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- Log file open, 05/25/17 19:23:44
- LogInit:Display: Running engine for game: Migrate
- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(709397886) SRandInit(709397886).
- LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.081292
- LogInit: Using libcurl 7.47.1
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2g
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogOnline:Display: STEAM: Loading Steam SDK 1.32
- LogOnline:Warning: STEAM: Steam API disabled!
- LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.15-CL-3450819
- LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
- LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
- LogInit: Net CL: 3299760
- LogDevObjectVersion: Number of dev versions registered: 14
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogInit: Compiled (64-bit): May 21 2017 11:02:34
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.15
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- [2017.05.25-16.23.45:596][ 0]LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '1500'
- [2017.05.25-16.23.45:596][ 0]LogInit: Selected Device Profile: [Windows]
- [2017.05.25-16.23.45:596][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2017.05.25-16.23.45:608][ 0]LogInit: Computer: DESKTOP-FQT79RQ
- [2017.05.25-16.23.45:608][ 0]LogInit: User: Aeo
- [2017.05.25-16.23.45:608][ 0]LogInit: CPU Page size=65536, Cores=4
- [2017.05.25-16.23.45:608][ 0]LogInit: High frequency timer resolution =3.020493 MHz
- [2017.05.25-16.23.45:608][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
- [2017.05.25-16.23.45:608][ 0]LogMemory: Platform Memory Stats for Windows
- [2017.05.25-16.23.45:608][ 0]LogMemory: Process Physical Memory: 264.19 MB used, 264.19 MB peak
- [2017.05.25-16.23.45:608][ 0]LogMemory: Process Virtual Memory: 262.34 MB used, 262.34 MB peak
- [2017.05.25-16.23.45:608][ 0]LogMemory: Physical Memory: 5245.77 MB used, 11086.98 MB free, 16332.74 MB total
- [2017.05.25-16.23.45:608][ 0]LogMemory: Virtual Memory: 647.23 MB used, 11086.98 MB free, 134217728.00 MB total
- [2017.05.25-16.23.45:706][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
- [2017.05.25-16.23.46:415][ 0]LogD3D11RHI: D3D11 adapters:
- [2017.05.25-16.23.46:438][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 560' (Feature Level 11_0)
- [2017.05.25-16.23.46:438][ 0]LogD3D11RHI: 979/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- [2017.05.25-16.23.46:439][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2017.05.25-16.23.46:439][ 0]LogD3D11RHI: 0/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2017.05.25-16.23.46:439][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2017.05.25-16.23.46:445][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2017.05.25-16.23.46:445][ 0]LogD3D11RHI: GPU DeviceId: 0x1201 (for the marketing name, search the web for "GPU Device Id")
- [2017.05.25-16.23.46:445][ 0]LogWindows: EnumDisplayDevices:
- [2017.05.25-16.23.46:445][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 560' (P:1 D:1)
- [2017.05.25-16.23.46:445][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 560' (P:0 D:0)
- [2017.05.25-16.23.46:445][ 0]LogWindows: DebugString: FoundDriverCount:2
- [2017.05.25-16.23.46:445][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 560
- [2017.05.25-16.23.46:445][ 0]LogD3D11RHI: Driver Version: 378.78 (internal:21.21.13.7878, unified:378.78)
- [2017.05.25-16.23.46:445][ 0]LogD3D11RHI: Driver Date: 2-23-2017
- [2017.05.25-16.23.46:446][ 0]LogRHI: Texture pool is 685 MB (70% of 979 MB)
- [2017.05.25-16.23.46:459][ 0]LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
- [2017.05.25-16.23.46:461][ 0]LogD3D11RHI: Async texture creation enabled
- [2017.05.25-16.23.46:473][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- [2017.05.25-16.23.46:521][ 0]LogShaderCompilers: Guid format shader working directory is 28 characters bigger than the processId version (E:/StayCloseFresh/Intermediate/Shaders/WorkingDirectory/108/).
- [2017.05.25-16.23.46:521][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Aeo/AppData/Local/Temp/UnrealShaderWorkingDir/730807C54FC47E724AF7CB9E170C7D87/'.
