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- //put on init
- //precacheModel("prop_suitcase_bomb");
- //precacheModel("veh_t6_drone_overwatch_light");
- //level.activesky = 0;
- //level.activesky1 = 0;
- //call self skybasetoggle();
- skybasetoggle()
- {
- if(!level.base)
- {
- self iprintlnbold("Aim At Position And Shoot To Spawn SkyBase");
- self toggle();
- level.base = true;
- }
- else
- {
- self toggledelete();
- level.base = false;
- }
- }
- toggle()
- {
- level endon("game_ended");
- self endon("death");
- self waittill("weapon_fired");
- vec = anglestoforward(self getPlayerAngles());
- center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
- level.center = spawn("script_origin", center);
- level.lift = [];
- h=0;
- k=0;
- origin = level.center.origin;
- for(i=0;i<204;i++)
- {
- if(i<=50)
- level.lift[k] = spawn("script_model", origin+(-42,42,h));
- else if(i<=101 && i>50)
- level.lift[k] = spawn("script_model", origin+(42,42,h-1402.5*2));
- else if(i<=152 && i>101)
- level.lift[k] = spawn("script_model", origin+(-42,-42,h-2805*2));
- else if(i<=204 && i>152)
- level.lift[k] = spawn("script_model", origin+(42,-42,h-8415));
- level.lift[i].angles = (0,0,90);
- h+=55;
- k++;
- }
- level.center moveto(level.center.origin+(0,0,15), 0.05);
- wait 0.05;
- level.elevator = [];
- level.elevator[0] = spawn("script_model", origin+(0,42,-15));
- level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
- level.elevator[2] = spawn("script_model", origin+(42,0,-15));
- level.elevator[2].angles = (0,90,0);
- level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
- level.elevator[3].angles = (0,90,0);
- level.elevator[4] = spawn("script_model", origin+(0,14,-15));
- level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
- base = level.center.origin+(-110,182,2750);
- level.elevatorcontrol = [];
- level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
- level.elevatorcontrol[0] setModel( "t6_wpn_supply_drop_ally" );
- level.elevatorcontrol[0] linkto(level.center);
- level.elevatorcontrol[1] = spawn("script_model", origin+(0,-20,28.75));
- level.elevatorcontrol[1] setModel( "prop_suitcase_bomb" );
- level.elevatorcontrol[1].angles = (0,180,0);
- level.elevatorcontrol[1] linkto(level.center);
- //self.state == "up"
- level.elevatorcontrol[2] = spawn("script_model", base+(-40,0,28));
- level.elevatorcontrol[2] setModel( "t6_wpn_supply_drop_ally" );
- level.elevatorcontrol[3] = spawn("script_model", base+(-40,0,42));
- level.elevatorcontrol[3] setModel( "prop_suitcase_bomb" );
- level.elevatorcontrol[3].angles = (0,90,0);
- level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(48,65,30));
- level.elevatorcontrol[4] setModel( "prop_suitcase_bomb" );
- level.elevatorcontrol[4].angles = (0,180,0);
- level.elevatorcontrol[5] = spawn("script_model", base+(0,224,28));
- level.elevatorcontrol[5] setModel( "t6_wpn_supply_drop_ally" );
- level.elevatorcontrol[5].angles = (0,135,0);
- level.elevatorcontrol[6] = spawn("script_model", base+(205,224,28));
- level.elevatorcontrol[6] setModel( "t6_wpn_supply_drop_ally" );
- level.elevatorcontrol[6].angles = (0,-135,0);
- level.elevatorcontrol[7] = spawn("script_model", base+(100,252,28));
- level.elevatorcontrol[7] setModel( "t6_wpn_supply_drop_ally" );
- level.elevatorcontrol[7].angles = (0,90,0);
- level.elevatorcontrol[8] = spawn("script_model", base+(0,224,42));
- level.elevatorcontrol[8] setModel( "prop_suitcase_bomb" );
- level.elevatorcontrol[8].angles = (0,405,0);
- level.elevatorcontrol[8].type = "right";
