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- SOLUTION: (Grotto Overlay Address=0x41a070, Pointer Address=0x41a640)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Goron Pound
- Allocate: Bomb
- Allocate: Bomb
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Light Arrow
- Load Room 5
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x41a640
- Load Room 5
- Load Room 2
- -----
- SOLUTION: (Grotto Overlay Address=0x41a000, Pointer Address=0x41a5d0)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Goron Pound
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Light Arrow
- Load Room 5
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 1) allocated at: 0x41a5d0
- Load Room 5
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x41a000, Pointer Address=0x41a5d0)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Goron Pound
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Light Arrow
- Load Room 5
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 1) allocated at: 0x41a5d0
- Load Room 5
- Load Room 2
- -----
- SOLUTION: (Grotto Overlay Address=0x41a000, Pointer Address=0x41a5d0)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Goron Pound
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Light Arrow
- Load Room 5
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide WITHOUT Bomb OR Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 1) allocated at: 0x41a5d0
- Load Room 5
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x41a000, Pointer Address=0x41a5d0)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Goron Pound
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Light Arrow
- Load Room 5
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide WITHOUT Bomb OR Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 1) allocated at: 0x41a5d0
- Load Room 5
- Load Room 2
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