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Jun 18th, 2020
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  1. //Nex-AC by Nexius v1.9.53 (0.3.7)
  2.  
  3. #if defined _nex_ac_included
  4.     #endinput
  5. #endif
  6. #define _nex_ac_included
  7.  
  8. #tryinclude <a_samp>
  9.  
  10. #if !defined FILTERSCRIPT
  11.  
  12. #if !defined DEBUG
  13.     #define DEBUG
  14. #endif
  15.  
  16. #if !defined NO_SUSPICION_LOGS
  17.     //#define NO_SUSPICION_LOGS
  18. #endif
  19.  
  20. #if defined NO_SUSPICION_LOGS
  21.     #pragma unused SUSPICION_1
  22.     #pragma unused SUSPICION_2
  23. #endif
  24.  
  25. #if !defined _nex_ac_lang_included
  26.     #include <nex-ac_en.lang>   //Localization
  27. #endif
  28.  
  29. #define NEX_AC_VERSION              "1.9.53"
  30.  
  31. #define AC_SERVER_VERSION           "0.3.7"
  32. #define AC_SERVER_DL_VERSION        "0.3.DL"
  33.  
  34. #if !defined AC_CLIENT_VERSION
  35.     #define AC_CLIENT_VERSION       "0.3"
  36. #endif
  37.  
  38. #if !defined AC_USE_CONFIG_FILES
  39.     #define AC_USE_CONFIG_FILES         true
  40. #endif
  41.  
  42. #if AC_USE_CONFIG_FILES
  43.     #if !defined AC_CONFIG_FILE
  44.         #define AC_CONFIG_FILE          "nex-ac_settings.cfg"
  45.     #endif
  46.  
  47.     #if !defined AC_NOP_CONFIG_FILE
  48.         #define AC_NOP_CONFIG_FILE      "nex-ac_nop_settings.cfg"
  49.     #endif
  50. #else
  51.     #pragma unused CFG_OPENING_ERROR
  52. #endif
  53.  
  54. #if !defined AC_USE_VENDING_MACHINES
  55.     #define AC_USE_VENDING_MACHINES     true
  56. #endif
  57.  
  58. #if !defined AC_USE_TUNING_GARAGES
  59.     #define AC_USE_TUNING_GARAGES       true
  60. #endif
  61.  
  62. #if !defined AC_USE_PICKUP_WEAPONS
  63.     #define AC_USE_PICKUP_WEAPONS       true
  64. #endif
  65.  
  66. #if !defined AC_USE_AMMUNATIONS
  67.     #define AC_USE_AMMUNATIONS          true
  68. #endif
  69.  
  70. #if !defined AC_USE_RESTAURANTS
  71.     #define AC_USE_RESTAURANTS          true
  72. #endif
  73.  
  74. #if !defined AC_USE_PAYNSPRAY
  75.     #define AC_USE_PAYNSPRAY            true
  76. #endif
  77.  
  78. #if !defined AC_USE_CASINOS
  79.     #define AC_USE_CASINOS              true
  80. #endif
  81.  
  82. #if !defined AC_USE_QUERY
  83.     #define AC_USE_QUERY                true
  84. #endif
  85.  
  86. #if !defined AC_USE_NPC
  87.     #define AC_USE_NPC                  true
  88. #endif
  89.  
  90. #if !defined AC_USE_STATISTICS
  91.     #define AC_USE_STATISTICS           true
  92. #endif
  93.  
  94. #if !AC_USE_STATISTICS
  95.     #pragma unused STATS_STRING_1
  96.     #pragma unused STATS_STRING_2
  97.     #pragma unused STATS_STRING_3
  98.     #pragma unused STATS_STRING_4
  99.     #pragma unused STATS_STRING_5
  100.     #pragma unused STATS_STRING_6
  101.     #pragma unused STATS_STRING_7
  102.     #pragma unused STATS_STRING_8
  103. #endif
  104.  
  105. #if !defined AUTOSAVE_SETTINGS_IN_CONFIG
  106.     #define AUTOSAVE_SETTINGS_IN_CONFIG     false
  107. #endif
  108.  
  109. #if !defined AC_DEFAULT_COLOR
  110.     #define AC_DEFAULT_COLOR                -1
  111. #endif
  112.  
  113. #if !defined AC_MAX_CLASSES
  114.     #define AC_MAX_CLASSES                  320
  115. #endif
  116.  
