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  1. 2018-01-31 08:38:31.845> Log Started
  2. 2018-01-31 08:38:31.850> Timezone (local - UTC): 1h
  3. 2018-01-31 08:38:31.850> App Version: 0.6.2.EA354F
  4. 2018-01-31 08:38:31.850> Steam build: Always true
  5. 2018-01-31 08:38:31.850> Is official: True [NO][IS][NAMP]
  6. 2018-01-31 08:38:31.850> Environment.ProcessorCount: 4
  7. 2018-01-31 08:38:31.850> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2018-01-31 08:38:31.850> Environment.CommandLine: E:\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2018-01-31 08:38:31.851> Environment.Version: 4.6.2 or later (460805)
  10. 2018-01-31 08:38:31.851> Environment.CurrentDirectory: E:\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2018-01-31 08:38:31.851> Default Culture: fr-FR
  12. 2018-01-31 08:38:31.851> Default UI Culture: fr-FR
  13. 2018-01-31 08:38:31.851> IsAdmin: True
  14. 2018-01-31 08:38:31.870|Main thread> MyConfig.Load() - START
  15. 2018-01-31 08:38:31.873|Main thread> Path: C:\Users\Random\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-01-31 08:38:31.873|Main thread> Config file not found! C:\Users\Random\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  17. 2018-01-31 08:38:31.874|Main thread> MyConfig.Load() - END
  18. 2018-01-31 08:38:33.511|Main thread> AdapterInfo = {
  19. 2018-01-31 08:38:33.511|Main thread> Name = NVIDIA GeForce GTX 960 + DISPLAY1
  20. 2018-01-31 08:38:33.511|Main thread> Description = dev id: 5121, mem: 2055798784, shared mem: 8291725312, Luid: 37117, rev: 161, subsys id: -2061496253, vendor id: 4318
  21. 2018-01-31 08:38:33.511|Main thread> Driver version = 23.21.13.9065
  22. 2018-01-31 08:38:33.511|Main thread> Driver date = 20180103000000.000000-000
  23. 2018-01-31 08:38:33.511|Main thread> DriverUpdateNecessary = False
  24. 2018-01-31 08:38:33.511|Main thread> Adapter id = 0
  25. 2018-01-31 08:38:33.511|Main thread> Supported = True
  26. 2018-01-31 08:38:33.511|Main thread> RAM = 2055798784
  27. 2018-01-31 08:38:33.511|Main thread> Priority = 2
  28. 2018-01-31 08:38:33.511|Main thread> Multithreaded rendering supported = True
  29. 2018-01-31 08:38:33.511|Main thread> Output is attached = True
  30. 2018-01-31 08:38:33.511|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  31. 2018-01-31 08:38:33.511|Main thread> Display modes = {
  32. 2018-01-31 08:38:33.512|Main thread> DXGIOutput id = 0
  33. 2018-01-31 08:38:33.512|Main thread> 640x480@60Hz
  34. 2018-01-31 08:38:33.512|Main thread> 720x480@56.25Hz
  35. 2018-01-31 08:38:33.512|Main thread> 720x480@56.25Hz
  36. 2018-01-31 08:38:33.512|Main thread> 720x480@60.317Hz
  37. 2018-01-31 08:38:33.512|Main thread> 720x480@60.317Hz
  38. 2018-01-31 08:38:33.512|Main thread> 720x576@56.25Hz
  39. 2018-01-31 08:38:33.512|Main thread> 720x576@56.25Hz
  40. 2018-01-31 08:38:33.512|Main thread> 720x576@60.317Hz
  41. 2018-01-31 08:38:33.512|Main thread> 720x576@60.317Hz
  42. 2018-01-31 08:38:33.512|Main thread> 800x600@56.25Hz
  43. 2018-01-31 08:38:33.512|Main thread> 800x600@60.317Hz
  44. 2018-01-31 08:38:33.512|Main thread> 1024x768@60.004Hz
  45. 2018-01-31 08:38:33.512|Main thread> 1152x720@60.001Hz
  46. 2018-01-31 08:38:33.512|Main thread> 1152x864@60Hz
  47. 2018-01-31 08:38:33.512|Main thread> 1152x864@60Hz
  48. 2018-01-31 08:38:33.512|Main thread> 1280x720@60Hz
  49. 2018-01-31 08:38:33.512|Main thread> 1280x720@60Hz
  50. 2018-01-31 08:38:33.512|Main thread> 1280x768@60Hz
  51. 2018-01-31 08:38:33.512|Main thread> 1280x768@60Hz
  52. 2018-01-31 08:38:33.512|Main thread> 1280x800@60Hz
