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  1. Mono path[0] = 'J:/steam/app/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Managed'
  2. Mono config path = 'J:/steam/app/steamapps/common/7 Days to Die Dedicated Server/MonoBleedingEdge/etc'
  3. Loading player data from J:/steam/app/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/data.unity3d
  4. Initialize engine version: 2021.3.19f1 (c9714fde33b6)
  5. [Subsystems] Discovering subsystems at path J:/steam/app/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/UnitySubsystems
  6. Forcing GfxDevice: Null
  7. GfxDevice: creating device client; threaded=0; jobified=0
  8. NullGfxDevice:
  9. Version: NULL 1.0 [1.0]
  10. Renderer: Null Device
  11. Vendor: Unity Technologies
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.215 seconds
  14. ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  15. Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
  16. ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  17. ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  18. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
  19. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  20. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  21. ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  22. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
  23. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  24. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  25. WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
  26. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  27. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  28. ERROR: Shader 7DTD/Cube_UI_Frame shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  29. WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
  30. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  31. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  32. ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  33. ERROR: Shader Unlit/Transparent Colored shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  34. WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
  35. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  36. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  37. ERROR: Shader 7DTD/Cube_UI_Glow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  38. WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
  39. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  40. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  41. UnloadTime: 1.192500 ms
  42. Fallback handler could not load library J:/steam/app/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/MonoBleedingEdge/data-000001F66364F110.dll
  43. 2023-07-11T22:55:05 0.506 INF Version: Alpha 21 (b324) Compatibility Version: Alpha 21, Build: WindowsPlayer 64 Bit
  44. 2023-07-11T22:55:05 0.507 INF System information:
  45. 2023-07-11T22:55:05 0.508 INF OS: Windows 10 (10.0.19042) 64bit
  46. 2023-07-11T22:55:05 0.508 INF CPU: Intel(R) Xeon(R) CPU E5-2697A v4 @ 2.60GHz (cores: 32)
  47. 2023-07-11T22:55:05 0.508 INF RAM: 49052 MB
  48. 2023-07-11T22:55:05 0.509 INF GPU: Null Device (128 MB)
  49. 2023-07-11T22:55:05 0.513 INF Graphics API: NULL 1.0 [1.0] (shader level 5.0)
  50. 2023-07-11T22:55:05 0.513 INF Last played version: Alpha 21
  51. 2023-07-11T22:55:05 0.534 INF Local UTC offset: 8 hours
  52. 2023-07-11T22:55:05 0.553 INF Command line arguments: J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\7DaysToDieServer.exe -logfile J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\\7DaysToDieServer_Data\output_log_dedi__2023-07-11__22-55-01.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
  53. 2023-07-11T22:55:05 0.566 INF Parsing server configfile: J:/steam/app/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml
  54. 2023-07-11T22:55:05 0.604 INF Parsing server configfile successfully completed
  55. 2023-07-11T22:55:05 0.605 INF Starting dedicated server level=Navezgane game name=01
  56. 2023-07-11T22:55:05 0.606 INF Maximum allowed players: 8
  57. 2023-07-11T22:55:05 0.606 INF Game mode: GameModeSurvival
  58. 2023-07-11T22:55:05 0.607 INF [Platform] Init
  59. 2023-07-11T22:55:05 0.662 INF [Platform] Using native platform: Steam
  60. 2023-07-11T22:55:05 0.664 INF [Platform] Using cross platform: EOS
  61. 2023-07-11T22:55:05 0.665 INF [Platform] Using server platform: Steam
  62. 2023-07-11T22:55:05 0.665 INF [Platform] Using server platform: XBL
  63. 2023-07-11T22:55:05 0.668 INF Starting PlayerInputManager...
  64. 2023-07-11T22:55:05 0.878 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
  65. 2023-07-11T22:55:05 0.896 INF [Platform] Initializing Steam
  66. 2023-07-11T22:55:05 0.897 INF [Platform] Initializing EOS
  67. 2023-07-11T22:55:05 0.933 INF [EOS] Initialize: Success
  68. 2023-07-11T22:55:06 0.959 INF [Platform] Initializing XBL
  69. 2023-07-11T22:55:06 1.206 INF Localization language from prefs: english
  70. 2023-07-11T22:55:06 1.206 INF Awake IsFocused: True
  71. 2023-07-11T22:55:06 1.206 INF Awake
  72. 2023-07-11T22:55:06 1.584 INF WinThread started
  73. 2023-07-11T22:55:06 1.700 INF Started Terminal Window
  74. 2023-07-11T22:55:06 1.701 INF Dedicated server only build
  75. ERROR: Shader Occlusion/DepthCopy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  76. WARNING: Shader Unsupported: 'Standard' - All subshaders removed
  77. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  78. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  79. ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  80. WARNING: Shader Unsupported: 'Standard' - All subshaders removed
  81. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  82. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  83. 2023-07-11T22:55:06 1.736 INF Occlusion: Awake
  84. 2023-07-11T22:55:06 1.740 INF Texture quality is set to 3
  85. WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed
  86. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  87. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  88. ERROR: Shader Game/Entity Tint Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  89. WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed
  90. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  91. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  92. 2023-07-11T22:55:06 1.748 WRN Device name for flag StandaloneWindows is unknown
  93. ERROR: Shader Game/UI/SleeperVolumeFrame shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  94. 2023-07-11T22:55:06 1.856 INF [MODS] Start loading from: 'J:/steam/app/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../Mods'
  95. 2023-07-11T22:55:06 1.870 INF [MODS] Trying to load from folder: 'TFP_CommandExtensions'
  96. 2023-07-11T22:55:06 1.881 INF [MODS] Loaded Mod: TFP_CommandExtensions (21.0.318.0)
  97. 2023-07-11T22:55:06 1.881 INF [MODS] Trying to load from folder: 'TFP_MapRendering'
  98. 2023-07-11T22:55:06 1.884 INF [MODS] Loaded Mod: TFP_MapRendering (21.0.318.0)
  99. 2023-07-11T22:55:06 1.884 INF [MODS] Trying to load from folder: 'TFP_WebServer'
  100. 2023-07-11T22:55:06 1.887 INF [MODS] Loaded Mod: TFP_WebServer (21.0.318.0)
  101. 2023-07-11T22:55:06 1.887 INF [MODS] Trying to load from folder: 'Xample_MarkersMod'
  102. 2023-07-11T22:55:06 1.889 INF [MODS] Loaded Mod: TFP_MarkersExample (21.0.318.0)
  103. 2023-07-11T22:55:06 1.889 INF [MODS] Initializing mod code
  104. 2023-07-11T22:55:06 1.890 INF [MODS] Found ModAPI in CommandExtensions.dll, creating instance
  105. 2023-07-11T22:55:06 1.891 INF [MODS] Initialized code in mod 'TFP_CommandExtensions' from DLL 'CommandExtensions.dll'
  106. 2023-07-11T22:55:06 1.891 INF [MODS] Found ModAPI in MapRendering.dll, creating instance
  107. 2023-07-11T22:55:06 1.892 INF [MODS] Initialized code in mod 'TFP_MapRendering' from DLL 'MapRendering.dll'
  108. 2023-07-11T22:55:06 1.894 INF [MODS] Found ModAPI in WebServer.dll, creating instance
  109. 2023-07-11T22:55:06 1.904 INF [MODS] Initialized code in mod 'TFP_WebServer' from DLL 'WebServer.dll'
  110. 2023-07-11T22:55:06 1.904 INF [MODS] Found ModAPI in MarkersMod.dll, creating instance
  111. 2023-07-11T22:55:06 1.905 INF [MODS] Initialized code in mod 'TFP_MarkersExample' from DLL 'MarkersMod.dll'
  112. 2023-07-11T22:55:06 1.905 INF [MODS] Loading done
  113. 2023-07-11T22:55:06 1.924 INF Loading permissions file at 'J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\Data\SaveGameFolder/serveradmin.xml'
  114. 2023-07-11T22:55:06 1.937 INF Loading permissions file done.
  115. ERROR: Shader Legacy Shaders/Transparent/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  116. WARNING: Shader Unsupported: 'UMA/AtlasShaderNew' - All subshaders removed
  117. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  118. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  119. ERROR: Shader UMA/AtlasShaderNew shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  120. WARNING: Shader Unsupported: 'UMA/AtlasShaderNew' - All subshaders removed
  121. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  122. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  123. WARNING: Shader Unsupported: 'UMA/AtlasShaderNormal' - All subshaders removed
  124. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  125. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  126. ERROR: Shader UMA/AtlasShaderNormal shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  127. WARNING: Shader Unsupported: 'UMA/AtlasShaderNormal' - All subshaders removed
  128. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  129. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  130. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All subshaders removed
  131. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  132. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  133. ERROR: Shader Legacy Shaders/Bumped Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  134. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All subshaders removed
  135. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  136. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  137. ERROR: Shader Legacy Shaders/Transparent/Cutout/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  138. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - All subshaders removed
  139. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  140. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  141. ERROR: Shader Legacy Shaders/Transparent/Cutout/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  142. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - All subshaders removed
  143. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  144. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  145. WARNING: Shader Unsupported: '7DTD/7DTD_Metal' - All subshaders removed
  146. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  147. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  148. ERROR: Shader 7DTD/7DTD_Metal shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  149. WARNING: Shader Unsupported: '7DTD/7DTD_Metal' - All subshaders removed
  150. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  151. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  152. WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - All subshaders removed
  153. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  154. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  155. ERROR: Shader Legacy Shaders/Specular shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  156. WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - All subshaders removed
  157. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  158. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  159. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - All subshaders removed
  160. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  161. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  162. ERROR: Shader Legacy Shaders/Bumped Specular shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  163. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - All subshaders removed
  164. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  165. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  166. WARNING: Shader Unsupported: 'Game/UMA' - All subshaders removed
  167. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  168. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  169. ERROR: Shader Game/UMA shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  170. WARNING: Shader Unsupported: 'Game/UMA' - All subshaders removed
  171. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  172. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  173. WARNING: Shader Unsupported: 'Game/Hair' - All subshaders removed
  174. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  175. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  176. ERROR: Shader Game/Hair shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  177. WARNING: Shader Unsupported: 'Game/Hair' - All subshaders removed
  178. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  179. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  180. WARNING: Shader Unsupported: 'Game/UMA' - All subshaders removed
  181. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  182. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  183. ERROR: Shader Game/UMA shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  184. WARNING: Shader Unsupported: 'Game/UMA' - All subshaders removed
  185. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  186. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  187. ERROR: Shader Legacy Shaders/Transparent/Cutout/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  188. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - All subshaders removed
  189. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  190. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  191. ERROR: Shader Legacy Shaders/Transparent/Cutout/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  192. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - All subshaders removed
  193. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  194. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  195. WARNING: Shader Unsupported: 'Game/Hair' - All subshaders removed
  196. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  197. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  198. ERROR: Shader Game/Hair shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  199. WARNING: Shader Unsupported: 'Game/Hair' - All subshaders removed
  200. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  201. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  202. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All subshaders removed
  203. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  204. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  205. ERROR: Shader Legacy Shaders/Bumped Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  206. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All subshaders removed
  207. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  208. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  209. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - All subshaders removed
  210. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  211. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  212. ERROR: Shader Legacy Shaders/Bumped Specular shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  213. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - All subshaders removed
  214. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  215. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  216. WARNING: Shader Unsupported: '7DTD/7DTD_Metal' - All subshaders removed
  217. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  218. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  219. ERROR: Shader 7DTD/7DTD_Metal shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  220. WARNING: Shader Unsupported: '7DTD/7DTD_Metal' - All subshaders removed
  221. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  222. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  223. WARNING: Shader Unsupported: 'Particles/Standard Surface' - All subshaders removed
  224. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  225. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  226. ERROR: Shader Particles/Standard Surface shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  227. WARNING: Shader Unsupported: 'Particles/Standard Surface' - All subshaders removed
  228. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  229. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  230. WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
  231. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  232. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  233. ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  234. WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
  235. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  236. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  237. WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
  238. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  239. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  240. ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  241. WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
  242. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  243. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  244. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - All subshaders removed
  245. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  246. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  247. ERROR: Shader Legacy Shaders/Transparent/Cutout/Bumped Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  248. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - All subshaders removed
  249. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  250. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  251. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Specular' - All subshaders removed
  252. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  253. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  254. ERROR: Shader Legacy Shaders/Transparent/Cutout/Bumped Specular shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  255. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Specular' - All subshaders removed
  256. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  257. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  258. WARNING: Shader Unsupported: 'Game/Particles/Unlit' - All subshaders removed
  259. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  260. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  261. ERROR: Shader Game/Particles/Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  262. WARNING: Shader Unsupported: 'Game/Particles/Unlit' - All subshaders removed
  263. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  264. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  265. ERROR: Shader Particles/Blood_Particle shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  266. ERROR: Shader Legacy Shaders/Particles/Multiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  267. ERROR: Shader Legacy Shaders/Particles/Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  268. ERROR: Shader Legacy Shaders/Particles/Additive (Soft) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  269. WARNING: Shader Unsupported: 'Game/Particles/Standard Surface' - All subshaders removed
  270. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  271. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  272. ERROR: Shader Game/Particles/Standard Surface shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  273. WARNING: Shader Unsupported: 'Game/Particles/Standard Surface' - All subshaders removed
  274. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  275. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  276. WARNING: Shader Unsupported: '7DTD/7DTD_Fire' - All subshaders removed
  277. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  278. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  279. ERROR: Shader 7DTD/7DTD_Fire shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  280. WARNING: Shader Unsupported: '7DTD/7DTD_Fire' - All subshaders removed
  281. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  282. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  283. ERROR: Shader Legacy Shaders/Particles/Alpha Blended Premultiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  284. ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  285. WARNING: Shader Unsupported: 'Game/Particles/Lit' - All subshaders removed
  286. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  287. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  288. ERROR: Shader Game/Particles/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  289. WARNING: Shader Unsupported: 'Game/Particles/Lit' - All subshaders removed
  290. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  291. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  292. ERROR: Shader Shader Forge/7DTD_Fire_New shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  293. WARNING: Shader Unsupported: 'Game/BasicUV_TA' - All subshaders removed
  294. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  295. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  296. ERROR: Shader Game/BasicUV_TA shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  297. WARNING: Shader Unsupported: 'Game/BasicUV_TA' - All subshaders removed
  298. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  299. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  300. ERROR: Shader Legacy Shaders/Particles/VertexLit Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  301. ERROR: Shader Shader Forge/PaintParticle shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  302. WARNING: Shader Unsupported: '7DTD/7DTD_FireDistort' - All subshaders removed
  303. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  304. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  305. ERROR: Shader 7DTD/7DTD_FireDistort shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  306. WARNING: Shader Unsupported: '7DTD/7DTD_FireDistort' - All subshaders removed
  307. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  308. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  309. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All subshaders removed
  310. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  311. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  312. ERROR: Shader Game/Autodesk XFade shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  313. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All subshaders removed
  314. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  315. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  316. WARNING: Shader Unsupported: '7DTD/7DTD_Glass' - All subshaders removed
  317. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  318. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  319. ERROR: Shader 7DTD/7DTD_Glass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  320. WARNING: Shader Unsupported: '7DTD/7DTD_Glass' - All subshaders removed
  321. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  322. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  323. WARNING: Shader Unsupported: 'Game/Particles/Liquid' - All subshaders removed
  324. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  325. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  326. ERROR: Shader Game/Particles/Liquid shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  327. WARNING: Shader Unsupported: 'Game/Particles/Liquid' - All subshaders removed
  328. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  329. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  330. ERROR: Shader Legacy/AlphaSelfIllum shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  331. WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
  332. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  333. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  334. ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  335. WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
  336. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  337. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  338. 2023-07-11T22:55:07 2.701 INF Reloading serveradmin.xml
  339. 2023-07-11T22:55:07 2.701 INF Loading permissions file at 'J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\Data\SaveGameFolder/serveradmin.xml'
  340. WARNING: Shader Unsupported: 'Game/TorchFire' - All subshaders removed
  341. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  342. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  343. ERROR: Shader Game/TorchFire shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  344. WARNING: Shader Unsupported: 'Game/TorchFire' - All subshaders removed
  345. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  346. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  347. 2023-07-11T22:55:07 2.702 INF Loading permissions file done.
