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- 2018-01-31 08:38:31.845> Log Started
- 2018-01-31 08:38:31.850> Timezone (local - UTC): 1h
- 2018-01-31 08:38:31.850> App Version: 0.6.2.EA354F
- 2018-01-31 08:38:31.850> Steam build: Always true
- 2018-01-31 08:38:31.850> Is official: True [NO][IS][NAMP]
- 2018-01-31 08:38:31.850> Environment.ProcessorCount: 4
- 2018-01-31 08:38:31.850> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-01-31 08:38:31.850> Environment.CommandLine: E:\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-01-31 08:38:31.851> Environment.Version: 4.6.2 or later (460805)
- 2018-01-31 08:38:31.851> Environment.CurrentDirectory: E:\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-01-31 08:38:31.851> Default Culture: fr-FR
- 2018-01-31 08:38:31.851> Default UI Culture: fr-FR
- 2018-01-31 08:38:31.851> IsAdmin: True
- 2018-01-31 08:38:31.870|Main thread> MyConfig.Load() - START
- 2018-01-31 08:38:31.873|Main thread> Path: C:\Users\Random\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-01-31 08:38:31.873|Main thread> Config file not found! C:\Users\Random\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-01-31 08:38:31.874|Main thread> MyConfig.Load() - END
- 2018-01-31 08:38:33.511|Main thread> AdapterInfo = {
- 2018-01-31 08:38:33.511|Main thread> Name = NVIDIA GeForce GTX 960 + DISPLAY1
- 2018-01-31 08:38:33.511|Main thread> Description = dev id: 5121, mem: 2055798784, shared mem: 8291725312, Luid: 37117, rev: 161, subsys id: -2061496253, vendor id: 4318
- 2018-01-31 08:38:33.511|Main thread> Driver version = 23.21.13.9065
- 2018-01-31 08:38:33.511|Main thread> Driver date = 20180103000000.000000-000
- 2018-01-31 08:38:33.511|Main thread> DriverUpdateNecessary = False
- 2018-01-31 08:38:33.511|Main thread> Adapter id = 0
- 2018-01-31 08:38:33.511|Main thread> Supported = True
- 2018-01-31 08:38:33.511|Main thread> RAM = 2055798784
- 2018-01-31 08:38:33.511|Main thread> Priority = 2
- 2018-01-31 08:38:33.511|Main thread> Multithreaded rendering supported = True
- 2018-01-31 08:38:33.511|Main thread> Output is attached = True
- 2018-01-31 08:38:33.511|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-01-31 08:38:33.511|Main thread> Display modes = {
- 2018-01-31 08:38:33.512|Main thread> DXGIOutput id = 0
- 2018-01-31 08:38:33.512|Main thread> 640x480@60Hz
- 2018-01-31 08:38:33.512|Main thread> 720x480@56.25Hz
- 2018-01-31 08:38:33.512|Main thread> 720x480@56.25Hz
- 2018-01-31 08:38:33.512|Main thread> 720x480@60.317Hz
- 2018-01-31 08:38:33.512|Main thread> 720x480@60.317Hz
- 2018-01-31 08:38:33.512|Main thread> 720x576@56.25Hz
- 2018-01-31 08:38:33.512|Main thread> 720x576@56.25Hz
- 2018-01-31 08:38:33.512|Main thread> 720x576@60.317Hz
- 2018-01-31 08:38:33.512|Main thread> 720x576@60.317Hz
- 2018-01-31 08:38:33.512|Main thread> 800x600@56.25Hz
- 2018-01-31 08:38:33.512|Main thread> 800x600@60.317Hz
- 2018-01-31 08:38:33.512|Main thread> 1024x768@60.004Hz
- 2018-01-31 08:38:33.512|Main thread> 1152x720@60.001Hz
- 2018-01-31 08:38:33.512|Main thread> 1152x864@60Hz
- 2018-01-31 08:38:33.512|Main thread> 1152x864@60Hz
- 2018-01-31 08:38:33.512|Main thread> 1280x720@60Hz
- 2018-01-31 08:38:33.512|Main thread> 1280x720@60Hz
- 2018-01-31 08:38:33.512|Main thread> 1280x768@60Hz
