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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(855490726) SRandInit(855490726).
  3. LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
  4. LogStats: Stats thread started at 0.091763
  5. LogPluginManager:Warning: Plugin 'VaRestPlugin' exists at '../../../Engine/Plugins/Marketplace/VaRestPlugin/VaRestPlugin.uplugin' and '../../../Engine/Plugins/VaRest-1.1-r14/VaRest-1.1-r14/VaRestPlugin.uplugin' - second location will be ignored
  6. LogInit: Using libcurl 7.47.1
  7. LogInit: - built for x86_64-pc-win32
  8. LogInit: - supports SSL with OpenSSL/1.0.2g
  9. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  10. LogInit: - other features:
  11. LogInit: CURL_VERSION_SSL
  12. LogInit: CURL_VERSION_LIBZ
  13. LogInit: CURL_VERSION_IPV6
  14. LogInit: CURL_VERSION_ASYNCHDNS
  15. LogInit: CURL_VERSION_LARGEFILE
  16. LogInit: CURL_VERSION_IDN
  17. LogInit: CurlRequestOptions (configurable via config and command line):
  18. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  19. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  20. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  21. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  22. LogInit: Build: ++UE4+Release-4.16-CL-3514769
  23. LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16
  24. LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
  25. LogInit: Net CL: 3452394
  26. LogDevObjectVersion: Number of dev versions registered: 16
  27. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
  28. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  29. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  30. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
  31. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
  32. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  33. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  34. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  35. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  36. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  37. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
  38. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
  39. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  40. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  41. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
  42. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
  43. LogInit: Compiled (64-bit): Jun 29 2017 02:03:24
  44. LogInit: Compiled with Visual C++: 19.00.24215.01
  45. LogInit: Build Configuration: Development
  46. LogInit: Branch Name: ++UE4+Release-4.16
  47. LogInit: Command line: -EpicPortal
  48. LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
  49. LogInit: Installed Engine Build: 1
  50. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  51. LogInit: Object subsystem initialized
  52. LogInit: Selected Device Profile: [Windows]
  53. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  54. LogInit: Computer: USER-PC
  55. LogInit: User: Tom
  56. LogInit: CPU Page size=4096, Cores=2
  57. LogInit: High frequency timer resolution =2.343750 MHz
  58. LogMemory: Memory total: Physical=5.9GB (6GB approx)
  59. LogMemory: Platform Memory Stats for Windows
  60. LogMemory: Process Physical Memory: 271.85 MB used, 271.85 MB peak
  61. LogMemory: Process Virtual Memory: 258.50 MB used, 258.50 MB peak
  62. LogMemory: Physical Memory: 4090.21 MB used, 1952.65 MB free, 6042.87 MB total
  63. LogMemory: Virtual Memory: 634.18 MB used, 1952.65 MB free, 134217728.00 MB total
  64. LogInit: Using OS detected language (ru-RU).
  65. LogInit: Using OS detected locale (ru-RU).
  66. LogTextLocalizationManager: No localization for 'ru-RU' exists, so 'en' will be used for the language.
  67. LogTextLocalizationManager: No localization for 'ru-RU' exists, so 'en' will be used for the locale.
  68. LogD3D11RHI: D3D11 adapters:
  69. LogD3D11RHI: 0. 'NVIDIA GeForce 940M ' (Feature Level 11_0)
  70. LogD3D11RHI: 1996/0/3021 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  71. LogD3D11RHI: 1. 'Intel(R) HD Graphics 520' (Feature Level 11_0)
  72. LogD3D11RHI: 128/0/3021 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  73. LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  74. LogD3D11RHI: 0/0/3021 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  75. LogD3D11RHI: Chosen D3D11 Adapter: 0
  76. LogD3D11RHI: Creating new Direct3DDevice
  77. LogD3D11RHI: GPU DeviceId: 0x1347 (for the marketing name, search the web for "GPU Device Id")
  78. LogWindows: EnumDisplayDevices:
  79. LogWindows: 0. 'Intel(R) HD Graphics 520' (P:1 D:1)
  80. LogWindows: 1. 'Intel(R) HD Graphics 520' (P:0 D:0)
  81. LogWindows: 2. 'Intel(R) HD Graphics 520' (P:0 D:0)
  82. LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
  83. LogD3D11RHI: Adapter Name: NVIDIA GeForce 940M
  84. LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
  85. LogD3D11RHI: Driver Date: Unknown
  86. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  87. LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
  88. LogD3D11RHI: Async texture creation enabled
  89. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  90. LogShaderCompilers: Guid format shader working directory is -18 characters bigger than the processId version (../../../../../../Users/Tom/Documents/Unreal Projects/jsonTest/Intermediate/Shaders/WorkingDirectory/5460/).