- level.elevatorcontrol[9] = spawn("script_model", base+(205,224,42));
- level.elevatorcontrol[9] setModel( "prop_suitcase_bomb" );
- level.elevatorcontrol[9].angles = (0,-405,0);
- level.elevatorcontrol[9].type = "left";
- level.elevatorcontrol[10] = spawn("script_model", base+(100,252,42));
- level.elevatorcontrol[10] setModel( "prop_suitcase_bomb" );
- level.elevatorcontrol[10].angles = (0,0,0);
- level.elevatorcontrol[10].type = "forward";
- level.elevatorcontrol[11] = spawn("script_model", base+(240,0,42));
- level.elevatorcontrol[11] setModel( "prop_suitcase_bomb" );
- level.elevatorcontrol[11].angles = (0,-90,0);
- level.elevatorcontrol[11].type = "dock";
- level.elevatorcontrol[12] = spawn("script_model", base+(240,0,28));
- level.elevatorcontrol[12] setModel( "t6_wpn_supply_drop_ally" );
- level.elevatorcontrol[13] = spawn("script_model", base+(240,98,28));
- level.elevatorcontrol[13] setModel( "t6_wpn_supply_drop_ally" );
- level.elevatorcontrol[13].angles = (0,0,0);
- level.elevatorcontrol[14] = spawn("script_model", base+(240,98,42));
- level.elevatorcontrol[14] setModel( "prop_suitcase_bomb" );
- level.elevatorcontrol[14].angles = (0,-90,0);
- level.elevatorcontrol[14].type = "up";
- level.elevatorcontrol[15] = spawn("script_model", base+(-40,98,28));
- level.elevatorcontrol[15] setModel( "t6_wpn_supply_drop_ally" );
- level.elevatorcontrol[15].angles = (0,0,0);
- level.elevatorcontrol[16] = spawn("script_model", base+(-40,98,42));
- level.elevatorcontrol[16] setModel( "prop_suitcase_bomb" );
- level.elevatorcontrol[16].type = "down";
- level.elevatorcontrol[16].angles = (0,90,0);
- level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
- level.elevatorcontrol[17] setModel( "t6_wpn_supply_drop_ally" );
- level.elevatorcontrol[17].angles = (0,-45,0);
- level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
- level.elevatorcontrol[18] setModel( "prop_suitcase_bomb" );
- level.elevatorcontrol[18].angles = (0,-135,0);
- level.elevatorcontrol[18].type = "forcedock";
- level.elevatorcontrol[19] = spawn("script_model", base+(180,-45,28));
- level.elevatorcontrol[19] setModel( "t6_wpn_supply_drop_ally" );
- level.elevatorcontrol[19].angles = (0,90,0);
- level.elevatorcontrol[20] = spawn("script_model", base+(180,-45,42));
- level.elevatorcontrol[20] setModel( "prop_suitcase_bomb" );
- level.elevatorcontrol[20].angles = (0,180,0);
- level.elevatorcontrol[20].type = "destroy";
- level.center2 = spawn("script_origin", level.center.origin);
- level.center2 linkto(level.center);
- level.elevatorPlatform = [];
- level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
- level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
- level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
- level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
- level.elevatorBase = [];
- j = 0;
- w = 0;
- for(x=0;x<4;x++)
- {
- for(i=0;i<6;i++)
- {
- level.elevatorBase[j] = spawn("script_model", base+(i*40,w,0));
- j++;
- }
- w+= 70;
- }
- level.BaseCenter = spawn("script_origin", base+(110,126,0));
- level.BaseCenterOrigAng = level.BaseCenter.angles;
- level.BaseCenterOrigOrigin = level.BaseCenter.origin;
- for(i=5;i<=level.elevatorcontrol.size;i++)
- level.elevatorcontrol[i] linkto(level.BaseCenter);
- level.elevatorcontrol[17] unlink();
- level.elevatorcontrol[18] unlink();
- level.elevatorcontrol[2] linkto(level.BaseCenter);
- level.elevatorcontrol[3] linkto(level.BaseCenter);
- foreach(elevatorbase in level.elevatorBase)
- {
- elevatorbase setModel( "t6_wpn_supply_drop_ally" );
- elevatorbase linkto(level.BaseCenter);
