satoon101

HL2:DM ConVars (2-28-16)

Feb 28th, 2016
80
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 145.58 KB | None | 0 0
  1. Commands: 516 - Variables: 1492 - Total: 2008
  2.  
  3. +demoui2 - CMD - (DONTRECORD)
  4. Bring the advanced demo player UI (demoui2) to foreground.
  5.  
  6. +mat_texture_list - CMD
  7.  
  8.  
  9. +showbudget - CMD
  10.  
  11.  
  12. +showbudget_texture - CMD - (CHEAT)
  13.  
  14.  
  15. +showbudget_texture_global - CMD - (CHEAT)
  16.  
  17.  
  18. +showvprof - CMD
  19.  
  20.  
  21. +vgui_drawtree - CMD
  22.  
  23.  
  24. +voicerecord - CMD
  25.  
  26.  
  27. -demoui2 - CMD - (DONTRECORD)
  28. Send the advanced demo player UI (demoui2) to background.
  29.  
  30. -mat_texture_list - CMD
  31.  
  32.  
  33. -showbudget - CMD
  34.  
  35.  
  36. -showbudget_texture - CMD - (CHEAT)
  37.  
  38.  
  39. -showbudget_texture_global - CMD - (CHEAT)
  40.  
  41.  
  42. -showvprof - CMD
  43.  
  44.  
  45. -vgui_drawtree - CMD
  46.  
  47.  
  48. -voicerecord - CMD
  49.  
  50.  
  51. BindToggle - CMD
  52. Performs a bind <key> "increment var <cvar> 0 1 1"
  53.  
  54. PerfMark - CMD
  55. inserts a telemetry marker into the stream. If args are provided, they will be included.
  56.  
  57. Test_CreateEntity - CMD - (GAMEDLL,CHEAT)
  58.  
  59.  
  60. Test_EHandle - CMD - (GAMEDLL,CHEAT)
  61.  
  62.  
  63. Test_InitRandomEntitySpawner - CMD - (GAMEDLL,CHEAT)
  64.  
  65.  
  66. Test_ProxyToggle_EnableProxy - CMD - (GAMEDLL,CHEAT)
  67.  
  68.  
  69. Test_ProxyToggle_SetValue - CMD - (GAMEDLL,CHEAT)
  70.  
  71.  
  72. Test_RandomPlayerPosition - CMD - (GAMEDLL,CHEAT)
  73.  
  74.  
  75. Test_RandomizeInPVS - CMD - (GAMEDLL,CHEAT)
  76.  
  77.  
  78. Test_RemoveAllRandomEntities - CMD - (GAMEDLL,CHEAT)
  79.  
  80.  
  81. Test_SpawnRandomEntities - CMD - (GAMEDLL,CHEAT)
  82.  
  83.  
  84. __screenshot_internal - CMD - (HIDDEN,DONTRECORD)
  85. Internal command to take a screenshot without renumbering or notifying Steam.
  86.  
  87. _autosave - CMD
  88. Autosave
  89.  
  90. _autosavedangerous - CMD
  91. AutoSaveDangerous
  92.  
  93. _bugreporter_restart - CMD
  94. Restarts bug reporter .dll
  95.  
  96. _resetgamestats - CMD - (GAMEDLL)
  97. Erases current game stats and writes out a blank stats file
  98.  
  99. _restart - CMD
  100. Shutdown and restart the engine.
  101.  
  102. achievement_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  103. Turn on achievement debug msgs.
  104.  
  105. addip - CMD
  106. Add an IP address to the ban list.
  107.  
  108. adsp_alley_min - VAR
  109.  
  110.  
  111. adsp_courtyard_min - VAR
  112.  
  113.  
  114. adsp_debug - VAR - (ARCHIVE)
  115.  
  116.  
  117. adsp_door_height - VAR
  118.  
  119.  
  120. adsp_duct_min - VAR
  121.  
  122.  
  123. adsp_hall_min - VAR
  124.  
  125.  
  126. adsp_low_ceiling - VAR
  127.  
  128.  
  129. adsp_opencourtyard_min - VAR
  130.  
  131.  
  132. adsp_openspace_min - VAR
  133.  
  134.  
  135. adsp_openstreet_min - VAR
  136.  
  137.  
  138. adsp_openwall_min - VAR
  139.  
  140.  
  141. adsp_room_min - VAR
  142.  
  143.  
  144. adsp_street_min - VAR
  145.  
  146.  
  147. adsp_tunnel_min - VAR
  148.  
  149.  
  150. adsp_wall_height - VAR
  151.  
  152.  
  153. ai_LOS_mode - VAR - (GAMEDLL,REPLICATED)
  154.  
  155.  
  156. ai_actbusy_search_time - VAR - (GAMEDLL)
  157.  
  158.  
  159. ai_ally_manager_debug - VAR - (GAMEDLL)
  160.  
  161.  
  162. ai_auto_contact_solver - VAR - (GAMEDLL)
  163.  
  164.  
  165. ai_block_damage - VAR - (GAMEDLL)
  166.  
  167.  
  168. ai_citizen_debug_commander - VAR - (GAMEDLL)
  169.  
  170.  
  171. ai_clear_bad_links - CMD - (GAMEDLL)
  172. Clears bits set on nav links indicating link is unusable
  173.  
  174. ai_debug_actbusy - VAR - (GAMEDLL,CHEAT)
  175. Used to debug actbusy behavior. Usage:
  176. 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.
  177. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen.
  178. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes.
  179. 4: Display debug output of actbusy logic.
  180. 5: Display safe zone volumes and info.
  181.  
  182.  
  183. ai_debug_assault - VAR - (GAMEDLL)
  184.  
  185.  
  186. ai_debug_avoidancebounds - VAR - (GAMEDLL)
  187.  
  188.  
  189. ai_debug_directnavprobe - VAR - (GAMEDLL)
  190.  
  191.  
  192. ai_debug_doors - VAR - (GAMEDLL)
  193.  
  194.  
  195. ai_debug_dyninteractions - VAR - (GAMEDLL)
  196. Debug the NPC dynamic interaction system.
  197.  
  198. ai_debug_efficiency - VAR - (GAMEDLL)
  199.  
  200.  
  201. ai_debug_enemies - VAR - (GAMEDLL)
  202.  
  203.  
  204. ai_debug_enemyfinders - VAR - (GAMEDLL)
  205.  
  206.  
  207. ai_debug_expressions - VAR - (GAMEDLL)
  208. Show random expression decisions for NPCs.
  209.  
  210. ai_debug_follow - VAR - (GAMEDLL)
  211.  
  212.  
  213. ai_debug_loners - VAR - (GAMEDLL)
  214.  
  215.  
  216. ai_debug_looktargets - VAR - (GAMEDLL)
  217.  
  218.  
  219. ai_debug_los - VAR - (GAMEDLL,CHEAT)
  220. NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  221.  
  222. ai_debug_nav - VAR - (GAMEDLL)
  223.  
  224.  
  225. ai_debug_node_connect - CMD - (GAMEDLL)
  226. Debug the attempted connection between two nodes
  227.  
  228. ai_debug_ragdoll_magnets - VAR - (GAMEDLL)
  229.  
  230.  
  231. ai_debug_readiness - VAR - (GAMEDLL)
  232.  
  233.  
  234. ai_debug_shoot_positions - VAR - (GAMEDLL,REPLICATED,CHEAT)
  235.  
  236.  
  237. ai_debug_speech - VAR - (GAMEDLL)
  238.  
  239.  
  240. ai_debug_squads - VAR - (GAMEDLL)
  241.  
  242.  
  243. ai_debug_think_ticks - VAR - (GAMEDLL)
  244.  
  245.  
  246. ai_debugscriptconditions - VAR - (GAMEDLL)
  247.  
  248.  
  249. ai_default_efficient - VAR - (GAMEDLL)
  250.  
  251.  
  252. ai_disable - CMD - (GAMEDLL,CHEAT)
  253. Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
  254.  
  255. ai_drawbattlelines - VAR - (GAMEDLL,CHEAT)
  256.  
  257.  
  258. ai_drop_hint - CMD - (GAMEDLL,CHEAT)
  259. Drop an ai_hint at the player's current eye position.
  260.  
  261. ai_dump_hints - CMD - (GAMEDLL)
  262.  
  263.  
  264. ai_ef_hate_npc_duration - VAR - (GAMEDLL)
  265.  
  266.  
  267. ai_ef_hate_npc_frequency - VAR - (GAMEDLL)
  268.  
  269.  
  270. ai_efficiency_override - VAR - (GAMEDLL)
  271.  
  272.  
  273. ai_enable_fear_behavior - VAR - (GAMEDLL)
  274.  
  275.  
  276. ai_expression_frametime - VAR - (GAMEDLL)
  277. Maximum frametime to still play background expressions.
  278.  
  279. ai_expression_optimization - VAR - (GAMEDLL)
  280. Disable npc background expressions when you can't see them.
  281.  
  282. ai_fear_player_dist - VAR - (GAMEDLL)
  283.  
  284.  
  285. ai_find_lateral_cover - VAR - (GAMEDLL)
  286.  
  287.  
  288. ai_find_lateral_los - VAR - (GAMEDLL)
  289.  
  290.  
  291. ai_follow_move_commands - VAR - (GAMEDLL)
  292.  
  293.  
  294. ai_follow_use_points - VAR - (GAMEDLL)
  295.  
  296.  
  297. ai_follow_use_points_when_moving - VAR - (GAMEDLL)
  298.  
  299.  
  300. ai_force_serverside_ragdoll - VAR - (GAMEDLL)
  301.  
  302.  
  303. ai_frametime_limit - VAR - (GAMEDLL)
  304. frametime limit for min efficiency AIE_NORMAL (in sec's).
  305.  
  306. ai_hull - CMD - (GAMEDLL,CHEAT)
  307. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
  308. Arguments: NPC name or classname, <none>=NPC under crosshair
  309.  
  310. ai_inhibit_spawners - VAR - (GAMEDLL,CHEAT)
  311.  
  312.  
  313. ai_lead_time - VAR - (GAMEDLL)
  314.  
  315.  
  316. ai_moveprobe_debug - VAR - (GAMEDLL)
  317.  
  318.  
  319. ai_moveprobe_jump_debug - VAR - (GAMEDLL)
  320.  
  321.  
  322. ai_moveprobe_usetracelist - VAR - (GAMEDLL)
  323.  
  324.  
  325. ai_navigator_generate_spikes - VAR - (GAMEDLL)
  326.  
  327.  
  328. ai_navigator_generate_spikes_strength - VAR - (GAMEDLL)
  329.  
  330.  
  331. ai_new_aiming - VAR - (GAMEDLL)
  332.  
  333.  
  334. ai_newgroundturret - VAR - (GAMEDLL)
  335.  
  336.  
  337. ai_next_hull - CMD - (GAMEDLL,CHEAT)
  338. Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
  339. Arguments: -none-
  340.  
  341. ai_no_local_paths - VAR - (GAMEDLL)
  342.  
  343.  
  344. ai_no_node_cache - VAR - (GAMEDLL)
  345.  
  346.  
  347. ai_no_select_box - VAR - (GAMEDLL)
  348.  
  349.  
  350. ai_no_steer - VAR - (GAMEDLL)
  351.  
  352.  
  353. ai_no_talk_delay - VAR - (GAMEDLL)
  354.  
  355.  
  356. ai_nodes - CMD - (GAMEDLL,CHEAT)
  357. Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
  358. Green - ground node
  359. Cyan - air node
  360. Magenta - climb node
  361. Grey - node not available for selected hull size
  362. Orange - node currently locked
  363.  
  364. ai_norebuildgraph - VAR - (GAMEDLL)
  365.  
  366.  
  367. ai_path_adjust_speed_on_immediate_turns - VAR - (GAMEDLL)
  368.  
  369.  
  370. ai_path_insert_pause_at_est_end - VAR - (GAMEDLL)
  371.  
  372.  
  373. ai_path_insert_pause_at_obstruction - VAR - (GAMEDLL)
  374.  
  375.  
  376. ai_post_frame_navigation - VAR - (GAMEDLL)
  377.  
  378.  
  379. ai_radial_max_link_dist - VAR - (GAMEDLL)
  380.  
  381.  
  382. ai_reaction_delay_alert - VAR - (GAMEDLL)
  383.  
  384.  
  385. ai_reaction_delay_idle - VAR - (GAMEDLL)
  386.  
  387.  
  388. ai_readiness_decay - VAR - (GAMEDLL)
  389.  
  390.  
  391. ai_rebalance_thinks - VAR - (GAMEDLL)
  392.  
  393.  
  394. ai_report_task_timings_on_limit - VAR - (GAMEDLL,ARCHIVE)
  395.  
  396.  
  397. ai_resume - CMD - (GAMEDLL,CHEAT)
  398. If NPC is stepping through tasks (see ai_step ) will resume normal processing.
  399.  
  400. ai_sequence_debug - VAR - (GAMEDLL)
  401.  
  402.  
  403. ai_set_move_height_epsilon - CMD - (GAMEDLL)
  404. Set how high AI bumps up ground walkers when checking steps
  405.  
  406. ai_setupbones_debug - VAR - (GAMEDLL)
  407. Shows that bones that are setup every think
  408.  
  409. ai_shot_bias - VAR - (GAMEDLL)
  410.  
  411.  
  412. ai_shot_bias_max - VAR - (GAMEDLL,REPLICATED)
  413.  
  414.  
  415. ai_shot_bias_min - VAR - (GAMEDLL,REPLICATED)
  416.  
  417.  
  418. ai_shot_stats - VAR - (GAMEDLL)
  419.  
  420.  
  421. ai_shot_stats_term - VAR - (GAMEDLL)
  422.  
  423.  
  424. ai_show_connect - CMD - (GAMEDLL,CHEAT)
  425. Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  426. Green - ground movement
  427. Blue - jumping movement
  428. Cyan - flying movement
  429. Magenta - climbing movement
  430. Red - connection disabled
  431.  
  432. ai_show_connect_fly - CMD - (GAMEDLL,CHEAT)
  433. Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  434. Green - ground movement
  435. Blue - jumping movement
  436. Cyan - flying movement
  437. Magenta - climbing movement
  438. Red - connection disabled
  439.  
  440. ai_show_connect_jump - CMD - (GAMEDLL,CHEAT)
  441. Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  442. Green - ground movement
  443. Blue - jumping movement
  444. Cyan - flying movement
  445. Magenta - climbing movement
  446. Red - connection disabled
  447.  
  448. ai_show_graph_connect - CMD - (GAMEDLL,CHEAT)
  449. Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
  450.  
  451. ai_show_grid - CMD - (GAMEDLL,CHEAT)
  452. Draw a grid on the floor where looking.
  453.  
  454. ai_show_hints - CMD - (GAMEDLL,CHEAT)
  455. Displays all hints as small boxes
  456. Blue - hint is available for use
  457. Red - hint is currently being used by an NPC
  458. Orange - hint not being used by timed out
  459. Grey - hint has been disabled
  460.  
  461. ai_show_hull - CMD - (GAMEDLL,CHEAT)
  462. Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
  463. Green - ground movement
  464. Blue - jumping movement
  465. Cyan - flying movement
  466. Magenta - climbing movement
  467. Arguments: -none-
  468.  
  469. ai_show_hull_attacks - VAR - (GAMEDLL)
  470.  
  471.  
  472. ai_show_node - CMD - (GAMEDLL)
  473. Highlight the specified node
  474.  
  475. ai_show_think_tolerance - VAR - (GAMEDLL)
  476.  
  477.  
  478. ai_show_visibility - CMD - (GAMEDLL,CHEAT)
  479. Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
  480.  
  481. ai_simulate_task_overtime - VAR - (GAMEDLL)
  482.  
  483.  
  484. ai_spread_cone_focus_time - VAR - (GAMEDLL)
  485.  
  486.  
  487. ai_spread_defocused_cone_multiplier - VAR - (GAMEDLL)
  488.  
  489.  
  490. ai_spread_pattern_focus_time - VAR - (GAMEDLL)
  491.  
  492.  
  493. ai_step - CMD - (GAMEDLL,CHEAT)
  494. NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
  495.  
  496. ai_strong_optimizations - VAR - (GAMEDLL)
  497.  
  498.  
  499. ai_strong_optimizations_no_checkstand - VAR - (GAMEDLL)
  500.  
  501.  
  502. ai_task_pre_script - VAR - (GAMEDLL)
  503.  
  504.  
  505. ai_test_los - CMD - (GAMEDLL)
  506. Test AI LOS from the player's POV
  507.  
  508. ai_test_moveprobe_ignoresmall - VAR - (GAMEDLL)
  509.  
  510.  
  511. ai_think_limit_label - VAR - (GAMEDLL,ARCHIVE)
  512.  
  513.  
  514. ai_use_clipped_paths - VAR - (GAMEDLL)
  515.  
  516.  
  517. ai_use_efficiency - VAR - (GAMEDLL)
  518.  
  519.  
  520. ai_use_frame_think_limits - VAR - (GAMEDLL)
  521.  
  522.  
  523. ai_use_readiness - VAR - (GAMEDLL)
  524.  
  525.  
  526. ai_use_think_optimizations - VAR - (GAMEDLL)
  527.  
  528.  
  529. ai_use_visibility_cache - VAR - (GAMEDLL)
  530.  
  531.  
  532. ai_vehicle_avoidance - VAR - (GAMEDLL,CHEAT)
  533.  
  534.  
  535. ainet_generate_report - CMD - (GAMEDLL)
  536. Generate a report to the console.
  537.  
  538. ainet_generate_report_only - CMD - (GAMEDLL)
  539. Generate a report to the console.
  540.  
  541. air_density - CMD - (GAMEDLL,CHEAT)
  542. Changes the density of air for drag computations.
  543.  
  544. airboat_fatal_stress - VAR - (GAMEDLL)
  545. Amount of stress in kg that would kill the airboat driver.
  546.  
  547. alias - CMD
  548. Alias a command.
  549.  
  550. anim_3wayblend - VAR - (GAMEDLL,REPLICATED)
  551. Toggle the 3-way animation blending code.
  552.  
  553. antlion_easycrush - VAR - (GAMEDLL)
  554.  
  555.  
  556. askconnect_accept - CMD - (DONTRECORD)
  557. Accept a redirect request by the server.
  558.  
  559. async_allow_held_files - VAR
  560. Allow AsyncBegin/EndRead()
  561.  
  562. async_mode - VAR
  563. Set the async filesystem mode (0 = async, 1 = synchronous)
  564.  
  565. async_resume - CMD
  566.  
  567.  
  568. async_serialize - VAR
  569. Force async reads to serialize for profiling
  570.  
  571. async_simulate_delay - VAR
  572. Simulate a delay of up to a set msec per file operation
  573.  
  574. async_suspend - CMD
  575.  
  576.  
  577. audit_save_in_memory - CMD
  578. Audit the memory usage and files in the save-to-memory system
  579.  
  580. autoaim_max_deflect - VAR - (GAMEDLL)
  581.  
  582.  
  583. autoaim_max_dist - VAR - (GAMEDLL)
  584.  
  585.  
  586. autoaim_unlock_target - VAR - (GAMEDLL)
  587.  
  588.  
  589. autosave - CMD
  590. Autosave
  591.  
  592. autosavedangerous - CMD
  593. AutoSaveDangerous
  594.  
  595. autosavedangerousissafe - CMD
  596.  
  597.  
  598. banid - CMD
  599. Add a user ID to the ban list.
  600.  
  601. banip - CMD
  602. Add an IP address to the ban list.
  603.  
  604. bench_end - CMD - (CHEAT)
  605. Ends gathering of info.
  606.  
  607. bench_start - CMD - (CHEAT)
  608. Starts gathering of info. Arguments: filename to write results into
  609.  
  610. bench_upload - CMD - (CHEAT)
  611. Uploads most recent benchmark stats to the Valve servers.
  612.  
  613. benchframe - CMD
  614. Takes a snapshot of a particular frame in a time demo.
  615.  
  616. bind - CMD - (DONTRECORD)
  617. Bind a key.
  618.  
  619. bind_mac - CMD - (DONTRECORD)
  620. Bind this key but only on Mac, not win32
  621.  
  622. birds_debug - VAR - (GAMEDLL)
  623.  
  624.  
  625. bloodspray - CMD - (GAMEDLL,CHEAT)
  626. blood
  627.  
  628. box - CMD - (CHEAT)
  629. Draw a debug box.
  630.  
  631. breakable_disable_gib_limit - VAR - (GAMEDLL)
  632.  
  633.  
  634. breakable_multiplayer - VAR - (GAMEDLL)
  635.  
  636.  
  637. buddha - CMD - (GAMEDLL,CHEAT)
  638. Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  639.  
  640. budget_averages_window - VAR - (ARCHIVE)
  641. number of frames to look at when figuring out average frametimes
  642.  
  643. budget_background_alpha - VAR - (ARCHIVE)
  644. how translucent the budget panel is
  645.  
  646. budget_bargraph_background_alpha - VAR - (ARCHIVE)
  647. how translucent the budget panel is
  648.  
  649. budget_bargraph_range_ms - VAR - (ARCHIVE)
  650. budget bargraph range in milliseconds
  651.  
  652. budget_history_numsamplesvisible - VAR - (ARCHIVE)
  653. number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  654.  
  655. budget_history_range_ms - VAR - (ARCHIVE)
  656. budget history range in milliseconds
  657.  
  658. budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  659. number between 0 and 1
  660.  
  661. budget_panel_height - VAR - (ARCHIVE)
  662. height in pixels of the budget panel
  663.  
  664. budget_panel_width - VAR - (ARCHIVE)
  665. width in pixels of the budget panel
  666.  
  667. budget_panel_x - VAR - (ARCHIVE)
  668. number of pixels from the left side of the game screen to draw the budget panel
  669.  
  670. budget_panel_y - VAR - (ARCHIVE)
  671. number of pixels from the top side of the game screen to draw the budget panel
  672.  
  673. budget_peaks_window - VAR - (ARCHIVE)
  674. number of frames to look at when figuring out peak frametimes
  675.  
  676. budget_show_averages - VAR - (ARCHIVE)
  677. enable/disable averages in the budget panel
  678.  
  679. budget_show_history - VAR - (ARCHIVE)
  680. turn history graph off and on. . good to turn off on low end
  681.  
  682. budget_show_peaks - VAR - (ARCHIVE)
  683. enable/disable peaks in the budget panel
  684.  
  685. budget_toggle_group - CMD
  686. Turn a budget group on/off
  687.  
  688. bug - CMD - (DONTRECORD)
  689. Show/hide the bug reporting UI.
  690.  
  691. bug_swap - CMD - (GAMEDLL,CHEAT)
  692. Automatically swaps the current weapon for the bug bait and back again.
  693.  
  694. bugbait_distract_time - VAR - (GAMEDLL)
  695.  
  696.  
  697. bugbait_grenade_radius - VAR - (GAMEDLL)
  698.  
  699.  
  700. bugbait_hear_radius - VAR - (GAMEDLL)
  701.  
  702.  
  703. bugbait_radius - VAR - (GAMEDLL)
  704.  
  705.  
  706. bugreporter_includebsp - VAR
  707. Include .bsp for internal bug submissions.
  708.  
  709. bugreporter_uploadasync - VAR - (ARCHIVE)
  710. Upload attachments asynchronously
  711.  
  712. buildcubemaps - CMD
  713. Rebuild cubemaps.
  714.  
  715. building_cubemaps - VAR
  716.  
  717.  
  718. bulletspeed - VAR - (GAMEDLL)
  719.  
  720.  
  721. cache_print - CMD
  722. cache_print [section]
  723. Print out contents of cache memory.
  724.  
  725. cache_print_lru - CMD
  726. cache_print_lru [section]
  727. Print out contents of cache memory.
  728.  
  729. cache_print_summary - CMD
  730. cache_print_summary [section]
  731. Print out a summary contents of cache memory.
  732.  
  733. callvote - CMD - (GAMEDLL)
  734. Start a vote on an issue.
  735.  
  736. cast_hull - CMD - (GAMEDLL,CHEAT)
  737. Tests hull collision detection
  738.  
  739. cast_ray - CMD - (GAMEDLL,CHEAT)
  740. Tests collision detection
  741.  
  742. ch_createairboat - CMD - (GAMEDLL,CHEAT)
  743. Spawn airboat in front of the player.
  744.  
  745. ch_createjeep - CMD - (GAMEDLL,CHEAT)
  746. Spawn jeep in front of the player.
  747.  
  748. changelevel - CMD - (DONTRECORD)
  749. Change server to the specified map
  750.  
  751. changelevel2 - CMD - (DONTRECORD)
  752. Transition to the specified map in single player
  753.  
  754. changelevel_next - CMD - (GAMEDLL)
  755. Immediately changes to the next map in the map rotation for the server.
  756.  
  757. cl_allowdownload - VAR - (ARCHIVE)
  758. Client downloads customization files
  759.  
  760. cl_allowupload - VAR - (ARCHIVE)
  761. Client uploads customization files
  762.  
  763. cl_backspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  764.  
  765.  
  766. cl_clanid - VAR - (HIDDEN,ARCHIVE,USERINFO)
  767. Current clan ID for name decoration
  768.  
  769. cl_clock_correction - VAR - (CHEAT)
  770. Enable/disable clock correction on the client.
  771.  
  772. cl_clock_correction_adjustment_max_amount - VAR - (CHEAT)
  773. Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  774.  
  775. cl_clock_correction_adjustment_max_offset - VAR - (CHEAT)
  776. As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  777.  
  778. cl_clock_correction_adjustment_min_offset - VAR - (CHEAT)
  779. If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  780.  
  781. cl_clock_correction_force_server_tick - VAR - (CHEAT)
  782. Force clock correction to match the server tick + this offset (-999 disables it).
  783.  
  784. cl_clock_showdebuginfo - VAR - (CHEAT)
  785. Show debugging info about the clock drift.
  786.  
  787. cl_clockdrift_max_ms - VAR - (CHEAT)
  788. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  789.  
  790. cl_clockdrift_max_ms_threadmode - VAR - (CHEAT)
  791. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  792.  
  793. cl_cloud_settings - VAR - (HIDDEN)
  794. Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
  795.  
  796. cl_cmdrate - VAR - (ARCHIVE,USERINFO)
  797. Max number of command packets sent to server per second
  798.  
  799. cl_connectmethod - VAR - (HIDDEN,USERINFO)
  800. Method by which we connected to the current server.
  801.  