  117. #if !defined AC_MAX_CONNECTS_FROM_IP
  118.     #define AC_MAX_CONNECTS_FROM_IP         1
  119. #endif
  120.  
  121. #if !defined AC_MAX_RCON_LOGIN_ATTEMPT
  122.     #define AC_MAX_RCON_LOGIN_ATTEMPT       1
  123. #endif
  124.  
  125. #if !defined AC_MAX_MSGS_REC_DIFF
  126.     #define AC_MAX_MSGS_REC_DIFF            800
  127. #endif
  128.  
  129. #if !defined AC_MAX_PING
  130.     #define AC_MAX_PING                     500
  131. #endif
  132.  
  133. #if !defined AC_MIN_TIME_RECONNECT
  134.     #define AC_MIN_TIME_RECONNECT           12      //In seconds
  135. #endif
  136.  
  137. #if !defined AC_SPEEDHACK_VEH_RESET_DELAY
  138.     #define AC_SPEEDHACK_VEH_RESET_DELAY    3       //In seconds
  139. #endif
  140.  
  141. #if !defined AC_MAX_NOP_WARNINGS
  142.     #define AC_MAX_NOP_WARNINGS             8
  143. #endif
  144.  
  145. #if !defined AC_MAX_NOP_TIMER_WARNINGS
  146.     #define AC_MAX_NOP_TIMER_WARNINGS       3
  147. #endif
  148.  
  149. #if !defined AC_MAX_PING_WARNINGS
  150.     #define AC_MAX_PING_WARNINGS            8
  151. #endif
  152.  
  153. #if !defined AC_MAX_MONEY_WARNINGS
  154.     #define AC_MAX_MONEY_WARNINGS           2
  155. #endif
  156.  
  157. #if !defined AC_MAX_AIR_WARNINGS
  158.     #define AC_MAX_AIR_WARNINGS             4
  159. #endif
  160.  
  161. #if !defined AC_MAX_AIR_VEH_WARNINGS
  162.     #define AC_MAX_AIR_VEH_WARNINGS         4
  163. #endif
  164.  
  165. #if !defined AC_MAX_SPEEDHACK_WARNINGS
  166.     #define AC_MAX_SPEEDHACK_WARNINGS       4
  167. #endif
  168.  
  169. #if !defined AC_MAX_SPEEDHACK_VEH_WARNINGS
  170.     #define AC_MAX_SPEEDHACK_VEH_WARNINGS   (1 * AC_SPEEDHACK_VEH_RESET_DELAY)
  171. #endif
  172.  
  173. #if !defined AC_MAX_FLYHACK_WARNINGS
  174.     #define AC_MAX_FLYHACK_WARNINGS         2
  175. #endif
  176.  
  177. #if !defined AC_MAX_FLYHACK_BIKE_WARNINGS
  178.     #define AC_MAX_FLYHACK_BIKE_WARNINGS    6
  179. #endif
  180.  
  181. #if !defined AC_MAX_FLYHACK_VEH_WARNINGS
  182.     #define AC_MAX_FLYHACK_VEH_WARNINGS     4
  183. #endif
  184.  
  185. #if !defined AC_MAX_CARSHOT_WARNINGS
  186.     #define AC_MAX_CARSHOT_WARNINGS         4
  187. #endif
  188.  
  189. #if !defined AC_MAX_GODMODE_WARNINGS
  190.     #define AC_MAX_GODMODE_WARNINGS         3
  191. #endif
  192.  
  193. #if !defined AC_MAX_GODMODE_VEH_WARNINGS
  194.     #define AC_MAX_GODMODE_VEH_WARNINGS     3
  195. #endif
  196.  
  197. #if !defined AC_MAX_FAKE_WEAPON_WARNINGS
  198.     #define AC_MAX_FAKE_WEAPON_WARNINGS     2
  199. #endif
  200.  
  201. #if !defined AC_MAX_SILENT_AIM_WARNINGS
  202.     #define AC_MAX_SILENT_AIM_WARNINGS      2
  203. #endif
  204.  
  205. #if !defined AC_MAX_PRO_AIM_WARNINGS
  206.     #define AC_MAX_PRO_AIM_WARNINGS         2
  207. #endif
  208.  
  209. #if !defined AC_MAX_AFK_GHOST_WARNINGS
  210.     #define AC_MAX_AFK_GHOST_WARNINGS       2
  211. #endif
  212.  
