Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Commands: 516 - Variables: 1492 - Total: 2008
- +demoui2 - CMD - (DONTRECORD)
- Bring the advanced demo player UI (demoui2) to foreground.
- +mat_texture_list - CMD
- +showbudget - CMD
- +showbudget_texture - CMD - (CHEAT)
- +showbudget_texture_global - CMD - (CHEAT)
- +showvprof - CMD
- +vgui_drawtree - CMD
- +voicerecord - CMD
- -demoui2 - CMD - (DONTRECORD)
- Send the advanced demo player UI (demoui2) to background.
- -mat_texture_list - CMD
- -showbudget - CMD
- -showbudget_texture - CMD - (CHEAT)
- -showbudget_texture_global - CMD - (CHEAT)
- -showvprof - CMD
- -vgui_drawtree - CMD
- -voicerecord - CMD
- BindToggle - CMD
- Performs a bind <key> "increment var <cvar> 0 1 1"
- PerfMark - CMD
- inserts a telemetry marker into the stream. If args are provided, they will be included.
- Test_CreateEntity - CMD - (GAMEDLL,CHEAT)
- Test_EHandle - CMD - (GAMEDLL,CHEAT)
- Test_InitRandomEntitySpawner - CMD - (GAMEDLL,CHEAT)
- Test_ProxyToggle_EnableProxy - CMD - (GAMEDLL,CHEAT)
- Test_ProxyToggle_SetValue - CMD - (GAMEDLL,CHEAT)
- Test_RandomPlayerPosition - CMD - (GAMEDLL,CHEAT)
- Test_RandomizeInPVS - CMD - (GAMEDLL,CHEAT)
- Test_RemoveAllRandomEntities - CMD - (GAMEDLL,CHEAT)
- Test_SpawnRandomEntities - CMD - (GAMEDLL,CHEAT)
- __screenshot_internal - CMD - (HIDDEN,DONTRECORD)
- Internal command to take a screenshot without renumbering or notifying Steam.
- _autosave - CMD
- Autosave
- _autosavedangerous - CMD
- AutoSaveDangerous
- _bugreporter_restart - CMD
- Restarts bug reporter .dll
- _resetgamestats - CMD - (GAMEDLL)
- Erases current game stats and writes out a blank stats file
- _restart - CMD
- Shutdown and restart the engine.
- achievement_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Turn on achievement debug msgs.
- addip - CMD
- Add an IP address to the ban list.
- adsp_alley_min - VAR
- adsp_courtyard_min - VAR
- adsp_debug - VAR - (ARCHIVE)
- adsp_door_height - VAR
- adsp_duct_min - VAR
- adsp_hall_min - VAR
- adsp_low_ceiling - VAR
- adsp_opencourtyard_min - VAR
- adsp_openspace_min - VAR
- adsp_openstreet_min - VAR
- adsp_openwall_min - VAR
- adsp_room_min - VAR
- adsp_street_min - VAR
- adsp_tunnel_min - VAR
- adsp_wall_height - VAR
- ai_LOS_mode - VAR - (GAMEDLL,REPLICATED)
- ai_actbusy_search_time - VAR - (GAMEDLL)
- ai_ally_manager_debug - VAR - (GAMEDLL)
- ai_auto_contact_solver - VAR - (GAMEDLL)
- ai_block_damage - VAR - (GAMEDLL)
- ai_citizen_debug_commander - VAR - (GAMEDLL)
- ai_clear_bad_links - CMD - (GAMEDLL)
- Clears bits set on nav links indicating link is unusable
- ai_debug_actbusy - VAR - (GAMEDLL,CHEAT)
- Used to debug actbusy behavior. Usage:
- 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.
- 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen.
- 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes.
- 4: Display debug output of actbusy logic.
- 5: Display safe zone volumes and info.
- ai_debug_assault - VAR - (GAMEDLL)
- ai_debug_avoidancebounds - VAR - (GAMEDLL)
- ai_debug_directnavprobe - VAR - (GAMEDLL)
- ai_debug_doors - VAR - (GAMEDLL)
- ai_debug_dyninteractions - VAR - (GAMEDLL)
- Debug the NPC dynamic interaction system.
- ai_debug_efficiency - VAR - (GAMEDLL)
- ai_debug_enemies - VAR - (GAMEDLL)
- ai_debug_enemyfinders - VAR - (GAMEDLL)
- ai_debug_expressions - VAR - (GAMEDLL)
- Show random expression decisions for NPCs.
- ai_debug_follow - VAR - (GAMEDLL)
- ai_debug_loners - VAR - (GAMEDLL)
- ai_debug_looktargets - VAR - (GAMEDLL)
- ai_debug_los - VAR - (GAMEDLL,CHEAT)
- NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
- ai_debug_nav - VAR - (GAMEDLL)
- ai_debug_node_connect - CMD - (GAMEDLL)
- Debug the attempted connection between two nodes
- ai_debug_ragdoll_magnets - VAR - (GAMEDLL)
- ai_debug_readiness - VAR - (GAMEDLL)
- ai_debug_shoot_positions - VAR - (GAMEDLL,REPLICATED,CHEAT)
- ai_debug_speech - VAR - (GAMEDLL)
- ai_debug_squads - VAR - (GAMEDLL)
- ai_debug_think_ticks - VAR - (GAMEDLL)
- ai_debugscriptconditions - VAR - (GAMEDLL)
- ai_default_efficient - VAR - (GAMEDLL)
- ai_disable - CMD - (GAMEDLL,CHEAT)
- Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
- ai_drawbattlelines - VAR - (GAMEDLL,CHEAT)
- ai_drop_hint - CMD - (GAMEDLL,CHEAT)
- Drop an ai_hint at the player's current eye position.
- ai_dump_hints - CMD - (GAMEDLL)
- ai_ef_hate_npc_duration - VAR - (GAMEDLL)
- ai_ef_hate_npc_frequency - VAR - (GAMEDLL)
- ai_efficiency_override - VAR - (GAMEDLL)
- ai_enable_fear_behavior - VAR - (GAMEDLL)
- ai_expression_frametime - VAR - (GAMEDLL)
- Maximum frametime to still play background expressions.
- ai_expression_optimization - VAR - (GAMEDLL)
- Disable npc background expressions when you can't see them.
- ai_fear_player_dist - VAR - (GAMEDLL)
- ai_find_lateral_cover - VAR - (GAMEDLL)
- ai_find_lateral_los - VAR - (GAMEDLL)
- ai_follow_move_commands - VAR - (GAMEDLL)
- ai_follow_use_points - VAR - (GAMEDLL)
- ai_follow_use_points_when_moving - VAR - (GAMEDLL)
- ai_force_serverside_ragdoll - VAR - (GAMEDLL)
- ai_frametime_limit - VAR - (GAMEDLL)
- frametime limit for min efficiency AIE_NORMAL (in sec's).
- ai_hull - CMD - (GAMEDLL,CHEAT)
- Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
- Arguments: NPC name or classname, <none>=NPC under crosshair
- ai_inhibit_spawners - VAR - (GAMEDLL,CHEAT)
- ai_lead_time - VAR - (GAMEDLL)
- ai_moveprobe_debug - VAR - (GAMEDLL)
- ai_moveprobe_jump_debug - VAR - (GAMEDLL)
- ai_moveprobe_usetracelist - VAR - (GAMEDLL)
- ai_navigator_generate_spikes - VAR - (GAMEDLL)
- ai_navigator_generate_spikes_strength - VAR - (GAMEDLL)
- ai_new_aiming - VAR - (GAMEDLL)
- ai_newgroundturret - VAR - (GAMEDLL)
- ai_next_hull - CMD - (GAMEDLL,CHEAT)
- Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
- Arguments: -none-
- ai_no_local_paths - VAR - (GAMEDLL)
- ai_no_node_cache - VAR - (GAMEDLL)
- ai_no_select_box - VAR - (GAMEDLL)
- ai_no_steer - VAR - (GAMEDLL)
- ai_no_talk_delay - VAR - (GAMEDLL)
- ai_nodes - CMD - (GAMEDLL,CHEAT)
- Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
- Green - ground node
- Cyan - air node
- Magenta - climb node
- Grey - node not available for selected hull size
- Orange - node currently locked
- ai_norebuildgraph - VAR - (GAMEDLL)
- ai_path_adjust_speed_on_immediate_turns - VAR - (GAMEDLL)
- ai_path_insert_pause_at_est_end - VAR - (GAMEDLL)
- ai_path_insert_pause_at_obstruction - VAR - (GAMEDLL)
- ai_post_frame_navigation - VAR - (GAMEDLL)
- ai_radial_max_link_dist - VAR - (GAMEDLL)
- ai_reaction_delay_alert - VAR - (GAMEDLL)
- ai_reaction_delay_idle - VAR - (GAMEDLL)
- ai_readiness_decay - VAR - (GAMEDLL)
- ai_rebalance_thinks - VAR - (GAMEDLL)
- ai_report_task_timings_on_limit - VAR - (GAMEDLL,ARCHIVE)
- ai_resume - CMD - (GAMEDLL,CHEAT)
- If NPC is stepping through tasks (see ai_step ) will resume normal processing.
- ai_sequence_debug - VAR - (GAMEDLL)
- ai_set_move_height_epsilon - CMD - (GAMEDLL)
- Set how high AI bumps up ground walkers when checking steps
- ai_setupbones_debug - VAR - (GAMEDLL)
- Shows that bones that are setup every think
- ai_shot_bias - VAR - (GAMEDLL)
- ai_shot_bias_max - VAR - (GAMEDLL,REPLICATED)
- ai_shot_bias_min - VAR - (GAMEDLL,REPLICATED)
- ai_shot_stats - VAR - (GAMEDLL)
- ai_shot_stats_term - VAR - (GAMEDLL)
- ai_show_connect - CMD - (GAMEDLL,CHEAT)
- Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
- Green - ground movement
- Blue - jumping movement
- Cyan - flying movement
- Magenta - climbing movement
- Red - connection disabled
- ai_show_connect_fly - CMD - (GAMEDLL,CHEAT)
- Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
- Green - ground movement
- Blue - jumping movement
- Cyan - flying movement
- Magenta - climbing movement
- Red - connection disabled
- ai_show_connect_jump - CMD - (GAMEDLL,CHEAT)
- Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
- Green - ground movement
- Blue - jumping movement
- Cyan - flying movement
- Magenta - climbing movement
- Red - connection disabled
- ai_show_graph_connect - CMD - (GAMEDLL,CHEAT)
- Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
- ai_show_grid - CMD - (GAMEDLL,CHEAT)
- Draw a grid on the floor where looking.
- ai_show_hints - CMD - (GAMEDLL,CHEAT)
- Displays all hints as small boxes
- Blue - hint is available for use
- Red - hint is currently being used by an NPC
- Orange - hint not being used by timed out
- Grey - hint has been disabled
- ai_show_hull - CMD - (GAMEDLL,CHEAT)
- Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
- Green - ground movement
- Blue - jumping movement
- Cyan - flying movement
- Magenta - climbing movement
- Arguments: -none-
- ai_show_hull_attacks - VAR - (GAMEDLL)
- ai_show_node - CMD - (GAMEDLL)
- Highlight the specified node
- ai_show_think_tolerance - VAR - (GAMEDLL)
- ai_show_visibility - CMD - (GAMEDLL,CHEAT)
- Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
- ai_simulate_task_overtime - VAR - (GAMEDLL)
- ai_spread_cone_focus_time - VAR - (GAMEDLL)
- ai_spread_defocused_cone_multiplier - VAR - (GAMEDLL)
- ai_spread_pattern_focus_time - VAR - (GAMEDLL)
- ai_step - CMD - (GAMEDLL,CHEAT)
- NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
- ai_strong_optimizations - VAR - (GAMEDLL)
- ai_strong_optimizations_no_checkstand - VAR - (GAMEDLL)
- ai_task_pre_script - VAR - (GAMEDLL)
- ai_test_los - CMD - (GAMEDLL)
- Test AI LOS from the player's POV
- ai_test_moveprobe_ignoresmall - VAR - (GAMEDLL)
- ai_think_limit_label - VAR - (GAMEDLL,ARCHIVE)
- ai_use_clipped_paths - VAR - (GAMEDLL)
- ai_use_efficiency - VAR - (GAMEDLL)
- ai_use_frame_think_limits - VAR - (GAMEDLL)
- ai_use_readiness - VAR - (GAMEDLL)
- ai_use_think_optimizations - VAR - (GAMEDLL)
- ai_use_visibility_cache - VAR - (GAMEDLL)
- ai_vehicle_avoidance - VAR - (GAMEDLL,CHEAT)
- ainet_generate_report - CMD - (GAMEDLL)
- Generate a report to the console.
- ainet_generate_report_only - CMD - (GAMEDLL)
- Generate a report to the console.
- air_density - CMD - (GAMEDLL,CHEAT)
- Changes the density of air for drag computations.
- airboat_fatal_stress - VAR - (GAMEDLL)
- Amount of stress in kg that would kill the airboat driver.
- alias - CMD
- Alias a command.
- anim_3wayblend - VAR - (GAMEDLL,REPLICATED)
- Toggle the 3-way animation blending code.
- antlion_easycrush - VAR - (GAMEDLL)
- askconnect_accept - CMD - (DONTRECORD)
- Accept a redirect request by the server.
- async_allow_held_files - VAR
- Allow AsyncBegin/EndRead()
- async_mode - VAR
- Set the async filesystem mode (0 = async, 1 = synchronous)
- async_resume - CMD
- async_serialize - VAR
- Force async reads to serialize for profiling
- async_simulate_delay - VAR
- Simulate a delay of up to a set msec per file operation
- async_suspend - CMD
- audit_save_in_memory - CMD
- Audit the memory usage and files in the save-to-memory system
- autoaim_max_deflect - VAR - (GAMEDLL)
- autoaim_max_dist - VAR - (GAMEDLL)
- autoaim_unlock_target - VAR - (GAMEDLL)
- autosave - CMD
- Autosave
- autosavedangerous - CMD
- AutoSaveDangerous
- autosavedangerousissafe - CMD
- banid - CMD
- Add a user ID to the ban list.
- banip - CMD
- Add an IP address to the ban list.
- bench_end - CMD - (CHEAT)
- Ends gathering of info.
- bench_start - CMD - (CHEAT)
- Starts gathering of info. Arguments: filename to write results into
- bench_upload - CMD - (CHEAT)
- Uploads most recent benchmark stats to the Valve servers.
- benchframe - CMD
- Takes a snapshot of a particular frame in a time demo.
- bind - CMD - (DONTRECORD)
- Bind a key.
- bind_mac - CMD - (DONTRECORD)
- Bind this key but only on Mac, not win32
- birds_debug - VAR - (GAMEDLL)
- bloodspray - CMD - (GAMEDLL,CHEAT)
- blood
- box - CMD - (CHEAT)
- Draw a debug box.
- breakable_disable_gib_limit - VAR - (GAMEDLL)
- breakable_multiplayer - VAR - (GAMEDLL)
- buddha - CMD - (GAMEDLL,CHEAT)
- Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
- budget_averages_window - VAR - (ARCHIVE)
- number of frames to look at when figuring out average frametimes
- budget_background_alpha - VAR - (ARCHIVE)
- how translucent the budget panel is
- budget_bargraph_background_alpha - VAR - (ARCHIVE)
- how translucent the budget panel is
- budget_bargraph_range_ms - VAR - (ARCHIVE)
- budget bargraph range in milliseconds
- budget_history_numsamplesvisible - VAR - (ARCHIVE)
- number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- budget_history_range_ms - VAR - (ARCHIVE)
- budget history range in milliseconds
- budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
- number between 0 and 1
- budget_panel_height - VAR - (ARCHIVE)
- height in pixels of the budget panel
- budget_panel_width - VAR - (ARCHIVE)
- width in pixels of the budget panel
- budget_panel_x - VAR - (ARCHIVE)
- number of pixels from the left side of the game screen to draw the budget panel
- budget_panel_y - VAR - (ARCHIVE)
- number of pixels from the top side of the game screen to draw the budget panel
- budget_peaks_window - VAR - (ARCHIVE)
- number of frames to look at when figuring out peak frametimes
- budget_show_averages - VAR - (ARCHIVE)
- enable/disable averages in the budget panel
- budget_show_history - VAR - (ARCHIVE)
- turn history graph off and on. . good to turn off on low end
- budget_show_peaks - VAR - (ARCHIVE)
- enable/disable peaks in the budget panel
- budget_toggle_group - CMD
- Turn a budget group on/off
- bug - CMD - (DONTRECORD)
- Show/hide the bug reporting UI.
- bug_swap - CMD - (GAMEDLL,CHEAT)
- Automatically swaps the current weapon for the bug bait and back again.
- bugbait_distract_time - VAR - (GAMEDLL)
- bugbait_grenade_radius - VAR - (GAMEDLL)
- bugbait_hear_radius - VAR - (GAMEDLL)
- bugbait_radius - VAR - (GAMEDLL)
- bugreporter_includebsp - VAR
- Include .bsp for internal bug submissions.
- bugreporter_uploadasync - VAR - (ARCHIVE)
- Upload attachments asynchronously
- buildcubemaps - CMD
- Rebuild cubemaps.
- building_cubemaps - VAR
- bulletspeed - VAR - (GAMEDLL)
- cache_print - CMD
- cache_print [section]
- Print out contents of cache memory.
- cache_print_lru - CMD
- cache_print_lru [section]
- Print out contents of cache memory.
- cache_print_summary - CMD
- cache_print_summary [section]
- Print out a summary contents of cache memory.
- callvote - CMD - (GAMEDLL)
- Start a vote on an issue.
- cast_hull - CMD - (GAMEDLL,CHEAT)
- Tests hull collision detection
- cast_ray - CMD - (GAMEDLL,CHEAT)
- Tests collision detection
- ch_createairboat - CMD - (GAMEDLL,CHEAT)
- Spawn airboat in front of the player.
- ch_createjeep - CMD - (GAMEDLL,CHEAT)
- Spawn jeep in front of the player.
- changelevel - CMD - (DONTRECORD)
- Change server to the specified map
- changelevel2 - CMD - (DONTRECORD)
- Transition to the specified map in single player
- changelevel_next - CMD - (GAMEDLL)
- Immediately changes to the next map in the map rotation for the server.