  348. WARNING: Shader Unsupported: '7DTD/TorchGlow' - All subshaders removed
  349. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  350. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  351. ERROR: Shader 7DTD/TorchGlow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  352. WARNING: Shader Unsupported: '7DTD/TorchGlow' - All subshaders removed
  353. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  354. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  355. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  356. WARNING: Shader Unsupported: 'Game/ZombieGibRadiation' - All subshaders removed
  357. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  358. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  359. ERROR: Shader Game/ZombieGibRadiation shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  360. WARNING: Shader Unsupported: 'Game/ZombieGibRadiation' - All subshaders removed
  361. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  362. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  363. ERROR: Shader Game/Transparent shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  364. 2023-07-11T22:55:08 3.126 INF Loaded (local): rwgmixer in 0.02
  365. 2023-07-11T22:55:08 3.185 INF Loaded (local): archetypes in 0.06
  366. 2023-07-11T22:55:08 3.192 INF Loaded (local): loadingscreen in 0.00
  367. 2023-07-11T22:55:08 3.193 INF WorldStaticData.Init() needed 0.000s
  368. 2023-07-11T22:55:08 3.242 INF Started Telnet on 8081
  369. 2023-07-11T22:55:08 3.256 INF [PartyQuests] Initialized
  370. 2023-07-11T22:55:08 3.256 INF Awake done in 2050 ms
  371. ERROR: Shader Unlit/Text shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  372. 2023-07-11T22:55:10 5.927 INF NET: Starting server protocols
  373. 2023-07-11T22:55:10 5.930 INF [NET] Disabling protocol: SteamNetworking
  374. 2023-07-11T22:55:11 5.982 INF NET: LiteNetLib server started
  375. 2023-07-11T22:55:11 5.985 INF StartGame
  376. 2023-07-11T22:55:11 5.986 INF NetPackageManager Init
  377. 2023-07-11T22:55:11 6.216 INF Persistent GamePrefs saved
  378. GamePref.AdminFileName = serveradmin.xml
  379. GamePref.AirDropFrequency = 72
  380. GamePref.AirDropMarker = True
  381. GamePref.AllowSpawnNearBackpack = True
  382. GamePref.AutopilotMode = 0
  383. GamePref.BedrollDeadZoneSize = 15
  384. GamePref.BedrollExpiryTime = 100
  385. GamePref.BlockDamageAI = 100
  386. GamePref.BlockDamageAIBM = 100
  387. GamePref.BlockDamagePlayer = 300
  388. GamePref.BloodMoonEnemyCount = 10
  389. GamePref.BloodMoonFrequency = 7
  390. GamePref.BloodMoonRange = 0
  391. GamePref.BloodMoonWarning = 8
  392. GamePref.BuildCreate = False
  393. GamePref.ConnectToServerIP = 127.0.0.1
  394. GamePref.ConnectToServerPort = 26900
  395. GamePref.CraftTimer =
  396. GamePref.CreateLevelDim = 8
  397. GamePref.CreateLevelName = My Level
  398. GamePref.CreativeMenuEnabled = False
  399. GamePref.DayCount = 3
  400. GamePref.DayLightLength = 18
  401. GamePref.DayNightLength = 60
  402. GamePref.DebugMenuEnabled = False
  403. GamePref.DebugMenuShowTasks = False
  404. GamePref.DebugStopEnemiesMoving = False
  405. GamePref.DropOnDeath = 0
  406. GamePref.DropOnQuit = 0
  407. GamePref.DynamicMeshDistance = 1000
  408. GamePref.DynamicMeshEnabled = True
  409. GamePref.DynamicMeshLandClaimBuffer = 3
  410. GamePref.DynamicMeshLandClaimOnly = True
  411. GamePref.DynamicMeshMaxItemCache = 3
  412. GamePref.DynamicMeshMaxRegionCache = 1
  413. GamePref.DynamicMeshUseImposters = False
  414. GamePref.DynamicSpawner =
  415. GamePref.EACEnabled = False
  416. GamePref.EnableMapRendering = False
  417. GamePref.EnemyDifficulty = 1
  418. GamePref.EnemySpawnMode = True
  419. GamePref.FavoriteServersList =
  420. GamePref.FragLimit = 20
  421. GamePref.GameDifficulty = 5
  422. GamePref.GameGuidClient =
  423. GamePref.GameMode = GameModeSurvival
  424. GamePref.GameName = 01
  425. GamePref.GameNameClient = My Game
  426. GamePref.GameVersion = Alpha 21
  427. GamePref.GameWorld = Navezgane
  428. GamePref.HideCommandExecutionLog = 0
  429. GamePref.JoiningOptions = True
  430. GamePref.LandClaimCount = 3
  431. GamePref.LandClaimDeadZone = 30
  432. GamePref.LandClaimDecayMode = 0
  433. GamePref.LandClaimExpiryTime = 7
  434. GamePref.LandClaimOfflineDelay = 0
  435. GamePref.LandClaimOfflineDurabilityModifier = 4
  436. GamePref.LandClaimOnlineDurabilityModifier = 4
  437. GamePref.LandClaimSize = 41
  438. GamePref.Language = English
  439. GamePref.LanguageBrowser =
  440. GamePref.LastGameResetRevision = 0
  441. GamePref.LastLoadedPrefab =
  442. GamePref.LastLoadingTipRead = -1
  443. GamePref.LootAbundance = 100
  444. GamePref.LootRespawnDays = 7
  445. GamePref.LootTimer =
  446. GamePref.MatchLength = 10
  447. GamePref.MaxChunkAge = -1
  448. GamePref.MaxQueuedMeshLayers = 1000
  449. GamePref.MaxSpawnedAnimals = 50
  450. GamePref.MaxSpawnedZombies = 64
  451. GamePref.MaxUncoveredMapChunksPerPlayer = 262144
  452. GamePref.NewGameSetDefaults = True
  453. GamePref.NoGraphicsMode = True
  454. GamePref.OptionsAllowController = True
  455. GamePref.OptionsAmbientVolumeLevel = 1
  456. GamePref.OptionsAudioOcclusion = False
  457. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  458. GamePref.OptionsControllerTriggerEffects = False
  459. GamePref.OptionsControllerVibration = True
  460. GamePref.OptionsControlsResetRevision = 0
  461. GamePref.OptionsDisableChunkLODs = False
  462. GamePref.OptionsDynamicMusicDailyTime = 0.45
  463. GamePref.OptionsDynamicMusicEnabled = True
  464. GamePref.OptionsForegroundGlobalOpacity = 1
  465. GamePref.OptionsGfxAA = 1
  466. GamePref.OptionsGfxAASharpness = 0
  467. GamePref.OptionsGfxBloom = True
  468. GamePref.OptionsGfxBrightness = 0.5
  469. GamePref.OptionsGfxDOF = False
  470. GamePref.OptionsGfxDynamicMinFPS = 30
  471. GamePref.OptionsGfxDynamicMode = 0
  472. GamePref.OptionsGfxDynamicScale = 1
  473. GamePref.OptionsGfxFOV = 65
  474. GamePref.OptionsGfxGameplayResolutionHeight = 0
  475. GamePref.OptionsGfxGameplayResolutionWidth = 0
  476. GamePref.OptionsGfxGrassDistance = 1
  477. GamePref.OptionsGfxLODDistance = 0.5
  478. GamePref.OptionsGfxMotionBlur = 1
  479. GamePref.OptionsGfxObjQuality = 3
  480. GamePref.OptionsGfxOcclusion = True
  481. GamePref.OptionsGfxQualityPreset = 2
  482. GamePref.OptionsGfxReflectQuality = 1
  483. GamePref.OptionsGfxReflectShadows = False
  484. GamePref.OptionsGfxResetRevision = 0
  485. GamePref.OptionsGfxResolution = 0
  486. GamePref.OptionsGfxShadowDistance = 1
  487. GamePref.OptionsGfxSSAO = True
  488. GamePref.OptionsGfxSSReflections = 1
  489. GamePref.OptionsGfxStreamMipmaps = True
  490. GamePref.OptionsGfxSunShafts = True
  491. GamePref.OptionsGfxTerrainQuality = 3
  492. GamePref.OptionsGfxTexFilter = 1
  493. GamePref.OptionsGfxTexQuality = 1
  494. GamePref.OptionsGfxTreeDistance = 4
  495. GamePref.OptionsGfxUMATexQuality = 1
  496. GamePref.OptionsGfxViewDistance = 6
  497. GamePref.OptionsGfxVsync = 1
  498. GamePref.OptionsGfxWaterPtlLimiter = 0.5
  499. GamePref.OptionsGfxWaterQuality = 1
  500. GamePref.OptionsHudOpacity = 1
  501. GamePref.OptionsHudSize = 1
  502. GamePref.OptionsInterfaceSensitivity = 0.75
  503. GamePref.OptionsIntroMovieEnabled = True
  504. GamePref.OptionsInvertMouse = False
  505. GamePref.OptionsJournalPopup = True
  506. GamePref.OptionsLiteNetLibMtuOverride = False
  507. GamePref.OptionsLookSensitivity = 0.5
  508. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  509. GamePref.OptionsMicVolumeLevel = 0.75
  510. GamePref.OptionsMumblePositionalAudioSupport = False
  511. GamePref.OptionsMusicVolumeLevel = 0.6
  512. GamePref.OptionsOverallAudioVolumeLevel = 1
  513. GamePref.OptionsPlayChanceFrequency = 3
  514. GamePref.OptionsPlayChanceProbability = 0.983
  515. GamePref.OptionsPlayerModel = playerMale
  516. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  517. GamePref.OptionsPOICulling = 1
  518. GamePref.OptionsQuestsAutoAccept = True
  519. GamePref.OptionsQuestsAutoShare = True
  520. GamePref.OptionsScreenBoundsValue = 1
  521. GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
  522. GamePref.OptionsShowCompass = True
  523. GamePref.OptionsShowCrosshair = True
  524. GamePref.OptionsStabSpawnBlocksOnGround = True
  525. GamePref.OptionsSubtitlesEnabled = True
  526. GamePref.OptionsTempCelsius = False
  527. GamePref.OptionsUiFpsScaling = 1
  528. GamePref.OptionsVehicleLookSensitivity = 0.5
  529. GamePref.OptionsVoiceChatEnabled = True
  530. GamePref.OptionsVoiceInputDevice =
  531. GamePref.OptionsVoiceOutputDevice =
  532. GamePref.OptionsVoiceVolumeLevel = 0.75
  533. GamePref.OptionsWeaponAiming = False
  534. GamePref.OptionsZoomAccel = 0.5
  535. GamePref.OptionsZoomSensitivity = 0.3
  536. GamePref.PartySharedKillRange = 1000
  537. GamePref.PersistentPlayerProfiles = False
  538. GamePref.PlayerAutologin = False
  539. GamePref.PlayerKillingMode = 0
  540. GamePref.PlayerName = Player
  541. GamePref.PlayerSafeZoneHours = 5
  542. GamePref.PlayerSafeZoneLevel = 5
  543. GamePref.PlayerToken =
  544. GamePref.PlaytestBiome = 3
  545. GamePref.RebuildMap = False
  546. GamePref.Region = Asia
  547. GamePref.SaveDataLimit = -1
  548. GamePref.SaveGameFolder = J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\Data\SaveGameFolder
  549. GamePref.SelectionContextMode = 0
  550. GamePref.SelectionOperationMode = 0
  551. GamePref.ServerAdminSlots = 0
  552. GamePref.ServerAdminSlotsPermission = 0
  553. GamePref.ServerDescription = A 7 Days to Die server
  554. GamePref.ServerDisabledNetworkProtocols = SteamNetworking
  555. GamePref.ServerHistoryCache =
  556. GamePref.ServerIP =
  557. GamePref.ServerIsPublic = True
  558. GamePref.ServerLoginConfirmationText =
  559. GamePref.ServerMaxAllowedViewDistance = 12
  560. GamePref.ServerMaxPlayerCount = 8
  561. GamePref.ServerMaxWorldTransferSpeedKiBs = 1300
  562. GamePref.ServerName = 番禺僵尸猎杀分局
  563. GamePref.ServerPort = 26900
  564. GamePref.ServerReservedSlots = 0
  565. GamePref.ServerReservedSlotsPermission = 100
  566. GamePref.ServerVisibility = 2
  567. GamePref.ServerWebsiteURL =
  568. GamePref.ShowFriendPlayerOnMap = True
  569. GamePref.TelnetEnabled = True
  570. GamePref.TelnetFailedLoginLimit = 10
  571. GamePref.TelnetFailedLoginsBlocktime = 10
  572. GamePref.TelnetPort = 8081
  573. GamePref.TerminalWindowEnabled = True
  574. GamePref.TwitchBloodMoonAllowed = False
  575. GamePref.TwitchServerPermission = 90
  576. GamePref.UNUSED_ControlPanelEnabled = False
  577. GamePref.UNUSED_ControlPanelPort = 8080
  578. GamePref.UNUSED_LastLoadedPrefabSize =
  579. GamePref.UNUSED_OptionsBloom =
  580. GamePref.UNUSED_OptionsDOF =
  581. GamePref.UNUSED_OptionsFieldOfViewNew =
  582. GamePref.UNUSED_OptionsGamma =
  583. GamePref.UNUSED_OptionsMotionBlur =
  584. GamePref.UNUSED_OptionsObjectBlur =
  585. GamePref.UNUSED_OptionsReflectionBounces =
  586. GamePref.UNUSED_OptionsReflectionCullList =
  587. GamePref.UNUSED_OptionsReflectionFarClip =
  588. GamePref.UNUSED_OptionsReflectionRefreshMode =
  589. GamePref.UNUSED_OptionsReflectionShadowDistance =
  590. GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
  591. GamePref.UNUSED_OptionsSSAO =
  592. GamePref.UNUSED_OptionsStreamingMipmapsBudget =
  593. GamePref.UNUSED_OptionsSunShafts =
  594. GamePref.UNUSED_PlayerId =
  595. GamePref.UserDataFolder = J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\Data\UserDataFolder
  596. GamePref.WebDashboardEnabled = False
  597. GamePref.WebDashboardPort = 8080
  598. GamePref.WebDashboardUrl = 10001000
  599. GamePref.WorldGenSeed = asdf
  600. GamePref.WorldGenSize = 6144
  601. GamePref.XPMultiplier = 300
  602. GamePref.ZombieBMMove = 5
  603. GamePref.ZombieFeralMove = 4
  604. GamePref.ZombieFeralSense = 2
  605. GamePref.ZombieMove = 1
  606. GamePref.ZombieMoveNight = 3
  607. GamePref.ZombiePlayers = True
  608. GameStat.AirDropFrequency = 0
  609. GameStat.AirDropMarker = True
  610. GameStat.AllowedViewDistance = 12
  611. GameStat.AnimalCount = 0
  612. GameStat.AutoParty = False
  613. GameStat.BedrollExpiryTime = 45
  614. GameStat.BlockDamagePlayer = 100
  615. GameStat.BloodMoonDay = 0
  616. GameStat.BloodMoonEnemyCount = 8
  617. GameStat.BloodMoonWarning = 8
  618. GameStat.ChunkStabilityEnabled = True
  619. GameStat.CraftTimer =
  620. GameStat.CurrentRoundIx = 0
  621. GameStat.DayLightLength = 18
  622. GameStat.DayLimitActive = False
  623. GameStat.DayLimitThisRound = 0
  624. GameStat.DropOnDeath = 1
  625. GameStat.DropOnQuit = 0
  626. GameStat.EnemyCount = 0
  627. GameStat.EnemyDifficulty = Normal
  628. GameStat.EnemySpawnMode = True
  629. GameStat.FragLimitActive = False
  630. GameStat.FragLimitThisRound = 0
  631. GameStat.GameDifficulty = 2
  632. GameStat.GameDifficultyBonus = 1
  633. GameStat.GameModeId = 0
  634. GameStat.GameState = 0
  635. GameStat.GlobalMessageToShow =
  636. GameStat.IsCreativeMenuEnabled = False
  637. GameStat.IsFlyingEnabled = False
  638. GameStat.IsPlayerCollisionEnabled = True
  639. GameStat.IsPlayerDamageEnabled = True
  640. GameStat.IsResetMapOnRestart = False
  641. GameStat.IsSaveSupplyCrates = True
  642. GameStat.IsSpawnEnemies = True
  643. GameStat.IsSpawnNearOtherPlayer = False
  644. GameStat.IsTeleportEnabled = False
  645. GameStat.IsVersionCheckDone = False
  646. GameStat.LandClaimCount = 3
  647. GameStat.LandClaimDeadZone = 30
  648. GameStat.LandClaimDecayMode = 0
  649. GameStat.LandClaimExpiryTime = 3
  650. GameStat.LandClaimOfflineDelay = 0
  651. GameStat.LandClaimOfflineDurabilityModifier = 32
  652. GameStat.LandClaimOnlineDurabilityModifier = 32
  653. GameStat.LandClaimSize = 41
  654. GameStat.LoadScene =
  655. GameStat.LootTimer =
  656. GameStat.OptionsPOICulling = 0
  657. GameStat.PartySharedKillRange = 100
  658. GameStat.PlayerKillingMode = KillStrangersOnly
  659. GameStat.ScoreDiedMultiplier = -5
  660. GameStat.ScorePlayerKillMultiplier = 1
  661. GameStat.ScoreZombieKillMultiplier = 1
  662. GameStat.ShowAllPlayersOnMap = False
  663. GameStat.ShowFriendPlayerOnMap = True
  664. GameStat.ShowSpawnWindow = False
  665. GameStat.ShowWindow =
  666. GameStat.TimeLimitActive = False
  667. GameStat.TimeLimitThisRound = 0
  668. GameStat.TimeOfDayIncPerSec = 20
