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- /*
- CREDITS: OTACON
- I'm Otacon ¬¬
- */
- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- #define ArmaHeadShot (34) //Sniper Rifle
- #define COLOR_PURPLE 0xC2A2DAAA
- new bool:ActivarHeadShot[MAX_PLAYERS]=false;
- new bool:PlayerHeadShot[MAX_PLAYERS]=false;
- COMMAND:headshot(playerid, params[]) {
- new string[128], name[MAX_PLAYER_NAME+1];
- GetPlayerName(playerid, name, sizeof(name));
- if(GetPlayerWeapon(issuerid) != ArmaHeadShot) return SendClientMessage(playerid, -1, "[!] You do not have the gun headshot system!");
- switch(ActivarHeadShot[playerid]) {
- case false: {
- ActivarHeadShot[playerid] = true;
- format(string, sizeof(string), "* %s system activate headshot.", name);
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- }
- case true: {
- ActivarHeadShot[playerid] = false;
- format(string, sizeof(string), "* %s system disables headshot.", name);
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- }
- }
- return 1;
- }
- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
- {
- if(issuerid != INVALID_PLAYER_ID) {
- if(ActivarHeadShot[issuerid] == true && GetPlayerWeapon(issuerid) == ArmaHeadShot && PlayerHeadShot[playerid] == false) {
- SetPlayerHealth(playerid, (0.0));
- PlayerHeadShot[playerid] = true;
- GameTextForPlayer(playerid, "realized HeadShot.", 3000, 1);
- }
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(PlayerHeadShot[playerid] == true) {
- PlayerHeadShot[playerid] = false;
- }
- return 1;
- }
- forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
- public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
- {
- if(IsPlayerConnected(playerid))
- {
- new Float:posx, Float:posy, Float:posz;
- new Float:oldposx, Float:oldposy, Float:oldposz;
- new Float:tempposx, Float:tempposy, Float:tempposz;
- GetPlayerPos(playerid, oldposx, oldposy, oldposz);
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
- {
- GetPlayerPos(i, posx, posy, posz);
- tempposx = (oldposx -posx);
- tempposy = (oldposy -posy);
- tempposz = (oldposz -posz);
- if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) // If the player is within 16 meters
- {
- SendClientMessage(i, col1, string);
- }
- else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) // within 8 meters
- {
- SendClientMessage(i, col2, string);
- }
- else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) //4 meters
- {
- SendClientMessage(i, col3, string);
- }
- else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) //2 meters
- {
- SendClientMessage(i, col4, string);
- }
- else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) //1 meter
- {
- SendClientMessage(i, col5, string);
- }
- }
- else
- {
- SendClientMessage(i, col1, string);
- }
- }
- }
- return 1;
- }
- /*
- CREDITS: OTACON
- I'm Otacon ¬¬
- */
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