package in order to speed-up loading.
  232. [2017.05.25-16.24.13:424][ 0]LogPackageName: SearchForPackageOnDisk took 0.208s, but failed to resolve NYC_Buildings01.
  233. [2017.05.25-16.24.13:424][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" could not be resolved.
  234. [2017.05.25-16.24.13:424][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  235. [2017.05.25-16.24.13:424][ 0]LogPackageName:Warning: Please consider resaving package in order to speed-up loading.
  236. [2017.05.25-16.24.13:627][ 0]LogPackageName: SearchForPackageOnDisk took 0.203s, but failed to resolve NYC_Buildings01.
  237. [2017.05.25-16.24.13:628][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" could not be resolved.
  238. [2017.05.25-16.24.15:451][ 0]LogPhysics:Warning: PHYSX: (D:\Build\++UE4+Release-4.15+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\PhysX_3.4\Source\PhysXCooking\src\convex\ConvexHullBuilder.cpp 318) eINTERNAL_ERROR : Gu::ConvexMesh::checkHullPolygons: Some hull vertices seems to be too far from hull planes.
  239. [2017.05.25-16.24.15:451][ 0]LogPhysics:Warning: PHYSX: (D:\Build\++UE4+Release-4.15+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\PhysX_3.4\Source\PhysXCooking\src\convex\ConvexMeshBuilder.cpp 304) eINTERNAL_ERROR : Gu::ConvexMesh::loadConvexHull: convex hull init failed!
  240. [2017.05.25-16.24.15:451][ 0]LogPhysics:Warning: PHYSX: (D:\Build\++UE4+Release-4.15+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\PhysX_3.4\Source\PhysXCooking\src\convex\ConvexHullBuilder.cpp 318) eINTERNAL_ERROR : Gu::ConvexMesh::checkHullPolygons: Some hull vertices seems to be too far from hull planes.
  241. [2017.05.25-16.24.15:451][ 0]LogPhysics:Warning: PHYSX: (D:\Build\++UE4+Release-4.15+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\PhysX_3.4\Source\PhysXCooking\src\convex\ConvexMeshBuilder.cpp 304) eINTERNAL_ERROR : Gu::ConvexMesh::loadConvexHull: convex hull init failed!
  242. [2017.05.25-16.24.15:451][ 0]LogPhysics:Warning: Failed to cook convex: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short 2 (FlipX:0). The remaining elements will not get cooked.
  243. [2017.05.25-16.24.16:225][ 0]LogClass:Warning: Enum '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  244. [2017.05.25-16.24.17:486][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Architecture-Prefab.E_Architecture-Prefab' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  245. [2017.05.25-16.24.17:567][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Roads.E_Roads' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  246. [2017.05.25-16.24.17:568][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_RoadPlatforms.E_RoadPlatforms' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  247. [2017.05.25-16.24.17:568][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Guardrails.E_Guardrails' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  248. [2017.05.25-16.24.17:568][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_BridgeSupports.E_BridgeSupports' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  249. [2017.05.25-16.24.17:568][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Bridges.E_Bridges' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  250. [2017.05.25-16.24.20:160][ 0]LogAIModule: Creating AISystem for world NewUpdate
  251. [2017.05.25-16.24.20:188][ 0]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  252. [2017.05.25-16.24.20:188][ 0]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  253. [2017.05.25-16.24.20:490][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
  254. [2017.05.25-16.24.20:491][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
  255. [2017.05.25-16.24.20:491][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
  256. [2017.05.25-16.24.20:491][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
  257. [2017.05.25-16.24.20:491][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
  258. [2017.05.25-16.24.20:491][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
  259. [2017.05.25-16.24.21:039][ 0]LogEditorServer: Finished looking for orphan Actors (0.001 secs)
  260. [2017.05.25-16.24.21:112][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  261. [2017.05.25-16.24.21:591][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 478.417ms to complete.
  262. [2017.05.25-16.24.21:591][ 0]LogFileHelpers: Loading map 'NewUpdate' took 19.909
  263. [2017.05.25-16.24.21:804][ 0]LogSourceControl: Attempting 'p4 client -o Fresh'
  264. [2017.05.25-16.24.21:805][ 0]LogCollectionManager: Loaded 1 collections in 0.002103 seconds
  265. [2017.05.25-16.24.21:897][ 0]LogFileCache: Scanning file cache for directory 'E:/StayCloseFresh/Saved/Collections/' took 0.01s
  266. [2017.05.25-16.24.21:897][ 0]LogFileCache: Scanning file cache for directory 'E:/StayCloseFresh/Content/Developers/Aeo/Collections/' took 0.01s
  267. [2017.05.25-16.24.21:897][ 0]LogFileCache: Scanning file cache for directory 'E:/StayCloseFresh/Content/Collections/' took 0.01s
  268. [2017.05.25-16.24.21:897][ 0]LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds
  269. [2017.05.25-16.24.21:898][ 0]LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
  270. [2017.05.25-16.24.21:911][ 0]LogContentBrowser: Native class hierarchy populated in 0.0137 seconds. Added 2284 classes and 477 folders.
