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  1. # ---------------------------------------------------------------------------------------
  2. # Welcome to the main configuration of ChatControl PRO
  3. # ---------------------------------------------------------------------------------------
  4. #
  5. # For support and documentation, please visit:
  6. # https://github.com/kangarko/ChatControl-Pro/wiki
  7. # ---------------------------------------------------------------------------------------
  8. #
  9. # 1) COLOR CODES are supported with the '&' character, see
  10. # http://minecraftwiki.net/wiki/Formatting_codes
  11. # When you use them, omit the message with " " or ' '.
  12. #
  13. # 2) TO HIDE a message, set it to 'none'.
  14. #
  15. # 3) UNICODE CHARACTERS (smileys, symbols, ..) require the file to be saved in UTF-8
  16. # encoding. Tested on Notepad++ (UTF-8 without BOM). Notepad/WordPad on Windows is broken!
  17. #
  18. # 4) JSON is supported. To use it, prepend the message with '[JSON]'.
  19. # NB: Use either a) quotes, b) write the JSON on a new line
  20. # or c) send a tellraw command in rules:
  21. #
  22. # a) Warn_Message: '[JSON] {"text": "Hello World"}'
  23. #
  24. # b) Example_Message: |-
  25. # [JSON]
  26. # {"text": "Hello","hoverEvent": {"action": "show_text","value": {"text": "Hey there!"}}}
  27. #
  28. # c) then console tellraw {"text": "Hello world!"}
  29. #
  30. # 5) SOUND NAMES had changed as per Minecraft 1.9, see:
  31. # - 1.9 and newer: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
  32. # - 1.8 and older: https://goo.gl/ArzbZA
  33. #
  34. # PS: The information above applies for all files within the ChatControl folder.
  35. #
  36. # !! Plugin messages (e.g. 'Please wait 2 seconds [...]') are stored in localization.
  37. # To customize it, create a file 'localization/messages_LOC.yml' in plugin's folder.
  38. # Replace LOC with your localization name found down in the 'Locale' key, and restart
  39. # the server. The file will be filled with all messages and kept in sync on updates.
  40. #
  41. # ---------------------------------------------------------------------------------------
  42.  
  43. # ---------------------------------------------------------------------------------------
  44. # Reduce impact of spamming bots
  45. # ---------------------------------------------------------------------------------------
  46. Anti_Bot:
  47.  
  48. Cooldown:
  49.  
  50. # How many seconds the player needs to wait before logging in again?
  51. Rejoin: 4
  52.  
  53. # How many seconds must the player wait after login to chat?
  54. Chat_After_Login: 1
  55.  
  56. # How many seconds must the player wait after login to run commands?
  57. Command_After_Login: 1
  58.  
  59. # Block chat until the player has moved? They can still execute commands.
  60. Block_Chat_Until_Moved: false
  61.  
  62. # A list of commands to block until the player has moved.
  63. # To disable, set to: Block_Commands_Until_Moved: '[]'
  64. Block_Commands_Until_Moved:
  65. - /xd
  66.  
  67. # If you have AuthMe, only display the quit message if the player was logged in?
  68. # [TIP] To disable join message, enable 'delayJoinMessage' in AuthMe's configuration.
  69. Show_Quit_Message_Only_If_Logged: true
  70.  
  71. # Player will be unable to place two signs with the same text.
  72. Block_Signs_With_Same_Text: false
  73.  
  74. # Prevent running commands from books? (Misused by hackers to trick admins)
  75. #
  76. # NB: Temporary disabled due to unpractical implementation.
  77. # Please use https://www.spigotmc.org/resources/bookexploitfix.5897/ for now.
  78. #Block_Book_Commands: true
  79.  
  80. # Commands allowed to run while holding a book (they may or may not be coming from the book, see above)
  81. # NB: Disabled, see above.
  82. #Block_Book_Commands_Whitelist:
  83. # - /login
  84. # - /l
  85.  
  86. # Prevent inappropriate player names from entering the server. Supports regular expressions.
  87. Disallowed_Nicknames:
  88. - '(f+(\W|\d|_)*u+(\W|\d|_)*c+(\W|\d|_)*k+(\W|\d|_)*)'
  89. - bitch
  90. - asshole
  91.  