  213. #if !defined AC_MAX_RAPID_FIRE_WARNINGS
  214.     #define AC_MAX_RAPID_FIRE_WARNINGS      16
  215. #endif
  216.  
  217. #if !defined AC_MAX_AUTO_C_WARNINGS
  218.     #define AC_MAX_AUTO_C_WARNINGS          8
  219. #endif
  220.  
  221. #if !defined AC_MAX_TELEPORT_GLITCH_WARNINGS
  222.     #define AC_MAX_TELEPORT_GLITCH_WARNINGS 1
  223. #endif
  224.  
  225. #if !defined AC_MAX_CJ_RUN_WARNINGS
  226.     #define AC_MAX_CJ_RUN_WARNINGS          3
  227. #endif
  228.  
  229. #define ac_fpublic%0(%1) forward%0(%1); public%0(%1)
  230. #define ac_AbsoluteAngle(%0) ((floatround(%0, floatround_floor) % 360) + floatfract(%0))
  231. #define ac_abs(%0) (((%0) < 0) ? (-(%0)) : ((%0)))
  232.  
  233. //'ac_ACAllow' contains the default settings that will be set if no config file is found
  234. //Don't change these values if you already have 'scriptfiles\nex-ac_settings.cfg'
  235. static bool:ac_ACAllow[] =
  236. {
  237.     true,   //0 Anti-AirBreak (onfoot)
  238.     true,   //1 Anti-AirBreak (in vehicle)
  239.     true,   //2 Anti-teleport hack (onfoot)
  240.     true,   //3 Anti-teleport hack (in vehicle)
  241.     true,   //4 Anti-teleport hack (into/between vehicles)
  242.     true,   //5 Anti-teleport hack (vehicle to player)
  243.     true,   //6 Anti-teleport hack (pickups)
  244.     true,   //7 Anti-FlyHack (onfoot)
  245.     true,   //8 Anti-FlyHack (in vehicle)
  246.     true,   //9 Anti-SpeedHack (onfoot)
  247.     true,   //10 Anti-SpeedHack (in vehicle)
  248.     true,   //11 Anti-Health hack (in vehicle)
  249.     true,   //12 Anti-Health hack (onfoot)
  250.     true,   //13 Anti-Armour hack
  251.     true,   //14 Anti-Money hack
  252.     true,   //15 Anti-Weapon hack
  253.     true,   //16 Anti-Ammo hack (add)
  254.     true,   //17 Anti-Ammo hack (infinite)
  255.     true,   //18 Anti-Special actions hack
  256.     true,   //19 Anti-GodMode from bullets (onfoot)
  257.     true,   //20 Anti-GodMode from bullets (in vehicle)
  258.     true,   //21 Anti-Invisible hack
  259.     true,   //22 Anti-lagcomp-spoof
  260.     true,   //23 Anti-Tuning hack
  261.     false//24 Anti-Parkour mod
  262.     true,   //25 Anti-Quick turn
  263.     true,   //26 Anti-Rapid fire
  264.     true,   //27 Anti-FakeSpawn
  265.     true,   //28 Anti-FakeKill
  266.     true,   //29 Anti-Pro Aim
  267.     true,   //30 Anti-CJ run
  268.     true,   //31 Anti-CarShot
  269.     true,   //32 Anti-CarJack
  270.     false//33 Anti-UnFreeze
  271.     true,   //34 Anti-AFK Ghost
  272.     true,   //35 Anti-Full Aiming
  273.  
  274.     false//36 Anti-Fake NPC
  275.     true,   //37 Anti-Reconnect
  276.     true,   //38 Anti-High ping
  277.     true,   //39 Anti-Dialog hack
  278.     true,   //40 Protection from sandbox
  279.     true,   //41 Protection from invalid version
  280.     true,   //42 Anti-Rcon hack
  281.  
  282.     true,   //43 Anti-Tuning crasher
  283.     true,   //44 Anti-Invalid seat crasher
  284.     true,   //45 Anti-Dialog crasher
  285.     true,   //46 Anti-Attached object crasher
  286.     true,   //47 Anti-Weapon Crasher
  287.  
  288.     true,   //48 Protection from connection flood in one slot
  289.     true,   //49 Anti-callback functions flood
  290.     true,   //50 Anti-flood by seat changing
  291.  
  292.     true,   //51 Anti-DoS
  293.  