  53. 2018-01-31 08:38:33.512|Main thread> 1280x800@60Hz
  54. 2018-01-31 08:38:33.512|Main thread> 1280x960@60Hz
  55. 2018-01-31 08:38:33.512|Main thread> 1280x1024@60.02Hz
  56. 2018-01-31 08:38:33.512|Main thread> 1360x768@59.887Hz
  57. 2018-01-31 08:38:33.512|Main thread> 1360x768@59.887Hz
  58. 2018-01-31 08:38:33.512|Main thread> 1366x768@59.887Hz
  59. 2018-01-31 08:38:33.512|Main thread> 1366x768@59.887Hz
  60. 2018-01-31 08:38:33.512|Main thread> 1440x900@59.887Hz
  61. 2018-01-31 08:38:33.512|Main thread> 1600x900@59.954Hz
  62. 2018-01-31 08:38:33.512|Main thread> 1600x900@59.954Hz
  63. 2018-01-31 08:38:33.512|Main thread> 1600x1024@59.954Hz
  64. 2018-01-31 08:38:33.512|Main thread> 1600x1024@59.954Hz
  65. 2018-01-31 08:38:33.512|Main thread> 1600x1200@60Hz
  66. 2018-01-31 08:38:33.512|Main thread> 1680x1050@59.954Hz
  67. 2018-01-31 08:38:33.512|Main thread> 1920x1080@60Hz
  68. 2018-01-31 08:38:33.512|Main thread> }
  69. 2018-01-31 08:38:33.512|Main thread> }
  70. 2018-01-31 08:38:33.559|Main thread> Steam.IsActive: True
  71. 2018-01-31 08:38:33.560|Main thread> Steam.IsOnline: True
  72. 2018-01-31 08:38:33.560|Main thread> Steam.OwnsGame: False
  73. 2018-01-31 08:38:33.560|Main thread> Steam.UserId: 76561198036369284
  74. 2018-01-31 08:38:33.560|Main thread> Steam.UserName: Joarius
  75. 2018-01-31 08:38:33.560|Main thread> Steam.Branch: default
  76. 2018-01-31 08:38:33.560|Main thread> Build date: 2018-01-31 03:07
  77. 2018-01-31 08:38:33.560|Main thread> Build version: 0.1.6605.27229
  78. 2018-01-31 08:38:33.745|Main thread> MySandboxGame.Constructor() - START
  79. 2018-01-31 08:38:35.480|Main thread> Game dir: E:\Steam\steamapps\common\MedievalEngineers\Bin64
  80. 2018-01-31 08:38:35.480|Main thread> Content dir: E:\Steam\steamapps\common\MedievalEngineers\Content
  81. 2018-01-31 08:38:35.480|Main thread> Found processor count: 4
  82. 2018-01-31 08:38:35.480|Main thread> Using processor count: 4
  83. 2018-01-31 08:38:41.245|Main thread> Info: Type metadata loaded in 5.5162254s.
  84. 2018-01-31 08:38:41.246|Main thread> Preallocate - START
  85. 2018-01-31 08:38:41.247|Main thread> MyEntities - START
  86. 2018-01-31 08:38:41.251|Main thread> MyEntities - END
  87. 2018-01-31 08:38:41.251|Main thread> MyObjectBuilder_Base - START
  88. 2018-01-31 08:38:41.251|Main thread> MyObjectBuilder_Base - END
  89. 2018-01-31 08:38:41.251|Main thread> MyTransparentGeometry - START
  90. 2018-01-31 08:38:41.291|Main thread> MyTransparentGeometry - END
  91. 2018-01-31 08:38:41.291|Main thread> MyCubeGridDeformationTables - START
  92. 2018-01-31 08:38:41.297|Main thread> MyCubeGridDeformationTables - END
  93. 2018-01-31 08:38:41.297|Main thread> MyMath - START
  94. 2018-01-31 08:38:41.299|Main thread> MyMath - END
  95. 2018-01-31 08:38:41.299|Main thread> MySimpleObjectDraw - START
  96. 2018-01-31 08:38:41.300|Main thread> MySimpleObjectDraw - END
  97. 2018-01-31 08:38:41.300|Main thread> Preallocate - END
  98. 2018-01-31 08:38:41.405|Main thread> Info: Worker Configuration {
  99. Total: 3,
  100. Default: Logic
  101. Groups: [
  102. Group Background, BelowNormal, 1 Workers,
  103. Group Logic, Normal, 1 Workers,
  104. Group Render, AboveNormal, 1 Workers
  105. ]
  106. }
  107. 2018-01-31 08:38:41.430|Main thread> MySandboxGame.Constructor() - END
  108. 2018-01-31 08:38:42.336|Main thread> Performing start-up memory test...
  109. 2018-01-31 08:38:42.338|Main thread> Physical memory is 17,120,321,536 bytes.
  110. 2018-01-31 08:38:42.338|Main thread> Minimum requirement is 8,000,000,000 bytes.