- cl_allowdownload - VAR - (ARCHIVE)
- Client downloads customization files
- cl_allowupload - VAR - (ARCHIVE)
- Client uploads customization files
- cl_backspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- cl_clanid - VAR - (HIDDEN,ARCHIVE,USERINFO)
- Current clan ID for name decoration
- cl_clock_correction - VAR - (CHEAT)
- Enable/disable clock correction on the client.
- cl_clock_correction_adjustment_max_amount - VAR - (CHEAT)
- Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
- cl_clock_correction_adjustment_max_offset - VAR - (CHEAT)
- As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
- cl_clock_correction_adjustment_min_offset - VAR - (CHEAT)
- If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- cl_clock_correction_force_server_tick - VAR - (CHEAT)
- Force clock correction to match the server tick + this offset (-999 disables it).
- cl_clock_showdebuginfo - VAR - (CHEAT)
- Show debugging info about the clock drift.
- cl_clockdrift_max_ms - VAR - (CHEAT)
- Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_clockdrift_max_ms_threadmode - VAR - (CHEAT)
- Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_cloud_settings - VAR - (HIDDEN)
- Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
- cl_cmdrate - VAR - (ARCHIVE,USERINFO)
- Max number of command packets sent to server per second
- cl_connectmethod - VAR - (HIDDEN,USERINFO)
- Method by which we connected to the current server.
- cl_debug_player_perf - VAR
- cl_downloadfilter - VAR - (ARCHIVE)
- Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
- cl_entityreport - VAR - (CHEAT)
- For debugging, draw entity states to console
- cl_entityreport_sorted - VAR - (CHEAT)
- For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
- cl_flushentitypacket - VAR - (CHEAT)
- For debugging. Force the engine to flush an entity packet.
- cl_forcepreload - VAR - (ARCHIVE)
- Whether we should force preloading.
- cl_forwardspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- cl_fullupdate - CMD - (CHEAT)
- Forces the server to send a full update packet
- cl_ignorepackets - VAR - (CHEAT)
- Force client to ignore packets (for debugging).
- cl_interpolate - VAR - (DEVELOPMENTONLY,USERINFO,NOT_CONNECTED)
- Interpolate entities on the client.
- cl_language - VAR - (USERINFO)
- Language (from HKCU\Software\Valve\Steam\Language)
- cl_localnetworkbackdoor - VAR
- Enable network optimizations for single player games.
- cl_logofile - VAR - (ARCHIVE)
- Spraypoint logo decal.
- cl_playback_screenshots - VAR
- Allows the client to playback screenshot and jpeg commands in demos.
- cl_precacheinfo - CMD
- Show precache info (client).
- cl_resend - VAR
- Delay in seconds before the client will resend the 'connect' attempt
- cl_savescreenshotstosteam - VAR - (HIDDEN)
- Saves screenshots to the Steam's screenshot library
- cl_screenshotlocation - VAR - (HIDDEN)
- Location to tag the screenshot with
- cl_screenshotname - VAR
- Custom Screenshot name
- cl_screenshotusertag - VAR - (HIDDEN)
- User to tag in the screenshot
- cl_show_connectionless_packet_warnings - VAR
- Show console messages about ignored connectionless packets on the client.
- cl_showdemooverlay - VAR
- How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
- cl_showents - CMD - (CHEAT)
- Dump entity list to console.
- cl_showevents - VAR - (CHEAT)
- Print event firing info in the console
- cl_showpluginmessages - VAR - (ARCHIVE)
- Allow plugins to display messages to you
- cl_sidespeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- cl_simulate_no_quicktime - VAR - (HIDDEN)
- cl_soundfile - VAR - (ARCHIVE)
- Jingle sound file.
- cl_spewscriptintro - VAR - (GAMEDLL)
- cl_timeout - VAR - (ARCHIVE)
- After this many seconds without receiving a packet from the server, the client will disconnect itself
- cl_updaterate - VAR - (ARCHIVE,USERINFO,NOT_CONNECTED)
- Number of packets per second of updates you are requesting from the server
- cl_upspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- cl_view - CMD - (CHEAT)
- Set the view entity index.
- cl_voice_filter - VAR
- Filter voice by name substring
- clear - CMD - (DONTRECORD)
- Clear all console output.
- clear_debug_overlays - CMD - (GAMEDLL)
- clears debug overlays
- clientport - VAR
- Host game client port
- closecaption - VAR - (ARCHIVE,USERINFO,ARCHIVE_XBOX)
- Enable close captioning.
- cmd - CMD
- Forward command to server.
- collision_shake_amp - VAR - (GAMEDLL)
- collision_shake_freq - VAR - (GAMEDLL)
- collision_shake_time - VAR - (GAMEDLL)
- collision_test - CMD - (GAMEDLL,CHEAT)
- Tests collision system
- colorcorrectionui - CMD - (CHEAT)
- Show/hide the color correction tools UI.
- combine_guard_spawn_health - VAR - (GAMEDLL)
- combine_spawn_health - VAR - (GAMEDLL)
- commentary - VAR - (GAMEDLL)
- Desired commentary mode state.
- commentary_available - VAR - (GAMEDLL)
- Automatically set by the game when a commentary file is available for the current map.
- commentary_cvarsnotchanging - CMD - (GAMEDLL)
- commentary_finishnode - CMD - (GAMEDLL)
- con_drawnotify - VAR
- Disables drawing of notification area (for taking screenshots).
- con_enable - VAR - (ARCHIVE)
- Allows the console to be activated.
- con_filter_enable - VAR
- Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
- con_filter_text - VAR
- Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
- con_filter_text_out - VAR
- Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
- con_logfile - VAR
- Console output gets written to this file
- con_notifytime - VAR
- How long to display recent console text to the upper part of the game window
- con_nprint_bgalpha - VAR
- Con_NPrint background alpha.
- con_nprint_bgborder - VAR
- Con_NPrint border size.
- con_timestamp - VAR
- Prefix console.log entries with timestamps
- con_trace - VAR
- Print console text to low level printout.
- connect - CMD - (DONTRECORD)
- Connect to specified server.
- contimes - VAR
- Number of console lines to overlay for debugging.
- coop - VAR - (NOTIFY)
- Cooperative play.
- cpu_frequency_monitoring - VAR
- Set CPU frequency monitoring interval in seconds. Zero means disabled.
- create_flashlight - CMD - (GAMEDLL,CHEAT)
- creditsdone - CMD - (GAMEDLL)
- curve_bias - VAR - (GAMEDLL)
- cvarlist - CMD
- Show the list of convars/concommands.
- datacachesize - VAR
- Size in MB.
- dbg_demofile - VAR - (DEVELOPMENTONLY,HIDDEN)
- dbghist_addline - CMD - (GAMEDLL)
- Add a line to the debug history. Format: <category id> <line>
- dbghist_dump - CMD - (GAMEDLL)
- Dump the debug history to the console. Format: <category id>
- Categories:
- 0: Entity I/O
- 1: AI Decisions
- 2: Scene Print
- 3: Alyx Blind
- 4: Log of damage done to player
- deathmatch - VAR - (NOTIFY)
- Running a deathmatch server.
- debug_materialmodifycontrol - VAR - (GAMEDLL)
- debug_physimpact - VAR - (GAMEDLL)
- debug_touchlinks - VAR - (GAMEDLL)
- Spew touch link activity
- debugsystemui - CMD - (CHEAT)
- Show/hide the debug system UI.
- decalfrequency - VAR - (GAMEDLL,NOTIFY)
- demo_avellimit - VAR
- Angular velocity limit before eyes considered snapped for demo playback.
- demo_debug - VAR
- Demo debug info.
- demo_fastforwardfinalspeed - VAR
- Go this fast when starting to hold FF button.
- demo_fastforwardramptime - VAR
- How many seconds it takes to get to full FF speed.
- demo_fastforwardstartspeed - VAR
- Go this fast when starting to hold FF button.
- demo_gototick - CMD
- Skips to a tick in demo.
- demo_interplimit - VAR
- How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
- demo_interpolateview - VAR
- Do view interpolation during dem playback.
- demo_legacy_rollback - VAR
- Use legacy view interpolation rollback amount in demo playback.
- demo_pause - CMD
- Pauses demo playback.
- demo_pauseatservertick - VAR
- Pauses demo playback at server tick
- demo_quitafterplayback - VAR
- Quits game after demo playback.
- demo_recordcommands - VAR - (CHEAT)
- Record commands typed at console into .dem files.
- demo_resume - CMD
- Resumes demo playback.
- demo_setendtick - CMD
- Sets end demo playback tick. Set to 0 to disable.
- demo_timescale - CMD
- Sets demo replay speed.
- demo_togglepause - CMD
- Toggles demo playback.
- demolist - CMD
- Print demo sequence list.
- demos - CMD
- Demo demo file sequence.
- demoui - CMD - (DONTRECORD)
- Show/hide the demo player UI.
- demoui2 - CMD - (DONTRECORD)
- Show/hide the advanced demo player UI (demoui2).
- dev_loadtime_map_elapsed - VAR - (HIDDEN)
- dev_loadtime_map_start - VAR - (HIDDEN)
- developer - VAR
- Set developer message level
- devshots_nextmap - CMD
- Used by the devshots system to go to the next map in the devshots maplist.
- devshots_screenshot - CMD - (DONTRECORD)
- Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
- differences - CMD
- Show all convars which are not at their default values.
- disconnect - CMD
- Disconnect game from server.
- disp_dynamic - VAR
- dispcoll_drawplane - VAR - (GAMEDLL)
- displaysoundlist - VAR - (GAMEDLL)
- dog_debug - VAR - (GAMEDLL)
- dog_max_wait_time - VAR - (GAMEDLL)
- download_debug - VAR - (DONTRECORD)
- drawcross - CMD - (GAMEDLL,CHEAT)
- Draws a cross at the given location
- Arguments: x y z
- drawline - CMD - (GAMEDLL,CHEAT)
- Draws line between two 3D Points.
- Green if no collision
- Red is collides with something
- Arguments: x1 y1 z1 x2 y2 z2
- dsp_automatic - VAR - (DEMO)
- dsp_db_min - VAR - (DEMO)
- dsp_db_mixdrop - VAR - (DEMO)
- dsp_dist_max - VAR - (CHEAT,DEMO)
- dsp_dist_min - VAR - (CHEAT,DEMO)
- dsp_enhance_stereo - VAR - (ARCHIVE)
- dsp_facingaway - VAR - (DEMO)
- dsp_mix_max - VAR - (DEMO)
- dsp_mix_min - VAR - (DEMO)
- dsp_off - VAR - (CHEAT)
- dsp_player - VAR - (DEMO,SERVER_CAN_EXECUTE)
- dsp_reload - CMD
- dsp_room - VAR - (DEMO)
- dsp_slow_cpu - VAR - (ARCHIVE,DEMO)
- dsp_spatial - VAR - (DEMO)
- dsp_speaker - VAR - (DEMO)
- dsp_vol_2ch - VAR - (DEMO)
- dsp_vol_4ch - VAR - (DEMO)
- dsp_vol_5ch - VAR - (DEMO)
- dsp_volume - VAR - (ARCHIVE,DEMO)
- dsp_water - VAR - (DEMO)
- dt_ShowPartialChangeEnts - VAR
- (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
- dt_UsePartialChangeEnts - VAR
- (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
- dti_flush - CMD
- Write out the datatable instrumentation files (you must run with -dti for this to work).
- dtwarning - VAR
- Print data table warnings?
- dtwatchclass - VAR
- Watch all fields encoded with this table.
- dtwatchent - VAR
- Watch this entities data table encoding.
- dtwatchvar - VAR
- Watch the named variable.
- dump_entity_sizes - CMD - (GAMEDLL)
- Print sizeof(entclass)
- dump_globals - CMD - (GAMEDLL)
- Dump all global entities/states
- dump_panels - CMD
- Dump Panel Tree
- dump_x360_cfg - CMD
- Dump X360 config files to disk
- dump_x360_saves - CMD
- Dump X360 save games to disk
- dumpentityfactories - CMD - (GAMEDLL)
- Lists all entity factory names.
- dumpeventqueue - CMD - (GAMEDLL)
- Dump the contents of the Entity I/O event queue to the console.
- dumpgamestringtable - CMD - (GAMEDLL,CHEAT)
- Dump the contents of the game string table to the console.
- dumplongticks - CMD
- Enables generating minidumps on long ticks.
- dumpsavedir - CMD
- List the contents of the save directory in memory
- dumpstringtables - CMD
- Print string tables to console.
- echo - CMD - (SERVER_CAN_EXECUTE)
- Echo text to console.
- editdemo - CMD
- Edit a recorded demo file (.dem ).
- enable_debug_overlays - VAR - (GAMEDLL,CHEAT)
- Enable rendering of debug overlays
- endmovie - CMD - (DONTRECORD)
- Stop recording movie frames.
- engine_no_focus_sleep - VAR - (ARCHIVE)
- ent_absbox - CMD - (GAMEDLL,CHEAT)
- Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_attachments - CMD - (GAMEDLL,CHEAT)
- Displays the attachment points on an entity.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_autoaim - CMD - (GAMEDLL,CHEAT)
- Displays the entity's autoaim radius.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_bbox - CMD - (GAMEDLL,CHEAT)
- Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_cancelpendingentfires - CMD - (GAMEDLL)
- Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
- ent_create - CMD - (GAMEDLL,CHEAT)
- Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
- ent_debugkeys - VAR - (GAMEDLL)
- ent_dump - CMD - (GAMEDLL,CHEAT)
- Usage:
- ent_dump <entity name>
- ent_fire - CMD - (GAMEDLL,CHEAT)
- Usage:
- ent_fire <target> [action] [value] [delay]
- ent_info - CMD - (GAMEDLL,CHEAT)
- Usage:
- ent_info <class name>
- ent_keyvalue - CMD - (GAMEDLL,CHEAT)
- Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
- Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
- ent_messages - CMD - (GAMEDLL,CHEAT)
- Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_messages_draw - VAR - (GAMEDLL,CHEAT)
- Visualizes all entity input/output activity.
- ent_name - CMD - (GAMEDLL,CHEAT)
- ent_orient - CMD - (GAMEDLL,CHEAT)
- Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
- Format: ent_orient <entity name> <optional: allangles>
- ent_pause - CMD - (GAMEDLL,CHEAT)
- Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
- ent_pivot - CMD - (GAMEDLL,CHEAT)
- Displays the pivot for the given entity(ies).
- (y=up=green, z=forward=blue, x=left=red).
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_rbox - CMD - (GAMEDLL,CHEAT)
- Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_remove - CMD - (GAMEDLL,CHEAT)
- Removes the given entity(s)
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_remove_all - CMD - (GAMEDLL,CHEAT)
- Removes all entities of the specified type
- Arguments: {entity_name} / {class_name}
- ent_rotate - CMD - (GAMEDLL,CHEAT)
- Rotates an entity by a specified # of degrees
- ent_setname - CMD - (GAMEDLL,CHEAT)
- Sets the targetname of the given entity(s)
- Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
- ent_show_response_criteria - CMD - (GAMEDLL,CHEAT)
- Print, to the console, an entity's current criteria set used to select responses.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_step - CMD - (GAMEDLL,CHEAT)
- When 'ent_pause' is set this will step through one waiting input / output message at a time.
- ent_teleport - CMD - (GAMEDLL,CHEAT)
- Teleport the specified entity to where the player is looking.
- Format: ent_teleport <entity name>
- ent_text - CMD - (GAMEDLL,CHEAT)
- Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_viewoffset - CMD - (GAMEDLL,CHEAT)
- Displays the eye position for the given entity(ies) in red.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- envmap - CMD
- escape - CMD - (CLIENTCMD_CAN_EXECUTE)
- Escape key pressed.
- exec - CMD
- Execute script file.
- exit - CMD
- Exit the engine.
- explode - CMD - (GAMEDLL)
- Kills the player with explosive damage
- explodevector - CMD - (GAMEDLL,CHEAT)
- Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
- fadein - CMD - (GAMEDLL,CHEAT)
- fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
- fadeout - CMD - (GAMEDLL,CHEAT)
- fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
- fast_fogvolume - VAR
- filesystem_buffer_size - VAR
- Size of per file buffers. 0 for none
- filesystem_max_stdio_read - VAR
- filesystem_native - VAR
- Use native FS or STDIO
- filesystem_report_buffered_io - VAR
- filesystem_unbuffered_io - VAR
- filesystem_use_overlapped_io - VAR
- find - CMD
- Find concommands with the specified string in their name/help text.
- find_ent - CMD - (GAMEDLL,CHEAT)
- Find and list all entities with classnames or targetnames that contain the specified substring.
- Format: find_ent <substring>
- find_ent_index - CMD - (GAMEDLL,CHEAT)
- Display data for entity matching specified index.
- Format: find_ent_index <index>
- findflags - CMD
- Find concommands by flags.
- fire_absorbrate - VAR - (GAMEDLL)
- fire_dmgbase - VAR - (GAMEDLL)
- fire_dmginterval - VAR - (GAMEDLL)
- fire_dmgscale - VAR - (GAMEDLL)
- fire_extabsorb - VAR - (GAMEDLL)
- fire_extscale - VAR - (GAMEDLL)
- fire_growthrate - VAR - (GAMEDLL)
- fire_heatscale - VAR - (GAMEDLL)
- fire_incomingheatscale - VAR - (GAMEDLL)
- fire_maxabsorb - VAR - (GAMEDLL)
- firetarget - CMD - (GAMEDLL,CHEAT)
- fish_dormant - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Turns off interactive fish behavior. Fish become immobile and unresponsive.
- flex_expression - VAR - (GAMEDLL)
- flex_looktime - VAR - (GAMEDLL)
- flex_maxawaytime - VAR - (GAMEDLL)
- flex_maxplayertime - VAR - (GAMEDLL)
- flex_minawaytime - VAR - (GAMEDLL)
- flex_minplayertime - VAR - (GAMEDLL)
- flex_talk - VAR - (GAMEDLL)
- flush - CMD - (CHEAT)
- Flush unlocked cache memory.
- flush_locked - CMD - (CHEAT)
- Flush unlocked and locked cache memory.
- fog_enable_water_fog - VAR - (CHEAT)
- fogui - CMD - (DONTRECORD)
- Show/hide fog control UI.