  802. cl_debug_player_perf - VAR
  803.  
  804.  
  805. cl_downloadfilter - VAR - (ARCHIVE)
  806. Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
  807.  
  808. cl_entityreport - VAR - (CHEAT)
  809. For debugging, draw entity states to console
  810.  
  811. cl_entityreport_sorted - VAR - (CHEAT)
  812. For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
  813.  
  814. cl_flushentitypacket - VAR - (CHEAT)
  815. For debugging. Force the engine to flush an entity packet.
  816.  
  817. cl_forcepreload - VAR - (ARCHIVE)
  818. Whether we should force preloading.
  819.  
  820. cl_forwardspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  821.  
  822.  
  823. cl_fullupdate - CMD - (CHEAT)
  824. Forces the server to send a full update packet
  825.  
  826. cl_ignorepackets - VAR - (CHEAT)
  827. Force client to ignore packets (for debugging).
  828.  
  829. cl_interpolate - VAR - (DEVELOPMENTONLY,USERINFO,NOT_CONNECTED)
  830. Interpolate entities on the client.
  831.  
  832. cl_language - VAR - (USERINFO)
  833. Language (from HKCU\Software\Valve\Steam\Language)
  834.  
  835. cl_localnetworkbackdoor - VAR
  836. Enable network optimizations for single player games.
  837.  
  838. cl_logofile - VAR - (ARCHIVE)
  839. Spraypoint logo decal.
  840.  
  841. cl_playback_screenshots - VAR
  842. Allows the client to playback screenshot and jpeg commands in demos.
  843.  
  844. cl_precacheinfo - CMD
  845. Show precache info (client).
  846.  
  847. cl_resend - VAR
  848. Delay in seconds before the client will resend the 'connect' attempt
  849.  
  850. cl_savescreenshotstosteam - VAR - (HIDDEN)
  851. Saves screenshots to the Steam's screenshot library
  852.  
  853. cl_screenshotlocation - VAR - (HIDDEN)
  854. Location to tag the screenshot with
  855.  
  856. cl_screenshotname - VAR
  857. Custom Screenshot name
  858.  
  859. cl_screenshotusertag - VAR - (HIDDEN)
  860. User to tag in the screenshot
  861.  
  862. cl_show_connectionless_packet_warnings - VAR
  863. Show console messages about ignored connectionless packets on the client.
  864.  
  865. cl_showdemooverlay - VAR
  866. How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  867.  
  868. cl_showents - CMD - (CHEAT)
  869. Dump entity list to console.
  870.  
  871. cl_showevents - VAR - (CHEAT)
  872. Print event firing info in the console
  873.  
  874. cl_showpluginmessages - VAR - (ARCHIVE)
  875. Allow plugins to display messages to you
  876.  
  877. cl_sidespeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  878.  
  879.  
  880. cl_simulate_no_quicktime - VAR - (HIDDEN)
  881.  
  882.  
  883. cl_soundfile - VAR - (ARCHIVE)
  884. Jingle sound file.
  885.  
  886. cl_spewscriptintro - VAR - (GAMEDLL)
  887.  
  888.  
  889. cl_timeout - VAR - (ARCHIVE)
  890. After this many seconds without receiving a packet from the server, the client will disconnect itself
  891.  
  892. cl_updaterate - VAR - (ARCHIVE,USERINFO,NOT_CONNECTED)
  893. Number of packets per second of updates you are requesting from the server
  894.  
  895. cl_upspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  896.  
  897.  
  898. cl_view - CMD - (CHEAT)
  899. Set the view entity index.
  900.  
  901. cl_voice_filter - VAR
  902. Filter voice by name substring
  903.  
  904. clear - CMD - (DONTRECORD)
  905. Clear all console output.
  906.  
  907. clear_debug_overlays - CMD - (GAMEDLL)
  908. clears debug overlays
  909.  
  910. clientport - VAR
  911. Host game client port
  912.  
  913. closecaption - VAR - (ARCHIVE,USERINFO,ARCHIVE_XBOX)
  914. Enable close captioning.
  915.  
  916. cmd - CMD
  917. Forward command to server.
  918.  
  919. collision_shake_amp - VAR - (GAMEDLL)
  920.  
  921.  
  922. collision_shake_freq - VAR - (GAMEDLL)
  923.  
  924.  
  925. collision_shake_time - VAR - (GAMEDLL)
  926.  
  927.  
  928. collision_test - CMD - (GAMEDLL,CHEAT)
  929. Tests collision system
  930.  
  931. colorcorrectionui - CMD - (CHEAT)
  932. Show/hide the color correction tools UI.
  933.  
  934. combine_guard_spawn_health - VAR - (GAMEDLL)
  935.  
  936.  
  937. combine_spawn_health - VAR - (GAMEDLL)
  938.  
  939.  
  940. commentary - VAR - (GAMEDLL)
  941. Desired commentary mode state.
  942.  
  943. commentary_available - VAR - (GAMEDLL)
  944. Automatically set by the game when a commentary file is available for the current map.
  945.  
  946. commentary_cvarsnotchanging - CMD - (GAMEDLL)
  947.  
  948.  
  949. commentary_finishnode - CMD - (GAMEDLL)
  950.  
  951.  
  952. con_drawnotify - VAR
  953. Disables drawing of notification area (for taking screenshots).
  954.  
  955. con_enable - VAR - (ARCHIVE)
  956. Allows the console to be activated.
  957.  
  958. con_filter_enable - VAR
  959. Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  960.  
  961. con_filter_text - VAR
  962. Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  963.  
  964. con_filter_text_out - VAR
  965. Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  966.  
  967. con_logfile - VAR
  968. Console output gets written to this file
  969.  
  970. con_notifytime - VAR
  971. How long to display recent console text to the upper part of the game window
  972.  
  973. con_nprint_bgalpha - VAR
  974. Con_NPrint background alpha.
  975.  
  976. con_nprint_bgborder - VAR
  977. Con_NPrint border size.
  978.  
  979. con_timestamp - VAR
  980. Prefix console.log entries with timestamps
  981.  
  982. con_trace - VAR
  983. Print console text to low level printout.
  984.  
  985. connect - CMD - (DONTRECORD)
  986. Connect to specified server.
  987.  
  988. contimes - VAR
  989. Number of console lines to overlay for debugging.
  990.  
  991. coop - VAR - (NOTIFY)
  992. Cooperative play.
  993.  
  994. cpu_frequency_monitoring - VAR
  995. Set CPU frequency monitoring interval in seconds. Zero means disabled.
  996.  
  997. create_flashlight - CMD - (GAMEDLL,CHEAT)
  998.  
  999.  
  1000. creditsdone - CMD - (GAMEDLL)
  1001.  
  1002.  
  1003. curve_bias - VAR - (GAMEDLL)
  1004.  
  1005.  
  1006. cvarlist - CMD
  1007. Show the list of convars/concommands.
  1008.  
  1009. datacachesize - VAR
  1010. Size in MB.
  1011.  
  1012. dbg_demofile - VAR - (DEVELOPMENTONLY,HIDDEN)
  1013.  
  1014.  
  1015. dbghist_addline - CMD - (GAMEDLL)
  1016. Add a line to the debug history. Format: <category id> <line>
  1017.  
  1018. dbghist_dump - CMD - (GAMEDLL)
  1019. Dump the debug history to the console. Format: <category id>
  1020. Categories:
  1021. 0: Entity I/O
  1022. 1: AI Decisions
  1023. 2: Scene Print
  1024. 3: Alyx Blind
  1025. 4: Log of damage done to player
  1026.  
  1027. deathmatch - VAR - (NOTIFY)
  1028. Running a deathmatch server.
  1029.  
  1030. debug_materialmodifycontrol - VAR - (GAMEDLL)
  1031.  
  1032.  
  1033. debug_physimpact - VAR - (GAMEDLL)
  1034.  
  1035.  
  1036. debug_touchlinks - VAR - (GAMEDLL)
  1037. Spew touch link activity
  1038.  
  1039. debugsystemui - CMD - (CHEAT)
  1040. Show/hide the debug system UI.
  1041.  
  1042. decalfrequency - VAR - (GAMEDLL,NOTIFY)
  1043.  
  1044.  
  1045. demo_avellimit - VAR
  1046. Angular velocity limit before eyes considered snapped for demo playback.
  1047.  
  1048. demo_debug - VAR
  1049. Demo debug info.
  1050.  
  1051. demo_fastforwardfinalspeed - VAR
  1052. Go this fast when starting to hold FF button.
  1053.  
  1054. demo_fastforwardramptime - VAR
  1055. How many seconds it takes to get to full FF speed.
  1056.  
  1057. demo_fastforwardstartspeed - VAR
  1058. Go this fast when starting to hold FF button.
  1059.  
  1060. demo_gototick - CMD
  1061. Skips to a tick in demo.
  1062.  
  1063. demo_interplimit - VAR
  1064. How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  1065.  
  1066. demo_interpolateview - VAR
  1067. Do view interpolation during dem playback.
  1068.  
  1069. demo_legacy_rollback - VAR
  1070. Use legacy view interpolation rollback amount in demo playback.
  1071.  
  1072. demo_pause - CMD
  1073. Pauses demo playback.
  1074.  
  1075. demo_pauseatservertick - VAR
  1076. Pauses demo playback at server tick
  1077.  
  1078. demo_quitafterplayback - VAR
  1079. Quits game after demo playback.
  1080.  
  1081. demo_recordcommands - VAR - (CHEAT)
  1082. Record commands typed at console into .dem files.
  1083.  
  1084. demo_resume - CMD
  1085. Resumes demo playback.
  1086.  
  1087. demo_setendtick - CMD
  1088. Sets end demo playback tick. Set to 0 to disable.
  1089.  
  1090. demo_timescale - CMD
  1091. Sets demo replay speed.
  1092.  
  1093. demo_togglepause - CMD
  1094. Toggles demo playback.
  1095.  
  1096. demolist - CMD
  1097. Print demo sequence list.
  1098.  
  1099. demos - CMD
  1100. Demo demo file sequence.
  1101.  
  1102. demoui - CMD - (DONTRECORD)
  1103. Show/hide the demo player UI.
  1104.  
  1105. demoui2 - CMD - (DONTRECORD)
  1106. Show/hide the advanced demo player UI (demoui2).
  1107.  
  1108. dev_loadtime_map_elapsed - VAR - (HIDDEN)
  1109.  
  1110.  
  1111. dev_loadtime_map_start - VAR - (HIDDEN)
  1112.  
  1113.  
  1114. developer - VAR
  1115. Set developer message level
  1116.  
  1117. devshots_nextmap - CMD
  1118. Used by the devshots system to go to the next map in the devshots maplist.
  1119.  
  1120. devshots_screenshot - CMD - (DONTRECORD)
  1121. Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  1122.  
  1123. differences - CMD
  1124. Show all convars which are not at their default values.
  1125.  
  1126. disconnect - CMD
  1127. Disconnect game from server.
  1128.  
  1129. disp_dynamic - VAR
  1130.  
  1131.  
  1132. dispcoll_drawplane - VAR - (GAMEDLL)
  1133.  
  1134.  
  1135. displaysoundlist - VAR - (GAMEDLL)
  1136.  
  1137.  
  1138. dog_debug - VAR - (GAMEDLL)
  1139.  
  1140.  
  1141. dog_max_wait_time - VAR - (GAMEDLL)
  1142.  
  1143.  
  1144. download_debug - VAR - (DONTRECORD)
  1145.  
  1146.  
  1147. drawcross - CMD - (GAMEDLL,CHEAT)
  1148. Draws a cross at the given location
  1149. Arguments: x y z
  1150.  
  1151. drawline - CMD - (GAMEDLL,CHEAT)
  1152. Draws line between two 3D Points.
  1153. Green if no collision
  1154. Red is collides with something
  1155. Arguments: x1 y1 z1 x2 y2 z2
  1156.  
  1157. dsp_automatic - VAR - (DEMO)
  1158.  
  1159.  
  1160. dsp_db_min - VAR - (DEMO)
  1161.  
  1162.  
  1163. dsp_db_mixdrop - VAR - (DEMO)
  1164.  
  1165.  
  1166. dsp_dist_max - VAR - (CHEAT,DEMO)
  1167.  
  1168.  
  1169. dsp_dist_min - VAR - (CHEAT,DEMO)
  1170.  
  1171.  
  1172. dsp_enhance_stereo - VAR - (ARCHIVE)
  1173.  
  1174.  
  1175. dsp_facingaway - VAR - (DEMO)
  1176.  
  1177.  
  1178. dsp_mix_max - VAR - (DEMO)
  1179.  
  1180.  
  1181. dsp_mix_min - VAR - (DEMO)
  1182.  
  1183.  
  1184. dsp_off - VAR - (CHEAT)
  1185.  
  1186.  
  1187. dsp_player - VAR - (DEMO,SERVER_CAN_EXECUTE)
  1188.  
  1189.  
  1190. dsp_reload - CMD
  1191.  
  1192.  
  1193. dsp_room - VAR - (DEMO)
  1194.  
  1195.  
  1196. dsp_slow_cpu - VAR - (ARCHIVE,DEMO)
  1197.  
  1198.  
  1199. dsp_spatial - VAR - (DEMO)
  1200.  
  1201.  
  1202. dsp_speaker - VAR - (DEMO)
  1203.  
  1204.  
  1205. dsp_vol_2ch - VAR - (DEMO)
  1206.  
  1207.  
  1208. dsp_vol_4ch - VAR - (DEMO)
  1209.  
  1210.  
  1211. dsp_vol_5ch - VAR - (DEMO)
  1212.  
  1213.  
  1214. dsp_volume - VAR - (ARCHIVE,DEMO)
  1215.  
  1216.  
  1217. dsp_water - VAR - (DEMO)
  1218.  
  1219.  
  1220. dt_ShowPartialChangeEnts - VAR
  1221. (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1222.  
  1223. dt_UsePartialChangeEnts - VAR
  1224. (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  1225.  
  1226. dti_flush - CMD
  1227. Write out the datatable instrumentation files (you must run with -dti for this to work).
  1228.  
  1229. dtwarning - VAR
  1230. Print data table warnings?
  1231.  
  1232. dtwatchclass - VAR
  1233. Watch all fields encoded with this table.
  1234.  
  1235. dtwatchent - VAR
  1236. Watch this entities data table encoding.
  1237.  
  1238. dtwatchvar - VAR
  1239. Watch the named variable.
  1240.  
  1241. dump_entity_sizes - CMD - (GAMEDLL)
  1242. Print sizeof(entclass)
  1243.  
  1244. dump_globals - CMD - (GAMEDLL)
  1245. Dump all global entities/states
  1246.  
  1247. dump_panels - CMD
  1248. Dump Panel Tree
  1249.  
  1250. dump_x360_cfg - CMD
  1251. Dump X360 config files to disk
  1252.  
  1253. dump_x360_saves - CMD
  1254. Dump X360 save games to disk
  1255.  
  1256. dumpentityfactories - CMD - (GAMEDLL)
  1257. Lists all entity factory names.
  1258.  
  1259. dumpeventqueue - CMD - (GAMEDLL)
  1260. Dump the contents of the Entity I/O event queue to the console.
  1261.  
  1262. dumpgamestringtable - CMD - (GAMEDLL,CHEAT)
  1263. Dump the contents of the game string table to the console.
  1264.  
  1265. dumplongticks - CMD
  1266. Enables generating minidumps on long ticks.
  1267.  
  1268. dumpsavedir - CMD
  1269. List the contents of the save directory in memory
  1270.  
  1271. dumpstringtables - CMD
  1272. Print string tables to console.
  1273.  
  1274. echo - CMD - (SERVER_CAN_EXECUTE)
  1275. Echo text to console.
  1276.  
  1277. editdemo - CMD
  1278. Edit a recorded demo file (.dem ).
  1279.  
  1280. enable_debug_overlays - VAR - (GAMEDLL,CHEAT)
  1281. Enable rendering of debug overlays
  1282.  
  1283. endmovie - CMD - (DONTRECORD)
  1284. Stop recording movie frames.
  1285.  
  1286. engine_no_focus_sleep - VAR - (ARCHIVE)
  1287.  
  1288.  
  1289. ent_absbox - CMD - (GAMEDLL,CHEAT)
  1290. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1291. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1292.  
  1293. ent_attachments - CMD - (GAMEDLL,CHEAT)
  1294. Displays the attachment points on an entity.
  1295. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1296.  
  1297. ent_autoaim - CMD - (GAMEDLL,CHEAT)
  1298. Displays the entity's autoaim radius.
  1299. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1300.  
  1301. ent_bbox - CMD - (GAMEDLL,CHEAT)
  1302. Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
  1303. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1304.  
  1305. ent_cancelpendingentfires - CMD - (GAMEDLL)
  1306. Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  1307.  
  1308. ent_create - CMD - (GAMEDLL,CHEAT)
  1309. Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
  1310.  
  1311. ent_debugkeys - VAR - (GAMEDLL)
  1312.  
  1313.  
  1314. ent_dump - CMD - (GAMEDLL,CHEAT)
  1315. Usage:
  1316. ent_dump <entity name>
  1317.  
  1318.  
  1319. ent_fire - CMD - (GAMEDLL,CHEAT)
  1320. Usage:
  1321. ent_fire <target> [action] [value] [delay]
  1322.  
  1323.  
  1324. ent_info - CMD - (GAMEDLL,CHEAT)
  1325. Usage:
  1326. ent_info <class name>
  1327.  
  1328.  
  1329. ent_keyvalue - CMD - (GAMEDLL,CHEAT)
  1330. Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
  1331. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
  1332.  
  1333.  
  1334. ent_messages - CMD - (GAMEDLL,CHEAT)
  1335. Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
  1336. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1337.  
  1338. ent_messages_draw - VAR - (GAMEDLL,CHEAT)
  1339. Visualizes all entity input/output activity.
  1340.  
  1341. ent_name - CMD - (GAMEDLL,CHEAT)
  1342.  
  1343.  
  1344. ent_orient - CMD - (GAMEDLL,CHEAT)
  1345. Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
  1346. Format: ent_orient <entity name> <optional: allangles>
  1347.  
  1348. ent_pause - CMD - (GAMEDLL,CHEAT)
  1349. Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  1350.  
  1351. ent_pivot - CMD - (GAMEDLL,CHEAT)
  1352. Displays the pivot for the given entity(ies).
  1353. (y=up=green, z=forward=blue, x=left=red).
  1354. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1355.  
  1356. ent_rbox - CMD - (GAMEDLL,CHEAT)
  1357. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1358. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1359.  
  1360. ent_remove - CMD - (GAMEDLL,CHEAT)
  1361. Removes the given entity(s)
  1362. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1363.  
  1364. ent_remove_all - CMD - (GAMEDLL,CHEAT)
  1365. Removes all entities of the specified type
  1366. Arguments: {entity_name} / {class_name}
  1367.  
  1368. ent_rotate - CMD - (GAMEDLL,CHEAT)
  1369. Rotates an entity by a specified # of degrees
  1370.  
  1371. ent_setname - CMD - (GAMEDLL,CHEAT)
  1372. Sets the targetname of the given entity(s)
  1373. Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  1374.  
  1375. ent_show_response_criteria - CMD - (GAMEDLL,CHEAT)
  1376. Print, to the console, an entity's current criteria set used to select responses.
  1377. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1378.  
  1379. ent_step - CMD - (GAMEDLL,CHEAT)
  1380. When 'ent_pause' is set this will step through one waiting input / output message at a time.
  1381.  
  1382. ent_teleport - CMD - (GAMEDLL,CHEAT)
  1383. Teleport the specified entity to where the player is looking.
  1384. Format: ent_teleport <entity name>
  1385.  
  1386. ent_text - CMD - (GAMEDLL,CHEAT)
  1387. Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  1388. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1389.  
  1390. ent_viewoffset - CMD - (GAMEDLL,CHEAT)
  1391. Displays the eye position for the given entity(ies) in red.
  1392. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1393.  
  1394. envmap - CMD
  1395.  
  1396.  
  1397. escape - CMD - (CLIENTCMD_CAN_EXECUTE)
  1398. Escape key pressed.
  1399.  
  1400. exec - CMD
  1401. Execute script file.
  1402.  
  1403. exit - CMD
  1404. Exit the engine.
  1405.  
  1406. explode - CMD - (GAMEDLL)
  1407. Kills the player with explosive damage
  1408.  
  1409. explodevector - CMD - (GAMEDLL,CHEAT)
  1410. Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  1411.  
  1412. fadein - CMD - (GAMEDLL,CHEAT)
  1413. fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  1414.  
  1415. fadeout - CMD - (GAMEDLL,CHEAT)
  1416. fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  1417.  
  1418. fast_fogvolume - VAR
  1419.  
  1420.  
  1421. filesystem_buffer_size - VAR
  1422. Size of per file buffers. 0 for none
  1423.  
  1424. filesystem_max_stdio_read - VAR
  1425.  
  1426.  
  1427. filesystem_native - VAR
  1428. Use native FS or STDIO
  1429.  
  1430. filesystem_report_buffered_io - VAR
  1431.  
  1432.  
  1433. filesystem_unbuffered_io - VAR
  1434.  
  1435.  
  1436. filesystem_use_overlapped_io - VAR
  1437.  
  1438.  
  1439. find - CMD
  1440. Find concommands with the specified string in their name/help text.
  1441.  
  1442. find_ent - CMD - (GAMEDLL,CHEAT)
  1443. Find and list all entities with classnames or targetnames that contain the specified substring.
  1444. Format: find_ent <substring>
  1445.  
  1446.  
  1447. find_ent_index - CMD - (GAMEDLL,CHEAT)
  1448. Display data for entity matching specified index.
  1449. Format: find_ent_index <index>
  1450.  
  1451.  
  1452. findflags - CMD
  1453. Find concommands by flags.
  1454.  
  1455. fire_absorbrate - VAR - (GAMEDLL)
  1456.  
  1457.  
  1458. fire_dmgbase - VAR - (GAMEDLL)
  1459.  
  1460.  
  1461. fire_dmginterval - VAR - (GAMEDLL)
  1462.  
  1463.  
  1464. fire_dmgscale - VAR - (GAMEDLL)
  1465.  
  1466.  
  1467. fire_extabsorb - VAR - (GAMEDLL)
  1468.  
  1469.  
  1470. fire_extscale - VAR - (GAMEDLL)
  1471.  
  1472.  
  1473. fire_growthrate - VAR - (GAMEDLL)
  1474.  
  1475.  
  1476. fire_heatscale - VAR - (GAMEDLL)
  1477.  
  1478.  
  1479. fire_incomingheatscale - VAR - (GAMEDLL)
  1480.  
  1481.  
  1482. fire_maxabsorb - VAR - (GAMEDLL)
  1483.  
  1484.  
  1485. firetarget - CMD - (GAMEDLL,CHEAT)
  1486.  
  1487.  
  1488. fish_dormant - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1489. Turns off interactive fish behavior. Fish become immobile and unresponsive.
  1490.  
  1491. flex_expression - VAR - (GAMEDLL)
  1492.  
  1493.  
  1494. flex_looktime - VAR - (GAMEDLL)
  1495.  
  1496.  
  1497. flex_maxawaytime - VAR - (GAMEDLL)
  1498.  
  1499.  
  1500. flex_maxplayertime - VAR - (GAMEDLL)
  1501.  
  1502.  
  1503. flex_minawaytime - VAR - (GAMEDLL)
  1504.  
  1505.  
  1506. flex_minplayertime - VAR - (GAMEDLL)
  1507.  
  1508.  
  1509. flex_talk - VAR - (GAMEDLL)
  1510.  
  1511.  
  1512. flush - CMD - (CHEAT)
  1513. Flush unlocked cache memory.
  1514.  
  1515. flush_locked - CMD - (CHEAT)
  1516. Flush unlocked and locked cache memory.
  1517.  
  1518. fog_enable_water_fog - VAR - (CHEAT)
  1519.  
  1520.  
  1521. fogui - CMD - (DONTRECORD)
  1522. Show/hide fog control UI.
  1523.  
  1524. fov - CMD - (GAMEDLL)
  1525. Change players FOV
  1526.  
  1527. fps_max - VAR - (NOT_CONNECTED)
  1528. Frame rate limiter, cannot be set while connected to a server.
  1529.  
  1530. free_pass_peek_debug - VAR - (GAMEDLL)
  1531.  
  1532.  
  1533. fs_monitor_read_from_pack - VAR
  1534. 0:Off, 1:Any, 2:Sync only
  1535.  
  1536. fs_printopenfiles - CMD
  1537. Show all files currently opened by the engine.
  1538.  
  1539. fs_report_sync_opens - VAR
  1540. 0:Off, 1:Always, 2:Not during load
  1541.  
  1542. fs_warning_level - CMD
  1543. Set the filesystem warning level.
  1544.  
  1545. fs_warning_mode - VAR
  1546. 0:Off, 1:Warn main thread, 2:Warn other threads
  1547.  
  1548. func_break_max_pieces - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  1549.  
  1550.  
  1551. func_break_reduction_factor - VAR - (GAMEDLL)
  1552.  
  1553.  
  1554. func_breakdmg_bullet - VAR - (GAMEDLL)
  1555.  
  1556.  
  1557. func_breakdmg_club - VAR - (GAMEDLL)
  1558.  
  1559.  
  1560. func_breakdmg_explosive - VAR - (GAMEDLL)
  1561.  
  1562.  
  1563. g_Language - VAR - (GAMEDLL,REPLICATED)
  1564.  
  1565.  
  1566. g_ai_citizen_show_enemy - VAR - (GAMEDLL)
  1567.  
  1568.  
  1569. g_antlion_cascade_push - VAR - (GAMEDLL,ARCHIVE)
  1570.  
  1571.  
  1572. g_debug_angularsensor - VAR - (GAMEDLL,CHEAT)
  1573.  
  1574.  
  1575. g_debug_antlion - VAR - (GAMEDLL)
  1576.  
  1577.  
  1578. g_debug_antlion_worker - VAR - (GAMEDLL)
  1579.  
  1580.  
  1581. g_debug_antlionguard - VAR - (GAMEDLL)
  1582.  
  1583.  
  1584. g_debug_antlionmaker - VAR - (GAMEDLL,CHEAT)
  1585.  
  1586.  
  1587. g_debug_basehelicopter - VAR - (GAMEDLL,CHEAT)
  1588.  