  92. # ---------------------------------------------------------------------------------------
  93. # Prevent messages written in BIG LETTERS
  94. # ---------------------------------------------------------------------------------------
  95. Anti_Caps:
  96. Enabled: true
  97. Enabled_In_Commands: false
  98.  
  99. # List of commands checked for capitalization. Requires 'Enabled_In_Commands' enabled.
  100. # [TIP] To enable anti-caps everywhere, set the list to - '/'
  101. Commands_To_Apply:
  102. - /msg
  103. - /tell
  104.  
  105. # How many warning points to give when the player triggers the filter?
  106. # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
  107. Points:
  108. Warn_Set: spam
  109.  
  110. # You can write a valid mathematical expression here. The result will be rounded to a whole number (without decimals).
  111. Amount: 4 * ({capsPercentage} / 2)
  112.  
  113. # Allow player names to be spelled in caps? Disable if having performance issues (especially on large servers).
  114. Ignore_Usernames: false
  115.  
  116. Min_Message_Length: 5
  117. Min_Caps_Percentage: 50
  118. Min_Caps_In_A_Row: 5
  119. Whitelist:
  120. - OMG
  121. - LOL
  122. - WTF
  123. - WOW
  124. - ROFL
  125.  
  126. # ---------------------------------------------------------------------------------------
  127. # Prevent flooding the chat with junk / repetitive messages
  128. # ---------------------------------------------------------------------------------------
  129. Anti_Spam:
  130.  
  131. # This section applies for both commands and messages.
  132. #
  133. # Similarity check compares player's message to their last one(s),
  134. # and prevents sending the same or similar message(s) multiple times.
  135. Similarity_Check:
  136.  
  137. # If running a non-english server, disable to improve the check.
  138. Ignore_Special_Characters: true
  139.  
  140. Ignore_Duplicate_Characters: false
  141.  
  142. # Ignore first and second argument in commands. Makes check less annoying in
  143. # messages of type "/tell <player> message", where "/tell" and "<player>" are ignored.
  144. Ignore_First_Arguments_In_Commands: true
  145.  
  146. # Anti-spam section for commands.
  147. Commands:
  148.  
  149. # How many seconds the player must wait till their next command? Set to 0 to disable.
  150. Delay_Between_Commands: 2
  151.  
  152. # Warning points.
  153. # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
  154. Delay_Points:
  155. Warn_Set: fastmessages
  156.  
  157. # The {delay} is the delay between the current and last command in seconds.
  158. Amount: 3 - {delay}
  159.  
  160. # Block the command if it's similar to the previous one, in percent.
  161. # Set to 0 or 100 to disable.
  162. Similar_Percentage_Block: 0
  163.  
  164. # Warning points.
  165. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  166. Similarity_Points:
  167. Warn_Set: spam
  168. Amount: 4 * ({similarityPercentage} / 2)
  169.  
  170. # If enabled, *ONLY* the commands listed in the whitelist will be checked.
  171. Whitelist_Works_Like_Blacklist: false
  172.  
  173. # Commands that the player can run them multiple times after each other.
  174. Whitelist_Similarity:
  175. - tell
  176. - pm
  177. - t
  178. - w
  179. - r
  180.  
  181. # Commands that the player is not forced to wait before executing them next time.
  182. Whitelist_Delay:
  183. - spawn
  184. - hello
  185.  
  186. # Commands to handle as chat.
  187. # Includes anti-spam, rules, writer, points, anti-caps, capitalizing and punctuation.
  188. Handle_As_Chat:
  189. - me
  190.  
  191. # Anti-spam section for messages.
  192. Chat:
  193.  
  194. # How many seconds must the player wait between their next message? Set to 0 to disable.
  195. Delay_Between_Messages: 1
  196.  
  197. # Warning points.
  198. # [NOTICE] Only works if Points are enabled. To disable, set: 'Amount: 0'
  199. Delay_Points:
  200. Warn_Set: fastmessages
  201.  
  202. # The {delay} is the delay between the current and last message (in seconds)
  203. Amount: 3 - {delay}
  204.  
  205. # Block repetitive messages if they are similar to the previous one, in percent.
  206. # Set to 0 or 100 to disable.
  207. Similar_Percentage_Block: 0
  208.  
  209. # Amount of previous messages to check. Increases effectiveness and preventing spam like so:
  210. # <player> t
  211. # <player> lol
  212. # <player> t
  213. # <player> lol
  214. Similarity_Message_Check_Count: 2
  215.  
