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- + mono Binaries/DotNET/UnrealBuildTool.exe -makefile -qmakefile -cmakefile
- Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
- WARNING: UnrealBuildTool found an Intermediate folder while looking for rules '/home/user/Development/UnrealEngine/Engine/Source/Intermediate'. It should only ever be searching under 'Source' folders -- an Intermediate folder is unexpected and will greatly decrease iteration times!
- WARNING: UnrealBuildTool found an Intermediate folder while looking for rules '/home/user/Development/UnrealEngine/Engine/Source/~/Development/UnrealEngine/psunreal/Intermediate'. It should only ever be searching under 'Source' folders -- an Intermediate folder is unexpected and will greatly decrease iteration times!
- Generating data for project indexing... 100%
- + set +x
- user@u13:~/Development/UnrealEngine$ ls -l /home/user/Development/UnrealEngine/Engine/Source/Intermediate
- total 4
- drwxrwxr-x 3 user user 4096 Apr 26 04:19 Build
- user@u13:~/Development/UnrealEngine$ ls -l /home/user/Development/UnrealEngine/Engine/Source/Intermediate/Build/
- total 4
- drwxrwxr-x 2 user user 4096 Apr 26 04:19 BuildRules
- user@u13:~/Development/UnrealEngine$ ls -l /home/user/Development/UnrealEngine/Engine/Source/Intermediate/Build/BuildRules/
- total 344
- -rwxrwxr-x 1 user user 199680 Apr 26 04:19 ProjectFileGeneratorModuleRules.dll
- -rw-rw-r-- 1 user user 106461 Apr 26 04:19 ProjectFileGeneratorModuleRules.dll.mdb
- -rw-rw-r-- 1 user user 44034 Apr 26 04:19 ProjectFileGeneratorModuleRulesSourceFiles.txt
- user@u13:~/Development/UnrealEngine$ mv /home/user/Development/UnrealEngine/Engine/Source/Intermediate /home/user/1
- user@u13:~/Development/UnrealEngine$ mv /home/user/Development/UnrealEngine/Engine/Source/~/Development/UnrealEngine/psunreal/Intermediate /home/user/2
- user@u13:~/Development/UnrealEngine$
- =======================
- LogInit: Version: 4.7.6-0+++depot+UE4-Releases+4.7
- LogInit: API Version: 0
- LogInit: Compiled (64-bit): Apr 27 2015 06:56:45
- LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.7
- LogInit: Command line:
- LogInit: Base directory: /home/user/Development/UnrealEngine/Engine/Binaries/Linux/
- LogInit: Rocket: 0
- LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
- LogOnline:Warning: No default platform service specified for OnlineSubsystem
- LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Linux]
- LogInit: Applying CVar settings loaded from the selected device profile: [Linux]
- LogInit: Linux hardware info:
- LogInit: - this process' id (pid) is 8736, parent process' id (ppid) is 2676
- LogInit: - we are not running under debugger
- LogInit: - machine network name is 'u13'
- LogInit: - we're logged in locally
- LogInit: - Number of physical cores available for the process: 4
- LogInit: - Number of logical cores available for the process: 4
- LogInit: - Memory allocator used: binned
- LogInit: Linux-specific commandline switches:
- LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
- LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
- LogInit: -jemalloc - use jemalloc for all memory allocation
- LogInit: -binnedmalloc - use binned malloc for all memory allocation
- LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
- LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
- LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
- LogInit: Initializing SDL.
- LogInit: Display metrics:
- LogInit: PrimaryDisplayWidth: 1600
- LogInit: PrimaryDisplayHeight: 900
- LogInit: PrimaryDisplayWorkAreaRect:
- LogInit: Left=0, Top=0, Right=1600, Bottom=900
- LogInit: VirtualDisplayRect:
- LogInit: Left=0, Top=0, Right=1600, Bottom=900
- LogInit: TitleSafePaddingSize: X=0.000 Y=0.000
- LogInit: ActionSafePaddingSize: X=0.000 Y=0.000
- LogInit: Number of monitors: 1
- LogInit: Monitor 0
- LogInit: Name: S200HL 20"
- LogInit: ID: display0
- LogInit: NativeWidth: 1600
- LogInit: NativeHeight: 900
- LogInit: bIsPrimary: true
- LogInit: - Physical RAM available (not considering process quota): 8 GB (7854 MB, 8042540 KB, 8235560960 bytes)
- LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
- LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
- LogRHI: Initializing OpenGL RHI
- LogRHI: GL_VENDOR: Intel Open Source Technology Center
- LogRHI: GL_RENDERER: Mesa DRI Intel(R) Ivybridge Desktop
- LogRHI: GL_VERSION: 3.3 (Core Profile) Mesa 10.3.2
- LogRHI: GL_SHADING_LANGUAGE_VERSION: 3.30
- LogRHI: OpenGL Extensions:
- LogRHI: GL_ARB_ES2_compatibility
- LogRHI: GL_ARB_ES3_compatibility
- LogRHI: GL_ARB_base_instance
- LogRHI: GL_ARB_blend_func_extended
- LogRHI: GL_ARB_buffer_storage