  294.     true    //52 Anti-NOPs
  295. },
  296.  
  297. bool:ac_NOPAllow[] =
  298. {
  299.     true,   //0 Anti-NOP GivePlayerWeapon
  300.     true,   //1 Anti-NOP SetPlayerAmmo
  301.     true,   //2 Anti-NOP SetPlayerInterior
  302.     true,   //3 Anti-NOP SetPlayerHealth
  303.     true,   //4 Anti-NOP SetVehicleHealth
  304.     true,   //5 Anti-NOP SetPlayerArmour
  305.     true,   //6 Anti-NOP SetPlayerSpecialAction
  306.     true,   //7 Anti-NOP PutPlayerInVehicle
  307.     true,   //8 Anti-NOP TogglePlayerSpectating
  308.     true,   //9 Anti-NOP SpawnPlayer
  309.     true,   //10 Anti-NOP SetPlayerPos
  310.     true    //11 Anti-NOP RemovePlayerFromVehicle
  311. };
  312.  
  313. static const ac_Mtfc[][] =
  314. {
  315.     {120, 8},   //0 OnDialogResponse
  316.     {800, 2},   //1 OnEnterExitModShop
  317.     {250, 5},   //2 OnPlayerClickMap
  318.     {400, 5},   //3 OnPlayerClickPlayer
  319.     {50, 11},   //4 OnPlayerClickTextDraw
  320.     {400, 5},   //5 OnPlayerCommandText
  321.     {50, 8},    //6 OnPlayerEnterVehicle
  322.     {50, 11},   //7 OnPlayerExitVehicle
  323.     {50, 8},    //8 OnPlayerPickUpPickup
  324.     {150, 8},   //9 OnPlayerRequestClass
  325.     {120, 8},   //10 OnPlayerSelectedMenuRow
  326.     {600, 5},   //11 OnPlayerStateChange
  327.     {450, 2},   //12 OnVehicleMod
  328.     {450, 2},   //13 OnVehiclePaintjob
  329.     {450, 2},   //14 OnVehicleRespray
  330.     {300, 1},   //15 OnVehicleDeath
  331.     {450, 3},   //16 OnPlayerText
  332.     {150, 8},   //17 OnPlayerEnterCheckpoint
  333.     {150, 8},   //18 OnPlayerLeaveCheckpoint
  334.     {150, 5},   //19 OnPlayerRequestSpawn
  335.     {120, 8},   //20 OnPlayerExitedMenu
  336.     {150, 8},   //21 OnPlayerEnterRaceCheckpoint
  337.     {150, 8},   //22 OnPlayerLeaveRaceCheckpoint
  338.     {50, 11},   //23 OnPlayerClickPlayerTextDraw
  339.     {60, 9},    //24 OnVehicleDamageStatusUpdate
  340.     {150, 8},   //25 OnVehicleSirenStateChange
  341.     {150, 5},   //26 OnPlayerSelectObject
  342.     {50, 11}    //27 Cross-public
  343. },
  344.  
  345. ac_wSlot[] =
  346. {
  347.     0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10,
  348.     10, 8, 8, 8, 8, 8, 8, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5,
  349.     4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11
  350. },
  351.  
  352. ac_vType[] =
  353. {
  354.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
  355.     0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 6, 0, 0, 0, 0, 0, 6, 0, 0,
  356.     0, 0, 0, 0, 0, 0, 3, 2, 5, 7, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
  357.     1, 5, 5, 5, 0, 0, 0, 0, 5, 2, 0, 5, 3, 3, 0, 0, 1, 0, 0, 0,
  358.     0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
  359.     0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 1, 1, 1, 0, 0, 0, 0, 0, 1,
  360.     1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 1,
  361.     0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
  362.     0, 0, 0, 2, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 1, 0, 0,
  363.     0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 0, 0,
  364.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  365. },
  366.  
  367. #if AC_USE_PICKUP_WEAPONS
  368.     ac_wModel[] =
  369.     {
  370.         0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325,
  371.         326, 342, 343, 344, 345, 345, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,
  372.         372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371
  373.     },
  374.  
  375.     ac_pAmmo[] =
  376.     {
  377.         1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  378.         1, 1, 1, 8, 8, 8, 8, 4, 4, 30, 10, 10, 15,
  379.         10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3,
  380.         100, 500, 5, 1, 500, 500, 36, 0, 0, 1
  381.     },
  382. #endif
  383.  