  669. GameStat.TwitchBloodMoonAllowed = True
  670. GameStat.UNUSED_ShowZombieCounter =
  671. GameStat.XPMultiplier = 100
  672. GameStat.ZombieHordeMeter = False
  673. 2023-07-11T22:55:11 6.318 INF StartAsServer
  674. 2023-07-11T22:55:12 7.017 INF Loaded (local): materials in 0.64
  675. 2023-07-11T22:55:12 7.265 INF Loaded (local): physicsbodies in 0.25
  676. 2023-07-11T22:55:12 7.515 INF Loaded (local): painting in 0.25
  677. 2023-07-11T22:55:12 7.765 INF Loaded (local): shapes in 0.25
  678. ERROR: Shader Legacy Shaders/Transparent/Cutout/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  679. WARNING: Shader Unsupported: 'Nature/SpeedTree Billboard' - All subshaders removed
  680. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  681. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  682. ERROR: Shader Nature/SpeedTree Billboard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  683. WARNING: Shader Unsupported: 'Nature/SpeedTree Billboard' - All subshaders removed
  684. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  685. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  686. ERROR: Shader Game/BlockMissing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  687. ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  688. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
  689. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  690. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  691. ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  692. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
  693. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  694. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  695. WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed
  696. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  697. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  698. ERROR: Shader Game/Entity Tint Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  699. WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed
  700. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  701. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  702. WARNING: Shader Unsupported: 'Standard' - All subshaders removed
  703. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  704. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  705. ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  706. WARNING: Shader Unsupported: 'Standard' - All subshaders removed
  707. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  708. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  709. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All subshaders removed
  710. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  711. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  712. ERROR: Shader Game/Autodesk XFade shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  713. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All subshaders removed
  714. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  715. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  716. WARNING: Shader Unsupported: 'Game/Autodesk' - All subshaders removed
  717. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  718. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  719. ERROR: Shader Game/Autodesk shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  720. WARNING: Shader Unsupported: 'Game/Autodesk' - All subshaders removed
  721. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  722. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  723. WARNING: Shader Unsupported: '7DTD/7DTD_Liquid' - All subshaders removed
  724. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  725. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  726. ERROR: Shader 7DTD/7DTD_Liquid shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  727. WARNING: Shader Unsupported: '7DTD/7DTD_Liquid' - All subshaders removed
  728. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  729. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  730. WARNING: Shader Unsupported: '7DTD/7DTD_Glass' - All subshaders removed
  731. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  732. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  733. ERROR: Shader 7DTD/7DTD_Glass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  734. WARNING: Shader Unsupported: '7DTD/7DTD_Glass' - All subshaders removed
  735. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  736. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  737. WARNING: Shader Unsupported: 'Custom/SignTextShader' - All subshaders removed
  738. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  739. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  740. ERROR: Shader Custom/SignTextShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  741. WARNING: Shader Unsupported: 'Custom/SignTextShader' - All subshaders removed
  742. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  743. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  744. ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  745. ERROR: Shader Game/SemiTransGlow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  746. WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed
  747. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  748. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  749. ERROR: Shader Game/Entity Tint Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  750. WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed
  751. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  752. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  753. ERROR: Shader Game/Transparent shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  754. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All subshaders removed
  755. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  756. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  757. ERROR: Shader Game/Autodesk XFade shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  758. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All subshaders removed
  759. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  760. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  761. WARNING: Shader Unsupported: 'Game/Autodesk' - All subshaders removed
  762. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  763. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  764. ERROR: Shader Game/Autodesk shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  765. WARNING: Shader Unsupported: 'Game/Autodesk' - All subshaders removed
  766. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  767. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  768. WARNING: Shader Unsupported: 'Game/Character' - All subshaders removed
  769. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  770. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  771. ERROR: Shader Game/Character shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  772. WARNING: Shader Unsupported: 'Game/Character' - All subshaders removed
  773. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  774. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  775. WARNING: Shader Unsupported: 'Game/Autodesk' - All subshaders removed
  776. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  777. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  778. ERROR: Shader Game/Autodesk shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  779. WARNING: Shader Unsupported: 'Game/Autodesk' - All subshaders removed
  780. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  781. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  782. WARNING: Shader Unsupported: '7DTD/7DTD_Cobweb' - All subshaders removed
  783. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  784. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  785. ERROR: Shader 7DTD/7DTD_Cobweb shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  786. WARNING: Shader Unsupported: '7DTD/7DTD_Cobweb' - All subshaders removed
  787. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  788. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  789. WARNING: Shader Unsupported: 'Game/EntityTintMaskSSS' - All subshaders removed
  790. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  791. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  792. ERROR: Shader Game/EntityTintMaskSSS shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  793. WARNING: Shader Unsupported: 'Game/EntityTintMaskSSS' - All subshaders removed
  794. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  795. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  796. WARNING: Shader Unsupported: 'Game/CharacterPlayerOutfit' - All subshaders removed
  797. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  798. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  799. ERROR: Shader Game/CharacterPlayerOutfit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  800. WARNING: Shader Unsupported: 'Game/CharacterPlayerOutfit' - All subshaders removed
  801. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  802. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  803. WARNING: Shader Unsupported: '7DTD/7DTD_Sign_Illuminated' - All subshaders removed
  804. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  805. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  806. ERROR: Shader 7DTD/7DTD_Sign_Illuminated shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  807. WARNING: Shader Unsupported: '7DTD/7DTD_Sign_Illuminated' - All subshaders removed
  808. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  809. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  810. WARNING: Shader Unsupported: 'Custom/SignTextShader' - All subshaders removed
  811. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  812. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  813. ERROR: Shader Custom/SignTextShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  814. WARNING: Shader Unsupported: 'Custom/SignTextShader' - All subshaders removed
  815. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  816. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  817. WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed
  818. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  819. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  820. ERROR: Shader Game/Entity Tint Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  821. WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed
  822. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  823. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  824. ERROR: Shader Game/Transparent shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  825. WARNING: Shader Unsupported: 'Nature/SpeedTree8' - All subshaders removed
  826. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  827. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  828. ERROR: Shader Nature/SpeedTree8 shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  829. WARNING: Shader Unsupported: 'Nature/SpeedTree8' - All subshaders removed
  830. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  831. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  832. ERROR: Shader Game/SpeedTree8 shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  833. WARNING: Shader Unsupported: 'Nature/SpeedTree' - All subshaders removed
  834. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  835. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  836. ERROR: Shader Nature/SpeedTree shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  837. WARNING: Shader Unsupported: 'Nature/SpeedTree' - All subshaders removed
  838. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  839. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  840. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All subshaders removed
  841. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  842. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  843. ERROR: Shader Game/Autodesk XFade shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  844. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All subshaders removed
  845. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  846. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  847. WARNING: Shader Unsupported: '7DTD/7DTD_RallyPoint' - All subshaders removed
  848. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  849. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  850. ERROR: Shader 7DTD/7DTD_RallyPoint shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  851. WARNING: Shader Unsupported: '7DTD/7DTD_RallyPoint' - All subshaders removed
  852. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  853. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  854. WARNING: Shader Unsupported: 'Game/Character' - All subshaders removed
  855. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  856. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  857. ERROR: Shader Game/Character shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  858. WARNING: Shader Unsupported: 'Game/Character' - All subshaders removed
  859. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  860. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  861. WARNING: Shader Unsupported: 'Game/Cloth' - All subshaders removed
  862. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  863. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  864. ERROR: Shader Game/Cloth shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  865. WARNING: Shader Unsupported: 'Game/Cloth' - All subshaders removed
  866. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  867. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  868. WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
  869. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  870. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  871. ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  872. WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
  873. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  874. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  875. 2023-07-11T22:55:34 29.273 INF Block IDs with mapping
  876. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  877. 2023-07-11T22:55:34 29.293 INF Block IDs total 22097, terr 29, last 22319