- LogRHI: GL_ARB_clear_buffer_object
- LogRHI: GL_ARB_clear_texture
- LogRHI: GL_ARB_compressed_texture_pixel_storage
- LogRHI: GL_ARB_conditional_render_inverted
- LogRHI: GL_ARB_copy_buffer
- LogRHI: GL_ARB_copy_image
- LogRHI: GL_ARB_conservative_depth
- LogRHI: GL_ARB_debug_output
- LogRHI: GL_ARB_depth_buffer_float
- LogRHI: GL_ARB_depth_clamp
- LogRHI: GL_ARB_derivative_control
- LogRHI: GL_ARB_draw_buffers
- LogRHI: GL_ARB_draw_buffers_blend
- LogRHI: GL_ARB_draw_elements_base_vertex
- LogRHI: GL_ARB_draw_indirect
- LogRHI: GL_ARB_draw_instanced
- LogRHI: GL_ARB_explicit_attrib_location
- LogRHI: GL_ARB_explicit_uniform_location
- LogRHI: GL_ARB_fragment_coord_conventions
- LogRHI: GL_ARB_fragment_shader
- LogRHI: GL_ARB_framebuffer_object
- LogRHI: GL_ARB_framebuffer_sRGB
- LogRHI: GL_ARB_get_program_binary
- LogRHI: GL_ARB_gpu_shader5
- LogRHI: GL_ARB_half_float_pixel
- LogRHI: GL_ARB_half_float_vertex
- LogRHI: GL_ARB_instanced_arrays
- LogRHI: GL_ARB_internalformat_query
- LogRHI: GL_ARB_invalidate_subdata
- LogRHI: GL_ARB_map_buffer_alignment
- LogRHI: GL_ARB_map_buffer_range
- LogRHI: GL_ARB_multi_bind
- LogRHI: GL_ARB_multi_draw_indirect
- LogRHI: GL_ARB_occlusion_query2
- LogRHI: GL_ARB_pixel_buffer_object
- LogRHI: GL_ARB_point_sprite
- LogRHI: GL_ARB_provoking_vertex
- LogRHI: GL_ARB_robustness
- LogRHI: GL_ARB_sample_shading
- LogRHI: GL_ARB_sampler_objects
- LogRHI: GL_ARB_seamless_cube_map
- LogRHI: GL_ARB_seamless_cubemap_per_texture
- LogRHI: GL_ARB_separate_shader_objects
- LogRHI: GL_ARB_shader_atomic_counters
- LogRHI: GL_ARB_shader_bit_encoding
- LogRHI: GL_ARB_shader_objects
- LogRHI: GL_ARB_shader_texture_lod
- LogRHI: GL_ARB_shading_language_packing
- LogRHI: GL_ARB_shading_language_420pack
- LogRHI: GL_ARB_sync
- LogRHI: GL_ARB_texture_buffer_object
- LogRHI: GL_ARB_texture_buffer_object_rgb32
- LogRHI: GL_ARB_texture_buffer_range
- LogRHI: GL_ARB_texture_compression_bptc
- LogRHI: GL_ARB_texture_compression_rgtc
- LogRHI: GL_ARB_texture_cube_map_array
- LogRHI: GL_ARB_texture_float
- LogRHI: GL_ARB_texture_gather
- LogRHI: GL_ARB_texture_mirror_clamp_to_edge
- LogRHI: GL_ARB_texture_multisample
- LogRHI: GL_ARB_texture_non_power_of_two
- LogRHI: GL_ARB_texture_query_levels
- LogRHI: GL_ARB_texture_query_lod
- LogRHI: GL_ARB_texture_rectangle
- LogRHI: GL_ARB_texture_rgb10_a2ui
- LogRHI: GL_ARB_texture_rg
- LogRHI: GL_ARB_texture_storage
- LogRHI: GL_ARB_texture_storage_multisample
- LogRHI: GL_ARB_texture_view
- LogRHI: GL_ARB_texture_swizzle
- LogRHI: GL_ARB_timer_query
- LogRHI: GL_ARB_transform_feedback2
- LogRHI: GL_ARB_transform_feedback3
- LogRHI: GL_ARB_transform_feedback_instanced
- LogRHI: GL_ARB_uniform_buffer_object
- LogRHI: GL_ARB_vertex_array_bgra
- LogRHI: GL_ARB_vertex_array_object
- LogRHI: GL_ARB_vertex_attrib_binding
- LogRHI: GL_ARB_vertex_shader
- LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev
- LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
- LogRHI: GL_ARB_viewport_array
- LogRHI: GL_EXT_abgr
- LogRHI: GL_EXT_blend_equation_separate
- LogRHI: GL_EXT_draw_buffers2
- LogRHI: GL_EXT_draw_instanced
- LogRHI: GL_EXT_framebuffer_blit
- LogRHI: GL_EXT_framebuffer_multisample
- LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
- LogRHI: GL_EXT_framebuffer_sRGB
- LogRHI: GL_EXT_packed_depth_stencil
- LogRHI: GL_EXT_packed_float
- LogRHI: GL_EXT_pixel_buffer_object
- LogRHI: GL_EXT_provoking_vertex
- LogRHI: GL_EXT_shader_integer_mix
- LogRHI: GL_EXT_texture_array
- LogRHI: GL_EXT_texture_compression_dxt1
- LogRHI: GL_ANGLE_texture_compression_dxt3
- LogRHI: GL_ANGLE_texture_compression_dxt5
- LogRHI: GL_EXT_texture_compression_rgtc
- LogRHI: GL_EXT_texture_compression_s3tc
- LogRHI: GL_EXT_texture_filter_anisotropic
- LogRHI: GL_EXT_texture_integer
- LogRHI: GL_EXT_texture_shared_exponent
- LogRHI: GL_EXT_texture_snorm
- LogRHI: GL_EXT_texture_sRGB
- LogRHI: GL_EXT_texture_sRGB_decode
- LogRHI: GL_EXT_texture_swizzle
- LogRHI: GL_EXT_timer_query
- LogRHI: GL_EXT_transform_feedback
- LogRHI: GL_EXT_vertex_array_bgra
- LogRHI: GL_OES_EGL_image
- LogRHI: GL_OES_read_format
- LogRHI: GL_KHR_debug
- LogRHI: GL_3DFX_texture_compression_FXT1
- LogRHI: GL_AMD_conservative_depth
- LogRHI: GL_AMD_draw_buffers_blend
- LogRHI: GL_AMD_performance_monitor
- LogRHI: GL_AMD_seamless_cubemap_per_texture
- LogRHI: GL_AMD_shader_trinary_minmax
- LogRHI: GL_AMD_vertex_shader_layer
- LogRHI: GL_AMD_vertex_shader_viewport_index
- LogRHI: GL_APPLE_object_purgeable
- LogRHI: GL_ATI_blend_equation_separate
- LogRHI: GL_ATI_texture_float
- LogRHI: GL_IBM_multimode_draw_arrays
- LogRHI: GL_INTEL_performance_query
