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- Rider Slide (Charge Kick) - each slide saves 7 frames over a normal slide, assuming frame-perfect slide chaining. So probably closer to 8 or 9. You want to use all of your ammo over the course of each stage, and get the maximum distance from each slide whenever possible.
- Dark 2
- Satellite Climb (1): Scale 2 arrows quickly along the wall.
- Satellite Climb (2): Roll B to A in order to jump off the ladder onto an arrow, it will guide that top satellite's shots into a cone shape that won't block you from climbing.
- Satellite Climb (3): You need 7 ammo leaving the last room with the force field.
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