Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # ---------------------------------------------------------------------------------------
- # Welcome to the main configuration of ChatControl PRO
- # ---------------------------------------------------------------------------------------
- #
- # For support and documentation, please visit:
- # https://github.com/kangarko/ChatControl-Pro/wiki
- # ---------------------------------------------------------------------------------------
- #
- # 1) COLOR CODES are supported with the '&' character, see
- # http://minecraftwiki.net/wiki/Formatting_codes
- # When you use them, omit the message with " " or ' '.
- #
- # 2) TO HIDE a message, set it to 'none'.
- #
- # 3) UNICODE CHARACTERS (smileys, symbols, ..) require the file to be saved in UTF-8
- # encoding. Tested on Notepad++ (UTF-8 without BOM). Notepad/WordPad on Windows is broken!
- #
- # 4) JSON is supported. To use it, prepend the message with '[JSON]'.
- # NB: Use either a) quotes, b) write the JSON on a new line
- # or c) send a tellraw command in rules:
- #
- # a) Warn_Message: '[JSON] {"text": "Hello World"}'
- #
- # b) Example_Message: |-
- # [JSON]
- # {"text": "Hello","hoverEvent": {"action": "show_text","value": {"text": "Hey there!"}}}
- #
- # c) then console tellraw {"text": "Hello world!"}
- #
- # 5) SOUND NAMES had changed as per Minecraft 1.9, see:
- # - 1.9 and newer: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
- # - 1.8 and older: https://goo.gl/ArzbZA
- #
- # PS: The information above applies for all files within the ChatControl folder.
- #
- # !! Plugin messages (e.g. 'Please wait 2 seconds [...]') are stored in localization.
- # To customize it, create a file 'localization/messages_LOC.yml' in plugin's folder.
- # Replace LOC with your localization name found down in the 'Locale' key, and restart
- # the server. The file will be filled with all messages and kept in sync on updates.
- #
- # ---------------------------------------------------------------------------------------
- # ---------------------------------------------------------------------------------------
- # Reduce impact of spamming bots
- # ---------------------------------------------------------------------------------------
- Anti_Bot:
- Cooldown:
- # How many seconds the player needs to wait before logging in again?
- Rejoin: 4
- # How many seconds must the player wait after login to chat?
- Chat_After_Login: 1
- # How many seconds must the player wait after login to run commands?
- Command_After_Login: 1
- # Block chat until the player has moved? They can still execute commands.
- Block_Chat_Until_Moved: false
- # A list of commands to block until the player has moved.
- # To disable, set to: Block_Commands_Until_Moved: '[]'
- Block_Commands_Until_Moved:
- - /xd
- # If you have AuthMe, only display the quit message if the player was logged in?
- # [TIP] To disable join message, enable 'delayJoinMessage' in AuthMe's configuration.
- Show_Quit_Message_Only_If_Logged: true
- # Player will be unable to place two signs with the same text.
- Block_Signs_With_Same_Text: false
- # Prevent running commands from books? (Misused by hackers to trick admins)
- #
- # NB: Temporary disabled due to unpractical implementation.
- # Please use https://www.spigotmc.org/resources/bookexploitfix.5897/ for now.
- #Block_Book_Commands: true
- # Commands allowed to run while holding a book (they may or may not be coming from the book, see above)
- # NB: Disabled, see above.
- #Block_Book_Commands_Whitelist:
- # - /login
- # - /l
- # Prevent inappropriate player names from entering the server. Supports regular expressions.
- Disallowed_Nicknames:
- - '(f+(\W|\d|_)*u+(\W|\d|_)*c+(\W|\d|_)*k+(\W|\d|_)*)'
- - bitch
- - asshole
- # ---------------------------------------------------------------------------------------
- # Prevent messages written in BIG LETTERS
- # ---------------------------------------------------------------------------------------
- Anti_Caps:
- Enabled: true
- Enabled_In_Commands: false
- # List of commands checked for capitalization. Requires 'Enabled_In_Commands' enabled.
- # [TIP] To enable anti-caps everywhere, set the list to - '/'
- Commands_To_Apply:
- - /msg
- - /tell
- # How many warning points to give when the player triggers the filter?
- # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
- Points:
- Warn_Set: spam
- # You can write a valid mathematical expression here. The result will be rounded to a whole number (without decimals).
- Amount: 4 * ({capsPercentage} / 2)
- # Allow player names to be spelled in caps? Disable if having performance issues (especially on large servers).
- Ignore_Usernames: false
- Min_Message_Length: 5
- Min_Caps_Percentage: 50
- Min_Caps_In_A_Row: 5
- Whitelist:
- - OMG
- - LOL
- - WTF
- - WOW
- - ROFL
- # ---------------------------------------------------------------------------------------
- # Prevent flooding the chat with junk / repetitive messages
- # ---------------------------------------------------------------------------------------
- Anti_Spam:
- # This section applies for both commands and messages.
- #
- # Similarity check compares player's message to their last one(s),
- # and prevents sending the same or similar message(s) multiple times.
- Similarity_Check:
- # If running a non-english server, disable to improve the check.
- Ignore_Special_Characters: true
- Ignore_Duplicate_Characters: false
- # Ignore first and second argument in commands. Makes check less annoying in
- # messages of type "/tell <player> message", where "/tell" and "<player>" are ignored.
- Ignore_First_Arguments_In_Commands: true
- # Anti-spam section for commands.
- Commands:
- # How many seconds the player must wait till their next command? Set to 0 to disable.
- Delay_Between_Commands: 2
- # Warning points.
- # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
- Delay_Points:
- Warn_Set: fastmessages
- # The {delay} is the delay between the current and last command in seconds.
- Amount: 3 - {delay}
- # Block the command if it's similar to the previous one, in percent.
- # Set to 0 or 100 to disable.
- Similar_Percentage_Block: 0
- # Warning points.
- # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
- Similarity_Points:
- Warn_Set: spam
- Amount: 4 * ({similarityPercentage} / 2)
- # If enabled, *ONLY* the commands listed in the whitelist will be checked.
- Whitelist_Works_Like_Blacklist: false
- # Commands that the player can run them multiple times after each other.
- Whitelist_Similarity:
- - tell
- - pm
- - t
- - w
- - r
- # Commands that the player is not forced to wait before executing them next time.
- Whitelist_Delay:
- - spawn
- - hello
- # Commands to handle as chat.
- # Includes anti-spam, rules, writer, points, anti-caps, capitalizing and punctuation.
- Handle_As_Chat:
- - me
- # Anti-spam section for messages.
- Chat:
- # How many seconds must the player wait between their next message? Set to 0 to disable.
- Delay_Between_Messages: 1
- # Warning points.
- # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
- Delay_Points:
- Warn_Set: fastmessages
- # The {delay} is the delay between the current and last message (in seconds)
- Amount: 3 - {delay}
- # Block repetitive messages if they are similar to the previous one, in percent.
- # Set to 0 or 100 to disable.
- Similar_Percentage_Block: 0
- # Amount of previous messages to check. Increases effectiveness and preventing spam like so:
- # <player> t
- # <player> lol
- # <player> t
- # <player> lol
- Similarity_Message_Check_Count: 2
- # Warning points.
- # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
- Similarity_Points:
- Warn_Set: spam
- Amount: 4 * ({similarityPercentage} / 2)
- # A message that starts with the following will be ignored from the similarity check.
- Whitelist_Similarity:
- - hello
- - hey
- # A message that starts with the following will be ignored from the delay check.
- Whitelist_Delay:
- - test
- # ---------------------------------------------------------------------------------------
- # Format the chat and correct player's grammar.
- # See chat.yml for creating chat and channel formats.
- # ---------------------------------------------------------------------------------------
- Chat:
- # Alternative 1: The channel system. Channels are multiple 'chatting rooms', in which players
- # can chat together, preventing all messages appearing on the main chat.
- #
- # [NOTICE] Enabling channels disables the chat formatter.
- #
- # [TIP] To automatically put player into a certain channel when they join, give them
- # 'chatcontrol.channel.{channel}.autojoin' permission (replace {channel} with the channel name)
- # NB: Player can only join one channel at once! If you have multiple permissions,
- # the first found will be applied and the others ignored.