  111. 2018-01-31 08:38:42.338|Main thread> System meets minimum memory requirements.
  112. 2018-01-31 08:38:42.352|Main thread> MyVideoModeManager.LogApplicationInformation - START
  113. 2018-01-31 08:38:42.353|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6605.27229, Culture=neutral, PublicKeyToken=null
  114. 2018-01-31 08:38:42.353|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6605.27229, Culture=neutral, PublicKeyToken=null
  115. 2018-01-31 08:38:42.353|Main thread> Assembly.Location: E:\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  116. 2018-01-31 08:38:42.353|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  117. 2018-01-31 08:38:42.353|Main thread> MyVideoModeManager.LogApplicationInformation - END
  118. 2018-01-31 08:38:42.355|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  119. 2018-01-31 08:38:42.383|Main thread> Win32_ComputerSystem.Manufacturer: ASUS
  120. 2018-01-31 08:38:42.383|Main thread> Win32_ComputerSystem.Model: All Series
  121. 2018-01-31 08:38:42.383|Main thread> Virtualized: False
  122. 2018-01-31 08:38:42.387|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
  123. 2018-01-31 08:38:42.387|Main thread> ComputerInfo.TotalPhysicalMemory: 17,120,321,536 bytes
  124. 2018-01-31 08:38:42.387|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  125. 2018-01-31 08:38:42.387|Main thread> ComputerInfo.AvailablePhysicalMemory: 12,049,342,464 bytes
  126. 2018-01-31 08:38:42.387|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,113,230,336 bytes
  127. 2018-01-31 08:38:42.390|Main thread> Drive C: | Capacity: 161,061,269,504 bytes | Free space: 81,194,082,304 bytes
  128. 2018-01-31 08:38:42.390|Main thread> Drive D: | Capacity: 839,139,717,120 bytes | Free space: 443,108,732,928 bytes
  129. 2018-01-31 08:38:42.390|Main thread> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 324,626,866,176 bytes
  130. 2018-01-31 08:38:42.390|Main thread> Drive P: | Capacity: 1,000,202,039,296 bytes | Free space: 324,626,866,176 bytes
  131. 2018-01-31 08:38:42.391|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  132. 2018-01-31 08:38:42.392|Main thread> MySandboxGame.Initialize() - START
  133. 2018-01-31 08:38:43.058|Main thread> Havok: Physics.Init
  134. 2018-01-31 08:38:43.058|Main thread> Havok: Version: Release(0), 1800, [S]
  135. 2018-01-31 08:38:43.381|Main thread> HkGameName: MedievalEngineers Release
  136. 2018-01-31 08:38:43.485|Main thread> MySandboxGame.LoadData() - START
  137. 2018-01-31 08:38:43.490|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  138. 2018-01-31 08:38:43.492|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  139. 2018-01-31 08:38:45.671|Main thread> MyDefinitionManager.LoadScenarios() - START
  140. 2018-01-31 08:38:54.311|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  141. 2018-01-31 08:38:54.418|Main thread> Loading scenarios
  142. 2018-01-31 08:38:54.422|Main thread> MyDefinitionManager.LoadScenarios() - END
  143. 2018-01-31 08:38:54.422|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  144. 2018-01-31 08:38:54.471|Main thread> MyAudio.LoadData - START
  145. 2018-01-31 08:38:54.537|Main thread> MyAudio.CreateX3DAudio - Device: Haut-parleurs (Realtek High Definition Audio) - Channel #: 2
  146. 2018-01-31 08:38:54.659|Main thread> MyAudio.LoadData - END
  147. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudUse'
  148. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  149. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  150. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  151. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  152. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  153. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  154. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  155. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  156. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  157. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'None'
  158. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  159. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  160. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  161. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  162. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  163. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  164. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  165. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  166. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  167. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  168. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  169. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  170. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  171. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  172. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  173. 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  174. 2018-01-31 08:38:54.672|Main thread> MyGuiManager()
