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  1.  
  2. # ########################################################################
  3. # Rewards for killing mobs.
  4. # ########################################################################
  5. # Here is where you set the base prize in $ for killing a mob of each type
  6. # You can either set a decimal number ex 1.23 or a range 1.23:2.23
  7. # For each kill you can run a console command to give the player a reward.
  8. # You can use the following variables:
  9. # {killer},{killed},{player},{killed_player},{prize},{world},
  10. # {killerpos},{killedpos}. Killerpos and Killedpos will have the
  11. # format <x> <y> <z>. Which could be used to /summon items.
  12. # An example could be /summon apple {killedpos} 2. to summon two apples where
  13. # where the mob was killed or /summon apple {killerpos} 1. to summon an
  14. # an apple where the player is.
  15. # Another example could be to give the player permission to fly
  16. # for 1 hour or use give command to the player items.
  17. # You can also specify the message send to the player.
  18. # You can run many console commands on each line, each command
  19. # must be separated by |
  20. # The player will have the cmd run in {mob-cmd-run-frequency} out of
  21. # {mob-cmd-run-frequency-base} times in average. If mob-cmd-run-frequency=0 it
  22. # will never run. If f.ex. mob-cmd-run-frequency=50 and
  23. # mob-cmd-run-frequency-base=100 it will run run every second time.
  24. mobs:
  25. blaze: '4.0'
  26. blaze-cmd: ''
  27. blaze-cmd-desc: ''
  28. blaze-cmd-run-frequency: 0
  29. blaze-cmd-run-frequency-base: 100
  30. creeper: '2.0'
  31. creeper-cmd: ''
  32. creeper-cmd-desc: ''
  33. creeper-cmd-run-frequency: 0
  34. creeper-cmd-run-frequency-base: 100
  35. silverfish: '4'
  36. silverfish-cmd: ''
  37. silver-cmd-desc: ''
  38. silverfish-cmd-run-frequency: 0
  39. silverfish-cmd-run-frequency-base: 100
  40. zombie-pigman: '2:4'
  41. zombie-pigman-cmd: ''
  42. zombie-pigman-cmd-desc: ''
  43. zombie-pigman-cmd-run-frequency: 0
  44. zombie-pigman-cmd-run-frequency-base: 100
  45. enderman: '1:4'
  46. enderman-cmd: ''
  47. enderman-cmd-desc: ''
  48. enderman-cmd-run-frequency: 0
  49. enderman-cmd-run-frequency-base: 100
  50. giant: '5.0'
  51. giant-cmd: ''
  52. giant-cmd-desc: ''
  53. giant-cmd-run-frequency: 0
  54. giant-cmd-run-frequency-base: 100
  55. skeleton: '2:5'
  56. skeleton-cmd: ''
  57. skeleton-cmd-desc: You got a Skeleton skull and an Iron ingot.