- [2017.05.25-16.23.46:521][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- [2017.05.25-16.23.47:858][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- [2017.05.25-16.23.47:933][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
- [2017.05.25-16.23.48:005][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
- [2017.05.25-16.23.48:077][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
- [2017.05.25-16.23.48:147][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
- [2017.05.25-16.23.48:218][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- [2017.05.25-16.23.48:289][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- [2017.05.25-16.23.48:363][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- [2017.05.25-16.23.48:420][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- [2017.05.25-16.23.48:489][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- [2017.05.25-16.23.48:557][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- [2017.05.25-16.23.48:626][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- [2017.05.25-16.23.48:696][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- [2017.05.25-16.23.48:765][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- [2017.05.25-16.23.48:843][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- [2017.05.25-16.23.48:983][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- [2017.05.25-16.23.48:983][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- [2017.05.25-16.23.49:035][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- [2017.05.25-16.23.49:154][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- [2017.05.25-16.23.49:200][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
- [2017.05.25-16.23.49:271][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
- [2017.05.25-16.23.49:341][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- [2017.05.25-16.23.49:409][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- [2017.05.25-16.23.49:480][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
- [2017.05.25-16.23.49:480][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2017.05.25-16.23.50:067][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2017.05.25-16.23.50:129][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 50MB C:/Users/Aeo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
- [2017.05.25-16.23.50:129][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Aeo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
- [2017.05.25-16.23.50:130][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/StayCloseFresh/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2017.05.25-16.23.50:130][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2017.05.25-16.23.50:130][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/StayCloseFresh/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2017.05.25-16.23.50:130][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- [2017.05.25-16.23.50:149][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2017.05.25-16.23.50:161][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Aeo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2017.05.25-16.23.50:173][ 0]LogSlate: Using Freetype 2.6.0
- [2017.05.25-16.23.50:173][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2017.05.25-16.23.50:173][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2017.05.25-16.23.50:504][ 0]LogInit: Selected Device Profile: [Windows]
- [2017.05.25-16.23.50:507][ 0]LogContentStreaming: Texture pool size is 0.00 MB
- [2017.05.25-16.23.50:784][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
- [2017.05.25-16.23.50:842][ 0]LogSimplygon: Simplygon DLL not present - disabling.
- [2017.05.25-16.23.50:907][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
- [2017.05.25-16.23.50:907][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
- [2017.05.25-16.23.50:907][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2017.05.25-16.23.51:555][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: migrate, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1146278327
- [2017.05.25-16.23.51:609][ 0]LogAssetRegistry: FAssetRegistry took 0.0215 seconds to start up
- [2017.05.25-16.23.51:661][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.021915 seconds
- [2017.05.25-16.23.51:667][ 0]LogUObjectArray: 32500 objects as part of root set at end of initial load.
- [2017.05.25-16.23.51:667][ 0]LogUObjectAllocator: 7290880 out of 0 bytes used by permanent object pool.
- [2017.05.25-16.23.51:667][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2017.05.25-16.23.53:735][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
- [2017.05.25-16.23.53:787][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2017.05.25-16.23.54:560][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
- [2017.05.25-16.23.55:052][ 0]SourceControl: Info Source control is disabled
- [2017.05.25-16.23.55:053][ 0]SourceControl: Info Source control is disabled
- [2017.05.25-16.23.57:082][ 0]LogEngine: Initializing Engine...
- [2017.05.25-16.23.57:083][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2017.05.25-16.23.57:209][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2017.05.25-16.23.57:209][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2017.05.25-16.23.57:370][ 0]LogAIModule: Creating AISystem for world Untitled
- [2017.05.25-16.23.57:383][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- [2017.05.25-16.23.57:397][ 0]LogInit: FAudioDevice initialized.
