Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // ------------
- // Tai's Config
- // ------------
- // This is all for my personal preference. If
- // this is me handing off this file to you,
- // EDIT IT!!! Don't get stuck with having to
- // hit dumb keys to shoot bad guys in a game.
- // <3 <3 <3
- // -----------------
- // Table of Contents
- // -----------------
- // If you're looking for a section, instead of
- // scrolling hundreds of lines just do CTRL+F.
- // 01. Movement Binds
- // 02. Basic Binds
- // 03. Scripted Binds
- // 04. Alt Binds
- // 05. GOTV Control
- // 06. Sensitivity
- // 07. Crosshair
- // 08. Viewmodel and Weapon Bob
- // 09. Developer Output
- // 10. Sound
- // 11. Volume Control Binds
- // 12. Buy Binds
- // 13. Ping, Tic, Rates
- // 14. Net Graph
- // 15. Hud and Radar
- // 16. Video
- unbindall
- // I hope you don't have anything important...
- // 01. Movement Binds
- // In a nutshell, while holding a strafe, if you
- // strafe in the other direction you will automatically
- // unhold the orignal strafe (A PERFECT COUNTER STRAFE).
- // Along with this, you can do maneuvers like ADAD by
- // holding down A and just tapping and releasing D.
- alias "+xxForward" "xxForward11"
- alias "xxForward11" "+forward;-back ; alias "+xxBack" "xxBack12" ; alias "-xxBack" "xxBack22""
- alias "xxForward12" "+forward;-back ; alias "-xxBack" "xxBack23""
- alias "-xxForward" "xxForward21"
- alias "xxForward21" "-forward ; alias "+xxBack" "xxBack11" ; alias "-xxBack" "xxBack21""
- alias "xxForward22" "-forward;+back ; alias "-xxBack" "xxBack21""
- alias "xxForward23" "-forward;+back ; alias "+xxForward" "xxForward12" ; alias "-xxForward" "xxForward22" ; alias "+xxBack" "xxBack11" ; alias "-xxBack" "xxBack21""
- bind w "+xxforward"
- alias "+xxBack" "xxBack11"
- alias "xxBack11" "+back;-forward ; alias "+xxForward" "xxForward12" ; alias "-xxForward" "xxForward22""
- alias "xxBack12" "+back;-forward ; alias "-xxForward" "xxForward23""
- alias "-xxBack" "xxBack21"
- alias "xxBack21" "-back ; alias "+xxForward" "xxForward11" ; alias "-xxForward" "xxForward21""
- alias "xxBack22" "-back;+forward ; alias "-xxForward" "xxForward21""
- alias "xxBack23" "-back;+forward ; alias "+xxBack" "xxBack12" ; alias "-xxBack" "xxBack22" ; alias "+xxForward" "xxForward11" ; alias "-xxForward" "xxForward21""
- bind s "+xxBack"
- alias "+xxLeft" "xxLeft11"
- alias "xxLeft11" "+moveleft;-moveright ; alias "+xxRight" "xxRight12" ; alias "-xxRight" "xxRight22""
- alias "xxLeft12" "+moveleft;-moveright ; alias "-xxRight" "xxRight23""
- alias "-xxLeft" "xxLeft21"
- alias "xxLeft21" "-moveleft ; alias "+xxRight" "xxRight11" ; alias "-xxRight" "xxRight21""
- alias "xxLeft22" "-moveleft;+moveright ; alias "-xxRight" "xxRight21""
- alias "xxLeft23" "-moveleft;+moveright ; alias "+xxLeft" "xxLeft12" ; alias "-xxLeft" "xxLeft22"; alias "+xxRight" "xxRight11"; alias "-xxRight" "xxRight21""
- bind a "+xxLeft"
- alias "+xxRight" "xxRight11"
- alias "xxRight11" "+moveright;-moveleft ; alias "+xxLeft" "xxLeft12" ; alias "-xxLeft" "xxLeft22""
- alias "xxRight12" "+moveright;-moveleft ; alias "-xxLeft" "xxLeft23""
- alias "-xxRight" "xxRight21"
- alias "xxRight21" "-moveright ; alias "+xxLeft" "xxLeft11" ; alias "-xxLeft" "xxLeft21""
- alias "xxRight22" "-moveright;+moveleft ; alias "-xxLeft" "xxLeft21""
- alias "xxRight23" "-moveright;+moveleft ; alias "+xxRight" "xxRight12" ; alias "-xxRight" "xxRight22"; alias "+xxLeft" "xxLeft11"; alias "-xxLeft" "xxLeft21""
- bind d "+xxRight"
