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Aug 24th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. ----Made by tyefoodmania---
  145. ----Credits go to trollmon123 for helping make this---
  146. ----love you all---
  147. local Player = game.Players.localPlayer
  148. local Character = Player.Character
  149. local Humanoid = Character.Humanoid
  150. local Mouse = Player:GetMouse()
  151. local LeftArm = Character["Left Arm"]
  152. local RightArm = Character["Right Arm"]
  153. local LeftLeg = Character["Left Leg"]
  154. local RightLeg = Character["Right Leg"]
  155. local Head = Character.Head
  156. local Torso = Character.Torso
  157. local Camera = game.Workspace.CurrentCamera
  158. local RootPart = Character.HumanoidRootPart
  159. local RootJoint = RootPart.RootJoint
  160. local Pause = false
  161. local attack = false
  162. local LOL = false
  163. local Anim = 'Idle'
  164. local attacktype = 1
  165. local delays = false
  166. local play = true
  167. local targetted = nil
  168. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  169. local velocity = RootPart.Velocity.y
  170. local sine = 0
  171. local change = 1
  172. local doe = 0
  173. local Create = LoadLibrary("RbxUtility").Create
  174. for i,v in pairs(Character:children()) do
  175. if v:IsA("Hat") then
  176. v:Destroy()
  177. end
  178. end
  179. for i,v in pairs(Character:children()) do
  180. if v:IsA("Accessory") then
  181. v:Destroy()
  182. end
  183. end
  184. for i,v in pairs(Character:children()) do
  185. if v:IsA("Clothing") then
  186. v:Destroy()
  187. end
  188. end
  189. for i,v in pairs(Character:children()) do
  190. if v:IsA("Accoutrement") then
  191. v:Destroy()
  192. end
  193. end
  194. local Shirt = Instance.new("Shirt",Character)
  195. local Pants = Instance.new("Pants",Character)
  196. Head.face.Texture = "rbxassetid://403828505"
  197. local Hat = Instance.new("Part",Character)
  198. Hat.Size = Vector3.new(1,1,1)
  199. Hat.CanCollide = false
  200. Hat.BrickColor = BrickColor.new("Really black")
  201. local Hat2 = Instance.new("SpecialMesh",Hat)
  202. Hat2.MeshId = "rbxassetid://922015392"
  203. Hat2.TextureId = "rbxassetid://922016290"
  204. Hat2.Scale = Vector3.new(0.08,0.08,0.08)
  205. local Hat3 = Instance.new("Weld",Hat)
  206. Hat3.Part0 = Head
  207. Hat3.Part1 = Hat
  208. Hat3.C0 = CFrame.new(-0.1,1,0)*CFrame.Angles(0,0,0.4)
  209. Shirt.ShirtTemplate = "rbxassetid://578666808"
  210. Pants.PantsTemplate = "rbxassetid://578667800"
  211. local M = Instance.new("Sound",Torso)
  212. M.SoundId = "rbxassetid://538732827"
  213. M.Looped = true
  214. M.Volume = 0.5
  215. M.Pitch = 1
  216. M:play()
  217. Humanoid.WalkSpeed = 25
  218. Humanoid.Animator.Parent = nil
  219. Character.Animate.Parent = nil
  220.  
  221. local newMotor = function(part0, part1, c0, c1)
  222. local w = Create('Motor'){
  223. Parent = part0,
  224. Part0 = part0,
  225. Part1 = part1,
  226. C0 = c0,
  227. C1 = c1,
  228. }
  229. return w
  230. end
  231. function clerp(a, b, t)
  232. return a:lerp(b, t)
  233. end
  234.  
  235. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  236. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  237.  
  238. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  239. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  240. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  241. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  242. RootJoint.C1 = CFrame.new(0, 0, 0)
  243. RootJoint.C0 = CFrame.new(0, 0, 0)
  244. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  245. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  246.  
  247. local rarmc1 = RW.C1
  248. local larmc1 = LW.C1
  249. local rlegc1 = RH.C1
  250. local llegc1 = LH.C1
  251.  
  252. local resetc1 = false
  253.  
  254. function PlayAnimationFromTable(table, speed, bool)
  255. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  256. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  257. RW.C0 = clerp(RW.C0, table[3], speed)
  258. LW.C0 = clerp(LW.C0, table[4], speed)
  259. RH.C0 = clerp(RH.C0, table[5], speed)
  260. LH.C0 = clerp(LH.C0, table[6], speed)
  261. if bool == true then
  262. if resetc1 == false then
  263. resetc1 = true
  264. RootJoint.C1 = RootJoint.C1
  265. Torso.Neck.C1 = Torso.Neck.C1
  266. RW.C1 = rarmc1
  267. LW.C1 = larmc1
  268. RH.C1 = rlegc1
  269. LH.C1 = llegc1
  270. end
  271. end
  272. end
  273.  
