JensChup

Artificer Infusions

May 27th, 2022 (edited)
218
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
JSON 5.26 KB | None | 0 0
  1. {
  2.     "thumbnail":{
  3.         "url":"https://cdn.discordapp.com/attachments/678590361676808192/979709570874212422/o7O8tjNz.png"
  4.     },
  5.     "author":{
  6.         "name":"Artificer, Infusions"
  7.     },
  8.     "fields":[
  9.         {
  10.             "name":"Hover Shield",
  11.             "value":"*Prerequisites: 6th level, A shield*\n\nWhen you speak its command word, the shield starts hovering over the ground. It has a hover speed of 40 feet and can carry up to 600 lbs, but its speed is halved while carrying over 400 lbs. It can hover up to 5 feet above the ground.\n\nBy speaking a command word, it can send the shield to travel alone to a destination within 90 feet of you (it can only move and can not use any actions or reactions). The shield returns to you if you speak the command word again, provided the shield is still within 90 feet of you. This shield has bumping security build in: When meeting a wall, object or creature the shield will stop moving on the square next to it. This shield does not give a bonus to your AC while hovering.",
  12.             "inline":false
  13.         },
  14.         {
  15.             "name":"Silent Grappling Hook",
  16.             "value":"*Prerequisites: 6th level, A belt or bracers*\n\nThis is a very sturdy cord that is stashed inside your belt or strapped to the side of your bracers. You can spend a bonus action to shoot the cord up to 60 feet in any direction (the length of the cord). It can attach to any one object that is not worn or held. The cord lands silently and can hold up to 500 lbs in strain. You can spend your action and movement to pull yourself to that location. The cord will roll up again. When you are at the place where it landed you can choose whether to loosen the mote without spending an action or bonus action or have it stick there. You cannot shoot a new mote until you have loosened the old one.",
  17.             "inline":false
  18.         },
  19.         {
  20.             "name":"Third Arm",
  21.             "value":"*Prerequisites: 10th level, A belt or backpack. (requires attunement)*\n\nA creature wearing this infused item can utilize an additional mechanical arm. This arm has a reach of 5 feet and it can lift a number of lbs equal to 5 times your strength score. You can use the arm to do the following simple tasks: Lift, drop, hold, push or pull an object within its carrying capacity; open or close a door or a container; or reload a weapon; no action required.\n\nIt can\u2019t wield weapons or shields, grapple or shove a creature, use tools or magic items or perform the somatic components of a spell.",
  22.             "inline":false
  23.         },
  24.         {
  25.             "name":"Sticky Gloves",
  26.             "value":"*Prerequisite: A pair of gloves or boots*\n\nYou can rub these gloves or boots together for one minute to create static electricity, after rubbing them together for one minute you can use these gloves (or boots) to climb up on vertical surfaces and ceilings. As if under the effect of spider climb.",
  27.             "inline":false
  28.         },
  29.         {
  30.             "name":"Chest Piece of Salvation",
  31.             "value":"*Prerequisites: 10th level, A shirt, robe or armour that covers the chest*\n\nThe first time the wearer drops to zero HP while wearing this garment, it will start to subtly glow while its magic will enter your chest to give you a burst of healing. You regain 1d6 + your characters level in HP and can use your reaction to move up to 10 feet in any direction. This movement does not trigger opportunity attacks. After using this infusion, it will lose its magic and you will need to infuse an item anew in order to be used again.",
  32.             "inline":false
  33.         },
  34.         {
  35.             "name":"Earrings of Whispering",
  36.             "value":"*Prerequisite: A set of five earrings*\n\nAn Earring of Whispering is a gemmed and enchanted item that delivers and receives Message spells to and from the other connected earrings within five hundred feet. While a creature wears one of the earrings, it can use an action to cast the Message cantrip without Verbal and Material components. The cantrip has a reach of 500 feet. The spell targets all creatures in range that wear one of the other four earrings of this set.",
  37.             "inline":false
  38.         },
  39.         {
  40.             "name":"Laser pen",
  41.             "value":"*Prerequisite: An ink pen*\n\nYou can use an action to aim this pen in a direction of your choosing within 5 feet of you. When you do so, a strong and focused laser appears on the point you choose. This laser can pierce through 1 foot of nonliving material. It takes 1 round (6 seconds) to create a line of 1 foot if you move it. The pan has enough energy to cut a line 20 feet long, after wich it recharges again at the end of a short rest. It would take about a minute to create a hole large enough for a medium creature to fit through, half that time for a small creature, double that time for a large creature, and so on. It has to be held very steadyly, so the target material can not be carried or worn.",
  42.             "inline":false
  43.         }
  44.     ],
  45.     "color":16098851,
  46.     "type":"rich",
  47.     "description":"These infusions are alternative options that can be taken whenever you learn an artificer infusion. These items cannot be turned into magic items and are only usable by artificers.",
  48.     "title":"Extra options for Artificer infusions"
  49. }
Advertisement
Add Comment
Please, Sign In to add comment