- // 02. Basic Binds
- bind mouse2 +attack2
- bind ctrl +duck
- bind shift +speed
- bind space +jump
- bind mwheeldown +jump
- bind mwheelup +jump
- bind ` toggleconsole
- bind "f11" toggleconsole
- bind e +use
- bind y "messagemode"
- bind u "messagemode2"
- bind m teammenu
- bind t +spray_menu
- bind l buymenu
- cl_use_opens_buy_menu 0
- bind 7 r_cleardecals
- bind c "radio1
- // 03. Scripted Binds
- alias "+reloadinspect" "+reload"
- alias "-reloadinspect" "+lookatweapon;-reload; alias "inspectToggle" "inspectOff""
- bind "r" "+reloadinspect"
- alias "inspectToggle" "inspectOn"
- alias "inspectOn" "+lookatweapon; alias "inspectToggle" "inspectOff""
- alias "inspectOff" "-lookatweapon; alias "inspectToggle" "inspectOn""
- bind "f" "inspectToggle"
- alias "showpos" "showpos1"
- alias "showpos1" "cl_showpos 1; developer 0; alias "showpos" "showpos2""
- alias "showpos2" "cl_showpos 0; developer 1; alias "showpos" "showpos1""
- bind g "showpos"
- cl_showpos 0
- developer 1
- alias +voice "+voicerecord; voice_scale .1"
- alias -voice "-voicerecord; vch_2"
- bind f10 +voice
- alias +knife lastinv
- alias -knife lastinv
- bind q +knife
- alias "+jumpthrow" "+jump;-attack;-attack2"
- alias "-jumpthrow" "-jump"
- bind "6" "+jumpthrow"
- // 04. Alt Binds
- // This is alot of messy shit because
- // binding alot of things to toggle with
- // one button is a pain, sorry.
- alias flash1 "use weapon_flashbang"
- alias flash "bind 1 flash1"
- alias defFlash "bind 1 slot1"
- alias smoke1 "use weapon_smokegrenade"
- alias smoke bind 2 smoke1
- alias defSmoke "bind 2 slot2"
- alias molly1 "use weapon_molotov; use weapon_incgrenade"
- alias molly bind 3 molly1
- alias defMolly "bind 3 slot3"
- alias nada1 "use weapon_hegrenade"
- alias nada bind 4 nada1
- alias defNada "bind 4 slot4"
- alias decoy1 "use weapon_decoy"
- alias decoy2 bind 5 decoy1
- alias defDecoy "bind 5 slot5"
- alias +togInstruct "gameinstructor_enable 1"
- alias -togInstruct "gameinstructor_enable 0"
- alias "disablevoice" "+VCH"
- alias +VCH "CFE_0"
- alias -VCH "vch_0"
- alias vch_0 "cl; echo VOICE CHAT: DISABLED; CFE_2; ps_nop; alias -VCH vch_1; voice_scale 0; alias vch_2 "voice_scale .0""
- alias vch_1 "cl; echo VOICE CHAT: ENABLED ; CFE_2; ps_yes; alias -VCH vch_0; voice_scale .4; alias vch_2 "voice_scale .4""
- alias vch_2 "voice_scale .4"
- alias instruct bind x +VCH
- alias defInstruct "bind x +togInstruct"
- voice_enable 1
- voice_scale 0.4
- alias drawhud1 "toggle cl_drawhud"
- alias drawhud bind z drawhud1
- alias defDrawhud "bind z drop"
- alias noclip1 "noclip"
- alias noclip2 "bind v noclip1"
- alias defNoclip2 "bind v "lol""
- alias lol "say xd"
- alias +altbinds "flash; smoke; molly; nada; decoy2; instruct; drawhud; defNoclip2; sensTog"
- alias -altbinds "defFlash; defSmoke; defMolly; defNada; defDecoy; defInstruct; defDrawhud; noclip2; defSens"
- bind alt +altbinds
- -altbinds
- // 05. GOTV CONTROL
- alias campathToggle "campathOn"
- alias campathOn "mirv_campath enable 1; alias campathToggle campathOff"
- alias campathOff "mirv_campath enable 0; alias campathToggle campathOn"
- alias demoPP "demoPlay"
- alias demoPlay "demo_resume; alias demoPP demoPause"
- alias demoPause "demo_pause; alias demoPP demoPlay"
- bind f3 "demoui"
- bind f4 "demoPP"
- bind f5 "mirv_campath add"
- bind f6 "campathToggle"
- bind f7 "mirv_campath clear"
- campathOff
- // 06. Sensitivity
- // If this file is handed off to you,
- // DELETE THE ALIAS STUFF! Just put
- // your sensitivity on a line and
- // call it done.