  216. # Warning points.
  217. # [NOTICE] Only works if Points are enabled. To disable, set "Amount" to 0.
  218. Similarity_Points:
  219. Warn_Set: spam
  220. Amount: 4 * ({similarityPercentage} / 2)
  221.  
  222. # A message that starts with the following will be ignored from the similarity check.
  223. Whitelist_Similarity:
  224. - hello
  225. - hey
  226.  
  227. # A message that starts with the following will be ignored from the delay check.
  228. Whitelist_Delay:
  229. - test
  230.  
  231. # ---------------------------------------------------------------------------------------
  232. # Format the chat and correct player's grammar.
  233. # See chat.yml for creating chat and channel formats.
  234. # ---------------------------------------------------------------------------------------
  235. Chat:
  236.  
  237. # Alternative 1: The channel system. Channels are multiple 'chatting rooms', in which players
  238. # can chat together, preventing all messages appearing on the main chat.
  239. #
  240. # [NOTICE] Enabling channels disables the chat formatter.
  241. #
  242. # [TIP] To automatically put player into a certain channel when they join, give them
  243. # 'chatcontrol.channel.{channel}.autojoin' permission (replace {channel} with the channel name)
  244. # NB: Player can only join one channel at once! If you have multiple permissions,
  245. # the first found will be applied and the others ignored.
  246. #
  247. # [TIP 2] To automatically make player spy a channel when they join, give them
  248. # 'chatcontrol.channel.{channel}.autospy' permission (replace {channel} with the channel name)
  249. # PS: You can specify multiple channels to spy. Operators will spy on every channel unless
  250. # given negative autospy permissions.
  251. Channels:
  252. Enabled: false
  253.  
  254. Notify_On_Join: true
  255.  
  256. # [NOTICE] Enable this if you use DiscordSRV or DynMap.
  257. # [NOTICE] [Advanced] If false, removes receivers from AsyncPlayerChatEvent.
  258. # Otherwise, cancels the event. Used for compatibility reasons with third party plugins.
  259. Cancel_Event: false
  260.  
  261. # If Cancel_Event is false, then you can adjust the console message here:
  262. # For performance's sake, only the following variables are accepted:
  263. # {player}, {world}, {channel} and {message} for the message (which is already formatted)
  264. Console_Format: '&8[{channel}] &7{message}'
  265.  
  266. # Alternative 2: The standard chat formatter.
  267. Formatter:
  268. Enabled: false
  269.  
  270. # The default chat format applied over all worlds.
  271. Format: Example_Format
  272.  
  273. # Only works when writing to global chat and ranged mode is enabled, more info below.
  274. Global_Format: Global_Chat
  275.  
  276. # The format used in ranged mode when player with 'chatcontrol.chat.spy' permission receives
  277. # a message that he normally shouldn't see (because it's outside their range).
  278. # [TIP] To spy on private messages (e.g. /tell or /mail), use /spy feature.
  279. Spy_Chat_Format: Spy_Chat
  280.  
  281. # Used in "/chc ach" command which can be used by staff to communicate with each other.
  282. Admin_Chat_Format: Admin_Chat
  283.  
  284. # Used in "/chc global" command which sends messages over bungee.
  285. # [NOTICE] Requires BungeeCords support.
  286. Bungee_Chat_Format: Bungee_Chat
  287.  
  288. # If enabled, player's message will only be sent to players within the specified distance below.
  289. # [TIP] If you want per world chat, give everyone 'chatcontrol.chat.overrideranged' permission.
  290. Range:
  291. Enabled: false
  292. Distance: 100.0
  293.  
  294. # Worlds that shares the same chat.
  295. # [NOTICE] Other worlds ignore the distance above, and every player in the other world will see sender's message.
  296. Linked_Worlds:
  297. normal:
  298. - world
  299. - world_nether
  300. skyland:
  301. - skyland
  302. - skyland_nether
  303.  
  304. Grammar:
  305.  
  306. # Punctualize every sentence (insert a dot at the end).
  307. Insert_Dot:
  308. Enabled: false
  309. Min_Message_Length: 5
  310.  
  311. # Capitalize sentences (make the first letter uppercased).
  312. Capitalize:
  313. Enabled: false
  314. Min_Message_Length: 5
  315.  
