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DW char?

Feb 28th, 2021 (edited)
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  1. THE GOLEM
  2. Name: Tinfist
  3. Race: Construct
  4. Class: Golem
  5. Looks: No Eyes, Bulky Body, Armored, Brand New
  6. https://i.pinimg.com/originals/cb/b1/03/cbb1036505745c2ac6e31dfa2643e7f5.jpg
  7. ---------------------------------------------------------------------------------------------------------------------------------------
  8. STATS
  9. STR: 16(+2)
  10. DEX: 12(+0)
  11. CON: 15(+1)
  12. INT: 9 (+0)
  13. WIS: 13(+1)
  14. CHA: 8 (-1)
  15.  
  16. Damage 1d8(+2)
  17. Armor 4
  18. HP 11
  19. ---------------------------------------------------------------------------------------------------------------------------------------
  20. DRIVE
  21. Recognition
  22.  
  23. Background:
  24. BORN TO BATTLE. A weapon of war. Forged of iron. Constructed to fight the Phage and help turn the tide against the Evil that plagues the world. Now he sets forth with others, ready to crush that which stands in their way.
  25. ---------------------------------------------------------------------------------------------------------------------------------------
  26. COMPOSITION
  27. Solid: Armor +2(Force stat: STR)
  28. ---------------------------------------------------------------------------------------------------------------------------------------
  29. BONDS
  30. [BACKGROUND] helped to create me.
  31. I care deeply about _____________.
  32. My creator says I must aid [Falconis?].
  33. _____________ has some kind of control over me.
  34. ---------------------------------------------------------------------------------------------------------------------------------------
  35. STARTING MOVES
  36. You were built to fight, and your body is a weapon with the Hand and Close tags.
  37. Choose two of the following:
  38.  
  39. [x]Armored - your body has +1 Armor
  40. Burning - your body leaves lasting, burning wounds on those you damage
  41. Caustic - your body has the Piercing 2 tag
  42. Detachable - your body has the Near tag. When you would mark ammo, take 1d4 damage that ignores armor instead.
  43. Flexible - your body has the Precise tag
  44. [x]Violent - your body has the Messy and Forceful tags
  45.  
  46. Eternal Sentinel
  47. You cannot be healed by healing potions, bandages, or poultices and herbs. You are healed normally by other methods. 1 use of a repair kit can be used to heal you by 4 HP.
  48.  
  49. Prime Directive (WIS)
  50. When someone you have a bond with gives you an order, you take +1 forward to fulfill that order. When you try to resist an order you have been given, roll +WIS. On a 6-, you must carry out that order, regardless of your own wishes. On a 7-9, you resist the order, but take -1 forward to use this move against the same person's orders in the future. On a 10+, you may act however you wish, and can resolve your bonds with the person who gave you the order immediately.
  51.  
  52. Choose one of the following moves to start with. You may take the other later, as an
  53. Advance:
  54.  
  55. Immovable Object
  56. When an enemy tries to move you against your will, roll +Force. On a 10+, choose
  57. two. On a 7-9, choose one:
  58. • You are not moved
  59. • You throw, push, or drag the enemy who tried to move you, moving them exactly as
  60. far as they would have moved you
  61.  
  62. [x]Unstoppable Force
  63. When you try to remove or plow through an obstacle in your way, roll +Force. On a 10+,
  64. choose three. On a 7-9, choose two:
  65. • You get past the obstacle yourself
  66. • You keep the obstacle out of the way so your allies may pass
  67. • You don't attract attention
  68. • You don't irreparably damage the obstacle, leaving your mark upon it
  69. ---------------------------------------------------------------------------------------------------------------------------------------
  70. GEAR (7+STR) 1/9
  71. Armored Plates (+1 armor, 1 weight)
  72. ---------------------------------------------------------------------------------------------------------------------------------------
  73. ADVANCED MOVES
  74. ---------------------------------------------------------------------------------------------------------------------------------------
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