Corwin9s

28.04.2026 - crash on fast travel

Apr 28th, 2026
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  1. CRASH TIME: 2026-04-28 19:42:13
  2. Skyrim SSE v1.6.1130
  3. CrashLoggerSSE v1-20-1-0 Feb 11 2026 05:26:32
  4.  
  5. Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6B0F327F9 SkyrimSE.exe+04327F9 mov rax, [rcx]
  6. Exception Flags: 0x00000000 (Continuable)
  7. Number of Parameters: 2
  8. Exception Thread ID: 18292
  9. Access Violation: Tried to read memory at 0x000000000000
  10. ACCESS VIOLATION ANALYSIS:
  11. Instruction: mov rax, [rcx]
  12. Memory Operand: [base=rcx, index=none, scale=0, disp=+0x0]
  13. Base Register: rcx = 0x0000000000000000 (likely invalid)
  14. Computed Address: 0x0000000000000000
  15.  
  16. POSSIBLE RELEVANT OBJECTS:
  17. R15: (BSFaceGenMorphDataHead*)
  18. RSI: (BSFaceGenNiNode*) "BSFaceGenNiNodeSkinned"
  19. RBP: (BSDynamicTriShape*) "FemaleEyesHumanHazel"
  20. RSP+160: (BSJobs::JobThread*)
  21. RSP+2D0: (BSScript::Internal::CodeTasklet*)
  22.  
  23. PROCESS INFO:
  24. Process ID: 22540
  25. Crash Thread ID: 18292
  26. Process Uptime: 00:01:26 (86983ms)
  27. Working Directory: M:\SteamLibrary\steamapps\common\Skyrim Special Edition
  28. Command Line: "M:\SteamLibrary\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe"
  29. Executable MD5: 59abbb7bd4bc143157f7ed7b26fe9f16
  30. Executable Size: 36897792 bytes
  31. Executable Modified: 2024-01-03 15:18:45
  32. Elevated: No
  33.  
  34. THREAD CONTEXT (HEURISTIC):
  35. Thread Priority: 0
  36. Likely Role: Unknown (main or worker thread)
  37.  
  38. SYSTEM SPECS:
  39. OS: Microsoft Windows 10 Professionnel v10.0.19045
  40. CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i5-12400
  41. CPU Cores: 8 logical, 4 physical, 1 packages
  42. GPU #1: Nvidia TU116 [GeForce GTX 1660 Ti]
  43. GPU #2: Microsoft Basic Render Driver
  44. PHYSICAL MEMORY: 21.07 GB/63.81 GB
  45. VIRTUAL MEMORY: 17.18 GB/131072.00 GB
  46. PROCESS MEMORY: Working Set: 4375.54 MB, Private: 9831.66 MB, Peak: 4375.73 MB
  47. PAGE FAULTS: 2444415 (Peak: 4588285952)
  48. GPU MEMORY: 2.34/5.08 GB
  49.  