  316. # ---------------------------------------------------------------------------------------
  317. # Remove all messages from the chat with the "/chc clear" command.
  318. # ---------------------------------------------------------------------------------------
  319. Clear:
  320. Broadcast: true
  321. Do_Not_Clear_For_Staff: true
  322.  
  323. # Amount of blank lines to be printed to the console.
  324. Console_Lines_To_Clear: 300
  325.  
  326. # ---------------------------------------------------------------------------------------
  327. # Stop people from writing to the chat with the "/chc mute" command.
  328. # ---------------------------------------------------------------------------------------
  329. Mute:
  330. Broadcast: true
  331.  
  332. # Deny following actions while the chat is muted.
  333. Prevent:
  334. Writing_Books: false
  335. Placing_Signs: true
  336.  
  337. # Hide the following messages while the chat is muted.
  338. Silence:
  339. Join_Messages: true
  340. Quit_Messages: true
  341. Death_Messages: true
  342.  
  343. Disabled_Commands_During_Mute:
  344. - me
  345. - tell
  346. - msg
  347. - r
  348. - w
  349.  
  350. # ---------------------------------------------------------------------------------------
  351. # Announce important messages with the "/chc announce" command.
  352. # You can customize the format in localization.
  353. # ---------------------------------------------------------------------------------------
  354. Announcer:
  355. Log_To_Console: true
  356. Ignore_Self: false
  357. Bungee: true
  358.  
  359. # Usage: <bukkitSoundName>, <volume>, <pitch>
  360. # For Minecraft 1.8.8 and older, it is recommended to use 'SUCCESSFUL_HIT'
  361. Sound: ENTITY_ARROW_HIT_PLAYER, 1.0, 0.1
  362.  
  363. # ---------------------------------------------------------------------------------------
  364. # Let staff communicate together with the "/chc ach" command.
  365. # ---------------------------------------------------------------------------------------
  366. Admin_Chat:
  367. Log_To_Console: true
  368.  
  369. # Write to logs/admin-chat.txt ?
  370. Write_To_File: true
  371.  
  372. # ---------------------------------------------------------------------------------------
  373. # Send messages over Bungee with the "/chc global" command.
  374. # ---------------------------------------------------------------------------------------
  375. Bungee_Chat:
  376.  
  377. # Enable bungee chat for players after login automatically. They can turn it off with '/chc g switch'
  378. Enabled_By_Default: false
  379.  
  380. Log_To_Console: true
  381.  
  382. # Write to logs/bungee-chat.txt ?
  383. Write_To_File: true
  384.  
  385. # -----------------------------------------------------------------------------------------------
  386. # Private messages allow you to secretly message another player without everyone else seeing.
  387. # There are currently following commands: /tell and /reply
  388. # [NOTICE] If disabled, you can still use commands with the same label from other plugins/server.
  389. # -----------------------------------------------------------------------------------------------
  390. Private_Messages:
  391. Enabled: false
  392. Bungee: false
  393. Aliases:
  394. Tell: [msg, t, whisper]
  395. Reply: [r]
  396.  
  397. # You can configure the formats in chat.yml file.
  398. Format_Sender: Private_Message_Sender
  399. Format_Receiver: Private_Message_Receiver
  400.  
  401. # ---------------------------------------------------------------------------------------
  402. # Features involving packets that require ProtocolLib.
  403. # ---------------------------------------------------------------------------------------
  404. Packets:
  405.  
  406. # Enable all features that require ProtocolLib
  407. # e.g. packet rules, tab complete
  408. Enabled: false
  409.  
  410. # Prevent using TAB to complete a message. Tab completing may reveal server information.
  411. Tab_Complete:
  412. Disable: false
  413.  
  414. # Allow completion in messages?
  415. Disable_Only_In_Commands: false
  416.  
  417. # Allow if the message/command contains space (' ') ?
  418. Allow_When_Message_Has_Space: true
  419.  
  420. # Allow when the message length is above a certain limit.
  421. # Not recommended as it might still reveal your server setup.
  422. Allow_When_Length_Above: 0
  423.  
  424. # ---------------------------------------------------------------------------------------
  425. # Most popular feature of ChatControl: Rules are user-defined filters that catch messages
  426. # based on regular expressions. See "rules/" folder for configuration and examples.