  1589.  
  1590. g_debug_basescanner - VAR - (GAMEDLL,CHEAT)
  1591.  
  1592.  
  1593. g_debug_combine_camera - VAR - (GAMEDLL)
  1594.  
  1595.  
  1596. g_debug_constraint_sounds - VAR - (GAMEDLL,CHEAT)
  1597. Enable debug printing about constraint sounds.
  1598.  
  1599. g_debug_cscanner - VAR - (GAMEDLL)
  1600.  
  1601.  
  1602. g_debug_doors - VAR - (GAMEDLL)
  1603.  
  1604.  
  1605. g_debug_dropship - VAR - (GAMEDLL)
  1606.  
  1607.  
  1608. g_debug_dynamicresupplies - VAR - (GAMEDLL)
  1609. Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
  1610.  
  1611. g_debug_gunship - VAR - (GAMEDLL,CHEAT)
  1612.  
  1613.  
  1614. g_debug_headcrab - VAR - (GAMEDLL,CHEAT)
  1615.  
  1616.  
  1617. g_debug_npc_vehicle_roles - VAR - (GAMEDLL)
  1618.  
  1619.  
  1620. g_debug_physcannon - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1621.  
  1622.  
  1623. g_debug_ragdoll_removal - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1624.  
  1625.  
  1626. g_debug_trackpather - VAR - (GAMEDLL,CHEAT)
  1627.  
  1628.  
  1629. g_debug_transitions - VAR - (GAMEDLL)
  1630. Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  1631.  
  1632. g_debug_turret - VAR - (GAMEDLL)
  1633.  
  1634.  
  1635. g_debug_turret_ceiling - VAR - (GAMEDLL)
  1636.  
  1637.  
  1638. g_debug_vehiclebase - VAR - (GAMEDLL,CHEAT)
  1639.  
  1640.  
  1641. g_debug_vehicledriver - VAR - (GAMEDLL,CHEAT)
  1642.  
  1643.  
  1644. g_debug_vehicleexit - VAR - (GAMEDLL,CHEAT)
  1645.  
  1646.  
  1647. g_debug_vehiclesound - VAR - (GAMEDLL,CHEAT)
  1648.  
  1649.  
  1650. g_debug_vortigaunt_aim - VAR - (GAMEDLL)
  1651.  
  1652.  
  1653. g_helicopter_bomb_danger_radius - VAR - (GAMEDLL)
  1654.  
  1655.  
  1656. g_helicopter_bullrush_bomb_enemy_distance - VAR - (GAMEDLL)
  1657.  
  1658.  
  1659. g_helicopter_bullrush_bomb_speed - VAR - (GAMEDLL)
  1660. The maximum distance the player can be from the chopper before it stops firing
  1661.  
  1662. g_helicopter_bullrush_bomb_time - VAR - (GAMEDLL)
  1663.  
  1664.  
  1665. g_helicopter_bullrush_distance - VAR - (GAMEDLL)
  1666.  
  1667.  
  1668. g_helicopter_bullrush_mega_bomb_health - VAR - (GAMEDLL)
  1669. Fraction of the health of the chopper before it mega-bombs
  1670.  
  1671. g_helicopter_bullrush_shoot_height - VAR - (GAMEDLL)
  1672. The maximum distance the player can be from the chopper before it stops firing
  1673.  
  1674. g_helicopter_chargetime - VAR - (GAMEDLL)
  1675. How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
  1676.  
  1677. g_helicopter_idletime - VAR - (GAMEDLL)
  1678. How much time we have to wait (on average) after we fire before we can charge up again
  1679.  
  1680. g_helicopter_maxfiringdist - VAR - (GAMEDLL)
  1681. The maximum distance the player can be from the chopper before it stops firing
  1682.  
  1683. g_ragdoll_important_maxcount - VAR - (GAMEDLL,REPLICATED)
  1684.  
  1685.  
  1686. g_ragdoll_maxcount - VAR - (GAMEDLL,REPLICATED)
  1687.  
  1688.  
  1689. g_test_new_antlion_jump - VAR - (GAMEDLL,ARCHIVE)
  1690.  
  1691.  
  1692. gameui_activate - CMD
  1693. Shows the game UI
  1694.  
  1695. gameui_allowescape - CMD
  1696. Escape key allowed to hide game UI
  1697.  
  1698. gameui_allowescapetoshow - CMD
  1699. Escape key allowed to show game UI
  1700.  
  1701. gameui_hide - CMD
  1702. Hides the game UI
  1703.  
  1704. gameui_preventescape - CMD
  1705. Escape key doesn't hide game UI
  1706.  
  1707. gameui_preventescapetoshow - CMD
  1708. Escape key doesn't show game UI
  1709.  
  1710. gameui_xbox - VAR
  1711.  
  1712.  
  1713. give - CMD - (GAMEDLL)
  1714. Give item to player.
  1715. Arguments: <item_name>
  1716.  
  1717. givecurrentammo - CMD - (GAMEDLL,CHEAT)
  1718. Give a supply of ammo for current weapon..
  1719.  
  1720.  
  1721. gl_amd_occlusion_workaround - VAR
  1722.  
  1723.  
  1724. global_set - CMD - (GAMEDLL,CHEAT)
  1725. global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  1726.  
  1727. god - CMD - (GAMEDLL,CHEAT)
  1728. Toggle. Player becomes invulnerable.
  1729.  
  1730. groundlist - CMD - (GAMEDLL)
  1731. Display ground entity list <index>
  1732.  
  1733. hammer_update_entity - CMD - (GAMEDLL)
  1734. Updates the entity's position/angles when in edit mode
  1735.  
  1736. hammer_update_safe_entities - CMD - (GAMEDLL)
  1737. Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
  1738.  
  1739. hap_airboat_gun_mag - VAR - (GAMEDLL)
  1740.  
  1741.  
  1742. hap_turret_mag - VAR - (GAMEDLL)
  1743.  
  1744.  
  1745. heartbeat - CMD
  1746. Force heartbeat of master servers
  1747.  
  1748. help - CMD
  1749. Find help about a convar/concommand.
  1750.  
  1751. hideconsole - CMD - (DONTRECORD)
  1752. Hide the console.
  1753.  
  1754. hl2_darkness_flashlight_factor - VAR - (GAMEDLL)
  1755.  
  1756.  
  1757. hl2_episodic - VAR - (GAMEDLL,REPLICATED)
  1758.  
  1759.  
  1760. hl2_normspeed - VAR - (GAMEDLL)
  1761.  
  1762.  
  1763. hl2_sprintspeed - VAR - (GAMEDLL)
  1764.  
  1765.  
  1766. hl2_walkspeed - VAR - (GAMEDLL)
  1767.  
  1768.  
  1769. host_ShowIPCCallCount - VAR
  1770. Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  1771.  
  1772. host_flush_threshold - VAR
  1773. Memory threshold below which the host should flush caches between server instances
  1774.  
  1775. host_framerate - VAR
  1776. Set to lock per-frame time elapse.
  1777.  
  1778. host_limitlocal - VAR
  1779. Apply cl_cmdrate and cl_updaterate to loopback connection
  1780.  
  1781. host_map - VAR
  1782. Current map name.
  1783.  
  1784. host_profile - VAR
  1785.  
  1786.  
  1787. host_runofftime - CMD
  1788. Run off some time without rendering/updating sounds
  1789.  
  1790.  
  1791. host_showcachemiss - VAR
  1792. Print a debug message when the client or server cache is missed.
  1793.  
  1794. host_sleep - VAR - (CHEAT)
  1795. Force the host to sleep a certain number of milliseconds each frame.
  1796.  
  1797. host_speeds - VAR
  1798. Show general system running times.
  1799.  
  1800. host_thread_mode - VAR
  1801. Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  1802.  
  1803. host_timer_report - CMD
  1804. Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  1805.  
  1806. host_timer_spin_ms - VAR
  1807. Use CPU busy-loop for improved timer precision (dedicated only)
  1808.  
  1809. host_timescale - VAR - (REPLICATED)
  1810. Prescale the clock by this amount.
  1811.  
  1812. host_writeconfig - CMD
  1813. Store current settings to config.cfg (or specified .cfg file).
  1814.  
  1815. hostip - VAR
  1816. Host game server ip
  1817.  
  1818. hostname - VAR
  1819. Hostname for server.
  1820.  
  1821. hostport - VAR
  1822. Host game server port
  1823.  
  1824. hud_airboathint_numentries - VAR - (GAMEDLL)
  1825.  
  1826.  
  1827. hurtme - CMD - (GAMEDLL,CHEAT)
  1828. Hurts the player.
  1829. Arguments: <health to lose>
  1830.  
  1831. incrementvar - CMD - (DONTRECORD)
  1832. Increment specified convar value.
  1833.  
  1834. ip - VAR
  1835. Overrides IP for multihomed hosts
  1836.  
  1837. joy_active - VAR
  1838. Which of the connected joysticks / gamepads to use (-1 means first found)
  1839.  
  1840. joy_axis_deadzone - VAR - (ARCHIVE)
  1841. Dead zone near the zero point to not report movement.
  1842.  
  1843. joy_axisbutton_threshold - VAR - (ARCHIVE)
  1844. Analog axis range before a button press is registered.
  1845.  
  1846. joy_gamecontroller_config - VAR - (ARCHIVE)
  1847. Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
  1848.  
  1849. joy_xcontroller_found - VAR
  1850. Automatically set to 1 if an xcontroller has been detected.
  1851.  
  1852. jpeg - CMD
  1853. Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  1854.  
  1855. jpeg_quality - VAR
  1856. jpeg screenshot quality.
  1857.  
  1858. kdtree_test - CMD - (GAMEDLL,CHEAT)
  1859. Tests spatial partition for entities queries.
  1860.  
  1861. key_findbinding - CMD
  1862. Find key bound to specified command string.
  1863.  
  1864. key_listboundkeys - CMD
  1865. List bound keys with bindings.
  1866.  
  1867. key_updatelayout - CMD
  1868. Updates game keyboard layout to current windows keyboard setting.
  1869.  
  1870. kick - CMD
  1871. Kick a player by name.
  1872.  
  1873. kickall - CMD
  1874. Kicks everybody connected with a message.
  1875.  
  1876. kickid - CMD
  1877. Kick a player by userid or uniqueid, with a message.
  1878.  
  1879. kill - CMD - (GAMEDLL)
  1880. Kills the player with generic damage
  1881.  
  1882. killserver - CMD
  1883. Shutdown the server.
  1884.  
  1885. killvector - CMD - (GAMEDLL,CHEAT)
  1886. Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  1887.  
  1888. light_crosshair - CMD - (CHEAT)
  1889. Show texture color at crosshair
  1890.  
  1891. lightcache_maxmiss - VAR - (CHEAT)
  1892.  
  1893.  
  1894. lightprobe - CMD
  1895. Samples the lighting environment.
  1896. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
  1897. .The lightprobe command requires you specify a base file name.
  1898.  
  1899.  
  1900. linefile - CMD - (CHEAT)
  1901. Parses map leak data from .lin file
  1902.  
  1903. listRecentNPCSpeech - CMD - (GAMEDLL,DONTRECORD)
  1904. Displays a list of the last 5 lines of speech from NPCs.
  1905.  
  1906. listdemo - CMD
  1907. List demo file contents.
  1908.  
  1909. listid - CMD
  1910. Lists banned users.
  1911.  
  1912. listip - CMD
  1913. List IP addresses on the ban list.
  1914.  
  1915. listissues - CMD - (GAMEDLL)
  1916. List all the issues that can be voted on.
  1917.  
  1918. listmodels - CMD
  1919. List loaded models.
  1920.  
  1921. load - CMD
  1922. Load a saved game.
  1923.  
  1924. loader_dump_table - CMD
  1925.  
  1926.  
  1927. loader_spew_info - VAR
  1928. 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
  1929.  
  1930. loader_spew_info_ex - VAR
  1931. (internal)
  1932.  
  1933. log - CMD
  1934. Enables logging to file, console, and udp < on | off >.
  1935.  
  1936. log_verbose_enable - VAR - (GAMEDLL)
  1937. Set to 1 to enable verbose server log on the server.
  1938.  
  1939. log_verbose_interval - VAR - (GAMEDLL)
  1940. Determines the interval (in seconds) for the verbose server log.
  1941.  
  1942. logaddress_add - CMD
  1943. Set address and port for remote host <ip:port>.
  1944.  
  1945. logaddress_del - CMD
  1946. Remove address and port for remote host <ip:port>.
  1947.  
  1948. logaddress_delall - CMD
  1949. Remove all udp addresses being logged to
  1950.  
  1951. logaddress_list - CMD
  1952. List all addresses currently being used by logaddress.
  1953.  
  1954. lservercfgfile - VAR - (GAMEDLL)
  1955.  
  1956.  
  1957. map - CMD - (DONTRECORD)
  1958. Start playing on specified map.
  1959.  
  1960. map_background - CMD - (DONTRECORD)
  1961. Runs a map as the background to the main menu.
  1962.  
  1963. map_commentary - CMD - (DONTRECORD)
  1964. Start playing, with commentary, on a specified map.
  1965.  
  1966. map_edit - CMD
  1967.  
  1968.  
  1969. map_noareas - VAR
  1970. Disable area to area connection testing.
  1971.  
  1972. mapcyclefile - VAR - (GAMEDLL)
  1973. Name of the .txt file used to cycle the maps on multiplayer servers
  1974.  
  1975. maps - CMD
  1976. Displays list of maps.
  1977.  
  1978. mat_aaquality - VAR
  1979.  
  1980.  
  1981. mat_accelerate_adjust_exposure_down - VAR - (CHEAT)
  1982.  
  1983.  
  1984. mat_antialias - VAR
  1985.  
  1986.  
  1987. mat_bufferprimitives - VAR
  1988.  
  1989.  
  1990. mat_bumpbasis - VAR - (CHEAT)
  1991.  
  1992.  
  1993. mat_bumpmap - VAR
  1994.  
  1995.  
  1996. mat_colcorrection_disableentities - VAR
  1997.  
  1998.  
  1999. mat_color_projection - VAR - (ARCHIVE)
  2000.  
  2001.  
  2002. mat_colorcorrection - VAR
  2003.  
  2004.  
  2005. mat_compressedtextures - VAR
  2006.  
  2007.  
  2008. mat_configcurrent - CMD
  2009. show the current video control panel config for the material system
  2010.  
  2011. mat_crosshair - CMD - (CHEAT)
  2012. Display the name of the material under the crosshair
  2013.  
  2014. mat_crosshair_edit - CMD - (CHEAT)
  2015. open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  2016.  
  2017. mat_crosshair_explorer - CMD - (CHEAT)
  2018. open the material under the crosshair in explorer and highlight the vmt file
  2019.  
  2020. mat_crosshair_printmaterial - CMD - (CHEAT)
  2021. print the material under the crosshair
  2022.  
  2023. mat_crosshair_reloadmaterial - CMD - (CHEAT)
  2024. reload the material under the crosshair
  2025.  
  2026. mat_debugalttab - VAR - (CHEAT)
  2027.  
  2028.  
  2029. mat_debugdepth - VAR
  2030.  
  2031.  
  2032. mat_debugdepthmode - VAR
  2033.  
  2034.  
  2035. mat_debugdepthval - VAR
  2036.  
  2037.  
  2038. mat_debugdepthvalmax - VAR
  2039.  
  2040.  
  2041. mat_depthbias_decal - VAR - (CHEAT)
  2042.  
  2043.  
  2044. mat_depthbias_normal - VAR - (CHEAT)
  2045.  
  2046.  
  2047. mat_depthbias_shadowmap - VAR - (CHEAT)
  2048.  
  2049.  
  2050. mat_diffuse - VAR - (CHEAT)
  2051.  
  2052.  
  2053. mat_disable_fancy_blending - VAR
  2054.  
  2055.  
  2056. mat_disable_lightwarp - VAR
  2057.  
  2058.  
  2059. mat_drawTitleSafe - VAR
  2060. Enable title safe overlay
  2061.  
  2062. mat_drawflat - VAR - (CHEAT)
  2063.  
  2064.  
  2065. mat_dxlevel - VAR
  2066.  
  2067.  
  2068. mat_dynamic_tonemapping - VAR - (CHEAT)
  2069.  
  2070.  
  2071. mat_edit - CMD - (CHEAT)
  2072. Bring up the material under the crosshair in the editor
  2073.  
  2074. mat_enable_vrmode - CMD
  2075. Switches the material system to VR mode (after restart)
  2076.  
  2077. mat_envmapsize - VAR
  2078.  
  2079.  
  2080. mat_envmaptgasize - VAR
  2081.  
  2082.  
  2083. mat_excludetextures - VAR - (CHEAT)
  2084.  
  2085.  
  2086. mat_fastnobump - VAR - (CHEAT)
  2087.  
  2088.  
  2089. mat_fastspecular - VAR
  2090. Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  2091.  
  2092. mat_fillrate - VAR - (CHEAT)
  2093.  
  2094.  
  2095. mat_filterlightmaps - VAR
  2096.  
  2097.  
  2098. mat_filtertextures - VAR
  2099.  
  2100.  
  2101. mat_force_tonemap_scale - VAR - (CHEAT)
  2102.  
  2103.  
  2104. mat_forceaniso - VAR
  2105.  
  2106.  
  2107. mat_forcedynamic - VAR - (CHEAT)
  2108.  
  2109.  
  2110. mat_forcehardwaresync - VAR
  2111.  
  2112.  
  2113. mat_forcemanagedtextureintohardware - VAR
  2114.  
  2115.  
  2116. mat_fullbright - VAR - (CHEAT)
  2117.  
  2118.  
  2119. mat_hdr_enabled - CMD
  2120. Report if HDR is enabled for debugging
  2121.  
  2122. mat_hdr_level - VAR - (ARCHIVE)
  2123. Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  2124.  
  2125. mat_hdr_manual_tonemap_rate - VAR
  2126.  
  2127.  
  2128. mat_hdr_tonemapscale - VAR - (CHEAT)
  2129. The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  2130.  
  2131. mat_info - CMD
  2132. Shows material system info
  2133.  
  2134. mat_leafvis - VAR - (CHEAT)
  2135. Draw wireframe of current leaf
  2136.  
  2137. mat_levelflush - VAR
  2138.  
  2139.  
  2140. mat_lightmap_pfms - VAR
  2141. Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  2142.  
  2143. mat_loadtextures - VAR - (CHEAT)
  2144.  
  2145.  
  2146. mat_luxels - VAR - (CHEAT)
  2147.  
  2148.  
  2149. mat_managedtextures - VAR - (ARCHIVE)
  2150. If set, allows Direct3D to manage texture uploading at the cost of extra system memory
  2151.  
  2152. mat_max_worldmesh_vertices - VAR
  2153.  
  2154.  
  2155. mat_maxframelatency - VAR
  2156.  
  2157.  
  2158. mat_measurefillrate - VAR - (CHEAT)
  2159.  
  2160.  
  2161. mat_mipmaptextures - VAR
  2162.  
  2163.  
  2164. mat_monitorgamma - VAR
  2165. monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  2166.  
  2167. mat_monitorgamma_tv_enabled - VAR - (ARCHIVE)
  2168.  
  2169.  
  2170. mat_monitorgamma_tv_exp - VAR
  2171.  
  2172.  
  2173. mat_monitorgamma_tv_range_max - VAR
  2174.  
  2175.  
  2176. mat_monitorgamma_tv_range_min - VAR
  2177.  
  2178.  
  2179. mat_morphstats - VAR - (CHEAT)
  2180.  
  2181.  
  2182. mat_motion_blur_enabled - VAR
  2183.  
  2184.  
  2185. mat_motion_blur_percent_of_screen_max - VAR
  2186.  
  2187.  
  2188. mat_norendering - VAR - (CHEAT)
  2189.  
  2190.  
  2191. mat_normalmaps - VAR - (CHEAT)
  2192.  
  2193.  
  2194. mat_normals - VAR - (CHEAT)
  2195.  
  2196.  
  2197. mat_parallaxmap - VAR
  2198.  
  2199.  
  2200. mat_phong - VAR
  2201.  
  2202.  
  2203. mat_picmip - VAR
  2204.  
  2205.  
  2206. mat_powersavingsmode - VAR - (ARCHIVE)
  2207. Power Savings Mode
  2208.  
  2209. mat_proxy - VAR - (CHEAT)
  2210.  
  2211.  
  2212. mat_queue_mode - VAR - (ARCHIVE)
  2213. The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
  2214.  
  2215. mat_queue_report - VAR - (ARCHIVE)
  2216. Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  2217.  
  2218. mat_reducefillrate - VAR
  2219.  
  2220.  
  2221. mat_reduceparticles - VAR
  2222.  
  2223.  
  2224. mat_reloadallmaterials - CMD - (CHEAT)
  2225. Reloads all materials
  2226.  
  2227. mat_reloadmaterial - CMD - (CHEAT)
  2228. Reloads a single material
  2229.  
  2230. mat_reloadtextures - CMD - (CHEAT)
  2231. Reloads all textures
  2232.  
  2233. mat_report_queue_status - VAR
  2234.  
  2235.  
  2236. mat_reporthwmorphmemory - CMD - (CHEAT)
  2237. Reports the amount of size in bytes taken up by hardware morph textures.
  2238.  
  2239. mat_reset_rendertargets - CMD
  2240. Resets all the render targets
  2241.  
  2242. mat_reversedepth - VAR - (CHEAT)
  2243.  
  2244.  
  2245. mat_savechanges - CMD
  2246. saves current video configuration to the registry
  2247.  
  2248. mat_setvideomode - CMD
  2249. sets the width, height, windowed state of the material system
  2250.  
  2251. mat_shadowstate - VAR
  2252.  
  2253.  
  2254. mat_show_ab_hdr - VAR
  2255.  
  2256.  
  2257. mat_show_texture_memory_usage - VAR - (NEVER_AS_STRING,CHEAT)
  2258. Display the texture memory usage on the HUD.
  2259.  
  2260. mat_showenvmapmask - VAR
  2261.  
  2262.  
  2263. mat_showlowresimage - VAR - (CHEAT)
  2264.  
  2265.  
  2266. mat_showmaterials - CMD
  2267. Show materials.
  2268.  
  2269. mat_showmaterialsverbose - CMD
  2270. Show materials (verbose version).
  2271.  
  2272. mat_showmiplevels - VAR - (CHEAT)
  2273. color-code miplevels 2: normalmaps, 1: everything else
  2274.  
  2275. mat_showtextures - CMD
  2276. Show used textures.
  2277.  
  2278. mat_slopescaledepthbias_decal - VAR - (CHEAT)
  2279.  
  2280.  
  2281. mat_slopescaledepthbias_normal - VAR - (CHEAT)
  2282.  
  2283.  
  2284. mat_slopescaledepthbias_shadowmap - VAR - (CHEAT)
  2285.  
  2286.  
  2287. mat_softwarelighting - VAR
  2288.  
  2289.  
  2290. mat_softwareskin - VAR - (CHEAT)
  2291.  
  2292.  
  2293. mat_specular - VAR
  2294. Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  2295.  
  2296. mat_spew_on_texture_size - VAR
  2297. Print warnings about vtf content that isn't of the expected size
  2298.  
  2299. mat_spewalloc - VAR - (DEVELOPMENTONLY,ARCHIVE)
  2300.  
  2301.  
  2302. mat_supportflashlight - VAR
  2303. 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  2304.  
  2305. mat_surfaceid - VAR - (CHEAT)
  2306.  
  2307.  
  2308. mat_surfacemat - VAR - (CHEAT)
  2309.  
  2310.  
  2311. mat_texture_list - VAR - (CHEAT)
  2312. For debugging, show a list of used textures per frame
  2313.  
  2314. mat_texture_list_all - VAR - (NEVER_AS_STRING,CHEAT)
  2315. If this is nonzero, then the texture list panel will show all currently-loaded textures.
  2316.  
  2317. mat_texture_list_content_path - VAR - (ARCHIVE)
  2318. The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
  2319.  
  2320. mat_texture_list_txlod - CMD - (DONTRECORD)
  2321. Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  2322.  
  2323. mat_texture_list_txlod_sync - CMD - (DONTRECORD)
  2324. 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  2325.  
  2326. mat_texture_list_view - VAR - (NEVER_AS_STRING,CHEAT)
  2327. If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  2328.  
  2329. mat_texture_save_fonts - CMD
  2330. Save all font textures
  2331.  
  2332. mat_texture_tracking - VAR
  2333.  
  2334.  
  2335. mat_tonemap_algorithm - VAR - (CHEAT)
  2336. 0 = Original Algorithm 1 = New Algorithm
  2337.  
  2338. mat_tonemapping_occlusion_use_stencil - VAR
  2339.  
  2340.  
  2341. mat_trilinear - VAR
  2342.  
  2343.  
  2344. mat_use_compressed_hdr_textures - VAR
  2345.  
  2346.  
  2347. mat_visualize_dof - VAR - (CHEAT)
  2348.  
  2349.  
  2350. mat_vrmode_adapter - VAR
  2351.  
  2352.  
  2353. mat_vsync - VAR
  2354. Force sync to vertical retrace
  2355.  
  2356. mat_wireframe - VAR - (CHEAT)
  2357.  
  2358.  
  2359. matchmakingport - VAR
  2360. Host Matchmaking port
  2361.  
  2362. maxplayers - CMD
  2363. Change the maximum number of players allowed on this server.
  2364.  
  2365. mem_compact - CMD
  2366.  
  2367.  
  2368. mem_dump - CMD
  2369. Dump memory stats to text file.
  2370.  
  2371. mem_dumpstats - VAR
  2372. Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  2373.  
  2374.  
  2375. mem_eat - CMD
  2376.  
  2377.  
  2378. mem_force_flush - VAR - (CHEAT)
  2379. Force cache flush of unlocked resources on every alloc
  2380.  
  2381. mem_max_heapsize - VAR
  2382. Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  2383.  
  2384. mem_max_heapsize_dedicated - VAR
  2385. Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  2386.  
  2387. mem_min_heapsize - VAR
  2388. Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  2389.  
  2390. mem_periodicdumps - VAR
  2391. Write periodic memstats dumps every n seconds.
  2392.  
  2393. mem_test - CMD
  2394.  
  2395.  
  2396. mem_test_each_frame - VAR
  2397. Run heap check at end of every frame
  2398.  
  2399.  
  2400. mem_test_every_n_seconds - VAR
  2401. Run heap check at a specified interval
  2402.  
