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- # MineCrates 2.10.0 configuration file
- # Created by: extended_clip
- #
- #
- # area_handler: World / WorldGuard / MRL / PrisonMines
- # area_handler is the name of the hook you want to define crate areas for
- # Crate areas are tied to the name of the world / mine / region you choose
- # depending on the hook you use.
- #
- # crate_despawn_time: <time in seconds that crates will despawn after spawning>
- #
- # crate_material: <Material or ID of the crate block that is spawned>
- #
- # crate_inventory_name: <name of the inventory shown when the crate is opened>
- #
- # ==================================================
- #
- # Crate area configuration:
- #
- # Almost all entries in areas are optional
- # although you must have a drop_counter and drop_chance entry.
- # You must also have a rewards section with at least 1 valid reward list for the area to be loaded.
- #
- # areas:
- # (region, mine, or world name):
- # permission: (if you want players to have a certain permission to obtain crates in this area, add the permission node here)
- # drop_counter: (how many blocks need to be broken before a crate has a chance to spawn)
- # drop_chance: (what is the chance out of 100.0 that a crate will spawn when the counter reaches 0)
- # alternate_areas:
- # - (if you would like to allow this area options to be used for other areas)
- # - (that way all rewards and options are shared, you can list the alternate area names here)
- # - world_nether
- # - world_the_end
- # counted_materials:
- # - (if you only want to have certain materials count towards the counter)
- # - (you can list them here, otherwise don't add this option)
- # - DIAMOND_ORE
- # - EMERALD_ORE
- # reward_on_break: <true/false> should rewards be given on break of the block instead of spawning a crate
- # rewards: (this section holds all reward related options specific to this area)
- # (name of this reward list):
- # priority: (if you have multiple lists, the lowest priority list will be applied if player has multiple list permissions)
- # permission: (optional if you require players have certain permission to obtain rewards in this list)
- # max_rewards_per_crate: (max amount of rewards a player can get in a crate from this list)
- # only_owner_can_open: (should only the person this crate spawned for be allowed to open it)
- # crate_spawn_actions: (these actions are performed when a crate holding this reward list is spawned)
- # - [msg] You found a crate
- # - [broadcast] @p found a crate
- # - [command] eco give @p 100
- # - [playersound] ANVIL_LAND 10 1
- # - [worldsound] ANVIL_BREAK 10 1
- # - [effect] helix
- # crate_open_actions: (these actions are performed when a crate holding this reward list is opened)
- # - [msg] You opened a MineCrate!
- # - [broadcast] @p opened a crate
- # - [playersound] CHEST_OPEN 10 1
- # - [effect] atom
- # crate_despawn_actions: (these actions are performed when a crate holding this reward list is despawned if it was not opened)
- # - [msg] You missed your crate
- # - [worldsound] ANVIL_BREAK 10 1
- # - [effect] heart
- # items: (this section holds all of the actual commands / items given as rewards)
- # (unique name for this item reward):
- # chance: (chance this reward will be selected) the chance system is explained below...
- # item: (if this reward is an itemstack, you must specify 'item:' here, otherwise you will specify 'commands:')
- # material: (if this is an item, these are the item options you can use)
- # data: (data value if needed)
- # amount: (amount of this item to give)
- # name: (display name to set on this item)
- # lore:
- # - (add your lore here if you want)
- # - (supports multiple lines)
- # enchantments:
- # - <ENCHANTMENT NAME>,<LEVEL>
- # (unique name for this command reward):
- # chance: 50.0
- # commands:
- # - (list all your commands here, they must start with a valid action identifier)
- # - [command] eco give @p 100
- # - [msg] you got 100 bucks!
- # ==================================================
- #
- # CRATE SPAWN CHANCE INFORMATION
- #
- # This chance can be any double value from 0.01 to 100.0
- # it is percentage based, so if you set the chance to 10.0
- # there will be a 10% chance a crate will spawn when the break
- # counter reaches 0. If you set it to 99.0, there will be a 99% chance
- # that a crate will spawn when the counter rewaches 0.
- #
- # ==================================================
- #
- # REWARD CHANCE INFORMATION
- #
- # All rewards in a specific reward list have a chance associated with the item/commands that are executed for that reward.
- # All reward chances in a list must add up to or be less than 100.0
- # Example:
- #
- # rewards:
- # VIP_REWARDS:
- # priority: 1
- # permission: vip.rewards
- # max_rewards_per_crate: 1
- # only_owner_can_open: true
- # items:
- # item_1:
- # chance: 10.0
- # item:
- # material: DIAMOND
- # amount: 128
- # item_2:
- # chance: 15.0
- # item:
- # material: IRON_INGOT
- # amount: 64
- # item_3:
- # chance: 25.0
- # item:
- # material: DIRT
- # amount: 64
- # command_1:
- # chance: 25.0
- # commands:
- # - [command] eco give @p 25
- # - [msg] You got 25 bucks
- #
- # With this example, all of our chances add up to 75.0,
- # This means that there is a 25% chance that we get nothing each time a reward is
- # being selected. If we want to make sure players always get a reward, we could
- # simply add one more reward item or command with the remainder percentage for all of our
- # chances to equal 100.0, which would be 25.0.