- LogRHI: GL_MESA_pack_invert
- LogRHI: GL_MESA_texture_signed_rgba
- LogRHI: GL_NV_conditional_render
- LogRHI: GL_NV_depth_clamp
- LogRHI: GL_NV_packed_depth_stencil
- LogRHI: GL_S3_s3tc
- LogRHI: GL_MAX_TEXTURE_SIZE: 8192
- LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
- LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
- LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
- LogRHI: GL_MAX_RENDERBUFFER_SIZE: 8192
- LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
- LogRHI: GL_MAX_DRAW_BUFFERS: 8
- LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
- LogRHI: GL_MAX_SAMPLES: 8
- LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
- LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
- LogRHI: GL_MAX_INTEGER_SAMPLES: 8
- LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 48
- LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
- LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
- LogRHI: OpenGL MajorVersion = 3, MinorVersion = 3, ShaderPlatform = GLSL_150, FeatureLevel = SM4
- LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
- LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
- Resource: (/home/user/Development/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
- Resource: (/home/user/Development/UnrealEngine/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
- LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
- Resource: (/home/user/Development/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
- Resource: (/home/user/Development/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
- LogContentStreaming: Texture pool size is 0.000000MB
- LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 8765
- LogHAL: Child 8765 is no more running (zombie), Wait()ing immediately.
- LogTargetPlatformManager:Display: Building Assets For Linux
- LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 8770
- LogHAL: Child 8770 is no more running (zombie), Wait()ing immediately.
- LogTargetPlatformManager:Display: Building Assets For Linux
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.04s 73MB ../../../psunreal/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: ../../../psunreal/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../psunreal/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogHAL: Linux SourceCodeAccessSettings: KDevelopSourceCodeAccessor
- LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
- UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading ../../../psunreal/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset.
- LoadErrors:Error: Error /Game/ThirdPerson/Blueprints/ThirdPersonCharacter : Can't find file for asset. /Script/TP_ThirdPerson
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading ../../../psunreal/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset.
- LoadErrors:Error: Error /Game/ThirdPerson/Blueprints/ThirdPersonCharacter : Can't find file for asset. /Script/TP_ThirdPerson
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading ../../../psunreal/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset.
- LoadErrors:Error: Error /Game/ThirdPerson/Blueprints/ThirdPersonCharacter : Can't find file for asset. /Script/TP_ThirdPerson
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading ../../../psunreal/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset.
- LoadErrors:Error: Error /Game/ThirdPerson/Blueprints/ThirdPersonCharacter : Can't find file for asset. /Script/TP_ThirdPerson
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading ../../../psunreal/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset.
- LoadErrors:Error: Error /Game/ThirdPerson/Blueprints/ThirdPersonCharacter : Can't find file for asset. /Script/TP_ThirdPerson
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading ../../../psunreal/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset.
- LoadErrors:Error: Error /Game/ThirdPerson/Blueprints/ThirdPersonCharacter : Can't find file for asset. /Script/TP_ThirdPerson
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading ../../../psunreal/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset.
- LoadErrors:Error: Error /Game/ThirdPerson/Blueprints/ThirdPersonCharacter : Can't find file for asset. /Script/TP_ThirdPerson
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading ../../../psunreal/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset.
- LoadErrors:Error: Error /Game/ThirdPerson/Blueprints/ThirdPersonCharacter : Can't find file for asset. /Script/TP_ThirdPerson
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading ../../../psunreal/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset.