  878. 2023-07-11T22:55:34 29.313 INF Loaded (local): blocks in 21.55
  879. Unloading 64782 unused Assets to reduce memory usage. Loaded Objects now: 64507.
  880. Total: 534.281800 ms (FindLiveObjects: 15.337400 ms CreateObjectMapping: 17.634900 ms MarkObjects: 475.632400 ms DeleteObjects: 25.676100 ms)
  881.  
  882. 2023-07-11T22:55:35 30.025 INF Loaded (local): progression in 0.71
  883. WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
  884. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  885. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  886. ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  887. WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
  888. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  889. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  890. WARNING: Shader Unsupported: '7DTD_Unity5/WaterInBucket' - All subshaders removed
  891. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  892. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  893. ERROR: Shader 7DTD_Unity5/WaterInBucket shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  894. WARNING: Shader Unsupported: '7DTD_Unity5/WaterInBucket' - All subshaders removed
  895. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  896. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  897. 2023-07-11T22:55:35 30.802 INF Loaded (local): buffs in 0.78
  898. Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
  899. Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
  900. Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
  901. Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
  902. Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
  903. Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
  904. Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
  905. Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
  906. 2023-07-11T22:55:36 30.983 INF Loaded (local): misc in 0.18
  907. WARNING: Shader Unsupported: '7DTD/TorchGlow' - All subshaders removed
  908. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  909. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  910. ERROR: Shader 7DTD/TorchGlow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  911. WARNING: Shader Unsupported: '7DTD/TorchGlow' - All subshaders removed
  912. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  913. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  914. ERROR: Shader Unlit/Transparent shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  915. 2023-07-11T22:55:36 31.756 INF Loaded (local): items in 0.77
  916. WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
  917. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  918. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  919. ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  920. WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
  921. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  922. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  923. ERROR: Shader Shader Forge/7DTD_Particle_Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  924. ERROR: Shader Legacy Shaders/Particles/Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  925. WARNING: Shader Unsupported: 'Game/Glass Reflex' - All subshaders removed
  926. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  927. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  928. ERROR: Shader Game/Glass Reflex shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  929. WARNING: Shader Unsupported: 'Game/Glass Reflex' - All subshaders removed
  930. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  931. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  932. 2023-07-11T22:55:37 32.012 INF Item IDs with mapping
  933. 2023-07-11T22:55:37 32.013 INF ItemIDs from Mapping
  934. 2023-07-11T22:55:37 32.105 INF Loaded (local): item_modifiers in 0.35
  935. 2023-07-11T22:55:37 32.333 INF Loaded (local): entityclasses in 0.23
  936. 2023-07-11T22:55:37 32.507 INF Loaded (local): qualityinfo in 0.17
  937. 2023-07-11T22:55:37 32.707 INF Loaded (local): sounds in 0.20
  938. 2023-07-11T22:55:37 32.907 INF Loaded (local): recipes in 0.20
  939. 2023-07-11T22:55:38 33.107 INF Loaded (local): blockplaceholders in 0.20
  940. 2023-07-11T22:55:38 33.306 INF Loaded (local): loot in 0.20
  941. 2023-07-11T22:55:38 33.558 INF Loaded (local): entitygroups in 0.25
  942. 2023-07-11T22:55:38 33.758 INF Loaded (local): utilityai in 0.20
  943. 2023-07-11T22:55:39 33.957 INF Loaded (local): vehicles in 0.20
  944. 2023-07-11T22:55:39 34.157 INF Loaded (local): rwgmixer in 0.20
  945. 2023-07-11T22:55:39 34.357 INF Loaded (local): weathersurvival in 0.20
  946. 2023-07-11T22:55:39 34.557 INF Loaded (local): archetypes in 0.20
  947. 2023-07-11T22:55:39 34.790 INF Loaded (local): quests in 0.23
  948. 2023-07-11T22:55:40 34.990 INF Loaded (local): traders in 0.20
  949. 2023-07-11T22:55:40 35.190 INF Loaded (local): npc in 0.20
  950. 2023-07-11T22:55:40 35.390 INF Loaded (local): dialogs in 0.20
  951. 2023-07-11T22:55:40 35.591 INF Loaded (local): ui_display in 0.20
  952. 2023-07-11T22:55:40 35.841 INF Loaded (local): nav_objects in 0.25
  953. 2023-07-11T22:55:41 36.039 INF Loaded (local): gamestages in 0.20
  954. 2023-07-11T22:55:41 36.449 INF Loaded (local): gameevents in 0.41
  955. 2023-07-11T22:55:41 36.662 INF Loaded (local): twitch in 0.21
  956. 2023-07-11T22:55:41 36.863 INF Loaded (local): twitch_events in 0.20
  957. 2023-07-11T22:55:42 37.064 INF Loaded (local): dmscontent in 0.20
  958. 2023-07-11T22:55:42 37.263 INF Loaded (local): XUi_Common/styles in 0.20
  959. 2023-07-11T22:55:42 37.464 INF Loaded (local): XUi_Common/controls in 0.20
  960. 2023-07-11T22:55:42 37.663 INF Loaded (local): XUi/styles in 0.20
  961. 2023-07-11T22:55:42 37.912 INF Loaded (local): XUi/controls in 0.25
  962. 2023-07-11T22:55:43 38.115 INF Loaded (local): XUi/windows in 0.20
  963. 2023-07-11T22:55:43 38.313 INF Loaded (local): XUi/xui in 0.20
  964. 2023-07-11T22:55:43 38.515 INF Loaded (local): biomes in 0.20
  965. 2023-07-11T22:55:43 38.714 INF Loaded (local): worldglobal in 0.20
  966. 2023-07-11T22:55:43 38.914 INF Loaded (local): spawning in 0.20
  967. 2023-07-11T22:55:44 39.165 INF Loaded (local): loadingscreen in 0.25
  968. 2023-07-11T22:55:44 39.317 INF createWorld: Navezgane, 01, GameModeSurvival
  969. 2023-07-11T22:55:44 39.319 INF Occlusion: Disabled
  970. 2023-07-11T22:55:44 39.390 INF Started thread ChunkRegeneration
  971. 2023-07-11T22:55:44 39.390 INF Started thread ChunkCalc
  972. 2023-07-11T22:55:44 39.391 INF Started thread ChunkMeshBake
  973. 2023-07-11T22:55:44 39.475 INF World.Load: Navezgane
  974. 2023-07-11T22:55:44 39.501 INF BloodMoon SetDay: day 14, last day 7, freq 7, range 0
  975. 2023-07-11T22:55:44 39.505 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  976. 2023-07-11T22:55:44 39.532 INF Started thread WaterSimulationApplyChanges
  977. 2023-07-11T22:55:48 42.962 INF Started thread GenerateChunks
  978. 2023-07-11T22:55:49 43.983 INF Calculating world hashes took 922 ms (world size 189 MiB)
  979. 2023-07-11T22:55:49 44.109 INF Loading dtm raw file took 1097ms
  980. 2023-07-11T22:55:49 44.271 INF Biomes image size w= 3072, h = 3072
  981. 2023-07-11T22:55:50 45.210 INF Loading and creating biomes took 1100ms
  982. 2023-07-11T22:55:51 46.351 INF Loading and creating shader control textures took 1141ms
  983. 2023-07-11T22:55:52 47.174 INF Loading and parsing of generator took 822ms
  984. 2023-07-11T22:55:52 47.253 INF Computed 401 chunk groups containing a total of 7813 chunks. Largest group contains 462 chunks.
  985. 2023-07-11T22:55:52 47.287 INF Started thread SaveChunks J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\Data\SaveGameFolder\Navezgane\01\Region
  986. 2023-07-11T22:55:54 49.230 INF [DECO] read 76178
  987. 2023-07-11T22:55:54 49.388 INF Dynamic Music Initialized on Server
  988. 2023-07-11T22:55:54 49.388 INF Dynamic Music Initialized on Dedi
  989. 2023-07-11T22:55:54 49.392 INF AstarManager Init
  990. 2023-07-11T22:55:54 49.697 INF WeatherManager: Init 8 weather packages
  991. WARNING: Shader Unsupported: '7DTD_Unity5/Wire' - All subshaders removed
  992. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  993. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  994. ERROR: Shader 7DTD_Unity5/Wire shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  995. WARNING: Shader Unsupported: '7DTD_Unity5/Wire' - All subshaders removed
  996. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  997. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  998. 2023-07-11T22:55:55 50.150 INF createWorld() done
  999. 2023-07-11T22:55:55 50.153 INF Loading players.xml
  1000. 2023-07-11T22:55:55 50.194 INF WeatherManager: ApplySavedPackages
  1001. 2023-07-11T22:55:55 50.245 INF Loaded player
  1002. 2023-07-11T22:55:55 50.296 INF VehicleManager J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\Data\SaveGameFolder/Navezgane/01/vehicles.dat, loaded 0
  1003. 2023-07-11T22:55:55 50.298 INF DroneManager J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\Data\SaveGameFolder/Navezgane/01/drones.dat, loaded 0
  1004. 2023-07-11T22:55:55 50.406 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
  1005. 2023-07-11T22:55:55 50.406 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 10, default = 8
  1006. 2023-07-11T22:55:55 50.406 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 300, default = 100
  1007. 2023-07-11T22:55:55 50.406 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 300, default = 100
  1008. 2023-07-11T22:55:55 50.537 INF [EOS] Registering server
  1009. 2023-07-11T22:55:55 50.605 INF BloodMoon starting for day 8
  1010. 2023-07-11T22:55:55 50.721 INF Loading dymesh settings
  1011. 2023-07-11T22:55:55 50.722 INF Dynamic Mesh Settings
  1012. 2023-07-11T22:55:55 50.722 INF Use Imposter Values: False
  1013. 2023-07-11T22:55:55 50.722 INF Only Player Areas: True
  1014. 2023-07-11T22:55:55 50.722 INF Player Area Buffer: 3
  1015. 2023-07-11T22:55:55 50.722 INF Max View Distance: 1000
  1016. 2023-07-11T22:55:55 50.722 INF Regen all on new world: False
  1017. 2023-07-11T22:55:55 50.727 INF Dymesh: Prepping dynamic mesh. Resend Default: True
  1018. 2023-07-11T22:55:55 50.727 INF Dymesh: Mesh location: J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\Data\SaveGameFolder/Navezgane/01/DynamicMeshes/
  1019. 2023-07-11T22:55:55 50.823 INF [Web] Webserver not started, WebDashboardEnabled set to false
  1020. 2023-07-11T22:55:55 50.824 INF StartGame done
  1021. 2023-07-11T22:55:55 50.831 INF [Steamworks.NET] Registering auth callbacks
  1022. 2023-07-11T22:55:55 50.836 INF [Steamworks.NET] GameServer.Init successful
  1023. 2023-07-11T22:55:55 50.841 INF [Steamworks.NET] Making server public
  1024. 2023-07-11T22:55:56 51.432 INF [EOS] Server registered, session: f7e48cd69a724c1ba2a6d3dad9b72afa
  1025. 2023-07-11T22:55:56 51.438 INF [EOS] Session address: 61.144.152.70
  1026. 2023-07-11T22:55:56 51.629 INF Dymesh: Warming dynamic mesh
  1027. 2023-07-11T22:55:56 51.629 INF Dymesh: Creating dynamic mesh manager
  1028. 2023-07-11T22:55:56 51.635 INF Dymesh: Awake
  1029. 2023-07-11T22:55:56 51.635 INF Dymesh: Mesh location: J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\Data\SaveGameFolder/Navezgane/01/DynamicMeshes/
  1030. 2023-07-11T22:55:56 51.637 INF Dymesh: Loading Items: J:\steam\app\steamapps\common\7 Days to Die Dedicated Server\Data\SaveGameFolder/Navezgane/01/DynamicMeshes/
  1031. 2023-07-11T22:55:56 51.665 INF Dymesh: Loaded Items: 32
  1032. 2023-07-11T22:55:56 51.666 INF Dymesh: Loading all items took: 0.0289866 seconds.