  384. #if AC_USE_TUNING_GARAGES
  385.     ac_cPrice[] =
  386.     {
  387.         400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400,
  388.         500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 480, 770, 680, 370,
  389.         370, 170, 120, 790, 150, 500, 690, 190, 390, 500, 390, 1000, 500, 500, 510, 710,
  390.         670, 530, 810, 620, 670, 530, 130, 210, 230, 520, 430, 620, 720, 530, 180, 550, 430,
  391.         830, 850, 750, 250, 200, 550, 450, 550, 450, 1100, 1030, 980, 1560, 1620, 1200,
  392.         1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750,
  393.         350, 450, 350, 1000, 620, 1140, 1000, 940, 780, 830, 3250, 1610, 1540, 780, 780, 780,
  394.         1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 780, 940, 780, 860,
  395.         780, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 800,
  396.         580, 470, 870, 980, 150, 150, 100, 100, 490, 600, 890, 1000, 1090, 840, 910,
  397.         1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950,
  398.         850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130,
  399.         2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100
  400.     },
  401. #endif
  402.  
  403. #if AC_USE_AMMUNATIONS
  404.     ac_AmmuNationInfo[][] =
  405.     {
  406.         {200, 30}, {600, 30}, {1200, 15},
  407.         {600, 15}, {800, 12}, {1000, 10},
  408.         {500, 60}, {2000, 90}, {3500, 120},
  409.         {4500, 150}, {300, 60}
  410.     },
  411.  
  412.     Float:ac_AmmuNations[][] =
  413.     {
  414.         {296.3255, -38.304, 1001.5156},
  415.         {295.7595, -80.5579, 1001.5156},
  416.         {290.1898, -109.482, 1001.5156},
  417.         {312.6785, -165.5487, 999.6016},
  418.         {308.2072, -141.0583, 999.6016}
  419.     },
  420. #endif
  421.  
  422. #if AC_USE_RESTAURANTS
  423.     Float:ac_Restaurants[][] =
  424.     {
  425.         {374.0, -119.641, 1001.4922},
  426.         {368.789, -6.857, 1001.8516},
  427.         {375.566, -68.222, 1001.5151}
  428.     },
  429. #endif
  430.  
  431. #if AC_USE_PAYNSPRAY
  432.     Float:ac_PayNSpray[][] =
  433.     {
  434.         {2064.2842, -1831.4736, 13.5469},
  435.         {-2425.7822, 1021.1392, 50.3977},
  436.         {-1420.5195, 2584.2305, 55.8433},
  437.         {487.6401, -1739.9479, 11.1385},
  438.         {1024.8651, -1024.087, 32.1016},
  439.         {-1904.7019, 284.5968, 41.0469},
  440.         {1975.2384, 2162.5088, 11.0703},
  441.         {2393.4456, 1491.5537, 10.5616},
  442.         {720.0854, -455.2807, 16.3359},
  443.         {-99.9417, 1117.9048, 19.7417}
  444.     },
  445. #endif
  446.  
  447. #if AC_USE_VENDING_MACHINES
  448.     Float:ac_vMachines[][] =
  449.     {
  450.         {-862.82, 1536.6, 21.98},
  451.         {2271.72, -76.46, 25.96},
  452.         {1277.83, 372.51, 18.95},
  453.         {662.42, -552.16, 15.71},
  454.         {201.01, -107.61, 0.89},
  455.         {-253.74, 2597.95, 62.24},
  456.         {-253.74, 2599.75, 62.24},
  457.         {-76.03, 1227.99, 19.12},
  458.         {-14.7, 1175.35, 18.95},
  459.         {-1455.11, 2591.66, 55.23},
  460.         {2352.17, -1357.15, 23.77},
  461.         {2325.97, -1645.13, 14.21},
  462.         {2139.51, -1161.48, 23.35},
  463.         {2153.23, -1016.14, 62.23},
  464.         {1928.73, -1772.44, 12.94},
  465.         {1154.72, -1460.89, 15.15},
