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- All Cards Route Update:
- Grab the dried shroom in koopa village (I know this sounds weird :P)
- Do not get fire sheild
- Note: There are two strat paths in chap 6, you can try to enter the laki fight in peril and try to paralyze him, if it works it is most likely faster than normal, but if it doesnt it is most definitely slower; you will also be at peril for everything past the maze fight in chap 6 so you cannot get 1st struck. However if you do the peril strats you have no chance of a spiny spawn.
- If you are doing peril strats, grab the shooting star in chap 4 with kooper.
- Peril strats: Take of Power Bounce for HP Plus before 3rd mole fight
- at 3rd mole fight uprage bp
- Non peril strats: after mole fight grab two red berries (to heal before lakilester)
- Grab an extra yellow berry for later
- Peril strats Maze fight(enter with 15 HP)
- Power Jump a Lakitu; Shell shot the other lakitu, dont block anything
- Shooting star
- spiny spawn is kinda bad probably waste 10-12 seconds all together (non-peril)
- Equip power bounce before lakilester
- Peril Lakilester Fight:(Paralyze Works)
- Power Shock; Power Bounce
- Power Bounce; Do Nothing
- Jump; Electro Dash (5 and 4 bounce to skip this electro dash)
- Peril Lakilester Fight:(Paralyze Doesn't Work)
- Power Shock; Chill Out
- Power Bounce; Electro Dash
- Power Bounce; Electro Dash (You can kill on this turn w/ 2 6 bounces)
- Jump
- Put on hp plus before machine fight (non peril)
- chap 7: fights
- duplighosts: up and away
- cluba 1: jump; bomb
- clubba 2: up and away
- clubba 3: up and away
- Hit Heart Block
- crystal king: exactly 2 blocks out of 4 required
- charge; attack a crystal bit
- charge; electro dash
- charge; attack a crystal bit
- charge; do nothing
- bounce; electro dash(5 bounce to skip this watt attack)
- Still upgrade sushie/ get quick change Its probably worth it to skip the shooting star and save a t-rage instead
- koopatrols: If you got a spiny spawn this fight is slightly faster, Up and away them (also use this strat if the fright jar failed to scare one or more enemy)
- If you did not get a spiny spawn: Star Storm; Power Bomb (I think this is faster than using the t-rage since we are skipping getting the shooting star in the sewers)
- Grab Last Stand
- Final Bowser Badges:
- Power Bounce (2), Mega Rush(1), Quick Change(4), P-Up D-Down(2), Last Stand(1), Triple Dip(3), Speedy Spin(1)=14
- Stats 10/20/15
- Phase 1
- Power Bounce;Outta Sight (15 min)
- Power Bounce (30 min)
- Star Beam
- Phase 2
- min of 30 damage Min of 69 remaining
- T4
- Peach Beam; Water Block (3FP) If Fire Do Not Block, If not Fire Block
- Triple Dip Shooting+Shooting+Dried Shroom/ Yellow Berry (Yellow Berry only for 1st Turn Fire); Electro Dash (9FP) (16) Always
- Triple Dip Shooting+Thunder Rage+Repel; Electro Dash (15FP) (31)
- Power Bounce 6+5+4 min; Electro Dash (18FP)(50) Star shield
- Peach Beam; Outta Sight (20FP)
- Jump/Power Bounce if you have fp for it (62/65 min) Its possible to kill on this turn with decent bounces
- Jump; Electro Dash (70 min)
- T3
- Peach Beam; Water Block (3FP) If Fire Do Not Block, If not Fire Block
- Triple Dip Shooting+Shooting+Dried Shroom/ Yellow Berry (Yellow Berry only for 1st Turn Fire); Electro Dash (9FP) (16) Always
- Triple Dip Shooting+Thunder Rage+Repel; Electro Dash (15FP) (31) Star Shield
- Peach Beam; Electro Dash (35)
- Power Bounce 6+5+4 min; Outta Sight (20FP)(50)
- Jump/Power Bounce if you have fp for it (62/65 min) Its possible to kill on this turn with decent bounces
- Jump; Electro Dash (70 min)
- T5
- Peach Beam; Water Block (3FP) If Fire Do Not Block, If not Fire Block
- Triple Dip Shooting+Shooting+Dried Shroom/ Yellow Berry (Yellow Berry only for 1st Turn Fire); Electro Dash (9FP) (16) Always
- Triple Dip Shooting+Thunder Rage+Repel; Electro Dash (15FP) (31)
- Power Bounce 6+5+4 min; Electro Dash (18FP)(50)
- Jump/Power Bounce; Electro Dash(66 min) Need 1 4 cap to kill on this turn, or the power bounce
- Peach Beam; Electro Dash (70 min)
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