- fov - CMD - (GAMEDLL)
- Change players FOV
- fps_max - VAR - (NOT_CONNECTED)
- Frame rate limiter, cannot be set while connected to a server.
- free_pass_peek_debug - VAR - (GAMEDLL)
- fs_monitor_read_from_pack - VAR
- 0:Off, 1:Any, 2:Sync only
- fs_printopenfiles - CMD
- Show all files currently opened by the engine.
- fs_report_sync_opens - VAR
- 0:Off, 1:Always, 2:Not during load
- fs_warning_level - CMD
- Set the filesystem warning level.
- fs_warning_mode - VAR
- 0:Off, 1:Warn main thread, 2:Warn other threads
- func_break_max_pieces - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
- func_break_reduction_factor - VAR - (GAMEDLL)
- func_breakdmg_bullet - VAR - (GAMEDLL)
- func_breakdmg_club - VAR - (GAMEDLL)
- func_breakdmg_explosive - VAR - (GAMEDLL)
- g_Language - VAR - (GAMEDLL,REPLICATED)
- g_ai_citizen_show_enemy - VAR - (GAMEDLL)
- g_antlion_cascade_push - VAR - (GAMEDLL,ARCHIVE)
- g_debug_angularsensor - VAR - (GAMEDLL,CHEAT)
- g_debug_antlion - VAR - (GAMEDLL)
- g_debug_antlion_worker - VAR - (GAMEDLL)
- g_debug_antlionguard - VAR - (GAMEDLL)
- g_debug_antlionmaker - VAR - (GAMEDLL,CHEAT)
- g_debug_basehelicopter - VAR - (GAMEDLL,CHEAT)
- g_debug_basescanner - VAR - (GAMEDLL,CHEAT)
- g_debug_combine_camera - VAR - (GAMEDLL)
- g_debug_constraint_sounds - VAR - (GAMEDLL,CHEAT)
- Enable debug printing about constraint sounds.
- g_debug_cscanner - VAR - (GAMEDLL)
- g_debug_doors - VAR - (GAMEDLL)
- g_debug_dropship - VAR - (GAMEDLL)
- g_debug_dynamicresupplies - VAR - (GAMEDLL)
- Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
- g_debug_gunship - VAR - (GAMEDLL,CHEAT)
- g_debug_headcrab - VAR - (GAMEDLL,CHEAT)
- g_debug_npc_vehicle_roles - VAR - (GAMEDLL)
- g_debug_physcannon - VAR - (GAMEDLL,REPLICATED,CHEAT)
- g_debug_ragdoll_removal - VAR - (GAMEDLL,REPLICATED,CHEAT)
- g_debug_trackpather - VAR - (GAMEDLL,CHEAT)
- g_debug_transitions - VAR - (GAMEDLL)
- Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
- g_debug_turret - VAR - (GAMEDLL)
- g_debug_turret_ceiling - VAR - (GAMEDLL)
- g_debug_vehiclebase - VAR - (GAMEDLL,CHEAT)
- g_debug_vehicledriver - VAR - (GAMEDLL,CHEAT)
- g_debug_vehicleexit - VAR - (GAMEDLL,CHEAT)
- g_debug_vehiclesound - VAR - (GAMEDLL,CHEAT)
- g_debug_vortigaunt_aim - VAR - (GAMEDLL)
- g_helicopter_bomb_danger_radius - VAR - (GAMEDLL)
- g_helicopter_bullrush_bomb_enemy_distance - VAR - (GAMEDLL)
- g_helicopter_bullrush_bomb_speed - VAR - (GAMEDLL)
- The maximum distance the player can be from the chopper before it stops firing
- g_helicopter_bullrush_bomb_time - VAR - (GAMEDLL)
- g_helicopter_bullrush_distance - VAR - (GAMEDLL)
- g_helicopter_bullrush_mega_bomb_health - VAR - (GAMEDLL)
- Fraction of the health of the chopper before it mega-bombs
- g_helicopter_bullrush_shoot_height - VAR - (GAMEDLL)
- The maximum distance the player can be from the chopper before it stops firing
- g_helicopter_chargetime - VAR - (GAMEDLL)
- How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
- g_helicopter_idletime - VAR - (GAMEDLL)
- How much time we have to wait (on average) after we fire before we can charge up again
- g_helicopter_maxfiringdist - VAR - (GAMEDLL)
- The maximum distance the player can be from the chopper before it stops firing
- g_ragdoll_important_maxcount - VAR - (GAMEDLL,REPLICATED)
- g_ragdoll_maxcount - VAR - (GAMEDLL,REPLICATED)
- g_test_new_antlion_jump - VAR - (GAMEDLL,ARCHIVE)
- gameui_activate - CMD
- Shows the game UI
- gameui_allowescape - CMD
- Escape key allowed to hide game UI
- gameui_allowescapetoshow - CMD
- Escape key allowed to show game UI
- gameui_hide - CMD
- Hides the game UI
- gameui_preventescape - CMD
- Escape key doesn't hide game UI
- gameui_preventescapetoshow - CMD
- Escape key doesn't show game UI
- gameui_xbox - VAR
- give - CMD - (GAMEDLL)
- Give item to player.
- Arguments: <item_name>
- givecurrentammo - CMD - (GAMEDLL,CHEAT)
- Give a supply of ammo for current weapon..
- gl_amd_occlusion_workaround - VAR
- global_set - CMD - (GAMEDLL,CHEAT)
- global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
- god - CMD - (GAMEDLL,CHEAT)
- Toggle. Player becomes invulnerable.
- groundlist - CMD - (GAMEDLL)
- Display ground entity list <index>
- hammer_update_entity - CMD - (GAMEDLL)
- Updates the entity's position/angles when in edit mode
- hammer_update_safe_entities - CMD - (GAMEDLL)
- Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
- hap_airboat_gun_mag - VAR - (GAMEDLL)
- hap_turret_mag - VAR - (GAMEDLL)
- heartbeat - CMD
- Force heartbeat of master servers
- help - CMD
- Find help about a convar/concommand.
- hideconsole - CMD - (DONTRECORD)
- Hide the console.
- hl2_darkness_flashlight_factor - VAR - (GAMEDLL)
- hl2_episodic - VAR - (GAMEDLL,REPLICATED)
- hl2_normspeed - VAR - (GAMEDLL)
- hl2_sprintspeed - VAR - (GAMEDLL)
- hl2_walkspeed - VAR - (GAMEDLL)
- host_ShowIPCCallCount - VAR
- Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
- host_flush_threshold - VAR
- Memory threshold below which the host should flush caches between server instances
- host_framerate - VAR
- Set to lock per-frame time elapse.
- host_limitlocal - VAR
- Apply cl_cmdrate and cl_updaterate to loopback connection
- host_map - VAR
- Current map name.
- host_profile - VAR
- host_runofftime - CMD
- Run off some time without rendering/updating sounds
- host_showcachemiss - VAR
- Print a debug message when the client or server cache is missed.
- host_sleep - VAR - (CHEAT)
- Force the host to sleep a certain number of milliseconds each frame.
- host_speeds - VAR
- Show general system running times.
- host_thread_mode - VAR
- Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
- host_timer_report - CMD
- Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
- host_timer_spin_ms - VAR
- Use CPU busy-loop for improved timer precision (dedicated only)
- host_timescale - VAR - (REPLICATED)
- Prescale the clock by this amount.
- host_writeconfig - CMD
- Store current settings to config.cfg (or specified .cfg file).
- hostip - VAR
- Host game server ip
- hostname - VAR
- Hostname for server.
- hostport - VAR
- Host game server port
- hud_airboathint_numentries - VAR - (GAMEDLL)
- hurtme - CMD - (GAMEDLL,CHEAT)
- Hurts the player.
- Arguments: <health to lose>
- incrementvar - CMD - (DONTRECORD)
- Increment specified convar value.
- ip - VAR
- Overrides IP for multihomed hosts
- joy_active - VAR
- Which of the connected joysticks / gamepads to use (-1 means first found)
- joy_axis_deadzone - VAR - (ARCHIVE)
- Dead zone near the zero point to not report movement.
- joy_axisbutton_threshold - VAR - (ARCHIVE)
- Analog axis range before a button press is registered.
- joy_gamecontroller_config - VAR - (ARCHIVE)
- Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
- joy_xcontroller_found - VAR
- Automatically set to 1 if an xcontroller has been detected.
- jpeg - CMD
- Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- jpeg_quality - VAR
- jpeg screenshot quality.
- kdtree_test - CMD - (GAMEDLL,CHEAT)
- Tests spatial partition for entities queries.
- key_findbinding - CMD
- Find key bound to specified command string.
- key_listboundkeys - CMD
- List bound keys with bindings.
- key_updatelayout - CMD
- Updates game keyboard layout to current windows keyboard setting.
- kick - CMD
- Kick a player by name.
- kickall - CMD
- Kicks everybody connected with a message.
- kickid - CMD
- Kick a player by userid or uniqueid, with a message.
- kill - CMD - (GAMEDLL)
- Kills the player with generic damage
- killserver - CMD
- Shutdown the server.
- killvector - CMD - (GAMEDLL,CHEAT)
- Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
- light_crosshair - CMD - (CHEAT)
- Show texture color at crosshair
- lightcache_maxmiss - VAR - (CHEAT)
- lightprobe - CMD
- Samples the lighting environment.
- Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
- .The lightprobe command requires you specify a base file name.
- linefile - CMD - (CHEAT)
- Parses map leak data from .lin file
- listRecentNPCSpeech - CMD - (GAMEDLL,DONTRECORD)
- Displays a list of the last 5 lines of speech from NPCs.
- listdemo - CMD
- List demo file contents.
- listid - CMD
- Lists banned users.
- listip - CMD
- List IP addresses on the ban list.
- listissues - CMD - (GAMEDLL)
- List all the issues that can be voted on.
- listmodels - CMD
- List loaded models.
- load - CMD
- Load a saved game.
- loader_dump_table - CMD
- loader_spew_info - VAR
- 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
- loader_spew_info_ex - VAR
- (internal)
- log - CMD
- Enables logging to file, console, and udp < on | off >.
- log_verbose_enable - VAR - (GAMEDLL)
- Set to 1 to enable verbose server log on the server.
- log_verbose_interval - VAR - (GAMEDLL)
- Determines the interval (in seconds) for the verbose server log.
- logaddress_add - CMD
- Set address and port for remote host <ip:port>.
- logaddress_del - CMD
- Remove address and port for remote host <ip:port>.
- logaddress_delall - CMD
- Remove all udp addresses being logged to
- logaddress_list - CMD
- List all addresses currently being used by logaddress.
- lservercfgfile - VAR - (GAMEDLL)
- map - CMD - (DONTRECORD)
- Start playing on specified map.
- map_background - CMD - (DONTRECORD)
- Runs a map as the background to the main menu.
- map_commentary - CMD - (DONTRECORD)
- Start playing, with commentary, on a specified map.
- map_edit - CMD
- map_noareas - VAR
- Disable area to area connection testing.
- mapcyclefile - VAR - (GAMEDLL)
- Name of the .txt file used to cycle the maps on multiplayer servers
- maps - CMD
- Displays list of maps.
- mat_aaquality - VAR
- mat_accelerate_adjust_exposure_down - VAR - (CHEAT)
- mat_antialias - VAR
- mat_bufferprimitives - VAR
- mat_bumpbasis - VAR - (CHEAT)
- mat_bumpmap - VAR
- mat_colcorrection_disableentities - VAR
- mat_color_projection - VAR - (ARCHIVE)
- mat_colorcorrection - VAR
- mat_compressedtextures - VAR
- mat_configcurrent - CMD
- show the current video control panel config for the material system
- mat_crosshair - CMD - (CHEAT)
- Display the name of the material under the crosshair
- mat_crosshair_edit - CMD - (CHEAT)
- open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
- mat_crosshair_explorer - CMD - (CHEAT)
- open the material under the crosshair in explorer and highlight the vmt file
- mat_crosshair_printmaterial - CMD - (CHEAT)
- print the material under the crosshair
- mat_crosshair_reloadmaterial - CMD - (CHEAT)
- reload the material under the crosshair
- mat_debugalttab - VAR - (CHEAT)
- mat_debugdepth - VAR
- mat_debugdepthmode - VAR
- mat_debugdepthval - VAR
- mat_debugdepthvalmax - VAR
- mat_depthbias_decal - VAR - (CHEAT)
- mat_depthbias_normal - VAR - (CHEAT)
- mat_depthbias_shadowmap - VAR - (CHEAT)
- mat_diffuse - VAR - (CHEAT)
- mat_disable_fancy_blending - VAR
- mat_disable_lightwarp - VAR
- mat_drawTitleSafe - VAR
- Enable title safe overlay
- mat_drawflat - VAR - (CHEAT)
- mat_dxlevel - VAR
- mat_dynamic_tonemapping - VAR - (CHEAT)
- mat_edit - CMD - (CHEAT)
- Bring up the material under the crosshair in the editor
- mat_enable_vrmode - CMD
- Switches the material system to VR mode (after restart)
- mat_envmapsize - VAR
- mat_envmaptgasize - VAR
- mat_excludetextures - VAR - (CHEAT)
- mat_fastnobump - VAR - (CHEAT)
- mat_fastspecular - VAR
- Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- mat_fillrate - VAR - (CHEAT)
- mat_filterlightmaps - VAR
- mat_filtertextures - VAR
- mat_force_tonemap_scale - VAR - (CHEAT)
- mat_forceaniso - VAR
- mat_forcedynamic - VAR - (CHEAT)
- mat_forcehardwaresync - VAR
- mat_forcemanagedtextureintohardware - VAR
- mat_fullbright - VAR - (CHEAT)
- mat_hdr_enabled - CMD
- Report if HDR is enabled for debugging
- mat_hdr_level - VAR - (ARCHIVE)
- Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- mat_hdr_manual_tonemap_rate - VAR
- mat_hdr_tonemapscale - VAR - (CHEAT)
- The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
- mat_info - CMD
- Shows material system info
- mat_leafvis - VAR - (CHEAT)
- Draw wireframe of current leaf
- mat_levelflush - VAR
- mat_lightmap_pfms - VAR
- Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
- mat_loadtextures - VAR - (CHEAT)
- mat_luxels - VAR - (CHEAT)
- mat_managedtextures - VAR - (ARCHIVE)
- If set, allows Direct3D to manage texture uploading at the cost of extra system memory
- mat_max_worldmesh_vertices - VAR
- mat_maxframelatency - VAR
- mat_measurefillrate - VAR - (CHEAT)
- mat_mipmaptextures - VAR
- mat_monitorgamma - VAR
- monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- mat_monitorgamma_tv_enabled - VAR - (ARCHIVE)
- mat_monitorgamma_tv_exp - VAR
- mat_monitorgamma_tv_range_max - VAR
- mat_monitorgamma_tv_range_min - VAR
- mat_morphstats - VAR - (CHEAT)
- mat_motion_blur_enabled - VAR
- mat_motion_blur_percent_of_screen_max - VAR
- mat_norendering - VAR - (CHEAT)
- mat_normalmaps - VAR - (CHEAT)
- mat_normals - VAR - (CHEAT)
- mat_parallaxmap - VAR
- mat_phong - VAR
- mat_picmip - VAR
- mat_powersavingsmode - VAR - (ARCHIVE)
- Power Savings Mode
- mat_proxy - VAR - (CHEAT)
- mat_queue_mode - VAR - (ARCHIVE)
- The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
- mat_queue_report - VAR - (ARCHIVE)
- Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
- mat_reducefillrate - VAR
- mat_reduceparticles - VAR
- mat_reloadallmaterials - CMD - (CHEAT)
- Reloads all materials
- mat_reloadmaterial - CMD - (CHEAT)
- Reloads a single material
- mat_reloadtextures - CMD - (CHEAT)
- Reloads all textures
- mat_report_queue_status - VAR
- mat_reporthwmorphmemory - CMD - (CHEAT)
- Reports the amount of size in bytes taken up by hardware morph textures.
- mat_reset_rendertargets - CMD
- Resets all the render targets
- mat_reversedepth - VAR - (CHEAT)
- mat_savechanges - CMD
- saves current video configuration to the registry
- mat_setvideomode - CMD
- sets the width, height, windowed state of the material system
- mat_shadowstate - VAR
- mat_show_ab_hdr - VAR
- mat_show_texture_memory_usage - VAR - (NEVER_AS_STRING,CHEAT)
- Display the texture memory usage on the HUD.
- mat_showenvmapmask - VAR
- mat_showlowresimage - VAR - (CHEAT)
- mat_showmaterials - CMD
- Show materials.
- mat_showmaterialsverbose - CMD
- Show materials (verbose version).
- mat_showmiplevels - VAR - (CHEAT)
- color-code miplevels 2: normalmaps, 1: everything else
- mat_showtextures - CMD
- Show used textures.
- mat_slopescaledepthbias_decal - VAR - (CHEAT)
- mat_slopescaledepthbias_normal - VAR - (CHEAT)
- mat_slopescaledepthbias_shadowmap - VAR - (CHEAT)
- mat_softwarelighting - VAR
- mat_softwareskin - VAR - (CHEAT)
- mat_specular - VAR
- Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- mat_spew_on_texture_size - VAR
- Print warnings about vtf content that isn't of the expected size
- mat_spewalloc - VAR - (DEVELOPMENTONLY,ARCHIVE)
- mat_supportflashlight - VAR
- 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
- mat_surfaceid - VAR - (CHEAT)
- mat_surfacemat - VAR - (CHEAT)
- mat_texture_list - VAR - (CHEAT)
- For debugging, show a list of used textures per frame
- mat_texture_list_all - VAR - (NEVER_AS_STRING,CHEAT)
- If this is nonzero, then the texture list panel will show all currently-loaded textures.
- mat_texture_list_content_path - VAR - (ARCHIVE)
- The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
- mat_texture_list_txlod - CMD - (DONTRECORD)
- Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
- mat_texture_list_txlod_sync - CMD - (DONTRECORD)
- 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
- mat_texture_list_view - VAR - (NEVER_AS_STRING,CHEAT)
- If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
- mat_texture_save_fonts - CMD
- Save all font textures
- mat_texture_tracking - VAR
- mat_tonemap_algorithm - VAR - (CHEAT)
- 0 = Original Algorithm 1 = New Algorithm
- mat_tonemapping_occlusion_use_stencil - VAR
- mat_trilinear - VAR
- mat_use_compressed_hdr_textures - VAR
- mat_visualize_dof - VAR - (CHEAT)
- mat_vrmode_adapter - VAR
- mat_vsync - VAR
- Force sync to vertical retrace
- mat_wireframe - VAR - (CHEAT)
- matchmakingport - VAR
- Host Matchmaking port
- maxplayers - CMD
- Change the maximum number of players allowed on this server.