  50. CALL STACK ([P]robable / [S]tack scan):
  51. [ 0][P] 0x7FF6B0F327F9 SkyrimSE.exe+04327F9 -> 26988+0x399 mov rax, [rcx]
  52. [ 1][P] 0x7FF6B0F33408 SkyrimSE.exe+0433408 -> 26999+0x18 mov eax, 0xFFFFFFFF
  53. [ 2][P] 0x7FF6B17F3048 SkyrimSE.exe+0CF3048 -> 69378+0xD8 mov ecx, [rbx+0x0C]
  54. [ 3][P] 0x7FF6B17F3611 SkyrimSE.exe+0CF3611 -> 69380+0x361 mov r15d, eax
  55. [ 4][P] 0x7FF6B17F2F05 SkyrimSE.exe+0CF2F05 -> 69377+0x95 jmp 0x00007FF6B17F2ED0
  56. [ 5][P] 0x7FF6B11D3BF2 SkyrimSE.exe+06D3BF2 -> 39096+0x52 mov rcx, rbx
  57. [ 6][P] 0x7FF6B17F199A SkyrimSE.exe+0CF199A -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74]
  58. [ 7][P] 0x7FF6B17CC57D SkyrimSE.exe+0CCC57D -> 68445+0x3D mov rcx, [0x00007FF6B3CB2FD8]
  59. [ 8][P] 0x7FFCDE097374 KERNEL32.DLL+0017374
  60. [ 9][P] 0x7FFCDF8BCC91 ntdll.dll+004CC91
  61. [10][S] 0x7FFC07CAFD00 valhallaCombat.dll+004FD00
  62. [11][S] 0x7FF6B17F2E28 SkyrimSE.exe+0CF2E28 -> 69376+0x1F8 jmp 0x00007FF6B17F2E3F
  63. [12][S] 0x7FFC058452C0 OpenAnimationReplacer.dll+01452C0 mov rbx, [rsp+0x50] | D:\a\OpenAnimationReplacer\OpenAnimationReplacer\src\Hooks.cpp:631 static void Hooks::UIHooks::InputFunc(RE::BSTEventSource<RE::InputEvent *> *,RE::InputEvent * const *) [?InputFunc@UIHooks@Hooks@@CAXPEAV?$BSTEventSource@PEAVInputEvent@RE@@@RE@@PEBQEAVInputEvent@4@@Z] | params: a_dispatcher: RE::BSTEventSource<RE::InputEvent *>*, a_events: const RE::InputEvent**
  64. [13][S] 0x7FFCDD08099D KERNELBASE.dll+006099D
  65. [14][S] 0x7FFC84CF5D19 EngineFixes.dll+0015D19
  66. [15][S] 0x7FFCDD14C600 KERNELBASE.dll+012C600
  67.  
  68. REGISTERS:
  69. RAX 0x183ED1A2FC0 (void*)
  70. RCX 0x0 (size_t) [0]
  71. RDX 0xB0 (size_t) [176]
  72. RBX 0x10 (size_t) [16]
  73. RSP 0x769E4FF470 (void*)
  74. RBP 0x183EE27CD00 (BSDynamicTriShape*) "FemaleEyesHumanHazel"
  75. RTTIName: "BSDynamicTriShape"
  76. ExtraData[0] Name: "FOD"
  77. ExtraData[1] Name: "FMD"
  78. Texture[Diffuse]: [MISSING] Actors\Character\Eyes\EyeHazel.dds
  79. Texture[Normal]: "textures\actors\character\eyes\EyeBrown_n.dds"
  80. Texture[Glow]: "textures\actors\character\eyes\EyeBrown_sk.dds"
  81. Texture[Cubemap]: "textures\cubemaps\EyeCubeMap.dds"
  82. Texture[EnvMask]: "textures\actors\character\eyes\EyeEnvironmentMask_M.dds"
  83. Checking Parent: 0
  84. Name: "BSFaceGenNiNodeSkinned"
  85. RTTIName: "BSFaceGenNiNode"
  86. Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
  87. RSI 0x183EE27CB80 (BSFaceGenNiNode*) "BSFaceGenNiNodeSkinned"
  88. RTTIName: "BSFaceGenNiNode"
  89. RDI 0x40 (size_t) [64]
  90. R8 0x1846E992B08 (void*)
  91. R9 0x10 (size_t) [16]
  92. R10 0x1846E999BD8 (void*)
  93. R11 0x3 (size_t) [3]
  94. R12 0x0 (size_t) [0]
  95. R13 0x7FF6B3D3ED01 (void* -> SkyrimSE.exe+323ED01 add [rax], al)
  96. R14 0x0 (size_t) [0]
  97. R15 0x183ED0BA0F0 (BSFaceGenMorphDataHead*)
  98.  