- }
- foreach(platform in level.elevatorPlatform)
- {
- platform linkto(level.center2);
- platform setModel( "t6_wpn_supply_drop_ally" );
- }
- foreach(elevator in level.elevator)
- {
- elevator setmodel("t6_wpn_supply_drop_ally");
- elevator linkto(level.center);
- }
- foreach(lift in level.lift)
- {
- lift setmodel("t6_wpn_supply_drop_ally");
- }
- //thread computers();
- level.elevatorcontrol[8] thread Sky_Player_Think1(level.activesky1);
- level.elevatorcontrol[8] thread Sky_Think1();
- level.elevatorcontrol[9] thread Sky_Player_Think1(level.activesky1);
- level.elevatorcontrol[9] thread Sky_Think1();
- level.elevatorcontrol[10] thread Sky_Player_Think1(level.activesky1);
- level.elevatorcontrol[10] thread Sky_Think1();
- level.elevatorcontrol[11] thread Sky_Player_Think1(level.activesky1);
- level.elevatorcontrol[11] thread Sky_Think1();
- level.elevatorcontrol[14] thread Sky_Player_Think1(level.activesky1);
- level.elevatorcontrol[14] thread Sky_Think1();
- level.elevatorcontrol[16] thread Sky_Player_Think1(level.activesky1);
- level.elevatorcontrol[16] thread Sky_Think1();
- level.elevatorcontrol[18] thread Sky_Player_Think1(level.activesky1);
- level.elevatorcontrol[18] thread Sky_Think1();
- level.elevatorcontrol[20] thread Sky_Player_Think1(level.activesky1);
- level.elevatorcontrol[20] thread Sky_Think1();
- level.elevatorcontrol[1] thread Sky_Player_Think(level.activesky);
- level.elevatorcontrol[1] thread Sky_Think();
- level.elevatorcontrol[3] thread Sky_Player_Think(level.activesky);
- level.elevatorcontrol[3] thread Sky_Think();
- level.elevatorcontrol[4] thread Sky_Player_Think(level.activesky);
- level.elevatorcontrol[4] thread Sky_Think();
- }
- Sky_Think()
- {
- level endon("game_ended");
- level.elevatorDirection = "up";
- localskybaseNumber = level.activesky;
- level.SkybaseInUse1[localskybaseNumber] = false;
- level.activesky++;
- for(;;)
- {
- self waittill ("triggeruse" , player);
- if(distance(level.elevatorcontrol[1].origin, player.origin) <60)
- place = "elevator";
- else
- place = "";
- if(place == "elevator")
- player PlayerLinkTo(level.center);
- if(level.elevatorDirection == "up")// && moving)
- {
- level.SkybaseInUse1[localskybaseNumber] = ture;
- level.elevatorDirection = "down";
- level.center moveto(level.center.origin+(0,0,2750), 5, 3, 2);
- //wait 3.1;
- }
- else
- {
- level.center2 unlink();
- foreach(platform in level.elevatorPlatform)
- platform linkto(level.center2);
- level.center2 moveto(level.center2.origin-(0,112,0), 3);
- wait 3.1;
- level.center2 linkto(level.center);
- level.center moveto(level.center.origin-(0,0,2750), 5, 3, 2);
- level.elevatorDirection = "up";
- }
- wait 5.5;
- if(place == "elevator")
- player unlink();
- if(level.elevatorDirection == "down")
- {
- level.center2 unlink();
- foreach(platform in level.elevatorPlatform)
- platform linkto(level.center2);
- level.center2 moveto(level.center2.origin+(0,112,0), 3);
- wait 3.5;
- }
- level.SkybaseInUse1[localskybaseNumber] = false;
- }
- }
- Sky_Player_Think(localskybaseNumber)
- {
- level endon("game_ended");
- self endon("disconnect");
- level.elevatorDirection = "up";
- for(;;)
- {
- foreach(player in level.players)
- {
- if (!isDefined(player.doorStringCreated[localskybaseNumber]))
- {
- player.skybaserHintString[localskybaseNumber] = player drawText(player.currentskybaseHint, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8, false);
- player.skybaserHintString[localskybaseNumber].alpha = 0;
- player.skybaserHintString[localskybaseNumber].alignX = "center";