- LoadErrors:Error: Error /Game/ThirdPerson/Blueprints/ThirdPersonCharacter : Can't find file for asset. /Script/TP_ThirdPerson
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: CreateExport: Failed to load Outer for resource 'UserConstructionScript': BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: CreateExport: Failed to load Outer for resource 'Arrow': ThirdPersonCharacter_C /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.Default__ThirdPersonCharacter_C
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: CreateExport: Failed to load Outer for resource 'FollowCamera': ThirdPersonCharacter_C /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.Default__ThirdPersonCharacter_C
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: CreateExport: Failed to load Outer for resource 'CollisionCylinder': ThirdPersonCharacter_C /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.Default__ThirdPersonCharacter_C
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: CreateExport: Failed to load Outer for resource 'CharMoveComp': ThirdPersonCharacter_C /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.Default__ThirdPersonCharacter_C
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: CreateExport: Failed to load Outer for resource 'SceneComponent_0': BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: CreateExport: Failed to load Outer for resource 'SimpleConstructionScript_0': BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_0': SimpleConstructionScript /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C:SimpleConstructionScript_0
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: CreateExport: Failed to load Outer for resource 'CharacterMesh0': ThirdPersonCharacter_C /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.Default__ThirdPersonCharacter_C
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: CreateExport: Failed to load Outer for resource 'CameraBoom': ThirdPersonCharacter_C /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.Default__ThirdPersonCharacter_C
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LoadErrors: Info Failed to load /Script/TP_ThirdPerson.TP_ThirdPersonCharacter Referenced by ThirdPersonCharacter
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LoadErrors: Info Failed to load /Script/TP_ThirdPerson.TP_ThirdPersonCharacter Referenced by ThirdPersonCharacter
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LoadErrors: Info Failed to load /Script/TP_ThirdPerson.TP_ThirdPersonCharacter Referenced by ThirdPersonCharacter
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LoadErrors: Info Failed to load /Script/TP_ThirdPerson.TP_ThirdPersonCharacter Referenced by ThirdPersonCharacter
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogLinker:Warning: Can't find file '/Script/TP_ThirdPerson'
- LoadErrors: Info Failed to load /Script/TP_ThirdPerson.TP_ThirdPersonCharacter Referenced by PackageMetaData
- LogLinker:Warning: Can't find file for asset '/Script/TP_ThirdPerson' while loading NULL.
- LoadErrors: Info Failed to load /Script/TP_ThirdPerson.TP_ThirdPersonCharacter Referenced by PackageMetaData
- LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogUObjectGlobals:Warning: Failed to find object 'Class /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C'
- Error: CDO Constructor (MyProject2GameMode): Failed to find /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- LogUObjectBase:Warning: -------------- Default Property warnings and errors:
- LogUObjectBase:Warning: Error: CDO Constructor (MyProject2GameMode): Failed to find /Game/ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogObj: 28083 objects as part of root set at end of initial load.
- LogUObjectAllocator: 6428704 out of 0 bytes used by permanent object pool.
- LogEngine: Initializing Engine...
- LogALAudio: ALAudio device opened : OpenAL Soft
- LogALAudio: AL_VENDOR : OpenAL Community
- LogALAudio: AL_RENDERER : OpenAL Soft
- LogALAudio: AL_VERSION : 1.1 ALSOFT 1.15.1
- LogALAudio: AL_EXTENSIONS : AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
- LogInit: FAudioDevice initialized.
- LogAIModule: Creating AISystem for world NewWorld
- LogDerivedDataCache: Saved boot cache 0.06s 73MB ../../../psunreal/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogInit: Using libcurl 7.38.0
- LogInit: - built for x86_64-unknown-linux-gnu
- LogInit: - supports SSL with OpenSSL/1.0.1i
- LogInit: - supports HTTP deflate (compression) using libz 1.2.5
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_TLSAUTH_SRP
- LogInit: Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
- LogInit: Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LogAssetRegistry: FAssetRegistry took 0.0002 seconds to start up
- LogDirectoryWatcher:Error: inotify_add_watch cannot watch folder /home/user/Development/UnrealEngine/Engine/Plugins/Experimental/CharacterAI/Content/
- LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/.
- LogDirectoryWatcher:Error: inotify_add_watch cannot watch folder /home/user/Development/UnrealEngine/psunreal/Plugins/MariaDB/Content/
- LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../psunreal/Plugins/MariaDB/Content/.
- LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 8829
- LogHAL: Child 8829 is no more running (zombie), Wait()ing immediately.
- LogTargetPlatformManager:Display: Building Assets For Linux
- LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 8831
- LogHAL: Child 8831 is no more running (zombie), Wait()ing immediately.
- LogTargetPlatformManager:Display: Building Assets For Linux
- LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidRuntimeSettings' because the file '/home/user/Development/UnrealEngine/Engine/Binaries/Linux/' was not found.
- LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidPlatformEditor' because the file '/home/user/Development/UnrealEngine/Engine/Binaries/Linux/' was not found.
- LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
- LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
- LogCook:Display: Done creating registry. It took 0.00s.
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="../../../psunreal/Content/ThirdPerson/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0xcfb36a0
- LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Hydlaa_plaza/hydlaa_plaza_08_fbx_fixes__s_lstreet_07b03.hydlaa_plaza_08_fbx_fixes__s_lstreet_07b03:BodySetup_1021)
- LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Hydlaa_plaza/hydlaa_plaza_08_fbx_fixes__s_lstreet_07b04.hydlaa_plaza_08_fbx_fixes__s_lstreet_07b04:BodySetup_1022)
- LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Hydlaa_plaza/hydlaa_plaza_08_fbx_fixes__s_pave1.hydlaa_plaza_08_fbx_fixes__s_pave1:BodySetup_1181)
- LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Hydlaa_plaza/hydlaa_plaza_08_fbx_fixes__s_street_NEW_06.hydlaa_plaza_08_fbx_fixes__s_street_NEW_06:BodySetup_740)
- LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Hydlaa_plaza/hydlaa_plaza_08_fbx_fixes_belt_02_016.hydlaa_plaza_08_fbx_fixes_belt_02_016:BodySetup_766)
- LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Hydlaa_plaza/hydlaa_plaza_08_fbx_fixes_road31.hydlaa_plaza_08_fbx_fixes_road31:BodySetup_1185)
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogAIModule: Creating AISystem for world ThirdPersonExampleMap
- Cmd: MAP CHECKDEP
- MapCheck: New page: ThirdPersonExampleMap - Apr 28, 2015, 7:25:50 PM
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 180.315ms to complete.
- LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 4.952
- LogContentBrowser: Native class hierarchy populated in 0.0127 seconds. Added 1691 classes and 259 folders.
- LogCollectionManager: Loaded 0 collections in 0.000621 seconds
- LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Classes_Game/MyProject2'
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0051 seconds. Added 1 classes and 0 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogSlate:Warning: Failed to load font data from 'Veranda'
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogLoad: Full Startup: 36.21 seconds (BP compile: 0.19 seconds)
- LogRenderer:Warning: Reallocating scene render targets to support 808x360 (Frame:2).
- LogAssetRegistry: Asset discovery search completed in 16.5224 seconds
- LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
- LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 9461
- MainFrameActions: Cooking (Linux): Running AutomationTool...
- MainFrameActions: Cooking (Linux): Start UAT: mono AutomationTool.exe BuildCookRun -nocompileeditor -nop4 -project=/home/user/Development/UnrealEngine/psunreal/MyProject2.uproject -cook -allmaps -ue4exe=UE4Editor -targetplatform=Linux
- MainFrameActions: Cooking (Linux): Program.Main: Running on LinuxHostPlatform
- MainFrameActions: Cooking (Linux): Program.Main: CWD=/home/user/Development/UnrealEngine/Engine/Binaries/DotNET
- MainFrameActions: Cooking (Linux): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=/home/user/Development/UnrealEngine/psunreal/MyProject2.uproject -cook -allmaps -ue4exe=UE4Editor -targetplatform=Linux -NoCompile
- MainFrameActions: Cooking (Linux): Automation.Process: IsBuildMachine=False
- MainFrameActions: Cooking (Linux): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Cooking (Linux): Automation.Process: Setting up command environment.
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationTool.exe=True
- MainFrameActions: Cooking (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- MainFrameActions: Cooking (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=/home/user/Development/UnrealEngine
- MainFrameActions: Cooking (Linux): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/home/user/Development/UnrealEngine/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Cooking (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=/home/user/Library/Logs/Unreal Engine/LocalBuildLogs
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationTool.exe=True
- MainFrameActions: Cooking (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=/home/user/Development/UnrealEngine
- MainFrameActions: Cooking (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=/home/user/Development/UnrealEngine/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Cooking (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=/home/user/Development/UnrealEngine/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Cooking (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=/home/user/Library/Logs/Unreal Engine/LocalBuildLogs
- MainFrameActions: Cooking (Linux): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- MainFrameActions: Cooking (Linux): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=xbuild
- MainFrameActions: Cooking (Linux): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: Command Environment settings:
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: CmdExe=/bin/sh
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: EngineSavedFolder=/home/user/Development/UnrealEngine/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: LocalRoot=/home/user/Development/UnrealEngine
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: LogFolder=/home/user/Library/Logs/Unreal Engine/LocalBuildLogs
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: MountExe=mount.exe
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: MsBuildExe=xbuild
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: MsDevExe=
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: RobocopyExe=robocopy.exe
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: TimestampAsString=2015-04-28_23.42.12
- MainFrameActions: Cooking (Linux): CommandEnvironment.LogSettings: UATExe=/home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationTool.exe
- MainFrameActions: Cooking (Linux): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Cooking (Linux): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/home/user/Development/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules)
- MainFrameActions: Cooking (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile /home/user/Development/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules/UATRules-1595408425.dll
- MainFrameActions: Cooking (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile /home/user/Development/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules/UATRules-1595408425.dll.mdb
- MainFrameActions: Cooking (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile /home/user/Development/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules/UATRules-1595408425SourceFiles.txt
- MainFrameActions: Cooking (Linux): Automation.Process: Compiling scripts.
- MainFrameActions: Cooking (Linux): Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
- MainFrameActions: Cooking (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Cooking (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s).
- MainFrameActions: Cooking (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/AutomationScripts.Automation.dll
- MainFrameActions: Cooking (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Win.Automation.dll
- MainFrameActions: Cooking (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Android/Android.Automation.dll
- MainFrameActions: Cooking (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/HTML5/HTML5.Automation.dll
- MainFrameActions: Cooking (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/IOS/IOS.Automation.dll
- MainFrameActions: Cooking (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Linux/Linux.Automation.dll
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/AutomationScripts.Automation.dll
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Win.Automation.dll
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Win.Automation.dll.
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Win.Automation.dll.
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Android/Android.Automation.dll
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Android/Android.Automation.dll.
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/HTML5/HTML5.Automation.dll
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/HTML5/HTML5.Automation.dll.
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/IOS/IOS.Automation.dll
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/IOS/IOS.Automation.dll.
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Linux/Linux.Automation.dll
- MainFrameActions: Cooking (Linux): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from /home/user/Development/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Linux/Linux.Automation.dll.
- MainFrameActions: Cooking (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- MainFrameActions: Cooking (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
- MainFrameActions: Cooking (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- MainFrameActions: Cooking (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- MainFrameActions: Cooking (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- MainFrameActions: Cooking (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- MainFrameActions: Cooking (Linux): CommandUtils.InitP4Support: Initializing AllowSubmit.
- MainFrameActions: Cooking (Linux): CommandUtils.InitP4Support: AllowSubmit=False
- MainFrameActions: Cooking (Linux): CommandUtils.InitP4Support: Initializing P4Enabled.