- #
- # [TIP 2] To automatically make player spy a channel when they join, give them
- # 'chatcontrol.channel.{channel}.autospy' permission (replace {channel} with the channel name)
- # PS: You can specify multiple channels to spy. Operators will spy on every channel unless
- # given negative autospy permissions.
- Channels:
- Enabled: false
- Notify_On_Join: true
- # [NOTICE] Enable this if you use DiscordSRV or DynMap.
- # [NOTICE] [Advanced] If false, removes receivers from AsyncPlayerChatEvent.
- # Otherwise, cancels the event. Used for compatibility reasons with third party plugins.
- Cancel_Event: false
- # If Cancel_Event is false, then you can adjust the console message here:
- # For performance's sake, only the following variables are accepted:
- # {player}, {world}, {channel} and {message} for the message (which is already formatted)
- Console_Format: '&8[{channel}] &7{message}'
- # Alternative 2: The standard chat formatter.
- Formatter:
- Enabled: false
- # The default chat format applied over all worlds.
- Format: Example_Format
- # Only works when writing to global chat and ranged mode is enabled, more info below.
- Global_Format: Global_Chat
- # The format used in ranged mode when player with 'chatcontrol.chat.spy' permission receives
- # a message that he normally shouldn't see (because it's outside their range).
- # [TIP] To spy on private messages (e.g. /tell or /mail), use /spy feature.
- Spy_Chat_Format: Spy_Chat
- # Used in "/chc ach" command which can be used by staff to communicate with each other.
- Admin_Chat_Format: Admin_Chat
- # Used in "/chc global" command which sends messages over bungee.
- # [NOTICE] Requires BungeeCords support.
- Bungee_Chat_Format: Bungee_Chat
- # If enabled, player's message will only be sent to players within the specified distance below.
- # [TIP] If you want per world chat, give everyone 'chatcontrol.chat.overrideranged' permission.
- Range:
- Enabled: false
- Distance: 100.0
- # Worlds that shares the same chat.
- # [NOTICE] Other worlds ignore the distance above, and every player in the other world will see sender's message.
- Linked_Worlds:
- normal:
- - world
- - world_nether
- skyland:
- - skyland
- - skyland_nether
- Grammar:
- # Punctualize every sentence (insert a dot at the end).
- Insert_Dot:
- Enabled: false
- Min_Message_Length: 5
- # Capitalize sentences (make the first letter uppercased).
- Capitalize:
- Enabled: false
- Min_Message_Length: 5
- # ---------------------------------------------------------------------------------------
- # Remove all messages from the chat with the "/chc clear" command.
- # ---------------------------------------------------------------------------------------
- Clear:
- Broadcast: true
- Do_Not_Clear_For_Staff: true
- # Amount of blank lines to be printed to the console.
- Console_Lines_To_Clear: 300
- # ---------------------------------------------------------------------------------------
- # Stop people from writing to the chat with the "/chc mute" command.
- # ---------------------------------------------------------------------------------------
- Mute:
- Broadcast: true
- # Deny following actions while the chat is muted.
- Prevent:
- Writing_Books: false
- Placing_Signs: true
- # Hide the following messages while the chat is muted.
- Silence:
- Join_Messages: true
- Quit_Messages: true
- Death_Messages: true
- Disabled_Commands_During_Mute:
- - me
- - tell
- - msg
- - r
- - w
- # ---------------------------------------------------------------------------------------
- # Announce important messages with the "/chc announce" command.
- # You can customize the format in localization.
- # ---------------------------------------------------------------------------------------
- Announcer:
- Log_To_Console: true
- Ignore_Self: false
- Bungee: true
- # Usage: <bukkitSoundName>, <volume>, <pitch>
- # For Minecraft 1.8.8 and older, it is recommended to use 'SUCCESSFUL_HIT'
- Sound: ENTITY_ARROW_HIT_PLAYER, 1.0, 0.1
- # ---------------------------------------------------------------------------------------
- # Let staff communicate together with the "/chc ach" command.