  1033. 2023-07-11T22:55:56 51.674 INF Clearing queues.
  1034. 2023-07-11T22:55:56 51.674 INF Cleared queues.
  1035. 2023-07-11T22:55:56 51.676 INF Dynamic thread starting
  1036. 2023-07-11T22:55:56 51.681 INF Dymesh door replacement: imposterBlock
  1037. 2023-07-11T22:56:11 66.308 INF NET: LiteNetLib: Connect from: 192.168.31.153:51632
  1038. 2023-07-11T22:56:11 66.313 INF Started thread NCS_Reader_0_0
  1039. 2023-07-11T22:56:11 66.314 INF Started thread NCS_Writer_0_0
  1040. 2023-07-11T22:56:11 66.314 INF Started thread NCS_Reader_0_1
  1041. 2023-07-11T22:56:11 66.315 INF Started thread NCS_Writer_0_1
  1042. 2023-07-11T22:56:11 66.326 INF [NET] PlayerConnected EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName=''
  1043. 2023-07-11T22:56:11 66.403 INF NPPL.Read
  1044. 2023-07-11T22:56:11 66.421 INF PlayerLogin: 随便起个名字/Alpha 21
  1045. 2023-07-11T22:56:11 66.422 INF Client IP: 192.168.31.153
  1046. 2023-07-11T22:56:11 66.423 INF [Auth] PlayerName authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='<unknown/none>', PlayerName='随便起个名字'
  1047. 2023-07-11T22:56:11 66.424 INF [Auth] ServerState authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='<unknown/none>', PlayerName='随便起个名字'
  1048. 2023-07-11T22:56:11 66.425 INF [Auth] MpAllowed authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='<unknown/none>', PlayerName='随便起个名字'
  1049. 2023-07-11T22:56:11 66.425 INF [Auth] PlayerId authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='<unknown/none>', PlayerName='随便起个名字'
  1050. 2023-07-11T22:56:11 66.426 INF [Auth] DuplicateUserId authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='<unknown/none>', PlayerName='随便起个名字'
  1051. 2023-07-11T22:56:11 66.426 INF [Auth] VersionCheck authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='<unknown/none>', PlayerName='随便起个名字'
  1052. 2023-07-11T22:56:11 66.428 INF [Auth] PlayerSlots authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='<unknown/none>', PlayerName='随便起个名字'
  1053. 2023-07-11T22:56:11 66.428 INF [Auth] LegacyModAuthorizations authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='<unknown/none>', PlayerName='随便起个名字'
  1054. 2023-07-11T22:56:11 66.430 INF [Steamworks.NET] Auth.AuthenticateUser()
  1055. 2023-07-11T22:56:11 66.439 INF [Steamworks.NET] Authenticating player: 随便起个名字 SteamId: 76561198273576106 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
  1056. 2023-07-11T22:56:19 74.222 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90174218049832964, public IP=6*.14*.15*.7*
  1057. 2023-07-11T22:56:21 76.001 INF [DECO] written 76178, in 29ms
  1058. 2023-07-11T22:56:21 76.007 INF [DECO] write thread 5ms
  1059. 2023-07-11T22:56:21 76.431 INF [Steamworks.NET] Authentication callback. ID: 76561198273576106, owner: 76561198273576106, result: k_EAuthSessionResponseOK
  1060. 2023-07-11T22:56:21 76.432 INF [Auth] PlatformAuth authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='Steam_76561198273576106', PlayerName='随便起个名字'
  1061. 2023-07-11T22:56:21 76.432 INF [Auth] SteamFamily authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='Steam_76561198273576106', PlayerName='随便起个名字'
  1062. 2023-07-11T22:56:21 76.433 INF [Auth] SteamGroups authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='Steam_76561198273576106', PlayerName='随便起个名字'
  1063. 2023-07-11T22:56:21 76.435 INF [EOS] Verifying token for 0002b0c041444d4f965f01856cc8e802
  1064. 2023-07-11T22:56:22 77.231 INF [EOS] Device=, Platform=steam, AccType=Steam, AccId=76561198273576106, PUID=0002b0c041444d4f965f01856cc8e802
  1065. 2023-07-11T22:56:22 77.232 INF [Auth] CrossplatformAuth authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='Steam_76561198273576106', PlayerName='随便起个名字'
  1066. 2023-07-11T22:56:22 77.233 INF [Auth] BansAndWhitelist authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='Steam_76561198273576106', PlayerName='随便起个名字'
  1067. 2023-07-11T22:56:22 77.235 INF [Auth] Crossplay authorization successful: EntityID=-1, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='Steam_76561198273576106', PlayerName='随便起个名字'
  1068. 2023-07-11T22:56:22 77.246 INF Allowing player with id EOS_0002b0c041444d4f965f01856cc8e802
  1069. 2023-07-11T22:56:22 77.470 INF RequestToEnterGame: EOS_0002b0c041444d4f965f01856cc8e802/随便起个名字
  1070. 2023-07-11T22:56:22 77.635 WRN [EOS] [LogEOSSessions - Warning] Backend total players out of sync with client
  1071. 2023-07-11T22:56:22 77.635 WRN [EOS] [LogEOSSessions - Warning] Backend open connections out of sync with client
  1072. 2023-07-11T22:56:25 80.575 INF Time: 1.08m FPS: 20.00 Heap: 1073.1MB Max: 1073.1MB Chunks: 9 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 1673.4MB
  1073. 2023-07-11T22:56:46 101.897 INF RequestToSpawnPlayer: 171, 随便起个名字, 7
  1074. 2023-07-11T22:56:47 101.970 INF Created player with id=171
  1075. WARNING: Shader Unsupported: 'Game/TorchFire' - All subshaders removed
  1076. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1077. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1078. ERROR: Shader Game/TorchFire shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  1079. WARNING: Shader Unsupported: 'Game/TorchFire' - All subshaders removed
  1080. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1081. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1082. WARNING: Shader Unsupported: '7DTD/TorchGlow' - All subshaders removed
  1083. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1084. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1085. ERROR: Shader 7DTD/TorchGlow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  1086. WARNING: Shader Unsupported: '7DTD/TorchGlow' - All subshaders removed
  1087. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1088. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1089. WARNING: Shader Unsupported: 'Game/Particles/Standard Surface' - All subshaders removed
  1090. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1091. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1092. ERROR: Shader Game/Particles/Standard Surface shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  1093. WARNING: Shader Unsupported: 'Game/Particles/Standard Surface' - All subshaders removed
  1094. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1095. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1096. WARNING: Shader Unsupported: 'Game/ZombieDismemberment' - All subshaders removed
  1097. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1098. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1099. ERROR: Shader Game/ZombieDismemberment shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  1100. WARNING: Shader Unsupported: 'Game/ZombieDismemberment' - All subshaders removed
  1101. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1102. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1103. WARNING: Shader Unsupported: 'Game/Character' - All subshaders removed
  1104. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1105. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1106. ERROR: Shader Game/Character shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  1107. WARNING: Shader Unsupported: 'Game/Character' - All subshaders removed
  1108. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1109. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1110. WARNING: Shader Unsupported: 'Game/GlassSimple' - All subshaders removed
  1111. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1112. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1113. ERROR: Shader Game/GlassSimple shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  1114. WARNING: Shader Unsupported: 'Game/GlassSimple' - All subshaders removed
  1115. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1116. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1117. WARNING: Shader Unsupported: 'Game/ZombieGibRadiation' - All subshaders removed
  1118. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1119. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1120. ERROR: Shader Game/ZombieGibRadiation shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  1121. WARNING: Shader Unsupported: 'Game/ZombieGibRadiation' - All subshaders removed
  1122. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  1123. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  1124. Calling Animator.GotoState on Synchronize layer
  1125. 2023-07-11T22:56:49 104.232 INF Dymesh: Update items to send for 随便起个名字 id: 171 recieved: 32
  1126. 2023-07-11T22:56:49 104.241 INF Dymesh: Items to send: 0 Added: 0 chunks: 32
  1127. 2023-07-11T22:56:55 110.578 INF Time: 1.58m FPS: 19.97 Heap: 1578.5MB Max: 1578.5MB Chunks: 298 CGO: 14 Ply: 1 Zom: 1 Ent: 3 (4) Items: 0 CO: 1 RSS: 2291.6MB
  1128. 2023-07-11T22:57:00 115.377 INF GMSG: Player '随便起个名字' joined the game
  1129. 2023-07-11T22:57:00 115.388 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: -521, 61, 506): EntityID=171, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='Steam_76561198273576106', PlayerName='随便起个名字'
  1130. 2023-07-11T22:57:00 115.397 INF Party of 1, game stage 34, enemy max 132, bonus every 12
  1131. 2023-07-11T22:57:00 115.397 INF Party members:
  1132. 2023-07-11T22:57:00 115.397 INF Player id 171, gameStage 34
  1133. 2023-07-11T22:57:00 115.446 INF BloodMoonParty: SpawnZombie grp 0 feralHordeStageGS23 (count 1, numToSpawn 44, maxAlive 12), cnt 1, zombieJanitor, loot 0.02, at player 171, day/time 8 00:41
  1134. IndexOutOfRangeException: Index was outside the bounds of the array.
  1135. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1136. at EAIApproachAndAttackTarget.Update () [0x0064c] in <054959adb6ea4346875067fe5397b69b>:0
  1137. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1138. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1139. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1140. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1141. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1142. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1143. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1144. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1145. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1146. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1147. at World.TickEntities (System.Single _partialTicks) [0x000cf] in <054959adb6ea4346875067fe5397b69b>:0
  1148. at GameManager.UpdateTick () [0x00093] in <054959adb6ea4346875067fe5397b69b>:0
  1149. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1150. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1151.  
  1152. ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  1153. IndexOutOfRangeException: Index was outside the bounds of the array.
  1154. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1155. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1156. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1157. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1158. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1159. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1160. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1161. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1162. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1163. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1164. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1165. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1166. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1167. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1168. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1169. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1170.  
  1171. IndexOutOfRangeException: Index was outside the bounds of the array.
  1172. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1173. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1174. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1175. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1176. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1177. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1178. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1179. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1180. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1181. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1182. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1183. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1184. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1185. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1186. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1187. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1188.  
  1189. IndexOutOfRangeException: Index was outside the bounds of the array.
  1190. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1191. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1192. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1193. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1194. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1195. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1196. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1197. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1198. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1199. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1200. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1201. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1202. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1203. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1204. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1205. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1206.  
  1207. IndexOutOfRangeException: Index was outside the bounds of the array.
  1208. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1209. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1210. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1211. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1212. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1213. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1214. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1215. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1216. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1217. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1218. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1219. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1220. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1221. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1222. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1223. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1224.  
