Mage_Enderman

Resonite Avatar Import Tutorial Subtitles - Zoobenoo

Oct 11th, 2023
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  3. Hey there, welcome to Resonite.
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  7. So as you've probably known, this is the spiritual successor to Neos.
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  11. If you're coming over from VRChat, you may not know how exactly this game works as far
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  15. as getting your avatar in the game and adding all the cool stuff to it.
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  19. So today I wanted to go over a quick no bullshit tutorial where we just go through that.
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  23. So the first thing you're going to need to do is actually get your avatar into the game.
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  27. So yeah, the first thing you're going to do is open up your dashboard here.
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  31. What we actually want to go over and do is go to files down here.
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  35. When you open up files, in here I have all of my stuff basically in one little area.
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  39. I've put them out in the top level so that I can get to them a lot easier.
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  43. So these are my texture files.
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  46. 00:00:43,320 --> 00:00:44,320
  47. And then this is the FBX.
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  51. You're going to need to import the FBX.
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  55. So we're going to go ahead and open this.
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  59. You're going to be presented with this menu.
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  63. You're going to want to go ahead and select 3D model, regular avatar, then you're going
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  67. to do auto humanoid height, and then you can go into advanced settings and change some
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  71. stuff in here.
  72.  
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  74. 00:01:02,720 --> 00:01:04,879
  75. So you can switch this over to whatever you want.
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  78. 00:01:04,879 --> 00:01:07,240
  79. I'm going to use XiexeToon.
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  82. 00:01:07,240 --> 00:01:08,400
  83. You can use PBS.
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  86. 00:01:08,400 --> 00:01:09,479
  87. I would pick one of those two.
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  91. If you want something that's similar to PoiShader, XiexeToon is kind of close.
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  95. Run import.
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  99. This will take a few moments to actually run.
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  103. We now have the avatar in the game.
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  107. It's really important that you don't pick it up and move it yet, if you do, it's going
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  111. to mess stuff up.
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  115. In order to prevent that, we're actually going to do the avatar creation first before we
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  119. add any of the fancy stuff to it.
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  123. In order to get to the avatar creator, go back to your dashboard, go to home.
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  126. 00:01:31,080 --> 00:01:35,520
  127. You're going to want to select avatar creator, and you're going to get this little fancy menu.
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  131. This is your head, and then these are your hands.
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  135. We're going to take this, and we're just going to add it roughly where it should be.
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  139. You want to get this as close as possible to where you want it.
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  143. You can grab this hand and move it.
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  147. You want to put it approximately where it needs to go here.
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  151. It doesn't place exactly how you want it the first time.
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  155. Once you get that one in place, now we can move this one.
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  159. All right, so once you have all of that kind of set up, I'm going to do these, which will
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  163. pair up the hands.
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  167. Then I'm going to do show tool to anchors.
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  171. Tool anchors are important.
  172.  
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  175. This round one, this is going to be your palm or your grab area.
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  179. There's a certain area that I have where if I close my hand, it'll grab something.
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  183. That's what this little ball is.
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  187. Next one is going to be this tool tip part.
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  191. You want to get that over where you want it.
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  195. Check this one.
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  199. Make sure everything's good.
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  203. Everything looks good.
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  207. So now we're going to go ahead and hit create.
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  211. So now that we've actually created the avatar, we can actually move it around and nothing will break.
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  215. So if we actually go ahead and equip it, you'll see that I am now this untextured, weird glob,
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  219. essentially.
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  223. So now that we have this, we can actually start adding textures to it.
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  227. You're going to need something called the developer's tool tip.
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  231. So this little gizmo that looks like a science experiment inside of a capsule, you can get
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  235. from the default inventory.
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  239. So from your default inventory, you should have something called Resonite Essentials.
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  243. If you click into here and you click into tools, it's called the developer tool tip
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  247. or dev tool.
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  251. You can spawn that into the world.
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  255. If you grab it or aim at it and click your trigger, you'll get the equip and it'll automatically
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  259. vacuum to your fingertip.
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  263. Next thing we need to do is actually open up an inspector window, aim at the head, click
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  267. the secondary button or the top little like round button on your controller and go up
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  271. to open inspector.
  272.  
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  275. You're going to need to click this button, which will go up to the top of the root for the avatar.
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  279. Click into centered route into route node, and then you're going to see the armature
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  283. and all of the materials.
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  287. We're just going to open up and apply some textures.
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  291. So this is the body.
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  295. What you're looking for is the materials list, which is pretty close to the top here.
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  299. And then you can actually grab this, pick it up essentially, and then aim somewhere
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  303. that's not an interactable like a mirror or an avatar, and you can spawn the actual material.
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  307. So now here in the material, we can apply textures.
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  311. You may be wondering, well, how do I get the textures in?
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  315. It's the same way as basically getting in any of the FBX files that you use in the game.
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  319. So you can go back into the dashboard here, go to files.
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  323. All you got to do is double click, (select) image texture, and it'll take probably like 10 to 15 seconds.
  324.  
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  327. You can do this for all of them.
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  331. This material slot, which is the first one here.
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  335. If you read on here, it says main.001.
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  339. So this is going to be attached to whatever body mesh essentially.
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  343. So we have main, which is your body, feathers, and then eyes.
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  347. So I obviously know that this is my body mesh.
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  351. So I'm going to take this and I'm going to drop it into the main texture.
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  355. You can do one of two ways.
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  359. You can get the laser through the main texture box, or you can aim with your other hand and
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  363. then trigger click.
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  367. And then you'll start to see that the avatar is becoming textured.
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  371. So you're going to repeat this for every single texture.
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  375. And then you can actually close these.
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  379. And you can even destroy this texture,
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  383. it doesn't matter because it's stored in the character now.
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  387. I will then pull out the other two textures.
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  391. I like to get rid of the material orb because it's kind of pointless.
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  395. So this one is the feathers.
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  399. So I'm going to take feathers and drop it into the material texture.
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  403. And you should start to see stuff change.
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  407. I'm then going to add the eyes.
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  411. And you'll see the eyes have now been textured.
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  415. And then the last thing I have to do is the hairstyle.
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  419. So then the last thing is the hair.
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  423. And you are now done.
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  427. For the hair and the feathers, it's really good to go all the way to the bottom here
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  431. in the material preset.
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  435. And you're going to find something called culling and turn this off.
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  439. You're probably used to this from VRChat, but it's at the bottom of the material slot.
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  443. Your avatar is now textured and kind of sort of complete.
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  447. You could actually just wear this.
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  451. There's some calibration that you need to do in order to get it to like not look all
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  455. broken and everything.
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  459. Go back into your dashboard, go to home, go to "Full Body / Avatar Calibrator".
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  463. This may lag or do something to make it like act weird.
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  467. You're going to go ahead and run the T-pose calibration, start tracker calibration.
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  471. You will now see this weird orange thing on the ground and like around you.
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  475. So you're going to want to line up your body similar to VRChat, face forward.
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  479. And then when you're ready, pull both triggers.
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  483. So the next thing, obviously we're not totally fixed, is go ahead and hit calibrate my avatar.
  484.  
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  487. In here, you can change the height compensation.
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  491. Height compensation will lower your avatar down so that it's not so tall.
  492.  
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  494. 00:06:53,340 --> 00:06:57,900
  495. A combination of that and then moving these tracker points is what's going to get your
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  499. avatar to look not so weird.
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  503. You got to be careful.
  504.  
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  506. 00:07:01,060 --> 00:07:03,940
  507. You don't want to go too far down with the head because if you do, you start getting
  508.  
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  511. clipping issues.
  512.  
  513. 128
  514. 00:07:04,940 --> 00:07:06,860
  515. You got to make sure that these are kind of centered.
  516.  
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  518. 00:07:06,860 --> 00:07:10,580
  519. It helps if you stand up kind of straight so that it's not like weird.
  520.  
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  522. 00:07:10,580 --> 00:07:13,360
  523. Move these knees in so they're not so awkward.
  524.  
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  526. 00:07:13,360 --> 00:07:17,860
  527. And then for the feet, I will move them usually about here.
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  531. Okay, and we are kind of done.
  532.  
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  535. You'll just have to play with this until you figure it out.
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  539. You just got to make it look kind of right.
  540.  
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  543. And then we can go ahead and hit finish calibration, close calibrator, and you are now basically done.
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  547. Go over to a mirror, look at yourself.
  548.  
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  550. 00:07:36,940 --> 00:07:41,620
  551. You may want to fix the height calibration depending on like how you want your avatar.
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  554. 00:07:41,620 --> 00:07:44,860
  555. I know a lot of people like having the legs really bent.
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  558. 00:07:44,860 --> 00:07:47,060
  559. I like having mine super straight.
  560.  
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  563. It'll just depend on like what you actually want.
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  567. Okay, so best to do this with a duplicate of your avatar.
  568.  
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  571. We're going to add dynamic bones to the avatar.
  572.  
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  574. 00:07:57,780 --> 00:08:00,700
  575. So this is kind of like the last step and then the avatar actually looks normal.
  576.  
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  579. Go ahead and open up your inspector again.
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  583. This time we are going to go into armature.
  584.  
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  586. 00:08:08,440 --> 00:08:12,340
  587. So here at tail start, that's where I like to put my dynamic bones for my tail.
  588.  
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  590. 00:08:12,340 --> 00:08:14,700
  591. Go down here to attach component.
  592.  
  593. 148
  594. 00:08:14,700 --> 00:08:16,700
  595. Scroll down until you see physics.
  596.  
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  598. 00:08:16,700 --> 00:08:20,340
  599. In physics you're going to go to dynamic bones, dynamic bone chain.
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  603. Once that's added you can close that.
  604.  
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  607. Change this to a 0.8 or a 0.9 and then change the dampening to a 9.
  608.  
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  611. This is kind of a pretty decent setting for the dynamic bones that you'll see here in a second.
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  615. Turn on grab.
  616.  
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  619. So go ahead and scroll down and find the property called IsGrabbable.
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  623. And then finally the last thing you're going to do is click setup from children.
  624.  
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  626. 00:08:45,580 --> 00:08:49,220
  627. What that's going to do is every bone that's actually in the tail is going to now get set
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  631. up with a dynamic bone chain.
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  635. So they all interact correctly.
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  639. And you'll see if I start moving him around his butt and his tail start wiggling.
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  643. So you're good to go.
  644.  
  645. 161
  646. 00:09:01,220 --> 00:09:03,020
  647. Same thing with the ears and the wings.
  648.  
  649. 162
  650. 00:09:03,020 --> 00:09:09,180
  651. I like to put the dynamic bones, one bone in on the head because otherwise they act
  652.  
  653. 163
  654. 00:09:09,180 --> 00:09:13,520
  655. really weird and like they start bending around like in the actual skull.
  656.  
  657. 164
  658. 00:09:13,520 --> 00:09:14,860
  659. Each one of these you have to do individually.
  660.  
  661. 165
  662. 00:09:14,860 --> 00:09:16,620
  663. It's the same process.
  664.  
  665. 167
  666. 00:09:16,620 --> 00:09:22,420
  667. Physics, dynamic bones, dynamic bone chain, click enter.
  668.  
  669. 168
  670. 00:09:22,420 --> 00:09:24,060
  671. Setup from children.
  672.  
  673. 169
  674. 00:09:24,060 --> 00:09:28,780
  675. And basically just do that on every single one of them until you're done.
  676.  
  677. 170
  678. 00:09:28,780 --> 00:09:33,420
  679. He is now basically done and has floppy ears.
  680.  
  681. 171
  682. 00:09:33,420 --> 00:09:39,820
  683. Now when you run around you notice the ears are all floppy, your tail wiggles.
  684.  
  685. 172
  686. 00:09:39,820 --> 00:09:45,740
  687. You can add them to the wings too and then your avatar is basically complete.
  688.  
  689. 173
  690. 00:09:45,740 --> 00:09:49,180
  691. Now the last thing you need to do is save it into your inventory.
  692.  
  693. 174
  694. 00:09:49,180 --> 00:09:54,260
  695. So in order to save it, go to inventory on your main dashboard.
  696.  
  697. 175
  698. 00:09:54,260 --> 00:09:55,540
  699. You can create a new directory.
  700.  
  701. 176
  702. 00:09:55,540 --> 00:09:57,300
  703. I highly suggest it.
  704.  
  705. 177
  706. 00:09:57,300 --> 00:10:00,220
  707. Go ahead and hit this little save icon.
  708.  
  709. 178
  710. 00:10:00,220 --> 00:10:04,260
  711. You can then set up like whatever you want for a inventory name.
  712.  
  713. 179
  714. 00:10:04,260 --> 00:10:09,540
  715. Once you're in here, pick up the avatar with one hand and then hit save held.
  716.  
  717. 180
  718. 00:10:09,540 --> 00:10:15,020
  719. You can do that or you can hit save to inventory by bringing up your radial menu and it will
  720.  
  721. 181
  722. 00:10:15,020 --> 00:10:18,500
  723. automatically put him in the actual inventory.
  724.  
  725. 182
  726. 00:10:18,500 --> 00:10:21,860
  727. Last and final thing to do, you can set this as your default avatar.
  728.  
  729. 183
  730. 00:10:21,860 --> 00:10:27,459
  731. So in order to set it as default, you basically just go in here, highlight it with one click
  732.  
  733. 184
  734. 00:10:27,459 --> 00:10:29,860
  735. and hit set avatar.
  736.  
  737. 185
  738. 00:10:29,860 --> 00:10:30,860
  739. And there you go.
  740.  
  741. 186
  742. 00:10:30,860 --> 00:10:34,219
  743. Now every time that you spawn into the world, you'll actually be in your avatar no matter
  744.  
  745. 187
  746. 00:10:34,219 --> 00:10:35,219
  747. where you are.
  748.  
  749. 188
  750. 00:10:35,219 --> 00:10:37,420
  751. Anyway, hope that was helpful.
  752.  
  753. 189
  754. 00:10:37,420 --> 00:10:41,900
  755. See you again later.
  756.  
  757.  
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