- 2018-01-31 08:38:33.512|Main thread> 1280x768@60Hz
- 2018-01-31 08:38:33.512|Main thread> 1280x800@60Hz
- 2018-01-31 08:38:33.512|Main thread> 1280x800@60Hz
- 2018-01-31 08:38:33.512|Main thread> 1280x960@60Hz
- 2018-01-31 08:38:33.512|Main thread> 1280x1024@60.02Hz
- 2018-01-31 08:38:33.512|Main thread> 1360x768@59.887Hz
- 2018-01-31 08:38:33.512|Main thread> 1360x768@59.887Hz
- 2018-01-31 08:38:33.512|Main thread> 1366x768@59.887Hz
- 2018-01-31 08:38:33.512|Main thread> 1366x768@59.887Hz
- 2018-01-31 08:38:33.512|Main thread> 1440x900@59.887Hz
- 2018-01-31 08:38:33.512|Main thread> 1600x900@59.954Hz
- 2018-01-31 08:38:33.512|Main thread> 1600x900@59.954Hz
- 2018-01-31 08:38:33.512|Main thread> 1600x1024@59.954Hz
- 2018-01-31 08:38:33.512|Main thread> 1600x1024@59.954Hz
- 2018-01-31 08:38:33.512|Main thread> 1600x1200@60Hz
- 2018-01-31 08:38:33.512|Main thread> 1680x1050@59.954Hz
- 2018-01-31 08:38:33.512|Main thread> 1920x1080@60Hz
- 2018-01-31 08:38:33.512|Main thread> }
- 2018-01-31 08:38:33.512|Main thread> }
- 2018-01-31 08:38:33.559|Main thread> Steam.IsActive: True
- 2018-01-31 08:38:33.560|Main thread> Steam.IsOnline: True
- 2018-01-31 08:38:33.560|Main thread> Steam.OwnsGame: False
- 2018-01-31 08:38:33.560|Main thread> Steam.UserId: 76561198036369284
- 2018-01-31 08:38:33.560|Main thread> Steam.UserName: Joarius
- 2018-01-31 08:38:33.560|Main thread> Steam.Branch: default
- 2018-01-31 08:38:33.560|Main thread> Build date: 2018-01-31 03:07
- 2018-01-31 08:38:33.560|Main thread> Build version: 0.1.6605.27229
- 2018-01-31 08:38:33.745|Main thread> MySandboxGame.Constructor() - START
- 2018-01-31 08:38:35.480|Main thread> Game dir: E:\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-01-31 08:38:35.480|Main thread> Content dir: E:\Steam\steamapps\common\MedievalEngineers\Content
- 2018-01-31 08:38:35.480|Main thread> Found processor count: 4
- 2018-01-31 08:38:35.480|Main thread> Using processor count: 4
- 2018-01-31 08:38:41.245|Main thread> Info: Type metadata loaded in 5.5162254s.
- 2018-01-31 08:38:41.246|Main thread> Preallocate - START
- 2018-01-31 08:38:41.247|Main thread> MyEntities - START
- 2018-01-31 08:38:41.251|Main thread> MyEntities - END
- 2018-01-31 08:38:41.251|Main thread> MyObjectBuilder_Base - START
- 2018-01-31 08:38:41.251|Main thread> MyObjectBuilder_Base - END
- 2018-01-31 08:38:41.251|Main thread> MyTransparentGeometry - START
- 2018-01-31 08:38:41.291|Main thread> MyTransparentGeometry - END
- 2018-01-31 08:38:41.291|Main thread> MyCubeGridDeformationTables - START
- 2018-01-31 08:38:41.297|Main thread> MyCubeGridDeformationTables - END
- 2018-01-31 08:38:41.297|Main thread> MyMath - START
- 2018-01-31 08:38:41.299|Main thread> MyMath - END
- 2018-01-31 08:38:41.299|Main thread> MySimpleObjectDraw - START
- 2018-01-31 08:38:41.300|Main thread> MySimpleObjectDraw - END
- 2018-01-31 08:38:41.300|Main thread> Preallocate - END
- 2018-01-31 08:38:41.405|Main thread> Info: Worker Configuration {
- Total: 3,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 1 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-01-31 08:38:41.430|Main thread> MySandboxGame.Constructor() - END
- 2018-01-31 08:38:42.336|Main thread> Performing start-up memory test...
