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- using System;
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace EngineTest
- {
- public class Block : Entity
- {
- public Block(Texture2D texture)
- : base(texture)
- {
- }
- public override void Draw(SpriteBatch spriteBatch)
- {
- base.Draw(spriteBatch);
- }
- public override void Update(GameTime gameTime, List<Entity> entities)
- {
- base.Update(gameTime, entities);
- }
- }
- }
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