  91. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tom/AppData/Local/Temp/UnrealShaderWorkingDir/B66581584973BAC7D7016DB1EDD61003/'.
  92. LogShaderCompilers:Display: Using Local Shader Compiler.
  93. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  94. LogTemp:Display: Loaded TP MacClientTargetPlatform
  95. LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  96. LogTemp:Display: Loaded TP MacServerTargetPlatform
  97. LogTemp:Display: Loaded TP MacTargetPlatform
  98. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  99. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  100. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  101. LogTemp:Display: Loaded TP WindowsTargetPlatform
  102. LogTemp:Display: Loaded TP AndroidTargetPlatform
  103. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  104. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  105. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  106. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  107. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  108. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  109. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  110. LogTemp:Display: Loaded TP HTML5TargetPlatform
  111. LogTemp:Display: Loaded TP IOSTargetPlatform
  112. LogTemp:Display: Loaded TP TVOSTargetPlatform
  113. LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  114. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  115. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  116. LogTemp:Display: Loaded TP LinuxTargetPlatform
  117. LogTargetPlatformManager:Display: Building Assets For Windows
  118. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  119. LogDerivedDataCache: Loaded boot cache 0.14s 90MB C:/Users/Tom/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
  120. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Tom/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
  121. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Tom/Documents/Unreal Projects/jsonTest/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  122. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  123. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Tom/Documents/Unreal Projects/jsonTest/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  124. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  125. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  126. LogDerivedDataCache: Using Local data cache path C:/Users/Tom/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  127. LogMaterial: Verifying Global Shaders for PCD3D_SM5
  128. LogSlate: Using Freetype 2.6.0
  129. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  130. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  131. LogInit: Selected Device Profile: [Windows]
  132. LogContentStreaming: Texture pool size is 0.00 MB
  133. LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  134. LogSimplygon: Simplygon DLL not present - disabling.
  135. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  136. LogMeshUtilities: No automatic skeletal mesh reduction module available
  137. LogMeshUtilities: No automatic mesh merging module available
  138. LogNetVersion: jsonTest , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1896273993)
  139. LogAssetRegistry: FAssetRegistry took 0.0267 seconds to start up
  140. LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.032206 seconds
  141. LogUObjectArray: 34194 objects as part of root set at end of initial load.
  142. LogUObjectAllocator: 7260416 out of 0 bytes used by permanent object pool.
  143. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  144. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  145. LogTcpMessaging: Initializing TcpMessaging bridge
  146. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  147. LogMaterial: Uniform references updated for custom material expression Custom.
  148. SourceControl: Info Source control is disabled
  149. SourceControl: Info Source control is disabled
  150. SourceControl: Info Source control is disabled
  151. SourceControl: Info Source control is disabled
  152. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  153. LogEngine: Initializing Engine...
  154. LogHMD: Failed to initialize OpenVR with code 110
  155. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  156. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  157. LogAIModule: Creating AISystem for world Untitled
  158. LogInit: XAudio2 using 'Динамики (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  159. LogInit: FAudioDevice initialized.