- 2018-01-31 08:38:42.338|Main thread> Physical memory is 17,120,321,536 bytes.
- 2018-01-31 08:38:42.338|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-01-31 08:38:42.338|Main thread> System meets minimum memory requirements.
- 2018-01-31 08:38:42.352|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-01-31 08:38:42.353|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6605.27229, Culture=neutral, PublicKeyToken=null
- 2018-01-31 08:38:42.353|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6605.27229, Culture=neutral, PublicKeyToken=null
- 2018-01-31 08:38:42.353|Main thread> Assembly.Location: E:\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-01-31 08:38:42.353|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-01-31 08:38:42.353|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-01-31 08:38:42.355|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-01-31 08:38:42.383|Main thread> Win32_ComputerSystem.Manufacturer: ASUS
- 2018-01-31 08:38:42.383|Main thread> Win32_ComputerSystem.Model: All Series
- 2018-01-31 08:38:42.383|Main thread> Virtualized: False
- 2018-01-31 08:38:42.387|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
- 2018-01-31 08:38:42.387|Main thread> ComputerInfo.TotalPhysicalMemory: 17,120,321,536 bytes
- 2018-01-31 08:38:42.387|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-01-31 08:38:42.387|Main thread> ComputerInfo.AvailablePhysicalMemory: 12,049,342,464 bytes
- 2018-01-31 08:38:42.387|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,113,230,336 bytes
- 2018-01-31 08:38:42.390|Main thread> Drive C: | Capacity: 161,061,269,504 bytes | Free space: 81,194,082,304 bytes
- 2018-01-31 08:38:42.390|Main thread> Drive D: | Capacity: 839,139,717,120 bytes | Free space: 443,108,732,928 bytes
- 2018-01-31 08:38:42.390|Main thread> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 324,626,866,176 bytes
- 2018-01-31 08:38:42.390|Main thread> Drive P: | Capacity: 1,000,202,039,296 bytes | Free space: 324,626,866,176 bytes
- 2018-01-31 08:38:42.391|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-01-31 08:38:42.392|Main thread> MySandboxGame.Initialize() - START
- 2018-01-31 08:38:43.058|Main thread> Havok: Physics.Init
- 2018-01-31 08:38:43.058|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-01-31 08:38:43.381|Main thread> HkGameName: MedievalEngineers Release
- 2018-01-31 08:38:43.485|Main thread> MySandboxGame.LoadData() - START
- 2018-01-31 08:38:43.490|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-01-31 08:38:43.492|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-01-31 08:38:45.671|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-01-31 08:38:54.311|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-01-31 08:38:54.418|Main thread> Loading scenarios
- 2018-01-31 08:38:54.422|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-01-31 08:38:54.422|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-01-31 08:38:54.471|Main thread> MyAudio.LoadData - START
- 2018-01-31 08:38:54.537|Main thread> MyAudio.CreateX3DAudio - Device: Haut-parleurs (Realtek High Definition Audio) - Channel #: 2
- 2018-01-31 08:38:54.659|Main thread> MyAudio.LoadData - END
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'None'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-01-31 08:38:54.669|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-01-31 08:38:54.672|Main thread> MyGuiManager()
- 2018-01-31 08:38:54.752|Main thread> MyScreenManager()
- 2018-01-31 08:38:54.864|Main thread> MyGuiManager.LoadContent() - START
- 2018-01-31 08:39:07.008|Main thread> MyGuiManager.LoadContent() - START