  427. # ---------------------------------------------------------------------------------------
  428. Rules:
  429. Check_Chat: true
  430. Check_Commands: true
  431.  
  432. # Check messages against rules/packets.txt? Can catch messages from server itself, or even other plugins.
  433. Check_Packets: true
  434.  
  435. Signs:
  436. Check: true
  437.  
  438. # Prevent the sign creation?
  439. Block_On_Rule_Violation: true
  440.  
  441. # Drop as an item?
  442. Drop_Sign: true
  443.  
  444. Books:
  445. Check: true
  446.  
  447. # Replace the title if a rule changes it? If false, denies creation.
  448. Replace_Title: true
  449.  
  450. # Replace pages if a rule changes them? If false, denies creation.
  451. Replace_Pages: true
  452.  
  453. Items:
  454. Check_Anvil: true
  455.  
  456. # Replace item name if a rule changes it? If false, denies creation.
  457. Replace_Name: true
  458.  
  459. # Let players choose which messages (caught be a rule) they want to see.
  460. # [TIP] Read ChatControl's Wiki for a better explanation: https://github.com/kangarko/ChatControl/wiki
  461. Chat_Ignorer:
  462. Enabled: false
  463.  
  464. # You have to create a set here (just a section) to be able to ignore it. Create as many as you want.
  465. # You can limit sets that can be toggled by giving 'chatcontrol.ignoreset.<setName>' permission.
  466. Sets:
  467.  
  468. # This is an example set where all possible settings are used (currently just one).
  469. # Only players with permission 'chatcontrol.ignoreset.swearings' will be able to toggle this set for themselves.
  470. # You do not need to specify any parameters, at all.
  471. #swearings:
  472. # # Do not ignore by default. Player has to use "/chc ignore swearings" to make it effective for them.
  473. # # Default value: false
  474. # Ignored_By_Default: false
  475.  
  476. swear:
  477. Ignored_By_Default: false
  478.  
  479. # ---------------------------------------------------------------------------------------
  480. # Remove unwanted messages from the console.
  481. # ---------------------------------------------------------------------------------------
  482. Console_Filter:
  483. Enabled: false
  484.  
  485. # Save messages that were caught and hidden to logs/console.txt?
  486. Log: false
  487.  
  488. # Remove certain messages from console.
  489. # Does not need to be whole message, just a part of the message you want to block.
  490. Filter_Console_Messages:
  491. - Reached end of stream for
  492. - Connection reset
  493. # The following is commented out as it causes issues with Multicraft.
  494. # If you don't use Multicraft you can comment them out to lower console spam.
  495. #- UUID of player
  496. #- lost connection
  497.  
  498. # ---------------------------------------------------------------------------------------
  499. # Play a sound to a player that has been mentioned.
  500. # ---------------------------------------------------------------------------------------
  501. Sound_Notify:
  502. Enabled: true
  503.  
  504. # The time before a player may receive sound notify again.
  505. Cooldown_Seconds: 10
  506.  
  507. # [NOTICE] Requires Essentials.
  508. Notify_Only_When_Afk: true
  509.  
  510. # Play a sound *only* when someone prepends the player name with the specific character.
  511. # Example: 'Hello @kangarko, are you there?'
  512. # Set to 'none' to always allow.
  513. Notify_Only_If_Prefixed_With: '@'
  514.  
  515. # Format: bukkit_sound_name, volume (float), pitch (float)
  516. # If you are on MC 1.8.x or older, the default sound name was 'CHICKEN_EGG_POP'
  517. Sound: ENTITY_CHICKEN_EGG, 1F, 1.5F
  518.  
  519. # High-light the name of the notified player. Set to none to disable.
  520. Color: '&a'
  521.  
  522. Enabled_In_Commands:
  523. - msg
  524. - tell
  525. - t
  526. - w
  527. - r
  528.  
  529. # ---------------------------------------------------------------------------------------
  530. # Set different settings from this file for people with certain permissions.
  531. # ---------------------------------------------------------------------------------------
  532. Groups:
  533. Enabled: false
  534.  
  535. Group_List:
  536.  
  537. # Example usage with all keys listed. Here, give the player 'chatcontrol.group.example_group' to put him into the group.
  538. # If you do not specify a key, the default will be used (from this file globally).
  539. # [NOTICE] If you are an OP, negate that permission for yourself, else it applies to you, too!