  274. ArtificialHB = Create("BindableEvent", script){
  275. Parent = script,
  276. Name = "Heartbeat",
  277. }
  278.  
  279. script:WaitForChild("Heartbeat")
  280.  
  281. frame = 1 / 30
  282. tf = 0
  283. allowframeloss = false
  284. tossremainder = false
  285. lastframe = tick()
  286. script.Heartbeat:Fire()
  287.  
  288. game:GetService("RunService").Heartbeat:connect(function(s, p)
  289. tf = tf + s
  290. if tf >= frame then
  291. if allowframeloss then
  292. script.Heartbeat:Fire()
  293. lastframe = tick()
  294. else
  295. for i = 1, math.floor(tf / frame) do
  296. script.Heartbeat:Fire()
  297. end
  298. lastframe = tick()
  299. end
  300. if tossremainder then
  301. tf = 0
  302. else
  303. tf = tf - frame * math.floor(tf / frame)
  304. end
  305. end
  306. end)
  307.  
  308. function swait(num)
  309. if num == 0 or num == nil then
  310. ArtificialHB.Event:wait()
  311. else
  312. for i = 0, num do
  313. ArtificialHB.Event:wait()
  314. end
  315. end
  316. end
  317. function Hit1()
  318. if not D then D = true
  319. Pause = true
  320. for i = 0,0.5,0.1 do
  321. swait()
  322. PlayAnimationFromTable({
  323. CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, -0.3, 0),
  324. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  325. CFrame.new(1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
  326. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  327. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  328. CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1),
  329. }, .5, false)
  330. end
  331. local Grab = Instance.new("Part",RightArm)
  332. Grab.Size = Vector3.new(1,1,1)
  333. Grab.CanCollide = false
  334. Grab.BrickColor = BrickColor.new("Deep orange")
  335. Grab.Transparency = math.huge
  336. local Grabo = Instance.new("Weld",Grab)
  337. Grabo.Part0 = RightArm
  338. Grabo.Part1 = Grab
  339. Grabo.C0 = CFrame.new(0,-1.1,0)
  340. local RA = Instance.new("Part",RightArm)
  341. RA.Size = Vector3.new(1.1,2.1,1.1)
  342. RA.BrickColor = BrickColor.new("New Yeller")
  343. RA.Material = "Neon"
  344. RA.Transparency = 0
  345. local RA2 = Instance.new("Weld",RA)
  346. RA2.Part0 = RightArm
  347. RA2.Part1 = RA
  348. RA2.C0 = CFrame.new(0,0,0)
  349. local Sou = Instance.new("Sound",Torso)
  350. Sou.SoundId = "rbxassetid://727821717"
  351. Sou.Pitch = 1
  352. Sou.Looped = false
  353. Sou.Volume = 1
  354. Sou:play()
  355. coroutine.resume(coroutine.create(function()
  356. for i = 1,2 do
  357. for i = 1,5 do
  358. RA.Transparency = RA.Transparency + 0.1
  359. game:GetService("RunService").RenderStepped:wait()
  360. end
  361. wait(0.1)
  362. for i = 1,5 do
  363. RA.Transparency = RA.Transparency - 0.1
  364. game:GetService("RunService").RenderStepped:wait()
  365. end
  366. game:GetService("RunService").RenderStepped:wait()
  367. end
  368. for i = 1,10 do
  369. RA.Transparency = RA.Transparency + 0.1
  370. game:GetService("RunService").RenderStepped:wait()
  371. end
  372. RA:remove()
  373. end))
  374. local SFXZ = Instance.new("Sound",Torso)
  375. SFXZ.SoundId = "rbxassetid://169259383"
  376. SFXZ.Volume = 1
  377. SFXZ.Pitch = 1.5
  378. SFXZ.Looped = false
  379. wait(0.01)
  380. SFXZ:Play()
  381. Grab.Touched:connect(function(hit)
  382. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  383. Grab:remove()
  384. hit.Parent.Humanoid:TakeDamage(13)
  385. local SFXZ = Instance.new("Sound",Torso)
  386. SFXZ.SoundId = "rbxassetid://743886825"
  387. SFXZ.Volume = 1
  388. SFXZ.Pitch = 1
  389. SFXZ.Looped = false
  390. wait(0.01)
  391. SFXZ:Play()
  392. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  393. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  394. Fl.velocity = Torso.CFrame.lookVector*33
  395. wait(0.05)
  396. Fl:remove()
  397. end
  398. end)
  399. for i = 0,1,0.1 do
  400. swait()
  401. PlayAnimationFromTable({
  402. CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, 0.6, 0),
  403. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.2, 0),
  404. CFrame.new(1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0.4),
  405. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.2, 0, 0),
  406. CFrame.new(0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  407. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,-0.1),
  408. }, .5, false)
  409. end
  410. Grab:remove()
  411. Pause = false
  412. wait(0.2)
  413. D = false
  414. end
  415. end
  416. function Hit2()
  417. if not D then D = true
  418. Pause = true
  419. for i = 0,0.5,0.1 do
  420. swait()
  421. PlayAnimationFromTable({
  422. CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, 0.3, 0),
  423. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  424. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0),
  425. CFrame.new(-1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
  426. CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  427. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  428. }, .5, false)