- # ---------------------------------------------------------------------------------------
- Admin_Chat:
- Log_To_Console: true
- # Write to logs/admin-chat.txt ?
- Write_To_File: true
- # ---------------------------------------------------------------------------------------
- # Send messages over Bungee with the "/chc global" command.
- # ---------------------------------------------------------------------------------------
- Bungee_Chat:
- # Enable bungee chat for players after login automatically. They can turn it off with '/chc g switch'
- Enabled_By_Default: false
- Log_To_Console: true
- # Write to logs/bungee-chat.txt ?
- Write_To_File: true
- # -----------------------------------------------------------------------------------------------
- # Private messages allow you to secretly message another player without everyone else seeing.
- # There are currently following commands: /tell and /reply
- # [NOTICE] If disabled, you can still use commands with the same label from other plugins/server.
- # -----------------------------------------------------------------------------------------------
- Private_Messages:
- Enabled: false
- Bungee: false
- Aliases:
- Tell: [msg, t, whisper]
- Reply: [r]
- # You can configure the formats in chat.yml file.
- Format_Sender: Private_Message_Sender
- Format_Receiver: Private_Message_Receiver
- # ---------------------------------------------------------------------------------------
- # Features involving packets that require ProtocolLib.
- # ---------------------------------------------------------------------------------------
- Packets:
- # Enable all features that require ProtocolLib
- # e.g. packet rules, tab complete
- Enabled: false
- # Prevent using TAB to complete a message. Tab completing may reveal server information.
- Tab_Complete:
- Disable: false
- # Allow completion in messages?
- Disable_Only_In_Commands: false
- # Allow if the message/command contains space (' ') ?
- Allow_When_Message_Has_Space: true
- # Allow when the message length is above a certain limit.
- # Not recommended as it might still reveal your server setup.
- Allow_When_Length_Above: 0
- # ---------------------------------------------------------------------------------------
- # Most popular feature of ChatControl: Rules are user-defined filters that catch messages
- # based on regular expressions. See "rules/" folder for configuration and examples.
- # ---------------------------------------------------------------------------------------
- Rules:
- Check_Chat: true
- Check_Commands: true
- # Check messages against rules/packets.txt? Can catch messages from server itself, or even other plugins.
- Check_Packets: true
- Signs:
- Check: true
- # Prevent the sign creation?
- Block_On_Rule_Violation: true
- # Drop as an item?
- Drop_Sign: true
- Books:
- Check: true
- # Replace the title if a rule changes it? If false, denies creation.
- Replace_Title: true
- # Replace pages if a rule changes them? If false, denies creation.
- Replace_Pages: true
- Items:
- Check_Anvil: true
- # Replace item name if a rule changes it? If false, denies creation.
- Replace_Name: true
- # Let players choose which messages (caught be a rule) they want to see.
- # [TIP] Read ChatControl's Wiki for a better explanation: https://github.com/kangarko/ChatControl/wiki
- Chat_Ignorer:
- Enabled: false
- # You have to create a set here (just a section) to be able to ignore it. Create as many as you want.
- # You can limit sets that can be toggled by giving 'chatcontrol.ignoreset.<setName>' permission.
- Sets:
- # This is an example set where all possible settings are used (currently just one).
- # Only players with permission 'chatcontrol.ignoreset.swearings' will be able to toggle this set for themselves.
- # You do not need to specify any parameters, at all.
- #swearings:
- # # Do not ignore by default. Player has to use "/chc ignore swearings" to make it effective for them.
- # # Default value: false
- # Ignored_By_Default: false
- swear:
- Ignored_By_Default: false
- # ---------------------------------------------------------------------------------------
- # Remove unwanted messages from the console.
- # ---------------------------------------------------------------------------------------
- Console_Filter:
- Enabled: false
- # Save messages that were caught and hidden to logs/console.txt?
- Log: false
- # Remove certain messages from console.
- # Does not need to be whole message, just a part of the message you want to block.
- Filter_Console_Messages:
- - Reached end of stream for
- - Connection reset
- # The following is commented out as it causes issues with Multicraft.
- # If you don't use Multicraft you can comment them out to lower console spam.