- MainFrameActions: Cooking (Linux): CommandUtils.InitP4Support: P4Enabled=False
- MainFrameActions: Cooking (Linux): CommandUtils.InitP4Support: P4CLRequired=False
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject=True
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject=True
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject=True
- MainFrameActions: Cooking (Linux): BuildCookRun.SetupParams: Setting up ProjectParams for /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject
- MainFrameActions: Cooking (Linux): ProjectUtils.DetectTargetsForProject: Looking for targets for project /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject
- MainFrameActions: Cooking (Linux): ProjectUtils.DetectTargetsForProject: Searching for target rule files in /home/user/Development/UnrealEngine/psunreal
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules/UATRules-1595408425.dll=False
- MainFrameActions: Cooking (Linux): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /home/user/Development/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules/UATRules-1595408425.dll
- MainFrameActions: Cooking (Linux): ProjectUtils.DetectProjectProperties: Loading ini files for /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Archive=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ArchiveMetaData=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: BaseArchiveDirectory=/home/user/Development/UnrealEngine/psunreal/ArchivedBuilds
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: BaseStageDirectory=/home/user/Development/UnrealEngine/psunreal/Saved/StagedBuilds
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Build=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Clean=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject2
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ClientTargetPlatform=Linux
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Compressed=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: CookFlavor=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: CreateReleaseVersion=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: DLCName=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: CulturesToCook=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Deploy=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: IterativeDeploy=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: NoDebugInfo=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Pak=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Package=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ProjectBinariesFolder=/home/user/Development/UnrealEngine/psunreal/Binaries/Linux
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ProjectBinariesPath=/home/user/Development/UnrealEngine/psunreal/Binaries/Linux
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ProjectGameExeFilename=/home/user/Development/UnrealEngine/psunreal/Binaries/Linux/MyProject2
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ProjectGameExePath=/home/user/Development/UnrealEngine/psunreal/Binaries/Linux/MyProject2
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Distribution=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Prereqs=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: NoBootstrapExe=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: RawProjectPath=/home/user/Development/UnrealEngine/psunreal/MyProject2.uproject
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Rocket=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ServerTargetPlatform=Linux
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: ShortProjectName=MyProject2
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Stage=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: bUsesCEF3=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Cooking (Linux): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject=True
- MainFrameActions: Cooking (Linux): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/psunreal/Config/DefaultEngine.ini=True
- MainFrameActions: Cooking (Linux): BuildCookRun.GetDefaultMap: Looking for DefaultMap in /home/user/Development/UnrealEngine/psunreal/Config/DefaultEngine.ini
- MainFrameActions: Cooking (Linux): InternalUtils.SafeReadAllLines: SafeReadAllLines /home/user/Development/UnrealEngine/psunreal/Config/DefaultEngine.ini
- MainFrameActions: Cooking (Linux): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
- MainFrameActions: Cooking (Linux): BuildCookRun.SetupParams: Cooking all maps
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject=True
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject=True
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject=True
- MainFrameActions: Cooking (Linux): Project.Cook: ********** COOK COMMAND STARTED **********
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/Engine/Binaries/Linux/UE4Editor=True
- MainFrameActions: Cooking (Linux): CommandUtils.RunCommandlet: Running UE4Editor Cook for project /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject
- MainFrameActions: Cooking (Linux): CommandUtils.RunCommandlet: Commandlet log file is /home/user/Library/Logs/Unreal Engine/LocalBuildLogs/Cook.txt
- MainFrameActions: Cooking (Linux): InternalUtils.SafeFileExists: SafeFileExists /home/user/Development/UnrealEngine/Engine/Binaries/Linux/UE4Editor=True
- MainFrameActions: Cooking (Linux): CommandUtils.Run: Run: /home/user/Development/UnrealEngine/Engine/Binaries/Linux/UE4Editor /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=LinuxNoEditor -buildmachine -Unversioned -fileopenlog -abslog="/home/user/Library/Logs/Unreal Engine/LocalBuildLogs/Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
- MainFrameActions: Cooking (Linux): UE4Editor: Signal 11 caught.
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 02 0x00007f4c6f5a86b1 ReportCrash(FLinuxCrashContext const&)
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 03 0x0000000000429c1b EngineCrashHandler(FGenericCrashContext const&)
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 04 0x00007f4c6f5ab9e5 PlatformCrashHandler(int, siginfo_t*, void*)
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 05 0x00007f4c6ffe9c90 /lib/x86_64-linux-gnu/libpthread.so.0(+0xfc90) [0x7f4c6ffe9c90]
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 06 0x00007f4c6f559a98 FPlatformFileOpenLog::OpenRead(wchar_t const*)
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 07 0x00007f4c6f514a68 FFileManagerGeneric::CreateFileReader(wchar_t const*, unsigned int)
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 08 0x00007f4c6f607bbf FFileHelper::LoadFileToString(FString&, wchar_t const*, unsigned int)
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 09 0x00007f4c6a885bb2 FProjectDescriptor::Load(FString const&, FText&)
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 10 0x00007f4c6a8876e8 FProjectManager::LoadProjectFile(FString const&)
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 11 0x000000000041340d FEngineLoop::PreInit(wchar_t const*)
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 12 0x000000000041f4cd GuardedMain(wchar_t const*)
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 13 0x000000000042a48f /home/user/Development/UnrealEngine/Engine/Binaries/Linux/UE4Editor(main+0x81f) [0x42a48f]
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 14 0x00007f4c64cccec5 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f4c64cccec5]
- MainFrameActions: Cooking (Linux): UE4Editor: [Callstack] 15 0x000000000041124e /home/user/Development/UnrealEngine/Engine/Binaries/Linux/UE4Editor() [0x41124e]
- MainFrameActions: Cooking (Linux): UE4Editor: Using binned.