  466.         {2480.85, -1959.27, 12.96},
  467.         {2060.11, -1897.64, 12.92},
  468.         {1729.78, -1943.04, 12.94},
  469.         {1634.1, -2237.53, 12.89},
  470.         {1789.21, -1369.26, 15.16},
  471.         {-2229.18, 286.41, 34.7},
  472.         {2319.99, 2532.85, 10.21},
  473.         {2845.72, 1295.04, 10.78},
  474.         {2503.14, 1243.69, 10.21},
  475.         {2647.69, 1129.66, 10.21},
  476.         {-2420.21, 984.57, 44.29},
  477.         {-2420.17, 985.94, 44.29},
  478.         {2085.77, 2071.35, 10.45},
  479.         {1398.84, 2222.6, 10.42},
  480.         {1659.46, 1722.85, 10.21},
  481.         {1520.14, 1055.26, 10.0},
  482.         {-1980.78, 142.66, 27.07},
  483.         {-2118.96, -423.64, 34.72},
  484.         {-2118.61, -422.41, 34.72},
  485.         {-2097.27, -398.33, 34.72},
  486.         {-2092.08, -490.05, 34.72},
  487.         {-2063.27, -490.05, 34.72},
  488.         {-2005.64, -490.05, 34.72},
  489.         {-2034.46, -490.05, 34.72},
  490.         {-2068.56, -398.33, 34.72},
  491.         {-2039.85, -398.33, 34.72},
  492.         {-2011.14, -398.33, 34.72},
  493.         {-1350.11, 492.28, 10.58},
  494.         {-1350.11, 493.85, 10.58},
  495.         {2222.36, 1602.64, 1000.06},
  496.         {2222.2, 1606.77, 1000.05},
  497.         {2155.9, 1606.77, 1000.05},
  498.         {2155.84, 1607.87, 1000.06},
  499.         {2209.9, 1607.19, 1000.05},
  500.         {2202.45, 1617.0, 1000.06},
  501.         {2209.24, 1621.21, 1000.06},
  502.         {2576.7, -1284.43, 1061.09},
  503.         {330.67, 178.5, 1020.07},
  504.         {331.92, 178.5, 1020.07},
  505.         {350.9, 206.08, 1008.47},
  506.         {361.56, 158.61, 1008.47},
  507.         {371.59, 178.45, 1020.07},
  508.         {374.89, 188.97, 1008.47},
  509.         {-19.03, -57.83, 1003.63},
  510.         {-36.14, -57.87, 1003.63},
  511.         {316.87, -140.35, 998.58},
  512.         {2225.2, -1153.42, 1025.9},
  513.         {-15.1, -140.22, 1003.63},
  514.         {-16.53, -140.29, 1003.63},
  515.         {-35.72, -140.22, 1003.63},
  516.         {373.82, -178.14, 1000.73},
  517.         {379.03, -178.88, 1000.73},
  518.         {495.96, -24.32, 1000.73},
  519.         {500.56, -1.36, 1000.73},
  520.         {501.82, -1.42, 1000.73},
  521.         {-33.87, -186.76, 1003.63},
  522.         {-32.44, -186.69, 1003.63},
  523.         {-16.11, -91.64, 1003.63},
  524.         {-17.54, -91.71, 1003.63}
  525.     },
  526. #endif
  527.  
  528. #if AC_USE_CASINOS
  529.     Float:ac_Casinos[][] =
  530.     {
  531.         {2241.2878, 1617.1624, 1006.1797, 2.0},
  532.         {2240.9736, 1604.6592, 1006.1797, 6.0},
  533.         {2242.5427, 1592.8726, 1006.1836, 6.0},
  534.         {2230.2124, 1592.1426, 1006.1832, 6.0},
  535.         {2230.4717, 1604.484, 1006.186, 6.0},
  536.         {2230.3298, 1616.9272, 1006.1799, 3.0},
  537.         {2251.9407, 1586.1736, 1006.186, 1.0},
  538.         {2218.6785, 1587.3448, 1006.1749, 1.0},
  539.         {2219.2773, 1591.7467, 1006.1867, 1.0},
  540.         {2218.5408, 1589.3229, 1006.184, 1.0},
  541.         {2218.6477, 1593.6279, 1006.1797, 1.0},
  542.         {2221.926, 1603.8285, 1006.1797, 1.0},
  543.         {2218.5095, 1603.8385, 1006.1797, 1.0},
  544.         {2219.9597, 1603.9216, 1006.1797, 1.0},
  545.         {2216.3054, 1603.7996, 1006.1819, 1.0},
  546.         {2218.731, 1619.8046, 1006.1794, 1.0},