- #- UUID of player
- #- lost connection
- # ---------------------------------------------------------------------------------------
- # Play a sound to a player that has been mentioned.
- # ---------------------------------------------------------------------------------------
- Sound_Notify:
- Enabled: true
- # The time before a player may receive sound notify again.
- Cooldown_Seconds: 10
- # [NOTICE] Requires Essentials.
- Notify_Only_When_Afk: true
- # Play a sound *only* when someone prepends the player name with the specific character.
- # Example: 'Hello @kangarko, are you there?'
- # Set to 'none' to always allow.
- Notify_Only_If_Prefixed_With: '@'
- # Format: bukkit_sound_name, volume (float), pitch (float)
- # If you are on MC 1.8.x or older, the default sound name was 'CHICKEN_EGG_POP'
- Sound: ENTITY_CHICKEN_EGG, 1F, 1.5F
- # High-light the name of the notified player. Set to none to disable.
- Color: '&a'
- Enabled_In_Commands:
- - msg
- - tell
- - t
- - w
- - r
- # ---------------------------------------------------------------------------------------
- # Set different settings from this file for people with certain permissions.
- # ---------------------------------------------------------------------------------------
- Groups:
- Enabled: false
- Group_List:
- # Example usage with all keys listed. Here, give the player 'chatcontrol.group.example_group' to put him into the group.
- # If you do not specify a key, the default will be used (from this file globally).
- # [NOTICE] If you are an OP, negate that permission for yourself, else it applies to you, too!
- #example_group:
- # # How much time to wait before their next message in seconds?
- # Message_Delay: 0
- #
- # # How much time to wait before their next command in seconds?
- # Command_Delay: 5
- #
- # # How many seconds must the player wait to log in again after logging out?
- # Rejoin_Delay: 0
- #
- # # How many seconds must the player wait to chat after logging in?
- # Chat_After_Login: 0
- #
- # # How many seconds must the player wait to run commands after logging in?
- # Command_After_Login: 0
- #
- # # Custom chat format for the group.
- # Interactive_Format: Admin_Chat_Format
- #
- # # Custom global chat format for the group, if ranged chat is enabled.
- # Interactive_Global_Format: Admin_Global_Format
- vip:
- Message_Delay: 0
- Command_Delay: 0
- # ---------------------------------------------------------------------------------------
- # Give player warning points for violating rules/actions.
- # ---------------------------------------------------------------------------------------
- Points:
- Enabled: false
- # Shall the last action be repeated until the reset task gets scheduled?
- Repeat_Last_Action: true
- # Should player only get ONE warning (the one from warning set) and not both from rules and warning sets.
- Smart_Warnings: true
- # Players will loose their warning points when you reload or shut down the server (unless you use
- # MySQL, and, once upon a time, in the reset task:
- Reset_Task:
- # The delay between taking points (in seconds). Set 0 to only reset points on plugin or server reload.
- # [TIP] If this is disabled, enable Repeat_Last_Action
- Repeat_Every_Seconds: 20
- # How much points to take from different sets. If you do not specify a set, no points will be taken from it.
- Remove_Points_Amount:
- global: 5
- spam: 1
- # To punish the player in different ways for doing a specific thing, you can create multiple warning sets.
- Warn_Sets:
- # [NOTICE] This is a special set. Unless removed, all points will go there if you do not specify the set name.
- # example: you don't need to write "then points global 5", but just "then points 5" (in rules)
- global:
- # Specify the commands to execute if the player reaches a specific points threshold.
- # Use operator "warn" to send the message directly to the player, otherwise, run commands as the console.
- # Use operator "bungeeconsole" to send commands to Bungeecords directly.
- 5:
- - "warn &7Please obey the &2rules &7otherwise you will be &4punished&7."
- #- "bungeeconsole tell {player} &cYou have been warned for not respecting the server rules."
- 15:
- - "warn &c**** &lHey &c{player} ****\n &7-> &cThis is your &6final &cwarning!"
- #- "mute {player} 5m Do not observing warnings" # Only works if you have a mute plugin
- 30:
- - "kick {player} &cKicked for breaking the rules"
- swear:
- 4:
- - "warn &cYou have received first warning for swearing."