- MainFrameActions: Cooking (Linux): UE4Editor: Trying to load: libLND-qt5.so
- MainFrameActions: Cooking (Linux): UE4Editor: LND loaded backend: qt5
- MainFrameActions: Cooking (Linux): UE4Editor: Increasing per-process limit of core file size to infinity.
- MainFrameActions: Cooking (Linux): UE4Editor: - Existing per-process limit (soft=18446744073709551615, hard=18446744073709551615) is enough for us (need only 18446744073709551615)
- MainFrameActions: Cooking (Linux): UE4Editor: EngineCrashHandler: Signal=11
- MainFrameActions: Cooking (Linux): UE4Editor:
- MainFrameActions: Cooking (Linux): UE4Editor: LogInit:Display: Running engine for game: MyProject2Starting ../../../Engine/Binaries/Linux/CrashReportClient
- MainFrameActions: Cooking (Linux): UE4Editor:
- MainFrameActions: Cooking (Linux): UE4Editor: LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 9550Using binned.
- MainFrameActions: Cooking (Linux): UE4Editor: [33mLogModuleManager:Warning: ModuleManager: Module 'PakFile' not found - its StaticallyLinkedModuleInitializers function is null.
- MainFrameActions: Cooking (Linux): UE4Editor: [0m[33mLogModuleManager:Warning: ModuleManager: Module 'SandboxFile' not found - its StaticallyLinkedModuleInitializers function is null.
- MainFrameActions: Cooking (Linux): UE4Editor: [0m[33mLogModuleManager:Warning: ModuleManager: Module 'StreamingFile' not found - its StaticallyLinkedModuleInitializers function is null.
- MainFrameActions: Cooking (Linux): UE4Editor: [0m[33mLogModuleManager:Warning: ModuleManager: Module 'NetworkFile' not found - its StaticallyLinkedModuleInitializers function is null.
- MainFrameActions: Cooking (Linux): UE4Editor: [0mLogInit: Version: 4.7.6-0+++depot+UE4-Releases+4.7
- MainFrameActions: Cooking (Linux): UE4Editor: LogInit: API Version: 0
- MainFrameActions: Cooking (Linux): UE4Editor: LogInit: Compiled (64-bit): Apr 28 2015 21:10:46
- MainFrameActions: Cooking (Linux): UE4Editor: LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
- MainFrameActions: Cooking (Linux): UE4Editor: LogInit: Build Configuration: Development
- MainFrameActions: Cooking (Linux): UE4Editor: LogInit: Branch Name: ++depot+UE4-Releases+4.7
- MainFrameActions: Cooking (Linux): UE4Editor: LogInit: Command line: /home/user/Development/UnrealEngine/Engine/Binaries/Linux/crashinfo-MyProject2-pid-9546-2015.04.28-23.42.15-0002885A0F04171C002A031D8DAE50CF/
- MainFrameActions: Cooking (Linux): UE4Editor: LogInit: Base directory: /home/user/Development/UnrealEngine/Engine/Binaries/Linux/
- MainFrameActions: Cooking (Linux): UE4Editor: LogInit: Rocket: 0
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:961][ 0]LogTaskGraph: Started task graph with 2 named threads and 5 total threads.
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: Object subsystem initialized
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: Linux hardware info:
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: - this process' id (pid) is 9550, parent process' id (ppid) is 9546
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: - we are not running under debugger
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: - machine network name is 'u13'
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: - we're logged in locally
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: - Number of physical cores available for the process: 4
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: - Number of logical cores available for the process: 4
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: - Memory allocator used: binned
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: Linux-specific commandline switches:
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7854 MB, 8042540 KB, 8235560960 bytes)
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:962][ 0]LogTextLocalizationManager: The requested culture ('') has no localization data; falling back to 'en' for localization and internationalization data.