- 2018-01-31 08:39:07.009|Main thread> MyGuiManager.LoadContent() - END
- 2018-01-31 08:39:07.009|Main thread> MyGuiManager.LoadContent() - END
- 2018-01-31 08:39:07.054|Main thread> MyConfig.Save() - START
- 2018-01-31 08:39:07.055|Main thread> Path: C:\Users\Random\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-01-31 08:39:07.064|Main thread> RotationHints: False
- 2018-01-31 08:39:07.064|Main thread> GraphicsRenderer: DirectX 11
- 2018-01-31 08:39:07.064|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-01-31 08:39:07.064|Main thread> Language: 0
- 2018-01-31 08:39:07.064|Main thread> ControlsJoystickName: Disabled
- 2018-01-31 08:39:07.064|Main thread> GameVersion: 0.6.2.15349071
- 2018-01-31 08:39:07.088|Main thread> MyConfig.Save() - END
- 2018-01-31 08:39:07.266|Main thread> MySandboxGame.LoadData() - END
- 2018-01-31 08:39:08.339|Main thread> Analytics helper process start reported
- 2018-01-31 08:39:08.341|Main thread> MySandboxGame.Initialize() - END
- 2018-01-31 08:39:08.346|Main thread> Timer Frequency: 3222685
- 2018-01-31 08:39:08.346|Main thread> Ticks per frame: 53936
- 2018-01-31 08:39:08.404|Worker Logic 0> Loading available saves - START
- 2018-01-31 08:39:08.406|Worker Logic 0> GetWorldInfoFromDirectory (Exists: False) 'C:\Users\Random\AppData\Roaming\MedievalEngineers\Saves\76561198036369284'
- 2018-01-31 08:39:08.445|Worker Logic 0> Loading available saves - END
- 2018-01-31 08:39:08.476|Worker Logic 0> Loading available saves - START
- 2018-01-31 08:39:08.477|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Random\AppData\Roaming\MedievalEngineers\Saves\76561198036369284'
- 2018-01-31 08:39:08.481|Worker Logic 0> Loading available saves - END
- 2018-01-31 08:39:08.676|Main thread> MyConfig.Save() - START
- 2018-01-31 08:39:08.677|Main thread> Path: C:\Users\Random\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-01-31 08:39:08.677|Main thread> RotationHints: False
- 2018-01-31 08:39:08.677|Main thread> GraphicsRenderer: DirectX 11
- 2018-01-31 08:39:08.677|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-01-31 08:39:08.677|Main thread> Language: 0
- 2018-01-31 08:39:08.677|Main thread> ControlsJoystickName: Disabled
- 2018-01-31 08:39:08.677|Main thread> GameVersion: 0.6.2.15349071
- 2018-01-31 08:39:08.677|Main thread> FirstTimeRun: False
- 2018-01-31 08:39:08.710|Main thread> MyConfig.Save() - END
- 2018-01-31 08:39:23.357|Main thread> StartNewSandbox - Start
- 2018-01-31 08:39:23.371|Main thread> StartNewSandbox - End
- 2018-01-31 08:39:23.679|Main thread> Starting world Safe Area Start 2018-01-31 20:39
- 2018-01-31 08:39:23.808|Main thread> Process information Session Start:
- 2018-01-31 08:39:23.809|Main thread> Managed Memory: 304,463,672 B
- 2018-01-31 08:39:23.811|Main thread> Private Memory: 1,326,878,720 B
- 2018-01-31 08:39:23.811|Main thread> Nr of Threads: 43
- 2018-01-31 08:39:23.811|Main thread> Simulation Speed: 0.01
- 2018-01-31 08:39:23.811|Main thread> Current:
- 2018-01-31 08:39:23.811|Main thread> Paged Memory: 1,326,878,720 B
- 2018-01-31 08:39:23.811|Main thread> Working Set: 752,164,864 B
- 2018-01-31 08:39:23.811|Main thread> Virtual Memory: 2,223,112,192 B
- 2018-01-31 08:39:23.811|Main thread> Peak:
- 2018-01-31 08:39:23.812|Main thread> Paged Memory: 1,408,618,496 B
- 2018-01-31 08:39:23.812|Main thread> Working Set: 791,355,392 B
- 2018-01-31 08:39:23.812|Main thread> Virtual Memory: 2,335,952,896 B
- 2018-01-31 08:39:24.141|Main thread> Finished loading stage Initializing session, elapsed time: 0.3250186 seconds
- 2018-01-31 08:39:24.143|Main thread> MyModManager.LoadData() - START
- 2018-01-31 08:39:24.166|Main thread> Finished loading mods.