  2403.  
  2404. mem_vcollide - CMD
  2405. Dumps the memory used by vcollides
  2406.  
  2407. memory - CMD
  2408. Print memory stats.
  2409.  
  2410. memory_diff - CMD - (CHEAT)
  2411. show memory stats relative to snapshot
  2412.  
  2413. memory_list - CMD - (CHEAT)
  2414. dump memory list (linux only)
  2415.  
  2416. memory_mark - CMD - (CHEAT)
  2417. snapshot current allocation status
  2418.  
  2419. memory_status - CMD - (CHEAT)
  2420. show memory stats (linux only)
  2421.  
  2422. metropolice_charge - VAR - (GAMEDLL)
  2423.  
  2424.  
  2425. metropolice_chase_use_follow - VAR - (GAMEDLL)
  2426.  
  2427.  
  2428. metropolice_move_and_melee - VAR - (GAMEDLL)
  2429.  
  2430.  
  2431. minisave - CMD - (DONTRECORD)
  2432. Saves game (for current level only!)
  2433.  
  2434. mission_list - CMD - (GAMEDLL)
  2435. List all available tactical missions
  2436.  
  2437. mission_show - CMD - (GAMEDLL)
  2438. Show the given mission
  2439.  
  2440. mm_max_spectators - VAR
  2441. Max players allowed on the spectator team
  2442.  
  2443. mm_message - CMD
  2444. Send a message to all remote clients
  2445.  
  2446. mm_minplayers - VAR
  2447. Number of players required to start an unranked game
  2448.  
  2449. mm_select_session - CMD
  2450. Select a session
  2451.  
  2452. mm_session_info - CMD
  2453. Dump session information
  2454.  
  2455. mm_stats - CMD
  2456.  
  2457.  
  2458. mod_dynamicloadpause - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2459.  
  2460.  
  2461. mod_dynamicloadspew - VAR - (HIDDEN,DONTRECORD)
  2462.  
  2463.  
  2464. mod_dynamicloadthrottle - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2465.  
  2466.  
  2467. mod_dynamicmodeldebug - CMD - (HIDDEN,DONTRECORD)
  2468. debug spew for dynamic model loading
  2469.  
  2470. mod_dynamicunloadtex - VAR - (HIDDEN,DONTRECORD)
  2471.  
  2472.  
  2473. mod_dynamicunloadtime - VAR - (HIDDEN,DONTRECORD)
  2474.  
  2475.  
  2476. mod_forcedata - VAR
  2477. Forces all model file data into cache on model load.
  2478.  
  2479. mod_forcetouchdata - VAR
  2480. Forces all model file data into cache on model load.
  2481.  
  2482. mod_load_anims_async - VAR
  2483.  
  2484.  
  2485. mod_load_fakestall - VAR
  2486. Forces all ANI file loading to stall for specified ms
  2487.  
  2488.  
  2489. mod_load_mesh_async - VAR
  2490.  
  2491.  
  2492. mod_load_showstall - VAR
  2493. 1 - show hitches , 2 - show stalls
  2494.  
  2495. mod_load_vcollide_async - VAR
  2496.  
  2497.  
  2498. mod_lock_mdls_on_load - VAR
  2499.  
  2500.  
  2501. mod_test_mesh_not_available - VAR - (CHEAT)
  2502.  
  2503.  
  2504. mod_test_not_available - VAR - (CHEAT)
  2505.  
  2506.  
  2507. mod_test_verts_not_available - VAR - (CHEAT)
  2508.  
  2509.  
  2510. mod_touchalldata - VAR
  2511. Touch model data during level startup
  2512.  
  2513. mod_trace_load - VAR
  2514.  
  2515.  
  2516. model_list - CMD - (CHEAT,DONTRECORD)
  2517. Dump model list to file
  2518.  
  2519. monk_headshot_freq - VAR - (GAMEDLL)
  2520.  
  2521.  
  2522. mortar_visualize - VAR - (GAMEDLL)
  2523.  
  2524.  
  2525. motdfile - VAR - (GAMEDLL)
  2526. The MOTD file to load.
  2527.  
  2528. motdfile_text - VAR - (GAMEDLL)
  2529. The text-only MOTD file to use for clients that have disabled HTML MOTDs.
  2530.  
  2531. movie_fixwave - CMD
  2532. Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  2533.  
  2534. mp_allowNPCs - VAR - (GAMEDLL,NOTIFY)
  2535.  
  2536.  
  2537. mp_allowspectators - VAR - (GAMEDLL,REPLICATED)
  2538. toggles whether the server allows spectator mode or not
  2539.  
  2540. mp_autocrosshair - VAR - (GAMEDLL,NOTIFY)
  2541.  
  2542.  
  2543. mp_autoteambalance - VAR - (GAMEDLL,NOTIFY)
  2544.  
  2545.  
  2546. mp_blockstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2547. Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
  2548.  
  2549. mp_bonusroundtime - VAR - (GAMEDLL,REPLICATED)
  2550. Time after round win until round restarts
  2551.  
  2552. mp_bonusroundtime_final - VAR - (GAMEDLL,REPLICATED)
  2553. Time after final round ends until round restarts
  2554.  
  2555. mp_capdeteriorate_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2556. Time it takes for a full capture point to deteriorate.
  2557.  
  2558. mp_capstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2559. Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
  2560.  
  2561. mp_chattime - VAR - (GAMEDLL,REPLICATED)
  2562. amount of time players can chat after the game is over
  2563.  
  2564. mp_clan_ready_signal - VAR - (GAMEDLL)
  2565. Text that team leader from each team must speak for the match to begin
  2566.  
  2567. mp_clan_readyrestart - VAR - (GAMEDLL)
  2568. If non-zero, game will restart once someone from each team gives the ready signal
  2569.  
  2570. mp_decals - VAR - (ARCHIVE)
  2571.  
  2572.  
  2573. mp_defaultteam - VAR - (GAMEDLL)
  2574.  
  2575.  
  2576. mp_disable_autokick - CMD - (GAMEDLL)
  2577. Prevents a userid from being auto-kicked
  2578.  
  2579. mp_disable_respawn_times - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2580.  
  2581.  
  2582. mp_enableroundwaittime - VAR - (GAMEDLL,REPLICATED)
  2583. Enable timers to wait between rounds.
  2584.  
  2585. mp_facefronttime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2586. After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  2587.  
  2588. mp_fadetoblack - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2589. fade a player's screen to black when he dies
  2590.  
  2591. mp_falldamage - VAR - (GAMEDLL,NOTIFY)
  2592.  
  2593.  
  2594. mp_feetyawrate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2595. How many degrees per second that we can turn our feet or upper body.
  2596.  
  2597. mp_flashlight - VAR - (GAMEDLL,NOTIFY)
  2598.  
  2599.  
  2600. mp_footsteps - VAR - (GAMEDLL,NOTIFY)
  2601.  
  2602.  
  2603. mp_forceautoteam - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2604. Automatically assign players to teams when joining.
  2605.  
  2606. mp_forcecamera - VAR - (GAMEDLL,REPLICATED)
  2607. Restricts spectator modes for dead players
  2608.  
  2609. mp_forcerespawn - VAR - (GAMEDLL,NOTIFY)
  2610.  
  2611.  
  2612. mp_forcerespawnplayers - CMD - (GAMEDLL,CHEAT)
  2613. Force all players to respawn.
  2614.  
  2615. mp_forcewin - CMD - (GAMEDLL,CHEAT)
  2616. Forces team to win
  2617.  
  2618. mp_fraglimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2619. The number of kills at which the map ends
  2620.  
  2621. mp_friendlyfire - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2622. Allows team members to injure other members of their team
  2623.  
  2624. mp_holiday_nogifts - VAR - (GAMEDLL,NOTIFY)
  2625. Set to 1 to prevent holiday gifts from spawning when players are killed.
  2626.  
  2627. mp_ik - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2628. Use IK on in-place turns.
  2629.  
  2630. mp_mapcycle_empty_timeout_seconds - VAR - (GAMEDLL,REPLICATED)
  2631. If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
  2632.  
  2633. mp_match_end_at_timelimit - VAR - (GAMEDLL,NOTIFY)
  2634. Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
  2635.  
  2636. mp_maxrounds - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2637. max number of rounds to play before server changes maps
  2638.  
  2639. mp_ready_signal - VAR - (GAMEDLL)
  2640. Text that each player must speak for the match to begin
  2641.  
  2642. mp_readyrestart - VAR - (GAMEDLL)
  2643. If non-zero, game will restart once each player gives the ready signal
  2644.  
  2645. mp_respawnwavetime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2646. Time between respawn waves.
  2647.  
  2648. mp_restartgame - VAR - (GAMEDLL)
  2649. If non-zero, game will restart in the specified number of seconds
  2650.  
  2651. mp_restartgame_immediate - VAR - (GAMEDLL)
  2652. If non-zero, game will restart immediately
  2653.  
  2654. mp_restartround - VAR - (GAMEDLL)
  2655. If non-zero, the current round will restart in the specified number of seconds
  2656.  
  2657. mp_scrambleteams - CMD - (GAMEDLL)
  2658. Scramble the teams and restart the game
  2659.  
  2660. mp_scrambleteams_auto - VAR - (GAMEDLL,NOTIFY)
  2661. Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
  2662.  
  2663. mp_scrambleteams_auto_windifference - VAR - (GAMEDLL,NOTIFY)
  2664. Number of round wins a team must lead by in order to trigger an auto scramble.
  2665.  
  2666. mp_show_voice_icons - VAR - (GAMEDLL,REPLICATED)
  2667. Show overhead player voice icons when players are speaking.
  2668.  
  2669.  
  2670. mp_showcleanedupents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  2671. Show entities that are removed on round respawn.
  2672.  
  2673. mp_showroundtransitions - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  2674. Show gamestate round transitions.
  2675.  
  2676. mp_simulatemultiplecappers - VAR - (GAMEDLL,CHEAT)
  2677.  
  2678.  
  2679. mp_stalemate_enable - VAR - (GAMEDLL,NOTIFY)
  2680. Enable/Disable stalemate mode.
  2681.  
  2682. mp_stalemate_meleeonly - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2683. Restrict everyone to melee weapons only while in Sudden Death.
  2684.  
  2685. mp_stalemate_timelimit - VAR - (GAMEDLL,REPLICATED)
  2686. Timelimit (in seconds) of the stalemate round.
  2687.  
  2688. mp_switchteams - CMD - (GAMEDLL)
  2689. Switch teams and restart the game
  2690.  
  2691. mp_teamlist - VAR - (GAMEDLL,NOTIFY)
  2692.  
  2693.  
  2694. mp_teamoverride - VAR - (GAMEDLL)
  2695.  
  2696.  
  2697. mp_teamplay - VAR - (GAMEDLL,NOTIFY)
  2698.  
  2699.  
  2700. mp_teams_unbalance_limit - VAR - (GAMEDLL,REPLICATED)
  2701. Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  2702.  
  2703. mp_time_between_capscoring - VAR - (GAMEDLL)
  2704. Delay between scoring of owned capture points.
  2705.  
  2706. mp_timelimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2707. game time per map in minutes
  2708.  
  2709. mp_tournament - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2710.  
  2711.  
  2712. mp_tournament_allow_non_admin_restart - VAR - (GAMEDLL)
  2713. Allow mp_tournament_restart command to be issued by players other than admin.
  2714.  
  2715. mp_tournament_restart - CMD - (GAMEDLL)
  2716. Restart Tournament Mode on the current level.
  2717.  
  2718. mp_waitingforplayers_cancel - VAR - (GAMEDLL)
  2719. Set to 1 to end the WaitingForPlayers period.
  2720.  
  2721. mp_waitingforplayers_restart - VAR - (GAMEDLL)
  2722. Set to 1 to start or restart the WaitingForPlayers period.
  2723.  
  2724. mp_waitingforplayers_time - VAR - (GAMEDLL)
  2725. WaitingForPlayers time length in seconds
  2726.  
  2727. mp_weaponstay - VAR - (GAMEDLL,NOTIFY)
  2728.  
  2729.  
  2730. mp_winlimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2731. Max score one team can reach before server changes maps
  2732.  
  2733. multvar - CMD - (DONTRECORD)
  2734. Multiply specified convar value.
  2735.  
  2736. name - VAR - (ARCHIVE,USERINFO,PRINTABLEONLY,SERVER_CAN_EXECUTE)
  2737. Current user name
  2738.  
  2739. namelockid - CMD
  2740. Prevent name changes for this userID.
  2741.  
  2742. nb_last_area_update_tolerance - VAR - (GAMEDLL,CHEAT)
  2743. Distance a character needs to travel in order to invalidate cached area
  2744.  
  2745. net_blockmsg - VAR - (CHEAT)
  2746. Discards incoming message: <0|1|name>
  2747.  
  2748. net_channels - CMD
  2749. Shows net channel info
  2750.  
  2751. net_chokeloop - VAR
  2752. Apply bandwidth choke to loopback packets
  2753.  
  2754. net_compresspackets - VAR
  2755. Use compression on game packets.
  2756.  
  2757. net_compresspackets_minsize - VAR
  2758. Don't bother compressing packets below this size.
  2759.  
  2760. net_compressvoice - VAR
  2761. Attempt to compress out of band voice payloads (360 only).
  2762.  
  2763. net_drawslider - VAR
  2764. Draw completion slider during signon
  2765.  
  2766. net_droppackets - VAR - (CHEAT)
  2767. Drops next n packets on client
  2768.  
  2769. net_fakejitter - VAR - (CHEAT)
  2770. Jitter fakelag packet time
  2771.  
  2772. net_fakelag - VAR - (CHEAT)
  2773. Lag all incoming network data (including loopback) by this many milliseconds.
  2774.  
  2775. net_fakeloss - VAR - (CHEAT)
  2776. Simulate packet loss as a percentage (negative means drop 1/n packets)
  2777.  
  2778. net_maxcleartime - VAR
  2779. Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  2780.  
  2781. net_maxfilesize - VAR
  2782. Maximum allowed file size for uploading in MB
  2783.  
  2784. net_maxfragments - VAR
  2785. Max fragment bytes per packet
  2786.  
  2787. net_maxpacketdrop - VAR
  2788. Ignore any packets with the sequence number more than this ahead (0 == no limit)
  2789.  
  2790. net_maxroutable - VAR - (ARCHIVE,USERINFO)
  2791. Requested max packet size before packets are 'split'.
  2792.  
  2793. net_queue_trace - VAR
  2794.  
  2795.  
  2796. net_queued_packet_thread - VAR
  2797. Use a high priority thread to send queued packets out instead of sending them each frame.
  2798.  
  2799. net_showdrop - VAR
  2800. Show dropped packets in console
  2801.  
  2802. net_showevents - VAR - (CHEAT)
  2803. Dump game events to console (1=client only, 2=all).
  2804.  
  2805. net_showfragments - VAR
  2806. Show netchannel fragments
  2807.  
  2808. net_showmsg - VAR
  2809. Show incoming message: <0|1|name>
  2810.  
  2811. net_showpeaks - VAR
  2812. Show messages for large packets only: <size>
  2813.  
  2814. net_showsplits - VAR
  2815. Show info about packet splits
  2816.  
  2817. net_showtcp - VAR
  2818. Dump TCP stream summary to console
  2819.  
  2820. net_showudp - VAR
  2821. Dump UDP packets summary to console
  2822.  
  2823. net_showudp_wire - VAR
  2824. Show incoming packet information
  2825.  
  2826. net_splitpacket_maxrate - VAR
  2827. Max bytes per second when queueing splitpacket chunks
  2828.  
  2829. net_splitrate - VAR
  2830. Number of fragments for a splitpacket that can be sent per frame
  2831.  
  2832. net_start - CMD
  2833. Inits multiplayer network sockets
  2834.  
  2835. net_status - CMD
  2836. Shows current network status
  2837.  
  2838. net_udp_rcvbuf - VAR
  2839. Default UDP receive buffer size
  2840.  
  2841. net_usesocketsforloopback - VAR
  2842. Use network sockets layer even for listen server local player's packets (multiplayer only).
  2843.  
  2844. next - VAR - (CHEAT)
  2845. Set to 1 to advance to next frame ( when singlestep == 1 )
  2846.  
  2847. nextdemo - CMD
  2848. Play next demo in sequence.
  2849.  
  2850. nextlevel - VAR - (GAMEDLL,NOTIFY)
  2851. If set to a valid map name, will change to this map during the next changelevel
  2852.  
  2853. noclip - CMD - (GAMEDLL,CHEAT)
  2854. Toggle. Player becomes non-solid and flies.
  2855.  
  2856. notarget - CMD - (GAMEDLL,CHEAT)
  2857. Toggle. Player becomes hidden to NPCs.
  2858.  
  2859. npc_ally_deathmessage - VAR - (GAMEDLL,CHEAT)
  2860.  
  2861.  
  2862. npc_ammo_deplete - CMD - (GAMEDLL)
  2863. Subtracts half of the target's ammo
  2864.  
  2865. npc_barnacle_swallow - VAR - (GAMEDLL)
  2866. Use prototype swallow code.
  2867.  
  2868. npc_bipass - CMD - (GAMEDLL,CHEAT)
  2869. Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
  2870. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
  2871.  
  2872. npc_citizen_auto_player_squad - VAR - (GAMEDLL)
  2873.  
  2874.  
  2875. npc_citizen_auto_player_squad_allow_use - VAR - (GAMEDLL)
  2876.  
  2877.  
  2878. npc_citizen_dont_precache_all - VAR - (GAMEDLL)
  2879.  
  2880.  
  2881. npc_citizen_explosive_resist - VAR - (GAMEDLL)
  2882.  
  2883.  
  2884. npc_citizen_insignia - VAR - (GAMEDLL)
  2885.  
  2886.  
  2887. npc_citizen_medic_emit_sound - VAR - (GAMEDLL)
  2888.  
  2889.  
  2890. npc_citizen_squad_marker - VAR - (GAMEDLL)
  2891.  
  2892.  
  2893. npc_combat - CMD - (GAMEDLL,CHEAT)
  2894. Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
  2895. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  2896.  
  2897. npc_conditions - CMD - (GAMEDLL,CHEAT)
  2898. Displays all the current AI conditions that an NPC has in the overlay text.
  2899. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  2900.  
  2901. npc_create - CMD - (GAMEDLL,CHEAT)
  2902. Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
  2903. Arguments: {npc_class_name}
  2904.  
  2905. npc_create_aimed - CMD - (GAMEDLL,CHEAT)
  2906. Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
  2907. Arguments: {npc_class_name}
  2908.  
  2909. npc_create_equipment - VAR - (GAMEDLL)
  2910.  
  2911.  
  2912. npc_destroy - CMD - (GAMEDLL,CHEAT)
  2913. Removes the given NPC(s) from the universe
  2914. Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  2915.  
  2916. npc_destroy_unselected - CMD - (GAMEDLL,CHEAT)
  2917. Removes all NPCs from the universe that aren't currently selected
  2918.  
  2919. npc_enemies - CMD - (GAMEDLL,CHEAT)
  2920. Shows memory of NPC. Draws an X on top of each memory.
  2921. Eluded entities drawn in blue (don't know where it went)
  2922. Unreachable entities drawn in green (can't get to it)
  2923. Current enemy drawn in red
  2924. Current target entity drawn in magenta
  2925. All other entities drawn in pink
  2926. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  2927.  
  2928. npc_focus - CMD - (GAMEDLL,CHEAT)
  2929. Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
  2930. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  2931.  
  2932. npc_freeze - CMD - (GAMEDLL,CHEAT)
  2933. Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
  2934. Arguments: -none-
  2935.  
  2936. npc_freeze_unselected - CMD - (GAMEDLL)
  2937. Freeze all NPCs not selected
  2938.  
  2939. npc_go - CMD - (GAMEDLL,CHEAT)
  2940. Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
  2941. Arguments: -none-
  2942.  
  2943. npc_go_do_run - VAR - (GAMEDLL)
  2944. Set whether should run on NPC go
  2945.  
  2946. npc_go_random - CMD - (GAMEDLL,CHEAT)
  2947. Sends all selected NPC(s) to a random node.
  2948. Arguments: -none-
  2949.  
  2950. npc_heal - CMD - (GAMEDLL)
  2951. Heals the target back to full health
  2952.  
  2953. npc_height_adjust - VAR - (GAMEDLL,ARCHIVE)
  2954. Enable test mode for ik height adjustment
  2955.  
  2956. npc_kill - CMD - (GAMEDLL,CHEAT)
  2957. Kills the given NPC(s)
  2958. Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  2959.  
  2960. npc_nearest - CMD - (GAMEDLL,CHEAT)
  2961. Draw's a while box around the NPC(s) nearest node
  2962. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  2963.  
  2964. npc_relationships - CMD - (GAMEDLL,CHEAT)
  2965. Displays the relationships between this NPC and all others.
  2966. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  2967.  
  2968. npc_reset - CMD - (GAMEDLL,CHEAT)
  2969. Reloads schedules for all NPC's from their script files
  2970. Arguments: -none-
  2971.  
  2972. npc_route - CMD - (GAMEDLL,CHEAT)
  2973. Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
  2974. Blue - path to a node
  2975. Cyan - detour around an object (triangulation)
  2976. Red - jump
  2977. Maroon - path to final target position
  2978. Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  2979.  
  2980. npc_select - CMD - (GAMEDLL,CHEAT)
  2981. Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
  2982. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  2983.  
  2984. npc_sentences - VAR - (GAMEDLL)
  2985.  
  2986.  
  2987. npc_speakall - CMD - (GAMEDLL)
  2988. Force the npc to try and speak all their responses
  2989.  
  2990. npc_squads - CMD - (GAMEDLL,CHEAT)
  2991. Obsolete. Replaced by npc_combat
  2992.  
  2993. npc_steering - CMD - (GAMEDLL,CHEAT)
  2994. Displays the steering obstructions of the NPC (used to perform local avoidance)
  2995. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  2996.  
  2997. npc_steering_all - CMD - (GAMEDLL,CHEAT)
  2998. Displays the steering obstructions of all NPCs (used to perform local avoidance)
  2999.  
  3000.  
  3001. npc_strider_height_adj - VAR - (GAMEDLL)
  3002.  
  3003.  
  3004. npc_strider_shake_ropes_magnitude - VAR - (GAMEDLL)
  3005.  
  3006.  
  3007. npc_strider_shake_ropes_radius - VAR - (GAMEDLL)
  3008.  
  3009.  
  3010. npc_task_text - CMD - (GAMEDLL,CHEAT)
  3011. Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
  3012. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3013.  
  3014. npc_tasks - CMD - (GAMEDLL,CHEAT)
  3015. Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
  3016. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3017.  
  3018. npc_teleport - CMD - (GAMEDLL,CHEAT)
  3019. Selected NPC will teleport to the location that the player is looking (shown with a purple box)
  3020. Arguments: -none-
  3021.  
  3022. npc_thinknow - CMD - (GAMEDLL)
  3023. Trigger NPC to think
  3024.  
  3025. npc_viewcone - CMD - (GAMEDLL,CHEAT)
  3026. Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
  3027. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3028.  
  3029. npc_vphysics - VAR - (GAMEDLL)
  3030.  
  3031.  
  3032. old_radiusdamage - VAR - (GAMEDLL,REPLICATED)
  3033.  
  3034.  
  3035. opt_EnumerateLeavesFastAlgorithm - VAR
  3036. Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
  3037.  
  3038. option_duck_method - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  3039.  
  3040.  
  3041. panel_test_title_safe - VAR - (CHEAT)
  3042. Test vgui panel positioning with title safe indentation
  3043.  
  3044. particle_test_attach_attachment - VAR - (GAMEDLL,CHEAT)
  3045. Attachment index for attachment mode
  3046.  
  3047. particle_test_attach_mode - VAR - (GAMEDLL,CHEAT)
  3048. Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  3049.  
  3050. particle_test_file - VAR - (GAMEDLL,CHEAT)
  3051. Name of the particle system to dynamically spawn
  3052.  
  3053. particle_test_start - CMD - (GAMEDLL,CHEAT)
  3054. Dispatches the test particle system with the parameters specified in particle_test_file,
  3055. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
  3056. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3057.  
  3058. particle_test_stop - CMD - (GAMEDLL,CHEAT)
  3059. Stops all particle systems on the selected entities.
  3060. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3061.  
  3062. password - VAR - (ARCHIVE,DONTRECORD,SERVER_CANNOT_QUERY)
  3063. Current server access password
  3064.  
  3065. path - CMD
  3066. Show the engine filesystem path.
  3067.  
  3068. pause - CMD
  3069. Toggle the server pause state.
  3070.  
  3071. perfui - CMD - (CHEAT)
  3072. Show/hide the level performance tools UI.
  3073.  
  3074. phys_impactforcescale - VAR - (GAMEDLL)
  3075.  
  3076.  
  3077. phys_penetration_error_time - VAR - (GAMEDLL)
  3078. Controls the duration of vphysics penetration error boxes.
  3079.  
  3080. phys_pushscale - VAR - (GAMEDLL,REPLICATED)
  3081.  
  3082.  
  3083. phys_speeds - VAR - (GAMEDLL)
  3084.  
  3085.  
  3086. phys_stressbodyweights - VAR - (GAMEDLL)
  3087.  
  3088.  
  3089. phys_swap - CMD - (GAMEDLL)
  3090. Automatically swaps the current weapon for the physcannon and back again.
  3091.  
  3092. phys_timescale - VAR - (GAMEDLL)
  3093. Scale time for physics
  3094.  
  3095. phys_upimpactforcescale - VAR - (GAMEDLL)
  3096.  
  3097.  
  3098. physcannon_ball_cone - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3099.  
  3100.  
  3101. physcannon_chargetime - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3102.  
  3103.  
  3104. physcannon_cone - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3105.  
  3106.  
  3107. physcannon_maxforce - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3108.  
  3109.  
  3110. physcannon_maxmass - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3111.  
  3112.  
  3113. physcannon_mega_enabled - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3114.  
  3115.  
  3116. physcannon_minforce - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3117.  
  3118.  
  3119. physcannon_pullforce - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3120.  
  3121.  
  3122. physcannon_tracelength - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3123.  
  3124.  
  3125. physics_budget - CMD - (GAMEDLL)
  3126. Times the cost of each active object
  3127.  
  3128. physics_constraints - CMD - (GAMEDLL)
  3129. Highlights constraint system graph for an entity
  3130.  