  547.         {2218.9407, 1617.8413, 1006.1821, 1.0},
  548.         {2218.668, 1615.4681, 1006.1797, 1.0},
  549.         {2218.6418, 1613.2629, 1006.1797, 1.0},
  550.         {2252.4272, 1589.8412, 1006.1797, 5.0},
  551.         {2252.4229, 1596.6169, 1006.1797, 5.0},
  552.         {2255.1565, 1608.8784, 1006.186, 1.0},
  553.         {2254.8496, 1610.8605, 1006.1797, 1.0},
  554.         {2255.2917, 1612.9167, 1006.1797, 1.0},
  555.         {2255.033, 1614.8892, 1006.1797, 1.0},
  556.         {2255.1213, 1616.8284, 1006.1797, 1.0},
  557.         {2255.2161, 1618.8005, 1006.1797, 1.0},
  558.         {2268.5281, 1606.4894, 1006.1797, 1.0},
  559.         {2270.4922, 1606.8539, 1006.1797, 1.0},
  560.         {2272.5693, 1606.4473, 1006.1797, 1.0},
  561.         {2274.5391, 1607.0122, 1006.1797, 1.0},
  562.         {2271.8447, 1586.1633, 1006.1797, 1.0},
  563.         {2261.4844, 1586.1724, 1006.1797, 1.0},
  564.         {2257.4507, 1589.6555, 1006.1797, 5.0},
  565.         {2267.8994, 1589.8672, 1006.1797, 5.0},
  566.         {2262.8486, 1590.026, 1006.1797, 5.0},
  567.         {2272.6458, 1589.7704, 1006.1797, 5.0},
  568.         {2272.6533, 1596.5682, 1006.1797, 5.0},
  569.         {2270.4895, 1596.4606, 1006.1797, 5.0},
  570.         {2265.4441, 1596.4299, 1006.1797, 5.0},
  571.         {2260.0308, 1596.7987, 1006.1797, 5.0},
  572.         {2254.9907, 1596.241, 1006.1797, 5.0},
  573.         {1956.9524, 988.2533, 992.4688, 2.0},
  574.         {1961.6155, 993.0375, 992.4688, 2.0},
  575.         {1963.7998, 998.4406, 992.4745, 2.0},
  576.         {1936.2885, 987.1995, 992.4745, 2.0},
  577.         {1944.9768, 986.3937, 992.4688, 2.0},
  578.         {1940.7397, 990.9521, 992.4609, 2.0},
  579.         {1940.0966, 1005.8996, 992.4688, 6.0},
  580.         {1938.8785, 1014.1768, 992.4688, 6.0},
  581.         {1938.8811, 1021.4434, 992.4688, 6.0},
  582.         {1966.5975, 1006.6469, 992.4745, 6.0},
  583.         {1966.5979, 1014.1024, 992.4688, 6.0},
  584.         {1939.8351, 1029.912, 992.4688, 6.0},
  585.         {1956.854, 1047.3718, 992.4688, 6.0},
  586.         {1961.356, 1042.8112, 992.4688, 6.0},
  587.         {1963.811, 1037.1263, 992.4745, 6.0},
  588.         {1961.733, 1025.8929, 992.4688, 10.0},
  589.         {1961.708, 1010.3194, 992.4688, 10.0},
  590.         {1966.5989, 1029.7954, 992.4745, 6.0},
  591.         {1961.4139, 1017.8281, 992.4688, 10.0},
  592.         {1966.5985, 1021.7686, 992.4688, 6.0},
  593.         {1128.7106, -1.9779, 1000.6797, 1.0},
  594.         {1125.2388, 1.61, 1000.6797, 1.0},
  595.         {1125.1249, -5.0489, 1000.6797, 1.0},
  596.         {1127.4139, 3.0199, 1000.6797, 1.0},
  597.         {1135.0634, -3.8695, 1000.6797, 1.0},
  598.         {1135.0861, 0.6107, 1000.6797, 1.0},
  599.         {1132.8943, -1.7139, 1000.6797, 1.0},
  600.         {1125.3727, 3.0315, 1000.6797, 1.0},
  601.         {1119.0272, -1.4916, 1000.6924, 1.0}
  602.     },
  603. #endif
  604.  
  605. ac_MaxPassengers[] =
  606. {
  607.     0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110,
  608.     0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100,
  609.     0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100,
  610.     0x11111110, 0x11100031, 0x11130111, 0x33113311, 0x11111101,
  611.     0x33101133, 0x10100510, 0x03133111, 0xFF11113F, 0x13330111,
  612.     0xFF131111, 0x0000FF3F
  613. },
  614.  