  99. STACK:
  100. [RSP+0 ] 0x183EE27CB80 (BSFaceGenNiNode*) See RSI
  101. [RSP+8 ] 0x183EE27CD00 (BSDynamicTriShape*) See RBP
  102. [RSP+10 ] 0x7FF6B3D59B18 (void* -> SkyrimSE.exe+3259B18 add [rax], al)
  103. [RSP+18 ] 0x183EE27CB80 (BSFaceGenNiNode*) See RSI
  104. [RSP+20 ] 0x7D882 (size_t) [514178]
  105. [RSP+28 ] 0x61BC7 (size_t) [400327]
  106. [RSP+30 ] 0x0 (size_t) [0]
  107. [RSP+38 ] 0x6 (size_t) [6]
  108. [RSP+40 ] 0x183EE27CD00 (BSDynamicTriShape*) See RBP
  109. [RSP+48 ] 0x0 (size_t) [0]
  110. [RSP+50 ] 0x0 (size_t) [0]
  111. [RSP+58 ] 0x7FFC07CAFD00 (void* -> valhallaCombat.dll+004FD00 mov [rsp+0x30], ebx)
  112. [RSP+60 ] 0x183ED0BA0F0 (BSFaceGenMorphDataHead*) See R15
  113. [RSP+68 ] 0x7F01000000B0 (size_t) [139642271695024]
  114. [RSP+70 ] 0x0 (size_t) [0]
  115. [RSP+78 ] 0x0 (size_t) [0]
  116. [RSP+80 ] 0x0 (size_t) [0]
  117. [RSP+88 ] 0x0 (size_t) [0]
  118. [RSP+90 ] 0x0 (size_t) [0]
  119. [RSP+98 ] 0x0 (size_t) [0]
  120. [RSP+A0 ] 0x0 (size_t) [0]
  121. [RSP+A8 ] 0x0 (size_t) [0]
  122. [RSP+B0 ] 0x3D2912E3 (size_t) [1026101987]
  123. [RSP+B8 ] 0x7FF6B3D3ED84 (void* -> SkyrimSE.exe+323ED84 add [rax], al)
  124. [RSP+C0 ] 0x7FF6B3D3ED80 (void* -> SkyrimSE.exe+323ED80 add [rax], al)
  125. [RSP+C8 ] 0x18232CA3740 (void*)
  126. [RSP+D0 ] 0x0 (size_t) [0]
  127. [RSP+D8 ] 0x183EE27CB80 (BSFaceGenNiNode*) See RSI
  128. [RSP+E0 ] 0xFFFFFFFF (size_t) [4294967295]
  129. [RSP+E8 ] 0x7FF6B3D3ED88 (void* -> SkyrimSE.exe+323ED88 add [rax], al)
  130. [RSP+F0 ] 0x0 (size_t) [0]
  131. [RSP+F8 ] 0x7FF6B0F33408 (void* -> SkyrimSE.exe+0433408 mov eax, 0xFFFFFFFF)
  132. [RSP+100] 0x182C43E0E00 (void*)
  133. [RSP+108] 0x182C43E0E01 (void*)
  134. [RSP+110] 0x7FF6B3C6E600 (void* -> SkyrimSE.exe+316E600 loopne 0x00007FF6B3C6E637)
  135. [RSP+118] 0x182C43E0E00 (void*)
  136. [RSP+120] 0x7FF6B3D40310 (void* -> SkyrimSE.exe+3240310 )
  137. [RSP+128] 0x7FF6B17F3048 (void* -> SkyrimSE.exe+0CF3048 mov ecx, [rbx+0x0C])
  138. [RSP+130] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
  139. [RSP+138] 0x0 (size_t) [0]
  140. [RSP+140] 0x0 (size_t) [0]
  141. [RSP+148] 0x0 (size_t) [0]
  142. [RSP+150] 0x7FF6B3D3ED84 (void* -> SkyrimSE.exe+323ED84 add [rax], al)
  143. [RSP+158] 0x7FF6B3D402C0 (BSJobs::JobThread*) See RSP+160
  144. [RSP+160] 0x7FF6B3D402C0 (BSJobs::JobThread*)
  145. [RSP+168] 0x18232CA3740 (void*)
  146. [RSP+170] 0x7FF6B3D54F00 (void* -> SkyrimSE.exe+3254F00 std)
  147. [RSP+178] 0x7FF6B17F3611 (void* -> SkyrimSE.exe+0CF3611 mov r15d, eax)
  148. [RSP+180] 0x0 (size_t) [0]
  149. [RSP+188] 0x0 (size_t) [0]