  58. skeleton-cmd-run-frequency: 0
  59. skeleton-cmd-run-frequency-base: 100
  60. wither-skeleton: '4:6'
  61. wither-skeleton-cmd: ''
  62. wither-skeleton-cmd-desc: ''
  63. wither-skeleton-cmd-run-frequency: 0
  64. wither-skeleton-cmd-run-frequency-base: 100
  65. spider: '2:3'
  66. spider-cmd: ''
  67. spider-cmd-desc: ''
  68. spider-cmd-run-frequency: 0
  69. spider-cmd-run-frequency-base: 100
  70. cave-spider: '2:3'
  71. cave-spider-cmd: ''
  72. cave-spider-cmd-desc: ''
  73. cave-spider-cmd-run-frequency: 0
  74. cave-spider-cmd-run-frequency-base: 100
  75. witch: '5:6'
  76. witch-cmd: ''
  77. witch-cmd-desc: ''
  78. witch-cmd-run-frequency: 0
  79. witch-cmd-run-frequency-base: 100
  80. zombie: '1:3'
  81. zombie-cmd: ''
  82. zombie-cmd-desc: ''
  83. zombie-cmd-run-frequency: 0
  84. zombie-cmd-run-frequency-base: 100
  85. ghast: '10:20'
  86. ghast-cmd: ''
  87. ghast-cmd-desc: ''
  88. ghast-cmd-run-frequency: 0
  89. ghast-cmd-run-frequency-base: 100
  90. iron-golem: '20:40'
  91. iron-golem-cmd: ''
  92. iron-golem-cmd-desc: ''
  93. iron-golem-cmd-run-frequency: 0
  94. iron-golem-cmd-run-frequency-base: 100
  95. magma-cube: 5:10
  96. magma-cube-cmd: ''
  97. magma-cube-cmd-desc: ''
  98. magma-cube-cmd-run-frequency: 0
  99. magma-cube-cmd-run-frequency-base: 100
  100. endermite: '10'
  101. endermite-cmd: ''
  102. endermite-cmd-desc: ''
  103. endermite-cmd-run-frequency: 0
  104. endermite-cmd-run-frequency-base: 100
  105. guardian: '5:6'
  106. guardian-cmd: ''
  107. guardian-cmd-desc: ''
  108. guardian-cmd-run-frequency: 0
  109. guardian-cmd-run-frequency-base: 100
  110. killerrabbit: '200'
  111. killerrabbit-cmd: ''
  112. killerrabbit-cmd-desc: ''
  113. killerrabbit-cmd-run-frequency: 25
  114. killerrabbit-cmd-run-frequency-base: 100
  115.  
  116. # This is multiplied by the size of the slime. So a big natural slime is 4x this value
  117. slime-base: '2'
  118. slime-cmd: ''
  119. slime-cmd-desc: ''
  120. slime-cmd-run-frequency: 0
  121. slime-cmd-run-frequency-base: 100
  122. shulker: '10'
  123. shulker-cmd: ''
  124. shulker-cmd-desc: ''
  125. shulker-cmd-run-frequency: 0
  126.  
  127. # ########################################################################
  128. # Rewards for killing bosses
  129. # ########################################################################
  130. # Here is where you set the base prize in $ for killing the bosses
  131. boss:
  132. wither: 1000.0:2000.0
  133. wither-cmd: ''
  134. wither-cmd-desc: ''
  135. wither-cmd-run-frequency: 0
  136. wither-cmd-run-frequency-base: 100
  137. enderdragon: 1000.0:2000.0
  138. enderdragon-cmd: ''
  139. enderdragon-cmd-desc: ''
  140. enderdragon-cmd-run-frequency: 0
  141. enderdragon-cmd-run-frequency-base: 100
  142.  
  143. # ########################################################################
  144. # Rewards for killing passive mobs
  145. # ########################################################################
  146. # Here is where you set the base prize in $ for killing passive/friendly mobs.
  147. # By default the player does not get a reward for killing friendly mobs.
  148. # If you make the number negative, the reward will be a fine for killing a passive animal.
