G4U55

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Dec 21st, 2019
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  1. Patchnotes 1.4:
  2.  
  3. - optimized many assets for more efficient memory usage
  4. - collider-fix in the last cave area
  5. - the color of the big crystal will now be saved
  6. - fixed a bug that would let the player walk through a rail section under specific conditions
  7. - adjusted Field Of View in the last cinematic
  8. - adjusted the textfield of the starting screen to avoid being cut off in specific resolutions and languages
  9. - adjusted the tutorial-section for plate rotation
  10. - fixed a bug that would cause issues in the projection tutorial under specific conditions
  11. - fixed some UI glitches in the scanner interface
  12. - some bugfixes regarding the railsystem
  13. - fixed a bug that caused unexpected behaviour of the abyss platforms after loading
  14. - fixed a bug that would prevent some achievements from being triggered under specific conditions —> all achievements have been tested and approved again
  15. - further small bugfixes
  16.  
  17. Patchnotes 1.3:
  18.  
  19. - Added a save checkpoint after the puzzles in the last area of the game
  20. - Fixed a bug that would let the statue carts leave the rails
  21. - Adjusted the clipping plane of the camera to fix some visual glitches
  22. - Fixed a bug that would prevent a cart in the underground cave from starting in rare cases
  23. - Fixed a terrain glitch that partly covered a cart controller interface
  24. - Some improvements regarding the activation and movement of the excavator
  25. - Deleted some floating particles in the underground cave
  26. - Fixed colliders on cart entry points
  27. - Fixed a bug that would players allow to place more than one cart on a single cart track
  28. - Fixed bugs regarding some achievements that would prevent them from being triggered
  29. - Fixes regarding the secret minigame
  30. - Some improvements regarding the rail system and cart movement
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