  1225. IndexOutOfRangeException: Index was outside the bounds of the array.
  1226. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1227. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1228. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1229. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1230. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1231. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1232. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1233. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1234. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1235. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1236. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1237. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1238. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1239. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1240. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1241. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1242.  
  1243. IndexOutOfRangeException: Index was outside the bounds of the array.
  1244. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1245. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1246. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1247. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1248. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1249. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1250. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1251. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1252. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1253. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1254. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1255. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1256. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1257. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1258. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1259. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1260.  
  1261. IndexOutOfRangeException: Index was outside the bounds of the array.
  1262. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1263. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1264. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1265. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1266. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1267. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1268. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1269. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1270. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1271. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1272. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1273. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1274. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1275. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1276. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1277. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1278.  
  1279. IndexOutOfRangeException: Index was outside the bounds of the array.
  1280. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1281. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1282. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1283. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1284. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1285. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1286. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1287. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1288. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1289. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1290. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1291. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1292. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1293. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1294. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1295. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1296.  
  1297. IndexOutOfRangeException: Index was outside the bounds of the array.
  1298. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1299. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1300. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1301. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1302. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1303. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1304. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1305. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1306. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1307. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1308. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1309. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1310. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1311. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1312. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1313. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1314.  
  1315. IndexOutOfRangeException: Index was outside the bounds of the array.
  1316. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1317. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1318. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1319. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1320. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1321. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1322. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1323. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1324. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1325. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1326. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1327. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1328. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1329. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1330. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1331. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1332.  
  1333. IndexOutOfRangeException: Index was outside the bounds of the array.
  1334. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1335. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1336. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1337. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1338. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1339. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1340. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1341. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1342. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1343. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1344. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1345. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1346. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1347. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1348. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1349. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1350.  
  1351. IndexOutOfRangeException: Index was outside the bounds of the array.
  1352. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1353. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1354. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1355. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1356. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1357. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1358. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1359. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1360. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1361. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1362. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1363. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1364. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1365. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1366. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1367. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1368.  
  1369. IndexOutOfRangeException: Index was outside the bounds of the array.
  1370. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1371. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1372. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1373. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1374. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1375. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1376. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1377. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1378. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1379. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1380. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1381. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1382. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1383. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1384. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1385. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1386.  
  1387. IndexOutOfRangeException: Index was outside the bounds of the array.
  1388. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1389. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1390. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1391. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1392. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1393. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1394. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1395. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1396. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1397. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1398. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1399. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1400. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1401. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1402. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1403. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1404.  
  1405. IndexOutOfRangeException: Index was outside the bounds of the array.
  1406. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1407. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1408. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1409. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1410. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1411. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1412. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1413. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1414. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1415. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1416. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1417. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1418. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1419. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1420. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1421. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1422.  
  1423. IndexOutOfRangeException: Index was outside the bounds of the array.
  1424. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1425. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1426. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1427. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1428. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1429. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1430. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1431. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1432. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1433. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1434. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1435. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1436. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1437. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1438. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1439. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1440.  
  1441. IndexOutOfRangeException: Index was outside the bounds of the array.
  1442. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1443. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1444. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1445. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1446. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1447. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1448. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1449. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1450. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1451. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1452. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1453. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1454. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1455. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1456. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1457. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1458.  
  1459. IndexOutOfRangeException: Index was outside the bounds of the array.
  1460. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1461. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1462. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1463. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1464. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1465. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1466. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1467. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1468. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1469. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1470. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1471. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1472. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1473. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1474. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1475. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1476.  
  1477. IndexOutOfRangeException: Index was outside the bounds of the array.
  1478. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1479. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1480. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1481. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1482. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1483. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1484. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1485. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1486. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1487. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1488. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1489. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1490. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1491. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1492. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1493. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1494.  
  1495. IndexOutOfRangeException: Index was outside the bounds of the array.
  1496. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1497. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1498. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1499. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1500. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1501. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1502. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1503. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1504. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1505. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1506. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1507. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1508. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1509. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1510. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1511. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1512.  
  1513. IndexOutOfRangeException: Index was outside the bounds of the array.
  1514. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1515. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1516. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1517. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1518. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1519. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1520. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1521. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1522. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1523. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1524. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1525. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1526. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1527. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1528. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1529. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1530.  
  1531. IndexOutOfRangeException: Index was outside the bounds of the array.
  1532. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1533. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1534. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1535. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1536. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1537. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1538. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1539. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1540. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1541. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1542. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1543. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1544. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1545. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1546. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1547. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1548.  
  1549. IndexOutOfRangeException: Index was outside the bounds of the array.
  1550. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1551. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1552. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1553. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1554. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1555. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1556. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1557. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1558. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1559. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1560. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1561. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1562. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1563. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1564. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1565. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1566.  
  1567. IndexOutOfRangeException: Index was outside the bounds of the array.
  1568. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1569. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1570. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1571. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1572. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1573. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1574. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1575. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1576. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1577. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1578. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1579. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1580. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1581. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1582. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1583. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1584.  
  1585. IndexOutOfRangeException: Index was outside the bounds of the array.
  1586. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1587. at EAIApproachAndAttackTarget.Update () [0x0064c] in <054959adb6ea4346875067fe5397b69b>:0
  1588. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1589. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1590. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1591. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1592. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1593. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1594. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1595. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1596. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1597. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1598. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1599. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1600. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1601.  
  1602. IndexOutOfRangeException: Index was outside the bounds of the array.
  1603. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1604. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1605. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1606. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1607. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1608. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1609. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1610. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1611. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1612. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1613. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1614. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1615. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1616. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1617. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1618. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1619.  
  1620. IndexOutOfRangeException: Index was outside the bounds of the array.
  1621. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1622. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1623. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1624. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1625. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1626. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1627. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1628. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1629. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1630. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1631. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1632. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1633. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1634. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1635. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1636. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1637.  
  1638. IndexOutOfRangeException: Index was outside the bounds of the array.
  1639. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1640. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1641. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1642. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1643. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1644. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1645. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1646. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1647. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1648. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1649. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1650. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1651. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1652. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1653. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1654. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1655.  
  1656. IndexOutOfRangeException: Index was outside the bounds of the array.
  1657. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1658. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1659. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1660. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1661. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1662. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1663. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1664. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1665. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1666. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1667. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1668. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1669. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1670. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1671. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1672. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1673.  
  1674. IndexOutOfRangeException: Index was outside the bounds of the array.
  1675. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1676. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1677. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1678. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1679. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1680. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1681. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1682. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1683. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1684. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1685. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1686. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1687. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1688. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1689. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1690. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1691.  
  1692. IndexOutOfRangeException: Index was outside the bounds of the array.
  1693. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1694. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1695. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1696. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1697. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1698. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1699. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1700. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1701. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1702. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1703. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1704. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1705. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1706. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1707. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1708. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1709.  
  1710. IndexOutOfRangeException: Index was outside the bounds of the array.
  1711. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1712. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1713. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1714. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1715. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1716. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1717. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1718. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1719. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1720. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1721. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1722. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1723. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1724. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1725. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1726. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1727.  
  1728. IndexOutOfRangeException: Index was outside the bounds of the array.
  1729. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1730. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1731. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1732. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1733. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1734. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1735. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1736. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1737. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1738. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1739. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1740. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1741. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1742. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1743. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1744. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1745.  
  1746. IndexOutOfRangeException: Index was outside the bounds of the array.
  1747. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1748. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1749. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1750. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1751. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1752. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1753. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1754. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1755. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1756. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1757. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1758. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1759. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1760. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1761. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1762. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1763.  
  1764. IndexOutOfRangeException: Index was outside the bounds of the array.
  1765. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1766. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1767. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1768. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1769. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1770. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1771. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1772. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1773. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1774. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1775. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1776. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1777. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1778. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1779. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1780. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1781.  
  1782. IndexOutOfRangeException: Index was outside the bounds of the array.
  1783. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1784. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1785. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1786. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1787. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1788. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1789. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1790. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1791. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1792. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1793. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1794. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1795. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1796. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1797. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1798. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1799.  
  1800. IndexOutOfRangeException: Index was outside the bounds of the array.
  1801. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1802. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1803. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1804. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1805. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1806. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1807. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1808. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1809. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1810. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1811. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1812. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1813. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1814. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1815. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1816. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1817.  
  1818. IndexOutOfRangeException: Index was outside the bounds of the array.
  1819. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1820. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1821. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1822. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1823. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1824. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1825. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1826. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1827. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1828. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1829. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1830. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1831. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1832. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1833. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1834. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1835.  
  1836. IndexOutOfRangeException: Index was outside the bounds of the array.
  1837. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1838. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1839. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1840. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1841. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1842. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1843. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1844. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1845. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1846. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1847. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1848. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1849. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1850. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1851. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1852. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1853.  
  1854. IndexOutOfRangeException: Index was outside the bounds of the array.
  1855. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1856. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1857. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1858. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1859. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1860. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1861. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1862. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1863. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1864. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1865. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1866. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1867. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1868. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1869. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1870. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1871.  
  1872. IndexOutOfRangeException: Index was outside the bounds of the array.
  1873. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1874. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1875. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1876. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1877. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1878. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1879. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1880. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1881. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1882. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1883. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1884. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1885. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1886. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1887. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1888. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1889.  
  1890. IndexOutOfRangeException: Index was outside the bounds of the array.
  1891. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1892. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1893. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1894. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1895. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1896. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1897. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1898. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1899. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1900. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1901. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1902. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1903. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1904. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1905. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1906. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1907.  
  1908. IndexOutOfRangeException: Index was outside the bounds of the array.
  1909. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1910. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1911. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1912. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1913. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1914. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1915. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1916. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1917. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1918. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1919. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1920. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1921. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1922. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1923. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1924. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1925.  
  1926. IndexOutOfRangeException: Index was outside the bounds of the array.
  1927. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1928. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1929. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1930. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1931. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1932. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1933. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1934. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1935. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1936. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1937. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1938. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1939. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1940. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1941. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1942. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1943.  
  1944. IndexOutOfRangeException: Index was outside the bounds of the array.
  1945. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1946. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1947. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1948. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1949. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1950. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1951. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1952. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1953. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1954. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1955. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1956. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1957. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1958. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1959. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1960. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1961.  
  1962. IndexOutOfRangeException: Index was outside the bounds of the array.
  1963. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1964. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1965. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1966. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1967. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1968. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1969. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1970. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1971. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1972. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1973. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1974. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1975. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1976. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1977. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1978. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1979.  
  1980. IndexOutOfRangeException: Index was outside the bounds of the array.
  1981. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  1982. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  1983. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  1984. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  1985. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  1986. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  1987. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  1988. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1989. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1990. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  1991. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  1992. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  1993. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  1994. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  1995. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  1996. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  1997.  
  1998. IndexOutOfRangeException: Index was outside the bounds of the array.
  1999. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2000. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2001. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2002. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2003. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2004. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2005. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2006. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2007. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2008. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2009. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2010. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2011. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2012. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2013. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2014. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2015.  
  2016. IndexOutOfRangeException: Index was outside the bounds of the array.
  2017. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2018. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2019. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2020. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2021. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2022. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2023. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2024. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2025. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2026. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2027. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2028. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2029. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2030. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2031. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2032. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2033.  
  2034. IndexOutOfRangeException: Index was outside the bounds of the array.
  2035. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2036. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2037. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2038. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2039. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2040. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2041. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2042. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2043. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2044. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2045. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2046. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2047. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2048. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2049. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2050. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2051.  
  2052. IndexOutOfRangeException: Index was outside the bounds of the array.
  2053. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2054. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2055. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2056. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2057. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2058. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2059. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2060. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2061. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2062. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2063. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2064. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2065. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2066. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2067. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2068. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2069.  
  2070. IndexOutOfRangeException: Index was outside the bounds of the array.
  2071. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2072. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2073. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2074. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2075. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2076. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2077. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2078. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2079. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2080. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2081. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2082. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2083. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2084. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2085. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2086. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2087.  
  2088. IndexOutOfRangeException: Index was outside the bounds of the array.
  2089. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2090. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2091. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2092. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2093. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2094. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2095. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2096. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2097. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2098. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2099. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2100. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2101. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2102. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2103. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2104. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2105.  
  2106. IndexOutOfRangeException: Index was outside the bounds of the array.
  2107. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2108. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2109. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2110. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2111. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2112. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2113. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2114. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2115. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2116. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2117. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2118. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2119. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2120. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2121. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2122. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2123.  
  2124. IndexOutOfRangeException: Index was outside the bounds of the array.
  2125. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2126. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2127. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2128. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2129. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2130. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2131. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2132. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2133. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2134. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2135. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2136. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2137. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2138. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2139. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2140. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2141.  
  2142. IndexOutOfRangeException: Index was outside the bounds of the array.
  2143. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2144. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2145. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2146. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2147. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2148. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2149. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2150. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2151. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2152. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2153. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2154. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2155. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2156. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2157. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2158. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2159.  