  160. LogDerivedDataCache: Saved boot cache 0.06s 90MB C:/Users/Tom/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
  161. LogInit: Texture streaming: Enabled
  162. LogEngineSessionManager: EngineSessionManager initialized
  163. LogInit: Transaction tracking system initialized
  164. BlueprintLog: New page: Editor Load
  165. LocalizationService: Info Localization service is disabled
  166. LogFileCache: Scanning file cache for directory 'C:/Users/Tom/Documents/Unreal Projects/jsonTest/Content/' took 0.01s
  167. LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  168. LogCook:Display: Mobile HDR setting 1
  169. SourceControl: Info Source control is disabled
  170. Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  171. LightingResults: New page: Lighting Build
  172. MapCheck: New page: Map Check
  173. LightingResults: New page: Lighting Build
  174. LogAIModule: Creating AISystem for world Untitled_1
  175. LogActorComponent: RegisterComponentWithWorld: (/Temp/Untitled_1.Untitled_1:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
  176. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  177. Cmd: MAP CHECKDEP NOCLEARLOG
  178. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 65.754ms to complete.
  179. LogFileHelpers: Loading map 'Template_Default' took 0.574
  180. LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  181. LogCollectionManager: Loaded 0 collections in 0.000831 seconds
  182. LogFileCache: Scanning file cache for directory 'C:/Users/Tom/Documents/Unreal Projects/jsonTest/Saved/Collections/' took 0.01s
  183. LogFileCache: Scanning file cache for directory 'C:/Users/Tom/Documents/Unreal Projects/jsonTest/Content/Developers/Tom/Collections/' took 0.01s
  184. LogFileCache: Scanning file cache for directory 'C:/Users/Tom/Documents/Unreal Projects/jsonTest/Content/Collections/' took 0.01s
  185. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  186. LogContentBrowser: Native class hierarchy populated in 0.0119 seconds. Added 2329 classes and 491 folders.
  187. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
  188. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders.
  189. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
  190. LogCrashTracker: Crashtracker disabled due to settings.
  191. LogSlate: Took 0.000249 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  192. LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  193. LogSlate: Took 0.008156 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  194. LogRenderer: Reallocating scene render targets to support 724x456 NumSamples 1 (Frame:1).
  195. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  196. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0009 seconds. Added 1 classes and 2 folders.
  197. LogLoad: (Engine Initialization) Total time: 23.16 seconds
  198. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.13 seconds
  199. LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
  200. LogOcInput: OculusInput pre-init called
  201. LogHMD: Starting GearVRController plugin
  202. LogContentStreaming: Texture pool size now 1000 MB
  203. LogAssetRegistry: Asset discovery search completed in 14.6023 seconds
  204. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  205. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000036 seconds (updated 0 objects)
  206. LogSlate: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  207. LogSlate: Took 0.012173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  208. Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Tom/Documents/Unreal Projects/jsonTest/jsonTest.uproject" -game -rocket -progress
  209. Discovering modules, targets and source code for project...
  210. Messages while compiling C:\Program Files\Epic Games\UE_4.16\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
  211. c:\Program Files\Epic Games\UE_4.16\Engine\Plugins\VaRest-1.1-r14\VaRest-1.1-r14\Source\VaRestEditorPlugin\VaRestEditorPlugin.Build.cs(5,14) : error CS0101: ?????࠭?⢮ ???? "<??????쭮? ?????࠭?⢮ ????>" 㦥 ᮤ?ন? ??।?????? ??? "VaRestEditorPlugin"
  212. c:\Program Files\Epic Games\UE_4.16\Engine\Plugins\VaRest-1.1-r14\VaRest-1.1-r14\Source\VaRestPlugin\VaRestPlugin.Build.cs(7,15) : error CS0101: ?????࠭?⢮ ???? "UnrealBuildTool.Rules" 㦥 ᮤ?ন? ??।?????? ??? "VaRestPlugin"
  213. UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files
  214. LogSlate: Took 0.000155 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  215. LogSlate: Took 0.007567 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
  216. LogSlate: Took 0.020955 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
  217. LogSlate: Took 0.019677 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
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