- 2018-01-31 08:39:24.166|Main thread> MyModManager.LoadData() - END
- 2018-01-31 08:39:24.169|Main thread> MyDefinitionManager.LoadData() - START
- 2018-01-31 08:39:24.182|Main thread> List of used mods (0) - START
- 2018-01-31 08:39:24.183|Main thread> List of used mods - END
- 2018-01-31 08:39:25.156|Main thread> Warning: Cannot find sound cue named
- 2018-01-31 08:39:25.156|Main thread> Warning: Cannot find sound cue named
- 2018-01-31 08:39:25.156|Main thread> Warning: Cannot find sound cue named
- 2018-01-31 08:39:25.156|Main thread> Warning: Cannot find sound cue named
- 2018-01-31 08:39:25.156|Main thread> Warning: Cannot find sound cue named
- 2018-01-31 08:39:25.157|Main thread> Warning: Cannot find sound cue named
- 2018-01-31 08:39:25.158|Main thread> Warning: Cannot find sound cue named
- 2018-01-31 08:39:25.383|Main thread> MyAudio.UnloadData - START
- 2018-01-31 08:39:25.389|Main thread> MyAudio.UnloadData - END
- 2018-01-31 08:39:25.389|Main thread> MyAudio.LoadData - START
- 2018-01-31 08:39:25.398|Main thread> MyAudio.CreateX3DAudio - Device: Haut-parleurs (Realtek High Definition Audio) - Channel #: 2
- 2018-01-31 08:39:32.303|Main thread> MyAudio.LoadData - END
- 2018-01-31 08:39:32.303|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-01-31 08:39:32.326|Main thread> Loading scenarios
- 2018-01-31 08:39:32.326|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-01-31 08:39:32.326|Main thread> MyDefinitionManager.LoadData() - END
- 2018-01-31 08:39:32.327|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-01-31 08:39:32.329|Main thread> Finished loading stage Loading definitions, elapsed time: 8.1634669 seconds
- 2018-01-31 08:39:32.330|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-01-31 08:39:32.462|Main thread> MyTransparentGeometry.LoadData - START
- 2018-01-31 08:39:32.492|External Debugging Listener> External debugger: listening...
- 2018-01-31 08:39:35.912|Main thread> MyLights.LoadData() - START
- 2018-01-31 08:39:35.915|Main thread> MyLights.LoadData() - END
- 2018-01-31 08:39:36.009|Main thread> Finished loading stage Loading session components, elapsed time: 3.6802105 seconds
- 2018-01-31 08:39:42.231|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-01-31 08:39:54.372|Main thread> Finished loading stage Loading models, elapsed time: 18.3610502 seconds
- 2018-01-31 08:39:54.372|Main thread> Finished loading stage Loading data, elapsed time: 30.2317292 seconds
- 2018-01-31 08:39:54.374|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-01-31 08:39:55.272|Main thread> Loading voxel storage from file 'E:\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
- 2018-01-31 08:39:58.222|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-01-31 08:39:59.376|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-01-31 08:40:00.159|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-01-31 08:40:01.070|Main thread> Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
- 2018-01-31 08:40:01.559|Main thread> Finished loading stage Loading 93 objects, elapsed time: 6.2903597 seconds
- 2018-01-31 08:40:01.563|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-01-31 08:40:01.563|Main thread> Finished loading stage Loading planet, elapsed time: 7.1904113 seconds
- 2018-01-31 08:40:01.990|Main thread> MySession.Static.LogSettings - START
- 2018-01-31 08:40:01.991|Main thread> Name = Safe Area Start 2018-01-31 20:39
- 2018-01-31 08:40:01.991|Main thread> Description =
- 2018-01-31 08:40:01.991|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-01-31 08:40:01.991|Main thread> Scenario = Safe Area Start
- 2018-01-31 08:40:01.991|Main thread> Password =
- 2018-01-31 08:40:01.991|Main thread> CurrentPath = C:\Users\Random\AppData\Roaming\MedievalEngineers\Saves\76561198036369284\Safe Area Start 2018-01-31 2039
- 2018-01-31 08:40:01.991|Main thread> WorkshopId =
- 2018-01-31 08:40:01.991|Main thread> CameraController =
- 2018-01-31 08:40:01.991|Main thread> ThumbPath = C:\Users\Random\AppData\Roaming\MedievalEngineers\Saves\76561198036369284\Safe Area Start 2018-01-31 2039\thumb.jpg
- 2018-01-31 08:40:01.992|Main thread> Settings:
- 2018-01-31 08:40:01.993|Main thread> Auto-Save Time (Minutes) = 5
- 2018-01-31 08:40:01.993|Main thread> Cut, Copy and Paste = True
- 2018-01-31 08:40:01.993|Main thread> Days per season = 4
- 2018-01-31 08:40:01.993|Main thread> Game Mode = Survival
- 2018-01-31 08:40:01.993|Main thread> Inventory size multiplier = 1
- 2018-01-31 08:40:01.993|Main thread> Maximum Backup Saves = 5
- 2018-01-31 08:40:01.993|Main thread> Maximum Floating Objects = 64
- 2018-01-31 08:40:01.993|Main thread> Maximum Fracture Pieces = 50