  429. end
  430. local Grab = Instance.new("Part",RightArm)
  431. Grab.Size = Vector3.new(1,1,1)
  432. Grab.CanCollide = false
  433. Grab.BrickColor = BrickColor.new("Deep orange")
  434. Grab.Transparency = math.huge
  435. local Grabo = Instance.new("Weld",Grab)
  436. Grabo.Part0 = LeftArm
  437. Grabo.Part1 = Grab
  438. Grabo.C0 = CFrame.new(0,-1.1,0)
  439. local LA = Instance.new("Part",LeftArm)
  440. LA.Size = Vector3.new(1.1,2.1,1.1)
  441. LA.BrickColor = BrickColor.new("New Yeller")
  442. LA.Material = "Neon"
  443. LA.Transparency = 0
  444. local LA2 = Instance.new("Weld",LA)
  445. LA2.Part0 = LeftArm
  446. LA2.Part1 = LA
  447. LA2.C0 = CFrame.new(0,0,0)
  448. local Sou = Instance.new("Sound",Torso)
  449. Sou.SoundId = "rbxassetid://727821717"
  450. Sou.Pitch = 1
  451. Sou.Looped = false
  452. Sou.Volume = 1
  453. Sou:play()
  454. coroutine.resume(coroutine.create(function()
  455. for i = 1,2 do
  456. for i = 1,5 do
  457. LA.Transparency = LA.Transparency + 0.1
  458. game:GetService("RunService").RenderStepped:wait()
  459. end
  460. wait(0.1)
  461. for i = 1,5 do
  462. LA.Transparency = LA.Transparency - 0.1
  463. game:GetService("RunService").RenderStepped:wait()
  464. end
  465. game:GetService("RunService").RenderStepped:wait()
  466. end
  467. for i = 1,10 do
  468. LA.Transparency = LA.Transparency + 0.1
  469. game:GetService("RunService").RenderStepped:wait()
  470. end
  471. LA:remove()
  472. end))
  473. local SFXZ = Instance.new("Sound",Torso)
  474. SFXZ.SoundId = "rbxassetid://169259383"
  475. SFXZ.Volume = 1
  476. SFXZ.Pitch = 1.5
  477. SFXZ.Looped = false
  478. wait(0.01)
  479. SFXZ:Play()
  480. Grab.Touched:connect(function(hit)
  481. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  482. Grab:remove()
  483. hit.Parent.Humanoid:TakeDamage(13)
  484. local SFXZ = Instance.new("Sound",Torso)
  485. SFXZ.SoundId = "rbxassetid://743886825"
  486. SFXZ.Volume = 1
  487. SFXZ.Pitch = 1
  488. SFXZ.Looped = false
  489. wait(0.01)
  490. SFXZ:Play()
  491. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  492. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  493. Fl.velocity = Torso.CFrame.lookVector*33
  494. wait(0.05)
  495. Fl:remove()
  496. end
  497. end)
  498. for i = 0,1,0.1 do
  499. swait()
  500. PlayAnimationFromTable({
  501. CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, -0.6, 0),
  502. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.2, 0),
  503. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2,0,0.4),
  504. CFrame.new(-1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.4),
  505. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  506. CFrame.new(-0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,-0.1),
  507. }, .5, false)
  508. end
  509. Grab:remove()
  510. Pause = false
  511. wait(0.2)
  512. D = false
  513. end
  514. end
  515. function Torn()
  516. if not D then D = true
  517. Pause = true
  518. for i = 0,1.2,0.1 do
  519. swait()
  520. PlayAnimationFromTable({
  521. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  522. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  523. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  524. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  525. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  526. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  527. }, .5, false)
  528. end
  529. for i = 0,3,0.1 do
  530. swait()
  531. PlayAnimationFromTable({
  532. CFrame.new(0,0,0) * CFrame.new(0, -0.7, 0) * CFrame.Angles(0, 0, 0),
  533. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  534. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  535. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  536. CFrame.new(0.5,-1.8,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.9, 0, 0),
  537. CFrame.new(-0.5,-1.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
  538. }, .1, false)
  539. end
  540. local RA = Instance.new("Part",RightArm)
  541. RA.Size = Vector3.new(1.1,2.1,1.1)
  542. RA.BrickColor = BrickColor.new("New Yeller")
  543. RA.Material = "Neon"
  544. RA.Transparency = 0
  545. local RA2 = Instance.new("Weld",RA)
  546. RA2.Part0 = RightLeg
  547. RA2.Part1 = RA
  548. RA2.C0 = CFrame.new(0,0,0)
  549. local E = Instance.new("Sound",Torso)
  550. E.SoundId = "rbxassetid://727821717"
  551. E.Volume = 112
  552. E.Pitch = 1
  553. E.Looped = false
  554. E:play()
  555. for i = 1,2 do ----15
  556. for i = 1,5 do
  557. RA.Transparency = RA.Transparency + 0.1
  558. game:GetService("RunService").RenderStepped:wait()
  559. end
  560. wait(0.1)
  561. for i = 1,5 do
  562. RA.Transparency = RA.Transparency - 0.1
  563. game:GetService("RunService").RenderStepped:wait()
  564. end
  565. end
  566. for i = 1,10 do
  567. RA.Transparency = RA.Transparency + 0.1
  568. game:GetService("RunService").RenderStepped:wait()
  569. end