  2160. IndexOutOfRangeException: Index was outside the bounds of the array.
  2161. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2162. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2163. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2164. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2165. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2166. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2167. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2168. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2169. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2170. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2171. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2172. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2173. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2174. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2175. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2176. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2177.  
  2178. IndexOutOfRangeException: Index was outside the bounds of the array.
  2179. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2180. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2181. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2182. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2183. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2184. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2185. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2186. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2187. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2188. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2189. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2190. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2191. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2192. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2193. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2194. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2195.  
  2196. IndexOutOfRangeException: Index was outside the bounds of the array.
  2197. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2198. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2199. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2200. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2201. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2202. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2203. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2204. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2205. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2206. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2207. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2208. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2209. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2210. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2211. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2212. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2213.  
  2214. IndexOutOfRangeException: Index was outside the bounds of the array.
  2215. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2216. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2217. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2218. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2219. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2220. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2221. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2222. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2223. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2224. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2225. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2226. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2227. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2228. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2229. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2230. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2231.  
  2232. IndexOutOfRangeException: Index was outside the bounds of the array.
  2233. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2234. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2235. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2236. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2237. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2238. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2239. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2240. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2241. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2242. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2243. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2244. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2245. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2246. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2247. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2248. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2249.  
  2250. IndexOutOfRangeException: Index was outside the bounds of the array.
  2251. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2252. at EAIApproachAndAttackTarget.Update () [0x0064c] in <054959adb6ea4346875067fe5397b69b>:0
  2253. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2254. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2255. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2256. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2257. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2258. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2259. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2260. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2261. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2262. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2263. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2264. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2265. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2266.  
  2267. IndexOutOfRangeException: Index was outside the bounds of the array.
  2268. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2269. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2270. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2271. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2272. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2273. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2274. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2275. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2276. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2277. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2278. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2279. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2280. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2281. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2282. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2283. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2284.  
  2285. IndexOutOfRangeException: Index was outside the bounds of the array.
  2286. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2287. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2288. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2289. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2290. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2291. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2292. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2293. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2294. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2295. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2296. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2297. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2298. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2299. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2300. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2301. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2302.  
  2303. IndexOutOfRangeException: Index was outside the bounds of the array.
  2304. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2305. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2306. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2307. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2308. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2309. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2310. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2311. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2312. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2313. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2314. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2315. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2316. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2317. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2318. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2319. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2320.  
  2321. IndexOutOfRangeException: Index was outside the bounds of the array.
  2322. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2323. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2324. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2325. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2326. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2327. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2328. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2329. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2330. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2331. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2332. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2333. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2334. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2335. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2336. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2337. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2338.  
  2339. IndexOutOfRangeException: Index was outside the bounds of the array.
  2340. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2341. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2342. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2343. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2344. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2345. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2346. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2347. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2348. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2349. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2350. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2351. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2352. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2353. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2354. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2355. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2356.  
  2357. IndexOutOfRangeException: Index was outside the bounds of the array.
  2358. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2359. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2360. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2361. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2362. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2363. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2364. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2365. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2366. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2367. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2368. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2369. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2370. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2371. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2372. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2373. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2374.  
  2375. IndexOutOfRangeException: Index was outside the bounds of the array.
  2376. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2377. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2378. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2379. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2380. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2381. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2382. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2383. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2384. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2385. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2386. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2387. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2388. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2389. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2390. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2391. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2392.  
  2393. IndexOutOfRangeException: Index was outside the bounds of the array.
  2394. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2395. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2396. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2397. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2398. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2399. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2400. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2401. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2402. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2403. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2404. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2405. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2406. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2407. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2408. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2409. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2410.  
  2411. IndexOutOfRangeException: Index was outside the bounds of the array.
  2412. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2413. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2414. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2415. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2416. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2417. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2418. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2419. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2420. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2421. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2422. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2423. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2424. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2425. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2426. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2427. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2428.  
  2429. IndexOutOfRangeException: Index was outside the bounds of the array.
  2430. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2431. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2432. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2433. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2434. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2435. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2436. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2437. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2438. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2439. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2440. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2441. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2442. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2443. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2444. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2445. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2446.  
  2447. IndexOutOfRangeException: Index was outside the bounds of the array.
  2448. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2449. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2450. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2451. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2452. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2453. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2454. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2455. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2456. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2457. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2458. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2459. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2460. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2461. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2462. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2463. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2464.  
  2465. IndexOutOfRangeException: Index was outside the bounds of the array.
  2466. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2467. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2468. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2469. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2470. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2471. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2472. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2473. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2474. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2475. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2476. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2477. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2478. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2479. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2480. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2481. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2482.  
  2483. IndexOutOfRangeException: Index was outside the bounds of the array.
  2484. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2485. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2486. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2487. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2488. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2489. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2490. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2491. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2492. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2493. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2494. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2495. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2496. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2497. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2498. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2499. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2500.  
  2501. IndexOutOfRangeException: Index was outside the bounds of the array.
  2502. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2503. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2504. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2505. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2506. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2507. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2508. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2509. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2510. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2511. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2512. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2513. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2514. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2515. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2516. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2517. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2518.  
  2519. IndexOutOfRangeException: Index was outside the bounds of the array.
  2520. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2521. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2522. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2523. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2524. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2525. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2526. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2527. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2528. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2529. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2530. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2531. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2532. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2533. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2534. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2535. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2536.  
  2537. IndexOutOfRangeException: Index was outside the bounds of the array.
  2538. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2539. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2540. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2541. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2542. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2543. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2544. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2545. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2546. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2547. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2548. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2549. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2550. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2551. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2552. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2553. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2554.  
  2555. IndexOutOfRangeException: Index was outside the bounds of the array.
  2556. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2557. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2558. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2559. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2560. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2561. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2562. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2563. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2564. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2565. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2566. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2567. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2568. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2569. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2570. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2571. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2572.  
  2573. IndexOutOfRangeException: Index was outside the bounds of the array.
  2574. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2575. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2576. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2577. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2578. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2579. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2580. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2581. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2582. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2583. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2584. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2585. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2586. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2587. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2588. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2589. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2590.  
  2591. IndexOutOfRangeException: Index was outside the bounds of the array.
  2592. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2593. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2594. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2595. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2596. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2597. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2598. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2599. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2600. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2601. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2602. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2603. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2604. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2605. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2606. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2607. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2608.  
  2609. IndexOutOfRangeException: Index was outside the bounds of the array.
  2610. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2611. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2612. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2613. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2614. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2615. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2616. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2617. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2618. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2619. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2620. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2621. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2622. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2623. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2624. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2625. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2626.  
  2627. IndexOutOfRangeException: Index was outside the bounds of the array.
  2628. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2629. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2630. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2631. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2632. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2633. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2634. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2635. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2636. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2637. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2638. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2639. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2640. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2641. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2642. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2643. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2644.  
  2645. IndexOutOfRangeException: Index was outside the bounds of the array.
  2646. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2647. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2648. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2649. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2650. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2651. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2652. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2653. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2654. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2655. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2656. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2657. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2658. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2659. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2660. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2661. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2662.  
  2663. IndexOutOfRangeException: Index was outside the bounds of the array.
  2664. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2665. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2666. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2667. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2668. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2669. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2670. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2671. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2672. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2673. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2674. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2675. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2676. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2677. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2678. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2679. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2680.  
  2681. IndexOutOfRangeException: Index was outside the bounds of the array.
  2682. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2683. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2684. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2685. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2686. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2687. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2688. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2689. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2690. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2691. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2692. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2693. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2694. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2695. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2696. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2697. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2698.  
  2699. IndexOutOfRangeException: Index was outside the bounds of the array.
  2700. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2701. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2702. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2703. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2704. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2705. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2706. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2707. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2708. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2709. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2710. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2711. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2712. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2713. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2714. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2715. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2716.  
  2717. IndexOutOfRangeException: Index was outside the bounds of the array.
  2718. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2719. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2720. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2721. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2722. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2723. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2724. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2725. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2726. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2727. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2728. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2729. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2730. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2731. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2732. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2733. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2734.  
  2735. IndexOutOfRangeException: Index was outside the bounds of the array.
  2736. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2737. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2738. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2739. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2740. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2741. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2742. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2743. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2744. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2745. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2746. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2747. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2748. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2749. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2750. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2751. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2752.  
  2753. IndexOutOfRangeException: Index was outside the bounds of the array.
  2754. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2755. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2756. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2757. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2758. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2759. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2760. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2761. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2762. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2763. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2764. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2765. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2766. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2767. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2768. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2769. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2770.  
  2771. IndexOutOfRangeException: Index was outside the bounds of the array.
  2772. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2773. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2774. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2775. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2776. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2777. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2778. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2779. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2780. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2781. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2782. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2783. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2784. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2785. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2786. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2787. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2788.  
  2789. IndexOutOfRangeException: Index was outside the bounds of the array.
  2790. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2791. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2792. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2793. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2794. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2795. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2796. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2797. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2798. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2799. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2800. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2801. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2802. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2803. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2804. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2805. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2806.  
  2807. IndexOutOfRangeException: Index was outside the bounds of the array.
  2808. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2809. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2810. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2811. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2812. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2813. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2814. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2815. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2816. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2817. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2818. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2819. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2820. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2821. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2822. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2823. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2824.  
  2825. IndexOutOfRangeException: Index was outside the bounds of the array.
  2826. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2827. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2828. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2829. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2830. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2831. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2832. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2833. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2834. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2835. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2836. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2837. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2838. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2839. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2840. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2841. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2842.  
  2843. IndexOutOfRangeException: Index was outside the bounds of the array.
  2844. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2845. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2846. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2847. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2848. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2849. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2850. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2851. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2852. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2853. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2854. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2855. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2856. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2857. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2858. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2859. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2860.  
  2861. IndexOutOfRangeException: Index was outside the bounds of the array.
  2862. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2863. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2864. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2865. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2866. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2867. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2868. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2869. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2870. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2871. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2872. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2873. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2874. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2875. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2876. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2877. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2878.  
  2879. IndexOutOfRangeException: Index was outside the bounds of the array.
  2880. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2881. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2882. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2883. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2884. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2885. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2886. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2887. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2888. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2889. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2890. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2891. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2892. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2893. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2894. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2895. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2896.  
  2897. IndexOutOfRangeException: Index was outside the bounds of the array.
  2898. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2899. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2900. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2901. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2902. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2903. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2904. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2905. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2906. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2907. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2908. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2909. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2910. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2911. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2912. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2913. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2914.  
  2915. IndexOutOfRangeException: Index was outside the bounds of the array.
  2916. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2917. at EAIApproachAndAttackTarget.Update () [0x0064c] in <054959adb6ea4346875067fe5397b69b>:0
  2918. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2919. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2920. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2921. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2922. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2923. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2924. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2925. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2926. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2927. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2928. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2929. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2930. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2931.  
  2932. IndexOutOfRangeException: Index was outside the bounds of the array.
  2933. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2934. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2935. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2936. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2937. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2938. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2939. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2940. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2941. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2942. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2943. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2944. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2945. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2946. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2947. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2948. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2949.  
  2950. IndexOutOfRangeException: Index was outside the bounds of the array.
  2951. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2952. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2953. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2954. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2955. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2956. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2957. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2958. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2959. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2960. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2961. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2962. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2963. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2964. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2965. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2966. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2967.  
  2968. IndexOutOfRangeException: Index was outside the bounds of the array.
  2969. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2970. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2971. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2972. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2973. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2974. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2975. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2976. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2977. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2978. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2979. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2980. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2981. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  2982. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  2983. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  2984. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2985.  
  2986. IndexOutOfRangeException: Index was outside the bounds of the array.
  2987. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  2988. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  2989. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  2990. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  2991. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  2992. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  2993. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  2994. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2995. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  2996. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  2997. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  2998. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  2999. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3000. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3001. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3002. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3003.  
  3004. IndexOutOfRangeException: Index was outside the bounds of the array.
  3005. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3006. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3007. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3008. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3009. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3010. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3011. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3012. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3013. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3014. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3015. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3016. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3017. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3018. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3019. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3020. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3021.  
  3022. IndexOutOfRangeException: Index was outside the bounds of the array.
  3023. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3024. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3025. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3026. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3027. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3028. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3029. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3030. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3031. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3032. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3033. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3034. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3035. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3036. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3037. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3038. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3039.  
  3040. IndexOutOfRangeException: Index was outside the bounds of the array.
  3041. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3042. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3043. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3044. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3045. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3046. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3047. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3048. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3049. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3050. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3051. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3052. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3053. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3054. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3055. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3056. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3057.  
  3058. IndexOutOfRangeException: Index was outside the bounds of the array.
  3059. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3060. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3061. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3062. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3063. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3064. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3065. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3066. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3067. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3068. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3069. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3070. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3071. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3072. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3073. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3074. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3075.  
  3076. IndexOutOfRangeException: Index was outside the bounds of the array.
  3077. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3078. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3079. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3080. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3081. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3082. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3083. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3084. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3085. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3086. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3087. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3088. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3089. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3090. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3091. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3092. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3093.  