- player.skybaserHintString[localskybaseNumber].alignY = "bottom";
- player.skybaserHintString[localskybaseNumber].horzAlign = "center";
- player.skybaserHintString[localskybaseNumber].vertAlign = "bottom";
- player.doorStringCreated[localskybaseNumber] = true;
- player.nearskyy[localskybaseNumber] = false;
- }
- if (player.nearskyy[localskybaseNumber] && !level.SkybaseInUse1[localskybaseNumber])
- {
- player.skybaserHintString[localskybaseNumber] setText(player.currentskybaseHint);
- player.skybaserHintString[localskybaseNumber].alpha = 1;
- }
- else
- player.skybaserHintString[localskybaseNumber].alpha = 0;
- if(Distance(self.origin, player.origin) <= 50)
- {
- if(level.elevatorDirection == "up")
- player.currentskybaseHint = "ControlElevator Press ^3[{+activate}]^7 to go up";
- if(level.elevatorDirection == "down")
- player.currentskybaseHint = "ControlElevator Press ^3[{+activate}]^7 to go down";
- if(player UseButtonPressed() && isAlive(player))
- {
- self notify("triggeruse" , player);
- wait 0.20;
- }
- player.nearskyy[localskybaseNumber] = true;
- }
- else
- player.nearskyy[localskybaseNumber] = false;
- }
- wait 0.1;
- }
- }
- Sky_Think1()
- {
- level endon("game_ended");
- localskybaseNumber1 = level.activesky1;
- level.SkybaseInUse[localskybaseNumber1] = false;
- level.activesky1++;
- for(;;)
- {
- self waittill ("triggeruse" , player);
- if(self.type == "left" || self.type == "right")
- {
- while(player Usebuttonpressed())
- {
- if(self.type == "left")
- {
- player.SkybaseInUse[localskybaseNumber] = true;
- player.fakelink = spawn("script_origin", player.origin);
- player playerlinkto(player.fakelink);
- player.fakelink linkto(self);
- level.BaseCenter rotateyaw(-2, 0.05);
- wait 0.05;
- player unlink();
- player.fakelink delete();
- player.SkybaseInUse[localskybaseNumber] = false;
- }
- else
- {
- player.SkybaseInUse[localskybaseNumber] = true;
- player.fakelink = spawn("script_origin", player.origin);
- player playerlinkto(player.fakelink);
- player.fakelink linkto(self);
- level.BaseCenter rotateyaw(2, 0.05);
- wait 0.05;
- player unlink();
- player.fakelink delete();
- player.SkybaseInUse[localskybaseNumber] = false;
- }
- }
- }
- if(self.type == "forward")
- {
- while(player Usebuttonpressed())
- {
- player.SkybaseInUse[localskybaseNumber] = true;
- player.fakelink = spawn("script_origin", player.origin);
- player playerlinkto(player.fakelink);
- player.fakelink linkto(self);
- vec = anglestoright(level.BaseCenter.angles);
- center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
- level.BaseCenter moveto(center, 0.05);
- wait 0.05;
- player unlink();
- player.fakelink delete();
- player.SkybaseInUse[localskybaseNumber] = false;
- }
- }
- if(self.type == "dock" || self.type == "forcedock")
- {
- while(player Usebuttonpressed())
- {
- if(self.type == "dock")
- {
- player.SkybaseInUse[localskybaseNumber] = true;
- player.fakelink = spawn("script_origin", player.origin);
- player playerlinkto(player.fakelink);
- player.fakelink linkto(self);
- speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
- level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
- level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
- while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
- wait 0.05;
- wait 0.05;
- player unlink();
- player.fakelink delete();
- player.SkybaseInUse[localskybaseNumber] = false;
- }
- if(player isHost() && self.type == "forcedock")
- {
- player.SkybaseInUse[localskybaseNumber] = true;
- speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
- level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