  149. passive:
  150. bat: '0'
  151. bat-cmd: ''
  152. bat-cmd-desc: ''
  153. bat-cmd-run-frequency: 0
  154. bat-cmd-run-frequency-base: 100
  155. chicken: '0'
  156. chicken-cmd: ''
  157. chicken-cmd-desc: ''
  158. chicken-cmd-run-frequency: 0
  159. chicken-cmd-run-frequency-base: 100
  160. cow: '5'
  161. cow-cmd: ''
  162. cow-cmd-desc: ''
  163. cow-cmd-run-frequency: 0
  164. cow-cmd-run-frequency-base: 100
  165. horse: '0'
  166. horse-cmd: ''
  167. horse-cmd-desc: ''
  168. horse-cmd-run-frequency: 0
  169. horse-cmd-run-frequency-base: 100
  170. mushroom-cow: '0'
  171. mushroom-cow-cmd: ''
  172. mushroom-cow-cmd-desc: ''
  173. mushroom-cow-cmd-run-frequency: 0
  174. mushroom-cow-cmd-run-frequency-base: 100
  175. ocelot: '0'
  176. ocelot-cmd: ''
  177. ocelot-cmd-desc: ''
  178. ocelot-cmd-run-frequency: 0
  179. ocelot-cmd-run-frequency-base: 100
  180. pig: '0'
  181. pig-cmd: ''
  182. pig-cmd-desc: ''
  183. pig-cmd-run-frequency: 0
  184. pig-cmd-run-frequency-base: 100
  185. rabbit: '0'
  186. rabbit-cmd: ''
  187. rabbit-cmd-desc: ''
  188. rabbit-cmd-run-frequency: 0
  189. rabbit-cmd-run-frequency-base: 100
  190. sheep: '0'
  191. sheep-cmd: ''
  192. sheep-cmd-desc: ''
  193. sheep-cmd-run-frequency: 0
  194. sheep-cmd-run-frequency-base: 100
  195. snowman: '0'
  196. snowman-cmd: ''
  197. snowman-cmd-desc: ''
  198. snowman-cmd-run-frequency: 0
  199. snowman-cmd-run-frequency-base: 100
  200. squid: '0'
  201. squid-cmd: ''
  202. squid-cmd-desc: ''
  203. squid-cmd-run-frequency: 0
  204. villager: '0'
  205. villager-cmd: ''
  206. villager-cmd-desc: ''
  207. villager-cmd-run-frequency: 0
  208. villager-cmd-run-frequency-base: 100
  209. wolf: '-10'
  210. wolf-cmd: ''
  211. wolf-cmd-desc: ''
  212. wolf-cmd-run-frequency: 0
  213. wolf-cmd-run-frequency-base: 100
  214.  
  215. # ########################################################################
  216. # Bonus multipliers
  217. # ########################################################################
  218. # These are bonus multipliers that can modify the base prize.
  219. # REMEMBER: These are not in $ but they are a multiplier.
  220. # Setting to 1 will disable them.
  221. bonus:
  222. sneaky: 2.0
  223. return-to-sender: 2.0
  224. push-off-cliff: 2.0
  225. no-weapon: 2.0
  226. far-shot: 4.0
  227. mounted: 1.5
  228. friendly-fire: 4.0
  229. bonus-mob: 10.0
  230. critical: 2.0
  231.  
  232. # This is the chance (% chance 0-100) that a bonus mob will spawn.
  233. bonus-mob-chance: 0.2
  234.  
  235. # Bonus for killing a Baby mob.
  236. babyMultiplier: 1.2
  237.  
  238. # ########################################################################
  239. # Special / Achievements rewards
  240. # ########################################################################
  241. # Here is where you set the prize in $ for achieving a special kill.
  242. # For each achievment you can run a console command to give the player a reward.
  243. # You can use the following variables {player},{world}.
  244. # An example could be to give the player permission to fly
  245. # for 1 hour or use give command to the player items.
  246. # You can also specify the message send to the player.