- mem_compact - CMD
- mem_dump - CMD
- Dump memory stats to text file.
- mem_dumpstats - VAR
- Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- mem_eat - CMD
- mem_force_flush - VAR - (CHEAT)
- Force cache flush of unlocked resources on every alloc
- mem_max_heapsize - VAR
- Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_max_heapsize_dedicated - VAR
- Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
- mem_min_heapsize - VAR
- Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_periodicdumps - VAR
- Write periodic memstats dumps every n seconds.
- mem_test - CMD
- mem_test_each_frame - VAR
- Run heap check at end of every frame
- mem_test_every_n_seconds - VAR
- Run heap check at a specified interval
- mem_vcollide - CMD
- Dumps the memory used by vcollides
- memory - CMD
- Print memory stats.
- memory_diff - CMD - (CHEAT)
- show memory stats relative to snapshot
- memory_list - CMD - (CHEAT)
- dump memory list (linux only)
- memory_mark - CMD - (CHEAT)
- snapshot current allocation status
- memory_status - CMD - (CHEAT)
- show memory stats (linux only)
- metropolice_charge - VAR - (GAMEDLL)
- metropolice_chase_use_follow - VAR - (GAMEDLL)
- metropolice_move_and_melee - VAR - (GAMEDLL)
- minisave - CMD - (DONTRECORD)
- Saves game (for current level only!)
- mission_list - CMD - (GAMEDLL)
- List all available tactical missions
- mission_show - CMD - (GAMEDLL)
- Show the given mission
- mm_max_spectators - VAR
- Max players allowed on the spectator team
- mm_message - CMD
- Send a message to all remote clients
- mm_minplayers - VAR
- Number of players required to start an unranked game
- mm_select_session - CMD
- Select a session
- mm_session_info - CMD
- Dump session information
- mm_stats - CMD
- mod_dynamicloadpause - VAR - (HIDDEN,CHEAT,DONTRECORD)
- mod_dynamicloadspew - VAR - (HIDDEN,DONTRECORD)
- mod_dynamicloadthrottle - VAR - (HIDDEN,CHEAT,DONTRECORD)
- mod_dynamicmodeldebug - CMD - (HIDDEN,DONTRECORD)
- debug spew for dynamic model loading
- mod_dynamicunloadtex - VAR - (HIDDEN,DONTRECORD)
- mod_dynamicunloadtime - VAR - (HIDDEN,DONTRECORD)
- mod_forcedata - VAR
- Forces all model file data into cache on model load.
- mod_forcetouchdata - VAR
- Forces all model file data into cache on model load.
- mod_load_anims_async - VAR
- mod_load_fakestall - VAR
- Forces all ANI file loading to stall for specified ms
- mod_load_mesh_async - VAR
- mod_load_showstall - VAR
- 1 - show hitches , 2 - show stalls
- mod_load_vcollide_async - VAR
- mod_lock_mdls_on_load - VAR
- mod_test_mesh_not_available - VAR - (CHEAT)
- mod_test_not_available - VAR - (CHEAT)
- mod_test_verts_not_available - VAR - (CHEAT)
- mod_touchalldata - VAR
- Touch model data during level startup
- mod_trace_load - VAR
- model_list - CMD - (CHEAT,DONTRECORD)
- Dump model list to file
- monk_headshot_freq - VAR - (GAMEDLL)
- mortar_visualize - VAR - (GAMEDLL)
- motdfile - VAR - (GAMEDLL)
- The MOTD file to load.
- motdfile_text - VAR - (GAMEDLL)
- The text-only MOTD file to use for clients that have disabled HTML MOTDs.
- movie_fixwave - CMD
- Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
- mp_allowNPCs - VAR - (GAMEDLL,NOTIFY)
- mp_allowspectators - VAR - (GAMEDLL,REPLICATED)
- toggles whether the server allows spectator mode or not
- mp_autocrosshair - VAR - (GAMEDLL,NOTIFY)
- mp_autoteambalance - VAR - (GAMEDLL,NOTIFY)
- mp_blockstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
- mp_bonusroundtime - VAR - (GAMEDLL,REPLICATED)
- Time after round win until round restarts
- mp_bonusroundtime_final - VAR - (GAMEDLL,REPLICATED)
- Time after final round ends until round restarts
- mp_capdeteriorate_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Time it takes for a full capture point to deteriorate.
- mp_capstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
- mp_chattime - VAR - (GAMEDLL,REPLICATED)
- amount of time players can chat after the game is over
- mp_clan_ready_signal - VAR - (GAMEDLL)
- Text that team leader from each team must speak for the match to begin
- mp_clan_readyrestart - VAR - (GAMEDLL)
- If non-zero, game will restart once someone from each team gives the ready signal
- mp_decals - VAR - (ARCHIVE)
- mp_defaultteam - VAR - (GAMEDLL)
- mp_disable_autokick - CMD - (GAMEDLL)
- Prevents a userid from being auto-kicked
- mp_disable_respawn_times - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- mp_enableroundwaittime - VAR - (GAMEDLL,REPLICATED)
- Enable timers to wait between rounds.
- mp_facefronttime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
- mp_fadetoblack - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- fade a player's screen to black when he dies
- mp_falldamage - VAR - (GAMEDLL,NOTIFY)
- mp_feetyawrate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- How many degrees per second that we can turn our feet or upper body.
- mp_flashlight - VAR - (GAMEDLL,NOTIFY)
- mp_footsteps - VAR - (GAMEDLL,NOTIFY)
- mp_forceautoteam - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Automatically assign players to teams when joining.
- mp_forcecamera - VAR - (GAMEDLL,REPLICATED)
- Restricts spectator modes for dead players
- mp_forcerespawn - VAR - (GAMEDLL,NOTIFY)
- mp_forcerespawnplayers - CMD - (GAMEDLL,CHEAT)
- Force all players to respawn.
- mp_forcewin - CMD - (GAMEDLL,CHEAT)
- Forces team to win
- mp_fraglimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- The number of kills at which the map ends
- mp_friendlyfire - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Allows team members to injure other members of their team
- mp_holiday_nogifts - VAR - (GAMEDLL,NOTIFY)
- Set to 1 to prevent holiday gifts from spawning when players are killed.
- mp_ik - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Use IK on in-place turns.
- mp_mapcycle_empty_timeout_seconds - VAR - (GAMEDLL,REPLICATED)
- If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
- mp_match_end_at_timelimit - VAR - (GAMEDLL,NOTIFY)
- Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
- mp_maxrounds - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- max number of rounds to play before server changes maps
- mp_ready_signal - VAR - (GAMEDLL)
- Text that each player must speak for the match to begin
- mp_readyrestart - VAR - (GAMEDLL)
- If non-zero, game will restart once each player gives the ready signal
- mp_respawnwavetime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Time between respawn waves.
- mp_restartgame - VAR - (GAMEDLL)
- If non-zero, game will restart in the specified number of seconds
- mp_restartgame_immediate - VAR - (GAMEDLL)
- If non-zero, game will restart immediately
- mp_restartround - VAR - (GAMEDLL)
- If non-zero, the current round will restart in the specified number of seconds
- mp_scrambleteams - CMD - (GAMEDLL)
- Scramble the teams and restart the game
- mp_scrambleteams_auto - VAR - (GAMEDLL,NOTIFY)
- Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
- mp_scrambleteams_auto_windifference - VAR - (GAMEDLL,NOTIFY)
- Number of round wins a team must lead by in order to trigger an auto scramble.
- mp_show_voice_icons - VAR - (GAMEDLL,REPLICATED)
- Show overhead player voice icons when players are speaking.
- mp_showcleanedupents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Show entities that are removed on round respawn.
- mp_showroundtransitions - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Show gamestate round transitions.
- mp_simulatemultiplecappers - VAR - (GAMEDLL,CHEAT)
- mp_stalemate_enable - VAR - (GAMEDLL,NOTIFY)
- Enable/Disable stalemate mode.
- mp_stalemate_meleeonly - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Restrict everyone to melee weapons only while in Sudden Death.
- mp_stalemate_timelimit - VAR - (GAMEDLL,REPLICATED)
- Timelimit (in seconds) of the stalemate round.
- mp_switchteams - CMD - (GAMEDLL)
- Switch teams and restart the game
- mp_teamlist - VAR - (GAMEDLL,NOTIFY)
- mp_teamoverride - VAR - (GAMEDLL)
- mp_teamplay - VAR - (GAMEDLL,NOTIFY)
- mp_teams_unbalance_limit - VAR - (GAMEDLL,REPLICATED)
- Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
- mp_time_between_capscoring - VAR - (GAMEDLL)
- Delay between scoring of owned capture points.
- mp_timelimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- game time per map in minutes
- mp_tournament - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- mp_tournament_allow_non_admin_restart - VAR - (GAMEDLL)
- Allow mp_tournament_restart command to be issued by players other than admin.
- mp_tournament_restart - CMD - (GAMEDLL)
- Restart Tournament Mode on the current level.
- mp_waitingforplayers_cancel - VAR - (GAMEDLL)
- Set to 1 to end the WaitingForPlayers period.
- mp_waitingforplayers_restart - VAR - (GAMEDLL)
- Set to 1 to start or restart the WaitingForPlayers period.
- mp_waitingforplayers_time - VAR - (GAMEDLL)
- WaitingForPlayers time length in seconds
- mp_weaponstay - VAR - (GAMEDLL,NOTIFY)
- mp_winlimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Max score one team can reach before server changes maps
- multvar - CMD - (DONTRECORD)
- Multiply specified convar value.
- name - VAR - (ARCHIVE,USERINFO,PRINTABLEONLY,SERVER_CAN_EXECUTE)
- Current user name
- namelockid - CMD
- Prevent name changes for this userID.
- nb_last_area_update_tolerance - VAR - (GAMEDLL,CHEAT)
- Distance a character needs to travel in order to invalidate cached area
- net_blockmsg - VAR - (CHEAT)
- Discards incoming message: <0|1|name>
- net_channels - CMD
- Shows net channel info
- net_chokeloop - VAR
- Apply bandwidth choke to loopback packets
- net_compresspackets - VAR
- Use compression on game packets.
- net_compresspackets_minsize - VAR
- Don't bother compressing packets below this size.
- net_compressvoice - VAR
- Attempt to compress out of band voice payloads (360 only).
- net_drawslider - VAR
- Draw completion slider during signon
- net_droppackets - VAR - (CHEAT)
- Drops next n packets on client
- net_fakejitter - VAR - (CHEAT)
- Jitter fakelag packet time
- net_fakelag - VAR - (CHEAT)
- Lag all incoming network data (including loopback) by this many milliseconds.
- net_fakeloss - VAR - (CHEAT)
- Simulate packet loss as a percentage (negative means drop 1/n packets)
- net_maxcleartime - VAR
- Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
- net_maxfilesize - VAR
- Maximum allowed file size for uploading in MB
- net_maxfragments - VAR
- Max fragment bytes per packet
- net_maxpacketdrop - VAR
- Ignore any packets with the sequence number more than this ahead (0 == no limit)
- net_maxroutable - VAR - (ARCHIVE,USERINFO)
- Requested max packet size before packets are 'split'.
- net_queue_trace - VAR
- net_queued_packet_thread - VAR
- Use a high priority thread to send queued packets out instead of sending them each frame.
- net_showdrop - VAR
- Show dropped packets in console
- net_showevents - VAR - (CHEAT)
- Dump game events to console (1=client only, 2=all).
- net_showfragments - VAR
- Show netchannel fragments
- net_showmsg - VAR
- Show incoming message: <0|1|name>
- net_showpeaks - VAR
- Show messages for large packets only: <size>
- net_showsplits - VAR
- Show info about packet splits
- net_showtcp - VAR
- Dump TCP stream summary to console
- net_showudp - VAR
- Dump UDP packets summary to console
- net_showudp_wire - VAR
- Show incoming packet information
- net_splitpacket_maxrate - VAR
- Max bytes per second when queueing splitpacket chunks
- net_splitrate - VAR
- Number of fragments for a splitpacket that can be sent per frame
- net_start - CMD
- Inits multiplayer network sockets
- net_status - CMD
- Shows current network status
- net_udp_rcvbuf - VAR
- Default UDP receive buffer size
- net_usesocketsforloopback - VAR
- Use network sockets layer even for listen server local player's packets (multiplayer only).
- next - VAR - (CHEAT)
- Set to 1 to advance to next frame ( when singlestep == 1 )
- nextdemo - CMD
- Play next demo in sequence.
- nextlevel - VAR - (GAMEDLL,NOTIFY)
- If set to a valid map name, will change to this map during the next changelevel
- noclip - CMD - (GAMEDLL,CHEAT)
- Toggle. Player becomes non-solid and flies.
- notarget - CMD - (GAMEDLL,CHEAT)
- Toggle. Player becomes hidden to NPCs.
- npc_ally_deathmessage - VAR - (GAMEDLL,CHEAT)
- npc_ammo_deplete - CMD - (GAMEDLL)
- Subtracts half of the target's ammo
- npc_barnacle_swallow - VAR - (GAMEDLL)
- Use prototype swallow code.
- npc_bipass - CMD - (GAMEDLL,CHEAT)
- Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
- npc_citizen_auto_player_squad - VAR - (GAMEDLL)
- npc_citizen_auto_player_squad_allow_use - VAR - (GAMEDLL)
- npc_citizen_dont_precache_all - VAR - (GAMEDLL)
- npc_citizen_explosive_resist - VAR - (GAMEDLL)
- npc_citizen_insignia - VAR - (GAMEDLL)
- npc_citizen_medic_emit_sound - VAR - (GAMEDLL)
- npc_citizen_squad_marker - VAR - (GAMEDLL)
- npc_combat - CMD - (GAMEDLL,CHEAT)
- Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
- Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
- npc_conditions - CMD - (GAMEDLL,CHEAT)
- Displays all the current AI conditions that an NPC has in the overlay text.
- Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
- npc_create - CMD - (GAMEDLL,CHEAT)
- Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
- Arguments: {npc_class_name}
- npc_create_aimed - CMD - (GAMEDLL,CHEAT)
- Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
- Arguments: {npc_class_name}
- npc_create_equipment - VAR - (GAMEDLL)
- npc_destroy - CMD - (GAMEDLL,CHEAT)
- Removes the given NPC(s) from the universe
- Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
- npc_destroy_unselected - CMD - (GAMEDLL,CHEAT)
- Removes all NPCs from the universe that aren't currently selected
- npc_enemies - CMD - (GAMEDLL,CHEAT)
- Shows memory of NPC. Draws an X on top of each memory.
- Eluded entities drawn in blue (don't know where it went)
- Unreachable entities drawn in green (can't get to it)
- Current enemy drawn in red
- Current target entity drawn in magenta
- All other entities drawn in pink
- Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
- npc_focus - CMD - (GAMEDLL,CHEAT)
- Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
- Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
- npc_freeze - CMD - (GAMEDLL,CHEAT)
- Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
- Arguments: -none-
- npc_freeze_unselected - CMD - (GAMEDLL)
- Freeze all NPCs not selected
- npc_go - CMD - (GAMEDLL,CHEAT)
- Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
- Arguments: -none-
- npc_go_do_run - VAR - (GAMEDLL)
- Set whether should run on NPC go
- npc_go_random - CMD - (GAMEDLL,CHEAT)
- Sends all selected NPC(s) to a random node.
- Arguments: -none-
- npc_heal - CMD - (GAMEDLL)
- Heals the target back to full health
- npc_height_adjust - VAR - (GAMEDLL,ARCHIVE)
- Enable test mode for ik height adjustment
- npc_kill - CMD - (GAMEDLL,CHEAT)
- Kills the given NPC(s)
- Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
- npc_nearest - CMD - (GAMEDLL,CHEAT)
- Draw's a while box around the NPC(s) nearest node
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- npc_relationships - CMD - (GAMEDLL,CHEAT)
- Displays the relationships between this NPC and all others.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- npc_reset - CMD - (GAMEDLL,CHEAT)
- Reloads schedules for all NPC's from their script files
- Arguments: -none-
- npc_route - CMD - (GAMEDLL,CHEAT)
- Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
- Blue - path to a node
- Cyan - detour around an object (triangulation)
- Red - jump
- Maroon - path to final target position
- Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
- npc_select - CMD - (GAMEDLL,CHEAT)
- Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- npc_sentences - VAR - (GAMEDLL)
- npc_speakall - CMD - (GAMEDLL)
- Force the npc to try and speak all their responses
- npc_squads - CMD - (GAMEDLL,CHEAT)
- Obsolete. Replaced by npc_combat
- npc_steering - CMD - (GAMEDLL,CHEAT)
- Displays the steering obstructions of the NPC (used to perform local avoidance)
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- npc_steering_all - CMD - (GAMEDLL,CHEAT)
- Displays the steering obstructions of all NPCs (used to perform local avoidance)
- npc_strider_height_adj - VAR - (GAMEDLL)
- npc_strider_shake_ropes_magnitude - VAR - (GAMEDLL)
- npc_strider_shake_ropes_radius - VAR - (GAMEDLL)
- npc_task_text - CMD - (GAMEDLL,CHEAT)
- Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
- Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
- npc_tasks - CMD - (GAMEDLL,CHEAT)
- Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
- Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
- npc_teleport - CMD - (GAMEDLL,CHEAT)
- Selected NPC will teleport to the location that the player is looking (shown with a purple box)
- Arguments: -none-
- npc_thinknow - CMD - (GAMEDLL)
- Trigger NPC to think
- npc_viewcone - CMD - (GAMEDLL,CHEAT)
- Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- npc_vphysics - VAR - (GAMEDLL)
- old_radiusdamage - VAR - (GAMEDLL,REPLICATED)
- opt_EnumerateLeavesFastAlgorithm - VAR
- Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
- option_duck_method - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
- panel_test_title_safe - VAR - (CHEAT)
- Test vgui panel positioning with title safe indentation
- particle_test_attach_attachment - VAR - (GAMEDLL,CHEAT)
- Attachment index for attachment mode
- particle_test_attach_mode - VAR - (GAMEDLL,CHEAT)
- Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
- particle_test_file - VAR - (GAMEDLL,CHEAT)
- Name of the particle system to dynamically spawn
- particle_test_start - CMD - (GAMEDLL,CHEAT)
- Dispatches the test particle system with the parameters specified in particle_test_file,
- particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- particle_test_stop - CMD - (GAMEDLL,CHEAT)
- Stops all particle systems on the selected entities.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- password - VAR - (ARCHIVE,DONTRECORD,SERVER_CANNOT_QUERY)
- Current server access password
- path - CMD
- Show the engine filesystem path.
