dragnoz

Random Skies Biome

Jan 25th, 2018
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  1. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ detect ~2 ~ ~1 leaves -1 execute @s ~ ~ ~ detect ~2 ~1 ~2 leaves -1 execute @s ~ ~ ~ detect ~1 ~ ~2 leaves -1 execute @s ~ ~ ~ detect ~-2 ~ ~1 leaves -1 execute @s ~ ~ ~ detect ~-2 ~1 ~2 leaves -1 execute @s ~ ~ ~ detect ~-1 ~ ~2 leaves -1 execute @s ~ ~ ~ detect ~2 ~ ~-1 leaves -1 execute @s ~ ~ ~ detect ~2 ~1 ~-2 leaves -1 execute @s ~ ~ ~ detect ~1 ~ ~-2 leaves -1 execute @s ~ ~ ~ detect ~-2 ~ ~-1 leaves -1 execute @s ~ ~ ~ detect ~-2 ~1 ~-2 leaves -1 execute @s ~ ~ ~ detect ~-1 ~ ~-2 leaves -1 say BOOOO
  2.  
  3. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ detect ~1 ~1 ~1 planks 3 execute @s ~ ~ ~ detect ~1 ~1 ~-1 planks 2 execute @s ~ ~ ~ detect ~-1 ~1 ~1 planks 5 execute @s ~ ~ ~ detect ~-1 ~1 ~-1 planks 4 setblock 13 3 0 glass
  4.  
  5. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ detect ~2 ~1 ~ web -1 execute @s ~ ~ ~ detect ~-2 ~1 ~ web -1 execute @s ~ ~ ~ detect ~ ~1 ~2 web -1 execute @s ~ ~ ~ detect ~ ~1 ~-2 web -1 say boo
  6.  
  7.  
  8. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ testforblocks ~-1 ~1 ~ ~-1 ~1 ~ 11 6 2 say BOO
  9.  
  10.  
  11. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ fill ~-2 ~-2 ~-2 ~2 ~2 ~2 stonebrick 0 replace bedrock
  12. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ fill ~-2 ~-2 ~-2 ~2 ~2 ~2 stonebrick 0 replace command_block
  13. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ fill ~-2 ~-2 ~-2 ~2 ~2 ~2 stonebrick 0 replace chain_command_block
  14.  
  15.  
  16. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ detect ~1 ~1 ~1 planks 3 execute @s ~ ~ ~ detect ~1 ~1 ~-1 planks 2 execute @s ~ ~ ~ detect ~-1 ~1 ~1 planks 5 execute @s ~ ~ ~ detect ~-1 ~1 ~-1 planks 4 fill ~-2 ~-2 ~-2 ~2 ~2 ~2 grass 0 replace bedrock
  17.  
  18. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ detect ~1 ~1 ~1 planks 3 execute @s ~ ~ ~ detect ~1 ~1 ~-1 planks 2 execute @s ~ ~ ~ detect ~-1 ~1 ~1 planks 5 execute @s ~ ~ ~ detect ~-1 ~1 ~-1 planks 4 fill ~-2 ~-2 ~-2 ~2 ~2 ~2 dirt 0 replace command_block
  19.  
  20. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ detect ~1 ~1 ~1 planks 3 execute @s ~ ~ ~ detect ~1 ~1 ~-1 planks 2 execute @s ~ ~ ~ detect ~-1 ~1 ~1 planks 5 execute @s ~ ~ ~ detect ~-1 ~1 ~-1 planks 4 fill ~-2 ~-2 ~-2 ~2 ~2 ~2 dirt 0 replace chain_command_block
  21.  
  22.  
  23. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ detect ~2 ~2 ~2 lapis_block -1 execute @s ~ ~ ~ detect ~-2 ~2 ~2 emerald_block -1 execute @s ~ ~ ~ detect ~-2 ~2 ~-2 gold_block -1 execute @s ~ ~ ~ detect ~2 ~2 ~-2 iron_block -1 say boo
  24.  
  25. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ detect ~2 ~2 ~2 lapis_block -1 execute @s ~ ~ ~ detect ~-2 ~2 ~2 emerald_block -1 execute @s ~ ~ ~ detect ~-2 ~2 ~-2 gold_block -1 execute @s ~ ~ ~ detect ~2 ~2 ~-2 iron_block -1 setblock 13 3 3 glass
  26.  
  27.  
