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- command /join:
- trigger:
- add event-player to {pvp::*}
- send "&d&l≪&e試合に入りました&d&l≫" to event-player
- set {_mapnumber} to a random integer between 1 and 3
- teleport event-player to {spawn.%{_mapnumber}%}
- on portal:
- cancel event
- add event-player to {pvp::*}
- send "&d&l≪&e試合に入りました&d&l≫" to event-player
- set {_mapnumber} to a random integer between 1 and 3
- teleport event-player to {spawn.%{_mapnumber}%}
- on damage of player:
- health of victim*2 <= final damage
- cancel event
- broadcast "&7%attacker% &f≪&r%display name of attacker's held item%&f≫ &ckilled &7%victim%"
- heal victim
- set {smash.%victim%} to 0
- set {percent.%victim%} to 0
- set victim's gamemode to spectator
- wait 5 seconds
- set victim's gamemode to adventure
- teleport victim to {spawn.%{_mapnumber}%}
- command /setspawn [<text>] [<number>]:
- permission: setspawn.sk
- trigger:
- if arg-1 is set:
- if arg-2 is set:
- set {%arg-1%.%arg-2%} to location of player
- send "&9&l≫ &b%arg-1%.%arg-2% &7をセットしました。"
- else:
- send "&c数字を入力してください"
- else:
- send "&cテキストを入力してください"
- command /timer <text> [<int>]:
- permission: timer.sk
- trigger:
- if arg-1 is "start":
- if arg-2 is set:
- set {timer.time} to arg-2
- set {timer.status} to true
- stop
- else:
- set {timer.time} to 600
- set {timer.status} to true
- stop
- if arg-1 is "set":
- if arg-2 is set:
- set {timer.time} to arg-2
- send "&5タイマーの時間を%arg-2%に変えました。" to player
- stop
- else:
- send "&c時間を指定してください。" to player
- stop
- stop
- if arg-1 is "stop":
- set {timer.status} to false
- set {timer.time} to 0
- every 1 seconds in "world":
- if {timer.status} is true:
- loop all players:
- set action bar of loop-player to "残り時間 : %{timer.time}% 秒"
- if {timer.time} >= 1:
- remove 1 from {timer.time}
- else:
- set {timer.status} to false
- on join:
- set rf max hp of player to 40
- on damage:
- wait a ticks
- repair attacker's tool
- on any movement:
- if gamemode of player is spectator:
- set {_spectator} to location of block under the player
- if block at {_spectator} is not air:
- cancel event
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