  570. for i = 0,1.1,0.1 do
  571. swait()
  572. PlayAnimationFromTable({
  573. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  574. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  575. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  576. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  577. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  578. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  579. }, .5, false)
  580. end
  581. ---
  582. local To = Instance.new("Part",Torso)
  583. To.Size = Vector3.new(10,10,10)
  584. To.BrickColor = BrickColor.new("New Yeller")
  585. To.Transparency = 0
  586. To.CanCollide = false
  587. To.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  588. coroutine.resume(coroutine.create(function()
  589. for i = 1,26 do
  590. local Ef = Instance.new("Part",Torso)
  591. Ef.Size = Vector3.new(1,1,1)
  592. Ef.Anchored = true
  593. Ef.CanCollide = false
  594. Ef.BrickColor = BrickColor.new("New Yeller")
  595. Ef.CFrame = To.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  596. local Ef2 = Instance.new("SpecialMesh",Ef)
  597. Ef2.MeshId = "rbxassetid://3270017"
  598. Ef2.Scale = Vector3.new(1,1,0.01)
  599. coroutine.resume(coroutine.create(function()
  600. for i = 1,300 do
  601. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,0.1)
  602. Ef.Transparency = Ef.Transparency + 0.005
  603. game:GetService("RunService").RenderStepped:wait()
  604. end
  605. Ef:remove()
  606. end))
  607. wait(0.3)
  608. end
  609. end))
  610. To.Touched:connect(function(hit)
  611. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  612. if not ZC then ZC = true
  613. hit.Parent.Humanoid:TakeDamage(20)
  614. local FlyIn = Instance.new("BodyPosition",hit.Parent.Torso)
  615. FlyIn.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  616. FlyIn.Position = Torso.Position
  617. wait(0.3)
  618. FlyIn:remove()
  619. ZC = false
  620. end
  621. end
  622. end)
  623. local To2 = Instance.new("SpecialMesh",To)
  624. To2.MeshId = "http://www.roblox.com/asset/?id=1051557"
  625. To2.Scale = Vector3.new(6,6,6)
  626. local Spa = Instance.new("ParticleEmitter",To)
  627. Spa.Texture = "rbxassetid://569507414"
  628. Spa.Size = NumberSequence.new(0.8,0.2)
  629. Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  630. Spa.Lifetime = NumberRange.new(1,2)
  631. Spa.Rate = 99
  632. Spa.Transparency = NumberSequence.new(0.5,0.6)
  633. Spa.LightEmission = 0.75
  634. Spa.Speed = NumberRange.new(2)
  635. Spa.Acceleration = Vector3.new(0, 0, 0)
  636. Spa.VelocitySpread = 1212
  637. coroutine.resume(coroutine.create(function()
  638. for i = 1,300 do
  639. To.CFrame = Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1,0)
  640. To.Transparency = To.Transparency + 0.00009
  641. To2.Scale = To2.Scale + Vector3.new(0.05,0.05,0.05)
  642. game:GetService("RunService").RenderStepped:wait()
  643. end
  644. To:remove()
  645. end))
  646. for i = 1,28 do
  647. for i = 0,0.1,0.1 do
  648. swait()
  649. PlayAnimationFromTable({
  650. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0),
  651. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  652. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  653. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  654. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  655. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  656. }, .5, false)
  657. end
  658. for i = 0,0.1,0.1 do
  659. swait()
  660. PlayAnimationFromTable({
  661. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -3, 0),
  662. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  663. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  664. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  665. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  666. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  667. }, .5, false)
  668. end
  669. for i = 0,0.1,0.1 do
  670. swait()
  671. PlayAnimationFromTable({
  672. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -4, 0),
  673. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  674. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  675. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  676. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  677. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  678. }, .5, false)
  679. end
  680. for i = 0,0.1,0.1 do
  681. swait()
  682. PlayAnimationFromTable({
  683. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -5, 0),
  684. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  685. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  686. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  687. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  688. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  689. }, .5, false)
  690. end
  691. game:GetService("RunService").RenderStepped:wait()
  692. end
  693. Pause = false
  694. To:remove()
  695. ---
  696. wait(1)
  697. D = false