  247. # You can run many console commands on each line, each command
  248. # must be separated by |
  249. special:
  250. charged-kill: 250.0
  251. charged-kill-cmd: ''
  252. charged-kill-cmd-desc: ''
  253. creeper-punch: 250.0
  254. creeper-punch-cmd: ''
  255. creeper-punch-cmd-desc: ''
  256. axe-murderer: 250.0
  257. axe-murderer-cmd: ''
  258. axe-murderer-cmd-desc: ''
  259. recordhungry: 250.0
  260. recordhungry-cmd: ''
  261. recordhungry-cmd-desc: ''
  262. infighting: 500.0
  263. infighting-cmd: ''
  264. infighting-cmd-desc: ''
  265. by-the-book: 250.0
  266. by-the-book-cmd: ''
  267. by-the-book-cmd-desc: ''
  268. creepercide: 250.0
  269. creepercide-cmd: ''
  270. creepercide-cmd-desc: ''
  271. hunt-begins: 125.0
  272. hunt-begins-cmd: ''
  273. hunt-begins-cmd-desc: ''
  274. itsmagic: 500.0
  275. itsmagic-cmd: ''
  276. itsmagic-cmd-desc: ''
  277. fancypants: 250.0
  278. fancypants-cmd: ''
  279. fancypants-cmd-desc: ''
  280. master-sniper: 500.0
  281. master-sniper-cmd: ''
  282. master-sniper-cmd-desc: ''
  283. justintime: 250.0
  284. justintime-cmd: ''
  285. justintime-cmd-desc: ''
  286. fangmaster: 250.0
  287. fangmaster-cmd: ''
  288. fangmaster-cmd-desc: ''
  289. hunter1: 250.0
  290. hunter1-cmd: ''
  291. hunter1-cmd-desc: ''
  292. hunter2: 500.0
  293. hunter2-cmd: ''
  294. hunter2-cmd-desc: ''
  295. hunter3: 1125.0
  296. hunter3-cmd: ''
  297. hunter3-cmd-desc: ''
  298. hunter4: 2000.0
  299. hunter4-cmd: ''
  300. hunter4-cmd-desc: ''
  301. hunter5: 3000.0
  302. hunter5-cmd: ''
  303. hunter5-cmd-desc: ''
  304. hunter6: 4000.0
  305. hunter6-cmd: ''
  306. hunter6-cmd-desc: ''
  307. hunter7: 5000.0
  308. hunter7-cmd: ''
  309. hunter7-cmd-desc: ''
  310.  
  311. # ########################################################################
  312. # Achievement Hunter levels
  313. # ########################################################################
  314. # Here is where you set how many mobs to kill to reach next level per mob.
  315. # You can only set the number of mobs to kill to reach level 1. the next
  316. # levels is automatically calculated this way.
  317. # Level 1: 100 (100 kills)
  318. # Level 2: x 2.5 (250 kills)
  319. # Level 3: x 5 (500 kills)
  320. # Level 4: x 10 (1000 kills)
  321. # Level 5: x 25 (2500 kills)
  322. # Level 6: x 50 (5000 kills)
  323. # Level 7: x 100 (10000 kills)
  324. achievement_levels:
  325. blaze_level1: 250
  326. creeper_level1: 250
  327. silverfish_level1: 250
  328. zombie-pigman_level1: 250
  329. enderman_level1: 250
  330. giant_level1: 250
  331. skeleton_level1: 250
  332. wither-skeleton_level1: 250
  333. spider_level1: 250
  334. cave-spider_level1: 250
  335. witch_level1: 250
  336. zombie_level1: 250
  337. ghast_level1: 250
  338. iron-golem_level1: 250
  339. magma-cube_level1: 250
  340. endermite_level1: 250
  341. guardian_level1: 250
  342. killerrabbit_level1: 250
  343. slime-base_level1: 250
  344. shulker_level1: 250
  345. wither_level1: 250
  346. enderdragon_level1: 250
  347. bat_level1: 250
  348. chicken_level1: 250
  349. cow_level1: 250
  350. horse_level1: 250
  351. mushroom-cow_level1: 250
  352. ocelot_level1: 250
  353. pig_level1: 250
  354. rabbit_level1: 250
  355. sheep_level1: 250
  356. snowman_level1: 250
  357. squid_level1: 250
  358. villager_level1: 250
  359. wolf_level1: 250
  360. pvpplayer_level1: 250
  361. bonusmob_level1: 250
  362.  
  363. # ########################################################################
  364. # Rewards for assisting killings
  365. # ########################################################################
  366. # They players can get an extra reward if they help each other killing mobs.
  367. assists:
  368.  