  271. [2017.05.25-16.24.21:999][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0025 seconds. Added 0 classes and 0 folders.
  272. [2017.05.25-16.24.22:052][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0021 seconds. Added 0 classes and 0 folders.
  273. [2017.05.25-16.24.22:112][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0022 seconds. Added 1 classes and 2 folders.
  274. [2017.05.25-16.24.22:865][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  275. [2017.05.25-16.24.22:874][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  276. [2017.05.25-16.24.22:959][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0022 seconds. Added 1 classes and 2 folders.
  277. [2017.05.25-16.24.22:960][ 0]LogLoad: (Engine Initialization) Total time: 40.26 seconds
  278. [2017.05.25-16.24.22:960][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 2.98 seconds
  279. [2017.05.25-16.24.22:960][ 0]LogExternalProfiler: Found external profiler: VSPerf
  280. [2017.05.25-16.24.22:960][ 0]LogExternalProfiler: Using external profiler: VSPerf
  281. [2017.05.25-16.24.23:299][ 0]LogOcInput: OculusInput pre-init called
  282. [2017.05.25-16.24.23:328][ 0]SourceControl: Info Client Fresh
  283. [2017.05.25-16.24.23:328][ 0]SourceControl: Info Update 2017/05/13 18:26:17
  284. [2017.05.25-16.24.23:328][ 0]SourceControl: Info Access 2017/05/25 19:21:45
  285. [2017.05.25-16.24.23:328][ 0]SourceControl: Info Owner sarfios
  286. [2017.05.25-16.24.23:328][ 0]SourceControl: Info Host DESKTOP-FQT79RQ
  287. [2017.05.25-16.24.23:328][ 0]SourceControl: Info Description Created by sarfios.
  288.  
  289. [2017.05.25-16.24.23:328][ 0]SourceControl: Info Root E:\StayCloseFresh
  290. [2017.05.25-16.24.23:328][ 0]SourceControl: Info Options noallwrite noclobber nocompress unlocked nomodtime normdir
  291. [2017.05.25-16.24.23:328][ 0]SourceControl: Info SubmitOptions submitunchanged
  292. [2017.05.25-16.24.23:328][ 0]SourceControl: Info LineEnd local
  293. [2017.05.25-16.24.23:328][ 0]SourceControl: Info View0 //depot/... //Fresh/...
  294. [2017.05.25-16.24.23:328][ 0]SourceControl: Info specFormatted
  295. [2017.05.25-16.24.23:328][ 0]SourceControl: Info func client-FstatInfo
  296. [2017.05.25-16.24.23:329][ 0]LogContentStreaming: Texture pool size now 1500 MB
  297. [2017.05.25-16.24.23:338][ 0]LogSlate: Took 0.000265 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  298. [2017.05.25-16.24.23:342][ 0]LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  299. [2017.05.25-16.24.23:349][ 0]LogSlate: Took 0.000367 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  300. [2017.05.25-16.24.23:913][ 0]LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
  301. [2017.05.25-16.24.24:256][ 0]LogSlate: Took 0.000254 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  302. [2017.05.25-16.24.30:329][ 22]LogAssetRegistry: Asset discovery search completed in 38.7415 seconds
  303. [2017.05.25-16.24.30:329][ 22]LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000010 seconds (found 0 objects)
  304. [2017.05.25-16.24.30:329][ 22]LogCollectionManager: Fixed up redirectors for 1 collections in 0.000027 seconds (updated 0 objects)
  305. [2017.05.25-16.24.33:367][187]LogEditorViewport: Clicking on Actor (LMB): AI_Spawner_C (AI_Spawner4)
  306. [2017.05.25-16.24.34:583][246]Cmd: SELECT NONE
  307. [2017.05.25-16.25.07:821][473]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_NYC_Road_CustomT6)
  308. [2017.05.25-16.25.09:079][508]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  309. [2017.05.25-16.25.09:585][509]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  310. [2017.05.25-16.25.10:090][509]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  311. [2017.05.25-16.25.10:090][509]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SM_NYC_Road_CustomT6)
  312. [2017.05.25-16.25.13:045][509]LogD3D11RHI:Error: Result failed
  313. at D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:134
  314. with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
  315. [2017.05.25-16.25.13:052][509]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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