- [2017.05.25-16.23.57:426][ 0]LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/Aeo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
- [2017.05.25-16.23.57:436][ 0]LogInit: Texture streaming: Enabled
- [2017.05.25-16.23.57:561][ 0]LogEngineSessionManager: EngineSessionManager initialized
- [2017.05.25-16.23.57:561][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={49F95336-47BA-EAA6-1698-64AAB5958769}
- [2017.05.25-16.23.57:675][ 0]LogInit: Transaction tracking system initialized
- [2017.05.25-16.23.58:128][ 0]BlueprintLog: New page: Editor Load
- [2017.05.25-16.23.59:284][ 0]LocalizationService: Info Localization service is disabled
- [2017.05.25-16.24.00:158][ 0]LogConsoleResponse:Display:
- [2017.05.25-16.24.00:307][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
- [2017.05.25-16.24.00:307][ 0]LogCook:Display: Mobile HDR setting 1
- [2017.05.25-16.24.01:610][ 0]LogFileCache: Scanning file cache for directory 'E:/StayCloseFresh/Content/' took 0.08s
- [2017.05.25-16.24.01:682][ 0]Cmd: MAP LOAD FILE="E:/StayCloseFresh/Content/Maps/NewUpdate.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2017.05.25-16.24.01:682][ 0]LightingResults: New page: Lighting Build
- [2017.05.25-16.24.01:735][ 0]MapCheck: New page: Map Check
- [2017.05.25-16.24.01:735][ 0]LightingResults: New page: Lighting Build
- [2017.05.25-16.24.03:291][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
- [2017.05.25-16.24.03:292][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
- [2017.05.25-16.24.03:292][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
- [2017.05.25-16.24.03:295][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
- [2017.05.25-16.24.03:295][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
- [2017.05.25-16.24.03:312][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0020.61] Compile of SettingsMenuMain successful, but with 5 Warning(s) [in 36 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- [2017.05.25-16.24.03:312][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0020.61] Compile of SettingsMenuMain successful, but with 6 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- [2017.05.25-16.24.03:313][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0020.61] Compile of SettingsMenuMain successful, but with 7 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- [2017.05.25-16.24.03:492][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
- [2017.05.25-16.24.03:496][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0020.79] Compile of InGameMenu successful, but with 1 Warning(s) [in 7 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- [2017.05.25-16.24.03:496][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0020.79] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- [2017.05.25-16.24.03:496][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0020.79] Compile of InGameMenu successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:769][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:770][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:771][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:771][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
- [2017.05.25-16.24.03:917][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
- [2017.05.25-16.24.03:936][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0021.23] Compile of HUDWidget successful, but with 1 Warning(s) [in 51 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
- [2017.05.25-16.24.03:937][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0021.23] Compile of HUDWidget successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
- [2017.05.25-16.24.03:937][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0021.23] Compile of HUDWidget successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
- [2017.05.25-16.24.03:967][ 0]LogClass:Warning: Enum '/Game/Blueprints/EGameState.EGameState' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2017.05.25-16.24.04:517][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
- [2017.05.25-16.24.04:530][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0021.83] Compile of SCPlayerController successful, but with 1 Warning(s) [in 44 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
- [2017.05.25-16.24.04:538][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0021.83] Compile of SCPlayerController successful, but with 2 Warning(s) [in 7 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
- [2017.05.25-16.24.04:538][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0021.83] Compile of SCPlayerController successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
- [2017.05.25-16.24.04:614][ 0]LogClass:Warning: Enum '/Game/Blueprints/AI/AI_Types.AI_Types' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2017.05.25-16.24.04:849][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
- [2017.05.25-16.24.04:861][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0022.16] Compile of SCPlayerController successful, but with 1 Warning(s) [in 44 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
- [2017.05.25-16.24.04:861][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0022.16] Compile of SCPlayerController successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
- [2017.05.25-16.24.04:869][ 0]LogBlueprint:Warning: [Compiler SCPlayerController] Warning [0022.17] Compile of SCPlayerController successful, but with 3 Warning(s) [in 7 ms] (/Game/Blueprints/SCPlayerController.SCPlayerController)
- [2017.05.25-16.24.05:130][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
- [2017.05.25-16.24.05:149][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0022.45] Compile of HUDWidget successful, but with 1 Warning(s) [in 50 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
- [2017.05.25-16.24.05:149][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0022.45] Compile of HUDWidget successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
- [2017.05.25-16.24.05:151][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0022.45] Compile of HUDWidget successful, but with 3 Warning(s) [in 1 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
- [2017.05.25-16.24.05:524][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
- [2017.05.25-16.24.05:525][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
- [2017.05.25-16.24.05:526][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
- [2017.05.25-16.24.05:529][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
- [2017.05.25-16.24.05:529][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
- [2017.05.25-16.24.05:546][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0022.84] Compile of SettingsMenuMain successful, but with 5 Warning(s) [in 37 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- [2017.05.25-16.24.05:546][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0022.84] Compile of SettingsMenuMain successful, but with 6 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- [2017.05.25-16.24.05:549][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0022.85] Compile of SettingsMenuMain successful, but with 7 Warning(s) [in 3 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- [2017.05.25-16.24.05:555][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
- [2017.05.25-16.24.05:559][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0022.86] Compile of InGameMenu successful, but with 1 Warning(s) [in 7 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- [2017.05.25-16.24.05:559][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0022.86] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- [2017.05.25-16.24.05:561][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0022.86] Compile of InGameMenu successful, but with 3 Warning(s) [in 1 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- [2017.05.25-16.24.07:136][ 0]LogLinker:Warning: Asset 'E:/StayCloseFresh/Content/MT_Parents/Textures/TX_ParentPlaceholder_Ems.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- [2017.05.25-16.24.13:216][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
- [2017.05.25-16.24.13:216][ 0]LogPackageName:Warning: Please consider resaving package in order to speed-up loading.