  698. end
  699. end
  700. function Zoom()
  701. if not D then D = true
  702. Pause = true
  703. Character.Humanoid.WalkSpeed = 0
  704. for i = 0,1.2,0.1 do
  705. swait()
  706. PlayAnimationFromTable({
  707. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
  708. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.15, 0),
  709. CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-0.5,-1.55),
  710. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0),
  711. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  712. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  713. }, .5, false)
  714. end
  715. local RA = Instance.new("Part",RightArm)
  716. RA.Size = Vector3.new(1.1,2.1,1.1)
  717. RA.BrickColor = BrickColor.new("New Yeller")
  718. RA.Material = "Neon"
  719. RA.Transparency = 0
  720. local RA2 = Instance.new("Weld",RA)
  721. RA2.Part0 = RightArm
  722. RA2.Part1 = RA
  723. RA2.C0 = CFrame.new(0,0,0)
  724. local E = Instance.new("Sound",Torso)
  725. E.SoundId = "rbxassetid://727821717"
  726. E.Volume = 112
  727. E.Pitch = 1
  728. E.Looped = false
  729. E:play()
  730. for i = 1,2 do ----15
  731. for i = 1,5 do
  732. RA.Transparency = RA.Transparency + 0.1
  733. game:GetService("RunService").RenderStepped:wait()
  734. end
  735. wait(0.1)
  736. for i = 1,5 do
  737. RA.Transparency = RA.Transparency - 0.1
  738. game:GetService("RunService").RenderStepped:wait()
  739. end
  740. end
  741. for i = 1,10 do
  742. RA.Transparency = RA.Transparency + 0.1
  743. game:GetService("RunService").RenderStepped:wait()
  744. end
  745. RightArm.Transparency = 1
  746. local owo = Instance.new("Model",Torso)
  747. Instance.new("Humanoid",owo)
  748. Shirt:Clone().Parent = owo
  749. local R = Instance.new("Part",owo)
  750. R.Size = Vector3.new(1,2,1)
  751. R.TopSurface = 0
  752. R.BottomSurface = 0
  753. R.Name = 'Right Arm'
  754. R.BrickColor = RightArm.BrickColor
  755. R.CanCollide = false
  756. R.Anchored = true
  757. R.CFrame = RightArm.CFrame*CFrame.new(0,0,0)
  758. R.Touched:connect(function(hit)
  759. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  760. if not ZZ then ZZ = true
  761. hit.Parent.Humanoid:TakeDamage(40)
  762. hit.Parent.Humanoid.Sit = true
  763. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  764. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  765. Fl.velocity = RootPart.CFrame.lookVector*130
  766. wait(0.1)
  767. Fl:remove()
  768. wait(0.00001)
  769. ZZ = false
  770. end
  771. end
  772. end)
  773. coroutine.resume(coroutine.create(function()
  774. for i = 1,20 do
  775. R.Size = R.Size + Vector3.new(0,0.8,0)
  776. R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.5,0)
  777. game:GetService("RunService").RenderStepped:wait()
  778. end
  779. end))
  780. for i = 0,1,0.1 do
  781. swait()
  782. PlayAnimationFromTable({
  783. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0),
  784. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0),
  785. CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  786. CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0),
  787. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  788. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
  789. }, .5, false)
  790. end
  791. wait(1)
  792. for i = 1,20 do
  793. R.Size = R.Size - Vector3.new(0,0.8,0)
  794. R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.75,0)
  795. game:GetService("RunService").RenderStepped:wait()
  796. end
  797. RightArm.Transparency = 0
  798. R:remove()
  799. Pause = false
  800. Character.Humanoid.WalkSpeed = 25
  801. wait(1)
  802. D = false
  803. end
  804. end
  805. function Baby()
  806. if not D then D = true
  807. Pause = true
  808. for i = 0,1.2,0.1 do
  809. swait()
  810. PlayAnimationFromTable({
  811. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  812. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  813. CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.8,0,0),
  814. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  815. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  816. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  817. }, .5, false)
  818. end
  819. wait(0.5)
  820. local Ba = Instance.new("Sound",Torso)
  821. Ba.SoundId = "rbxassetid://1037853116"
  822. Ba.Volume = math.huge
  823. Ba.Pitch = 1
  824. Ba.Looped = false
  825. Ba:play()
  826. for i = 0,1.2,0.1 do
  827. swait()
  828. PlayAnimationFromTable({
  829. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  830. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  831. CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4,0,0),
  832. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  833. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  834. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  835. }, .5, false)
  836. end
  837. wait(0.8)
  838. Pause = false
  839. wait(0.5)
  840. D = false
  841. end
  842. end
  843.  
