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  1. // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
  2. {$CLEO .cs}
  3.  
  4. //-------------MAIN---------------
  5. thread 'ZAD'
  6.  
  7. :ZAD_11
  8. wait 0
  9. if
  10. Player.Defined($PLAYER_CHAR)
  11. else_jump @ZAD_11
  12. if
  13. Player.Controllable($PLAYER_CHAR)
  14. else_jump @ZAD_11
  15. if
  16. Actor.Driving($PLAYER_ACTOR)
  17. else_jump @ZAD_11
  18. if
  19. 0AB0: key_pressed 90
  20. else_jump @ZAD_11
  21. 0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET
  22. 0@ = Actor.CurrentCar($PLAYER_ACTOR)
  23. 02C2: car 0@ drive_to 1@ 2@ 3@
  24. 03E5: show_text_box 'ZAD_A1'
  25. 09B3: get_car 0@ door_status 14@
  26. 01F7: set_player $PLAYER_CHAR ignored_by_cops 1
  27.  
  28. :ZAD_137
  29. wait 0
  30. 00AE: set_car 0@ traffic_behaviour_to 2
  31. 0423: set_car 0@ improved_handling_to 2.0 // (float)
  32. Car.SetMaxSpeed(0@, 35.0)
  33. Car.Health(0@) = 1000
  34. Car.DoorStatus(0@) = 2
  35. Car.SetImmunities(0@, 1, 1, 1, 1, 1)
  36. wait 100
  37. wait 0
  38. if
  39. Actor.Driving($PLAYER_ACTOR)
  40. else_jump @ZAD_305
  41. if
  42. 0AB0: key_pressed 90
  43. else_jump @ZAD_437
  44. 072A: put_actor $PLAYER_ACTOR into_car 0@ driverseat
  45. 0@ = Actor.CurrentCar($PLAYER_ACTOR)
  46. Car.DoorStatus(0@) = 14@
  47. Car.SetImmunities(0@, 0, 0, 0, 0, 0)
  48. 03E5: show_text_box 'ZAD_A2'
  49. 01F7: set_player $PLAYER_CHAR ignored_by_cops 0
  50. wait 100
  51. jump @ZAD_11
  52.  
  53. :ZAD_305
  54. wait 0
  55. Car.DoorStatus(0@) = 14@
  56. Car.SetImmunities(0@, 0, 0, 0, 0, 0)
  57. 03E5: show_text_box 'ZAD_A2'
  58. 01F7: set_player $PLAYER_CHAR ignored_by_cops 0
  59. wait 100
  60. jump @ZAD_11
  61. wait 0
  62. if
  63. 0AB0: key_pressed 68
  64. else_jump @ZAD_437
  65. 0501: set_player $PLAYER_CHAR driveby_mode 1
  66. 0563: give_player $PLAYER_CHAR ammo 1E11
  67. 0713: actor $PLAYER_ACTOR driveby_actor $PLAYER_ACTOR car -1 point 0.0 0.0 0.0 radius -2 -1 -1 firing_rate 100
  68. jump @ZAD_437
  69.  
  70. :ZAD_437
  71. wait 0
  72. if
  73. 0AB0: key_pressed 65
  74. else_jump @ZAD_137
  75. 0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET
  76. 02C2: car 0@ drive_to 1@ 2@ 3@
  77. 018C: play_sound 1058 at 0.0 0.0 0.0
  78. jump @ZAD_137
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