  3094. IndexOutOfRangeException: Index was outside the bounds of the array.
  3095. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3096. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3097. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3098. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3099. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3100. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3101. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3102. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3103. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3104. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3105. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3106. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3107. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3108. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3109. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3110. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3111.  
  3112. IndexOutOfRangeException: Index was outside the bounds of the array.
  3113. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3114. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3115. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3116. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3117. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3118. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3119. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3120. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3121. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3122. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3123. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3124. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3125. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3126. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3127. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3128. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3129.  
  3130. IndexOutOfRangeException: Index was outside the bounds of the array.
  3131. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3132. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3133. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3134. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3135. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3136. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3137. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3138. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3139. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3140. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3141. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3142. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3143. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3144. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3145. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3146. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3147.  
  3148. IndexOutOfRangeException: Index was outside the bounds of the array.
  3149. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3150. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3151. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3152. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3153. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3154. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3155. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3156. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3157. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3158. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3159. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3160. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3161. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3162. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3163. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3164. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3165.  
  3166. IndexOutOfRangeException: Index was outside the bounds of the array.
  3167. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3168. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3169. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3170. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3171. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3172. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3173. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3174. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3175. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3176. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3177. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3178. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3179. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3180. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3181. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3182. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3183.  
  3184. IndexOutOfRangeException: Index was outside the bounds of the array.
  3185. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3186. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3187. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3188. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3189. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3190. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3191. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3192. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3193. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3194. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3195. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3196. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3197. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3198. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3199. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3200. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3201.  
  3202. IndexOutOfRangeException: Index was outside the bounds of the array.
  3203. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3204. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3205. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3206. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3207. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3208. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3209. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3210. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3211. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3212. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3213. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3214. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3215. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3216. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3217. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3218. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3219.  
  3220. IndexOutOfRangeException: Index was outside the bounds of the array.
  3221. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3222. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3223. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3224. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3225. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3226. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3227. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3228. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3229. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3230. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3231. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3232. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3233. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3234. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3235. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3236. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3237.  
  3238. IndexOutOfRangeException: Index was outside the bounds of the array.
  3239. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3240. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3241. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3242. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3243. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3244. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3245. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3246. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3247. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3248. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3249. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3250. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3251. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3252. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3253. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3254. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3255.  
  3256. IndexOutOfRangeException: Index was outside the bounds of the array.
  3257. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3258. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3259. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3260. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3261. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3262. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3263. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3264. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3265. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3266. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3267. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3268. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3269. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3270. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3271. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3272. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3273.  
  3274. IndexOutOfRangeException: Index was outside the bounds of the array.
  3275. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3276. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3277. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3278. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3279. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3280. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3281. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3282. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3283. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3284. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3285. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3286. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3287. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3288. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3289. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3290. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3291.  
  3292. IndexOutOfRangeException: Index was outside the bounds of the array.
  3293. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3294. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3295. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3296. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3297. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3298. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3299. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3300. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3301. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3302. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3303. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3304. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3305. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3306. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3307. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3308. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3309.  
  3310. IndexOutOfRangeException: Index was outside the bounds of the array.
  3311. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3312. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3313. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3314. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3315. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3316. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3317. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3318. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3319. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3320. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3321. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3322. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3323. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3324. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3325. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3326. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3327.  
  3328. IndexOutOfRangeException: Index was outside the bounds of the array.
  3329. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3330. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3331. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3332. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3333. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3334. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3335. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3336. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3337. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3338. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3339. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3340. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3341. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3342. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3343. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3344. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3345.  
  3346. IndexOutOfRangeException: Index was outside the bounds of the array.
  3347. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3348. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3349. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3350. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3351. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3352. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3353. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3354. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3355. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3356. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3357. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3358. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3359. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3360. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3361. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3362. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3363.  
  3364. IndexOutOfRangeException: Index was outside the bounds of the array.
  3365. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3366. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3367. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3368. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3369. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3370. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3371. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3372. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3373. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3374. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3375. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3376. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3377. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3378. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3379. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3380. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3381.  
  3382. IndexOutOfRangeException: Index was outside the bounds of the array.
  3383. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3384. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3385. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3386. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3387. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3388. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3389. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3390. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3391. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3392. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3393. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3394. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3395. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3396. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3397. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3398. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3399.  
  3400. IndexOutOfRangeException: Index was outside the bounds of the array.
  3401. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3402. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3403. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3404. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3405. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3406. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3407. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3408. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3409. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3410. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3411. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3412. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3413. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3414. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3415. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3416. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3417.  
  3418. IndexOutOfRangeException: Index was outside the bounds of the array.
  3419. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3420. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3421. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3422. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3423. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3424. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3425. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3426. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3427. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3428. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3429. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3430. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3431. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3432. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3433. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3434. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3435.  
  3436. IndexOutOfRangeException: Index was outside the bounds of the array.
  3437. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3438. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3439. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3440. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3441. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3442. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3443. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3444. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3445. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3446. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3447. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3448. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3449. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3450. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3451. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3452. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3453.  
  3454. IndexOutOfRangeException: Index was outside the bounds of the array.
  3455. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3456. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3457. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3458. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3459. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3460. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3461. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3462. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3463. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3464. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3465. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3466. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3467. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3468. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3469. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3470. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3471.  
  3472. IndexOutOfRangeException: Index was outside the bounds of the array.
  3473. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3474. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3475. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3476. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3477. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3478. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3479. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3480. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3481. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3482. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3483. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3484. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3485. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3486. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3487. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3488. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3489.  
  3490. 2023-07-11T22:57:20 135.415 INF Player 随便起个名字 disconnected after 0.6 minutes
  3491. 2023-07-11T22:57:20 135.782 INF DynamicMusic: 171 successfully removed from Bloodmoon state cache
  3492. 2023-07-11T22:57:20 135.783 WRN Client disconnected from dy mesh: Id: 171 Total: 1
  3493. 2023-07-11T22:57:20 135.783 WRN Client disconnect complete for 171 Total: 0
  3494. 2023-07-11T22:57:20 135.783 INF Player disconnected: EntityID=171, PltfmId='Steam_76561198273576106', CrossId='EOS_0002b0c041444d4f965f01856cc8e802', OwnerID='Steam_76561198273576106', PlayerName='随便起个名字'
  3495. 2023-07-11T22:57:20 135.784 INF Exited thread NCS_Writer_0_1
  3496. 2023-07-11T22:57:20 135.784 INF Exited thread NCS_Reader_0_0
  3497. 2023-07-11T22:57:20 135.784 INF Exited thread NCS_Writer_0_0
  3498. 2023-07-11T22:57:20 135.784 INF Exited thread NCS_Reader_0_1
  3499. 2023-07-11T22:57:20 135.788 INF GMSG: Player '随便起个名字' left the game
  3500. 2023-07-11T22:57:20 135.801 INF NET: LiteNetLib: Client disconnect from: 192.168.31.153:51632 (RemoteConnectionClose)
  3501. IndexOutOfRangeException: Index was outside the bounds of the array.
  3502. at EntityHuman.GetMoveSpeedAggro () [0x00034] in <054959adb6ea4346875067fe5397b69b>:0
  3503. at EntityMoveHelper.SetMoveTo (UnityEngine.Vector3 _pos, System.Boolean _canBreakBlocks) [0x00007] in <054959adb6ea4346875067fe5397b69b>:0
  3504. at EAIApproachAndAttackTarget.Update () [0x006e6] in <054959adb6ea4346875067fe5397b69b>:0
  3505. at EAITaskList.OnUpdateTasks () [0x0015e] in <054959adb6ea4346875067fe5397b69b>:0
  3506. at EAIManager.Update () [0x00026] in <054959adb6ea4346875067fe5397b69b>:0
  3507. at EntityAlive.updateTasks () [0x00083] in <054959adb6ea4346875067fe5397b69b>:0
  3508. at EntityAlive.OnUpdateLive () [0x00154] in <054959adb6ea4346875067fe5397b69b>:0
  3509. at EntityEnemy.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3510. at EntityHuman.OnUpdateLive () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3511. at EntityAlive.OnUpdateEntity () [0x00035] in <054959adb6ea4346875067fe5397b69b>:0
  3512. at World.TickEntity (Entity e, System.Single _partialTicks) [0x00114] in <054959adb6ea4346875067fe5397b69b>:0
  3513. at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <054959adb6ea4346875067fe5397b69b>:0
  3514. at World.TickEntitiesFlush () [0x0000c] in <054959adb6ea4346875067fe5397b69b>:0
  3515. at GameManager.UpdateTick () [0x00033] in <054959adb6ea4346875067fe5397b69b>:0
  3516. at GameManager.gmUpdate () [0x00331] in <054959adb6ea4346875067fe5397b69b>:0
  3517. at GameManager.Update () [0x00000] in <054959adb6ea4346875067fe5397b69b>:0
  3518.  
  3519. 2023-07-11T22:57:20 135.840 INF Entity zombieJanitor 2629 killed
  3520. 2023-07-11T22:57:28 143.467 INF Clearing all pools
  3521. 2023-07-11T22:57:45 160.566 INF Time: 2.41m FPS: 20.00 Heap: 1618.6MB Max: 1618.6MB Chunks: 298 CGO: 0 Ply: 0 Zom: 1 Ent: 0 (5) Items: 0 CO: 0 RSS: 2482.9MB
  3522. 2023-07-11T23:02:17 432.080 WRN [EOS] [LogHttp - Warning] 000001F780A706E0: HTTP request timed out after 30.00 seconds URL=https://api.epicgames.dev/matchmaking/v1/c9ccbd00333f4dd6995beb7c75000942/sessions/f7e48cd69a724c1ba2a6d3dad9b72afa
  3523. 2023-07-11T23:02:17 432.080 WRN [EOS] [LogHttp - Warning] 000001F780A706E0: request failed, libcurl error: 0 (No error)
  3524. 2023-07-11T23:02:17 432.080 WRN [EOS] [LogHttp - Warning] 000001F780A706E0: libcurl info message cache 0 (Found bundle for host api.epicgames.dev: 0x1f61ffb45a0 [can pipeline])
  3525. 2023-07-11T23:02:17 432.081 WRN [EOS] [LogHttp - Warning] 000001F780A706E0: libcurl info message cache 1 (Re-using existing connection! (#0) with host api.epicgames.dev)
  3526. 2023-07-11T23:02:17 432.081 WRN [EOS] [LogHttp - Warning] 000001F780A706E0: libcurl info message cache 2 (Connected to api.epicgames.dev (3.217.245.112) port 443 (#0))
  3527. 2023-07-11T23:02:17 432.081 WRN [EOS] [LogHttp - Warning] 000001F780A706E0: libcurl info message cache 3 (We are completely uploaded and fine)
  3528. 2023-07-11T23:02:17 432.081 WRN [EOS] [LogHttp - Warning] 000001F780A706E0: libcurl info message cache 4 (Closing connection 0)
  3529. 2023-07-11T23:02:17 432.081 WRN [EOS] [LogHttp - Warning] 000001F780A706E0: libcurl info message cache 5 (TLSv1.2 (OUT), TLS alert, Client hello (1):)
  3530. 2023-07-11T23:02:17 432.081 WRN [EOS] [LogHttp - Warning] Retry exhausted on https://api.epicgames.dev/matchmaking/v1/c9ccbd00333f4dd6995beb7c75000942/sessions/f7e48cd69a724c1ba2a6d3dad9b72afa
  3531. 2023-07-11T23:02:17 432.081 WRN [EOS] [LogEOS - Warning] Failed to connect to the backend. ServiceName=[Sessions], OperationName=[UpsertSession], Url=[<Redacted>]
  3532. 2023-07-11T23:02:17 432.341 ERR [EOS] Failed updating session on backend: NoConnection. From: UnityEngine.StackTraceUtility:ExtractStackTrace ()
  3533. Platform.EOS.SessionsHost:sessionUpdatedCallback (Epic.OnlineServices.Sessions.UpdateSessionCallbackInfo&)
  3534. Platform.EOS.SessionsHost:commitSessionCallbackWrapper (Epic.OnlineServices.Sessions.UpdateSessionCallbackInfo&)
  3535. Epic.OnlineServices.Sessions.SessionsInterface:OnUpdateSessionCallbackInternalImplementation (Epic.OnlineServices.Sessions.UpdateSessionCallbackInfoInternal&)
  3536. Epic.OnlineServices.Platform.PlatformInterface:Tick ()
  3537. Platform.EOS.Api:Update ()
  3538. Platform.AbsPlatform:Update ()
  3539. Platform.PlatformManager:Update ()
  3540. GameManager:gmUpdate ()
  3541. GameManager:Update ()
  3542.  
  3543. 2023-07-11T23:02:17 432.341 WRN [EOS] Attribute count: 62
  3544. 2023-07-11T23:02:22 437.931 WRN [EOS] [LogEOSSessions - Warning] Requesting full update to recover from 1 failures over 46.86s
  3545.  
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