  3131. physics_debug_entity - CMD - (GAMEDLL)
  3132. Dumps debug info for an entity
  3133.  
  3134. physics_highlight_active - CMD - (GAMEDLL)
  3135. Turns on the absbox for all active physics objects
  3136.  
  3137. physics_report_active - CMD - (GAMEDLL)
  3138. Lists all active physics objects
  3139.  
  3140. physics_select - CMD - (GAMEDLL)
  3141. Dumps debug info for an entity
  3142.  
  3143. physicsshadowupdate_render - VAR - (GAMEDLL)
  3144.  
  3145.  
  3146. picker - CMD - (GAMEDLL,CHEAT)
  3147. Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  3148. Arguments: full - enables all debug information
  3149.  
  3150. ping - CMD
  3151. Display ping to server.
  3152.  
  3153. pipeline_static_props - VAR
  3154.  
  3155.  
  3156. play - CMD - (SERVER_CAN_EXECUTE)
  3157. Play a sound.
  3158.  
  3159. playdemo - CMD
  3160. Play a recorded demo file (.dem ).
  3161.  
  3162. player_debug_print_damage - VAR - (GAMEDLL,CHEAT)
  3163. When true, print amount and type of all damage received by player to console.
  3164.  
  3165. player_limit_jump_speed - VAR - (GAMEDLL,REPLICATED)
  3166.  
  3167.  
  3168. player_old_armor - VAR - (GAMEDLL)
  3169.  
  3170.  
  3171. player_showpredictedposition - VAR - (GAMEDLL)
  3172.  
  3173.  
  3174. player_showpredictedposition_timestep - VAR - (GAMEDLL)
  3175.  
  3176.  
  3177. player_squad_autosummon_debug - VAR - (GAMEDLL)
  3178.  
  3179.  
  3180. player_squad_autosummon_move_tolerance - VAR - (GAMEDLL)
  3181.  
  3182.  
  3183. player_squad_autosummon_player_tolerance - VAR - (GAMEDLL)
  3184.  
  3185.  
  3186. player_squad_autosummon_time - VAR - (GAMEDLL)
  3187.  
  3188.  
  3189. player_squad_autosummon_time_after_combat - VAR - (GAMEDLL)
  3190.  
  3191.  
  3192. player_squad_double_tap_time - VAR - (GAMEDLL)
  3193.  
  3194.  
  3195. player_squad_transient_commands - VAR - (GAMEDLL,REPLICATED)
  3196.  
  3197.  
  3198. player_throwforce - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3199.  
  3200.  
  3201. playflush - CMD
  3202. Play a sound, reloading from disk in case of changes.
  3203.  
  3204. playvol - CMD
  3205. Play a sound at a specified volume.
  3206.  
  3207. plugin_load - CMD
  3208. plugin_load <filename> : loads a plugin
  3209.  
  3210. plugin_pause - CMD
  3211. plugin_pause <index> : pauses a loaded plugin
  3212.  
  3213. plugin_pause_all - CMD
  3214. pauses all loaded plugins
  3215.  
  3216. plugin_print - CMD
  3217. Prints details about loaded plugins
  3218.  
  3219. plugin_unload - CMD
  3220. plugin_unload <index> : unloads a plugin
  3221.  
  3222. plugin_unpause - CMD
  3223. plugin_unpause <index> : unpauses a disabled plugin
  3224.  
  3225. plugin_unpause_all - CMD
  3226. unpauses all disabled plugins
  3227.  
  3228. print_colorcorrection - CMD - (CHEAT)
  3229. Display the color correction layer information.
  3230.  
  3231. progress_enable - CMD
  3232.  
  3233.  
  3234. prop_active_gib_limit - VAR - (GAMEDLL)
  3235.  
  3236.  
  3237. prop_active_gib_max_fade_time - VAR - (GAMEDLL)
  3238.  
  3239.  
  3240. prop_crosshair - CMD - (CHEAT)
  3241. Shows name for prop looking at
  3242.  
  3243. prop_debug - CMD - (GAMEDLL,CHEAT)
  3244. Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  3245.  
  3246. prop_dynamic_create - CMD - (GAMEDLL,CHEAT)
  3247. Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
  3248. Arguments: {.mdl name}
  3249.  
  3250. prop_physics_create - CMD - (GAMEDLL,CHEAT)
  3251. Creates a physics prop with a specific .mdl aimed away from where the player is looking.
  3252. Arguments: {.mdl name}
  3253.  
  3254. props_break_max_pieces - VAR - (GAMEDLL)
  3255. Maximum prop breakable piece count (-1 = model default)
  3256.  
  3257. props_break_max_pieces_perframe - VAR - (GAMEDLL,REPLICATED)
  3258. Maximum prop breakable piece count per frame (-1 = model default)
  3259.  
  3260. quit - CMD
  3261. Exit the engine.
  3262.  
  3263. r_3dnow - CMD
  3264. Enable/disable 3DNow code
  3265.  
  3266. r_AirboatViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3267.  
  3268.  
  3269. r_AirboatViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3270.  
  3271.  
  3272. r_AirboatViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3273.  
  3274.  
  3275. r_ClipAreaPortals - VAR - (CHEAT)
  3276.  
  3277.  
  3278. r_DispBuildable - VAR - (CHEAT)
  3279.  
  3280.  
  3281. r_DispDrawAxes - VAR
  3282.  
  3283.  
  3284. r_DispWalkable - VAR - (CHEAT)
  3285.  
  3286.  
  3287. r_DrawBeams - VAR - (CHEAT)
  3288. 0=Off, 1=Normal, 2=Wireframe
  3289.  
  3290. r_DrawDisp - VAR - (CHEAT)
  3291. Toggles rendering of displacment maps
  3292.  
  3293. r_DrawModelLightOrigin - VAR - (CHEAT)
  3294.  
  3295.  
  3296. r_DrawPortals - VAR - (CHEAT)
  3297.  
  3298.  
  3299. r_DrawSpecificStaticProp - VAR
  3300.  
  3301.  
  3302. r_JeepFOV - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3303.  
  3304.  
  3305. r_JeepViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3306.  
  3307.  
  3308. r_JeepViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3309.  
  3310.  
  3311. r_JeepViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3312.  
  3313.  
  3314. r_ShowViewerArea - VAR
  3315.  
  3316.  
  3317. r_VehicleViewDampen - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3318.  
  3319.  
  3320. r_ambientboost - VAR - (ARCHIVE)
  3321. Set to boost ambient term if it is totally swamped by local lights
  3322.  
  3323. r_ambientfactor - VAR - (ARCHIVE)
  3324. Boost ambient cube by no more than this factor
  3325.  
  3326. r_ambientfraction - VAR - (CHEAT)
  3327. Fraction of direct lighting that ambient cube must be below to trigger boosting
  3328.  
  3329. r_ambientlightingonly - VAR - (CHEAT)
  3330. Set this to 1 to light models with only ambient lighting (and no static lighting).
  3331.  
  3332. r_ambientmin - VAR - (ARCHIVE)
  3333. Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  3334.  
  3335. r_aspectratio - VAR - (CHEAT)
  3336.  
  3337.  
  3338. r_avglight - VAR - (CHEAT)
  3339.  
  3340.  
  3341. r_avglightmap - VAR - (CHEAT)
  3342.  
  3343.  
  3344. r_bloomtintb - VAR
  3345.  
  3346.  
  3347. r_bloomtintexponent - VAR
  3348.  
  3349.  
  3350. r_bloomtintg - VAR
  3351.  
  3352.  
  3353. r_bloomtintr - VAR
  3354.  
  3355.  
  3356. r_cleardecals - CMD - (SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  3357. Usage r_cleardecals <permanent>.
  3358.  
  3359. r_colorstaticprops - VAR - (CHEAT)
  3360.  
  3361.  
  3362. r_debugrandomstaticlighting - VAR - (CHEAT)
  3363. Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  3364.  
  3365. r_decal_cover_count - VAR
  3366.  
  3367.  
  3368. r_decal_overlap_area - VAR
  3369.  
  3370.  
  3371. r_decal_overlap_count - VAR
  3372.  
  3373.  
  3374. r_decals - VAR
  3375.  
  3376.  
  3377. r_decalstaticprops - VAR
  3378. Decal static props test
  3379.  
  3380. r_drawbatchdecals - VAR
  3381. Render decals batched.
  3382.  
  3383. r_drawbrushmodels - VAR - (CHEAT)
  3384. Render brush models. 0=Off, 1=Normal, 2=Wireframe
  3385.  
  3386. r_drawclipbrushes - VAR - (CHEAT)
  3387. Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  3388.  
  3389. r_drawdecals - VAR - (CHEAT)
  3390. Render decals.
  3391.  
  3392. r_drawentities - VAR - (CHEAT)
  3393.  
  3394.  
  3395. r_drawfuncdetail - VAR - (CHEAT)
  3396. Render func_detail
  3397.  
  3398. r_drawleaf - VAR - (CHEAT)
  3399. Draw the specified leaf.
  3400.  
  3401. r_drawlightcache - VAR - (CHEAT)
  3402. 0: off
  3403. 1: draw light cache entries
  3404. 2: draw rays
  3405.  
  3406.  
  3407. r_drawlightinfo - VAR - (CHEAT)
  3408.  
  3409.  
  3410. r_drawlights - VAR - (CHEAT)
  3411.  
  3412.  
  3413. r_drawmodeldecals - VAR
  3414.  
  3415.  
  3416. r_drawmodelstatsoverlay - VAR - (CHEAT)
  3417.  
  3418.  
  3419. r_drawmodelstatsoverlaydistance - VAR - (CHEAT)
  3420.  
  3421.  
  3422. r_drawmodelstatsoverlaymax - VAR - (ARCHIVE)
  3423. time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  3424.  
  3425. r_drawmodelstatsoverlaymin - VAR - (ARCHIVE)
  3426. time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  3427.  
  3428. r_drawskybox - VAR - (CHEAT)
  3429.  
  3430.  
  3431. r_drawstaticprops - VAR - (CHEAT)
  3432. 0=Off, 1=Normal, 2=Wireframe
  3433.  
  3434. r_drawtranslucentworld - VAR - (CHEAT)
  3435.  
  3436.  
  3437. r_drawvgui - VAR - (CHEAT)
  3438. Enable the rendering of vgui panels
  3439.  
  3440. r_drawworld - VAR - (CHEAT)
  3441. Render the world.
  3442.  
  3443. r_dscale_basefov - VAR - (CHEAT)
  3444.  
  3445.  
  3446. r_dscale_fardist - VAR - (CHEAT)
  3447.  
  3448.  
  3449. r_dscale_farscale - VAR - (CHEAT)
  3450.  
  3451.  
  3452. r_dscale_neardist - VAR - (CHEAT)
  3453.  
  3454.  
  3455. r_dscale_nearscale - VAR - (CHEAT)
  3456.  
  3457.  
  3458. r_dynamic - VAR
  3459.  
  3460.  
  3461. r_dynamiclighting - VAR - (CHEAT)
  3462.  
  3463.  
  3464. r_entity - VAR - (DEVELOPMENTONLY,CHEAT)
  3465.  
  3466.  
  3467. r_eyeglintlodpixels - VAR - (CHEAT)
  3468. The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  3469.  
  3470. r_eyemove - VAR - (ARCHIVE)
  3471.  
  3472.  
  3473. r_eyes - VAR
  3474.  
  3475.  
  3476. r_eyeshift_x - VAR - (ARCHIVE)
  3477.  
  3478.  
  3479. r_eyeshift_y - VAR - (ARCHIVE)
  3480.  
  3481.  
  3482. r_eyeshift_z - VAR - (ARCHIVE)
  3483.  
  3484.  
  3485. r_eyesize - VAR - (ARCHIVE)
  3486.  
  3487.  
  3488. r_fastzreject - VAR
  3489. Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  3490.  
  3491. r_fastzrejectdisp - VAR
  3492. Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  3493.  
  3494. r_flashlight_version2 - VAR - (DEVELOPMENTONLY,CHEAT)
  3495.  
  3496.  
  3497. r_flashlightclip - VAR - (CHEAT)
  3498.  
  3499.  
  3500. r_flashlightculldepth - VAR
  3501.  
  3502.  
  3503. r_flashlightdepthtexture - VAR
  3504.  
  3505.  
  3506. r_flashlightdrawclip - VAR - (CHEAT)
  3507.  
  3508.  
  3509. r_flashlightdrawdepth - VAR
  3510.  
  3511.  
  3512. r_flashlightdrawfrustumbbox - VAR
  3513.  
  3514.  
  3515. r_flashlightdrawsweptbbox - VAR
  3516.  
  3517.  
  3518. r_flashlightnodraw - VAR
  3519.  
  3520.  
  3521. r_flashlightrender - VAR
  3522.  
  3523.  
  3524. r_flashlightrendermodels - VAR
  3525.  
  3526.  
  3527. r_flashlightrenderworld - VAR
  3528.  
  3529.  
  3530. r_flashlightscissor - VAR
  3531.  
  3532.  
  3533. r_flashlightupdatedepth - VAR
  3534.  
  3535.  
  3536. r_flex - VAR
  3537.  
  3538.  
  3539. r_flushlod - CMD
  3540. Flush and reload LODs.
  3541.  
  3542. r_frustumcullworld - VAR
  3543.  
  3544.  
  3545. r_glint_alwaysdraw - VAR
  3546.  
  3547.  
  3548. r_glint_procedural - VAR
  3549.  
  3550.  
  3551. r_hunkalloclightmaps - VAR
  3552.  
  3553.  
  3554. r_hwmorph - VAR - (CHEAT)
  3555.  
  3556.  
  3557. r_itemblinkmax - VAR - (CHEAT)
  3558.  
  3559.  
  3560. r_itemblinkrate - VAR - (CHEAT)
  3561.  
  3562.  
  3563. r_lightaverage - VAR
  3564. Activates/deactivate light averaging
  3565.  
  3566. r_lightcache_numambientsamples - VAR - (CHEAT)
  3567. number of random directions to fire rays when computing ambient lighting
  3568.  
  3569. r_lightcache_zbuffercache - VAR
  3570.  
  3571.  
  3572. r_lightcachecenter - VAR - (CHEAT)
  3573.  
  3574.  
  3575. r_lightcachemodel - VAR - (CHEAT)
  3576.  
  3577.  
  3578. r_lightinterp - VAR - (CHEAT)
  3579. Controls the speed of light interpolation, 0 turns off interpolation
  3580.  
  3581. r_lightmap - VAR - (CHEAT)
  3582.  
  3583.  
  3584. r_lightstyle - VAR - (CHEAT)
  3585.  
  3586.  
  3587. r_lightwarpidentity - VAR - (CHEAT)
  3588.  
  3589.  
  3590. r_lockpvs - VAR - (CHEAT)
  3591. Lock the PVS so you can fly around and inspect what is being drawn.
  3592.  
  3593. r_lod - VAR
  3594.  
  3595.  
  3596. r_maxdlights - VAR
  3597.  
  3598.  
  3599. r_maxmodeldecal - VAR
  3600.  
  3601.  
  3602. r_maxnewsamples - VAR
  3603.  
  3604.  
  3605. r_maxsampledist - VAR
  3606.  
  3607.  
  3608. r_minnewsamples - VAR
  3609.  
  3610.  
  3611. r_modelwireframedecal - VAR - (CHEAT)
  3612.  
  3613.  
  3614. r_nohw - VAR - (CHEAT)
  3615.  
  3616.  
  3617. r_norefresh - VAR
  3618.  
  3619.  
  3620. r_nosw - VAR - (CHEAT)
  3621.  
  3622.  
  3623. r_novis - VAR - (CHEAT)
  3624. Turn off the PVS.
  3625.  
  3626. r_occludeemaxarea - VAR
  3627. Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  3628.  
  3629. r_occluderminarea - VAR
  3630. Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  3631.  
  3632. r_occludermincount - VAR
  3633. At least this many occluders will be used, no matter how big they are.
  3634.  
  3635. r_occlusion - VAR
  3636. Activate/deactivate the occlusion system.
  3637.  
  3638. r_occlusionspew - VAR - (CHEAT)
  3639. Activate/deactivates spew about what the occlusion system is doing.
  3640.  
  3641. r_oldlightselection - VAR - (CHEAT)
  3642. Set this to revert to HL2's method of selecting lights
  3643.  
  3644. r_overlayfadeenable - VAR
  3645.  
  3646.  
  3647. r_overlayfademax - VAR
  3648.  
  3649.  
  3650. r_overlayfademin - VAR
  3651.  
  3652.  
  3653. r_overlaywireframe - VAR
  3654.  
  3655.  
  3656. r_partition_level - VAR - (CHEAT)
  3657. Displays a particular level of the spatial partition system. Use -1 to disable it.
  3658.  
  3659. r_portalscloseall - VAR - (DEVELOPMENTONLY,CHEAT)
  3660.  
  3661.  
  3662. r_portalsopenall - VAR - (CHEAT)
  3663. Open all portals
  3664.  
  3665. r_printdecalinfo - CMD
  3666.  
  3667.  
  3668. r_proplightingfromdisk - VAR
  3669. 0=Off, 1=On, 2=Show Errors
  3670.  
  3671. r_proplightingpooling - VAR - (CHEAT)
  3672. 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  3673.  
  3674. r_queued_decals - VAR
  3675. Offloads a bit of decal rendering setup work to the material system queue when enabled.
  3676.  
  3677. r_radiosity - VAR - (CHEAT)
  3678. 0: no radiosity
  3679. 1: radiosity with ambient cube (6 samples)
  3680. 2: radiosity with 162 samples
  3681. 3: 162 samples for static props, 6 samples for everything else
  3682.  
  3683. r_randomflex - VAR - (CHEAT)
  3684.  
  3685.  
  3686. r_renderoverlayfragment - VAR
  3687.  
  3688.  
  3689. r_rimlight - VAR
  3690.  
  3691.  
  3692. r_rootlod - VAR - (ARCHIVE)
  3693. Root LOD
  3694.  
  3695. r_shadowids - VAR - (CHEAT)
  3696.  
  3697.  
  3698. r_shadowrendertotexture - VAR
  3699.  
  3700.  
  3701. r_shadows - VAR
  3702.  
  3703.  
  3704. r_shadows_gamecontrol - VAR - (CHEAT)
  3705.  
  3706.  
  3707. r_shadowwireframe - VAR - (CHEAT)
  3708.  
  3709.  
  3710. r_showenvcubemap - VAR - (CHEAT)
  3711.  
  3712.  
  3713. r_showz_power - VAR - (CHEAT)
  3714.  
  3715.  
  3716. r_skin - VAR - (CHEAT)
  3717.  
  3718.  
  3719. r_snapportal - VAR
  3720.  
  3721.  
  3722. r_spray_lifetime - VAR
  3723. Number of rounds player sprays are visible
  3724.  
  3725. r_sse2 - CMD
  3726. Enable/disable SSE2 code
  3727.  
  3728. r_staticprop_lod - VAR
  3729.  
  3730.  
  3731. r_staticpropinfo - VAR
  3732.  
  3733.  
  3734. r_studio_stats - VAR - (CHEAT)
  3735.  
  3736.  
  3737. r_teeth - VAR
  3738.  
  3739.  
  3740. r_unloadlightmaps - VAR - (CHEAT)
  3741.  
  3742.  
  3743. r_vehicleBrakeRate - VAR - (GAMEDLL,CHEAT)
  3744.  
  3745.  
  3746. r_visambient - VAR
  3747. Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  3748.  
  3749. r_visocclusion - VAR - (CHEAT)
  3750. Activate/deactivate wireframe rendering of what the occlusion system is doing.
  3751.  
  3752. r_visualizelighttraces - VAR - (CHEAT)
  3753.  
  3754.  
  3755. r_visualizelighttracesshowfulltrace - VAR - (CHEAT)
  3756.  
  3757.  
  3758. r_visualizetraces - VAR - (CHEAT)
  3759.  
  3760.  
  3761. r_waterforceexpensive - VAR - (ARCHIVE)
  3762.  
  3763.  
  3764. r_waterforcereflectentities - VAR
  3765.  
  3766.  
  3767. r_worldlightmin - VAR
  3768.  
  3769.  
  3770. r_worldlights - VAR
  3771. number of world lights to use per vertex
  3772.  
  3773. rate - VAR - (ARCHIVE,USERINFO)
  3774. Max bytes/sec the host can receive data
  3775.  
  3776. rcon - CMD - (DONTRECORD)
  3777. Issue an rcon command.
  3778.  
  3779. rcon_address - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  3780. Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  3781.  
  3782. rcon_password - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  3783. remote console password.
  3784.  
  3785. recompute_speed - CMD - (CHEAT)
  3786. Recomputes clock speed (for debugging purposes).
  3787.  
  3788. record - CMD - (DONTRECORD)
  3789. Record a demo.
  3790.  
  3791. redirect - CMD - (DONTRECORD,SERVER_CAN_EXECUTE)
  3792. Redirect client to specified server.
  3793.  
  3794. reload - CMD
  3795. Reload the most recent saved game (add setpos to jump to current view position on reload).
  3796.  
  3797. reload_materials - VAR
  3798.  
  3799.  
  3800. removeid - CMD
  3801. Remove a user ID from the ban list.
  3802.  
  3803. removeip - CMD
  3804. Remove an IP address from the ban list.
  3805.  
  3806. replay_debug - VAR - (DONTRECORD)
  3807.  
  3808.  
  3809. replay_ignorereplayticks - VAR
  3810.  
  3811.  
  3812. report_entities - CMD - (GAMEDLL)
  3813. Lists all entities
  3814.  
  3815. report_simthinklist - CMD - (GAMEDLL)
  3816. Lists all simulating/thinking entities
  3817.  
  3818. report_soundpatch - CMD - (GAMEDLL)
  3819. reports sound patch count
  3820.  
  3821. report_touchlinks - CMD - (GAMEDLL)
  3822. Lists all touchlinks
  3823.  
  3824. respawn_entities - CMD - (GAMEDLL,SPONLY,CHEAT)
  3825. Respawn all the entities in the map.
  3826.  
  3827. restart - CMD
  3828. Restart the game on the same level (add setpos to jump to current view position on restart).
  3829.  
  3830. retry - CMD - (DONTRECORD,SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  3831. Retry connection to last server.
  3832.  
  3833. room_type - VAR - (DEMO)
  3834.  
  3835.  
  3836. rpt_vprof_time - VAR - (HIDDEN,DONTRECORD)
  3837.  
  3838.  
  3839. rr_debug_qa - VAR - (GAMEDLL)
  3840. Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  3841.  
  3842. rr_debugresponses - VAR - (GAMEDLL)
  3843. Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
  3844.  
  3845. rr_debugrule - VAR - (GAMEDLL)
  3846. If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  3847.  
  3848. rr_dumpresponses - VAR - (GAMEDLL)
  3849. Dump all response_rules.txt and rules (requires restart)
  3850.  
  3851. rr_reloadresponsesystems - CMD - (GAMEDLL)
  3852. Reload all response system scripts.
  3853.  
  3854. save - CMD - (DONTRECORD)
  3855. Saves current game.
  3856.  
  3857. save_async - VAR
  3858.  
  3859.  
  3860. save_asyncdelay - VAR
  3861. For testing, adds this many milliseconds of delay to the save operation.
  3862.  
  3863. save_console - VAR
  3864. Autosave on the PC behaves like it does on the consoles.
  3865.  
  3866. save_disable - VAR
  3867.  
  3868.  
  3869. save_finish_async - CMD
  3870.  
  3871.  
  3872. save_history_count - VAR
  3873. Keep this many old copies in history of autosaves and quicksaves.
  3874.  
  3875. save_huddelayframes - VAR
  3876. Number of frames to defer for drawing the Saving message.
  3877.  
  3878. save_in_memory - VAR
  3879. Set to 1 to save to memory instead of disk (Xbox 360)
  3880.  
  3881. save_noxsave - VAR
  3882.  
  3883.  
  3884. save_screenshot - VAR
  3885. 0 = none, 1 = non-autosave, 2 = always
  3886.  
  3887. save_spew - VAR
  3888.  
  3889.  
  3890. say - CMD - (GAMEDLL)
  3891. Display player message
  3892.  
  3893. say_team - CMD - (GAMEDLL)
  3894. Display player message to team
  3895.  
  3896. scene_async_prefetch_spew - VAR - (GAMEDLL)
  3897. Display async .ani file loading info.
  3898.  
  3899. scene_clamplookat - VAR - (GAMEDLL)
  3900. Clamp head turns to a max of 20 degrees per think.
  3901.  
  3902. scene_clientflex - VAR - (GAMEDLL,REPLICATED)
  3903. Do client side flex animation.
  3904.  
  3905. scene_flatturn - VAR - (GAMEDLL)
  3906.  
  3907.  
  3908. scene_flush - CMD - (GAMEDLL)
  3909. Flush all .vcds from the cache and reload from disk.
  3910.  
  3911. scene_forcecombined - VAR - (GAMEDLL)
  3912. When playing back, force use of combined .wav files even in english.
  3913.  
  3914. scene_maxcaptionradius - VAR - (GAMEDLL)
  3915. Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  3916.  
  3917. scene_print - VAR - (GAMEDLL,REPLICATED)
  3918. When playing back a scene, print timing and event info to console.
  3919.  
  3920. scene_showfaceto - VAR - (GAMEDLL,ARCHIVE)
  3921. When playing back, show the directions of faceto events.
  3922.  
  3923. scene_showlook - VAR - (GAMEDLL,ARCHIVE)
  3924. When playing back, show the directions of look events.
  3925.  
  3926. scene_showmoveto - VAR - (GAMEDLL,ARCHIVE)
  3927. When moving, show the end location.
  3928.  
  3929. scene_showunlock - VAR - (GAMEDLL,ARCHIVE)
  3930. Show when a vcd is playing but normal AI is running.
  3931.  
  3932. screenshot - CMD - (CLIENTCMD_CAN_EXECUTE)
  3933. Take a screenshot.
  3934.  
  3935. server_game_time - CMD - (GAMEDLL)
  3936. Gives the game time in seconds (server's curtime)
  3937.  
  3938. servercfgfile - VAR - (GAMEDLL)
  3939.  
  3940.  
  3941. setang - CMD - (GAMEDLL,CHEAT)
  3942. Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  3943.  
  3944. setang_exact - CMD - (GAMEDLL,CHEAT)
  3945. Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  3946.  
  3947. setinfo - CMD - (CLIENTCMD_CAN_EXECUTE)
  3948. Adds a new user info value
  3949.  
  3950. setmodel - CMD - (GAMEDLL,CHEAT)
  3951. Changes's player's model
  3952.  
  3953. setpause - CMD
  3954. Set the pause state of the server.
  3955.  
  3956. setpos - CMD - (GAMEDLL,CHEAT)
  3957. Move player to specified origin (must have sv_cheats).
  3958.  
  3959. setpos_exact - CMD - (GAMEDLL,CHEAT)
  3960. Move player to an exact specified origin (must have sv_cheats).
  3961.  
  3962. shake - CMD - (GAMEDLL,CHEAT)
  3963. Shake the screen.
  3964.  
  3965. showbudget_texture - VAR - (CHEAT)
  3966. Enable the texture budget panel.
  3967.  
  3968. showbudget_texture_global_sum - VAR
  3969.  
  3970.  
  3971. showconsole - CMD - (DONTRECORD)
  3972. Show the console.
  3973.  
  3974. showhitlocation - VAR - (GAMEDLL)
  3975.  
  3976.  
  3977. showsniperdist - VAR - (GAMEDLL)
  3978.  
  3979.  
  3980. showsniperlines - VAR - (GAMEDLL)
  3981.  
  3982.  
  3983. showtriggers - VAR - (GAMEDLL,CHEAT)
  3984. Shows trigger brushes
  3985.  
  3986. showtriggers_toggle - CMD - (GAMEDLL,CHEAT)
  3987. Toggle show triggers
  3988.  
  3989. singlestep - VAR - (CHEAT)
  3990. Run engine in single step mode ( set next to 1 to advance a frame )
  3991.  
  3992. sk_airboat_drain_rate - VAR - (GAMEDLL)
  3993.  
  3994.  
  3995. sk_airboat_max_ammo - VAR - (GAMEDLL)
  3996.  
  3997.  
  3998. sk_airboat_recharge_rate - VAR - (GAMEDLL)
  3999.  
  4000.  
  4001. sk_allow_autoaim - VAR - (GAMEDLL,REPLICATED,ARCHIVE_XBOX)
  4002.  
  4003.  
  4004. sk_ally_regen_time - VAR - (GAMEDLL)
  4005. Time taken for an ally to regenerate a point of health.
  4006.  
  4007. sk_ammo_qty_scale1 - VAR - (GAMEDLL,REPLICATED)
  4008.  
  4009.  
  4010. sk_ammo_qty_scale2 - VAR - (GAMEDLL,REPLICATED)
  4011.  
  4012.  
  4013. sk_ammo_qty_scale3 - VAR - (GAMEDLL,REPLICATED)
  4014.  
  4015.  
  4016. sk_antlion_air_attack_dmg - VAR - (GAMEDLL)
  4017.  
  4018.  
  4019. sk_antlion_health - VAR - (GAMEDLL)
  4020.  
  4021.  
  4022. sk_antlion_jump_damage - VAR - (GAMEDLL)
  4023.  
  4024.  
  4025. sk_antlion_swipe_damage - VAR - (GAMEDLL)
  4026.  
  4027.  
  4028. sk_antlionguard_dmg_charge - VAR - (GAMEDLL)
  4029.  
  4030.  
  4031. sk_antlionguard_dmg_shove - VAR - (GAMEDLL)
  4032.  
  4033.  
  4034. sk_antlionguard_health - VAR - (GAMEDLL)
  4035.  
  4036.  
  4037. sk_apc_health - VAR - (GAMEDLL)
  4038.  
  4039.  
  4040. sk_apc_missile_damage - VAR - (GAMEDLL)
  4041.  
  4042.  
  4043. sk_auto_reload_time - VAR - (GAMEDLL,REPLICATED)
  4044.  
  4045.  
  4046. sk_autoaim_mode - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  4047.  
  4048.  
  4049. sk_autoaim_scale1 - VAR - (GAMEDLL,REPLICATED)
  4050.  
  4051.  
  4052. sk_autoaim_scale2 - VAR - (GAMEDLL,REPLICATED)
  4053.  
  4054.  
  4055. sk_barnacle_health - VAR - (GAMEDLL)
  4056.  
  4057.  
  4058. sk_barney_health - VAR - (GAMEDLL)
  4059.  
  4060.  
  4061. sk_battery - VAR - (GAMEDLL)
  4062.  
  4063.  
  4064. sk_bullseye_health - VAR - (GAMEDLL)
  4065.  
  4066.  
  4067. sk_citizen_giveammo_player_delay - VAR - (GAMEDLL)
  4068.  
  4069.  
  4070. sk_citizen_heal_ally - VAR - (GAMEDLL)
  4071.  
  4072.  
  4073. sk_citizen_heal_ally_delay - VAR - (GAMEDLL)
  4074.  
  4075.  
  4076. sk_citizen_heal_ally_min_pct - VAR - (GAMEDLL)
  4077.  
  4078.  
  4079. sk_citizen_heal_player - VAR - (GAMEDLL)
  4080.  
  4081.  
  4082. sk_citizen_heal_player_delay - VAR - (GAMEDLL)
  4083.  
  4084.  
  4085. sk_citizen_heal_player_min_forced - VAR - (GAMEDLL)
  4086.  
  4087.  
  4088. sk_citizen_heal_player_min_pct - VAR - (GAMEDLL)
  4089.  
  4090.  
  4091. sk_citizen_health - VAR - (GAMEDLL)
  4092.  
  4093.  
  4094. sk_citizen_player_stare_dist - VAR - (GAMEDLL)
  4095.  
  4096.  
  4097. sk_citizen_player_stare_time - VAR - (GAMEDLL)
  4098.  
  4099.  
  4100. sk_citizen_stare_heal_time - VAR - (GAMEDLL)
  4101.  
  4102.  
  4103. sk_combine_ball_search_radius - VAR - (GAMEDLL,REPLICATED)
  4104.  
  4105.  
  4106. sk_combine_guard_health - VAR - (GAMEDLL)
  4107.  
  4108.  
  4109. sk_combine_guard_kick - VAR - (GAMEDLL)
  4110.  
  4111.  
  4112. sk_combine_s_health - VAR - (GAMEDLL)
  4113.  
  4114.  
  4115. sk_combine_s_kick - VAR - (GAMEDLL)
  4116.  
  4117.  
  4118. sk_combineball_guidefactor - VAR - (GAMEDLL,REPLICATED)
  4119.  
  4120.  
  4121. sk_combineball_seek_angle - VAR - (GAMEDLL,REPLICATED)
  4122.  
  4123.  
  4124. sk_combineball_seek_kill - VAR - (GAMEDLL,REPLICATED)
  4125.  
  4126.  
  4127. sk_crow_health - VAR - (GAMEDLL)
  4128.  
  4129.  
  4130. sk_crow_melee_dmg - VAR - (GAMEDLL)
  4131.  
  4132.  
  4133. sk_crowbar_lead_time - VAR - (GAMEDLL)
  4134.  
  4135.  
  4136. sk_dmg_homer_grenade - VAR - (GAMEDLL)
  4137.  
  4138.  
  4139. sk_dmg_inflict_scale1 - VAR - (GAMEDLL,REPLICATED)
  4140.  
  4141.  
  4142. sk_dmg_inflict_scale2 - VAR - (GAMEDLL,REPLICATED)
  4143.  
  4144.  
  4145. sk_dmg_inflict_scale3 - VAR - (GAMEDLL,REPLICATED)
  4146.  
  4147.  
  4148. sk_dmg_pathfollower_grenade - VAR - (GAMEDLL)
  4149.  
  4150.  
  4151. sk_dmg_sniper_penetrate_npc - VAR - (GAMEDLL,REPLICATED)
  4152.  
  4153.  
  4154. sk_dmg_sniper_penetrate_plr - VAR - (GAMEDLL,REPLICATED)
  4155.  
  4156.  
  4157. sk_dmg_take_scale1 - VAR - (GAMEDLL,REPLICATED)
  4158.  
  4159.  
  4160. sk_dmg_take_scale2 - VAR - (GAMEDLL,REPLICATED)
  4161.  
  4162.  
  4163. sk_dmg_take_scale3 - VAR - (GAMEDLL,REPLICATED)
  4164.  
  4165.  
  4166. sk_dropship_container_health - VAR - (GAMEDLL)
  4167.  
  4168.  
  4169. sk_dynamic_resupply_modifier - VAR - (GAMEDLL)
  4170.  
  4171.  
  4172. sk_env_headcrabcanister_shake_amplitude - VAR - (GAMEDLL)
  4173.  
  4174.  
  4175. sk_env_headcrabcanister_shake_radius - VAR - (GAMEDLL)
  4176.  
  4177.  
  4178. sk_env_headcrabcanister_shake_radius_vehicle - VAR - (GAMEDLL)
  4179.  
  4180.  
  4181. sk_fraggrenade_radius - VAR - (GAMEDLL)
  4182.  
  4183.  
  4184. sk_gunship_burst_dist - VAR - (GAMEDLL)
  4185.  
  4186.  
  4187. sk_gunship_burst_min - VAR - (GAMEDLL)
  4188.  
  4189.  
  4190. sk_gunship_burst_size - VAR - (GAMEDLL)
  4191.  
  4192.  
  4193. sk_gunship_health_increments - VAR - (GAMEDLL)
  4194.  
  4195.  
  4196. sk_headcrab_fast_health - VAR - (GAMEDLL)
  4197.  
  4198.  
  4199. sk_headcrab_health - VAR - (GAMEDLL)
  4200.  
  4201.  
  4202. sk_headcrab_melee_dmg - VAR - (GAMEDLL)
  4203.  
  4204.  
  4205. sk_headcrab_poison_health - VAR - (GAMEDLL)
  4206.  
  4207.  
  4208. sk_headcrab_poison_npc_damage - VAR - (GAMEDLL)
  4209.  
  4210.  
  4211. sk_healthcharger - VAR - (GAMEDLL)
  4212.  
  4213.  
  4214. sk_healthkit - VAR - (GAMEDLL)
  4215.  
  4216.  
  4217. sk_healthvial - VAR - (GAMEDLL)
  4218.  
  4219.  
  4220. sk_helicopter_burstcount - VAR - (GAMEDLL)
  4221. How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
  4222.  
  4223. sk_helicopter_drone_speed - VAR - (GAMEDLL)
  4224. How fast does the zapper drone move?
  4225.  
  4226. sk_helicopter_firingcone - VAR - (GAMEDLL)
  4227. The angle in degrees of the cone in which the shots will be fired
  4228.  
  4229. sk_helicopter_grenade_puntscale - VAR - (GAMEDLL)
  4230. When physpunting a chopper's grenade, scale its velocity by this much.
  4231.  
  4232. sk_helicopter_grenadedamage - VAR - (GAMEDLL)
  4233. The amount of damage the helicopter grenade deals.
  4234.  
  4235. sk_helicopter_grenadeforce - VAR - (GAMEDLL)
  4236. The physics force that the helicopter grenade exerts.
  4237.  
  4238. sk_helicopter_grenaderadius - VAR - (GAMEDLL)
  4239. The damage radius of the helicopter grenade.
  4240.  
  4241. sk_helicopter_health - VAR - (GAMEDLL)
  4242.  
  4243.  
  4244. sk_helicopter_num_bombs1 - VAR - (GAMEDLL)
  4245.  
  4246.  
  4247. sk_helicopter_num_bombs2 - VAR - (GAMEDLL)
  4248.  
  4249.  
  4250. sk_helicopter_num_bombs3 - VAR - (GAMEDLL)
  4251.  
  4252.  
  4253. sk_helicopter_roundsperburst - VAR - (GAMEDLL)
  4254. How many shots to fire in a single burst
  4255.  
  4256. sk_homer_grenade_radius - VAR - (GAMEDLL)
  4257.  
  4258.  
  4259. sk_ichthyosaur_health - VAR - (GAMEDLL)
  4260.  
  4261.  
  4262. sk_ichthyosaur_melee_dmg - VAR - (GAMEDLL)
  4263.  
  4264.  
  4265. sk_manhack_health - VAR - (GAMEDLL)
  4266.  
  4267.  
  4268. sk_manhack_melee_dmg - VAR - (GAMEDLL)
  4269.  
  4270.  
  4271. sk_manhack_v2 - VAR - (GAMEDLL)
  4272.  
  4273.  
  4274. sk_max_357 - VAR - (GAMEDLL,REPLICATED)
  4275.  
  4276.  
  4277. sk_max_alyxgun - VAR - (GAMEDLL,REPLICATED)
  4278.  
  4279.  
  4280. sk_max_ar2 - VAR - (GAMEDLL,REPLICATED)
  4281.  
  4282.  
  4283. sk_max_ar2_altfire - VAR - (GAMEDLL,REPLICATED)
  4284.  
  4285.  
  4286. sk_max_buckshot - VAR - (GAMEDLL,REPLICATED)
  4287.  
  4288.  
  4289. sk_max_crossbow - VAR - (GAMEDLL,REPLICATED)
  4290.  
  4291.  
  4292. sk_max_gauss_round - VAR - (GAMEDLL,REPLICATED)
  4293.  
  4294.  
  4295. sk_max_grenade - VAR - (GAMEDLL,REPLICATED)
  4296.  
  4297.  
  4298. sk_max_pistol - VAR - (GAMEDLL,REPLICATED)
  4299.  
  4300.  
  4301. sk_max_rpg_round - VAR - (GAMEDLL,REPLICATED)
  4302.  
  4303.  
  4304. sk_max_smg1 - VAR - (GAMEDLL,REPLICATED)
  4305.  
  4306.  
  4307. sk_max_smg1_grenade - VAR - (GAMEDLL,REPLICATED)
  4308.  
  4309.  
  4310. sk_max_sniper_round - VAR - (GAMEDLL,REPLICATED)
  4311.  
  4312.  
  4313. sk_metropolice_health - VAR - (GAMEDLL)
  4314.  
  4315.  
  4316. sk_metropolice_simple_health - VAR - (GAMEDLL)
  4317.  
  4318.  
  4319. sk_metropolice_stitch_along_hitcount - VAR - (GAMEDLL)
  4320.  
  4321.  
  4322. sk_metropolice_stitch_at_hitcount - VAR - (GAMEDLL)
  4323.  
  4324.  
  4325. sk_metropolice_stitch_behind_hitcount - VAR - (GAMEDLL)
  4326.  
  4327.  
  4328. sk_metropolice_stitch_distance - VAR - (GAMEDLL)
  4329.  
  4330.  
  4331. sk_metropolice_stitch_reaction - VAR - (GAMEDLL)
  4332.  
  4333.  
  4334. sk_metropolice_stitch_tight_hitcount - VAR - (GAMEDLL)
  4335.  
  4336.  
  4337. sk_npc_arm - VAR - (GAMEDLL)
  4338.  
  4339.  
  4340. sk_npc_chest - VAR - (GAMEDLL)
  4341.  
  4342.  
  4343. sk_npc_dmg_357 - VAR - (GAMEDLL,REPLICATED)
  4344.  
  4345.  
  4346. sk_npc_dmg_airboat - VAR - (GAMEDLL,REPLICATED)
  4347.  
  4348.  
  4349. sk_npc_dmg_alyxgun - VAR - (GAMEDLL,REPLICATED)
  4350.  
  4351.  
  4352. sk_npc_dmg_ar2 - VAR - (GAMEDLL,REPLICATED)
  4353.  
  4354.  
  4355. sk_npc_dmg_buckshot - VAR - (GAMEDLL,REPLICATED)
  4356.  
  4357.  
  4358. sk_npc_dmg_combineball - VAR - (GAMEDLL,REPLICATED)
  4359.  
  4360.  
  4361. sk_npc_dmg_crossbow - VAR - (GAMEDLL,REPLICATED)
  4362.  
  4363.  
  4364. sk_npc_dmg_dropship - VAR - (GAMEDLL)
  4365. Dropship container cannon damage.
  4366.  
  4367. sk_npc_dmg_fraggrenade - VAR - (GAMEDLL)
  4368.  
  4369.  
  4370. sk_npc_dmg_grenade - VAR - (GAMEDLL,REPLICATED)
  4371.  
  4372.  
  4373. sk_npc_dmg_gunship - VAR - (GAMEDLL,REPLICATED)
  4374.  
  4375.  
  4376. sk_npc_dmg_gunship_to_plr - VAR - (GAMEDLL,REPLICATED)
  4377.  
  4378.  
  4379. sk_npc_dmg_helicopter - VAR - (GAMEDLL)
  4380. Damage helicopter shots deal to everything but the player
  4381.  
  4382. sk_npc_dmg_helicopter_to_plr - VAR - (GAMEDLL)
  4383. Damage helicopter shots deal to the player
  4384.  
  4385. sk_npc_dmg_pistol - VAR - (GAMEDLL,REPLICATED)
  4386.  
  4387.  
  4388. sk_npc_dmg_rpg_round - VAR - (GAMEDLL,REPLICATED)
  4389.  
  4390.  
  4391. sk_npc_dmg_satchel - VAR - (GAMEDLL)
  4392.  
  4393.  
  4394. sk_npc_dmg_smg1 - VAR - (GAMEDLL,REPLICATED)
  4395.  
  4396.  
  4397. sk_npc_dmg_smg1_grenade - VAR - (GAMEDLL,REPLICATED)
  4398.  
  4399.  
  4400. sk_npc_dmg_sniper_round - VAR - (GAMEDLL,REPLICATED)
  4401.  
  4402.  
  4403. sk_npc_dmg_tripmine - VAR - (GAMEDLL)
  4404.  
  4405.  
  4406. sk_npc_head - VAR - (GAMEDLL)
  4407.  
  4408.  
  4409. sk_npc_leg - VAR - (GAMEDLL)
  4410.  
  4411.  
  4412. sk_npc_stomach - VAR - (GAMEDLL)
  4413.  
  4414.  
  4415. sk_pathfollower_grenade_radius - VAR - (GAMEDLL)
  4416.  
  4417.  
  4418. sk_player_arm - VAR - (GAMEDLL)
  4419.  
  4420.  
  4421. sk_player_chest - VAR - (GAMEDLL)
  4422.  
  4423.  
  4424. sk_player_head - VAR - (GAMEDLL)
  4425.  
  4426.  
  4427. sk_player_leg - VAR - (GAMEDLL)
  4428.  
  4429.  
  4430. sk_player_stomach - VAR - (GAMEDLL)
  4431.  
  4432.  
  4433. sk_plr_dmg_357 - VAR - (GAMEDLL,REPLICATED)
  4434.  
  4435.  
  4436. sk_plr_dmg_airboat - VAR - (GAMEDLL,REPLICATED)
  4437.  
  4438.  
  4439. sk_plr_dmg_alyxgun - VAR - (GAMEDLL,REPLICATED)
  4440.  
  4441.  
  4442. sk_plr_dmg_ar2 - VAR - (GAMEDLL,REPLICATED)
  4443.  
  4444.  
  4445. sk_plr_dmg_buckshot - VAR - (GAMEDLL,REPLICATED)
  4446.  
  4447.  
  4448. sk_plr_dmg_crossbow - VAR - (GAMEDLL,REPLICATED)
  4449.  
  4450.  
  4451. sk_plr_dmg_fraggrenade - VAR - (GAMEDLL)
  4452.  
  4453.  
  4454. sk_plr_dmg_grenade - VAR - (GAMEDLL,REPLICATED)
  4455.  
  4456.  
  4457. sk_plr_dmg_pistol - VAR - (GAMEDLL,REPLICATED)
  4458.  
  4459.  
  4460. sk_plr_dmg_rpg_round - VAR - (GAMEDLL,REPLICATED)
  4461.  
  4462.  
  4463. sk_plr_dmg_satchel - VAR - (GAMEDLL)
  4464.  
  4465.  
  4466. sk_plr_dmg_smg1 - VAR - (GAMEDLL,REPLICATED)
  4467.  
  4468.  
  4469. sk_plr_dmg_smg1_grenade - VAR - (GAMEDLL,REPLICATED)
  4470.  
  4471.  
  4472. sk_plr_dmg_sniper_round - VAR - (GAMEDLL,REPLICATED)
  4473.  
  4474.  
  4475. sk_plr_dmg_tripmine - VAR - (GAMEDLL)
  4476.  
  4477.  
  4478. sk_plr_grenade_drop_time - VAR - (GAMEDLL,REPLICATED)
  4479.  
  4480.  
  4481. sk_plr_health_drop_time - VAR - (GAMEDLL,REPLICATED)
  4482.  
  4483.  
  4484. sk_plr_num_shotgun_pellets - VAR - (GAMEDLL,REPLICATED)
  4485.  
  4486.  
  4487. sk_rollermine_shock - VAR - (GAMEDLL)
  4488.  
  4489.  
  4490. sk_rollermine_stun_delay - VAR - (GAMEDLL)
  4491.  
  4492.  
  4493. sk_rollermine_vehicle_intercept - VAR - (GAMEDLL)
  4494.  
  4495.  
  4496. sk_satchel_radius - VAR - (GAMEDLL)
  4497.  
  4498.  
  4499. sk_scanner_dmg_dive - VAR - (GAMEDLL)
  4500.  
  4501.  
  4502. sk_scanner_health - VAR - (GAMEDLL)
  4503.  
  4504.  
  4505. sk_smg1_grenade_radius - VAR - (GAMEDLL)
  4506.  
  4507.  
  4508. sk_stalker_health - VAR - (GAMEDLL)
  4509.  
  4510.  
  4511. sk_stalker_melee_dmg - VAR - (GAMEDLL)
  4512.  
  4513.  
  4514. sk_strider_health - VAR - (GAMEDLL)
  4515.  
  4516.  
  4517. sk_strider_num_missiles1 - VAR - (GAMEDLL)
  4518.  
  4519.  
  4520. sk_strider_num_missiles2 - VAR - (GAMEDLL)
  4521.  
  4522.  
  4523. sk_strider_num_missiles3 - VAR - (GAMEDLL)
  4524.  
  4525.  
  4526. sk_suitcharger - VAR - (GAMEDLL)
  4527.  
  4528.  
  4529. sk_suitcharger_citadel - VAR - (GAMEDLL)
  4530.  
  4531.  
  4532. sk_suitcharger_citadel_maxarmor - VAR - (GAMEDLL)
  4533.  
  4534.  
  4535. sk_tripmine_radius - VAR - (GAMEDLL)
  4536.  
  4537.  
  4538. sk_vortigaunt_armor_charge - VAR - (GAMEDLL)
  4539.  
  4540.  
  4541. sk_vortigaunt_armor_charge_per_token - VAR - (GAMEDLL)
  4542.  
  4543.  
  4544. sk_vortigaunt_dmg_claw - VAR - (GAMEDLL)
  4545.  
  4546.  
  4547. sk_vortigaunt_dmg_rake - VAR - (GAMEDLL)
  4548.  
  4549.  
  4550. sk_vortigaunt_dmg_zap - VAR - (GAMEDLL)
  4551.  
  4552.  
  4553. sk_vortigaunt_health - VAR - (GAMEDLL)
  4554.  
  4555.  
  4556. sk_vortigaunt_vital_antlion_worker_dmg - VAR - (GAMEDLL)
  4557. Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
  4558.  
  4559. sk_vortigaunt_zap_range - VAR - (GAMEDLL)
  4560. Range of vortigaunt's ranged attack (feet)
  4561.  
  4562. sk_weapon_ar2_alt_fire_duration - VAR - (GAMEDLL)
  4563.  
  4564.  
  4565. sk_weapon_ar2_alt_fire_mass - VAR - (GAMEDLL)
  4566.  
  4567.  
  4568. sk_weapon_ar2_alt_fire_radius - VAR - (GAMEDLL)
  4569.  
  4570.  
  4571. sk_zombie_dmg_both_slash - VAR - (GAMEDLL)
  4572.  
  4573.  
  4574. sk_zombie_dmg_one_slash - VAR - (GAMEDLL)
  4575.  
  4576.  
  4577. sk_zombie_health - VAR - (GAMEDLL)
  4578.  
  4579.  
  4580. sk_zombie_poison_dmg_spit - VAR - (GAMEDLL)
  4581.  
  4582.  
  4583. sk_zombie_poison_health - VAR - (GAMEDLL)
  4584.  
  4585.  
  4586. skill - VAR - (ARCHIVE,ARCHIVE_XBOX)
  4587. Game skill level (1-3).
  4588.  
  4589. skip_next_map - CMD - (GAMEDLL)
  4590. Skips the next map in the map rotation for the server.
  4591.  
  4592. smoke_trail - VAR - (GAMEDLL)
  4593.  
  4594.  
  4595. smoothstairs - VAR - (GAMEDLL,REPLICATED)
  4596. Smooth player eye z coordinate when traversing stairs.
  4597.  
  4598. snd_ShowThreadFrameTime - VAR
  4599.  
  4600.  
  4601. snd_async_flush - CMD
  4602. Flush all unlocked async audio data
  4603.  
  4604. snd_async_fullyasync - VAR
  4605. All playback is fully async (sound doesn't play until data arrives).
  4606.  
  4607. snd_async_minsize - VAR
  4608.  
  4609.  
  4610. snd_async_showmem - CMD
  4611. Show async memory stats
  4612.  
  4613. snd_async_spew - VAR
  4614. Spew all async sound reads, including success
  4615.  
  4616. snd_async_spew_blocking - VAR
  4617. Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always
  4618.  
  4619. snd_async_stream_spew - VAR
  4620. Spew streaming info ( 0=Off, 1=streams, 2=buffers
  4621.  
  4622. snd_buildcache - CMD
  4623. <directory or VPK filename> Rebulds sound cache for a given search path.
  4624.  
  4625.  
  4626. snd_cull_duplicates - VAR
  4627. If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
  4628.  
  4629. snd_defer_trace - VAR
  4630.  
  4631.  
  4632. snd_delay_sound_shift - VAR
  4633.  
  4634.  
  4635. snd_disable_mixer_duck - VAR
  4636.  
  4637.  
  4638. snd_duckerattacktime - VAR - (ARCHIVE)
  4639.  
  4640.  
  4641. snd_duckerreleasetime - VAR - (ARCHIVE)
  4642.  
  4643.  
  4644. snd_duckerthreshold - VAR - (ARCHIVE)
  4645.  
  4646.  
  4647. snd_ducktovolume - VAR - (ARCHIVE)
  4648.  
  4649.  
  4650. snd_dumpclientsounds - CMD
  4651. Dump sounds to VXConsole
  4652.  
  4653. snd_foliage_db_loss - VAR - (CHEAT)
  4654.  
  4655.  
  4656. snd_gain - VAR - (CHEAT)
  4657.  
  4658.  
  4659. snd_gain_max - VAR - (CHEAT)
  4660.  
  4661.  
  4662. snd_gain_min - VAR - (CHEAT)
  4663.  
  4664.  
  4665. snd_legacy_surround - VAR - (ARCHIVE)
  4666.  
  4667.  
  4668. snd_lockpartial - VAR
  4669.  
  4670.  
  4671. snd_mix_async - VAR
  4672.  
  4673.  
  4674. snd_mixahead - VAR - (ARCHIVE)
  4675.  
  4676.  
  4677. snd_musicvolume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  4678. Music volume
  4679.  
  4680. snd_mute_losefocus - VAR - (ARCHIVE)
  4681.  
  4682.  
  4683. snd_noextraupdate - VAR
  4684.  
  4685.  
  4686. snd_obscured_gain_dB - VAR - (CHEAT)
  4687.  
  4688.  
  4689. snd_pitchquality - VAR - (ARCHIVE)
  4690.  
  4691.  
  4692. snd_profile - VAR - (DEMO)
  4693.  
  4694.  
  4695. snd_refdb - VAR - (CHEAT)
  4696.  
  4697.  
  4698. snd_refdist - VAR - (CHEAT)
  4699.  
  4700.  
  4701. snd_restart - CMD
  4702. Restart sound system.
  4703.  
  4704. snd_show - VAR - (CHEAT)
  4705. Show sounds info
  4706.  
  4707. snd_showclassname - VAR
  4708.  
  4709.  
  4710. snd_showmixer - VAR
  4711.  
  4712.  
  4713. snd_showstart - VAR - (CHEAT)
  4714.  
  4715.  
  4716. snd_soundmixer - VAR
  4717.  
  4718.  
  4719. snd_spatialize_roundrobin - VAR
  4720. Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  4721.  
  4722. snd_surround_speakers - VAR
  4723.  
  4724.  
  4725. snd_visualize - VAR - (CHEAT)
  4726. Show sounds location in world
  4727.  
  4728. snd_vox_captiontrace - VAR
  4729. Shows sentence name for sentences which are set not to show captions.
  4730.  
  4731. snd_vox_globaltimeout - VAR
  4732.  
  4733.  
  4734. snd_vox_sectimetout - VAR
  4735.  
  4736.  
  4737. snd_vox_seqtimetout - VAR
  4738.  
  4739.  
  4740. sndplaydelay - CMD - (SERVER_CAN_EXECUTE)
  4741. Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
  4742.  
  4743. sniper_xbox_delay - VAR - (GAMEDLL)
  4744.  
  4745.  
  4746. sniperspeak - VAR - (GAMEDLL)
  4747.  
  4748.  
  4749. sniperviewdist - VAR - (GAMEDLL)
  4750.  
  4751.  
  4752. soundfade - CMD - (SERVER_CAN_EXECUTE)
  4753. Fade client volume.
  4754.  
  4755. soundinfo - CMD
  4756. Describe the current sound device.
  4757.  
  4758. soundlist - CMD
  4759. List all known sounds.
  4760.  
  4761. soundpatch_captionlength - VAR - (GAMEDLL,REPLICATED)
  4762. How long looping soundpatch captions should display for.
  4763.  
  4764. soundscape_debug - VAR - (GAMEDLL,CHEAT)
  4765. When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  4766.  
  4767. soundscape_flush - CMD - (GAMEDLL)
  4768. Flushes the server & client side soundscapes
  4769.  
  4770. sp - CMD
  4771. Source.Python base command.
  4772.  
  4773. sp_check_for_update - VAR
  4774. Enable/disable checking for version updates.
  4775.  
  4776. sp_engine_ver - VAR
  4777. Version of the engine SP is running on
  4778.  
  4779. sp_logging_areas - VAR
  4780. The Source.Python base logging areas
  4781.  
  4782. sp_logging_level - VAR
  4783. The Source.Python base logging level
  4784.  
  4785. sp_notify_on_update - VAR
  4786. Log a warning when a Source.Python update is available. Requires sp_check_for_update to be set to 1.
  4787.  
  4788. sp_version - VAR - (NOTIFY)
  4789. Source.Python version
  4790.  
  4791. speak - CMD
  4792. Play a constructed sentence.
  4793.  
  4794. spec_freeze_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4795. Time spend frozen in observer freeze cam.
  4796.  
  4797. spec_freeze_traveltime - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4798. Time taken to zoom in to frame a target in observer freeze cam.
  4799.  
  4800. spew_consolelog_to_debugstring - VAR
  4801. Send console log to PLAT_DebugString()
  4802.  
  4803. spike - CMD - (CHEAT)
  4804. generates a fake spike
  4805.  
  4806. star_memory - CMD
  4807. Dump memory stats
  4808.  
  4809. startdemos - CMD
  4810. Play demos in demo sequence.
  4811.  
  4812. startmovie - CMD - (DONTRECORD)
  4813. Start recording movie frames.
  4814.  
  4815. startupmenu - CMD
  4816. Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  4817.  
  4818. stats - CMD
  4819. Prints server performance variables
  4820.  
  4821. status - CMD
  4822. Display map and connection status.
  4823.  
  4824. step_spline - VAR - (GAMEDLL)
  4825.  
  4826.  
  4827. stop - CMD
  4828. Finish recording demo.
  4829.  
  4830. stopdemo - CMD - (DONTRECORD)
  4831. Stop playing back a demo.
  4832.  
  4833. stopsound - CMD - (CHEAT)
  4834.  
  4835.  
  4836. strider_always_use_procedural_height - VAR - (GAMEDLL)
  4837.  
  4838.  
  4839. strider_ar2_altfire_dmg - VAR - (GAMEDLL)
  4840.  
  4841.  
  4842. strider_distributed_fire - VAR - (GAMEDLL)
  4843.  
  4844.  
  4845. strider_eyepositions - VAR - (GAMEDLL)
  4846.  
  4847.  
  4848. strider_free_knowledge - VAR - (GAMEDLL)
  4849.  
  4850.  
  4851. strider_free_pass_after_escorts_dead - VAR - (GAMEDLL)
  4852.  
  4853.  
  4854. strider_free_pass_cover_dist - VAR - (GAMEDLL)
  4855.  
  4856.  
  4857. strider_free_pass_duration - VAR - (GAMEDLL)
  4858.  
  4859.  
  4860. strider_free_pass_move_tolerance - VAR - (GAMEDLL)
  4861.  
  4862.  
  4863. strider_free_pass_refill_rate - VAR - (GAMEDLL)
  4864.  
  4865.  
  4866. strider_free_pass_start_time - VAR - (GAMEDLL)
  4867.  
  4868.  
  4869. strider_free_pass_tolerance_after_escorts_dead - VAR - (GAMEDLL)
  4870.  
  4871.  
  4872. strider_idle_test - VAR - (GAMEDLL)
  4873.  
  4874.  
  4875. strider_immolate - VAR - (GAMEDLL)
  4876.  
  4877.  
  4878. strider_missile_suppress_dist - VAR - (GAMEDLL)
  4879.  
  4880.  
  4881. strider_missile_suppress_time - VAR - (GAMEDLL)
  4882.  
  4883.  
  4884. strider_pct_height_no_crouch_move - VAR - (GAMEDLL)
  4885.  
  4886.  
  4887. strider_peek_eye_dist - VAR - (GAMEDLL)
  4888.  
  4889.  
  4890. strider_peek_eye_dist_z - VAR - (GAMEDLL)
  4891.  
  4892.  
  4893. strider_peek_time - VAR - (GAMEDLL)
  4894.  
  4895.  
  4896. strider_peek_time_after_damage - VAR - (GAMEDLL)
  4897.  
  4898.  
  4899. strider_show_cannonlos - VAR - (GAMEDLL)
  4900.  
  4901.  
  4902. strider_show_focus - VAR - (GAMEDLL)
  4903.  
  4904.  
  4905. strider_show_weapon_los_condition - VAR - (GAMEDLL)
  4906.  
  4907.  
  4908. strider_show_weapon_los_z - VAR - (GAMEDLL)
  4909.  
  4910.  
  4911. strider_test_height - VAR - (GAMEDLL)
  4912.  
  4913.  
  4914. studio_queue_mode - VAR
  4915.  
  4916.  
  4917. stuffcmds - CMD
  4918. Parses and stuffs command line + commands to command buffer.
  4919.  
  4920. suitvolume - VAR - (GAMEDLL,ARCHIVE)
  4921.  
  4922.  
  4923. surfaceprop - CMD - (GAMEDLL,CHEAT)
  4924. Reports the surface properties at the cursor
  4925.  
  4926. sv_accelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4927.  
  4928.  
  4929. sv_airaccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4930.  
  4931.  
  4932. sv_allow_color_correction - VAR - (REPLICATED)
  4933. Allow or disallow clients to use color correction on this server.
  4934.  
  4935. sv_allow_point_servercommand - VAR - (GAMEDLL)
  4936. Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.
  4937. disallow : Always disallow
  4938. always : Allow for all maps
  4939.  
  4940. sv_allow_voice_from_file - VAR - (REPLICATED)
  4941. Allow or disallow clients from using voice_inputfromfile on this server.
  4942.  
  4943. sv_allow_votes - VAR - (GAMEDLL)
  4944. Allow voting?
  4945.  
  4946. sv_allow_wait_command - VAR - (REPLICATED)
  4947. Allow or disallow the wait command on clients connected to this server.
  4948.  
  4949. sv_allowdownload - VAR
  4950. Allow clients to download files
  4951.  
  4952. sv_allowupload - VAR
  4953. Allow clients to upload customizations files
  4954.  
  4955. sv_alltalk - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4956. Players can hear all other players, no team restrictions
  4957.  
  4958. sv_alternateticks - VAR - (SPONLY)
  4959. If set, server only simulates entities on even numbered ticks.
  4960.  
  4961.  
  4962. sv_autojump - VAR - (GAMEDLL)
  4963.  
  4964.  
  4965. sv_autoladderdismount - VAR - (GAMEDLL,REPLICATED)
  4966. Automatically dismount from ladders when you reach the end (don't have to +USE).
  4967.  
  4968. sv_autosave - VAR
  4969. Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  4970.  
  4971. sv_backspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,ARCHIVE,REPLICATED)
  4972. How much to slow down backwards motion
  4973.  
  4974. sv_benchmark_autovprofrecord - VAR - (GAMEDLL)
  4975. If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  4976.  
  4977. sv_benchmark_force_start - CMD - (GAMEDLL)
  4978. Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  4979.  
  4980. sv_benchmark_numticks - VAR - (GAMEDLL)
  4981. If > 0, then it only runs the benchmark for this # of ticks.
  4982.  
  4983. sv_bonus_challenge - VAR - (GAMEDLL,REPLICATED)
  4984. Set to values other than 0 to select a bonus map challenge type.
  4985.  
  4986. sv_bounce - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4987. Bounce multiplier for when physically simulated objects collide with other objects.
  4988.  
  4989. sv_cacheencodedents - VAR
  4990. If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  4991.  
  4992. sv_cheats - VAR - (NOTIFY,REPLICATED)
  4993. Allow cheats on server
  4994.  
  4995. sv_clearhinthistory - CMD - (GAMEDLL)
  4996. Clear memory of server side hints displayed to the player.
  4997.  
  4998. sv_client_cmdrate_difference - VAR - (REPLICATED)
  4999. cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  5000.  
  5001. sv_client_max_interp_ratio - VAR - (REPLICATED)
  5002. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  5003.  
  5004. sv_client_min_interp_ratio - VAR - (REPLICATED)
  5005. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
  5006. -1 = let clients set cl_interp_ratio to anything
  5007. any other value = set minimum value for cl_interp_ratio
  5008.  
  5009. sv_client_predict - VAR - (REPLICATED)
  5010. This can be used to force the value of cl_predict for connected clients (only while they are connected).
  5011. -1 = let clients set cl_predict to anything
  5012. 0 = force cl_predict to 0
  5013. 1 = force cl_predict to 1
  5014.  
  5015. sv_clockcorrection_msecs - VAR - (GAMEDLL)
  5016. The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  5017.  
  5018. sv_compressstringtablebaselines_threshold - VAR
  5019. Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
  5020.  
  5021. sv_consistency - VAR - (REPLICATED)
  5022. Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
  5023.  
  5024. sv_contact - VAR - (NOTIFY)
  5025. Contact email for server sysop
  5026.  
  5027. sv_creationtickcheck - VAR - (DEVELOPMENTONLY,CHEAT)
  5028. Do extended check for encoding of timestamps against tickcount
  5029.  
  5030. sv_debug_player_use - VAR - (GAMEDLL,REPLICATED)
  5031. Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  5032.  
  5033. sv_debugmanualmode - VAR
  5034. Make sure entities correctly report whether or not their network data has changed.
  5035.  
  5036. sv_debugtempentities - VAR
  5037. Show temp entity bandwidth usage.
  5038.  
  5039. sv_deltaprint - VAR
  5040. Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  5041.  
  5042. sv_deltatime - VAR
  5043. Enable profiling of CalcDelta calls
  5044.  
  5045. sv_disable_querycache - VAR - (GAMEDLL,CHEAT)
  5046. debug - disable trace query cache
  5047.  
  5048. sv_downloadurl - VAR - (REPLICATED)
  5049. Location from which clients can download missing files
  5050.  
  5051. sv_dump_edicts - CMD
  5052. Display a list of edicts allocated on the server.
  5053.  
  5054. sv_dumpstringtables - VAR - (CHEAT)
  5055.  
  5056.  
  5057. sv_enableoldqueries - VAR
  5058. Enable support for old style (HL1) server queries
  5059.  
  5060. sv_filterban - VAR
  5061. Set packet filtering by IP mode
  5062.  
  5063. sv_findsoundname - CMD - (DEVELOPMENTONLY,GAMEDLL)
  5064. Find sound names which reference the specified wave files.
  5065.  
  5066. sv_footsteps - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5067. Play footstep sound for players
  5068.  
  5069. sv_force_transmit_ents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  5070. Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  5071.  
  5072. sv_forcepreload - VAR - (ARCHIVE)
  5073. Force server side preloading.
  5074.  
  5075. sv_friction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5076. World friction.
  5077.  
  5078. sv_gravity - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5079. World gravity.
  5080.  
  5081. sv_hl2mp_item_respawn_time - VAR - (GAMEDLL,NOTIFY)
  5082.  
  5083.  
  5084. sv_hl2mp_weapon_respawn_time - VAR - (GAMEDLL,NOTIFY)
  5085.  
  5086.  
  5087. sv_hudhint_sound - VAR - (GAMEDLL,REPLICATED)
  5088.  
  5089.  
  5090. sv_infinite_aux_power - VAR - (GAMEDLL,CHEAT)
  5091.  
  5092.  
  5093. sv_instancebaselines - VAR - (DEVELOPMENTONLY)
  5094. Enable instanced baselines. Saves network overhead.
  5095.  
  5096. sv_ladder_useonly - VAR - (GAMEDLL,REPLICATED)
  5097. If set, ladders can only be mounted by pressing +USE
  5098.  
  5099. sv_ladderautomountdot - VAR - (GAMEDLL,REPLICATED)
  5100. When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
  5101.  
  5102. sv_lagcompensation_teleport_dist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  5103. How far a player got moved by game code before we can't lag compensate their position back
  5104.  
  5105. sv_lagflushbonecache - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5106. Flushes entity bone cache on lag compensation
  5107.  
  5108. sv_lan - VAR
  5109. Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  5110.  
  5111. sv_log_onefile - VAR - (ARCHIVE)
  5112. Log server information to only one file.
  5113.  
  5114. sv_logbans - VAR - (ARCHIVE)
  5115. Log server bans in the server logs.
  5116.  
  5117. sv_logblocks - VAR
  5118. If true when log when a query is blocked (can cause very large log files)
  5119.  
  5120. sv_logdownloadlist - VAR
  5121.  
  5122.  
  5123. sv_logecho - VAR - (ARCHIVE)
  5124. Echo log information to the console.
  5125.  
  5126. sv_logfile - VAR - (ARCHIVE)
  5127. Log server information in the log file.
  5128.  
  5129. sv_logfilecompress - VAR - (ARCHIVE)
  5130. Gzip compress logfile and rename to logfilename.log.gz on close.
  5131.  
  5132. sv_logfilename_format - VAR - (ARCHIVE)
  5133. Log filename format. See strftime for formatting codes.
  5134.  
  5135. sv_logflush - VAR - (ARCHIVE)
  5136. Flush the log file to disk on each write (slow).
  5137.  
  5138. sv_logsdir - VAR - (ARCHIVE)
  5139. Folder in the game directory where server logs will be stored.
  5140.  
  5141. sv_logsecret - VAR
  5142. If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  5143.  
  5144. sv_lowedict_action - VAR
  5145. 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
  5146.  
  5147. sv_lowedict_threshold - VAR
  5148. When only this many edicts are free, take the action specified by sv_lowedict_action.
  5149.  
  5150. sv_massreport - VAR - (GAMEDLL)
  5151.  
  5152.  
  5153. sv_master_share_game_socket - VAR
  5154. Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
  5155.  
  5156. sv_max_connects_sec - VAR
  5157. Maximum connections per second to respond to from a single IP address.
  5158.  
  5159. sv_max_connects_sec_global - VAR
  5160. Maximum connections per second to respond to from anywhere.
  5161.  
  5162. sv_max_connects_window - VAR
  5163. Window over which to average connections per second averages.
  5164.  
  5165. sv_max_queries_sec - VAR
  5166. Maximum queries per second to respond to from a single IP address.
  5167.  
  5168. sv_max_queries_sec_global - VAR
  5169. Maximum queries per second to respond to from anywhere.
  5170.  
  5171. sv_max_queries_window - VAR
  5172. Window over which to average queries per second averages.
  5173.  
  5174. sv_maxcmdrate - VAR - (REPLICATED)
  5175. (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  5176.  
  5177. sv_maxrate - VAR - (REPLICATED)
  5178. Max bandwidth rate allowed on server, 0 == unlimited
  5179.  
  5180. sv_maxreplay - VAR
  5181. Maximum replay time in seconds
  5182.  
  5183. sv_maxroutable - VAR
  5184. Server upper bound on net_maxroutable that a client can use.
  5185.  
  5186. sv_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5187.  
  5188.  
  5189. sv_maxunlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5190. Maximum lag compensation in seconds
  5191.  
  5192. sv_maxupdaterate - VAR - (REPLICATED)
  5193. Maximum updates per second that the server will allow
  5194.  
  5195. sv_maxuptimelimit - VAR
  5196. If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  5197.  
  5198. sv_maxusrcmdprocessticks - VAR - (GAMEDLL,NOTIFY)
  5199. Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  5200.  
  5201. sv_maxusrcmdprocessticks_holdaim - VAR - (GAMEDLL,CHEAT)
  5202. Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
  5203.  
  5204. sv_maxusrcmdprocessticks_warning - VAR - (GAMEDLL)
  5205. Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
  5206.  
  5207. sv_maxvelocity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5208. Maximum speed any ballistically moving object is allowed to attain per axis.
  5209.  
  5210. sv_memlimit - VAR
  5211. If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  5212.  
  5213. sv_mincmdrate - VAR - (REPLICATED)
  5214. This sets the minimum value for cl_cmdrate. 0 == unlimited.
  5215.  
  5216. sv_minrate - VAR - (REPLICATED)
  5217. Min bandwidth rate allowed on server, 0 == unlimited
  5218.  
  5219. sv_minupdaterate - VAR - (REPLICATED)
  5220. Minimum updates per second that the server will allow
  5221.  
  5222. sv_minuptimelimit - VAR
  5223. If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  5224.  
  5225. sv_motd_unload_on_dismissal - VAR - (GAMEDLL)
  5226. If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
  5227.  
  5228. sv_namechange_cooldown_seconds - VAR
  5229. When a client name change is received, wait N seconds before allowing another name change
  5230.  
  5231. sv_netspike - CMD
  5232. Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing.
  5233. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use.
  5234. For compatibility reasons, this command can be initialized on the command line with the -netspike option.
  5235.  
  5236. sv_netspike_on_reliable_snapshot_overflow - VAR
  5237. If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
  5238.  
  5239. sv_netspike_output - VAR
  5240. Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
  5241.  
  5242. sv_netspike_sendtime_ms - VAR
  5243. If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
  5244.  
  5245. sv_netvisdist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  5246. Test networking visibility distance
  5247.  
  5248. sv_noclipaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5249.  
  5250.  
  5251. sv_noclipduringpause - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5252. If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  5253.  
  5254. sv_noclipspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5255.  
  5256.  
  5257. sv_npc_talker_maxdist - VAR - (GAMEDLL)
  5258. NPCs over this distance from the player won't attempt to speak.
  5259.  
  5260. sv_optimizedmovement - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5261.  
  5262.  
  5263. sv_parallel_packentities - VAR
  5264.  
  5265.  
  5266. sv_parallel_sendsnapshot - VAR
  5267.  
  5268.  
  5269. sv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  5270. Server password for entry into multiplayer games
  5271.  
  5272. sv_pausable - VAR - (NOTIFY)
  5273. Is the server pausable.
  5274.  
  5275. sv_player_display_usercommand_errors - VAR - (GAMEDLL,CHEAT)
  5276. 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
  5277.  
  5278. sv_playerperfhistorycount - VAR - (GAMEDLL)
  5279. Number of samples to maintain in player perf history
  5280.  
  5281. sv_precacheinfo - CMD
  5282. Show precache info.
  5283.  
  5284. sv_pure - CMD
  5285. Show user data.
  5286.  
  5287. sv_pure_consensus - VAR
  5288. Minimum number of file hashes to agree to form a consensus.
  5289.  
  5290. sv_pure_kick_clients - VAR
  5291. If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  5292.  
  5293. sv_pure_retiretime - VAR
  5294. Seconds of server idle time to flush the sv_pure file hash cache.
  5295.  
  5296. sv_pure_trace - VAR
  5297. If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  5298.  
  5299. sv_pushaway_clientside - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5300. Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  5301.  
  5302. sv_pushaway_clientside_size - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5303. Minimum size of pushback objects
  5304.  
  5305. sv_pushaway_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5306. How hard physics objects are pushed away from the players on the server.
  5307.  
  5308. sv_pushaway_max_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5309. Maximum amount of force applied to physics objects by players.
  5310.  
  5311. sv_pushaway_max_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  5312. Maximum of how hard the player is pushed away from physics objects.
  5313.  
  5314. sv_pushaway_min_player_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5315. If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  5316.  
  5317. sv_pushaway_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  5318. How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  5319.  
  5320. sv_pvsskipanimation - VAR - (GAMEDLL,ARCHIVE)
  5321. Skips SetupBones when npc's are outside the PVS
  5322.  
  5323. sv_querycache_stats - CMD - (GAMEDLL)
  5324. Display status of the query cache (client only)
  5325.  
  5326. sv_rcon_banpenalty - VAR
  5327. Number of minutes to ban users who fail rcon authentication
  5328.  
  5329. sv_rcon_log - VAR
  5330. Enable/disable rcon logging.
  5331.  
  5332. sv_rcon_maxfailures - VAR
  5333. Max number of times a user can fail rcon authentication before being banned
  5334.  
  5335. sv_rcon_maxpacketbans - VAR
  5336. Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
  5337.  
  5338. sv_rcon_maxpacketsize - VAR
  5339. The maximum number of bytes to allow in a command packet
  5340.  
  5341. sv_rcon_minfailures - VAR
  5342. Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  5343.  
  5344. sv_rcon_minfailuretime - VAR
  5345. Number of seconds to track failed rcon authentications
  5346.  
  5347. sv_rcon_whitelist_address - VAR
  5348. When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  5349.  
  5350. sv_region - VAR
  5351. The region of the world to report this server in.
  5352.  
  5353. sv_report_client_settings - VAR - (GAMEDLL,NOTIFY)
  5354.  
  5355.  
  5356. sv_restrict_aspect_ratio_fov - VAR - (REPLICATED)
  5357. This can be used to limit the effective FOV of users using wide-screen
  5358. resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
  5359. 0 = do not cap effective FOV
  5360. 1 = limit the effective FOV on windowed mode users using resolutions
  5361. greater than 1.85:1
  5362. 2 = limit the effective FOV on both windowed mode and full-screen users
  5363.  
  5364.  
  5365. sv_robust_explosions - VAR - (GAMEDLL,REPLICATED)
  5366.  
  5367.  
  5368. sv_rollangle - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5369. Max view roll angle
  5370.  
  5371. sv_rollspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5372.  
  5373.  
  5374. sv_sendtables - VAR - (DEVELOPMENTONLY)
  5375. Force full sendtable sending path.
  5376.  
  5377. sv_setsteamaccount - CMD
  5378. token
  5379. Set game server account token to use for logging in to a persistent game server account
  5380.  
  5381. sv_show_crosshair_target - VAR - (GAMEDLL)
  5382.  
  5383.  
  5384. sv_showanimstate - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  5385. Show the (server) animation state for the specified entity (-1 for none).
  5386.  
  5387. sv_showanimstate_log - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  5388. 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  5389.  
  5390. sv_showladders - VAR - (GAMEDLL)
  5391. Show bbox and dismount points for all ladders (must be set before level load.)
  5392.  
  5393.  
  5394. sv_showlagcompensation - VAR - (GAMEDLL,CHEAT)
  5395. Show lag compensated hitboxes whenever a player is lag compensated.
  5396.  
  5397. sv_shutdown - CMD
  5398. Sets the server to shutdown next time it's empty
  5399.  
  5400. sv_shutdown_timeout_minutes - VAR - (REPLICATED)
  5401. If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
  5402.  
  5403. sv_skyname - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  5404. Current name of the skybox texture
  5405.  
  5406. sv_soundemitter_filecheck - CMD - (DEVELOPMENTONLY,GAMEDLL)
  5407. Report missing wave files for sounds and game_sounds files.
  5408.  
  5409. sv_soundemitter_flush - CMD - (DEVELOPMENTONLY,GAMEDLL)
  5410. Flushes the sounds.txt system (server only)
  5411.  
  5412. sv_soundemitter_trace - VAR - (GAMEDLL,REPLICATED)
  5413. Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  5414.  