  28. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ detect ~2 ~2 ~2 lapis_block -1 execute @s ~ ~ ~ detect ~-2 ~2 ~2 emerald_block -1 execute @s ~ ~ ~ detect ~-2 ~2 ~-2 gold_block -1 execute @s ~ ~ ~ detect ~2 ~2 ~-2 iron_block -1 fill ~-2 ~-2 ~-2 ~2 ~2 ~2 stonebrick 0 replace bedrock
  29.  
  30.  
  31. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ detect ~2 ~2 ~2 lapis_block -1 execute @s ~ ~ ~ detect ~-2 ~2 ~2 emerald_block -1 execute @s ~ ~ ~ detect ~-2 ~2 ~-2 gold_block -1 execute @s ~ ~ ~ detect ~2 ~2 ~-2 iron_block -1 fill ~-2 ~-2 ~-2 ~2 ~2 ~2 stonebrick 0 replace command_block
  32.  
  33.  
  34. execute @a ~ ~ ~ execute @e[type=evocation_fang,r=6] ~ ~ ~ detect ~2 ~2 ~2 lapis_block -1 execute @s ~ ~ ~ detect ~-2 ~2 ~2 emerald_block -1 execute @s ~ ~ ~ detect ~-2 ~2 ~-2 gold_block -1 execute @s ~ ~ ~ detect ~2 ~2 ~-2 iron_block -1 fill ~-2 ~-2 ~-2 ~2 ~2 ~2 stonebrick 0 replace chain_command_block
  35.  
  36.  
  37.  
  38. execute @e[type=leash_knot] ~ ~-5 ~ tp @e[type=bat,r=3] ~ 100 ~
  39.  
  40.  
  41. /execute @a ~ ~ ~ detect ~ ~-1 ~ air -1 execute @s ~ ~ ~ summon endermite ~ -2 ~
  42.  
  43.  
  44.  
  45. ~ ~ ~ detect ~ ~-2 ~ air -1 execute @s ~ ~ ~ detect ~ ~-3 ~ air -1 effect @s levitation 1 1
  46.  
  47.  
  48.  
  49. /tickingarea add 10007 98 10039 10007 98 10039 red
  50. /tickingarea add
  51. /tickingarea add
  52. /tickingarea add
  53.  
  54. Red
  55. /execute @e[type=ender_crystal,x=10007,y=98,z=-10039,r=1] ~ ~ ~ say 1
  56. /execute @e[type=ender_crystal,x=10007,y=98,z=-10039,r=1] ~ ~ ~ title @a subtitle §4RED §dWINS
  57.  
  58. green
  59. /testfor @e[type=ender_crystal,x=10046,y=100,z=-9990,r=1]
  60. /execute @e[type=ender_crystal,x=10046,y=100,z=-9990,r=1] ~ ~ ~ title @a subtitle §aGREEN §dWINS
  61.  
  62. Blue
  63. /testfor @e[type=ender_crystal,x=9997,y=104,z=-9952,r=1]
  64. /execute @e[type=ender_crystal,x=9997,y=104,z=-9952,r=1] ~ ~ ~ title @a subtitle §bBLUE §dWINS
  65.  
  66. yellow
  67. /testfor @e[type=ender_crystal,x=9959,y=101,z=-9995,r=1]
  68. /execute @e[type=ender_crystal,x=9959,y=101,z=-9995,r=1] ~ ~ ~ title @a subtitle §eYELLOW §dWINS
  69.  
  70.  
  71. 1. turn off floating
  72.  
  73.  
  74.  
  75. blue
  76. /xp 100l @a[x=9997,y=105,z=-9948,r=1,l=0]
  77.  
  78. red
  79. /xp 200l @a[x=10007,y=99,z=-10045,r=1,l=0]
  80.  
  81. green
  82. /xp 300l @a[x=10051,y=101,z=-9991,r=1,l=0]
  83.  
  84. yellow
  85. /xp 400l @a[x=9954,y=102,y=-9996,r=1,l=0]
  86.  
  87.  
  88. execute @a ~ ~ ~ effect @s[z=-5,r=1] nausea 30 5
  89.  
  90. red
  91. /tp 10007 93 -10046
  92.  
  93. green
  94. /tp 10052 95 -9991
  95.  
  96. Blue
  97. /tp 9997 99 -9947
  98.  
  99. Yellow
  100. /tp 9953 96 -9996
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