- # This system allows you to set what items are rare, and which items are going to be
- # more commonly selected when the plugin chooses rewards.
- # Always keep in mind that all reward chances must be less than, or add up to 100.0
- # If your combined chance exceeds 100.0, the rewards that are being checked after 100.0 has
- # been reached will not be loaded. Also remember, to make it where a player has a chance to get
- # no reward, always leave the total chance less than 100.0 as all chance remaining will
- # be the chance amount that no reward is chosen.
- #
- # ==================================================
- #
- # CRATE SPAWN/DESPAWN/OPEN/COMMANDS ACTION IDENTIFIERS
- #
- # Any action added to these lists must contain a specific identifier
- # as there are more actions than just commands to be executed.
- # These actions are as follows:
- #
- # [msg] <message>
- # This will send a raw message to the target player
- #
- # [broadcast] <message>
- # This will broadcast a message to the entire server
- #
- # [command] <command here>
- # This will execute a command in the console
- #
- # [worldsound] <sound> <volume> <pitch>
- # This will play a sound to the entire world at the crate location
- #
- # [playersound] <sound> <volume> <pitch>
- # This will play a sound to the target player
- #
- # [effect] <effectName>
- # This will play a preset effect at the crate location
- #
- # effect names:
- # animatedball
- # arc
- # atom
- # bleed
- # circle
- # cloud
- # cone
- # cube
- # cylinder
- # disco
- # dna
- # donut
- # dragon
- # earth
- # explode
- # flame
- # fountain
- # grid
- # heart
- # helix
- # hill
- # icon
- # love
- # music
- # shield
- # smoke
- # sphere
- # star
- # tornado
- # vortex
- # warp
- # wave
- #
- # ==================================================
- #
- # Optional: display a temporary hologram above the MineCrate when it is spawned.
- #
- # To enable this feature, add the following entry to the top of your config file:
- #
- # You can either use HolographicDisplays API to display the hologram, or the internal
- # hologram mechanics. Set handler: none to disable holograms
- #
- # Note: the internal hologram handler is only available for 1.8.8
- # More hologram handlers will be coming soon.
- #
- # crate_hologram:
- # handler: none/internal/holographicdisplays
- # message:
- # - '%player%s MineCrate'
- # - '(Right click to open)
- # height: 2'
- #
- # Inside of the message, you can use the following placeholders:
- # %player% - shows players name who MineCrate is for
- # %area% - name of the area the crate spawned in
- # %rewardlist% - name of the list the rewards were chosen from
- # %rewards% - amount of rewards inside of the MineCrate
- #
- # ==================================================
- crate_hologram:
- handler: HolographicDisplays
- message:
- - '&6%player%''s Minecrate'
- - '&7&o(( Right-Click to open))'
- height: 1.8
- check_updates: true
- area_handler: World
- ignore_silk_touch: true
- crate_despawn_time: 120
- crate_material: ENDER_CHEST
- crate_inventory_name: '&6&l%player%''s Minecrate'
- messages:
- help:
- - '&aMineCrates &fhelp'
- - '&a/minecrates reload &7- &freload the plugin'
- - '&a/minecrates info &7- &fView minecrates information for the area you are standing'
- - '&a/minecrates ignore &7- &ftoggle on/off ignoring minecrates for yourself'
- ignore_toggle_on: '&7You will &cno longer recieve&7 lucky blocks'
- ignore_toggle_off: '&7You will &anow recieve&7 lucky blocks'
- only_owner_can_open_crate: '&cThis lucky block belongs to &4@p&c.'
- no_permission: '&cInsufficient permission.'
- areas:
- Mines:
- permission: minecrates.getcrates.Mines
- drop_counter: 100
- drop_chance: 50.0
- cooldown: 30
- counted_materials:
- - STONE
- - COBBLESTONE
- - COAL_ORE
- - IRON_ORE
- - GOLD_ORE
- - DIAMOND_ORE
- - EMERALD_ORE
- - COAL_BLOCK
- - IRON_BLOCK
- - GOLD_BLOCK
- - REDSTONE_BLOCK
- - LAPIS_BLOCK
- - DIAMOND_BLOCK
- - EMERALD_BLOCK
- rewards:
- default:
- priority: 1
- max_rewards_per_crate: 1
- only_owner_can_open: true
- crate_spawn_actions:
- - '[message] &aYou found a regular MineCrate!'
- - '[command] eco give @p 100'
- - '[broadcast] &f@p &afound a MineCrate!'
- items:
- example_item_1:
- chance: 5.0
- item:
- material: DIAMOND
- amount: 16
- example_item_2:
- chance: 10.0
- item:
- material: IRON_INGOT
- amount: 32
- example_command:
- chance: 85.0
- commands:
- - '[command] eco give @p 250'
- - '[msg] You got 250 dollars!'
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