  175. 2018-01-31 08:38:54.752|Main thread> MyScreenManager()
  176. 2018-01-31 08:38:54.864|Main thread> MyGuiManager.LoadContent() - START
  177. 2018-01-31 08:39:07.008|Main thread> MyGuiManager.LoadContent() - START
  178. 2018-01-31 08:39:07.009|Main thread> MyGuiManager.LoadContent() - END
  179. 2018-01-31 08:39:07.009|Main thread> MyGuiManager.LoadContent() - END
  180. 2018-01-31 08:39:07.054|Main thread> MyConfig.Save() - START
  181. 2018-01-31 08:39:07.055|Main thread> Path: C:\Users\Random\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  182. 2018-01-31 08:39:07.064|Main thread> RotationHints: False
  183. 2018-01-31 08:39:07.064|Main thread> GraphicsRenderer: DirectX 11
  184. 2018-01-31 08:39:07.064|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  185. 2018-01-31 08:39:07.064|Main thread> Language: 0
  186. 2018-01-31 08:39:07.064|Main thread> ControlsJoystickName: Disabled
  187. 2018-01-31 08:39:07.064|Main thread> GameVersion: 0.6.2.15349071
  188. 2018-01-31 08:39:07.088|Main thread> MyConfig.Save() - END
  189. 2018-01-31 08:39:07.266|Main thread> MySandboxGame.LoadData() - END
  190. 2018-01-31 08:39:08.339|Main thread> Analytics helper process start reported
  191. 2018-01-31 08:39:08.341|Main thread> MySandboxGame.Initialize() - END
  192. 2018-01-31 08:39:08.346|Main thread> Timer Frequency: 3222685
  193. 2018-01-31 08:39:08.346|Main thread> Ticks per frame: 53936
  194. 2018-01-31 08:39:08.404|Worker Logic 0> Loading available saves - START
  195. 2018-01-31 08:39:08.406|Worker Logic 0> GetWorldInfoFromDirectory (Exists: False) 'C:\Users\Random\AppData\Roaming\MedievalEngineers\Saves\76561198036369284'
  196. 2018-01-31 08:39:08.445|Worker Logic 0> Loading available saves - END
  197. 2018-01-31 08:39:08.476|Worker Logic 0> Loading available saves - START
  198. 2018-01-31 08:39:08.477|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Random\AppData\Roaming\MedievalEngineers\Saves\76561198036369284'
  199. 2018-01-31 08:39:08.481|Worker Logic 0> Loading available saves - END
  200. 2018-01-31 08:39:08.676|Main thread> MyConfig.Save() - START
  201. 2018-01-31 08:39:08.677|Main thread> Path: C:\Users\Random\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  202. 2018-01-31 08:39:08.677|Main thread> RotationHints: False
  203. 2018-01-31 08:39:08.677|Main thread> GraphicsRenderer: DirectX 11
  204. 2018-01-31 08:39:08.677|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  205. 2018-01-31 08:39:08.677|Main thread> Language: 0
  206. 2018-01-31 08:39:08.677|Main thread> ControlsJoystickName: Disabled
  207. 2018-01-31 08:39:08.677|Main thread> GameVersion: 0.6.2.15349071
  208. 2018-01-31 08:39:08.677|Main thread> FirstTimeRun: False
  209. 2018-01-31 08:39:08.710|Main thread> MyConfig.Save() - END
  210. 2018-01-31 08:39:23.357|Main thread> StartNewSandbox - Start
  211. 2018-01-31 08:39:23.371|Main thread> StartNewSandbox - End
  212. 2018-01-31 08:39:23.679|Main thread> Starting world Safe Area Start 2018-01-31 20:39
  213. 2018-01-31 08:39:23.808|Main thread> Process information Session Start:
  214. 2018-01-31 08:39:23.809|Main thread> Managed Memory: 304,463,672 B
  215. 2018-01-31 08:39:23.811|Main thread> Private Memory: 1,326,878,720 B
  216. 2018-01-31 08:39:23.811|Main thread> Nr of Threads: 43
  217. 2018-01-31 08:39:23.811|Main thread> Simulation Speed: 0.01
  218. 2018-01-31 08:39:23.811|Main thread> Current:
  219. 2018-01-31 08:39:23.811|Main thread> Paged Memory: 1,326,878,720 B
  220. 2018-01-31 08:39:23.811|Main thread> Working Set: 752,164,864 B
  221. 2018-01-31 08:39:23.811|Main thread> Virtual Memory: 2,223,112,192 B
  222. 2018-01-31 08:39:23.811|Main thread> Peak:
  223. 2018-01-31 08:39:23.812|Main thread> Paged Memory: 1,408,618,496 B
  224. 2018-01-31 08:39:23.812|Main thread> Working Set: 791,355,392 B
  225. 2018-01-31 08:39:23.812|Main thread> Virtual Memory: 2,335,952,896 B
  226. 2018-01-31 08:39:24.141|Main thread> Finished loading stage Initializing session, elapsed time: 0.3250186 seconds
  227. 2018-01-31 08:39:24.143|Main thread> MyModManager.LoadData() - START
  228. 2018-01-31 08:39:24.166|Main thread> Finished loading mods.