  5415.  
  5416. sv_soundscape_printdebuginfo - CMD - (DEVELOPMENTONLY,GAMEDLL)
  5417. print soundscapes
  5418.  
  5419. sv_specaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5420.  
  5421.  
  5422. sv_specnoclip - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5423.  
  5424.  
  5425. sv_specspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5426.  
  5427.  
  5428. sv_stats - VAR
  5429. Collect CPU usage stats
  5430.  
  5431. sv_steamblockingcheck - VAR
  5432. Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
  5433.  
  5434. sv_steamgroup - VAR - (NOTIFY)
  5435. The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  5436.  
  5437. sv_stepsize - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5438.  
  5439.  
  5440. sv_stickysprint - VAR - (GAMEDLL,ARCHIVE,ARCHIVE_XBOX)
  5441.  
  5442.  
  5443. sv_stopspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5444. Minimum stopping speed when on ground.
  5445.  
  5446. sv_stressbots - VAR - (DEVELOPMENTONLY)
  5447. If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  5448.  
  5449. sv_strict_notarget - VAR - (GAMEDLL)
  5450. If set, notarget will cause entities to never think they are in the pvs
  5451.  
  5452. sv_suppress_viewpunch - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  5453.  
  5454.  
  5455. sv_tags - VAR - (NOTIFY)
  5456. Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  5457.  
  5458. sv_test_scripted_sequences - VAR - (GAMEDLL)
  5459. Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
  5460.  
  5461. sv_teststepsimulation - VAR - (GAMEDLL)
  5462.  
  5463.  
  5464. sv_thinktimecheck - VAR - (GAMEDLL)
  5465. Check for thinktimes all on same timestamp.
  5466.  
  5467. sv_timeout - VAR
  5468. After this many seconds without a message from a client, the client is dropped
  5469.  
  5470. sv_turbophysics - VAR - (GAMEDLL,REPLICATED)
  5471. Turns on turbo physics
  5472.  
  5473. sv_unlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5474. Enables player lag compensation
  5475.  
  5476. sv_unlag_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5477.  
  5478.  
  5479. sv_unlag_fixstuck - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5480. Disallow backtracking a player for lag compensation if it will cause them to become stuck
  5481.  
  5482. sv_unlockedchapters - VAR - (ARCHIVE,ARCHIVE_XBOX)
  5483. Highest unlocked game chapter.
  5484.  
  5485. sv_use_steam_voice - VAR - (REPLICATED)
  5486. Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
  5487.  
  5488. sv_useexplicitdelete - VAR - (DEVELOPMENTONLY)
  5489. Explicitly delete dormant client entities caused by AllowImmediateReuse().
  5490.  
  5491. sv_usercmd_custom_random_seed - VAR - (GAMEDLL,CHEAT)
  5492. When enabled server will populate an additional random seed independent of the client
  5493.  
  5494. sv_vehicle_autoaim_scale - VAR - (GAMEDLL)
  5495.  
  5496.  
  5497. sv_visiblemaxplayers - VAR
  5498. Overrides the max players reported to prospective clients
  5499.  
  5500. sv_voiceenable - VAR - (ARCHIVE,NOTIFY)
  5501.  
  5502.  
  5503. sv_vote_allow_spectators - VAR - (GAMEDLL)
  5504. Allow spectators to vote?
  5505.  
  5506. sv_vote_command_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5507. How long after a vote passes until the action happens
  5508.  
  5509. sv_vote_creation_timer - VAR - (GAMEDLL)
  5510. How long before a player can attempt to call another vote (in seconds).
  5511.  
  5512. sv_vote_failure_timer - VAR - (GAMEDLL)
  5513. A vote that fails cannot be re-submitted for this long
  5514.  
  5515. sv_vote_quorum_ratio - VAR - (GAMEDLL,NOTIFY)
  5516. The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.
  5517.  
  5518. sv_vote_timer_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5519. How long to allow voting on an issue
  5520.  
  5521. sv_vote_ui_hide_disabled_issues - VAR - (GAMEDLL)
  5522. Suppress listing of disabled issues in the vote setup screen.
  5523.  
  5524. sv_wateraccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5525.  
  5526.  
  5527. sv_waterdist - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5528. Vertical view fixup when eyes are near water plane.
  5529.  
  5530. sv_waterfriction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5531.  
  5532.  
  5533. sys_minidumpexpandedspew - VAR
  5534.  
  5535.  
  5536. sys_minidumpspewlines - VAR
  5537. Lines of crash dump console spew to keep.
  5538.  
  5539. systemlinkport - VAR
  5540. System Link port
  5541.  
  5542. telemetry_demoend - VAR
  5543. When playing demo, stop telemetry on tick #
  5544.  
  5545. telemetry_demostart - VAR
  5546. When playing demo, start telemetry on tick #
  5547.  
  5548. telemetry_framecount - VAR
  5549. Set Telemetry count of frames to capture
  5550.  
  5551. telemetry_level - VAR
  5552. Set Telemetry profile level: 0 being off.
  5553.  
  5554. telemetry_pause - VAR
  5555. Pause Telemetry
  5556.  
  5557. telemetry_resume - VAR
  5558. Resume Telemetry
  5559.  
  5560. telemetry_server - VAR
  5561. Set Telemetry server
  5562.  
  5563. template_debug - VAR - (GAMEDLL)
  5564.  
  5565.  
  5566. test_dispatcheffect - CMD - (GAMEDLL,CHEAT)
  5567. Test a clientside dispatch effect.
  5568. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
  5569. Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
  5570.  
  5571.  
  5572. test_entity_blocker - CMD - (GAMEDLL,CHEAT)
  5573. Test command that drops an entity blocker out in front of the player.
  5574.  
  5575. test_massive_dmg - VAR - (GAMEDLL)
  5576.  
  5577.  
  5578. test_massive_dmg_clip - VAR - (GAMEDLL)
  5579.  
  5580.  
  5581. testscript_debug - VAR
  5582. Debug test scripts.
  5583.  
  5584. texture_budget_background_alpha - VAR - (ARCHIVE)
  5585. how translucent the budget panel is
  5586.  
  5587. texture_budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  5588. number between 0 and 1
  5589.  
  5590. texture_budget_panel_global - VAR
  5591. Show global times in the texture budget panel.
  5592.  
  5593. texture_budget_panel_height - VAR - (ARCHIVE)
  5594. height in pixels of the budget panel
  5595.  
  5596. texture_budget_panel_width - VAR - (ARCHIVE)
  5597. width in pixels of the budget panel
  5598.  
  5599. texture_budget_panel_x - VAR - (ARCHIVE)
  5600. number of pixels from the left side of the game screen to draw the budget panel
  5601.  
  5602. texture_budget_panel_y - VAR - (ARCHIVE)
  5603. number of pixels from the top side of the game screen to draw the budget panel
  5604.  
  5605. tf2_feetyawrunscale - VAR - (GAMEDLL,REPLICATED)
  5606. Multiplier on tf2_feetyawrate to allow turning faster when running.
  5607.  
  5608. tf_arena_max_streak - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5609. Teams will be scrambled if one team reaches this streak
  5610.  
  5611. tf_arena_preround_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5612. Length of the Pre-Round time
  5613.  
  5614. tf_arena_round_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5615.  
  5616.  
  5617. tf_arena_use_queue - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5618. Enables the spectator queue system for Arena.
  5619.  
  5620. tf_debug_tabcontainer - VAR - (HIDDEN)
  5621. Spew TabContainer dimensions.
  5622.  
  5623. tf_escort_recede_time - VAR - (GAMEDLL)
  5624.  
  5625.  
  5626. tf_escort_recede_time_overtime - VAR - (GAMEDLL)
  5627.  
  5628.  
  5629. tf_escort_score_rate - VAR - (GAMEDLL,CHEAT)
  5630. Score for escorting the train, in points per second
  5631.  
  5632. tf_show_train_path - VAR - (GAMEDLL,CHEAT)
  5633.  
  5634.  
  5635. think_limit - VAR - (GAMEDLL,REPLICATED)
  5636. Maximum think time in milliseconds, warning is printed if this is exceeded.
  5637.  
  5638. threadpool_affinity - VAR
  5639. Enable setting affinity
  5640.  
  5641. thumper_show_radius - VAR - (GAMEDLL,CHEAT)
  5642. If true, advisor will use her custom impact damage table.
  5643.  
  5644. timedemo - CMD
  5645. Play a demo and report performance info.
  5646.  
  5647. timedemo_runcount - VAR
  5648. Runs time demo X number of times.
  5649.  
  5650. timedemoquit - CMD
  5651. Play a demo, report performance info, and then exit
  5652.  
  5653. timeleft - CMD - (GAMEDLL)
  5654. prints the time remaining in the match
  5655.  
  5656. timerefresh - CMD - (CHEAT)
  5657. Profile the renderer.
  5658.  
  5659. toggle - CMD
  5660. Toggles a convar on or off, or cycles through a set of values.
  5661.  
  5662. toggle_duck - CMD - (GAMEDLL)
  5663. Toggles duck
  5664.  
  5665. toggle_zoom - CMD - (GAMEDLL)
  5666. Toggles zoom display
  5667.  
  5668. toggleconsole - CMD - (DONTRECORD)
  5669. Show/hide the console.
  5670.  
  5671. trace_report - VAR - (GAMEDLL)
  5672.  
  5673.  
  5674. tv_allow_camera_man - VAR - (GAMEDLL)
  5675. Auto director allows spectators to become camera man
  5676.  
  5677. tv_allow_static_shots - VAR - (GAMEDLL)
  5678. Auto director uses fixed level cameras for shots
  5679.  
  5680. tv_autorecord - VAR
  5681. Automatically records all games as SourceTV demos.
  5682.  
  5683. tv_autoretry - VAR
  5684. Relay proxies retry connection after network timeout
  5685.  
  5686. tv_chatgroupsize - VAR
  5687. Set the default chat group size
  5688.  
  5689. tv_chattimelimit - VAR
  5690. Limits spectators to chat only every n seconds
  5691.  
  5692. tv_clients - CMD
  5693. Shows list of connected SourceTV clients.
  5694.  
  5695. tv_debug - VAR
  5696. SourceTV debug info.
  5697.  
  5698. tv_delay - VAR - (GAMEDLL)
  5699. SourceTV broadcast delay in seconds
  5700.  
  5701. tv_delaymapchange - VAR - (GAMEDLL)
  5702. Delays map change until broadcast is complete
  5703.  
  5704. tv_delaymapchange_protect - VAR - (GAMEDLL)
  5705. Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end
  5706.  
  5707. tv_deltacache - VAR
  5708. Enable delta entity bit stream cache
  5709.  
  5710. tv_dispatchmode - VAR
  5711. Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  5712.  
  5713. tv_enable - VAR - (NOTIFY)
  5714. Activates SourceTV on server.
  5715.  
  5716. tv_maxclients - VAR
  5717. Maximum client number on SourceTV server.
  5718.  
  5719. tv_maxrate - VAR
  5720. Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  5721.  
  5722. tv_msg - CMD
  5723. Send a screen message to all clients.
  5724.  
  5725. tv_name - VAR
  5726. SourceTV host name
  5727.  
  5728. tv_nochat - VAR - (ARCHIVE,USERINFO)
  5729. Don't receive chat messages from other SourceTV spectators
  5730.  
  5731. tv_overridemaster - VAR
  5732. Overrides the SourceTV master root address.
  5733.  
  5734. tv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  5735. SourceTV password for all clients
  5736.  
  5737. tv_port - VAR
  5738. Host SourceTV port
  5739.  
  5740. tv_record - CMD
  5741. Starts SourceTV demo recording.
  5742.  
  5743. tv_relay - CMD
  5744. Connect to SourceTV server and relay broadcast.
  5745.  
  5746. tv_relaypassword - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  5747. SourceTV password for relay proxies
  5748.  
  5749. tv_relayvoice - VAR
  5750. Relay voice data: 0=off, 1=on
  5751.  
  5752. tv_retry - CMD
  5753. Reconnects the SourceTV relay proxy.
  5754.  
  5755. tv_snapshotrate - VAR
  5756. Snapshots broadcasted per second
  5757.  
  5758. tv_status - CMD
  5759. Show SourceTV server status.
  5760.  
  5761. tv_stop - CMD
  5762. Stops the SourceTV broadcast.
  5763.  
  5764. tv_stoprecord - CMD
  5765. Stops SourceTV demo recording.
  5766.  
  5767. tv_timeout - VAR
  5768. SourceTV connection timeout in seconds.
  5769.  
  5770. tv_title - VAR
  5771. Set title for SourceTV spectator UI
  5772.  
  5773. tv_transmitall - VAR - (REPLICATED)
  5774. Transmit all entities (not only director view)
  5775.  
  5776. unbind - CMD - (DONTRECORD)
  5777. Unbind a key.
  5778.  
  5779. unbind_mac - CMD - (DONTRECORD)
  5780. Unbind a key on the Mac only.
  5781.  
  5782. unbindall - CMD - (DONTRECORD)
  5783. Unbind all keys.
  5784.  
  5785. unpause - CMD
  5786. Unpause the game.
  5787.  
  5788. use - CMD - (GAMEDLL)
  5789. Use a particular weapon
  5790. Arguments: <weapon_name>
  5791.  
  5792. user - CMD
  5793. Show user data.
  5794.  
  5795. users - CMD
  5796. Show user info for players on server.
  5797.  
  5798. vcr_verbose - VAR
  5799. Write extra information into .vcr file.
  5800.  
  5801. vehicle_flushscript - CMD - (GAMEDLL)
  5802. Flush and reload all vehicle scripts
  5803.  
  5804. version - CMD
  5805. Print version info string.
  5806.  
  5807. vgui_drawfocus - VAR
  5808. Report which panel is under the mouse.
  5809.  
  5810. vgui_drawtree - VAR - (CHEAT)
  5811. Draws the vgui panel hiearchy to the specified depth level.
  5812.  
  5813. vgui_drawtree_bounds - VAR
  5814. Show panel bounds.
  5815.  
  5816. vgui_drawtree_clear - CMD
  5817.  
  5818.  
  5819. vgui_drawtree_draw_selected - VAR
  5820. Highlight the selected panel
  5821.  
  5822. vgui_drawtree_freeze - VAR
  5823. Set to 1 to stop updating the vgui_drawtree view.
  5824.  
  5825. vgui_drawtree_hidden - VAR
  5826. Draw the hidden panels.
  5827.  
  5828. vgui_drawtree_panelalpha - VAR
  5829. Show the panel alpha values in the vgui_drawtree view.
  5830.  
  5831. vgui_drawtree_panelptr - VAR
  5832. Show the panel pointer values in the vgui_drawtree view.
  5833.  
  5834. vgui_drawtree_popupsonly - VAR
  5835. Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  5836.  
  5837. vgui_drawtree_render_order - VAR
  5838. List the vgui_drawtree panels in render order.
  5839.  
  5840. vgui_drawtree_visible - VAR
  5841. Draw the visible panels.
  5842.  
  5843. vgui_nav_lock - VAR - (DEVELOPMENTONLY)
  5844.  
  5845.  
  5846. vgui_nav_lock_default_button - VAR - (DEVELOPMENTONLY)
  5847.  
  5848.  
  5849. vgui_spew_fonts - CMD
  5850.  
  5851.  
  5852. vgui_togglepanel - CMD
  5853. show/hide vgui panel by name.
  5854.  
  5855. violence_ablood - VAR
  5856. Draw alien blood
  5857.  
  5858. violence_agibs - VAR
  5859. Show alien gib entities
  5860.  
  5861. violence_hblood - VAR
  5862. Draw human blood
  5863.  
  5864. violence_hgibs - VAR
  5865. Show human gib entities
  5866.  
  5867. voice_avggain - VAR
  5868.  
  5869.  
  5870. voice_debugfeedback - VAR
  5871.  
  5872.  
  5873. voice_debugfeedbackfrom - VAR
  5874.  
  5875.  
  5876. voice_enable - VAR - (ARCHIVE)
  5877.  
  5878.  
  5879. voice_fadeouttime - VAR
  5880.  
  5881.  
  5882. voice_forcemicrecord - VAR - (ARCHIVE)
  5883.  
  5884.  
  5885. voice_inputfromfile - VAR
  5886. Get voice input from 'voice_input.wav' rather than from the microphone.
  5887.  
  5888. voice_loopback - VAR - (USERINFO)
  5889.  
  5890.  
  5891. voice_maxgain - VAR
  5892.  
  5893.  
  5894. voice_overdrive - VAR
  5895.  
  5896.  
  5897. voice_overdrivefadetime - VAR
  5898.  
  5899.  
  5900. voice_printtalkers - CMD - (DONTRECORD)
  5901. voice debug.
  5902.  
  5903. voice_profile - VAR
  5904.  
  5905.  
  5906. voice_recordtofile - VAR
  5907. Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  5908.  
  5909. voice_scale - VAR - (ARCHIVE)
  5910.  
  5911.  
  5912. voice_serverdebug - VAR - (GAMEDLL)
  5913.  
  5914.  
  5915. voice_showchannels - VAR
  5916.  
  5917.  
  5918. voice_showincoming - VAR
  5919.  
  5920.  
  5921. voice_steal - VAR
  5922.  
  5923.  
  5924. voice_writevoices - VAR
  5925. Saves each speaker's voice data into separate .wav files
  5926.  
  5927.  
  5928. volume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  5929. Sound volume
  5930.  
  5931. vox_reload - CMD - (CHEAT)
  5932. Reload sentences.txt file
  5933.  
  5934. voxeltree_box - CMD - (GAMEDLL,CHEAT)
  5935. View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  5936.  
  5937. voxeltree_playerview - CMD - (GAMEDLL,CHEAT)
  5938. View entities in the voxel-tree at the player position.
  5939.  
  5940. voxeltree_sphere - CMD - (GAMEDLL,CHEAT)
  5941. View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  5942.  
  5943. voxeltree_view - CMD - (GAMEDLL,CHEAT)
  5944. View entities in the voxel-tree.
  5945.  
  5946. vprof - CMD
  5947. Toggle VProf profiler
  5948.  
  5949. vprof_adddebuggroup1 - CMD
  5950. add a new budget group dynamically for debugging
  5951.  
  5952. vprof_cachemiss - CMD
  5953. Toggle VProf cache miss checking
  5954.  
  5955. vprof_cachemiss_off - CMD
  5956. Turn off VProf cache miss checking
  5957.  
  5958. vprof_cachemiss_on - CMD
  5959. Turn on VProf cache miss checking
  5960.  
  5961. vprof_child - CMD
  5962.  
  5963.  
  5964. vprof_collapse_all - CMD
  5965. Collapse the whole vprof tree
  5966.  
  5967. vprof_counters - VAR
  5968.  
  5969.  
  5970. vprof_dump_groupnames - CMD
  5971. Write the names of all of the vprof groups to the console.
  5972.  
  5973. vprof_dump_oninterval - VAR
  5974. Interval (in seconds) at which vprof will batch up data and dump it to the console.
  5975.  
  5976. vprof_dump_spikes - VAR
  5977. Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  5978.  
  5979. vprof_dump_spikes_budget_group - VAR
  5980. Budget gtNode to start report from when doing a dump spikes
  5981.  
  5982. vprof_dump_spikes_node - VAR
  5983. Node to start report from when doing a dump spikes
  5984.  
  5985. vprof_expand_all - CMD
  5986. Expand the whole vprof tree
  5987.  
  5988. vprof_expand_group - CMD
  5989. Expand a budget group in the vprof tree by name
  5990.  
  5991. vprof_generate_report - CMD
  5992. Generate a report to the console.
  5993.  
  5994. vprof_generate_report_AI - CMD
  5995. Generate a report to the console.
  5996.  
  5997. vprof_generate_report_AI_only - CMD
  5998. Generate a report to the console.
  5999.  
  6000. vprof_generate_report_budget - CMD
  6001. Generate a report to the console based on budget group.
  6002.  
  6003. vprof_generate_report_hierarchy - CMD
  6004. Generate a report to the console.
  6005.  
  6006. vprof_generate_report_map_load - CMD
  6007. Generate a report to the console.
  6008.  
  6009. vprof_graph - VAR
  6010. Draw the vprof graph.
  6011.  
  6012. vprof_graphheight - VAR - (ARCHIVE)
  6013.  
  6014.  
  6015. vprof_graphwidth - VAR - (ARCHIVE)
  6016.  
  6017.  
  6018. vprof_nextsibling - CMD
  6019.  
  6020.  
  6021. vprof_off - CMD
  6022. Turn off VProf profiler
  6023.  
  6024. vprof_on - CMD
  6025. Turn on VProf profiler
  6026.  
  6027. vprof_parent - CMD
  6028.  
  6029.  
  6030. vprof_playback_average - CMD
  6031. Average the next N frames.
  6032.  
  6033. vprof_playback_start - CMD
  6034. Start playing back a recorded .vprof file.
  6035.  
  6036. vprof_playback_step - CMD
  6037. While playing back a .vprof file, step to the next tick.
  6038.  
  6039. vprof_playback_stepback - CMD
  6040. While playing back a .vprof file, step to the previous tick.
  6041.  
  6042. vprof_playback_stop - CMD
  6043. Stop playing back a recorded .vprof file.
  6044.  
  6045. vprof_prevsibling - CMD
  6046.  
  6047.  
  6048. vprof_record_start - CMD
  6049. Start recording vprof data for playback later.
  6050.  
  6051. vprof_record_stop - CMD
  6052. Stop recording vprof data
  6053.  
  6054. vprof_remote_start - CMD
  6055. Request a VProf data stream from the remote server (requires authentication)
  6056.  
  6057. vprof_remote_stop - CMD
  6058. Stop an existing remote VProf data request
  6059.  
  6060. vprof_report_oninterval - VAR
  6061. Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
  6062.  
  6063. vprof_reset - CMD
  6064. Reset the stats in VProf profiler
  6065.  
  6066. vprof_reset_peaks - CMD
  6067. Reset just the peak time in VProf profiler
  6068.  
  6069. vprof_scope - VAR
  6070. Set a specific scope to start showing vprof tree
  6071.  
  6072. vprof_scope_entity_gamephys - VAR - (GAMEDLL)
  6073.  
  6074.  
  6075. vprof_scope_entity_thinks - VAR - (GAMEDLL)
  6076.  
  6077.  
  6078. vprof_unaccounted_limit - VAR - (ARCHIVE)
  6079. number of milliseconds that a node must exceed to turn red in the vprof panel
  6080.  
  6081. vprof_verbose - VAR - (ARCHIVE)
  6082. Set to one to show average and peak times
  6083.  
  6084. vprof_vtrace - CMD
  6085. Toggle whether vprof data is sent to VTrace
  6086.  
  6087. vprof_vtune_group - CMD
  6088. enable vtune for a particular vprof group ("disable" to disable)
  6089.  
  6090. vprof_warningmsec - VAR - (ARCHIVE)
  6091. Above this many milliseconds render the label red to indicate slow code.
  6092.  
  6093. vtune - CMD
  6094. Controls VTune's sampling.
  6095.  
  6096. wc_air_edit_further - CMD - (GAMEDLL,CHEAT)
  6097. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
  6098.  
  6099. wc_air_edit_nearer - CMD - (GAMEDLL,CHEAT)
  6100. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  6101.  
  6102. wc_air_node_edit - CMD - (GAMEDLL,CHEAT)
  6103. When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  6104.  
  6105. wc_create - CMD - (GAMEDLL,CHEAT)
  6106. When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
  6107.  
  6108. wc_destroy - CMD - (GAMEDLL,CHEAT)
  6109. When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  6110.  
  6111. wc_destroy_undo - CMD - (GAMEDLL,CHEAT)
  6112. When in WC edit mode restores the last deleted node
  6113.  
  6114. wc_link_edit - CMD - (GAMEDLL,CHEAT)
  6115.  
  6116.  
  6117. weapon_showproficiency - VAR - (GAMEDLL)
  6118.  
  6119.  
  6120. windows_speaker_config - VAR - (ARCHIVE)
  6121.  
  6122.  
  6123. writeid - CMD
  6124. Writes a list of permanently-banned user IDs to banned_user.cfg.
  6125.  
  6126. writeip - CMD
  6127. Save the ban list to banned_ip.cfg.
  6128.  
  6129. xbox_autothrottle - VAR - (GAMEDLL,ARCHIVE)
  6130.  
  6131.  
  6132. xbox_steering_deadzone - VAR - (GAMEDLL)
  6133.  
  6134.  
  6135. xbox_throttlebias - VAR - (GAMEDLL,ARCHIVE)
  6136.  
  6137.  
  6138. xbox_throttlespoof - VAR - (GAMEDLL,ARCHIVE)
  6139.  
  6140.  
  6141. xc_crouch_debounce - VAR - (GAMEDLL)
  6142.  
  6143.  
  6144. xc_crouch_range - VAR - (GAMEDLL,ARCHIVE)
  6145. Percentarge [1..0] of joystick range to allow ducking within
  6146.  
  6147. xc_uncrouch_on_jump - VAR - (GAMEDLL,ARCHIVE)
  6148. Uncrouch when jump occurs
  6149.  
  6150. xc_use_crouch_limiter - VAR - (GAMEDLL,ARCHIVE)
  6151. Use the crouch limiting logic on the controller
  6152.  
  6153. xload - CMD
  6154. Load a saved game from a 360 storage device.
  6155.  
  6156. xsave - CMD - (DONTRECORD)
  6157. Saves current game to a 360 storage device.
  6158.  
  6159. zombie_ambushdist - VAR - (GAMEDLL)
  6160.  
  6161.  
  6162. zombie_basemax - VAR - (GAMEDLL)
  6163.  
  6164.  
  6165. zombie_basemin - VAR - (GAMEDLL)
  6166.  
  6167.  
  6168. zombie_changemax - VAR - (GAMEDLL)
  6169.  
  6170.  
  6171. zombie_changemin - VAR - (GAMEDLL)
  6172.  
  6173.  
  6174. zombie_decaymax - VAR - (GAMEDLL)
  6175.  
  6176.  
  6177. zombie_decaymin - VAR - (GAMEDLL)
  6178.  
  6179.  
  6180. zombie_moanfreq - VAR - (GAMEDLL)
  6181.  
  6182.  
  6183. zombie_stepfreq - VAR - (GAMEDLL)
Advertisement
Add Comment
Please, Sign In to add comment