- 6:
- - "warn &cPlease do not swear, otherwise an action will be taken!"
- 8:
- - "kick {player} &cInappropriate language (last warning)"
- 20:
- - "tempban {player} 30m autoban for swearing" # This requires compatible third party plugin installed
- spam:
- 6:
- - "warn &cPlease do not act like spammer."
- 10:
- - "warn &cPlease do not spam, otherwise you will be banned."
- 12:
- - "kick {player} &cSpamming the chat (last warning)"
- 26:
- - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
- fastmessages:
- 6:
- - "warn &cPlease slow down chat messages."
- 10:
- - "warn &cSlow down chat, otherwise you will be banned."
- 14:
- - "kick {player} &cSlow down chat (last warning)"
- 30:
- - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
- # ---------------------------------------------------------------------------------------
- # A variable (placeholder) is a string in brackets {}, which is replaced by
- # the actual data. Example: {player} is replaced with the player name.
- # ---------------------------------------------------------------------------------------
- Variables:
- # Create own placeholders using JavaScript to get properties from any other plugin or even server itself.
- # [NOTICE] See global/variables.txt file for their management and creation.
- Custom_Enabled: false
- # If Vault is installed, display players' prefix/suffix from each of their group together.
- # Limitation: Only displayed if the player has multiple groups, NO when a group inheritances multiple prefixes from other.
- Vault:
- Multi_Prefix: false
- Multi_Suffix: false
- # -----------------------------------------------------------------------------------------
- # Save chat communication to see what happened in chat while you were offline.
- # -----------------------------------------------------------------------------------------
- Writer:
- # Write chat messages to logs/chat.txt?
- Save_Chat_Communication: true
- Ignore_Players:
- - ignoredAdmin
- # Commands that will be saved along with the chat messages. To log all, set Write_Commands: ['']
- Write_Commands:
- - me
- - msg
- - m
- - tell
- - t
- - reply
- - r
- - mail
- # -----------------------------------------------------------------------------------------
- # Welcome players to the server with a Message of The Day
- # -----------------------------------------------------------------------------------------
- Motd:
- Enabled: false
- # How long to wait before displaying after login? Used to avoid covering by other messages.
- Delay_Ticks: 2
- # Sound to play. Format: <bukkitSoundName>, <volume>, <pitch>
- Sound: ENTITY_FIREWORK_LAUNCH, 1F, 0.1F
- # Below it's just an example of the message you can send to players when they log in.
- Message:
- - '&8*--------------------------------------------------*'
- - '&fHello {player}, we kindly welcome you to &e{server_name}&f and wish you great experience :)'
- - '\n'
- - '&6Version: &f{nms_version} &7/&f 08.04.2017'
- - '&6Changelog:'
- - ' &7- &fAdded ChatControl Pro plugin'
- - '\n'
- - '&6Help &7- &f/help &6Settings &7- &f/menu &6Web &7- &f/web'
- - '&8*--------------------------------------------------*'
- # -----------------------------------------------------------------------------------------
- # Spying allows to see others' commands, including content of private messages.
- # [TIP] Give staff chatcontrol.spy.autoenable permission to auto enable spy on join.
- # -----------------------------------------------------------------------------------------
- Spy:
- Prefix: '&8&o[&4&oSpying {player}&8&o] &7'
- # Send to staff on other servers as well?
- Bungee: false
- # If true, ALL commands except for those listed below shall be monitored. NOT recommended.
- # If false, ONLY commands below are to be monitored.
- Command_List_Works_Like_Blacklist: false
- Command_List:
- - /tell
- - /msg
- - /t
- - /whisper
- - /r
- - /reply
- # -------------------------------------------------------------------------------------------
- # Integration with BungeeCords
- # You need BungeeControlBridge on your bungee network. (https://spigotmc.org/resources/13079)
- # -------------------------------------------------------------------------------------------
- BungeeCords:
- Enabled: false
- Enabled_In:
- Rule_Alerts: true
- Handler_Alerts: true
- Admin_Chat: true
- # The prefix used in front of all messages coming from other servers.