- [2017.05.25-16.24.13:424][ 0]LogPackageName: SearchForPackageOnDisk took 0.208s, but failed to resolve NYC_Buildings01.
- [2017.05.25-16.24.13:424][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" could not be resolved.
- [2017.05.25-16.24.13:424][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
- [2017.05.25-16.24.13:424][ 0]LogPackageName:Warning: Please consider resaving package in order to speed-up loading.
- [2017.05.25-16.24.13:627][ 0]LogPackageName: SearchForPackageOnDisk took 0.203s, but failed to resolve NYC_Buildings01.
- [2017.05.25-16.24.13:628][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" could not be resolved.
- [2017.05.25-16.24.15:451][ 0]LogPhysics:Warning: PHYSX: (D:\Build\++UE4+Release-4.15+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\PhysX_3.4\Source\PhysXCooking\src\convex\ConvexHullBuilder.cpp 318) eINTERNAL_ERROR : Gu::ConvexMesh::checkHullPolygons: Some hull vertices seems to be too far from hull planes.
- [2017.05.25-16.24.15:451][ 0]LogPhysics:Warning: PHYSX: (D:\Build\++UE4+Release-4.15+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\PhysX_3.4\Source\PhysXCooking\src\convex\ConvexMeshBuilder.cpp 304) eINTERNAL_ERROR : Gu::ConvexMesh::loadConvexHull: convex hull init failed!
- [2017.05.25-16.24.15:451][ 0]LogPhysics:Warning: PHYSX: (D:\Build\++UE4+Release-4.15+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\PhysX_3.4\Source\PhysXCooking\src\convex\ConvexHullBuilder.cpp 318) eINTERNAL_ERROR : Gu::ConvexMesh::checkHullPolygons: Some hull vertices seems to be too far from hull planes.
- [2017.05.25-16.24.15:451][ 0]LogPhysics:Warning: PHYSX: (D:\Build\++UE4+Release-4.15+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\PhysX_3.4\Source\PhysXCooking\src\convex\ConvexMeshBuilder.cpp 304) eINTERNAL_ERROR : Gu::ConvexMesh::loadConvexHull: convex hull init failed!
- [2017.05.25-16.24.15:451][ 0]LogPhysics:Warning: Failed to cook convex: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short 2 (FlipX:0). The remaining elements will not get cooked.
- [2017.05.25-16.24.16:225][ 0]LogClass:Warning: Enum '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2017.05.25-16.24.17:486][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Architecture-Prefab.E_Architecture-Prefab' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2017.05.25-16.24.17:567][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Roads.E_Roads' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2017.05.25-16.24.17:568][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_RoadPlatforms.E_RoadPlatforms' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2017.05.25-16.24.17:568][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Guardrails.E_Guardrails' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2017.05.25-16.24.17:568][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_BridgeSupports.E_BridgeSupports' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2017.05.25-16.24.17:568][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Bridges.E_Bridges' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2017.05.25-16.24.20:160][ 0]LogAIModule: Creating AISystem for world NewUpdate
- [2017.05.25-16.24.20:188][ 0]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.05.25-16.24.20:188][ 0]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.05.25-16.24.20:490][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
- [2017.05.25-16.24.20:491][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
- [2017.05.25-16.24.20:491][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
- [2017.05.25-16.24.20:491][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
- [2017.05.25-16.24.20:491][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (1: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
- [2017.05.25-16.24.20:491][ 0]LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Hospital/Hospital_Pack/Structural/Stairs_Railings/Meshes/SM_Hospital_Banister_Short.SM_Hospital_Banister_Short:BodySetup_6)
- [2017.05.25-16.24.21:039][ 0]LogEditorServer: Finished looking for orphan Actors (0.001 secs)
- [2017.05.25-16.24.21:112][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2017.05.25-16.24.21:591][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 478.417ms to complete.