  229. 2018-01-31 08:39:24.166|Main thread> MyModManager.LoadData() - END
  230. 2018-01-31 08:39:24.169|Main thread> MyDefinitionManager.LoadData() - START
  231. 2018-01-31 08:39:24.182|Main thread> List of used mods (0) - START
  232. 2018-01-31 08:39:24.183|Main thread> List of used mods - END
  233. 2018-01-31 08:39:25.156|Main thread> Warning: Cannot find sound cue named
  234. 2018-01-31 08:39:25.156|Main thread> Warning: Cannot find sound cue named
  235. 2018-01-31 08:39:25.156|Main thread> Warning: Cannot find sound cue named
  236. 2018-01-31 08:39:25.156|Main thread> Warning: Cannot find sound cue named
  237. 2018-01-31 08:39:25.156|Main thread> Warning: Cannot find sound cue named
  238. 2018-01-31 08:39:25.157|Main thread> Warning: Cannot find sound cue named
  239. 2018-01-31 08:39:25.158|Main thread> Warning: Cannot find sound cue named
  240. 2018-01-31 08:39:25.383|Main thread> MyAudio.UnloadData - START
  241. 2018-01-31 08:39:25.389|Main thread> MyAudio.UnloadData - END
  242. 2018-01-31 08:39:25.389|Main thread> MyAudio.LoadData - START
  243. 2018-01-31 08:39:25.398|Main thread> MyAudio.CreateX3DAudio - Device: Haut-parleurs (Realtek High Definition Audio) - Channel #: 2
  244. 2018-01-31 08:39:32.303|Main thread> MyAudio.LoadData - END
  245. 2018-01-31 08:39:32.303|Main thread> MyDefinitionManager.LoadScenarios() - START
  246. 2018-01-31 08:39:32.326|Main thread> Loading scenarios
  247. 2018-01-31 08:39:32.326|Main thread> MyDefinitionManager.LoadScenarios() - END
  248. 2018-01-31 08:39:32.326|Main thread> MyDefinitionManager.LoadData() - END
  249. 2018-01-31 08:39:32.327|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  250. 2018-01-31 08:39:32.329|Main thread> Finished loading stage Loading definitions, elapsed time: 8.1634669 seconds
  251. 2018-01-31 08:39:32.330|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  252. 2018-01-31 08:39:32.462|Main thread> MyTransparentGeometry.LoadData - START
  253. 2018-01-31 08:39:32.492|External Debugging Listener> External debugger: listening...
  254. 2018-01-31 08:39:35.912|Main thread> MyLights.LoadData() - START
  255. 2018-01-31 08:39:35.915|Main thread> MyLights.LoadData() - END
  256. 2018-01-31 08:39:36.009|Main thread> Finished loading stage Loading session components, elapsed time: 3.6802105 seconds
  257. 2018-01-31 08:39:42.231|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  258. 2018-01-31 08:39:54.372|Main thread> Finished loading stage Loading models, elapsed time: 18.3610502 seconds
  259. 2018-01-31 08:39:54.372|Main thread> Finished loading stage Loading data, elapsed time: 30.2317292 seconds
  260. 2018-01-31 08:39:54.374|Main thread> MyWorldGenerator.GenerateWorld - START
  261. 2018-01-31 08:39:55.272|Main thread> Loading voxel storage from file 'E:\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
  262. 2018-01-31 08:39:58.222|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
  263. 2018-01-31 08:39:59.376|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  264. 2018-01-31 08:40:00.159|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  265. 2018-01-31 08:40:01.070|Main thread> Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
  266. 2018-01-31 08:40:01.559|Main thread> Finished loading stage Loading 93 objects, elapsed time: 6.2903597 seconds
  267. 2018-01-31 08:40:01.563|Main thread> MyWorldGenerator.GenerateWorld - END
  268. 2018-01-31 08:40:01.563|Main thread> Finished loading stage Loading planet, elapsed time: 7.1904113 seconds
  269. 2018-01-31 08:40:01.990|Main thread> MySession.Static.LogSettings - START
  270. 2018-01-31 08:40:01.991|Main thread> Name = Safe Area Start 2018-01-31 20:39
  271. 2018-01-31 08:40:01.991|Main thread> Description =
  272. 2018-01-31 08:40:01.991|Main thread> InGameTime = 01/01/0001 00:00:00
  273. 2018-01-31 08:40:01.991|Main thread> Scenario = Safe Area Start
  274. 2018-01-31 08:40:01.991|Main thread> Password =
  275. 2018-01-31 08:40:01.991|Main thread> CurrentPath = C:\Users\Random\AppData\Roaming\MedievalEngineers\Saves\76561198036369284\Safe Area Start 2018-01-31 2039
  276. 2018-01-31 08:40:01.991|Main thread> WorkshopId =
  277. 2018-01-31 08:40:01.991|Main thread> CameraController =
  278. 2018-01-31 08:40:01.991|Main thread> ThumbPath = C:\Users\Random\AppData\Roaming\MedievalEngineers\Saves\76561198036369284\Safe Area Start 2018-01-31 2039\thumb.jpg
  279. 2018-01-31 08:40:01.992|Main thread> Settings:
  280. 2018-01-31 08:40:01.993|Main thread> Auto-Save Time (Minutes) = 5
  281. 2018-01-31 08:40:01.993|Main thread> Cut, Copy and Paste = True
  282. 2018-01-31 08:40:01.993|Main thread> Days per season = 4
  283. 2018-01-31 08:40:01.993|Main thread> Game Mode = Survival
  284. 2018-01-31 08:40:01.993|Main thread> Inventory size multiplier = 1
  285. 2018-01-31 08:40:01.993|Main thread> Maximum Backup Saves = 5
  286. 2018-01-31 08:40:01.993|Main thread> Maximum Floating Objects = 64
  287. 2018-01-31 08:40:01.993|Main thread> Maximum Fracture Pieces = 50
  288. 2018-01-31 08:40:01.993|Main thread> Maximum Players = 4
  289. 2018-01-31 08:40:01.993|Main thread> Maximum Solar Altitude = 0.41
  290. 2018-01-31 08:40:01.993|Main thread> Online Mode = PRIVATE
  291. 2018-01-31 08:40:01.993|Main thread> Show player names on HUD = True
  292. 2018-01-31 08:40:01.993|Main thread> Spectator = False
  293. 2018-01-31 08:40:01.993|Main thread> Structural Integrity = True
  294. 2018-01-31 08:40:01.993|Main thread> Sun rotation interval = 120
  295. 2018-01-31 08:40:01.993|Main thread> View distance = 2600
  296. 2018-01-31 08:40:01.993|Main thread> MySession.Static.LogSettings - END
  297. 2018-01-31 08:40:01.993|Main thread> Finished loading stage Loading character data, elapsed time: 0.4300246 seconds
  298. 2018-01-31 08:40:02.000|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  299. 2018-01-31 08:40:02.001|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  300. 2018-01-31 08:40:02.001|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  301. 2018-01-31 08:40:02.001|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  302. 2018-01-31 08:40:02.001|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  303. 2018-01-31 08:40:02.001|Main thread> Setting update order on MyDestructionData to AfterSimulation