  540. #example_group:
  541. # # How much time to wait before their next message in seconds?
  542. # Message_Delay: 0
  543. #
  544. # # How much time to wait before their next command in seconds?
  545. # Command_Delay: 5
  546. #
  547. # # How many seconds must the player wait to log in again after logging out?
  548. # Rejoin_Delay: 0
  549. #
  550. # # How many seconds must the player wait to chat after logging in?
  551. # Chat_After_Login: 0
  552. #
  553. # # How many seconds must the player wait to run commands after logging in?
  554. # Command_After_Login: 0
  555. #
  556. # # Custom chat format for the group.
  557. # Interactive_Format: Admin_Chat_Format
  558. #
  559. # # Custom global chat format for the group, if ranged chat is enabled.
  560. # Interactive_Global_Format: Admin_Global_Format
  561.  
  562. vip:
  563. Message_Delay: 0
  564. Command_Delay: 0
  565.  
  566. # ---------------------------------------------------------------------------------------
  567. # Give player warning points for violating rules/actions.
  568. # ---------------------------------------------------------------------------------------
  569. Points:
  570. Enabled: false
  571.  
  572. # Shall the last action be repeated until the reset task gets scheduled?
  573. Repeat_Last_Action: true
  574.  
  575. # Should player only get ONE warning (the one from warning set) and not both from rules and warning sets.
  576. Smart_Warnings: true
  577.  
  578. # Players will loose their warning points when you reload or shut down the server (unless you use
  579. # MySQL, and, once upon a time, in the reset task:
  580. Reset_Task:
  581.  
  582. # The delay between taking points (in seconds). Set 0 to only reset points on plugin or server reload.
  583. # [TIP] If this is disabled, enable Repeat_Last_Action
  584. Repeat_Every_Seconds: 20
  585.  
  586. # How much points to take from different sets. If you do not specify a set, no points will be taken from it.
  587. Remove_Points_Amount:
  588. global: 5
  589. spam: 1
  590.  
  591. # To punish the player in different ways for doing a specific thing, you can create multiple warning sets.
  592. Warn_Sets:
  593.  
  594. # [NOTICE] This is a special set. Unless removed, all points will go there if you do not specify the set name.
  595. # example: you don't need to write "then points global 5", but just "then points 5" (in rules)
  596. global:
  597.  
  598. # Specify the commands to execute if the player reaches a specific points threshold.
  599. # Use operator "warn" to send the message directly to the player, otherwise, run commands as the console.
  600. # Use operator "bungeeconsole" to send commands to Bungeecords directly.
  601. 5:
  602. - "warn &7Please obey the &2rules &7otherwise you will be &4punished&7."
  603. #- "bungeeconsole tell {player} &cYou have been warned for not respecting the server rules."
  604. 15:
  605. - "warn &c**** &lHey &c{player} ****\n &7-> &cThis is your &6final &cwarning!"
  606. #- "mute {player} 5m Do not observing warnings" # Only works if you have a mute plugin
  607. 30:
  608. - "kick {player} &cKicked for breaking the rules"
  609.  
  610. swear:
  611. 4:
  612. - "warn &cYou have received first warning for swearing."
  613. 6:
  614. - "warn &cPlease do not swear, otherwise an action will be taken!"
  615. 8:
  616. - "kick {player} &cInappropriate language (last warning)"
  617. 20:
  618. - "tempban {player} 30m autoban for swearing" # This requires compatible third party plugin installed
  619.  
  620. spam:
  621. 6:
  622. - "warn &cPlease do not act like spammer."
  623. 10:
  624. - "warn &cPlease do not spam, otherwise you will be banned."
  625. 12:
  626. - "kick {player} &cSpamming the chat (last warning)"
  627. 26:
  628. - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
  629.  
  630. fastmessages:
  631. 6:
  632. - "warn &cPlease slow down chat messages."
  633. 10:
  634. - "warn &cSlow down chat, otherwise you will be banned."
  635. 14:
  636. - "kick {player} &cSlow down chat (last warning)"
  637. 30:
  638. - "tempban {player} 10m autoban for chat spam" # This requires compatible third party plugin installed
  639.  
  640. # ---------------------------------------------------------------------------------------
  641. # A variable (placeholder) is a string in brackets {}, which is replaced by
  642. # the actual data. Example: {player} is replaced with the player name.