- [2017.05.25-16.24.21:591][ 0]LogFileHelpers: Loading map 'NewUpdate' took 19.909
- [2017.05.25-16.24.21:804][ 0]LogSourceControl: Attempting 'p4 client -o Fresh'
- [2017.05.25-16.24.21:805][ 0]LogCollectionManager: Loaded 1 collections in 0.002103 seconds
- [2017.05.25-16.24.21:897][ 0]LogFileCache: Scanning file cache for directory 'E:/StayCloseFresh/Saved/Collections/' took 0.01s
- [2017.05.25-16.24.21:897][ 0]LogFileCache: Scanning file cache for directory 'E:/StayCloseFresh/Content/Developers/Aeo/Collections/' took 0.01s
- [2017.05.25-16.24.21:897][ 0]LogFileCache: Scanning file cache for directory 'E:/StayCloseFresh/Content/Collections/' took 0.01s
- [2017.05.25-16.24.21:897][ 0]LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds
- [2017.05.25-16.24.21:898][ 0]LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
- [2017.05.25-16.24.21:911][ 0]LogContentBrowser: Native class hierarchy populated in 0.0137 seconds. Added 2284 classes and 477 folders.
- [2017.05.25-16.24.21:999][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0025 seconds. Added 0 classes and 0 folders.
- [2017.05.25-16.24.22:052][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0021 seconds. Added 0 classes and 0 folders.
- [2017.05.25-16.24.22:112][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0022 seconds. Added 1 classes and 2 folders.
- [2017.05.25-16.24.22:865][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2017.05.25-16.24.22:874][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- [2017.05.25-16.24.22:959][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0022 seconds. Added 1 classes and 2 folders.
- [2017.05.25-16.24.22:960][ 0]LogLoad: (Engine Initialization) Total time: 40.26 seconds
- [2017.05.25-16.24.22:960][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 2.98 seconds
- [2017.05.25-16.24.22:960][ 0]LogExternalProfiler: Found external profiler: VSPerf
- [2017.05.25-16.24.22:960][ 0]LogExternalProfiler: Using external profiler: VSPerf
- [2017.05.25-16.24.23:299][ 0]LogOcInput: OculusInput pre-init called
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info Client Fresh
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info Update 2017/05/13 18:26:17
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info Access 2017/05/25 19:21:45
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info Owner sarfios
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info Host DESKTOP-FQT79RQ
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info Description Created by sarfios.
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info Root E:\StayCloseFresh
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info Options noallwrite noclobber nocompress unlocked nomodtime normdir
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info SubmitOptions submitunchanged
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info LineEnd local
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info View0 //depot/... //Fresh/...
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info specFormatted
- [2017.05.25-16.24.23:328][ 0]SourceControl: Info func client-FstatInfo
- [2017.05.25-16.24.23:329][ 0]LogContentStreaming: Texture pool size now 1500 MB
- [2017.05.25-16.24.23:338][ 0]LogSlate: Took 0.000265 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2017.05.25-16.24.23:342][ 0]LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- [2017.05.25-16.24.23:349][ 0]LogSlate: Took 0.000367 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- [2017.05.25-16.24.23:913][ 0]LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
- [2017.05.25-16.24.24:256][ 0]LogSlate: Took 0.000254 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- [2017.05.25-16.24.30:329][ 22]LogAssetRegistry: Asset discovery search completed in 38.7415 seconds
- [2017.05.25-16.24.30:329][ 22]LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000010 seconds (found 0 objects)
- [2017.05.25-16.24.30:329][ 22]LogCollectionManager: Fixed up redirectors for 1 collections in 0.000027 seconds (updated 0 objects)
- [2017.05.25-16.24.33:367][187]LogEditorViewport: Clicking on Actor (LMB): AI_Spawner_C (AI_Spawner4)
- [2017.05.25-16.24.34:583][246]Cmd: SELECT NONE
- [2017.05.25-16.25.07:821][473]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_NYC_Road_CustomT6)
- [2017.05.25-16.25.09:079][508]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
- [2017.05.25-16.25.09:585][509]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
- [2017.05.25-16.25.10:090][509]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
- [2017.05.25-16.25.10:090][509]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SM_NYC_Road_CustomT6)
- [2017.05.25-16.25.13:045][509]LogD3D11RHI:Error: Result failed
- at D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:134
- with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
- [2017.05.25-16.25.13:052][509]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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