  304. 2018-01-31 08:40:02.001|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  305. 2018-01-31 08:40:02.001|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  306. 2018-01-31 08:40:02.001|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  307. 2018-01-31 08:40:02.003|Main thread> Setting update order on MyCubeGrids to NoUpdate
  308. 2018-01-31 08:40:02.003|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  309. 2018-01-31 08:40:02.004|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  310. 2018-01-31 08:40:02.004|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  311. 2018-01-31 08:40:02.017|Main thread> Setting update order on MyPlanets to NoUpdate
  312. 2018-01-31 08:40:02.017|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  313. 2018-01-31 08:40:02.017|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  314. 2018-01-31 08:40:02.017|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  315. 2018-01-31 08:40:02.017|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  316. 2018-01-31 08:40:02.017|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  317. 2018-01-31 08:40:02.017|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  318. 2018-01-31 08:40:02.018|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  319. 2018-01-31 08:40:02.018|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  320. 2018-01-31 08:40:02.019|Main thread> Setting update order on MySoundSystem to Simulation
  321. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  322. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyDamageSystem to NoUpdate
  323. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  324. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyChatSystem to AfterSimulation
  325. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  326. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  327. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  328. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  329. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  330. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  331. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  332. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  333. 2018-01-31 08:40:02.019|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  334. 2018-01-31 08:40:02.019|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  335. 2018-01-31 08:40:02.019|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  336. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  337. 2018-01-31 08:40:02.019|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  338. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  339. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  340. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyHud to BeforeSimulation
  341. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  342. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  343. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyGamePruningStructure to Simulation
  344. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyLights to NoUpdate
  345. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyPhysics to Simulation
  346. 2018-01-31 08:40:02.019|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  347. 2018-01-31 08:40:02.020|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  348. 2018-01-31 08:40:02.020|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  349. 2018-01-31 08:40:02.020|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  350. 2018-01-31 08:40:02.020|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  351. 2018-01-31 08:40:02.020|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  352. 2018-01-31 08:40:02.020|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  353. 2018-01-31 08:40:02.021|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  354. 2018-01-31 08:40:02.022|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  355. 2018-01-31 08:40:02.022|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  356. 2018-01-31 08:40:02.022|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  357. 2018-01-31 08:40:02.022|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  358. 2018-01-31 08:40:02.022|Main thread> Setting update order on MyFactionManager to NoUpdate
  359. 2018-01-31 08:40:02.060|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  360. 2018-01-31 08:40:02.061|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  361. 2018-01-31 08:40:02.061|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  362. 2018-01-31 08:40:02.063|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  363. 2018-01-31 08:40:02.063|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  364. 2018-01-31 08:40:02.063|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  365. 2018-01-31 08:40:02.063|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  366. 2018-01-31 08:40:02.063|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  367. 2018-01-31 08:40:02.063|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  368. 2018-01-31 08:40:02.063|Main thread> Setting update order on MySearchSystem to NoUpdate
  369. 2018-01-31 08:40:02.063|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  370. 2018-01-31 08:40:02.067|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  371. 2018-01-31 08:40:02.067|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  372. 2018-01-31 08:40:02.067|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  373. 2018-01-31 08:40:02.067|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  374. 2018-01-31 08:40:02.067|Main thread> Finished loading stage Starting Components, elapsed time: 0.0670038 seconds
  375. 2018-01-31 08:40:08.605|Main thread> Saving world - START
  376. 2018-01-31 08:40:08.606|Main thread> Making world state snapshot.