  844. function Breathe()
  845. if not DZ then DZ = true
  846. Pause = true
  847. Character.Humanoid.WalkSpeed = 0
  848. for i = 0,3,0.1 do
  849. swait()
  850. PlayAnimationFromTable({
  851. CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  852. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.1, 0, 0),
  853. CFrame.new(1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,0),
  854. CFrame.new(-1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  855. CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  856. CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1),
  857. }, .5, false)
  858. end
  859. local P = Instance.new("Part",Character)
  860. P.Size = Vector3.new(0.1,0.1,0.1)
  861. P.Anchored = true
  862. P.Transparency = math.huge
  863. P.CanCollide = false
  864. P.CFrame = Head.CFrame*CFrame.new(0,-0.1,-1.9)
  865. local FlA = Instance.new("ParticleEmitter",P)
  866. FlA.Texture = "rbxassetid://833874434"
  867. FlA.Size = NumberSequence.new(0.7,0.1)
  868. FlA.EmissionDirection = "Back"
  869. FlA.Rotation = NumberRange.new(-100, 100)
  870. FlA.RotSpeed = NumberRange.new(-100, 100)
  871. FlA.Transparency = NumberSequence.new(0,1)
  872. FlA.Drag = 4
  873. FlA.Lifetime = NumberRange.new(0.5)
  874. FlA.Rate = 1111
  875. wait(2)
  876. FlA.Enabled = false
  877. wait(1)
  878. P:remove()
  879. for i = 0,3,0.1 do
  880. swait()
  881. PlayAnimationFromTable({
  882. CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  883. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  884. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3,0,0),
  885. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  886. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  887. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  888. }, .5, false)
  889. end
  890. local RA = Instance.new("Part",RightArm)
  891. RA.Size = Vector3.new(1.1,2.1,1.1)
  892. RA.BrickColor = BrickColor.new("New Yeller")
  893. RA.Material = "Neon"
  894. RA.Transparency = 0
  895. local RA2 = Instance.new("Weld",RA)
  896. RA2.Part0 = RightArm
  897. RA2.Part1 = RA
  898. RA2.C0 = CFrame.new(0,0,0)
  899. local LA = Instance.new("Part",LeftArm)
  900. LA.Size = Vector3.new(1.1,2.1,1.1)
  901. LA.BrickColor = BrickColor.new("New Yeller")
  902. LA.Material = "Neon"
  903. LA.Transparency = 0
  904. local LA2 = Instance.new("Weld",LA)
  905. LA2.Part0 = LeftArm
  906. LA2.Part1 = LA
  907. LA2.C0 = CFrame.new(0,0,0)
  908. local AZZ = Instance.new("ParticleEmitter",LA)
  909. AZZ.Texture = "rbxassetid://998225956"
  910. AZZ.EmissionDirection = "Top"
  911. AZZ.Rotation = NumberRange.new(-100, 100)
  912. AZZ.Size = NumberSequence.new(1)
  913. AZZ.Lifetime = NumberRange.new(0.8,1)
  914. AZZ.Rate = 50
  915. AZZ.Speed = NumberRange.new(0.3)
  916. AZZ.LightEmission = 1
  917. AZZ.VelocitySpread = 100
  918. local LAZZ = Instance.new("ParticleEmitter",RA)
  919. LAZZ.Texture = "rbxassetid://998225956"
  920. LAZZ.EmissionDirection = "Top"
  921. LAZZ.Rotation = NumberRange.new(-100, 100)
  922. LAZZ.Size = NumberSequence.new(1)
  923. LAZZ.Lifetime = NumberRange.new(0.8,1)
  924. LAZZ.Rate = 50
  925. LAZZ.Speed = NumberRange.new(0.3)
  926. LAZZ.LightEmission = 1
  927. LAZZ.VelocitySpread = 100
  928. local Spa = Instance.new("ParticleEmitter",RA)
  929. Spa.Texture = "rbxassetid://569507414"
  930. Spa.Size = NumberSequence.new(0.8,0.2)
  931. Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  932. Spa.Lifetime = NumberRange.new(1,2)
  933. Spa.Rate = 99
  934. Spa.Transparency = NumberSequence.new(0.5,0.6)
  935. Spa.LightEmission = 0.75
  936. Spa.Speed = NumberRange.new(2)
  937. Spa.Acceleration = Vector3.new(0, 0, 0)
  938. Spa.VelocitySpread = 1212
  939. local Rpa = Instance.new("ParticleEmitter",LA)
  940. Rpa.Texture = "rbxassetid://569507414"
  941. Rpa.Size = NumberSequence.new(0.8,0.2)
  942. Rpa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  943. Rpa.EmissionDirection = "Top"
  944. Rpa.Lifetime = NumberRange.new(1,2)