- pause - CMD
- Toggle the server pause state.
- perfui - CMD - (CHEAT)
- Show/hide the level performance tools UI.
- phys_impactforcescale - VAR - (GAMEDLL)
- phys_penetration_error_time - VAR - (GAMEDLL)
- Controls the duration of vphysics penetration error boxes.
- phys_pushscale - VAR - (GAMEDLL,REPLICATED)
- phys_speeds - VAR - (GAMEDLL)
- phys_stressbodyweights - VAR - (GAMEDLL)
- phys_swap - CMD - (GAMEDLL)
- Automatically swaps the current weapon for the physcannon and back again.
- phys_timescale - VAR - (GAMEDLL)
- Scale time for physics
- phys_upimpactforcescale - VAR - (GAMEDLL)
- physcannon_ball_cone - VAR - (GAMEDLL,REPLICATED,CHEAT)
- physcannon_chargetime - VAR - (GAMEDLL,REPLICATED,CHEAT)
- physcannon_cone - VAR - (GAMEDLL,REPLICATED,CHEAT)
- physcannon_maxforce - VAR - (GAMEDLL,REPLICATED,CHEAT)
- physcannon_maxmass - VAR - (GAMEDLL,REPLICATED,CHEAT)
- physcannon_mega_enabled - VAR - (GAMEDLL,REPLICATED,CHEAT)
- physcannon_minforce - VAR - (GAMEDLL,REPLICATED,CHEAT)
- physcannon_pullforce - VAR - (GAMEDLL,REPLICATED,CHEAT)
- physcannon_tracelength - VAR - (GAMEDLL,REPLICATED,CHEAT)
- physics_budget - CMD - (GAMEDLL)
- Times the cost of each active object
- physics_constraints - CMD - (GAMEDLL)
- Highlights constraint system graph for an entity
- physics_debug_entity - CMD - (GAMEDLL)
- Dumps debug info for an entity
- physics_highlight_active - CMD - (GAMEDLL)
- Turns on the absbox for all active physics objects
- physics_report_active - CMD - (GAMEDLL)
- Lists all active physics objects
- physics_select - CMD - (GAMEDLL)
- Dumps debug info for an entity
- physicsshadowupdate_render - VAR - (GAMEDLL)
- picker - CMD - (GAMEDLL,CHEAT)
- Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
- Arguments: full - enables all debug information
- ping - CMD
- Display ping to server.
- pipeline_static_props - VAR
- play - CMD - (SERVER_CAN_EXECUTE)
- Play a sound.
- playdemo - CMD
- Play a recorded demo file (.dem ).
- player_debug_print_damage - VAR - (GAMEDLL,CHEAT)
- When true, print amount and type of all damage received by player to console.
- player_limit_jump_speed - VAR - (GAMEDLL,REPLICATED)
- player_old_armor - VAR - (GAMEDLL)
- player_showpredictedposition - VAR - (GAMEDLL)
- player_showpredictedposition_timestep - VAR - (GAMEDLL)
- player_squad_autosummon_debug - VAR - (GAMEDLL)
- player_squad_autosummon_move_tolerance - VAR - (GAMEDLL)
- player_squad_autosummon_player_tolerance - VAR - (GAMEDLL)
- player_squad_autosummon_time - VAR - (GAMEDLL)
- player_squad_autosummon_time_after_combat - VAR - (GAMEDLL)
- player_squad_double_tap_time - VAR - (GAMEDLL)
- player_squad_transient_commands - VAR - (GAMEDLL,REPLICATED)
- player_throwforce - VAR - (GAMEDLL,REPLICATED,CHEAT)
- playflush - CMD
- Play a sound, reloading from disk in case of changes.
- playvol - CMD
- Play a sound at a specified volume.
- plugin_load - CMD
- plugin_load <filename> : loads a plugin
- plugin_pause - CMD
- plugin_pause <index> : pauses a loaded plugin
- plugin_pause_all - CMD
- pauses all loaded plugins
- plugin_print - CMD
- Prints details about loaded plugins
- plugin_unload - CMD
- plugin_unload <index> : unloads a plugin
- plugin_unpause - CMD
- plugin_unpause <index> : unpauses a disabled plugin
- plugin_unpause_all - CMD
- unpauses all disabled plugins
- print_colorcorrection - CMD - (CHEAT)
- Display the color correction layer information.
- progress_enable - CMD
- prop_active_gib_limit - VAR - (GAMEDLL)
- prop_active_gib_max_fade_time - VAR - (GAMEDLL)
- prop_crosshair - CMD - (CHEAT)
- Shows name for prop looking at
- prop_debug - CMD - (GAMEDLL,CHEAT)
- Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
- prop_dynamic_create - CMD - (GAMEDLL,CHEAT)
- Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}
- prop_physics_create - CMD - (GAMEDLL,CHEAT)
- Creates a physics prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}
- props_break_max_pieces - VAR - (GAMEDLL)
- Maximum prop breakable piece count (-1 = model default)
- props_break_max_pieces_perframe - VAR - (GAMEDLL,REPLICATED)
- Maximum prop breakable piece count per frame (-1 = model default)
- quit - CMD
- Exit the engine.
- r_3dnow - CMD
- Enable/disable 3DNow code
- r_AirboatViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_AirboatViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_AirboatViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_ClipAreaPortals - VAR - (CHEAT)
- r_DispBuildable - VAR - (CHEAT)
- r_DispDrawAxes - VAR
- r_DispWalkable - VAR - (CHEAT)
- r_DrawBeams - VAR - (CHEAT)
- 0=Off, 1=Normal, 2=Wireframe
- r_DrawDisp - VAR - (CHEAT)
- Toggles rendering of displacment maps
- r_DrawModelLightOrigin - VAR - (CHEAT)
- r_DrawPortals - VAR - (CHEAT)
- r_DrawSpecificStaticProp - VAR
- r_JeepFOV - VAR - (GAMEDLL,REPLICATED,CHEAT)
- r_JeepViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_JeepViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_JeepViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_ShowViewerArea - VAR
- r_VehicleViewDampen - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_ambientboost - VAR - (ARCHIVE)
- Set to boost ambient term if it is totally swamped by local lights
- r_ambientfactor - VAR - (ARCHIVE)
- Boost ambient cube by no more than this factor
- r_ambientfraction - VAR - (CHEAT)
- Fraction of direct lighting that ambient cube must be below to trigger boosting
- r_ambientlightingonly - VAR - (CHEAT)
- Set this to 1 to light models with only ambient lighting (and no static lighting).
- r_ambientmin - VAR - (ARCHIVE)
- Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
- r_aspectratio - VAR - (CHEAT)
- r_avglight - VAR - (CHEAT)
- r_avglightmap - VAR - (CHEAT)
- r_bloomtintb - VAR
- r_bloomtintexponent - VAR
- r_bloomtintg - VAR
- r_bloomtintr - VAR
- r_cleardecals - CMD - (SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
- Usage r_cleardecals <permanent>.
- r_colorstaticprops - VAR - (CHEAT)
- r_debugrandomstaticlighting - VAR - (CHEAT)
- Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- r_decal_cover_count - VAR
- r_decal_overlap_area - VAR
- r_decal_overlap_count - VAR
- r_decals - VAR
- r_decalstaticprops - VAR
- Decal static props test
- r_drawbatchdecals - VAR
- Render decals batched.
- r_drawbrushmodels - VAR - (CHEAT)
- Render brush models. 0=Off, 1=Normal, 2=Wireframe
- r_drawclipbrushes - VAR - (CHEAT)
- Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
- r_drawdecals - VAR - (CHEAT)
- Render decals.
- r_drawentities - VAR - (CHEAT)
- r_drawfuncdetail - VAR - (CHEAT)
- Render func_detail
- r_drawleaf - VAR - (CHEAT)
- Draw the specified leaf.
- r_drawlightcache - VAR - (CHEAT)
- 0: off
- 1: draw light cache entries
- 2: draw rays
- r_drawlightinfo - VAR - (CHEAT)
- r_drawlights - VAR - (CHEAT)
- r_drawmodeldecals - VAR
- r_drawmodelstatsoverlay - VAR - (CHEAT)
- r_drawmodelstatsoverlaydistance - VAR - (CHEAT)
- r_drawmodelstatsoverlaymax - VAR - (ARCHIVE)
- time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- r_drawmodelstatsoverlaymin - VAR - (ARCHIVE)
- time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- r_drawskybox - VAR - (CHEAT)
- r_drawstaticprops - VAR - (CHEAT)
- 0=Off, 1=Normal, 2=Wireframe
- r_drawtranslucentworld - VAR - (CHEAT)
- r_drawvgui - VAR - (CHEAT)
- Enable the rendering of vgui panels
- r_drawworld - VAR - (CHEAT)
- Render the world.
- r_dscale_basefov - VAR - (CHEAT)
- r_dscale_fardist - VAR - (CHEAT)
- r_dscale_farscale - VAR - (CHEAT)
- r_dscale_neardist - VAR - (CHEAT)
- r_dscale_nearscale - VAR - (CHEAT)
- r_dynamic - VAR
- r_dynamiclighting - VAR - (CHEAT)
- r_entity - VAR - (DEVELOPMENTONLY,CHEAT)
- r_eyeglintlodpixels - VAR - (CHEAT)
- The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
- r_eyemove - VAR - (ARCHIVE)
- r_eyes - VAR
- r_eyeshift_x - VAR - (ARCHIVE)
- r_eyeshift_y - VAR - (ARCHIVE)
- r_eyeshift_z - VAR - (ARCHIVE)
- r_eyesize - VAR - (ARCHIVE)
- r_fastzreject - VAR
- Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
- r_fastzrejectdisp - VAR
- Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
- r_flashlight_version2 - VAR - (DEVELOPMENTONLY,CHEAT)
- r_flashlightclip - VAR - (CHEAT)
- r_flashlightculldepth - VAR
- r_flashlightdepthtexture - VAR
- r_flashlightdrawclip - VAR - (CHEAT)
- r_flashlightdrawdepth - VAR
- r_flashlightdrawfrustumbbox - VAR
- r_flashlightdrawsweptbbox - VAR
- r_flashlightnodraw - VAR
- r_flashlightrender - VAR
- r_flashlightrendermodels - VAR
- r_flashlightrenderworld - VAR
- r_flashlightscissor - VAR
- r_flashlightupdatedepth - VAR
- r_flex - VAR
- r_flushlod - CMD
- Flush and reload LODs.
- r_frustumcullworld - VAR
- r_glint_alwaysdraw - VAR
- r_glint_procedural - VAR
- r_hunkalloclightmaps - VAR
- r_hwmorph - VAR - (CHEAT)
- r_itemblinkmax - VAR - (CHEAT)
- r_itemblinkrate - VAR - (CHEAT)
- r_lightaverage - VAR
- Activates/deactivate light averaging
- r_lightcache_numambientsamples - VAR - (CHEAT)
- number of random directions to fire rays when computing ambient lighting
- r_lightcache_zbuffercache - VAR
- r_lightcachecenter - VAR - (CHEAT)
- r_lightcachemodel - VAR - (CHEAT)
- r_lightinterp - VAR - (CHEAT)
- Controls the speed of light interpolation, 0 turns off interpolation
- r_lightmap - VAR - (CHEAT)
- r_lightstyle - VAR - (CHEAT)
- r_lightwarpidentity - VAR - (CHEAT)
- r_lockpvs - VAR - (CHEAT)
- Lock the PVS so you can fly around and inspect what is being drawn.
- r_lod - VAR
- r_maxdlights - VAR
- r_maxmodeldecal - VAR
- r_maxnewsamples - VAR
- r_maxsampledist - VAR
- r_minnewsamples - VAR
- r_modelwireframedecal - VAR - (CHEAT)
- r_nohw - VAR - (CHEAT)
- r_norefresh - VAR
- r_nosw - VAR - (CHEAT)
- r_novis - VAR - (CHEAT)
- Turn off the PVS.
- r_occludeemaxarea - VAR
- Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
- r_occluderminarea - VAR
- Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
- r_occludermincount - VAR
- At least this many occluders will be used, no matter how big they are.
- r_occlusion - VAR
- Activate/deactivate the occlusion system.
- r_occlusionspew - VAR - (CHEAT)
- Activate/deactivates spew about what the occlusion system is doing.
- r_oldlightselection - VAR - (CHEAT)
- Set this to revert to HL2's method of selecting lights
- r_overlayfadeenable - VAR
- r_overlayfademax - VAR
- r_overlayfademin - VAR
- r_overlaywireframe - VAR
- r_partition_level - VAR - (CHEAT)
- Displays a particular level of the spatial partition system. Use -1 to disable it.
- r_portalscloseall - VAR - (DEVELOPMENTONLY,CHEAT)
- r_portalsopenall - VAR - (CHEAT)
- Open all portals
- r_printdecalinfo - CMD
- r_proplightingfromdisk - VAR
- 0=Off, 1=On, 2=Show Errors
- r_proplightingpooling - VAR - (CHEAT)
- 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
- r_queued_decals - VAR
- Offloads a bit of decal rendering setup work to the material system queue when enabled.
- r_radiosity - VAR - (CHEAT)
- 0: no radiosity
- 1: radiosity with ambient cube (6 samples)
- 2: radiosity with 162 samples
- 3: 162 samples for static props, 6 samples for everything else
- r_randomflex - VAR - (CHEAT)
- r_renderoverlayfragment - VAR
- r_rimlight - VAR
- r_rootlod - VAR - (ARCHIVE)
- Root LOD
- r_shadowids - VAR - (CHEAT)
- r_shadowrendertotexture - VAR
- r_shadows - VAR
- r_shadows_gamecontrol - VAR - (CHEAT)
- r_shadowwireframe - VAR - (CHEAT)
- r_showenvcubemap - VAR - (CHEAT)
- r_showz_power - VAR - (CHEAT)
- r_skin - VAR - (CHEAT)
- r_snapportal - VAR
- r_spray_lifetime - VAR
- Number of rounds player sprays are visible
- r_sse2 - CMD
- Enable/disable SSE2 code
- r_staticprop_lod - VAR
- r_staticpropinfo - VAR
- r_studio_stats - VAR - (CHEAT)
- r_teeth - VAR
- r_unloadlightmaps - VAR - (CHEAT)
- r_vehicleBrakeRate - VAR - (GAMEDLL,CHEAT)
- r_visambient - VAR
- Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
- r_visocclusion - VAR - (CHEAT)
- Activate/deactivate wireframe rendering of what the occlusion system is doing.
- r_visualizelighttraces - VAR - (CHEAT)
- r_visualizelighttracesshowfulltrace - VAR - (CHEAT)
- r_visualizetraces - VAR - (CHEAT)
- r_waterforceexpensive - VAR - (ARCHIVE)
- r_waterforcereflectentities - VAR
- r_worldlightmin - VAR
- r_worldlights - VAR
- number of world lights to use per vertex
- rate - VAR - (ARCHIVE,USERINFO)
- Max bytes/sec the host can receive data
- rcon - CMD - (DONTRECORD)
- Issue an rcon command.
- rcon_address - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
- Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- rcon_password - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
- remote console password.
- recompute_speed - CMD - (CHEAT)
- Recomputes clock speed (for debugging purposes).
- record - CMD - (DONTRECORD)
- Record a demo.
- redirect - CMD - (DONTRECORD,SERVER_CAN_EXECUTE)
- Redirect client to specified server.
- reload - CMD
- Reload the most recent saved game (add setpos to jump to current view position on reload).
- reload_materials - VAR
- removeid - CMD
- Remove a user ID from the ban list.
- removeip - CMD
- Remove an IP address from the ban list.
- replay_debug - VAR - (DONTRECORD)
- replay_ignorereplayticks - VAR
- report_entities - CMD - (GAMEDLL)
- Lists all entities
- report_simthinklist - CMD - (GAMEDLL)
- Lists all simulating/thinking entities
- report_soundpatch - CMD - (GAMEDLL)
- reports sound patch count
- report_touchlinks - CMD - (GAMEDLL)
- Lists all touchlinks
- respawn_entities - CMD - (GAMEDLL,SPONLY,CHEAT)
- Respawn all the entities in the map.
- restart - CMD
- Restart the game on the same level (add setpos to jump to current view position on restart).
- retry - CMD - (DONTRECORD,SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
- Retry connection to last server.
- room_type - VAR - (DEMO)
- rpt_vprof_time - VAR - (HIDDEN,DONTRECORD)
- rr_debug_qa - VAR - (GAMEDLL)
- Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
- rr_debugresponses - VAR - (GAMEDLL)
- Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
- rr_debugrule - VAR - (GAMEDLL)
- If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
- rr_dumpresponses - VAR - (GAMEDLL)
- Dump all response_rules.txt and rules (requires restart)
- rr_reloadresponsesystems - CMD - (GAMEDLL)
- Reload all response system scripts.
- save - CMD - (DONTRECORD)
- Saves current game.
- save_async - VAR
- save_asyncdelay - VAR
- For testing, adds this many milliseconds of delay to the save operation.
- save_console - VAR
- Autosave on the PC behaves like it does on the consoles.
- save_disable - VAR
- save_finish_async - CMD
- save_history_count - VAR
- Keep this many old copies in history of autosaves and quicksaves.
- save_huddelayframes - VAR
- Number of frames to defer for drawing the Saving message.
- save_in_memory - VAR
- Set to 1 to save to memory instead of disk (Xbox 360)
- save_noxsave - VAR
- save_screenshot - VAR
- 0 = none, 1 = non-autosave, 2 = always
- save_spew - VAR
- say - CMD - (GAMEDLL)
- Display player message
- say_team - CMD - (GAMEDLL)
- Display player message to team
- scene_async_prefetch_spew - VAR - (GAMEDLL)
- Display async .ani file loading info.
