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- Hey there, welcome to Resonite.
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- So as you've probably known, this is the spiritual successor to Neos.
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- If you're coming over from VRChat, you may not know how exactly this game works as far
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- as getting your avatar in the game and adding all the cool stuff to it.
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- So today I wanted to go over a quick no bullshit tutorial where we just go through that.
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- So the first thing you're going to need to do is actually get your avatar into the game.
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- So yeah, the first thing you're going to do is open up your dashboard here.
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- What we actually want to go over and do is go to files down here.
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- When you open up files, in here I have all of my stuff basically in one little area.
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- I've put them out in the top level so that I can get to them a lot easier.
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- 00:00:41,560 --> 00:00:43,320
- So these are my texture files.
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- And then this is the FBX.
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- You're going to need to import the FBX.
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- So we're going to go ahead and open this.
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- You're going to be presented with this menu.
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- You're going to want to go ahead and select 3D model, regular avatar, then you're going
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- to do auto humanoid height, and then you can go into advanced settings and change some
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- stuff in here.
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- So you can switch this over to whatever you want.
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- I'm going to use XiexeToon.
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- You can use PBS.
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- I would pick one of those two.
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- If you want something that's similar to PoiShader, XiexeToon is kind of close.
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- Run import.
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- This will take a few moments to actually run.
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- We now have the avatar in the game.
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- It's really important that you don't pick it up and move it yet, if you do, it's going
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- to mess stuff up.
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- In order to prevent that, we're actually going to do the avatar creation first before we
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- add any of the fancy stuff to it.
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- In order to get to the avatar creator, go back to your dashboard, go to home.
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- You're going to want to select avatar creator, and you're going to get this little fancy menu.
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- This is your head, and then these are your hands.
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- We're going to take this, and we're just going to add it roughly where it should be.
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- You want to get this as close as possible to where you want it.
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- You can grab this hand and move it.
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- You want to put it approximately where it needs to go here.
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- It doesn't place exactly how you want it the first time.
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- Once you get that one in place, now we can move this one.
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- All right, so once you have all of that kind of set up, I'm going to do these, which will
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- pair up the hands.
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- Then I'm going to do show tool to anchors.
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- Tool anchors are important.
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- This round one, this is going to be your palm or your grab area.
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- There's a certain area that I have where if I close my hand, it'll grab something.
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- That's what this little ball is.
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- Next one is going to be this tool tip part.
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- You want to get that over where you want it.
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- Check this one.
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- Make sure everything's good.
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- Everything looks good.
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- So now we're going to go ahead and hit create.
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- So now that we've actually created the avatar, we can actually move it around and nothing will break.
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- So if we actually go ahead and equip it, you'll see that I am now this untextured, weird glob,
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- essentially.
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- So now that we have this, we can actually start adding textures to it.
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- You're going to need something called the developer's tool tip.
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- So this little gizmo that looks like a science experiment inside of a capsule, you can get
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- from the default inventory.
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- So from your default inventory, you should have something called Resonite Essentials.
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- If you click into here and you click into tools, it's called the developer tool tip
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- or dev tool.
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- You can spawn that into the world.
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- If you grab it or aim at it and click your trigger, you'll get the equip and it'll automatically
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- vacuum to your fingertip.
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- Next thing we need to do is actually open up an inspector window, aim at the head, click
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- the secondary button or the top little like round button on your controller and go up
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- to open inspector.
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- You're going to need to click this button, which will go up to the top of the root for the avatar.
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- Click into centered route into route node, and then you're going to see the armature
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- and all of the materials.
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- We're just going to open up and apply some textures.
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- So this is the body.
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- What you're looking for is the materials list, which is pretty close to the top here.
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- And then you can actually grab this, pick it up essentially, and then aim somewhere
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- that's not an interactable like a mirror or an avatar, and you can spawn the actual material.
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- So now here in the material, we can apply textures.
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- You may be wondering, well, how do I get the textures in?
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- It's the same way as basically getting in any of the FBX files that you use in the game.
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- So you can go back into the dashboard here, go to files.
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- All you got to do is double click, (select) image texture, and it'll take probably like 10 to 15 seconds.
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- You can do this for all of them.
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- This material slot, which is the first one here.
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- If you read on here, it says main.001.
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- So this is going to be attached to whatever body mesh essentially.
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- So we have main, which is your body, feathers, and then eyes.
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- So I obviously know that this is my body mesh.
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- So I'm going to take this and I'm going to drop it into the main texture.
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- You can do one of two ways.
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- You can get the laser through the main texture box, or you can aim with your other hand and
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- then trigger click.
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- And then you'll start to see that the avatar is becoming textured.
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- So you're going to repeat this for every single texture.
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- And then you can actually close these.
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- And you can even destroy this texture,
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- it doesn't matter because it's stored in the character now.
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- I will then pull out the other two textures.
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- I like to get rid of the material orb because it's kind of pointless.
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- So this one is the feathers.
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- So I'm going to take feathers and drop it into the material texture.
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- And you should start to see stuff change.
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- I'm then going to add the eyes.
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- And you'll see the eyes have now been textured.
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- And then the last thing I have to do is the hairstyle.
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- So then the last thing is the hair.
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- And you are now done.
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- For the hair and the feathers, it's really good to go all the way to the bottom here
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- in the material preset.
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- And you're going to find something called culling and turn this off.
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- You're probably used to this from VRChat, but it's at the bottom of the material slot.
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- Your avatar is now textured and kind of sort of complete.
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- You could actually just wear this.
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- There's some calibration that you need to do in order to get it to like not look all
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- broken and everything.
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- Go back into your dashboard, go to home, go to "Full Body / Avatar Calibrator".
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- This may lag or do something to make it like act weird.
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- You're going to go ahead and run the T-pose calibration, start tracker calibration.
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- You will now see this weird orange thing on the ground and like around you.
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- So you're going to want to line up your body similar to VRChat, face forward.
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- And then when you're ready, pull both triggers.
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- So the next thing, obviously we're not totally fixed, is go ahead and hit calibrate my avatar.
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- In here, you can change the height compensation.
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- Height compensation will lower your avatar down so that it's not so tall.
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- A combination of that and then moving these tracker points is what's going to get your
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- avatar to look not so weird.
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- You got to be careful.
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- You don't want to go too far down with the head because if you do, you start getting
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- clipping issues.
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- You got to make sure that these are kind of centered.
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- It helps if you stand up kind of straight so that it's not like weird.
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- Move these knees in so they're not so awkward.
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- And then for the feet, I will move them usually about here.
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- Okay, and we are kind of done.
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- You'll just have to play with this until you figure it out.
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- You just got to make it look kind of right.
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- And then we can go ahead and hit finish calibration, close calibrator, and you are now basically done.
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- Go over to a mirror, look at yourself.
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- You may want to fix the height calibration depending on like how you want your avatar.
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- I know a lot of people like having the legs really bent.
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- I like having mine super straight.
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- It'll just depend on like what you actually want.
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- Okay, so best to do this with a duplicate of your avatar.
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- We're going to add dynamic bones to the avatar.
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- So this is kind of like the last step and then the avatar actually looks normal.
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- Go ahead and open up your inspector again.
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- This time we are going to go into armature.
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- So here at tail start, that's where I like to put my dynamic bones for my tail.
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- Go down here to attach component.
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- Scroll down until you see physics.
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- In physics you're going to go to dynamic bones, dynamic bone chain.
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- Once that's added you can close that.
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- Change this to a 0.8 or a 0.9 and then change the dampening to a 9.
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- This is kind of a pretty decent setting for the dynamic bones that you'll see here in a second.
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- Turn on grab.
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- So go ahead and scroll down and find the property called IsGrabbable.
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- And then finally the last thing you're going to do is click setup from children.
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- What that's going to do is every bone that's actually in the tail is going to now get set
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- up with a dynamic bone chain.
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- So they all interact correctly.
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- And you'll see if I start moving him around his butt and his tail start wiggling.
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- So you're good to go.
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- Same thing with the ears and the wings.
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- I like to put the dynamic bones, one bone in on the head because otherwise they act
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- really weird and like they start bending around like in the actual skull.
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- Each one of these you have to do individually.
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- It's the same process.
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- Physics, dynamic bones, dynamic bone chain, click enter.
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- Setup from children.
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- And basically just do that on every single one of them until you're done.
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- He is now basically done and has floppy ears.
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- Now when you run around you notice the ears are all floppy, your tail wiggles.
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- You can add them to the wings too and then your avatar is basically complete.
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- Now the last thing you need to do is save it into your inventory.
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- So in order to save it, go to inventory on your main dashboard.
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- You can create a new directory.
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- I highly suggest it.
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- Go ahead and hit this little save icon.
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- You can then set up like whatever you want for a inventory name.
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- Once you're in here, pick up the avatar with one hand and then hit save held.
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- You can do that or you can hit save to inventory by bringing up your radial menu and it will
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- automatically put him in the actual inventory.
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- Last and final thing to do, you can set this as your default avatar.
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- So in order to set it as default, you basically just go in here, highlight it with one click
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- and hit set avatar.
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- And there you go.
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- Now every time that you spawn into the world, you'll actually be in your avatar no matter
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- where you are.
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- Anyway, hope that was helpful.
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- See you again later.
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