- Prefix: "&5[Bungee/{server_name}] &7"
- # -------------------------------------------------------------------------------------------
- # MySQL connection allows to store same information over multiple servers.
- # -------------------------------------------------------------------------------------------
- MySQL:
- Enabled: false
- Enabled_In:
- # Store in which channel player was, when they logged out?
- Channels: true
- # Store warning points for players.
- Points: true
- # Synchronize data more agressively. Enable if you share one MySQL database over multiple servers.
- # Enabling may impose a slight performance penaulty.
- Assume_Shared: false
- # Warning: Never change those on a live server. Do not reload, always restart.
- Connection:
- Host: 'localhost'
- Database: 'minecraft'
- Port: '3306'
- User: ''
- Password: ''
- Table: 'ChatControl_data'
- # For very advanced users, you may customize the connector syntax to MySQL here.
- Connector_Advanced: "jdbc:mysql://{host}:{port}/{database}?autoReconnect=true"
- # -------------------------------------------------------------------------------------------
- # Allows you to print specific debug messages only about certain parts of this plugin.
- # You normally don't need to edit this unless you have problems or been navigated by the dev.
- # -------------------------------------------------------------------------------------------
- Debugger:
- # Which sections to debug? Current possible: pm
- Sections: []
- # Save to logs/debug.txt ?
- Save: true
- # Log to console ?
- Log: false
- # ----------------------------------------------------------------------------------------
- # Advanced: Affects the order in which we format and check the chat. No need to touch.
- # Read https://github.com/kangarko/ChatControl-Pro/wiki/Listener-Priorities for more information.
- #
- # Plugins which may require changing priority of Formatter: FactionsChat, BanManager and WorldGuard.
- # You need to find the correct combination for your server yourself. Restart after each change.
- # ----------------------------------------------------------------------------------------
- Listener_Priority:
- # Used for formatting or channels. Should have the last say, meaning highest priority.
- Formatter: NORMAL
- # Used for checking a message against duplication, time or rules.
- Checker: HIGHEST
- # Handle characters with accents internally as without the accents (e.g. รก goes to a)?
- # Makes rules and anti-spam more effective on non-english servers.
- Translate_Diacritical_Marks: true
- # Prevent regular expressions freezing the server if they take more time than specified (in milliseconds).
- Regex_Timeout_Milis: 100
- # Currently available: en (english), de (german), sk (slovak), cz (czech), es (spanish), pt (portugese), it (italian)
- # hu (hungarian), fr (french), nl (dutch), cn (chinese), danish (dk) and ru (russian)
- # [TIP] Read the header on how to customize your localization or make your own one.
- Locale: es
- # Time of some plugin's operations is measured. Print a message to the console if they take
- # over the specified amount of time in milliseconds. Set 0 to disable.
- Log_Lag_Over_Milis: 100
- # Print the 'Rule match [...]' and messages about warning points into the console?
- # You can hide rules from appearing individually with "dont verbose" operator.
- Verbose_Rules: true
- # Make the startup messages less intrusive. Disable if having issues.
- Silent_Startup: false
- # Remove colors from checked messages to prevent bypasses of rules.
- # Disable if you wish to retain colors in the message after it's replaced by a rule.
- Regex_Strip_Colors: true
- # Plugin saves player data, such as their last message or command for anti-spam to use.
- # Should the data be reset on player quit? Recommended in lobbies (on bungee), but not elsewhere.
- Reset_Cache_On_Quit: false
- # Set to true if the \n operator does not work for you.
- # Before that, please ensure you've saved the file in an encoding that supports new line operator (usually UTF-8).
- Enforce_New_Line: false
- # The server name used in {server_name} variable. By default, the 'server-name' property from server.properties is used.
- # It is mainly used for BungeeCords integration. Colors are supported.
- Server_Name: default
- # Notifies about new versions.
- Check_Updates: true
- # Prints info to the console about various events/configurations.
- # [TIP] Don't be afraid to enable it - it helps you understand how plugin sees what
- # you have configured, thus enabling you to solve issues by yourself with a glance.
- Debug: false
- # Do not change this value, otherwise it will corrupt your plugin installation!
- Version: 17
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement