0rthus

Untitled

Feb 27th, 2014
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  1. # Configuration file
  2.  
  3. ####################
  4. # additional
  5. ####################
  6.  
  7. additional {
  8. # List any mob names you want disabled on the server
  9. S:disableMobNames <
  10. >
  11. }
  12.  
  13.  
  14. ####################
  15. # block
  16. ####################
  17.  
  18. block {
  19. # The id of the auto anvil
  20. I:blockAutoAnvilId=2560
  21.  
  22. # The id of the auto enchantment table
  23. I:blockAutoEnchantmentTableId=2561
  24.  
  25. # The id of the bear trap
  26. I:blockBearTrapId=2550
  27.  
  28. # The id of the big button block
  29. I:blockBigButton=2555
  30.  
  31. # The id of the block-breaker block
  32. I:blockBlockBreakerId=2563
  33.  
  34. # The id of the block-placer block
  35. I:blockBlockPlacerId=2564
  36.  
  37. # The id of the cannon block
  38. I:blockCannonId=2552
  39.  
  40. # The id of the glass canvas block
  41. I:blockCanvasGlassId=2572
  42.  
  43. # The id of the canvas block
  44. I:blockCanvasId=2569
  45.  
  46. # The id of the donation station block
  47. I:blockDonationStationId=2567
  48.  
  49. # The id of the drawing table
  50. I:blockDrawingTable=2574
  51.  
  52. # The id of the elevator block
  53. I:blockElevatorId=2542
  54.  
  55. # The id of the fan block
  56. I:blockFanId=2575
  57.  
  58. # The id of the flag block
  59. I:blockFlagId=2547
  60.  
  61. # The id of the grave block
  62. I:blockGraveId=2546
  63.  
  64. # The id of the guide
  65. I:blockGuideId=2541
  66.  
  67. # The id of the heal block
  68. I:blockHealId=2543
  69.  
  70. # The id of the imaginary block
  71. I:blockImaginaryId=2556
  72.  
  73. # The id of the item-dropper block
  74. I:blockItemDropperId=2565
  75.  
  76. # The id of the ladder
  77. I:blockLadderId=2576
  78. I:blockLightboxId=2544
  79.  
  80. # The id of the Ore Crusher
  81. I:blockMachineOreCrusherId=2570
  82.  
  83. # The id of the paint tin
  84. I:blockPaintCanId=2571
  85.  
  86. # The id of the clay stainer block
  87. I:blockPaintMixer=2568
  88.  
  89. # The id of the path block
  90. I:blockPathId=2559
  91.  
  92. # The id of the map projector block
  93. I:blockProjectorId=2573
  94.  
  95. # The id of the radio block
  96. I:blockRadioId=2577
  97.  
  98. # The id of the rope ladder block
  99. I:blockRopeLadderId=2566
  100.  
  101. # The id of the sponge block
  102. I:blockSpongeId=2554
  103.  
  104. # The id of the sprinkler block
  105. I:blockSprinklerId=2551
  106.  
  107. # The id of the tank block
  108. I:blockTankId=2548
  109.  
  110. # The id of the target block
  111. I:blockTargetId=2545
  112.  
  113. # The id of the trophy block
  114. I:blockTrophyId=2549
  115.  
  116. # The id of the vacuum hopper block
  117. I:blockVacuumHopperId=2553
  118.  
  119. # The id of the village highlighter block
  120. I:blockVillageHighlighterId=2558
  121.  
  122. # The id of the xp bottler block
  123. I:blockXPBottlerId=2557
  124.  
  125. # The id of the xp drain block
  126. I:blockXPDrainId=2562
  127. }
  128.  
  129.  
  130. ####################
  131. # cartographer
  132. ####################
  133.  
  134. cartographer {
  135. # List of blocks that should be invisible to cartographer. Example: id:3, OpenBlocks:openblocks_radio (case sensitive)
  136. S:blockBlacklist <
  137. >
  138. }
  139.  
  140.  
  141. ####################
  142. # crane
  143. ####################
  144.  
  145. crane {
  146. # Enable magnet turtles in creative list
  147. B:addTurtles=true
  148.  
  149. # Use shift to control crane direction (otherwise, toggle every time)
  150. B:boringMode=true
  151.  
  152. # Enable collision checking of crane arm
  153. B:doCraneCollisionCheck=false
  154.  
  155. # Range of magnet CC peripheral
  156. D:turtleMagnetRange=4.0
  157. }
  158.  
  159.  
  160. ####################
  161. # cursor
  162. ####################
  163.  
  164. cursor {
  165. # Amount of damage a cursor can take
  166. I:cursorMaxDamage=128
  167. }
  168.  
  169.  
  170. ####################
  171. # debug
  172. ####################
  173.  
  174. debug {
  175. # Show structures found by golden eye
  176. B:goldenEyeDebug=false
  177.  
  178. # Dump extra amount of data, every time grave is created
  179. B:gravesDebug=false
  180. }
  181.  
  182.  
  183. ####################
  184. # dropblock
  185. ####################
  186.  
  187. dropblock {
  188. # Does the elevator drain player XP when used?
  189. B:elevatorDrainsXP=false
  190.  
  191. # The elevator will ignore half blocks when counting the blocks it can pass through
  192. B:ignoreHalfBlocks=false
  193.  
  194. # The elevator will try to pass through blocks that have custom collision boxes
  195. B:irregularBlocksArePassable=false
  196.  
  197. # The maximum amount of blocks the elevator can pass through before the teleport fails. -1 disables this
  198. I:maxPassThrough=4
  199. B:mustFaceDirection=false
  200.  
  201. # The range of the drop block
  202. I:searchDistance=20
  203.  
  204. # Defines blocks that are handled specially by elevators. Entries are in form <modId>:<blockName>:<action> or id:<blockId>:<action>. Possible actions: abort (elevator can't pass block), increment (counts for elevatorMaxBlockPassCount limit) and ignore
  205. S:specialBlockRules <
  206. >
  207. }
  208.  
  209.  
  210. ####################
  211. # features
  212. ####################
  213.  
  214. features {
  215. # Explosive enchant can break blocks at level 3
  216. B:explosiveEnchantGrief=true
  217.  
  218. # Id of explosive enchantment
  219. I:explosiveEnchantmentId=211
  220. }
  221.  
  222.  
  223. ####################
  224. # glasses
  225. ####################
  226.  
  227. glasses {
  228. # 0.0 - no visible change to world, 1.0 - world fully obscured
  229. D:opacity=0.95
  230.  
  231. # Use texture for obscuring world
  232. B:useTexture=true
  233. }
  234.  
  235.  
  236. ####################
  237. # grave
  238. ####################
  239.  
  240. grave {
  241. B:enableGraves=false
  242. I:ghostProbability=0
  243. }
  244.  
  245.  
  246. ####################
  247. # hacks
  248. ####################
  249.  
  250. hacks {
  251. # Enable experimental features that may be buggy or broken entirely
  252. B:enableExperimentalFeatures=false
  253.  
  254. # Allow OpenBlocks to hook the player renderer to apply special effects
  255. B:tryHookPlayerRenderer=true
  256. }
  257.  
  258.  
  259. ####################
  260. # imaginary
  261. ####################
  262.  
  263. imaginary {
  264. # Speed of imaginary blocks fading/appearing
  265. D:fadingSpeed=0.007499999832361937
  266.  
  267. # Number of newly created crayon/pencil uses
  268. D:numberOfUses=10.0
  269. }
  270.  
  271.  
  272. ####################
  273. # item
  274. ####################
  275.  
  276. item {
  277. # The id of the cartographer spawner item
  278. I:itemCartographerId=14993
  279.  
  280. # The id of the crane controller item
  281. I:itemCraneControl=14983
  282.  
  283. # The id of the crane backpack item
  284. I:itemCraneId=14984
  285.  
  286. # The id of the cursor item
  287. I:itemCursorId=14997
  288.  
  289. # The id of the empty height map item
  290. I:itemEmptyMap=14992
  291.  
  292. # The id of the filled bucket
  293. I:itemFilledBucketId=14986
  294.  