- 2018-01-31 08:40:01.993|Main thread> Maximum Players = 4
- 2018-01-31 08:40:01.993|Main thread> Maximum Solar Altitude = 0.41
- 2018-01-31 08:40:01.993|Main thread> Online Mode = PRIVATE
- 2018-01-31 08:40:01.993|Main thread> Show player names on HUD = True
- 2018-01-31 08:40:01.993|Main thread> Spectator = False
- 2018-01-31 08:40:01.993|Main thread> Structural Integrity = True
- 2018-01-31 08:40:01.993|Main thread> Sun rotation interval = 120
- 2018-01-31 08:40:01.993|Main thread> View distance = 2600
- 2018-01-31 08:40:01.993|Main thread> MySession.Static.LogSettings - END
- 2018-01-31 08:40:01.993|Main thread> Finished loading stage Loading character data, elapsed time: 0.4300246 seconds
- 2018-01-31 08:40:02.000|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-01-31 08:40:02.001|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-01-31 08:40:02.001|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-01-31 08:40:02.001|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-01-31 08:40:02.001|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-01-31 08:40:02.001|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-01-31 08:40:02.001|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-01-31 08:40:02.001|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-01-31 08:40:02.001|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-01-31 08:40:02.003|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-01-31 08:40:02.003|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-01-31 08:40:02.004|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-01-31 08:40:02.004|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-01-31 08:40:02.017|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-01-31 08:40:02.017|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-01-31 08:40:02.017|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-01-31 08:40:02.017|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-01-31 08:40:02.017|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-01-31 08:40:02.017|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-01-31 08:40:02.017|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-01-31 08:40:02.018|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-01-31 08:40:02.018|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyLights to NoUpdate
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyPhysics to Simulation
- 2018-01-31 08:40:02.019|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-01-31 08:40:02.020|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-01-31 08:40:02.020|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-01-31 08:40:02.020|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-01-31 08:40:02.020|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-01-31 08:40:02.020|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-01-31 08:40:02.020|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-01-31 08:40:02.021|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-01-31 08:40:02.022|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-01-31 08:40:02.022|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-01-31 08:40:02.022|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-01-31 08:40:02.022|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-01-31 08:40:02.022|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-01-31 08:40:02.060|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-01-31 08:40:02.061|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-01-31 08:40:02.061|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-01-31 08:40:02.063|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-01-31 08:40:02.063|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-01-31 08:40:02.063|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-01-31 08:40:02.063|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-01-31 08:40:02.063|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-01-31 08:40:02.063|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-01-31 08:40:02.063|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-01-31 08:40:02.063|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-01-31 08:40:02.067|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-01-31 08:40:02.067|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-01-31 08:40:02.067|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-01-31 08:40:02.067|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-01-31 08:40:02.067|Main thread> Finished loading stage Starting Components, elapsed time: 0.0670038 seconds
- 2018-01-31 08:40:08.605|Main thread> Saving world - START
- 2018-01-31 08:40:08.606|Main thread> Making world state snapshot.
- 2018-01-31 08:40:08.606|Main thread> Process information Before snapshot.:
- 2018-01-31 08:40:08.607|Main thread> Managed Memory: 1,912,728,880 B
- 2018-01-31 08:40:08.608|Main thread> Private Memory: 3,226,898,432 B
- 2018-01-31 08:40:08.608|Main thread> Nr of Threads: 44
- 2018-01-31 08:40:08.608|Main thread> Simulation Speed: 0.01
- 2018-01-31 08:40:08.608|Main thread> Current:
- 2018-01-31 08:40:08.608|Main thread> Paged Memory: 3,226,898,432 B
- 2018-01-31 08:40:08.608|Main thread> Working Set: 2,535,956,480 B
- 2018-01-31 08:40:08.608|Main thread> Virtual Memory: 4,156,854,272 B
- 2018-01-31 08:40:08.608|Main thread> Peak:
- 2018-01-31 08:40:08.609|Main thread> Paged Memory: 3,227,287,552 B
- 2018-01-31 08:40:08.609|Main thread> Working Set: 2,536,329,216 B
- 2018-01-31 08:40:08.609|Main thread> Virtual Memory: 4,176,318,464 B
- 2018-01-31 08:40:09.223|Main thread> Process information After snapshot.:
- 2018-01-31 08:40:09.224|Main thread> Managed Memory: 2,099,842,464 B
- 2018-01-31 08:40:09.225|Main thread> Private Memory: 3,440,828,416 B
- 2018-01-31 08:40:09.225|Main thread> Nr of Threads: 44
- 2018-01-31 08:40:09.225|Main thread> Simulation Speed: 0.01
- 2018-01-31 08:40:09.225|Main thread> Current:
- 2018-01-31 08:40:09.225|Main thread> Paged Memory: 3,440,828,416 B
- 2018-01-31 08:40:09.225|Main thread> Working Set: 2,725,466,112 B
- 2018-01-31 08:40:09.225|Main thread> Virtual Memory: 4,447,834,112 B
- 2018-01-31 08:40:09.225|Main thread> Peak:
- 2018-01-31 08:40:09.226|Main thread> Paged Memory: 3,440,832,512 B
- 2018-01-31 08:40:09.226|Main thread> Working Set: 2,725,502,976 B
- 2018-01-31 08:40:09.226|Main thread> Virtual Memory: 4,449,902,592 B
- 2018-01-31 08:40:09.226|Main thread> Process information Directory cleanup:
- 2018-01-31 08:40:09.227|Main thread> Managed Memory: 2,100,170,088 B
- 2018-01-31 08:40:09.228|Main thread> Private Memory: 3,440,828,416 B
- 2018-01-31 08:40:09.228|Main thread> Nr of Threads: 44
- 2018-01-31 08:40:09.228|Main thread> Simulation Speed: 0.01
- 2018-01-31 08:40:09.228|Main thread> Current:
- 2018-01-31 08:40:09.228|Main thread> Paged Memory: 3,440,828,416 B
- 2018-01-31 08:40:09.228|Main thread> Working Set: 2,725,466,112 B
- 2018-01-31 08:40:09.228|Main thread> Virtual Memory: 4,447,834,112 B
- 2018-01-31 08:40:09.228|Main thread> Peak:
- 2018-01-31 08:40:09.229|Main thread> Paged Memory: 3,440,893,952 B
- 2018-01-31 08:40:09.229|Main thread> Working Set: 2,725,507,072 B
- 2018-01-31 08:40:09.229|Main thread> Virtual Memory: 4,449,902,592 B
- 2018-01-31 08:40:09.229|Main thread> Saving world - END
- 2018-01-31 08:40:09.232|Main thread> Session snapshot save - START
- 2018-01-31 08:40:09.233|Main thread> Checking file access for files in target dir.