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: Using libcurl 7.38.0
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: - built for x86_64-unknown-linux-gnu
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: - supports SSL with OpenSSL/1.0.1i
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.2.5
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: - other features:
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: CURL_VERSION_SSL
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: CURL_VERSION_LIBZ
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: CURL_VERSION_IPV6
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: CURL_VERSION_ASYNCHDNS
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: CURL_VERSION_LARGEFILE
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: CURL_VERSION_TLSAUTH_SRP
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:983][ 0]LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:984][ 0]CrashReportClientLog: Initial state = Unknown UploadState value
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:984][ 0]CrashReportClientLog: Sending HTTP request (pinging server)
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.15:984][ 0]CrashReportClientLog: Got 3 pending files to upload from 'crashinfo-MyProject2-pid-9546-2015.04.28-23.42.15-0002885A0F04171C002A031D8DAE50CF'
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:214][ 0]CrashReportClientLog: OnProcessRequestComplete(), State=PingingServer bSucceeded=1
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:215][ 0]CrashReportClientLog: Proceeding to upload 3 pending files from 'crashinfo-MyProject2-pid-9546-2015.04.28-23.42.15-0002885A0F04171C002A031D8DAE50CF'
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:215][ 0]CrashReportClientLog: State change from PingingServer to CheckingReport
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:215][ 0]CrashReportClientLog: Sending HTTP request (checking report)
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:215][ 0]CrashReportClientLog: PostData Num: 82
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:315][ 0]CrashReportClientLog: OnProcessRequestComplete(), State=CheckingReport bSucceeded=1
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:315][ 0]CrashReportClientLog: Response->GetContentAsString(): '<CrashReporterResult bSuccess="true" ID="0" Message="" />'
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:315][ 0]CrashReportClientLog: ResultNode->GetAttribute(TEXT("bSuccess")) = true
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:315][ 0]CrashReportClientLog: State change from CheckingReport to CheckingReportDetail
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:315][ 0]CrashReportClientLog: Sending HTTP request (checking report)
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:315][ 0]CrashReportClientLog: PostData Num: 2066
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:415][ 0]CrashReportClientLog: OnProcessRequestComplete(), State=CheckingReportDetail bSucceeded=1
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:415][ 0]CrashReportClientLog: Response->GetContentAsString(): '<CrashReporterResult bSuccess="true" ID="0" Message="" />'
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:415][ 0]CrashReportClientLog: ResultNode->GetAttribute(TEXT("bSuccess")) = true
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:415][ 0]CrashReportClientLog: State change from CheckingReportDetail to SendingFiles
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:415][ 0]CrashReportClientLog: CompressAndSendData have 3 pending files
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:415][ 0]CrashReportClientLog: CompressAndSendData compressing 2066 bytes ('/home/user/Development/UnrealEngine/Engine/Binaries/Linux/crashinfo-MyProject2-pid-9546-2015.04.28-23.42.15-0002885A0F04171C002A031D8DAE50CF/wermeta.xml')
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:415][ 0]CrashReportClientLog: CompressAndSendData compressing 1483 bytes ('/home/user/Development/UnrealEngine/Engine/Binaries/Linux/crashinfo-MyProject2-pid-9546-2015.04.28-23.42.15-0002885A0F04171C002A031D8DAE50CF/diagnostics.txt')
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:415][ 0]CrashReportClientLog: CompressAndSendData compressing 4 bytes ('/home/user/Development/UnrealEngine/Engine/Binaries/Linux/crashinfo-MyProject2-pid-9546-2015.04.28-23.42.15-0002885A0F04171C002A031D8DAE50CF/minidump.dmp')
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:416][ 0]CrashReportClientLog: Sending HTTP request (posting file)
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:916][ 0]CrashReportClientLog: OnProcessRequestComplete(), State=SendingFiles bSucceeded=1
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:916][ 0]CrashReportClientLog: Sending HTTP request (posting "Upload complete")
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.16:916][ 0]CrashReportClientLog: State change from SendingFiles to PostingReportComplete
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.19:187][ 0]CrashReportClientLog: OnProcessRequestComplete(), State=PostingReportComplete bSucceeded=1
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.19:187][ 0]CrashReportClientLog: State change from PostingReportComplete to CheckingReport
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.19:187][ 0]CrashReportClientLog: All uploads done
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.19:187][ 0]CrashReportClientLog: State change from CheckingReport to Finished
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.19:988][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.20:021][ 0]CrashReportClientLog: Final state = Finished
- MainFrameActions: Cooking (Linux): UE4Editor: [2015.04.29-03.42.20:021][ 0]LogExit: Exiting.
- MainFrameActions: Cooking (Linux): UE4Editor:
- MainFrameActions: Cooking (Linux): UE4Editor: LogHAL: Child 9550 is no more running (zombie), Wait()ing immediately.
- MainFrameActions: Cooking (Linux): UE4Editor: LogGenericPlatformMisc: FPlatformMisc::RequestExit(1)
- MainFrameActions: Cooking (Linux): CommandUtils.Run: Run: Took 6.680873s to run UE4Editor, ExitCode=134
- MainFrameActions: Cooking (Linux): Project.Cook: Cook failed. Deleting cooked data.
- MainFrameActions: Cooking (Linux): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
- MainFrameActions: Cooking (Linux): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Cooking (Linux): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Cooking (Linux): Program.Main: ERROR: Exception in AutomationTool: BUILD FAILED: Failed while running Cook for /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject; see log /home/user/Library/Logs/Unreal Engine/LocalBuildLogs/Cook.txt
- MainFrameActions: Cooking (Linux): Stacktrace: at AutomationTool.CommandUtils.RunCommandlet (System.String ProjectName, System.String UE4Exe, System.String Commandlet, System.String Parameters) [0x00000] in <filename unknown>:0
- MainFrameActions: Cooking (Linux): at AutomationTool.CommandUtils.CookCommandlet (System.String ProjectName, System.String UE4Exe, System.String[] Maps, System.String[] Dirs, System.String InternationalizationPreset, System.String[] Cultures, System.String TargetPlatform, System.String Parameters) [0x00000] in <filename unknown>:0
- MainFrameActions: Cooking (Linux): at Project.Cook (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
- MainFrameActions: Cooking (Linux): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for /home/user/Development/UnrealEngine/psunreal/MyProject2.uproject; see log /home/user/Library/Logs/Unreal Engine/LocalBuildLogs/Cook.txt
- MainFrameActions: Cooking (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Cooking (Linux): Program.Main: AutomationTool exiting with ExitCode=25
- MainFrameActions: Cooking (Linux): Domain_ProcessExit
- MainFrameActions: Cooking (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Cooking (Linux): RunUAT ERROR: AutomationTool was unable to run successfully.
- LogHAL: Child 9461 is no more running (zombie), Wait()ing immediately.
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