- sensitivity 0.06
- m_rawinput 1
- m_mouseaccel2 0
- m_mouseaccel1 0
- m_customaccel 0
- m_mousespeed 0
- // This will fix scoped speed to
- // match your real sensitivity.
- zoom_sensitivity_ratio_mouse 0.818933027098955175
- alias "+sens3" "sensitivity 0.4"
- alias "-sens3" "sensitivity 0.06"
- alias defSens "bind 9 "+sens3""
- alias "sens" "sens2"
- alias "sens1" "sensitivity 0.4 ; alias "sens" "sens2""
- alias "sens2" "sensitivity 0.06 ; alias "sens" "sens1""
- alias sensTog "bind 9 "sens""
- // 07. Crosshair
- // Here's the one liner so I can donate my crosshair to people, Ignore this.
- cl_crosshairalpha 200;cl_crosshaircolor 5;cl_crosshaircolor_b 50;cl_crosshaircolor_r 50;cl_crosshaircolor_g 250;cl_crosshairdot 0;cl_crosshairgap -2;cl_crosshairsize 2;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 1;cl_fixedcrosshairgap -1;cl_crosshair_outlinethickness 0;cl_crosshair_drawoutline 0
- cl_crosshaircolor_b 50
- cl_crosshaircolor_r 50
- cl_crosshaircolor_g 250
- cl_crosshairdot 0
- cl_crosshairgap -2
- cl_crosshairsize 2
- cl_crosshairstyle 4
- cl_crosshairusealpha 1
- cl_crosshairthickness 1
- cl_fixedcrosshairgap -1
- cl_crosshair_outlinethickness 0
- cl_crosshair_drawoutline 0
- cl_crosshair_sniper_width 2
- cl_crosshairalpha 25
- alias +crosshairAlpha "cl_crosshairalpha 255 ; +attack"
- alias -crosshairAlpha "cl_crosshairalpha 25 ; -attack"
- bind mouse1 "+crosshairAlpha"
- // 08. Viewmodel and Weapon Bob
- viewmodel_offset_x 1
- viewmodel_offset_y 2
- viewmodel_offset_z -2
- viewmodel_fov 68
- viewmodel_recoil "0
- cl_bob_lower_amt 5
- cl_bobamt_lat 0.1
- cl_bobamt_vert 0.1
- cl_bobcycle 0.98
- cl_viewmodel_shift_left_amt 0.5
- cl_viewmodel_shift_right_amt 0.25
- cl_righthand 1
- // 09. Developer Output
- developer 1
- con_filter_enable 2
- con_filter_text "damage"
- con_filter_text_out "Player:"
- alias CFE_0 "con_filter_enable 0"
- alias CFE_2 "con_filter_enable 2"
- alias cl "clear"
- // 10. Sound
- snd_hwcompat 0
- snd_musicvolume 0
- lobby_voice_chat_enabled 1
- alias ps_yes "play playvol buttons\blip1"
- alias ps_nop "play playvol buttons\blip2"
- alias ps_cln "play weapons\famas\famas_clipin"
- // 11. Volume Control Binds
- bind , +GV_D
- bind . +GV_U
- alias +GV_D "CFE_0"
- alias +GV_U "CFE_0"
- alias -GV_D "gv9"
- alias -GV_U "gvm"
- alias gv0 "cl; echo [__________] VOLUME: 0%; CFE_2; alias -GV_U gv1; volume 0; ps_cln"
- alias gv1 "cl; echo [#_________] VOLUME: 10%; CFE_2; alias -GV_D gv0; alias -GV_U gv2; volume 0.1; ps_cln"
- alias gv2 "cl; echo [##________] VOLUME: 20%; CFE_2; alias -GV_D gv1; alias -GV_U gv3; volume 0.2; ps_cln"
- alias gv3 "cl; echo [###_______] VOLUME: 30%; CFE_2; alias -GV_D gv2; alias -GV_U gv4; volume 0.3; ps_cln"
- alias gv4 "cl; echo [####______] VOLUME: 40%; CFE_2; alias -GV_D gv3; alias -GV_U gv5; volume 0.4; ps_cln"
- alias gv5 "cl; echo [#####_____] VOLUME: 50%; CFE_2; alias -GV_D gv4; alias -GV_U gv6; volume 0.5; ps_cln"