  945. Rpa.Rate = 99
  946. Rpa.Transparency = NumberSequence.new(0.5,0.6)
  947. Rpa.LightEmission = 0.75
  948. Rpa.Speed = NumberRange.new(2)
  949. Rpa.Acceleration = Vector3.new(0, 0, 0)
  950. Rpa.VelocitySpread = 1212
  951. for i = 1,5 do ----15
  952. local E = Instance.new("Sound",Torso)
  953. E.SoundId = "rbxassetid://186130717"
  954. E.Volume = 1
  955. E.Pitch = 1
  956. E.Looped = false
  957. local E1 = Instance.new("Sound",Torso)
  958. E1.SoundId = "rbxassetid://727821717"
  959. E1.Volume = 0.1
  960. E1.Pitch = 1
  961. E1.Looped = false
  962. E1:play()
  963. E:play()
  964. for i = 1,5 do
  965. RA.Transparency = RA.Transparency + 0.1
  966. LA.Transparency = LA.Transparency + 0.1
  967. game:GetService("RunService").RenderStepped:wait()
  968. end
  969. wait(0.1)
  970. for i = 1,5 do
  971. RA.Transparency = RA.Transparency - 0.1
  972. LA.Transparency = LA.Transparency - 0.1
  973. game:GetService("RunService").RenderStepped:wait()
  974. end
  975. wait(0.1)
  976. for i = 1,9 do
  977. RA.Transparency = RA.Transparency + 0.1
  978. LA.Transparency = LA.Transparency + 0.1
  979. game:GetService("RunService").RenderStepped:wait()
  980. end
  981. wait(0.1)
  982. for i = 1,9 do
  983. RA.Transparency = RA.Transparency - 0.1
  984. LA.Transparency = LA.Transparency - 0.1
  985. game:GetService("RunService").RenderStepped:wait()
  986. end
  987. game:GetService("RunService").RenderStepped:wait()
  988. end
  989. Rpa.Enabled = false
  990. Spa.Enabled = false
  991. LAZZ.Enabled = false
  992. AZZ.Enabled = false
  993. local FlA = Instance.new("ParticleEmitter",LeftArm)
  994. FlA.Texture = "rbxassetid://313742348"
  995. FlA.Size = NumberSequence.new(0.7)
  996. FlA.Transparency = NumberSequence.new(0)
  997. FlA.Lifetime = NumberRange.new(0.4)
  998. FlA.Rate = 20
  999. FlA.Rotation = NumberRange.new(-100, 100)
  1000. FlA.Speed = NumberRange.new(0)
  1001. FlA.LockedToPart = true
  1002. local LP = Instance.new("ParticleEmitter",LeftArm)
  1003. LP.Texture = "rbxassetid://1298571523"
  1004. LP.Transparency = NumberSequence.new(0,1)
  1005. LP.Size = NumberSequence.new(0.06)
  1006. LP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
  1007. LP.Lifetime = NumberRange.new(1.5)
  1008. LP.Rate = 4000
  1009. LP.ZOffset = 1
  1010. LP.VelocitySpread = 35
  1011. LP.Speed = NumberRange.new(0.3)
  1012. LP.LightEmission = 1
  1013. LP.LightInfluence = 1
  1014. LP.LockedToPart = true
  1015. local ZXA = Instance.new("ParticleEmitter",RightArm)
  1016. ZXA.Texture = "rbxassetid://313742348"
  1017. ZXA.Size = NumberSequence.new(0.7)
  1018. ZXA.Transparency = NumberSequence.new(0)
  1019. ZXA.Lifetime = NumberRange.new(0.4)
  1020. ZXA.Rate = 20
  1021. ZXA.Rotation = NumberRange.new(-100, 100)
  1022. ZXA.Speed = NumberRange.new(0)
  1023. ZXA.LockedToPart = true
  1024. local LLP = Instance.new("ParticleEmitter",RightArm)
  1025. LLP.Texture = "rbxassetid://1298571523"
  1026. LLP.Transparency = NumberSequence.new(0,1)
  1027. LLP.Size = NumberSequence.new(0.06)
  1028. LLP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
  1029. LLP.Lifetime = NumberRange.new(1.5)
  1030. LLP.Rate = 4000
  1031. LLP.ZOffset = 1
  1032. LLP.VelocitySpread = 35
  1033. LLP.Speed = NumberRange.new(0.3)
  1034. LLP.LightEmission = 1
  1035. LLP.LightInfluence = 1
  1036. LLP.LockedToPart = true
  1037. Character.Humanoid.WalkSpeed = 25
  1038. wait(1)
  1039. Pause = false
  1040. for i = 1,11 do
  1041. RA.Transparency = RA.Transparency + 0.1
  1042. LA.Transparency = LA.Transparency + 0.1
  1043. game:GetService("RunService").RenderStepped:wait()
  1044. end
  1045. LA:remove()
  1046. RA:remove()
  1047. Humanoid.MaxHealth = 400
  1048. wait(0.01)
  1049. Humanoid.Health = 500
  1050. Mouse.KeyDown:connect(function(key)
  1051. if key == "e" then
  1052. Zoom()
  1053. end
  1054. if key == "r" then
  1055. Torn()
  1056. end
  1057. end)
  1058. Mouse.Button1Down:connect(function()