- 2018-01-31 08:40:09.233|Main thread> Cleaning up old save.
- 2018-01-31 08:40:09.234|Main thread> Saving snapshot files to drive.
- 2018-01-31 08:40:10.473|Main thread> Core Data success: True
- 2018-01-31 08:40:10.530|Main thread> Voxel success: True
- 2018-01-31 08:40:10.530|Main thread> SaveLastSessionInfo success: True
- 2018-01-31 08:40:10.530|Main thread> Saving success: True
- 2018-01-31 08:40:10.530|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-01-31 08:40:10.534|Main thread> Making backup.
- 2018-01-31 08:40:10.544|Main thread> Session snapshot save - END
- 2018-01-31 08:40:10.550|Main thread> Finished loading stage Loading final details, elapsed time: 8.5574894 seconds
- 2018-01-31 08:40:10.550|Main thread> Finished loading stage Finished loading, elapsed time: 46.7376732 seconds
- 2018-01-31 08:40:10.645|Main thread> Process information Periodic Check:
- 2018-01-31 08:40:10.645|Main thread> Managed Memory: 2,286,502,616 B
- 2018-01-31 08:40:10.646|Main thread> Private Memory: 3,758,522,368 B
- 2018-01-31 08:40:10.646|Main thread> Nr of Threads: 44
- 2018-01-31 08:40:10.646|Main thread> Simulation Speed: 0.01
- 2018-01-31 08:40:10.646|Main thread> Current:
- 2018-01-31 08:40:10.647|Main thread> Paged Memory: 3,758,522,368 B
- 2018-01-31 08:40:10.647|Main thread> Working Set: 2,974,220,288 B
- 2018-01-31 08:40:10.647|Main thread> Virtual Memory: 4,754,579,456 B
- 2018-01-31 08:40:10.647|Main thread> Peak:
- 2018-01-31 08:40:10.647|Main thread> Paged Memory: 3,759,112,192 B
- 2018-01-31 08:40:10.647|Main thread> Working Set: 2,975,125,504 B
- 2018-01-31 08:40:10.647|Main thread> Virtual Memory: 4,781,543,424 B
- 2018-01-31 08:40:10.649|Main thread> Number of Worlds: 1
- 2018-01-31 08:40:10.649|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 17, CharacterRigidBodies: 1
- 2018-01-31 08:40:10.650|Main thread> 0) Constraints: 0
- 2018-01-31 08:40:11.621|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:11.622|Main thread> MySessionLoading status:
- 2018-01-31 08:40:11.623|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:12.676|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:12.676|Main thread> MySessionLoading status:
- 2018-01-31 08:40:12.676|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:13.730|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:13.730|Main thread> MySessionLoading status:
- 2018-01-31 08:40:13.731|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:14.784|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:14.784|Main thread> MySessionLoading status:
- 2018-01-31 08:40:14.786|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:15.840|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:15.840|Main thread> MySessionLoading status:
- 2018-01-31 08:40:15.840|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:17.078|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:17.078|Main thread> MySessionLoading status:
- 2018-01-31 08:40:17.079|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:18.132|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:18.132|Main thread> MySessionLoading status:
- 2018-01-31 08:40:18.133|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:19.187|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:19.187|Main thread> MySessionLoading status:
- 2018-01-31 08:40:19.187|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:20.241|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:20.241|Main thread> MySessionLoading status:
- 2018-01-31 08:40:20.242|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:21.295|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:21.295|Main thread> MySessionLoading status:
- 2018-01-31 08:40:21.296|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:22.350|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:22.350|Main thread> MySessionLoading status:
- 2018-01-31 08:40:22.350|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:23.404|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:23.404|Main thread> MySessionLoading status:
- 2018-01-31 08:40:23.405|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:24.458|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-31 08:40:24.458|Main thread> MySessionLoading status:
- 2018-01-31 08:40:24.459|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-31 08:40:25.542|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: True
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