- scene_clamplookat - VAR - (GAMEDLL)
- Clamp head turns to a max of 20 degrees per think.
- scene_clientflex - VAR - (GAMEDLL,REPLICATED)
- Do client side flex animation.
- scene_flatturn - VAR - (GAMEDLL)
- scene_flush - CMD - (GAMEDLL)
- Flush all .vcds from the cache and reload from disk.
- scene_forcecombined - VAR - (GAMEDLL)
- When playing back, force use of combined .wav files even in english.
- scene_maxcaptionradius - VAR - (GAMEDLL)
- Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
- scene_print - VAR - (GAMEDLL,REPLICATED)
- When playing back a scene, print timing and event info to console.
- scene_showfaceto - VAR - (GAMEDLL,ARCHIVE)
- When playing back, show the directions of faceto events.
- scene_showlook - VAR - (GAMEDLL,ARCHIVE)
- When playing back, show the directions of look events.
- scene_showmoveto - VAR - (GAMEDLL,ARCHIVE)
- When moving, show the end location.
- scene_showunlock - VAR - (GAMEDLL,ARCHIVE)
- Show when a vcd is playing but normal AI is running.
- screenshot - CMD - (CLIENTCMD_CAN_EXECUTE)
- Take a screenshot.
- server_game_time - CMD - (GAMEDLL)
- Gives the game time in seconds (server's curtime)
- servercfgfile - VAR - (GAMEDLL)
- setang - CMD - (GAMEDLL,CHEAT)
- Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
- setang_exact - CMD - (GAMEDLL,CHEAT)
- Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
- setinfo - CMD - (CLIENTCMD_CAN_EXECUTE)
- Adds a new user info value
- setmodel - CMD - (GAMEDLL,CHEAT)
- Changes's player's model
- setpause - CMD
- Set the pause state of the server.
- setpos - CMD - (GAMEDLL,CHEAT)
- Move player to specified origin (must have sv_cheats).
- setpos_exact - CMD - (GAMEDLL,CHEAT)
- Move player to an exact specified origin (must have sv_cheats).
- shake - CMD - (GAMEDLL,CHEAT)
- Shake the screen.
- showbudget_texture - VAR - (CHEAT)
- Enable the texture budget panel.
- showbudget_texture_global_sum - VAR
- showconsole - CMD - (DONTRECORD)
- Show the console.
- showhitlocation - VAR - (GAMEDLL)
- showsniperdist - VAR - (GAMEDLL)
- showsniperlines - VAR - (GAMEDLL)
- showtriggers - VAR - (GAMEDLL,CHEAT)
- Shows trigger brushes
- showtriggers_toggle - CMD - (GAMEDLL,CHEAT)
- Toggle show triggers
- singlestep - VAR - (CHEAT)
- Run engine in single step mode ( set next to 1 to advance a frame )
- sk_airboat_drain_rate - VAR - (GAMEDLL)
- sk_airboat_max_ammo - VAR - (GAMEDLL)
- sk_airboat_recharge_rate - VAR - (GAMEDLL)
- sk_allow_autoaim - VAR - (GAMEDLL,REPLICATED,ARCHIVE_XBOX)
- sk_ally_regen_time - VAR - (GAMEDLL)
- Time taken for an ally to regenerate a point of health.
- sk_ammo_qty_scale1 - VAR - (GAMEDLL,REPLICATED)
- sk_ammo_qty_scale2 - VAR - (GAMEDLL,REPLICATED)
- sk_ammo_qty_scale3 - VAR - (GAMEDLL,REPLICATED)
- sk_antlion_air_attack_dmg - VAR - (GAMEDLL)
- sk_antlion_health - VAR - (GAMEDLL)
- sk_antlion_jump_damage - VAR - (GAMEDLL)
- sk_antlion_swipe_damage - VAR - (GAMEDLL)
- sk_antlionguard_dmg_charge - VAR - (GAMEDLL)
- sk_antlionguard_dmg_shove - VAR - (GAMEDLL)
- sk_antlionguard_health - VAR - (GAMEDLL)
- sk_apc_health - VAR - (GAMEDLL)
- sk_apc_missile_damage - VAR - (GAMEDLL)
- sk_auto_reload_time - VAR - (GAMEDLL,REPLICATED)
- sk_autoaim_mode - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
- sk_autoaim_scale1 - VAR - (GAMEDLL,REPLICATED)
- sk_autoaim_scale2 - VAR - (GAMEDLL,REPLICATED)
- sk_barnacle_health - VAR - (GAMEDLL)
- sk_barney_health - VAR - (GAMEDLL)
- sk_battery - VAR - (GAMEDLL)
- sk_bullseye_health - VAR - (GAMEDLL)
- sk_citizen_giveammo_player_delay - VAR - (GAMEDLL)
- sk_citizen_heal_ally - VAR - (GAMEDLL)
- sk_citizen_heal_ally_delay - VAR - (GAMEDLL)
- sk_citizen_heal_ally_min_pct - VAR - (GAMEDLL)
- sk_citizen_heal_player - VAR - (GAMEDLL)
- sk_citizen_heal_player_delay - VAR - (GAMEDLL)
- sk_citizen_heal_player_min_forced - VAR - (GAMEDLL)
- sk_citizen_heal_player_min_pct - VAR - (GAMEDLL)
- sk_citizen_health - VAR - (GAMEDLL)
- sk_citizen_player_stare_dist - VAR - (GAMEDLL)
- sk_citizen_player_stare_time - VAR - (GAMEDLL)
- sk_citizen_stare_heal_time - VAR - (GAMEDLL)
- sk_combine_ball_search_radius - VAR - (GAMEDLL,REPLICATED)
- sk_combine_guard_health - VAR - (GAMEDLL)
- sk_combine_guard_kick - VAR - (GAMEDLL)
- sk_combine_s_health - VAR - (GAMEDLL)
- sk_combine_s_kick - VAR - (GAMEDLL)
- sk_combineball_guidefactor - VAR - (GAMEDLL,REPLICATED)
- sk_combineball_seek_angle - VAR - (GAMEDLL,REPLICATED)
- sk_combineball_seek_kill - VAR - (GAMEDLL,REPLICATED)
- sk_crow_health - VAR - (GAMEDLL)
- sk_crow_melee_dmg - VAR - (GAMEDLL)
- sk_crowbar_lead_time - VAR - (GAMEDLL)
- sk_dmg_homer_grenade - VAR - (GAMEDLL)
- sk_dmg_inflict_scale1 - VAR - (GAMEDLL,REPLICATED)
- sk_dmg_inflict_scale2 - VAR - (GAMEDLL,REPLICATED)
- sk_dmg_inflict_scale3 - VAR - (GAMEDLL,REPLICATED)
- sk_dmg_pathfollower_grenade - VAR - (GAMEDLL)
- sk_dmg_sniper_penetrate_npc - VAR - (GAMEDLL,REPLICATED)
- sk_dmg_sniper_penetrate_plr - VAR - (GAMEDLL,REPLICATED)
- sk_dmg_take_scale1 - VAR - (GAMEDLL,REPLICATED)
- sk_dmg_take_scale2 - VAR - (GAMEDLL,REPLICATED)
- sk_dmg_take_scale3 - VAR - (GAMEDLL,REPLICATED)
- sk_dropship_container_health - VAR - (GAMEDLL)
- sk_dynamic_resupply_modifier - VAR - (GAMEDLL)
- sk_env_headcrabcanister_shake_amplitude - VAR - (GAMEDLL)
- sk_env_headcrabcanister_shake_radius - VAR - (GAMEDLL)
- sk_env_headcrabcanister_shake_radius_vehicle - VAR - (GAMEDLL)
- sk_fraggrenade_radius - VAR - (GAMEDLL)
- sk_gunship_burst_dist - VAR - (GAMEDLL)
- sk_gunship_burst_min - VAR - (GAMEDLL)
- sk_gunship_burst_size - VAR - (GAMEDLL)
- sk_gunship_health_increments - VAR - (GAMEDLL)
- sk_headcrab_fast_health - VAR - (GAMEDLL)
- sk_headcrab_health - VAR - (GAMEDLL)
- sk_headcrab_melee_dmg - VAR - (GAMEDLL)
- sk_headcrab_poison_health - VAR - (GAMEDLL)
- sk_headcrab_poison_npc_damage - VAR - (GAMEDLL)
- sk_healthcharger - VAR - (GAMEDLL)
- sk_healthkit - VAR - (GAMEDLL)
- sk_healthvial - VAR - (GAMEDLL)
- sk_helicopter_burstcount - VAR - (GAMEDLL)
- How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
- sk_helicopter_drone_speed - VAR - (GAMEDLL)
- How fast does the zapper drone move?
- sk_helicopter_firingcone - VAR - (GAMEDLL)
- The angle in degrees of the cone in which the shots will be fired
- sk_helicopter_grenade_puntscale - VAR - (GAMEDLL)
- When physpunting a chopper's grenade, scale its velocity by this much.
- sk_helicopter_grenadedamage - VAR - (GAMEDLL)
- The amount of damage the helicopter grenade deals.
- sk_helicopter_grenadeforce - VAR - (GAMEDLL)
- The physics force that the helicopter grenade exerts.
- sk_helicopter_grenaderadius - VAR - (GAMEDLL)
- The damage radius of the helicopter grenade.
- sk_helicopter_health - VAR - (GAMEDLL)
- sk_helicopter_num_bombs1 - VAR - (GAMEDLL)
- sk_helicopter_num_bombs2 - VAR - (GAMEDLL)
- sk_helicopter_num_bombs3 - VAR - (GAMEDLL)
- sk_helicopter_roundsperburst - VAR - (GAMEDLL)
- How many shots to fire in a single burst
- sk_homer_grenade_radius - VAR - (GAMEDLL)
- sk_ichthyosaur_health - VAR - (GAMEDLL)
- sk_ichthyosaur_melee_dmg - VAR - (GAMEDLL)
- sk_manhack_health - VAR - (GAMEDLL)
- sk_manhack_melee_dmg - VAR - (GAMEDLL)
- sk_manhack_v2 - VAR - (GAMEDLL)
- sk_max_357 - VAR - (GAMEDLL,REPLICATED)
- sk_max_alyxgun - VAR - (GAMEDLL,REPLICATED)
- sk_max_ar2 - VAR - (GAMEDLL,REPLICATED)
- sk_max_ar2_altfire - VAR - (GAMEDLL,REPLICATED)
- sk_max_buckshot - VAR - (GAMEDLL,REPLICATED)
- sk_max_crossbow - VAR - (GAMEDLL,REPLICATED)
- sk_max_gauss_round - VAR - (GAMEDLL,REPLICATED)
- sk_max_grenade - VAR - (GAMEDLL,REPLICATED)
- sk_max_pistol - VAR - (GAMEDLL,REPLICATED)
- sk_max_rpg_round - VAR - (GAMEDLL,REPLICATED)
- sk_max_smg1 - VAR - (GAMEDLL,REPLICATED)
- sk_max_smg1_grenade - VAR - (GAMEDLL,REPLICATED)
- sk_max_sniper_round - VAR - (GAMEDLL,REPLICATED)
- sk_metropolice_health - VAR - (GAMEDLL)
- sk_metropolice_simple_health - VAR - (GAMEDLL)
- sk_metropolice_stitch_along_hitcount - VAR - (GAMEDLL)
- sk_metropolice_stitch_at_hitcount - VAR - (GAMEDLL)
- sk_metropolice_stitch_behind_hitcount - VAR - (GAMEDLL)
- sk_metropolice_stitch_distance - VAR - (GAMEDLL)
- sk_metropolice_stitch_reaction - VAR - (GAMEDLL)
- sk_metropolice_stitch_tight_hitcount - VAR - (GAMEDLL)
- sk_npc_arm - VAR - (GAMEDLL)
- sk_npc_chest - VAR - (GAMEDLL)
- sk_npc_dmg_357 - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_airboat - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_alyxgun - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_ar2 - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_buckshot - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_combineball - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_crossbow - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_dropship - VAR - (GAMEDLL)
- Dropship container cannon damage.
- sk_npc_dmg_fraggrenade - VAR - (GAMEDLL)
- sk_npc_dmg_grenade - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_gunship - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_gunship_to_plr - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_helicopter - VAR - (GAMEDLL)
- Damage helicopter shots deal to everything but the player
- sk_npc_dmg_helicopter_to_plr - VAR - (GAMEDLL)
- Damage helicopter shots deal to the player
- sk_npc_dmg_pistol - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_rpg_round - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_satchel - VAR - (GAMEDLL)
- sk_npc_dmg_smg1 - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_smg1_grenade - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_sniper_round - VAR - (GAMEDLL,REPLICATED)
- sk_npc_dmg_tripmine - VAR - (GAMEDLL)
- sk_npc_head - VAR - (GAMEDLL)
- sk_npc_leg - VAR - (GAMEDLL)
- sk_npc_stomach - VAR - (GAMEDLL)
- sk_pathfollower_grenade_radius - VAR - (GAMEDLL)
- sk_player_arm - VAR - (GAMEDLL)
- sk_player_chest - VAR - (GAMEDLL)
- sk_player_head - VAR - (GAMEDLL)
- sk_player_leg - VAR - (GAMEDLL)
- sk_player_stomach - VAR - (GAMEDLL)
- sk_plr_dmg_357 - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_airboat - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_alyxgun - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_ar2 - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_buckshot - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_crossbow - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_fraggrenade - VAR - (GAMEDLL)
- sk_plr_dmg_grenade - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_pistol - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_rpg_round - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_satchel - VAR - (GAMEDLL)
- sk_plr_dmg_smg1 - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_smg1_grenade - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_sniper_round - VAR - (GAMEDLL,REPLICATED)
- sk_plr_dmg_tripmine - VAR - (GAMEDLL)
- sk_plr_grenade_drop_time - VAR - (GAMEDLL,REPLICATED)
- sk_plr_health_drop_time - VAR - (GAMEDLL,REPLICATED)
- sk_plr_num_shotgun_pellets - VAR - (GAMEDLL,REPLICATED)
- sk_rollermine_shock - VAR - (GAMEDLL)
- sk_rollermine_stun_delay - VAR - (GAMEDLL)
- sk_rollermine_vehicle_intercept - VAR - (GAMEDLL)
- sk_satchel_radius - VAR - (GAMEDLL)
- sk_scanner_dmg_dive - VAR - (GAMEDLL)
- sk_scanner_health - VAR - (GAMEDLL)
- sk_smg1_grenade_radius - VAR - (GAMEDLL)
- sk_stalker_health - VAR - (GAMEDLL)
- sk_stalker_melee_dmg - VAR - (GAMEDLL)
- sk_strider_health - VAR - (GAMEDLL)
- sk_strider_num_missiles1 - VAR - (GAMEDLL)
- sk_strider_num_missiles2 - VAR - (GAMEDLL)
- sk_strider_num_missiles3 - VAR - (GAMEDLL)
- sk_suitcharger - VAR - (GAMEDLL)
- sk_suitcharger_citadel - VAR - (GAMEDLL)
- sk_suitcharger_citadel_maxarmor - VAR - (GAMEDLL)
- sk_tripmine_radius - VAR - (GAMEDLL)
- sk_vortigaunt_armor_charge - VAR - (GAMEDLL)
- sk_vortigaunt_armor_charge_per_token - VAR - (GAMEDLL)
- sk_vortigaunt_dmg_claw - VAR - (GAMEDLL)
- sk_vortigaunt_dmg_rake - VAR - (GAMEDLL)
- sk_vortigaunt_dmg_zap - VAR - (GAMEDLL)
- sk_vortigaunt_health - VAR - (GAMEDLL)
- sk_vortigaunt_vital_antlion_worker_dmg - VAR - (GAMEDLL)
- Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
- sk_vortigaunt_zap_range - VAR - (GAMEDLL)
- Range of vortigaunt's ranged attack (feet)
- sk_weapon_ar2_alt_fire_duration - VAR - (GAMEDLL)
- sk_weapon_ar2_alt_fire_mass - VAR - (GAMEDLL)
- sk_weapon_ar2_alt_fire_radius - VAR - (GAMEDLL)
- sk_zombie_dmg_both_slash - VAR - (GAMEDLL)
- sk_zombie_dmg_one_slash - VAR - (GAMEDLL)
- sk_zombie_health - VAR - (GAMEDLL)
- sk_zombie_poison_dmg_spit - VAR - (GAMEDLL)
- sk_zombie_poison_health - VAR - (GAMEDLL)
- skill - VAR - (ARCHIVE,ARCHIVE_XBOX)
- Game skill level (1-3).
- skip_next_map - CMD - (GAMEDLL)
- Skips the next map in the map rotation for the server.
- smoke_trail - VAR - (GAMEDLL)
- smoothstairs - VAR - (GAMEDLL,REPLICATED)
- Smooth player eye z coordinate when traversing stairs.
- snd_ShowThreadFrameTime - VAR
- snd_async_flush - CMD
- Flush all unlocked async audio data
- snd_async_fullyasync - VAR
- All playback is fully async (sound doesn't play until data arrives).
- snd_async_minsize - VAR
- snd_async_showmem - CMD
- Show async memory stats
- snd_async_spew - VAR
- Spew all async sound reads, including success
- snd_async_spew_blocking - VAR
- Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always
- snd_async_stream_spew - VAR
- Spew streaming info ( 0=Off, 1=streams, 2=buffers
- snd_buildcache - CMD
- <directory or VPK filename> Rebulds sound cache for a given search path.
- snd_cull_duplicates - VAR
- If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
- snd_defer_trace - VAR
- snd_delay_sound_shift - VAR
- snd_disable_mixer_duck - VAR
- snd_duckerattacktime - VAR - (ARCHIVE)
- snd_duckerreleasetime - VAR - (ARCHIVE)
- snd_duckerthreshold - VAR - (ARCHIVE)
- snd_ducktovolume - VAR - (ARCHIVE)
- snd_dumpclientsounds - CMD
- Dump sounds to VXConsole
- snd_foliage_db_loss - VAR - (CHEAT)
- snd_gain - VAR - (CHEAT)
- snd_gain_max - VAR - (CHEAT)
- snd_gain_min - VAR - (CHEAT)
- snd_legacy_surround - VAR - (ARCHIVE)
- snd_lockpartial - VAR
- snd_mix_async - VAR
- snd_mixahead - VAR - (ARCHIVE)
- snd_musicvolume - VAR - (ARCHIVE,ARCHIVE_XBOX)
- Music volume
- snd_mute_losefocus - VAR - (ARCHIVE)
- snd_noextraupdate - VAR
- snd_obscured_gain_dB - VAR - (CHEAT)
- snd_pitchquality - VAR - (ARCHIVE)
- snd_profile - VAR - (DEMO)
- snd_refdb - VAR - (CHEAT)
- snd_refdist - VAR - (CHEAT)
- snd_restart - CMD
- Restart sound system.
