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- THE GOLEM
- Name: Tinfist
- Race: Construct
- Class: Golem
- Looks: No Eyes, Bulky Body, Armored, Brand New
- https://i.pinimg.com/originals/cb/b1/03/cbb1036505745c2ac6e31dfa2643e7f5.jpg
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- STATS
- STR: 16(+2)
- DEX: 12(+0)
- CON: 15(+1)
- INT: 9 (+0)
- WIS: 13(+1)
- CHA: 8 (-1)
- Damage 1d8(+2)
- Armor 4
- HP 11
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- DRIVE
- Recognition
- Background:
- BORN TO BATTLE. A weapon of war. Forged of iron. Constructed to fight the Phage and help turn the tide against the Evil that plagues the world. Now he sets forth with others, ready to crush that which stands in their way.
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- COMPOSITION
- Solid: Armor +2(Force stat: STR)
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- BONDS
- [BACKGROUND] helped to create me.
- I care deeply about _____________.
- My creator says I must aid [Falconis?].
- _____________ has some kind of control over me.
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- STARTING MOVES
- You were built to fight, and your body is a weapon with the Hand and Close tags.
- Choose two of the following:
- [x]Armored - your body has +1 Armor
- Burning - your body leaves lasting, burning wounds on those you damage
- Caustic - your body has the Piercing 2 tag
- Detachable - your body has the Near tag. When you would mark ammo, take 1d4 damage that ignores armor instead.
- Flexible - your body has the Precise tag
- [x]Violent - your body has the Messy and Forceful tags
- Eternal Sentinel
- You cannot be healed by healing potions, bandages, or poultices and herbs. You are healed normally by other methods. 1 use of a repair kit can be used to heal you by 4 HP.
- Prime Directive (WIS)
- When someone you have a bond with gives you an order, you take +1 forward to fulfill that order. When you try to resist an order you have been given, roll +WIS. On a 6-, you must carry out that order, regardless of your own wishes. On a 7-9, you resist the order, but take -1 forward to use this move against the same person's orders in the future. On a 10+, you may act however you wish, and can resolve your bonds with the person who gave you the order immediately.
- Choose one of the following moves to start with. You may take the other later, as an
- Advance:
- Immovable Object
- When an enemy tries to move you against your will, roll +Force. On a 10+, choose
- two. On a 7-9, choose one:
- • You are not moved
- • You throw, push, or drag the enemy who tried to move you, moving them exactly as
- far as they would have moved you
- [x]Unstoppable Force
- When you try to remove or plow through an obstacle in your way, roll +Force. On a 10+,
- choose three. On a 7-9, choose two:
- • You get past the obstacle yourself
- • You keep the obstacle out of the way so your allies may pass
- • You don't attract attention
- • You don't irreparably damage the obstacle, leaving your mark upon it
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- GEAR (7+STR) 1/9
- Armored Plates (+1 armor, 1 weight)
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- ADVANCED MOVES
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