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Block.cs

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Jun 30th, 2019
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  1. using System;
  2. using System.Collections.Generic;
  3. using Microsoft.Xna.Framework;
  4. using Microsoft.Xna.Framework.Graphics;
  5.  
  6. namespace EngineTest
  7. {
  8. public class Block : Entity
  9. {
  10.  
  11.  
  12. public Block(Texture2D texture)
  13. : base(texture)
  14. {
  15.  
  16. }
  17. public override void Draw(SpriteBatch spriteBatch)
  18. {
  19. base.Draw(spriteBatch);
  20. }
  21.  
  22. public override void Update(GameTime gameTime, List<Entity> entities)
  23. {
  24. base.Update(gameTime, entities);
  25. }
  26. }
  27. }
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