- level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
- player.SkybaseInUse[localskybaseNumber] = false;
- wait 0.05;
- }
- else if(self.type == "forcedock" && !player ishost())
- player iprintlnbold("^1You must be host");
- wait 0.05;
- }
- }
- if(self.type == "up" || self.type == "down")
- {
- while(player Usebuttonpressed())
- {
- if(self.type == "up")
- {
- player.SkybaseInUse[localskybaseNumber] = true;
- player.fakelink = spawn("script_origin", player.origin);
- player playerlinkto(player.fakelink);
- player.fakelink linkto(self);
- level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
- wait 0.05;
- player unlink();
- player.fakelink delete();
- player.SkybaseInUse[localskybaseNumber] = false;
- }
- else
- {
- player.SkybaseInUse[localskybaseNumber] = true;
- player.fakelink = spawn("script_origin", player.origin);
- player playerlinkto(player.fakelink);
- player.fakelink linkto(self);
- level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
- wait 0.05;
- player unlink();
- player.fakelink delete();
- player.SkybaseInUse[localskybaseNumber] = false;
- }
- }
- }
- if(self.type == "destroy")
- {
- while(player Usebuttonpressed())
- {
- self endon("endNuke");
- player.SkybaseInUse[localskybaseNumber] = true;
- level.elevatorcontrol[2] setmodel("t6_wpn_supply_drop_axis");
- level.elevatorcontrol[19] setmodel("t6_wpn_supply_drop_axis");
- player clearLowerMessage("destroy");
- plane = spawn("script_model", level.center.origin+(30000,0,5000));
- plane setmodel("veh_t6_drone_overwatch_light");
- plane.angles = (0,-180,0);
- plane moveto(level.center.origin, 5); //-(0,0,200)
- wait 5;
- level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
- playfx(level._effect["emp_flash"], plane.origin);
- self playsound("wpn_rocket_explode");
- player playlocalsound( "nuke_explosion" );
- player playlocalsound( "nuke_wave" );
- plane hide();
- player.SkybaseInUse[localskybaseNumber] = false;
- for(i=0;i<=level.lift.size;i++)
- {
- level.lift[i] unlink();
- level.lift[i] PhysicsLaunch( plane.origin, (i*-10,0,randomint(1000)) );
- }
- wait 4;
- foreach(elevator in level.elevator)
- {
- elevator unlink();
- elevator PhysicsLaunch( plane.origin, (i*-10,0,1000) );
- }
- foreach(platform in level.elevatorPlatform)
- {
- platform unlink();
- platform PhysicsLaunch( plane.origin, (1000,1000,1000) );
- }
- level.elevatorcontrol[0] unlink();
- level.elevatorcontrol[1] unlink();
- level.elevatorcontrol[4] unlink();
- level.elevatorcontrol[17] unlink();
- level.elevatorcontrol[18] unlink();
- level.elevatorcontrol[0] PhysicsLaunch( plane.origin, (1000,1000,1000) );
- level.elevatorcontrol[1] PhysicsLaunch( plane.origin, (1000,1000,1000) );
- level.elevatorcontrol[4] PhysicsLaunch( plane.origin, (1000,1000,1000) );
- level.elevatorcontrol[17] PhysicsLaunch( plane.origin, (1000,1000,1000) );
- level.elevatorcontrol[18] PhysicsLaunch( plane.origin, (1000,1000,1000) );
- level notify("exploded");
- plane delete();
- self notify("endNuke");
- }
- }
- }
- }
- Sky_Player_Think1(localskybaseNumber1)
- {
- level endon("game_ended");
- self endon("disconnect");
- for(;;)
- {
- foreach(player in level.players)
- {
- if (!isDefined(player.doorStringCreated1[localskybaseNumber1]))
- {
- player.skybaserHintString1[localskybaseNumber1] = player drawText(player.currentskybaseHint1, "objective", 1.5, 0, -50, (1, 1, 1), 0, (0, 0, 0), 0, 8, false);
- player.skybaserHintString1[localskybaseNumber1].alpha = 0;
- player.skybaserHintString1[localskybaseNumber1].alignX = "center";