  377. 2018-01-31 08:40:08.606|Main thread> Process information Before snapshot.:
  378. 2018-01-31 08:40:08.607|Main thread> Managed Memory: 1,912,728,880 B
  379. 2018-01-31 08:40:08.608|Main thread> Private Memory: 3,226,898,432 B
  380. 2018-01-31 08:40:08.608|Main thread> Nr of Threads: 44
  381. 2018-01-31 08:40:08.608|Main thread> Simulation Speed: 0.01
  382. 2018-01-31 08:40:08.608|Main thread> Current:
  383. 2018-01-31 08:40:08.608|Main thread> Paged Memory: 3,226,898,432 B
  384. 2018-01-31 08:40:08.608|Main thread> Working Set: 2,535,956,480 B
  385. 2018-01-31 08:40:08.608|Main thread> Virtual Memory: 4,156,854,272 B
  386. 2018-01-31 08:40:08.608|Main thread> Peak:
  387. 2018-01-31 08:40:08.609|Main thread> Paged Memory: 3,227,287,552 B
  388. 2018-01-31 08:40:08.609|Main thread> Working Set: 2,536,329,216 B
  389. 2018-01-31 08:40:08.609|Main thread> Virtual Memory: 4,176,318,464 B
  390. 2018-01-31 08:40:09.223|Main thread> Process information After snapshot.:
  391. 2018-01-31 08:40:09.224|Main thread> Managed Memory: 2,099,842,464 B
  392. 2018-01-31 08:40:09.225|Main thread> Private Memory: 3,440,828,416 B
  393. 2018-01-31 08:40:09.225|Main thread> Nr of Threads: 44
  394. 2018-01-31 08:40:09.225|Main thread> Simulation Speed: 0.01
  395. 2018-01-31 08:40:09.225|Main thread> Current:
  396. 2018-01-31 08:40:09.225|Main thread> Paged Memory: 3,440,828,416 B
  397. 2018-01-31 08:40:09.225|Main thread> Working Set: 2,725,466,112 B
  398. 2018-01-31 08:40:09.225|Main thread> Virtual Memory: 4,447,834,112 B
  399. 2018-01-31 08:40:09.225|Main thread> Peak:
  400. 2018-01-31 08:40:09.226|Main thread> Paged Memory: 3,440,832,512 B
  401. 2018-01-31 08:40:09.226|Main thread> Working Set: 2,725,502,976 B
  402. 2018-01-31 08:40:09.226|Main thread> Virtual Memory: 4,449,902,592 B
  403. 2018-01-31 08:40:09.226|Main thread> Process information Directory cleanup:
  404. 2018-01-31 08:40:09.227|Main thread> Managed Memory: 2,100,170,088 B
  405. 2018-01-31 08:40:09.228|Main thread> Private Memory: 3,440,828,416 B
  406. 2018-01-31 08:40:09.228|Main thread> Nr of Threads: 44
  407. 2018-01-31 08:40:09.228|Main thread> Simulation Speed: 0.01
  408. 2018-01-31 08:40:09.228|Main thread> Current:
  409. 2018-01-31 08:40:09.228|Main thread> Paged Memory: 3,440,828,416 B
  410. 2018-01-31 08:40:09.228|Main thread> Working Set: 2,725,466,112 B
  411. 2018-01-31 08:40:09.228|Main thread> Virtual Memory: 4,447,834,112 B
  412. 2018-01-31 08:40:09.228|Main thread> Peak:
  413. 2018-01-31 08:40:09.229|Main thread> Paged Memory: 3,440,893,952 B
  414. 2018-01-31 08:40:09.229|Main thread> Working Set: 2,725,507,072 B
  415. 2018-01-31 08:40:09.229|Main thread> Virtual Memory: 4,449,902,592 B
  416. 2018-01-31 08:40:09.229|Main thread> Saving world - END
  417. 2018-01-31 08:40:09.232|Main thread> Session snapshot save - START
  418. 2018-01-31 08:40:09.233|Main thread> Checking file access for files in target dir.
  419. 2018-01-31 08:40:09.233|Main thread> Cleaning up old save.
  420. 2018-01-31 08:40:09.234|Main thread> Saving snapshot files to drive.