  369. # Enabling assist allows the second last player to attack a mob to get some money from it
  370. enable: true
  371.  
  372. # This should be a value that is multiplied against the mobs base kill value.
  373. # This is used to determine how much money an assister gets.
  374. multiplier: 0.25
  375.  
  376. # Should killstreak be applied to assists
  377. allow-killstreak: false
  378.  
  379. # Time in seconds after attacking a mob that can be counted as an assist
  380. timeout: 4
  381.  
  382. # ########################################################################
  383. # Penalty multipliers
  384. # ########################################################################
  385. # These are penalty multipliers that can modify the base prize.
  386. # REMEMBER: These are not in $ but they are a multiplier.
  387. # Setting to 1 will disable them.
  388. penalty:
  389.  
  390. # Enabling this prevents a player from earning too much money from using a mob grinder
  391. enable-grinding-penalty: true
  392.  
  393. # If a player flies at any point in a fight, this penalty will be applied
  394. flyingPenalty: 0.5
  395.  
  396. # ########################################################################
  397. # Reward for kills in a row
  398. # ########################################################################
  399. # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
  400. killstreak:
  401. level1: 5
  402. level1-multiplier: 1.5
  403. level2: 10
  404. level2-multiplier: 2.0
  405. level3: 20
  406. level3-multiplier: 3.0
  407. level4: 40
  408. level4-multiplier: 4.0
  409.  
  410. # ########################################################################
  411. # Rank multipliers and world difficulty multipliers
  412. # ########################################################################
  413. # You can add multipliers for players with different ranks/groups. To do this
  414. # you must set give the user/group permissions with a format like this:
  415. # mobhunting.multiplier.guest
  416. # mobhunting.multiplier.guardian
  417. # mobhunting.multiplier.staff
  418. # mobhunting.multiplier.hasVoted
  419. # mobhunting.multiplier.donator
  420. # mobhunting.multiplier.op <---- Notice 'op' is reserved for OP'ed players!
  421. # OP'ed players will only get the OP multiplier
  422. # you can make your own permission nodes. You just need to keep the format
  423. # mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
  424. multiplier:
  425.  
  426. # Ranks
  427. rank-multiplier:
  428. mobhunting:
  429. multiplier:
  430. donator: '1'
  431. staff: '1'
  432. hasVoted: '1'
  433. guest: '1'
  434. guardian: '1'
  435.  
  436. # WorldDifficulty
  437. world-difficulty-multiplier:
  438. difficulty:
  439. multiplier:
  440. hard: '1'
  441. normal: '1'
  442. easy: '1'
  443. peacefull: '1'
  444.  
  445. # ########################################################################
  446. # Pvp rewards
  447. # ########################################################################
  448. # Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
  449. # You can alsp run a console command when this happens to give the player a reward or punish him.
  450. # You can you the following variables {player},{world},{killed_player}.
  451. # An example could be to give the player permission to fly
  452. # for 1 hour or use give command to the player items.
  453. # You can also specify the message send to the player.
  454. # You can run many console commands on each line, each command
  455. # must be separated by |
  456. pvp:
  457.  
  458. # Set pvpAllowed=false to disable rewards on killing other players.
  459. pvp-allowed: false
  460.  
  461. # Set rob-from-victim=true to steal from the victim or
  462. # rob-from-victim=false to get the reward mpney from the server.
  463. rob-from-victim: false
  464.  
  465. # The kill prize kan be a number to stel x dollars from the killed player,
  466. # or it kan be a cut in percent of his balance.
  467. pvp-kill-prize: 1.5%
  468.  
  469. # One or more console commands to be run when a player kills another player.
  470. pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|give {player} diamond 1
  471.  
  472. # Write the message to the killer, describing the reward / console commands
  473. pvp-kill-cmd-desc: You got {killed_player}'s skull
  474.  