  643. # ---------------------------------------------------------------------------------------
  644. Variables:
  645.  
  646. # Create own placeholders using JavaScript to get properties from any other plugin or even server itself.
  647. # [NOTICE] See global/variables.txt file for their management and creation.
  648. Custom_Enabled: false
  649.  
  650. # If Vault is installed, display players' prefix/suffix from each of their group together.
  651. # Limitation: Only displayed if the player has multiple groups, NO when a group inheritances multiple prefixes from other.
  652. Vault:
  653. Multi_Prefix: false
  654. Multi_Suffix: false
  655.  
  656. # -----------------------------------------------------------------------------------------
  657. # Save chat communication to see what happened in chat while you were offline.
  658. # -----------------------------------------------------------------------------------------
  659. Writer:
  660.  
  661. # Write chat messages to logs/chat.txt?
  662. Save_Chat_Communication: true
  663.  
  664. Ignore_Players:
  665. - ignoredAdmin
  666.  
  667. # Commands that will be saved along with the chat messages. To log all, set Write_Commands: ['']
  668. Write_Commands:
  669. - me
  670. - msg
  671. - m
  672. - tell
  673. - t
  674. - reply
  675. - r
  676. - mail
  677.  
  678. # -----------------------------------------------------------------------------------------
  679. # Welcome players to the server with a Message of The Day
  680. # -----------------------------------------------------------------------------------------
  681. Motd:
  682. Enabled: false
  683.  
  684. # How long to wait before displaying after login? Used to avoid covering by other messages.
  685. Delay_Ticks: 2
  686.  
  687. # Sound to play. Format: <bukkitSoundName>, <volume>, <pitch>
  688. Sound: ENTITY_FIREWORK_LAUNCH, 1F, 0.1F
  689.  
  690. # Below it's just an example of the message you can send to players when they log in.
  691. Message:
  692. - '&8*--------------------------------------------------*'
  693. - '&fHello {player}, we kindly welcome you to &e{server_name}&f and wish you great experience :)'
  694. - '\n'
  695. - '&6Version: &f{nms_version} &7/&f 08.04.2017'
  696. - '&6Changelog:'
  697. - ' &7- &fAdded ChatControl Pro plugin'
  698. - '\n'
  699. - '&6Help &7- &f/help &6Settings &7- &f/menu &6Web &7- &f/web'
  700. - '&8*--------------------------------------------------*'
  701.  
  702.  
  703. # -----------------------------------------------------------------------------------------
  704. # Spying allows to see others' commands, including content of private messages.
  705. # [TIP] Give staff chatcontrol.spy.autoenable permission to auto enable spy on join.
  706. # -----------------------------------------------------------------------------------------
  707. Spy:
  708. Prefix: '&8&o[&4&oSpying {player}&8&o] &7'
  709.  
  710. # Send to staff on other servers as well?
  711. Bungee: false
  712.  
  713. # If true, ALL commands except for those listed below shall be monitored. NOT recommended.
  714. # If false, ONLY commands below are to be monitored.
  715. Command_List_Works_Like_Blacklist: false
  716.  
  717. Command_List:
  718. - /tell
  719. - /msg
  720. - /t
  721. - /whisper
  722. - /r
  723. - /reply
  724.  
  725. # -------------------------------------------------------------------------------------------
  726. # Integration with BungeeCords
  727. # You need BungeeControlBridge on your bungee network. (https://spigotmc.org/resources/13079)
  728. # -------------------------------------------------------------------------------------------
  729. BungeeCords:
  730. Enabled: false
  731.  
  732. Enabled_In:
  733. Rule_Alerts: true
  734. Handler_Alerts: true
  735. Admin_Chat: true
  736.  
  737. # The prefix used in front of all messages coming from other servers.
  738. Prefix: "&5[Bungee/{server_name}] &7"
  739.  
  740. # -------------------------------------------------------------------------------------------
  741. # MySQL connection allows to store same information over multiple servers.
  742. # -------------------------------------------------------------------------------------------
  743. MySQL:
  744. Enabled: false
  745.  
  746. Enabled_In:
  747.  
  748. # Store in which channel player was, when they logged out?
  749. Channels: true
  750.  
  751. # Store warning points for players.
  752. Points: true
  753.  
  754. # Synchronize data more agressively. Enable if you share one MySQL database over multiple servers.