  295. # The id of the generic item
  296. I:itemGenericId=14976
  297.  
  298. # The id of the unstackable generic item
  299. I:itemGenericUnstackableId=14996
  300.  
  301. # The id of the imaginary crayon glasses item
  302. I:itemGlassesCrayon=14980
  303.  
  304. # The id of the imaginary pencil glasses item
  305. I:itemGlassesPencil=14979
  306.  
  307. # The id of the serious admin glasses item
  308. I:itemGlassesSerious=14982
  309.  
  310. # The id of the amazing technicolor glasses item
  311. I:itemGlassesTechnicolor=14981
  312.  
  313. # The id of the golden eye item
  314. I:itemGoldenEyeId=14995
  315.  
  316. # The id of the hang glider
  317. I:itemHangGliderId=14975
  318.  
  319. # The id of the height map item
  320. I:itemHeightMap=14991
  321.  
  322. # The id of info book
  323. I:itemInfoBookId=14999
  324.  
  325. # The id of the luggage item
  326. I:itemLuggageId=14977
  327.  
  328. # The id of the paint brush
  329. I:itemPaintBrushId=14988
  330.  
  331. # The id of the sleeping bag
  332. I:itemSleepingBagId=14987
  333.  
  334. # The id of slimalyzer item
  335. I:itemSlimalyzerId=14985
  336.  
  337. # The id of the sonic glasses item
  338. I:itemSonicGlassesId=14978
  339.  
  340. # The id of the Squeegee
  341. I:itemSqueegeeId=14990
  342.  
  343. # The id of the stencil
  344. I:itemStencilId=14989
  345.  
  346. # The id of the tasty clay item!
  347. I:itemTastyClay=14994
  348.  
  349. # The id of tuned crystal item
  350. I:itemTunedCrystalId=14998
  351. }
  352.  
  353.  
  354. ####################
  355. # openblocks
  356. ####################
  357.  
  358. openblocks {
  359. B:failIdsQuietly=true
  360. }
  361.  
  362.  
  363. ####################
  364. # radio
  365. ####################
  366.  
  367. radio {
  368. # Add tuned crystals as loot in chests
  369. B:enableChestLoot=true
  370.  
  371. # Maximum number of sources playing at one time
  372. I:maxSources=3
  373.  
  374. # List any radio stations you want
  375. S:radioStations <
  376. "http://http://ocrstream.rainwave.cc:8000/ocremix.mp3;OC Remix;Red"
  377. >
  378.  
  379. # Tuned crystals merchant id (-1 to disable)
  380. I:radioVillagerId=6156
  381.  
  382. # Should tuned crystals sell records too
  383. B:radioVillagerSellsRecords=true
  384. }
  385.  
  386.  
  387. ####################
  388. # sprinkler
  389. ####################
  390.  
  391. sprinkler {
  392. # 1/chance that crops will be fertilized with bonemeal
  393. I:bonemealFertilizeChance=200
  394.  
  395. # The range in each cardinal direction that crops will be affected.
  396. I:effectiveRange=4
  397.  
  398. # 1/chance that crops will be fertilized without bonemeal
  399. I:fertilizeChance=500
  400. }
  401.  
  402.  
  403. ####################
  404. # tanks
  405. ####################
  406.  
  407. tanks {
  408. # The amount of buckets each tank can hold
  409. I:bucketsPerTank=16
  410.  
  411. # Tanks will emit light when they contain a liquid that glows (eg. lava)
  412. B:emitLight=true
  413. }
  414.  
  415.  
  416. ####################
  417. # tomfoolery
  418. ####################
  419.  
  420. tomfoolery {
  421. # You know, THAT thing! That you shouldn't do in public!
  422. B:doItWhileTyping=false
  423.  
  424. # Are you serious too?
  425. B:weAreSeriousPeople=true
  426. }
  427.  
  428.  
  429. ####################
  430. # trophy
  431. ####################
  432.  
  433. trophy {
  434. # The chance (from 0 to 1) of a trophy drop. for example, 0.001 for 1/1000
  435. D:trophyDropChance=0.001
  436. }
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