  475. # ########################################################################
  476. # Disguises rewards
  477. # ########################################################################
  478. # Here is where can define the actions when a player is under disguise (attacker)
  479. # or when the attacked (victim)
  480. disguises:
  481.  
  482. # Disable integration with iDisguise
  483. disable-integration-i-disguise: false
  484.  
  485. # Disable integration with DisguiseCcraft
  486. disable-integration-disguisecraft: false
  487.  
  488. # Disable integration with LibsDisguises
  489. disable-integration-libsdisguises: false
  490.  
  491. # Set pvpAllowed=false to disable rewards on killing other players.
  492. remove-disguise-when-attacking: true
  493.  
  494. # Set pvpAllowed=false to disable rewards on killing other players.
  495. remove-disguise-when-attacked: true
  496.  
  497. # Bonus multiplier for killing while disgused.
  498. # Can be both positive an negative = reward or penalty
  499. # and over and under 1 = raise or lower the reward.
  500. undercover-multiplier: 0.95
  501.  
  502. # Bonus multiplier for killing a disgused player.
  503. # Can be both positive an negative = reward or penalty
  504. # and over and under 1 = raise or lower the reward.
  505. cover-blown-multiplier: 1.2
  506.  
  507. # ########################################################################
  508. # NPC / Citizens / MasterMobHunter settings.
  509. # ########################################################################
  510. npc:
  511.  
  512. # Set the number of seconds between each check. Recommended setting is
  513. # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
  514. masterMobHunter_check_every: 300
  515.  
  516. # ########################################################################
  517. # Bounty settings
  518. # ########################################################################
  519. # Here you can chnage the behavior of the Bounty Command or you can disable
  520. # the command completely.
  521. bounties:
  522.  
  523. # Set to true if you want to disable players to be able to put bounties on each other.
  524. disable-player-bounties: false
  525.  
  526. # Here you set how much of a bound the bounty owner get back if
  527. # he drop the bounty on another player
  528. bounty-return-pct: 50
  529.  
  530. # Set enable_random_bounty=false to disable random bounties
  531. enable_random_bounty: true
  532.  
  533. # Time between Random Bounty is created in minutes
  534. time_between_random_bounties: 60
  535.  
  536. # Minimum number of players before the server starts to make random bounties
  537. minimum_number_of_online_players: 5
  538.  
  539. # Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
  540. chance_to_create_a_random_bounty: 0.5
  541.  
  542. # Random Bounty. Can be a number 100 or a range 100:200
  543. random_bounty_prize: 100:200
  544.  
  545. # ########################################################################
  546. # Integration to otherplugins.
  547. # ########################################################################
  548. plugins:
  549.  
  550. # Disable integration with MobArena
  551. disable-integration-mobarena: false
  552.  
  553. # Set to true if you want the players to get rewards while playing MobArena.
  554. mobarena-get-rewards: false
  555.  
  556. # Disable integration with PvpArena
  557. disable-integration-pvparena: false
  558.  
  559. # Set to true if you want the players to get rewards while playing pvpArena.
  560. pvparena-get-rewards: false
  561.  
  562. # Disable integration with Citizens2
  563. disable-integration-citizens: false
  564.  
  565. # Disable integration with MythicMobs
  566. disable-integration-mythicmobs: false
  567.  
  568. # Disable integration with MyPet
  569. disable-integration-mypet: false
  570.  
  571. # Disable integration with MiniGames
  572. disable-integration-minigames: false
  573.  
  574. # Disable integration with WorldGuard
  575. disable-integration-worldguard: false
  576.  
  577. # Disable integration with Essentials
  578. disable-integration-essentials: false
  579.  
  580. # Disable integration with BattleArena
  581. disable-integration-battlearena: false
  582.  
  583. # Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
  584. disable-integration-bossbarapi: false
  585.  
  586. # Disable integration with BarAPI. If you want messages in player chat you can set this to true.
  587. disable-integration-barapi: false
  588.  
  589. # Disable integration with TitleAPI
  590. disable-integration-titleapi: false
  591.  
  592. # Disable integration with VanishNoPacket
  593. disable-integration-vanishnopacket: false
  594.  
  595. # Disable integration with TitleManger. If you want messages in player chat you can set this to true.
  596. disable-integration-titlemanager: false
  597.  
  598. # Disable integration with ActionBar. If you want messages in player chat you can set this to true.
  599. disable-integration-actionbar: false
  600.  
  601. # ########################################################################
  602. # Database Settings.
  603. # ########################################################################
  604. database:
  605.  
  606. # Type of database to use. Valid values are: sqlite, mysql
  607. type: sqlite
  608. username: user
  609. password: password
  610. host: localhost:3306
  611. database: mobhunting
  612.  
  613. # ########################################################################
  614. # Update settings
  615. # ########################################################################
  616. updates:
  617.  
  618. # Check if there is a new version of the plugin available.
  619. update-check: true
  620.  
  621. # Set the number of seconds between each check. Recommended setting is
  622. # check_every: 3600 ~ to check every hour.
  623. check_every: 3600
  624.  
  625. # Set 'autoupdate: true' if you want new updates downloaded and installed.
  626. # You will still have to reboot the server manually.
  627. autoupdate: false
  628.  
  629. # ########################################################################
  630. # General Setting.
  631. # ########################################################################
  632. general:
  633.  
  634. # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
  635. disabled-in-worlds: []
  636.  
  637. # The language (file) to use. You can put the name of the language file as the language code
  638. # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
  639. # Please check the lang/ folder for a list of all available translations.
  640. language: en_US
  641.  
  642. # Can the players earn money on mobs spawned from mobspawners and eggs?
  643. allow_mobspawners_and_eggs: false
  644.  
  645. # Should achievements be broadcasted?
  646. broadcast-achievement: false
  647.  
  648. # Should the hunt begins achievement be broadcasted?
  649. broadcast-first-achievement: true
  650.  
  651. # Time between saves in ticks (20 ticks ~ 1 sec)
  652. save-period: 6000
  653.  
  654. # Time between leaderboard updates in ticks (20 ticks ~ 1 sec)
  655. leaderboard-update-period: 1200
  656.  
  657. # Time in seconds after attacking a mob that can be counted as a kill
  658. kill-timeout: 4
  659.  
  660. # If kills are not being registered in mob hunting. Enable this to see why they arent
  661. kill-debug: false
  662.  
  663. # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
  664. # All numbers except 0 can be used.
  665. # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
  666. # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
  667. # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
  668. # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
  669. reward_rounding: 1
  670.  
  671. # When a new playerjoins the server he will by default start
  672. # in 'LEARNING MODE' and get extra information about when he get rewards and not,
  673. # when killing Mobs. The player can disable this InGame by using the command '/mh learn'
  674. newplayer_learning_mode: false
  675.  
  676. # When use_gui_for_archivements=true the status of players achievemens will
  677. # be showed in a Inventory GUI.
  678. use_gui_for_achievements: true
  679.  
  680. # When use_gui_for_bounties=true the open bounties and most wanted players will
  681. # be showed in a Inventory GUI.
  682. use_gui_for_bounties: true
  683.  
  684. # ########################################################################
  685. # DropMoneyOnGroud Settings
  686. # ########################################################################
  687. dropmoneyonground:
  688.  
  689. # When a player get a money reward for a kill, the money will go directly
  690. # into his pocket. If you set dropMoneyOnGroud=true the reward will
  691. # dropped on ground to be picked up by the player.
  692. # Negative rewards will always be taken from det player.
  693. drop-money-on-groud: true
  694.  
  695. # Here you can set which item should be used.
  696. # Use Minecraft Item names like:
  697. # GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE
  698. drop-money-on-ground-item: GOLD_NUGGET
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