  150. [RSP+190] 0x18232CA3740 (void*)
  151. [RSP+198] 0x7FF6000009FD (size_t) [140694538684925]
  152. [RSP+1A0] 0x18232CA3740 (void*)
  153. [RSP+1A8] 0x0 (size_t) [0]
  154. [RSP+1B0] 0x181D34067B8 (void*)
  155. [RSP+1B8] 0x18232CA3758 (void*)
  156. [RSP+1C0] 0x18232CA3740 (void*)
  157. [RSP+1C8] 0x0 (size_t) [0]
  158. [RSP+1D0] 0x0 (size_t) [0]
  159. [RSP+1D8] 0x7FF6B17F2E28 (void* -> SkyrimSE.exe+0CF2E28 jmp 0x00007FF6B17F2E3F)
  160. [RSP+1E0] 0x7FF6B3D3ED84 (void* -> SkyrimSE.exe+323ED84 add [rax], al)
  161. [RSP+1E8] 0x7FFC058452C0 (void* -> OpenAnimationReplacer.dll+01452C0 mov rbx, [rsp+0x50] | D:\a\OpenAnimationReplacer\OpenAnimationReplacer\src\Hooks.cpp:631 static void Hooks::UIHooks::InputFunc(RE::BSTEventSource<RE::InputEvent *> *,RE::InputEvent * const *) [?InputFunc@UIHooks@Hooks@@CAXPEAV?$BSTEventSource@PEAVInputEvent@RE@@@RE@@PEBQEAVInputEvent@4@@Z])
  162. [RSP+1F0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
  163. [RSP+1F8] 0x2 (size_t) [2]
  164. [RSP+200] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
  165. [RSP+208] 0x7FF6B3D3ED84 (void* -> SkyrimSE.exe+323ED84 add [rax], al)
  166. [RSP+210] 0x1 (size_t) [1]
  167. [RSP+218] 0x7FF6B3D3ED80 (void* -> SkyrimSE.exe+323ED80 add [rax], al)
  168. [RSP+220] 0x7FF6B3D3ED88 (void* -> SkyrimSE.exe+323ED88 add [rax], al)
  169. [RSP+228] 0x7FF6B3D402C0 (BSJobs::JobThread*) See RSP+160
  170. [RSP+230] 0x0 (size_t) [0]
  171. [RSP+238] 0x0 (size_t) [0]
  172. [RSP+240] 0x18232CA3740 (void*)
  173. [RSP+248] 0x7FF6B17F2F05 (void* -> SkyrimSE.exe+0CF2F05 jmp 0x00007FF6B17F2ED0)
  174. [RSP+250] 0x7FF6B3D3ED01 (void* -> SkyrimSE.exe+323ED01 add [rax], al)
  175. [RSP+258] 0x18232CA3740 (void*)
  176. [RSP+260] 0x7FF600000000 (size_t) [140694538682368]
  177. [RSP+268] 0x7FF6B3D3ED88 (void* -> SkyrimSE.exe+323ED88 add [rax], al)
  178. [RSP+270] 0x18232E102C0 (void*)
  179. [RSP+278] 0x7FF6B11D3BF2 (void* -> SkyrimSE.exe+06D3BF2 mov rcx, rbx)
  180. [RSP+280] 0x18232CA3D60 (void*)
  181. [RSP+288] 0x0 (size_t) [0]
  182. [RSP+290] 0x18400000002 (void*)
  183. [RSP+298] 0x0 (size_t) [0]
  184. [RSP+2A0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
  185. [RSP+2A8] 0x7FF6B3D40350 (void* -> SkyrimSE.exe+3240350 )
  186. [RSP+2B0] 0x7FF6B3D40350 (void* -> SkyrimSE.exe+3240350 )
  187. [RSP+2B8] 0x7FF6B17F3048 (void* -> SkyrimSE.exe+0CF3048 mov ecx, [rbx+0x0C])
  188. [RSP+2C0] 0x2 (size_t) [2]
  189. [RSP+2C8] 0x7FF6B3D40350 (void* -> SkyrimSE.exe+3240350 )
  190. [RSP+2D0] 0x184A1B1CC20 (BSScript::Internal::CodeTasklet*)
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