- snd_show - VAR - (CHEAT)
- Show sounds info
- snd_showclassname - VAR
- snd_showmixer - VAR
- snd_showstart - VAR - (CHEAT)
- snd_soundmixer - VAR
- snd_spatialize_roundrobin - VAR
- Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
- snd_surround_speakers - VAR
- snd_visualize - VAR - (CHEAT)
- Show sounds location in world
- snd_vox_captiontrace - VAR
- Shows sentence name for sentences which are set not to show captions.
- snd_vox_globaltimeout - VAR
- snd_vox_sectimetout - VAR
- snd_vox_seqtimetout - VAR
- sndplaydelay - CMD - (SERVER_CAN_EXECUTE)
- Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
- sniper_xbox_delay - VAR - (GAMEDLL)
- sniperspeak - VAR - (GAMEDLL)
- sniperviewdist - VAR - (GAMEDLL)
- soundfade - CMD - (SERVER_CAN_EXECUTE)
- Fade client volume.
- soundinfo - CMD
- Describe the current sound device.
- soundlist - CMD
- List all known sounds.
- soundpatch_captionlength - VAR - (GAMEDLL,REPLICATED)
- How long looping soundpatch captions should display for.
- soundscape_debug - VAR - (GAMEDLL,CHEAT)
- When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
- soundscape_flush - CMD - (GAMEDLL)
- Flushes the server & client side soundscapes
- sp - CMD
- Source.Python base command.
- sp_check_for_update - VAR
- Enable/disable checking for version updates.
- sp_engine_ver - VAR
- Version of the engine SP is running on
- sp_logging_areas - VAR
- The Source.Python base logging areas
- sp_logging_level - VAR
- The Source.Python base logging level
- sp_notify_on_update - VAR
- Log a warning when a Source.Python update is available. Requires sp_check_for_update to be set to 1.
- sp_version - VAR - (NOTIFY)
- Source.Python version
- speak - CMD
- Play a constructed sentence.
- spec_freeze_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Time spend frozen in observer freeze cam.
- spec_freeze_traveltime - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Time taken to zoom in to frame a target in observer freeze cam.
- spew_consolelog_to_debugstring - VAR
- Send console log to PLAT_DebugString()
- spike - CMD - (CHEAT)
- generates a fake spike
- star_memory - CMD
- Dump memory stats
- startdemos - CMD
- Play demos in demo sequence.
- startmovie - CMD - (DONTRECORD)
- Start recording movie frames.
- startupmenu - CMD
- Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
- stats - CMD
- Prints server performance variables
- status - CMD
- Display map and connection status.
- step_spline - VAR - (GAMEDLL)
- stop - CMD
- Finish recording demo.
- stopdemo - CMD - (DONTRECORD)
- Stop playing back a demo.
- stopsound - CMD - (CHEAT)
- strider_always_use_procedural_height - VAR - (GAMEDLL)
- strider_ar2_altfire_dmg - VAR - (GAMEDLL)
- strider_distributed_fire - VAR - (GAMEDLL)
- strider_eyepositions - VAR - (GAMEDLL)
- strider_free_knowledge - VAR - (GAMEDLL)
- strider_free_pass_after_escorts_dead - VAR - (GAMEDLL)
- strider_free_pass_cover_dist - VAR - (GAMEDLL)
- strider_free_pass_duration - VAR - (GAMEDLL)
- strider_free_pass_move_tolerance - VAR - (GAMEDLL)
- strider_free_pass_refill_rate - VAR - (GAMEDLL)
- strider_free_pass_start_time - VAR - (GAMEDLL)
- strider_free_pass_tolerance_after_escorts_dead - VAR - (GAMEDLL)
- strider_idle_test - VAR - (GAMEDLL)
- strider_immolate - VAR - (GAMEDLL)
- strider_missile_suppress_dist - VAR - (GAMEDLL)
- strider_missile_suppress_time - VAR - (GAMEDLL)
- strider_pct_height_no_crouch_move - VAR - (GAMEDLL)
- strider_peek_eye_dist - VAR - (GAMEDLL)
- strider_peek_eye_dist_z - VAR - (GAMEDLL)
- strider_peek_time - VAR - (GAMEDLL)
- strider_peek_time_after_damage - VAR - (GAMEDLL)
- strider_show_cannonlos - VAR - (GAMEDLL)
- strider_show_focus - VAR - (GAMEDLL)
- strider_show_weapon_los_condition - VAR - (GAMEDLL)
- strider_show_weapon_los_z - VAR - (GAMEDLL)
- strider_test_height - VAR - (GAMEDLL)
- studio_queue_mode - VAR
- stuffcmds - CMD
- Parses and stuffs command line + commands to command buffer.
- suitvolume - VAR - (GAMEDLL,ARCHIVE)
- surfaceprop - CMD - (GAMEDLL,CHEAT)
- Reports the surface properties at the cursor
- sv_accelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_airaccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_allow_color_correction - VAR - (REPLICATED)
- Allow or disallow clients to use color correction on this server.
- sv_allow_point_servercommand - VAR - (GAMEDLL)
- Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.
- disallow : Always disallow
- always : Allow for all maps
- sv_allow_voice_from_file - VAR - (REPLICATED)
- Allow or disallow clients from using voice_inputfromfile on this server.
- sv_allow_votes - VAR - (GAMEDLL)
- Allow voting?
- sv_allow_wait_command - VAR - (REPLICATED)
- Allow or disallow the wait command on clients connected to this server.
- sv_allowdownload - VAR
- Allow clients to download files
- sv_allowupload - VAR
- Allow clients to upload customizations files
- sv_alltalk - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Players can hear all other players, no team restrictions
- sv_alternateticks - VAR - (SPONLY)
- If set, server only simulates entities on even numbered ticks.
- sv_autojump - VAR - (GAMEDLL)
- sv_autoladderdismount - VAR - (GAMEDLL,REPLICATED)
- Automatically dismount from ladders when you reach the end (don't have to +USE).
- sv_autosave - VAR
- Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- sv_backspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,ARCHIVE,REPLICATED)
- How much to slow down backwards motion
- sv_benchmark_autovprofrecord - VAR - (GAMEDLL)
- If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
- sv_benchmark_force_start - CMD - (GAMEDLL)
- Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
- sv_benchmark_numticks - VAR - (GAMEDLL)
- If > 0, then it only runs the benchmark for this # of ticks.
- sv_bonus_challenge - VAR - (GAMEDLL,REPLICATED)
- Set to values other than 0 to select a bonus map challenge type.
- sv_bounce - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- Bounce multiplier for when physically simulated objects collide with other objects.
- sv_cacheencodedents - VAR
- If set to 1, does an optimization to prevent extra SendTable_Encode calls.
- sv_cheats - VAR - (NOTIFY,REPLICATED)
- Allow cheats on server
- sv_clearhinthistory - CMD - (GAMEDLL)
- Clear memory of server side hints displayed to the player.
- sv_client_cmdrate_difference - VAR - (REPLICATED)
- cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
- sv_client_max_interp_ratio - VAR - (REPLICATED)
- This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
- sv_client_min_interp_ratio - VAR - (REPLICATED)
- This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
- -1 = let clients set cl_interp_ratio to anything
- any other value = set minimum value for cl_interp_ratio
- sv_client_predict - VAR - (REPLICATED)
- This can be used to force the value of cl_predict for connected clients (only while they are connected).
- -1 = let clients set cl_predict to anything
- 0 = force cl_predict to 0
- 1 = force cl_predict to 1
- sv_clockcorrection_msecs - VAR - (GAMEDLL)
- The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
- sv_compressstringtablebaselines_threshold - VAR
- Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
- sv_consistency - VAR - (REPLICATED)
- Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
- sv_contact - VAR - (NOTIFY)
- Contact email for server sysop
- sv_creationtickcheck - VAR - (DEVELOPMENTONLY,CHEAT)
- Do extended check for encoding of timestamps against tickcount
- sv_debug_player_use - VAR - (GAMEDLL,REPLICATED)
- Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
- sv_debugmanualmode - VAR
- Make sure entities correctly report whether or not their network data has changed.
- sv_debugtempentities - VAR
- Show temp entity bandwidth usage.
- sv_deltaprint - VAR
- Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
- sv_deltatime - VAR
- Enable profiling of CalcDelta calls
- sv_disable_querycache - VAR - (GAMEDLL,CHEAT)
- debug - disable trace query cache
- sv_downloadurl - VAR - (REPLICATED)
- Location from which clients can download missing files
- sv_dump_edicts - CMD
- Display a list of edicts allocated on the server.
- sv_dumpstringtables - VAR - (CHEAT)
- sv_enableoldqueries - VAR
- Enable support for old style (HL1) server queries
- sv_filterban - VAR
- Set packet filtering by IP mode
- sv_findsoundname - CMD - (DEVELOPMENTONLY,GAMEDLL)
- Find sound names which reference the specified wave files.
- sv_footsteps - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- Play footstep sound for players
- sv_force_transmit_ents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
- sv_forcepreload - VAR - (ARCHIVE)
- Force server side preloading.
- sv_friction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- World friction.
- sv_gravity - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- World gravity.
- sv_hl2mp_item_respawn_time - VAR - (GAMEDLL,NOTIFY)
- sv_hl2mp_weapon_respawn_time - VAR - (GAMEDLL,NOTIFY)
- sv_hudhint_sound - VAR - (GAMEDLL,REPLICATED)
- sv_infinite_aux_power - VAR - (GAMEDLL,CHEAT)
- sv_instancebaselines - VAR - (DEVELOPMENTONLY)
- Enable instanced baselines. Saves network overhead.
- sv_ladder_useonly - VAR - (GAMEDLL,REPLICATED)
- If set, ladders can only be mounted by pressing +USE
- sv_ladderautomountdot - VAR - (GAMEDLL,REPLICATED)
- When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
- sv_lagcompensation_teleport_dist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- How far a player got moved by game code before we can't lag compensate their position back
- sv_lagflushbonecache - VAR - (DEVELOPMENTONLY,GAMEDLL)
- Flushes entity bone cache on lag compensation
- sv_lan - VAR
- Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_log_onefile - VAR - (ARCHIVE)
- Log server information to only one file.
- sv_logbans - VAR - (ARCHIVE)
- Log server bans in the server logs.
- sv_logblocks - VAR
- If true when log when a query is blocked (can cause very large log files)
- sv_logdownloadlist - VAR
- sv_logecho - VAR - (ARCHIVE)
- Echo log information to the console.
- sv_logfile - VAR - (ARCHIVE)
- Log server information in the log file.
- sv_logfilecompress - VAR - (ARCHIVE)
- Gzip compress logfile and rename to logfilename.log.gz on close.
- sv_logfilename_format - VAR - (ARCHIVE)
- Log filename format. See strftime for formatting codes.
- sv_logflush - VAR - (ARCHIVE)
- Flush the log file to disk on each write (slow).
- sv_logsdir - VAR - (ARCHIVE)
- Folder in the game directory where server logs will be stored.
- sv_logsecret - VAR
- If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
- sv_lowedict_action - VAR
- 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
- sv_lowedict_threshold - VAR
- When only this many edicts are free, take the action specified by sv_lowedict_action.
- sv_massreport - VAR - (GAMEDLL)
- sv_master_share_game_socket - VAR
- Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
- sv_max_connects_sec - VAR
- Maximum connections per second to respond to from a single IP address.
- sv_max_connects_sec_global - VAR
- Maximum connections per second to respond to from anywhere.
- sv_max_connects_window - VAR
- Window over which to average connections per second averages.
- sv_max_queries_sec - VAR
- Maximum queries per second to respond to from a single IP address.
- sv_max_queries_sec_global - VAR
- Maximum queries per second to respond to from anywhere.
- sv_max_queries_window - VAR
- Window over which to average queries per second averages.
- sv_maxcmdrate - VAR - (REPLICATED)
- (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate - VAR - (REPLICATED)
- Max bandwidth rate allowed on server, 0 == unlimited
- sv_maxreplay - VAR
- Maximum replay time in seconds
- sv_maxroutable - VAR
- Server upper bound on net_maxroutable that a client can use.
- sv_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_maxunlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
- Maximum lag compensation in seconds
- sv_maxupdaterate - VAR - (REPLICATED)
- Maximum updates per second that the server will allow
- sv_maxuptimelimit - VAR
- If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
- sv_maxusrcmdprocessticks - VAR - (GAMEDLL,NOTIFY)
- Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
- sv_maxusrcmdprocessticks_holdaim - VAR - (GAMEDLL,CHEAT)
- Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
- sv_maxusrcmdprocessticks_warning - VAR - (GAMEDLL)
- Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
- sv_maxvelocity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Maximum speed any ballistically moving object is allowed to attain per axis.
- sv_memlimit - VAR
- If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
- sv_mincmdrate - VAR - (REPLICATED)
- This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate - VAR - (REPLICATED)
- Min bandwidth rate allowed on server, 0 == unlimited
- sv_minupdaterate - VAR - (REPLICATED)
- Minimum updates per second that the server will allow
- sv_minuptimelimit - VAR
- If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
- sv_motd_unload_on_dismissal - VAR - (GAMEDLL)
- If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
- sv_namechange_cooldown_seconds - VAR
- When a client name change is received, wait N seconds before allowing another name change
- sv_netspike - CMD
- Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing.
- Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use.
- For compatibility reasons, this command can be initialized on the command line with the -netspike option.
- sv_netspike_on_reliable_snapshot_overflow - VAR
- If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
- sv_netspike_output - VAR
- Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
- sv_netspike_sendtime_ms - VAR
- If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
- sv_netvisdist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Test networking visibility distance
- sv_noclipaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
- sv_noclipduringpause - VAR - (GAMEDLL,REPLICATED,CHEAT)
- If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
- sv_noclipspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
- sv_npc_talker_maxdist - VAR - (GAMEDLL)
- NPCs over this distance from the player won't attempt to speak.
- sv_optimizedmovement - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- sv_parallel_packentities - VAR
- sv_parallel_sendsnapshot - VAR
- sv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
- Server password for entry into multiplayer games
- sv_pausable - VAR - (NOTIFY)
- Is the server pausable.
- sv_player_display_usercommand_errors - VAR - (GAMEDLL,CHEAT)
- 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
- sv_playerperfhistorycount - VAR - (GAMEDLL)
- Number of samples to maintain in player perf history
- sv_precacheinfo - CMD
- Show precache info.
- sv_pure - CMD
- Show user data.
- sv_pure_consensus - VAR
- Minimum number of file hashes to agree to form a consensus.
- sv_pure_kick_clients - VAR
- If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pure_retiretime - VAR
- Seconds of server idle time to flush the sv_pure file hash cache.
- sv_pure_trace - VAR
- If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
- sv_pushaway_clientside - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Clientside physics push away (0=off, 1=only localplayer, 1=all players)
- sv_pushaway_clientside_size - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Minimum size of pushback objects
- sv_pushaway_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- How hard physics objects are pushed away from the players on the server.
- sv_pushaway_max_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Maximum amount of force applied to physics objects by players.
- sv_pushaway_max_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Maximum of how hard the player is pushed away from physics objects.
- sv_pushaway_min_player_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
- sv_pushaway_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- How hard the player is pushed away from physics objects (falls off with inverse square of distance).
- sv_pvsskipanimation - VAR - (GAMEDLL,ARCHIVE)
- Skips SetupBones when npc's are outside the PVS
- sv_querycache_stats - CMD - (GAMEDLL)
- Display status of the query cache (client only)
- sv_rcon_banpenalty - VAR
- Number of minutes to ban users who fail rcon authentication
- sv_rcon_log - VAR
- Enable/disable rcon logging.
- sv_rcon_maxfailures - VAR
- Max number of times a user can fail rcon authentication before being banned
- sv_rcon_maxpacketbans - VAR
- Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
- sv_rcon_maxpacketsize - VAR
- The maximum number of bytes to allow in a command packet
- sv_rcon_minfailures - VAR
- Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime - VAR
- Number of seconds to track failed rcon authentications
- sv_rcon_whitelist_address - VAR
- When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
- sv_region - VAR
- The region of the world to report this server in.
- sv_report_client_settings - VAR - (GAMEDLL,NOTIFY)
- sv_restrict_aspect_ratio_fov - VAR - (REPLICATED)
- This can be used to limit the effective FOV of users using wide-screen
- resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
- 0 = do not cap effective FOV
- 1 = limit the effective FOV on windowed mode users using resolutions
- greater than 1.85:1
- 2 = limit the effective FOV on both windowed mode and full-screen users
- sv_robust_explosions - VAR - (GAMEDLL,REPLICATED)
- sv_rollangle - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- Max view roll angle
- sv_rollspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_sendtables - VAR - (DEVELOPMENTONLY)
- Force full sendtable sending path.
- sv_setsteamaccount - CMD
- token
- Set game server account token to use for logging in to a persistent game server account
- sv_show_crosshair_target - VAR - (GAMEDLL)
- sv_showanimstate - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Show the (server) animation state for the specified entity (-1 for none).
- sv_showanimstate_log - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
- sv_showladders - VAR - (GAMEDLL)
- Show bbox and dismount points for all ladders (must be set before level load.)
- sv_showlagcompensation - VAR - (GAMEDLL,CHEAT)
- Show lag compensated hitboxes whenever a player is lag compensated.
- sv_shutdown - CMD
- Sets the server to shutdown next time it's empty
- sv_shutdown_timeout_minutes - VAR - (REPLICATED)
- If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
- sv_skyname - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
- Current name of the skybox texture
- sv_soundemitter_filecheck - CMD - (DEVELOPMENTONLY,GAMEDLL)
- Report missing wave files for sounds and game_sounds files.