- alias gv6 "cl; echo [######____] VOLUME: 60%; CFE_2; alias -GV_D gv5; alias -GV_U gv7; volume 0.6; ps_cln"
- alias gv7 "cl; echo [#######___] VOLUME: 70%; CFE_2; alias -GV_D gv6; alias -GV_U gv8; volume 0.7; ps_cln"
- alias gv8 "cl; echo [########__] VOLUME: 80%; CFE_2; alias -GV_D gv7; alias -GV_U gv9; volume 0.8; ps_cln"
- alias gv9 "cl; echo [#########_] VOLUME: 90%; CFE_2; alias -GV_D gv8; alias -GV_U gvm; volume 0.9; ps_cln"
- alias gvm "cl; echo [##########] VOLUME: 100%; CFE_2; alias -GV_D gv9 ; volume 1; ps_cln"
- volume 1
- // 12. Buy Binds
- bind "kp_home" "buy ak47; buy m4a1;"
- bind "kp_uparrow" "buy awp;"
- bind "kp_pgup" "buy p250;"
- bind "kp_slash" "buy vesthelm; buy vest;"
- bind "kp_multiply" "buy defuser;"
- bind "kp_minus" "buy vest;"
- bind "kp_leftarrow" "buy flashbang;"
- bind "kp_5" "buy smokegrenade;"
- bind "kp_rightarrow" "buy hegrenade;"
- bind "kp_end" "buy molotov; buy incgrenade;"
- bind "kp_downarrow" "buy decoy;"
- bind "kp_plus" "buy deagle;"
- bind "kp_enter" "buy tec9; buy fiveseven;"
- bind "kp_ins" "buy nova;"
- bind "kp_del" "buy sawedoff; buy mag7;"
- bind "kp_pgdn" "buy mac10; buy mp9;"
- bind "uparrow" "buy ak47; buy m4a1; buy vesthelm; buy defuser;"
- bind "leftarrow" "buy mac10; buy mp9; buy vesthelm; buy defuser;"
- bind "rightarrow" "buy awp; buy vesthelm; buy defuser; buy tec9; buy fiveseven;"
- bind "downarrow" "buy flashbang; buy smokegrenade; buy hegrenade; buy flashbang;"
- // 13. Ping, Tic, Rates...
- con_enable 1
- gameinstructor_enable 0
- cl_showhelp 0
- cl_autohelp 0
- cl_disablefreezecam 1
- cl_disablehtmlmotd 1
- cl_forcepreload 1
- cl_interp 0
- cl_interp_ratio 1
- rate 128000
- cl_updaterate 128
- cl_cmdrate 128
- mm_dedicated_search_maxping 70
- rate 400000
- cl_cmdrate 128
- cl_updaterate 128
- cl_interp 0
- cl_interp_ratio 1
- cl_lagcompensation 1
- cl_predict 1
- cl_predictweapons 1
- // 14. Net Graph
- net_graph 1
- net_graphmsecs 400
- net_graphpos 2
- net_graphproportionalfont 0
- net_graphshowinterp 1
- net_graphshowlatency 1
- net_graphsolid 1
- net_graphtext 1
- net_maxroutable 1200
- net_scale 5
- net_graphheight 9999
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- bind "TAB" "+scorenet"
- // 15. Hud and Radar
- hud_scaling 0.95
- hud_showtargetid 1
- cl_hud_color 1
- cl_hud_playercount_showcount 0
- cl_hud_playercount_pos 1
- cl_hud_healthammo_style 1
- cl_hud_background_alpha 0.4
- cl_loadout_colorweaponnames 1
- cl_showloadout 1
- cl_teamid_overhead_always 2
- safezonex 1
- safezoney 1
- cl_teammate_colors_show 2
- cl_hud_radar_scale 1
- cl_radar_scale 0.4
- cl_radar_always_centered 0
- cl_radar_icon_scale_min 1
- cl_hud_bomb_under_radar 1
- // 16. Video
- fps_max"999
- fps_max_menu 60
- mat_monitorgamma 1.6
- mat_monitorgamma_tv_enabled 0
- mat_powersavingsmode 0
- mat_queue_mode 2
- r_dynamic 0
- r_drawtracers_firstperson 1
- echo Tai's Config
- echo ------------
- echo Don't think this
- echo will make you any
- echo better...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement