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- Guilt-ridden or no, Rogues come from all corners of the world. Some may hold victims at gunpoint along busy roads, demanding tolls to be paid. Others may catch unsuspecting victims off guard, seeking to make a profit off their goods. Whatever the case, criminals of all kinds may find themselves making their journey towards the pit, be it for redemption or the prospect of treasure.
- Rogues are swift fighters that offer a little bit of utility to the group. They're more or less a 'jack of all trades' class, but are notably skilled at particularly subtle actions.
- Select three professions: Alchemy, Acrobatics, Crafting, Climbing, Deception, History, Intimidation, Investigation, Occult, Performance, Persuasion, Sense Motive, Sleight of Hand, Stealth, Swimming, Survival
- Level 1:
- Sneak Attack: The Rogue is exceptionally skilled at taking targets by surprise. When a rogue attacks an unaware target, they attack at advantage, and deal extra damage.
- Trap Sense: Rogues are skilled at detecting traps, and gain a bonus to investigation checks to locate them equal to 1/2 their level (minimum +1). Rogues may also use Sabotage checks to attempt disabling even magical traps.
- Level 2:
- Evasion: The Rogue's reflexes are good enough to dodge even magical abilities or widespread, unusual attacks. Whenever they succeed a saving throw to avoid these attacks, they avoid all damage, rather than partial.
- Surprise Attack: The rogue startles the target they attack. If they successfully land a sneak attack on a target, that target rolls at disadvantage for their next attack against the rogue.
- Level 3:
- Ability Score Increase: Increase an ability score by +1
- Level 4:
- Three Card Bounty: The Rogue may attack with either three small throwing weapons (such as throwing knives), or perform three attacks, so long as they're dual wielding one-handed weapons.
- Level 5:
- Misdirect: If the Rogue is being flanked or attacked by two enemies, the Rogue may attempt a single attack against the target that misdirects one enemy into the other, causing them to stumble into each other and potentially, harm themselves.
- Level 6:
- Ability Score Increase: Increase an ability score by +1
- Level 7:
- Jaunt: If an attack is made against the rogue, they may attempt to make an opposing roll to dodge the attack. Successfully dodging the attack positions the rogue around the target, and makes them vulnerable to a back stab.
- Level 8:
- To the Shadows: Upon successfully killing a target or landing a critical sneak attack, the rogue may immediately make a stealth check to vanish from enemy sight.
- Level 9:
- Ability Score Increase: Increase an ability score by +1
- Level 10:
- Stroke of Luck: Your roguish luck gives you an uncanny knack for succeeding whenever you need to most. Once per long or short rest, you may turn a missing attack into a successful one. Alternatively, you may take 20 on a skill check.
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