- sv_soundemitter_flush - CMD - (DEVELOPMENTONLY,GAMEDLL)
- Flushes the sounds.txt system (server only)
- sv_soundemitter_trace - VAR - (GAMEDLL,REPLICATED)
- Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
- sv_soundscape_printdebuginfo - CMD - (DEVELOPMENTONLY,GAMEDLL)
- print soundscapes
- sv_specaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
- sv_specnoclip - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
- sv_specspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
- sv_stats - VAR
- Collect CPU usage stats
- sv_steamblockingcheck - VAR
- Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
- sv_steamgroup - VAR - (NOTIFY)
- The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
- sv_stepsize - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_stickysprint - VAR - (GAMEDLL,ARCHIVE,ARCHIVE_XBOX)
- sv_stopspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- Minimum stopping speed when on ground.
- sv_stressbots - VAR - (DEVELOPMENTONLY)
- If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
- sv_strict_notarget - VAR - (GAMEDLL)
- If set, notarget will cause entities to never think they are in the pvs
- sv_suppress_viewpunch - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- sv_tags - VAR - (NOTIFY)
- Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
- sv_test_scripted_sequences - VAR - (GAMEDLL)
- Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
- sv_teststepsimulation - VAR - (GAMEDLL)
- sv_thinktimecheck - VAR - (GAMEDLL)
- Check for thinktimes all on same timestamp.
- sv_timeout - VAR
- After this many seconds without a message from a client, the client is dropped
- sv_turbophysics - VAR - (GAMEDLL,REPLICATED)
- Turns on turbo physics
- sv_unlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
- Enables player lag compensation
- sv_unlag_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
- sv_unlag_fixstuck - VAR - (DEVELOPMENTONLY,GAMEDLL)
- Disallow backtracking a player for lag compensation if it will cause them to become stuck
- sv_unlockedchapters - VAR - (ARCHIVE,ARCHIVE_XBOX)
- Highest unlocked game chapter.
- sv_use_steam_voice - VAR - (REPLICATED)
- Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
- sv_useexplicitdelete - VAR - (DEVELOPMENTONLY)
- Explicitly delete dormant client entities caused by AllowImmediateReuse().
- sv_usercmd_custom_random_seed - VAR - (GAMEDLL,CHEAT)
- When enabled server will populate an additional random seed independent of the client
- sv_vehicle_autoaim_scale - VAR - (GAMEDLL)
- sv_visiblemaxplayers - VAR
- Overrides the max players reported to prospective clients
- sv_voiceenable - VAR - (ARCHIVE,NOTIFY)
- sv_vote_allow_spectators - VAR - (GAMEDLL)
- Allow spectators to vote?
- sv_vote_command_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
- How long after a vote passes until the action happens
- sv_vote_creation_timer - VAR - (GAMEDLL)
- How long before a player can attempt to call another vote (in seconds).
- sv_vote_failure_timer - VAR - (GAMEDLL)
- A vote that fails cannot be re-submitted for this long
- sv_vote_quorum_ratio - VAR - (GAMEDLL,NOTIFY)
- The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.
- sv_vote_timer_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
- How long to allow voting on an issue
- sv_vote_ui_hide_disabled_issues - VAR - (GAMEDLL)
- Suppress listing of disabled issues in the vote setup screen.
- sv_wateraccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_waterdist - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Vertical view fixup when eyes are near water plane.
- sv_waterfriction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sys_minidumpexpandedspew - VAR
- sys_minidumpspewlines - VAR
- Lines of crash dump console spew to keep.
- systemlinkport - VAR
- System Link port
- telemetry_demoend - VAR
- When playing demo, stop telemetry on tick #
- telemetry_demostart - VAR
- When playing demo, start telemetry on tick #
- telemetry_framecount - VAR
- Set Telemetry count of frames to capture
- telemetry_level - VAR
- Set Telemetry profile level: 0 being off.
- telemetry_pause - VAR
- Pause Telemetry
- telemetry_resume - VAR
- Resume Telemetry
- telemetry_server - VAR
- Set Telemetry server
- template_debug - VAR - (GAMEDLL)
- test_dispatcheffect - CMD - (GAMEDLL,CHEAT)
- Test a clientside dispatch effect.
- Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
- Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
- test_entity_blocker - CMD - (GAMEDLL,CHEAT)
- Test command that drops an entity blocker out in front of the player.
- test_massive_dmg - VAR - (GAMEDLL)
- test_massive_dmg_clip - VAR - (GAMEDLL)
- testscript_debug - VAR
- Debug test scripts.
- texture_budget_background_alpha - VAR - (ARCHIVE)
- how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
- number between 0 and 1
- texture_budget_panel_global - VAR
- Show global times in the texture budget panel.
- texture_budget_panel_height - VAR - (ARCHIVE)
- height in pixels of the budget panel
- texture_budget_panel_width - VAR - (ARCHIVE)
- width in pixels of the budget panel
- texture_budget_panel_x - VAR - (ARCHIVE)
- number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y - VAR - (ARCHIVE)
- number of pixels from the top side of the game screen to draw the budget panel
- tf2_feetyawrunscale - VAR - (GAMEDLL,REPLICATED)
- Multiplier on tf2_feetyawrate to allow turning faster when running.
- tf_arena_max_streak - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Teams will be scrambled if one team reaches this streak
- tf_arena_preround_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Length of the Pre-Round time
- tf_arena_round_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_arena_use_queue - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Enables the spectator queue system for Arena.
- tf_debug_tabcontainer - VAR - (HIDDEN)
- Spew TabContainer dimensions.
- tf_escort_recede_time - VAR - (GAMEDLL)
- tf_escort_recede_time_overtime - VAR - (GAMEDLL)
- tf_escort_score_rate - VAR - (GAMEDLL,CHEAT)
- Score for escorting the train, in points per second
- tf_show_train_path - VAR - (GAMEDLL,CHEAT)
- think_limit - VAR - (GAMEDLL,REPLICATED)
- Maximum think time in milliseconds, warning is printed if this is exceeded.
- threadpool_affinity - VAR
- Enable setting affinity
- thumper_show_radius - VAR - (GAMEDLL,CHEAT)
- If true, advisor will use her custom impact damage table.
- timedemo - CMD
- Play a demo and report performance info.
- timedemo_runcount - VAR
- Runs time demo X number of times.
- timedemoquit - CMD
- Play a demo, report performance info, and then exit
- timeleft - CMD - (GAMEDLL)
- prints the time remaining in the match
- timerefresh - CMD - (CHEAT)
- Profile the renderer.
- toggle - CMD
- Toggles a convar on or off, or cycles through a set of values.
- toggle_duck - CMD - (GAMEDLL)
- Toggles duck
- toggle_zoom - CMD - (GAMEDLL)
- Toggles zoom display
- toggleconsole - CMD - (DONTRECORD)
- Show/hide the console.
- trace_report - VAR - (GAMEDLL)
- tv_allow_camera_man - VAR - (GAMEDLL)
- Auto director allows spectators to become camera man
- tv_allow_static_shots - VAR - (GAMEDLL)
- Auto director uses fixed level cameras for shots
- tv_autorecord - VAR
- Automatically records all games as SourceTV demos.
- tv_autoretry - VAR
- Relay proxies retry connection after network timeout
- tv_chatgroupsize - VAR
- Set the default chat group size
- tv_chattimelimit - VAR
- Limits spectators to chat only every n seconds
- tv_clients - CMD
- Shows list of connected SourceTV clients.
- tv_debug - VAR
- SourceTV debug info.
- tv_delay - VAR - (GAMEDLL)
- SourceTV broadcast delay in seconds
- tv_delaymapchange - VAR - (GAMEDLL)
- Delays map change until broadcast is complete
- tv_delaymapchange_protect - VAR - (GAMEDLL)
- Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end
- tv_deltacache - VAR
- Enable delta entity bit stream cache
- tv_dispatchmode - VAR
- Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
- tv_enable - VAR - (NOTIFY)
- Activates SourceTV on server.
- tv_maxclients - VAR
- Maximum client number on SourceTV server.
- tv_maxrate - VAR
- Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
- tv_msg - CMD
- Send a screen message to all clients.
- tv_name - VAR
- SourceTV host name
- tv_nochat - VAR - (ARCHIVE,USERINFO)
- Don't receive chat messages from other SourceTV spectators
- tv_overridemaster - VAR
- Overrides the SourceTV master root address.
- tv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
- SourceTV password for all clients
- tv_port - VAR
- Host SourceTV port
- tv_record - CMD
- Starts SourceTV demo recording.
- tv_relay - CMD
- Connect to SourceTV server and relay broadcast.
- tv_relaypassword - VAR - (PROTECTED,NOTIFY,DONTRECORD)
- SourceTV password for relay proxies
- tv_relayvoice - VAR
- Relay voice data: 0=off, 1=on
- tv_retry - CMD
- Reconnects the SourceTV relay proxy.
- tv_snapshotrate - VAR
- Snapshots broadcasted per second
- tv_status - CMD
- Show SourceTV server status.
- tv_stop - CMD
- Stops the SourceTV broadcast.
- tv_stoprecord - CMD
- Stops SourceTV demo recording.
- tv_timeout - VAR
- SourceTV connection timeout in seconds.
- tv_title - VAR
- Set title for SourceTV spectator UI
- tv_transmitall - VAR - (REPLICATED)
- Transmit all entities (not only director view)
- unbind - CMD - (DONTRECORD)
- Unbind a key.
- unbind_mac - CMD - (DONTRECORD)
- Unbind a key on the Mac only.
- unbindall - CMD - (DONTRECORD)
- Unbind all keys.
- unpause - CMD
- Unpause the game.
- use - CMD - (GAMEDLL)
- Use a particular weapon
- Arguments: <weapon_name>
- user - CMD
- Show user data.
- users - CMD
- Show user info for players on server.
- vcr_verbose - VAR
- Write extra information into .vcr file.
- vehicle_flushscript - CMD - (GAMEDLL)
- Flush and reload all vehicle scripts
- version - CMD
- Print version info string.
- vgui_drawfocus - VAR
- Report which panel is under the mouse.
- vgui_drawtree - VAR - (CHEAT)
- Draws the vgui panel hiearchy to the specified depth level.
- vgui_drawtree_bounds - VAR
- Show panel bounds.
- vgui_drawtree_clear - CMD
- vgui_drawtree_draw_selected - VAR
- Highlight the selected panel
- vgui_drawtree_freeze - VAR
- Set to 1 to stop updating the vgui_drawtree view.
- vgui_drawtree_hidden - VAR
- Draw the hidden panels.
- vgui_drawtree_panelalpha - VAR
- Show the panel alpha values in the vgui_drawtree view.
- vgui_drawtree_panelptr - VAR
- Show the panel pointer values in the vgui_drawtree view.
- vgui_drawtree_popupsonly - VAR
- Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- vgui_drawtree_render_order - VAR
- List the vgui_drawtree panels in render order.
- vgui_drawtree_visible - VAR
- Draw the visible panels.
- vgui_nav_lock - VAR - (DEVELOPMENTONLY)
- vgui_nav_lock_default_button - VAR - (DEVELOPMENTONLY)
- vgui_spew_fonts - CMD
- vgui_togglepanel - CMD
- show/hide vgui panel by name.
- violence_ablood - VAR
- Draw alien blood
- violence_agibs - VAR
- Show alien gib entities
- violence_hblood - VAR
- Draw human blood
- violence_hgibs - VAR
- Show human gib entities
- voice_avggain - VAR
- voice_debugfeedback - VAR
- voice_debugfeedbackfrom - VAR
- voice_enable - VAR - (ARCHIVE)
- voice_fadeouttime - VAR
- voice_forcemicrecord - VAR - (ARCHIVE)
- voice_inputfromfile - VAR
- Get voice input from 'voice_input.wav' rather than from the microphone.
- voice_loopback - VAR - (USERINFO)
- voice_maxgain - VAR
- voice_overdrive - VAR
- voice_overdrivefadetime - VAR
- voice_printtalkers - CMD - (DONTRECORD)
- voice debug.
- voice_profile - VAR
- voice_recordtofile - VAR
- Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- voice_scale - VAR - (ARCHIVE)
- voice_serverdebug - VAR - (GAMEDLL)
- voice_showchannels - VAR
- voice_showincoming - VAR
- voice_steal - VAR
- voice_writevoices - VAR
- Saves each speaker's voice data into separate .wav files
- volume - VAR - (ARCHIVE,ARCHIVE_XBOX)
- Sound volume
- vox_reload - CMD - (CHEAT)
- Reload sentences.txt file
- voxeltree_box - CMD - (GAMEDLL,CHEAT)
- View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
- voxeltree_playerview - CMD - (GAMEDLL,CHEAT)
- View entities in the voxel-tree at the player position.
- voxeltree_sphere - CMD - (GAMEDLL,CHEAT)
- View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
- voxeltree_view - CMD - (GAMEDLL,CHEAT)
- View entities in the voxel-tree.
- vprof - CMD
- Toggle VProf profiler
- vprof_adddebuggroup1 - CMD
- add a new budget group dynamically for debugging
- vprof_cachemiss - CMD
- Toggle VProf cache miss checking
- vprof_cachemiss_off - CMD
- Turn off VProf cache miss checking
- vprof_cachemiss_on - CMD
- Turn on VProf cache miss checking
- vprof_child - CMD
- vprof_collapse_all - CMD
- Collapse the whole vprof tree
- vprof_counters - VAR
- vprof_dump_groupnames - CMD
- Write the names of all of the vprof groups to the console.
- vprof_dump_oninterval - VAR
- Interval (in seconds) at which vprof will batch up data and dump it to the console.
- vprof_dump_spikes - VAR
- Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
- vprof_dump_spikes_budget_group - VAR
- Budget gtNode to start report from when doing a dump spikes
- vprof_dump_spikes_node - VAR
- Node to start report from when doing a dump spikes
- vprof_expand_all - CMD
- Expand the whole vprof tree
- vprof_expand_group - CMD
- Expand a budget group in the vprof tree by name
- vprof_generate_report - CMD
- Generate a report to the console.
- vprof_generate_report_AI - CMD
- Generate a report to the console.
- vprof_generate_report_AI_only - CMD
- Generate a report to the console.
- vprof_generate_report_budget - CMD
- Generate a report to the console based on budget group.
- vprof_generate_report_hierarchy - CMD
- Generate a report to the console.
- vprof_generate_report_map_load - CMD
- Generate a report to the console.
- vprof_graph - VAR
- Draw the vprof graph.
- vprof_graphheight - VAR - (ARCHIVE)
- vprof_graphwidth - VAR - (ARCHIVE)
- vprof_nextsibling - CMD
- vprof_off - CMD
- Turn off VProf profiler
- vprof_on - CMD
- Turn on VProf profiler
- vprof_parent - CMD
- vprof_playback_average - CMD
- Average the next N frames.
- vprof_playback_start - CMD
- Start playing back a recorded .vprof file.
- vprof_playback_step - CMD
- While playing back a .vprof file, step to the next tick.
- vprof_playback_stepback - CMD
- While playing back a .vprof file, step to the previous tick.
- vprof_playback_stop - CMD
- Stop playing back a recorded .vprof file.
- vprof_prevsibling - CMD
- vprof_record_start - CMD
- Start recording vprof data for playback later.
- vprof_record_stop - CMD
- Stop recording vprof data
- vprof_remote_start - CMD
- Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop - CMD
- Stop an existing remote VProf data request
- vprof_report_oninterval - VAR
- Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
- vprof_reset - CMD
- Reset the stats in VProf profiler
- vprof_reset_peaks - CMD
- Reset just the peak time in VProf profiler
- vprof_scope - VAR
- Set a specific scope to start showing vprof tree
- vprof_scope_entity_gamephys - VAR - (GAMEDLL)
- vprof_scope_entity_thinks - VAR - (GAMEDLL)
- vprof_unaccounted_limit - VAR - (ARCHIVE)
- number of milliseconds that a node must exceed to turn red in the vprof panel
- vprof_verbose - VAR - (ARCHIVE)
- Set to one to show average and peak times
- vprof_vtrace - CMD
- Toggle whether vprof data is sent to VTrace
- vprof_vtune_group - CMD
- enable vtune for a particular vprof group ("disable" to disable)
- vprof_warningmsec - VAR - (ARCHIVE)
- Above this many milliseconds render the label red to indicate slow code.
- vtune - CMD
- Controls VTune's sampling.
- wc_air_edit_further - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
- wc_air_edit_nearer - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
- wc_air_node_edit - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode, toggles laying down or air nodes instead of ground nodes
- wc_create - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
- wc_destroy - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
- wc_destroy_undo - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode restores the last deleted node
- wc_link_edit - CMD - (GAMEDLL,CHEAT)
- weapon_showproficiency - VAR - (GAMEDLL)
- windows_speaker_config - VAR - (ARCHIVE)
- writeid - CMD
- Writes a list of permanently-banned user IDs to banned_user.cfg.
- writeip - CMD
- Save the ban list to banned_ip.cfg.
- xbox_autothrottle - VAR - (GAMEDLL,ARCHIVE)
- xbox_steering_deadzone - VAR - (GAMEDLL)
- xbox_throttlebias - VAR - (GAMEDLL,ARCHIVE)
- xbox_throttlespoof - VAR - (GAMEDLL,ARCHIVE)
- xc_crouch_debounce - VAR - (GAMEDLL)
- xc_crouch_range - VAR - (GAMEDLL,ARCHIVE)
- Percentarge [1..0] of joystick range to allow ducking within
- xc_uncrouch_on_jump - VAR - (GAMEDLL,ARCHIVE)
- Uncrouch when jump occurs
- xc_use_crouch_limiter - VAR - (GAMEDLL,ARCHIVE)
- Use the crouch limiting logic on the controller
- xload - CMD
- Load a saved game from a 360 storage device.
- xsave - CMD - (DONTRECORD)
- Saves current game to a 360 storage device.
- zombie_ambushdist - VAR - (GAMEDLL)
- zombie_basemax - VAR - (GAMEDLL)
- zombie_basemin - VAR - (GAMEDLL)
- zombie_changemax - VAR - (GAMEDLL)
- zombie_changemin - VAR - (GAMEDLL)
- zombie_decaymax - VAR - (GAMEDLL)
- zombie_decaymin - VAR - (GAMEDLL)
- zombie_moanfreq - VAR - (GAMEDLL)
- zombie_stepfreq - VAR - (GAMEDLL)
Advertisement
Add Comment
Please, Sign In to add comment