  421. 2018-01-31 08:40:10.473|Main thread> Core Data success: True
  422. 2018-01-31 08:40:10.530|Main thread> Voxel success: True
  423. 2018-01-31 08:40:10.530|Main thread> SaveLastSessionInfo success: True
  424. 2018-01-31 08:40:10.530|Main thread> Saving success: True
  425. 2018-01-31 08:40:10.530|Main thread> Saving succeeded, moving files from .new into save folder.
  426. 2018-01-31 08:40:10.534|Main thread> Making backup.
  427. 2018-01-31 08:40:10.544|Main thread> Session snapshot save - END
  428. 2018-01-31 08:40:10.550|Main thread> Finished loading stage Loading final details, elapsed time: 8.5574894 seconds
  429. 2018-01-31 08:40:10.550|Main thread> Finished loading stage Finished loading, elapsed time: 46.7376732 seconds
  430. 2018-01-31 08:40:10.645|Main thread> Process information Periodic Check:
  431. 2018-01-31 08:40:10.645|Main thread> Managed Memory: 2,286,502,616 B
  432. 2018-01-31 08:40:10.646|Main thread> Private Memory: 3,758,522,368 B
  433. 2018-01-31 08:40:10.646|Main thread> Nr of Threads: 44
  434. 2018-01-31 08:40:10.646|Main thread> Simulation Speed: 0.01
  435. 2018-01-31 08:40:10.646|Main thread> Current:
  436. 2018-01-31 08:40:10.647|Main thread> Paged Memory: 3,758,522,368 B
  437. 2018-01-31 08:40:10.647|Main thread> Working Set: 2,974,220,288 B
  438. 2018-01-31 08:40:10.647|Main thread> Virtual Memory: 4,754,579,456 B
  439. 2018-01-31 08:40:10.647|Main thread> Peak:
  440. 2018-01-31 08:40:10.647|Main thread> Paged Memory: 3,759,112,192 B
  441. 2018-01-31 08:40:10.647|Main thread> Working Set: 2,975,125,504 B
  442. 2018-01-31 08:40:10.647|Main thread> Virtual Memory: 4,781,543,424 B
  443. 2018-01-31 08:40:10.649|Main thread> Number of Worlds: 1
  444. 2018-01-31 08:40:10.649|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 17, CharacterRigidBodies: 1
  445. 2018-01-31 08:40:10.650|Main thread> 0) Constraints: 0
  446. 2018-01-31 08:40:11.621|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  447. 2018-01-31 08:40:11.622|Main thread> MySessionLoading status:
  448. 2018-01-31 08:40:11.623|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  449. 2018-01-31 08:40:12.676|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  450. 2018-01-31 08:40:12.676|Main thread> MySessionLoading status:
  451. 2018-01-31 08:40:12.676|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  452. 2018-01-31 08:40:13.730|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  453. 2018-01-31 08:40:13.730|Main thread> MySessionLoading status:
  454. 2018-01-31 08:40:13.731|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  455. 2018-01-31 08:40:14.784|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  456. 2018-01-31 08:40:14.784|Main thread> MySessionLoading status:
  457. 2018-01-31 08:40:14.786|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  458. 2018-01-31 08:40:15.840|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  459. 2018-01-31 08:40:15.840|Main thread> MySessionLoading status:
  460. 2018-01-31 08:40:15.840|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  461. 2018-01-31 08:40:17.078|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  462. 2018-01-31 08:40:17.078|Main thread> MySessionLoading status:
  463. 2018-01-31 08:40:17.079|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  464. 2018-01-31 08:40:18.132|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  465. 2018-01-31 08:40:18.132|Main thread> MySessionLoading status:
  466. 2018-01-31 08:40:18.133|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  467. 2018-01-31 08:40:19.187|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  468. 2018-01-31 08:40:19.187|Main thread> MySessionLoading status:
  469. 2018-01-31 08:40:19.187|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  470. 2018-01-31 08:40:20.241|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  471. 2018-01-31 08:40:20.241|Main thread> MySessionLoading status:
  472. 2018-01-31 08:40:20.242|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  473. 2018-01-31 08:40:21.295|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  474. 2018-01-31 08:40:21.295|Main thread> MySessionLoading status:
  475. 2018-01-31 08:40:21.296|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  476. 2018-01-31 08:40:22.350|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  477. 2018-01-31 08:40:22.350|Main thread> MySessionLoading status:
  478. 2018-01-31 08:40:22.350|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  479. 2018-01-31 08:40:23.404|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  480. 2018-01-31 08:40:23.404|Main thread> MySessionLoading status:
  481. 2018-01-31 08:40:23.405|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  482. 2018-01-31 08:40:24.458|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  483. 2018-01-31 08:40:24.458|Main thread> MySessionLoading status:
  484. 2018-01-31 08:40:24.459|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  485. 2018-01-31 08:40:25.542|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: True
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