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All Cards Route update

May 22nd, 2014
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  1. All Cards Route Update:
  2. Grab the dried shroom in koopa village (I know this sounds weird :P)
  3. Do not get fire sheild
  4. Note: There are two strat paths in chap 6, you can try to enter the laki fight in peril and try to paralyze him, if it works it is most likely faster than normal, but if it doesnt it is most definitely slower; you will also be at peril for everything past the maze fight in chap 6 so you cannot get 1st struck. However if you do the peril strats you have no chance of a spiny spawn.
  5.  
  6. If you are doing peril strats, grab the shooting star in chap 4 with kooper.
  7.  
  8. Peril strats: Take of Power Bounce for HP Plus before 3rd mole fight
  9. at 3rd mole fight uprage bp
  10. Non peril strats: after mole fight grab two red berries (to heal before lakilester)
  11. Grab an extra yellow berry for later
  12.  
  13. Peril strats Maze fight(enter with 15 HP)
  14. Power Jump a Lakitu; Shell shot the other lakitu, dont block anything
  15. Shooting star
  16. spiny spawn is kinda bad probably waste 10-12 seconds all together (non-peril)
  17. Equip power bounce before lakilester
  18.  
  19. Peril Lakilester Fight:(Paralyze Works)
  20. Power Shock; Power Bounce
  21. Power Bounce; Do Nothing
  22. Jump; Electro Dash (5 and 4 bounce to skip this electro dash)
  23.  
  24. Peril Lakilester Fight:(Paralyze Doesn't Work)
  25. Power Shock; Chill Out
  26. Power Bounce; Electro Dash
  27. Power Bounce; Electro Dash (You can kill on this turn w/ 2 6 bounces)
  28. Jump
  29.  
  30. Put on hp plus before machine fight (non peril)
  31.  
  32. chap 7: fights
  33. duplighosts: up and away
  34. cluba 1: jump; bomb
  35. clubba 2: up and away
  36. clubba 3: up and away
  37.  
  38. Hit Heart Block
  39. crystal king: exactly 2 blocks out of 4 required
  40. charge; attack a crystal bit
  41. charge; electro dash
  42. charge; attack a crystal bit
  43. charge; do nothing
  44. bounce; electro dash(5 bounce to skip this watt attack)
  45.  
  46. Still upgrade sushie/ get quick change Its probably worth it to skip the shooting star and save a t-rage instead
  47.  
  48. koopatrols: If you got a spiny spawn this fight is slightly faster, Up and away them (also use this strat if the fright jar failed to scare one or more enemy)
  49. If you did not get a spiny spawn: Star Storm; Power Bomb (I think this is faster than using the t-rage since we are skipping getting the shooting star in the sewers)
  50.  
  51. Grab Last Stand
  52.  
  53. Final Bowser Badges:
  54. Power Bounce (2), Mega Rush(1), Quick Change(4), P-Up D-Down(2), Last Stand(1), Triple Dip(3), Speedy Spin(1)=14
  55.  
  56. Stats 10/20/15
  57. Phase 1
  58. Power Bounce;Outta Sight (15 min)
  59. Power Bounce (30 min)
  60. Star Beam
  61.  
  62. Phase 2
  63. min of 30 damage Min of 69 remaining
  64. T4
  65. Peach Beam; Water Block (3FP) If Fire Do Not Block, If not Fire Block
  66. Triple Dip Shooting+Shooting+Dried Shroom/ Yellow Berry (Yellow Berry only for 1st Turn Fire); Electro Dash (9FP) (16) Always
  67. Triple Dip Shooting+Thunder Rage+Repel; Electro Dash (15FP) (31)
  68. Power Bounce 6+5+4 min; Electro Dash (18FP)(50) Star shield
  69. Peach Beam; Outta Sight (20FP)
  70. Jump/Power Bounce if you have fp for it (62/65 min) Its possible to kill on this turn with decent bounces
  71. Jump; Electro Dash (70 min)
  72.  
  73. T3
  74. Peach Beam; Water Block (3FP) If Fire Do Not Block, If not Fire Block
  75. Triple Dip Shooting+Shooting+Dried Shroom/ Yellow Berry (Yellow Berry only for 1st Turn Fire); Electro Dash (9FP) (16) Always
  76. Triple Dip Shooting+Thunder Rage+Repel; Electro Dash (15FP) (31) Star Shield
  77. Peach Beam; Electro Dash (35)
  78. Power Bounce 6+5+4 min; Outta Sight (20FP)(50)
  79. Jump/Power Bounce if you have fp for it (62/65 min) Its possible to kill on this turn with decent bounces
  80. Jump; Electro Dash (70 min)
  81.  
  82. T5
  83. Peach Beam; Water Block (3FP) If Fire Do Not Block, If not Fire Block
  84. Triple Dip Shooting+Shooting+Dried Shroom/ Yellow Berry (Yellow Berry only for 1st Turn Fire); Electro Dash (9FP) (16) Always
  85. Triple Dip Shooting+Thunder Rage+Repel; Electro Dash (15FP) (31)
  86. Power Bounce 6+5+4 min; Electro Dash (18FP)(50)
  87. Jump/Power Bounce; Electro Dash(66 min) Need 1 4 cap to kill on this turn, or the power bounce
  88. Peach Beam; Electro Dash (70 min)
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