  1059. if attack == false and attacktype == 1 then
  1060. Hit1()
  1061. attacktype = 2
  1062. elseif attack == false and attacktype == 2 then
  1063. Hit2()
  1064. attacktype = 1
  1065. end
  1066. end)
  1067. wait(12412412)
  1068. DZ = false
  1069. end
  1070. end
  1071. Mouse.KeyDown:connect(function(key)
  1072. if key == "m" then
  1073. Baby()
  1074. end
  1075. if key == "z" then
  1076. Breathe()
  1077. end
  1078. end)
  1079.  
  1080. New = function(Object, Parent, Name, Data)
  1081. local Object = Instance.new(Object)
  1082. for Index, Value in pairs(Data or {}) do
  1083. Object[Index] = Value
  1084. end
  1085. Object.Parent = Parent
  1086. Object.Name = Name
  1087. return Object
  1088. end
  1089. function rayCast(Position, Direction, Range, Ignore)
  1090. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1091. end
  1092.  
  1093.  
  1094.  
  1095.  
  1096. coroutine.wrap(function()
  1097. while 1 do
  1098. swait()
  1099. if doe <= 360 then
  1100. doe = doe + 2
  1101. else
  1102. doe = 0
  1103. end
  1104. end
  1105. end)()
  1106. while true do
  1107. swait()
  1108. for i, v in pairs(Character:GetChildren()) do
  1109. if v:IsA("Part") then
  1110. v.Material = "SmoothPlastic"
  1111. elseif v:IsA("Accessory") then
  1112. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1113. end
  1114. end
  1115.  
  1116. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1117. velocity = RootPart.Velocity.y
  1118. sine = sine + change
  1119. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1120. if RootPart.Velocity.y > 1 and hit == nil then
  1121. Anim = "Jump"
  1122. if Pause == false then
  1123. PlayAnimationFromTable({
  1124. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1125. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1126. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1127. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1128. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1129. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1130. }, .3, false)
  1131. end
  1132. elseif RootPart.Velocity.y < -1 and hit == nil then
  1133. Anim = "Fall"
  1134. if Pause == false then
  1135. PlayAnimationFromTable({
  1136. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1137. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1138. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1139. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1140. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1141. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1142. }, .3, false)
  1143. end
  1144. elseif Torsovelocity < 1 and hit ~= nil then
  1145. Anim = "Idle"
  1146. if Pause == false then
  1147. change = 1
  1148. PlayAnimationFromTable({
  1149. CFrame.new(0,0,0) * CFrame.new(0, 0-.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.08*math.sin(tick()*2),0,0)*CFrame.Angles(-0.2, 0, 0),
  1151. CFrame.new(1.1,1,-0.8) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(3.1,0,-0.4),
  1152. CFrame.new(-1.5,0,0) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1154. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1155. }, .3, false)
  1156. end
  1157. elseif Torsovelocity > 2 and hit ~= nil then
  1158. Anim = "Walk"
  1159. if Pause == false then
  1160. PlayAnimationFromTable({
  1161. CFrame.new(0,0,0) * CFrame.new(0,0,0)*CFrame.Angles(-0.3,0-.1*math.sin(tick()*9),0+RootPart.RotVelocity.Y/29),
  1162. CFrame.new(0,1.5,0) * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)*CFrame.Angles(-0.3, 0, 0),
  1163. CFrame.new(1.1,1,-0.8) * CFrame.new(0,0,0) * CFrame.Angles(3.1,0,-0.4),
  1164. CFrame.new(-1.5,0,0) * CFrame.new(0,0,0+.5 * math.cos((sine) / 3.5))*CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)),0,0),
  1165. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33),
  1166. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33),
  1167. }, .3, false)
  1168. end
  1169. end
  1170. end
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