- player.skybaserHintString1[localskybaseNumber1].alignY = "bottom";
- player.skybaserHintString1[localskybaseNumber1].horzAlign = "center";
- player.skybaserHintString1[localskybaseNumber1].vertAlign = "bottom";
- player.doorStringCreated1[localskybaseNumber1] = true;
- player.nearsky[localskybaseNumber1] = false;
- }
- if (player.nearsky[localskybaseNumber1] && !level.SkybaseInUse[localskybaseNumber1])
- {
- player.skybaserHintString1[localskybaseNumber1] setText(player.currentskybaseHint1);
- player.skybaserHintString1[localskybaseNumber1].alpha = 1;
- }
- else
- player.skybaserHintString1[localskybaseNumber1].alpha = 0;
- if(Distance(self.origin, player.origin) <= 50)
- {
- if(self.type == "left" || self.type == "right")
- {
- if(self.type == "right")
- {
- player.currentskybaseHint1 = "MoveLeft Hold ^3[{+activate}]^7 to go left";
- player.nearsky[localskybaseNumber1] = true;
- }
- else
- {
- player.currentskybaseHint1 = "MoveRight Hold ^3[{+activate}]^7 to go right";
- player.nearsky[localskybaseNumber1] = true;
- }
- }
- if(self.type == "forward")
- {
- player.currentskybaseHint1 = "MoveForward Hold ^3[{+activate}]^7 to go forward";
- player.nearsky[localskybaseNumber1] = true;
- }
- if(self.type == "dock" || self.type == "forcedock")
- {
- if(self.type == "dock")
- {
- player.currentskybaseHint1 = "Redock Press ^3[{+activate}]^7 to redock";
- player.nearsky[localskybaseNumber1] = true;
- }
- else
- {
- player.currentskybaseHint1 = "forcedock Press ^3[{+activate}]^7 to force redock [Host Only]";
- player.nearsky[localskybaseNumber1] = true;
- }
- }
- if(self.type == "up" || self.type == "down")
- {
- if(self.type == "up")
- {
- player.currentskybaseHint1 = "Moveup Hold ^3[{+activate}]^7 to go up";
- player.nearsky[localskybaseNumber1] = true;
- }
- else
- {
- player.currentskybaseHint1 = "Movedown Hold ^3[{+activate}]^7 to go down";
- player.nearsky[localskybaseNumber1] = true;
- }
- }
- if(self.type == "destroy")
- {
- self endon("endNuke");
- player.currentskybaseHint1 = "destroy Press ^3[{+activate}]^7 to remove access";
- player.nearsky[localskybaseNumber1] = true;
- }
- if(player UseButtonPressed() && isAlive(player))
- {
- self notify("triggeruse" , player);
- wait 0.05;
- }
- player.nearsky[localskybaseNumber1] = true;
- }
- else
- player.nearsky[localskybaseNumber1] = false;
- }
- wait 0.1;
- }
- }
- toggledelete()
- {
- foreach(elevatorbase in level.elevatorBase)
- {
- elevatorbase delete();
- }
- foreach(platform in level.elevatorPlatform)
- {
- platform delete();
- }
- foreach(elevator in level.elevator)
- {
- elevator delete();
- }
- foreach(lift in level.lift)
- {
- lift delete();
- }
- foreach(elevatorcontrol in level.elevatorcontrol)
- {
- elevatorcontrol delete();
- }
- foreach(player in level.players)
- {
- for (i = 0; i < level.activesky; i++)
- {
- player.skybaserHintString[i] destroyElem();
- player.skybaserHintString[i] destroy();
- }
- for (i = 0; i < level.activesky1; i++)
- {
- player.skybaserHintString1[i] destroyElem();
- player.skybaserHintString1[i] destroy();
- }
- }
- }
- drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort, allclients)
- {
- if (!isDefined(allclients))
- allclients = false;
- if (!allclients)
- hud = self createFontString(font, fontScale);
- else
- hud = level createServerFontString(font, fontScale);
- hud setText(text);
- hud.x = x;
- hud.y = y;
- hud.color = color;
- hud.alpha = alpha;
- hud.glowColor = glowColor;
- hud.glowAlpha = glowAlpha;
- hud.sort = sort;
- hud.alpha = alpha;
- return hud;
- }
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