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AceOfArrows

Movement Macro Construction

Apr 4th, 2018
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  1. How to Build Movement Macros and Move-And-Jump Macros
  2. -----------------------------------------------------
  3.  
  4. So you go "I want to walk or run." Excellent!
  5.  
  6. 1: Start building your macro command by typing "Walk" or "Run," whichever you're intending to do. If you run, the parser will automatically know to hold whichever button will cause the character to run (NES, B; SNES, Y).
  7. (So now you've typed just "Walk" or "Run".)
  8.  
  9. 2: Which way do you want to go? Stick "Left" or Right" after it.
  10. (You now have, for example, "WalkLeft" or "RunRight".)
  11.  
  12. 3: You must tell the character *how long* you want to travel, so append a time with "s" (for seconds), between 0.1 and 2 seconds.
  13. (You now have, for example, "RunRight1.3s" or "WalkLeft.4s".)
  14.  
  15. If you're just doing some walking or running, you're done! Send your command in chat.
  16.  
  17. But now you say "I want to add a jump to my walking/running start." Alright, cool! You can do that too!
  18.  
  19. 4: Jumping is an additional tack-on to your thought, so now that you want to jump, add "+Jump" to the end. If you choose to run, your jump will continue holding Run (NES, B; SNES, Y or X) until the jump is finished.
  20. (Now you have, for example, "RunRight1.8s+Jump" or "WalkLeft0.2s+Jump".)
  21.  
  22. If that's all, once again you're done, send your command in chat.
  23.  
  24. But perhaps you're still not happy? "What if I want to use my tail (Mario 3) or cape (Mario World)? What if I want to mitigate the extra momentum if I think I'll fall off a platform?" You can do these things!
  25.  
  26. 5: You can add "+T" (Mario 3) OR "+C" (Mario World) to the end of your move-and-jump macro to utilize your tail or cape.
  27. (So if you want to use your tail or cape, now you might have "RunRight1s+Jump+T" or "WalkLeft.3s+Jump+C".)
  28.  
  29. 6: If you'd like to mitigate momentum, add "M" to the end of your move-and-jump macro. If you're also using your tail/cape, this goes at the very end (because you mitigate *after* slowing your descent).
  30. (So you could end up with "RunLeft1.2s+Jump+M" or "WalkRight0.4s+Jump+C+M".)
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