  755. # Enabling may impose a slight performance penaulty.
  756. Assume_Shared: false
  757.  
  758. # Warning: Never change those on a live server. Do not reload, always restart.
  759. Connection:
  760. Host: 'localhost'
  761. Database: 'minecraft'
  762. Port: '3306'
  763. User: ''
  764. Password: ''
  765. Table: 'ChatControl_data'
  766. # For very advanced users, you may customize the connector syntax to MySQL here.
  767. Connector_Advanced: "jdbc:mysql://{host}:{port}/{database}?autoReconnect=true"
  768.  
  769. # -------------------------------------------------------------------------------------------
  770. # Allows you to print specific debug messages only about certain parts of this plugin.
  771. # You normally don't need to edit this unless you have problems or been navigated by the dev.
  772. # -------------------------------------------------------------------------------------------
  773. Debugger:
  774. # Which sections to debug? Current possible: pm
  775. Sections: []
  776.  
  777. # Save to logs/debug.txt ?
  778. Save: true
  779.  
  780. # Log to console ?
  781. Log: false
  782.  
  783. # ----------------------------------------------------------------------------------------
  784. # Advanced: Affects the order in which we format and check the chat. No need to touch.
  785. # Read https://github.com/kangarko/ChatControl-Pro/wiki/Listener-Priorities for more information.
  786. #
  787. # Plugins which may require changing priority of Formatter: FactionsChat, BanManager and WorldGuard.
  788. # You need to find the correct combination for your server yourself. Restart after each change.
  789. # ----------------------------------------------------------------------------------------
  790. Listener_Priority:
  791.  
  792. # Used for formatting or channels. Should have the last say, meaning highest priority.
  793. Formatter: NORMAL
  794.  
  795. # Used for checking a message against duplication, time or rules.
  796. Checker: HIGHEST
  797.  
  798. # Handle characters with accents internally as without the accents (e.g. รก goes to a)?
  799. # Makes rules and anti-spam more effective on non-english servers.
  800. Translate_Diacritical_Marks: true
  801.  
  802. # Prevent regular expressions freezing the server if they take more time than specified (in milliseconds).
  803. Regex_Timeout_Milis: 100
  804.  
  805. # Currently available: en (english), de (german), sk (slovak), cz (czech), es (spanish), pt (portugese), it (italian)
  806. # hu (hungarian), fr (french), nl (dutch), cn (chinese), danish (dk) and ru (russian)
  807. # [TIP] Read the header on how to customize your localization or make your own one.
  808. Locale: es
  809.  
  810. # Time of some plugin's operations is measured. Print a message to the console if they take
  811. # over the specified amount of time in milliseconds. Set 0 to disable.
  812. Log_Lag_Over_Milis: 100
  813.  
  814. # Print the 'Rule match [...]' and messages about warning points into the console?
  815. # You can hide rules from appearing individually with "dont verbose" operator.
  816. Verbose_Rules: true
  817.  
  818. # Make the startup messages less intrusive. Disable if having issues.
  819. Silent_Startup: false
  820.  
  821. # Remove colors from checked messages to prevent bypasses of rules.
  822. # Disable if you wish to retain colors in the message after it's replaced by a rule.
  823. Regex_Strip_Colors: true
  824.  
  825. # Plugin saves player data, such as their last message or command for anti-spam to use.
  826. # Should the data be reset on player quit? Recommended in lobbies (on bungee), but not elsewhere.
  827. Reset_Cache_On_Quit: false
  828.  
  829. # Set to true if the \n operator does not work for you.
  830. # Before that, please ensure you've saved the file in an encoding that supports new line operator (usually UTF-8).
  831. Enforce_New_Line: false
  832.  
  833. # The server name used in {server_name} variable. By default, the 'server-name' property from server.properties is used.
  834. # It is mainly used for BungeeCords integration. Colors are supported.
  835. Server_Name: default
  836.  
  837. # Notifies about new versions.
  838. Check_Updates: true
  839.  
  840. # Prints info to the console about various events/configurations.
  841. # [TIP] Don't be afraid to enable it - it helps you understand how plugin sees what
  842. # you have configured, thus enabling you to solve issues by yourself with a glance.
  843. Debug: false
  844.  
  845. # Do not change this value, otherwise it will corrupt your plugin installation!
  846. Version: 17
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