  615. ac_vMods[] =
  616. {
  617.     0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00,
  618.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  619.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00,
  620.     0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  621.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  622.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  623.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00,
  624.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  625.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  626.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  627.     0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  628.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  629.     0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  630.     0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  631.     0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00,
  632.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  633.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  634.     0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  635.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  636.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  637.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  638.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  639.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  640.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  641.     0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  642.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  643.     0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  644.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  645.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  646.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  647.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  648.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  649.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  650.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  651.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  652.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  653.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  654.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  655.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  656.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  657.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  658.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  659.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  660.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  661.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  662.     0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  663.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  664.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  665.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  666.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  667.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  668.     0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  669.     0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  670.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  671.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  672.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  673.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  674.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  675.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  676.     0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  677.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00,
  678.     0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  679.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  680.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  681.     0x029A0FCE, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  682.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  683.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03382700, 0x00000000, 0x00FFFE00,
  684.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  685.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  686.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  687.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  688.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  689.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  690.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  691.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  692.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  693.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  694.     0x00000007, 0x00000000, 0x00000000, 0x023F8795, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  695.     0x029F078C, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029627EA, 0x00000000, 0x00FFFE00,
  696.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  697.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  698.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  699.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  700.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  701.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0236C782, 0x00000000, 0x00FFFE00,
  702.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  703.     0x029E1FCA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  704.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  705.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  706.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0xFC000437, 0x00000000, 0x021C0000,
  707.     0x02000700, 0x00000000, 0x00FFFE00, 0x03FE6007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  708.     0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  709.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  710.     0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  711.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00,
  712.     0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  713.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  714.     0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  715.     0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  716.     0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  717.     0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00,
  718.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  719.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  720.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  721.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  722.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8,
  723.     0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00,
  724.     0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000,
  725.     0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00,
  726.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  727.     0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  728.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000,
  729.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  730.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  731.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  732.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  733.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00,
  734.     0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000,
  735.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  736.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  737.     0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  738.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  739.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  740.     0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  741.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  742.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  743.     0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  744.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  745.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  746.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  747.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  748.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  749.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  750.     0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  751.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  752.     0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  753.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  754.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  755.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  756.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  757.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  758.     0x00000007, 0x00000000, 0x00000000
  759. };
  760.  
  761. static stock const Float:ac_wMinRange[] =
  762. {
  763.     25.0, 25.0, 25.0, 30.0, 25.0, 35.0,
  764.     25.0, 35.0, 40.0, 40.0, 25.0, 55.0,
  765.     50.0, 50.0, 50.0, 4.0, 65.0
  766. };
  767.  
  768. enum acInfo
  769. {
  770.     Float:acPosX,
  771.     Float:acPosY,
  772.     Float:acPosZ,
  773.     Float:acDropJpX,
  774.     Float:acDropJpY,
  775.     Float:acDropJpZ,
  776.     Float:acSpawnPosX,
  777.     Float:acSpawnPosY,
  778.     Float:acSpawnPosZ,
  779.     Float:acSetVehHealth,
  780.     Float:acLastPosX,
  781.     Float:acLastPosY,
  782.     Float:acSetPosX,
  783.     Float:acSetPosY,
  784.     Float:acSetPosZ,
  785.     acSpeed,
  786.     acHealth,
  787.     acArmour,
  788.     acMoney,
  789.     acShotWeapon,
  790.     acHoldWeapon,
  791.     acEnterSeat,
  792.     acEnterVeh,
  793.     acKickVeh,
  794.     acVeh,
  795.     acSeat,
  796.     acNextDialog,
  797.     acDialog,
  798.     acInt,
  799.     acAnim,
  800.     acSpecAct,
  801.     acNextSpecAct,
  802.     acLastSpecAct,
  803.     acLastPickup,
  804.     acReloadTick,
  805.     acShotTick,
  806.     acSpawnTick,
  807.     acTimerTick,
  808.     acSetPosTick,
  809.     acUpdateTick,
  810.     acEnterVehTick,
  811.     acSpawnWeapon1,
  812.     acSpawnWeapon2,
  813.     acSpawnWeapon3,
  814.     acSpawnAmmo1,
  815.     acSpawnAmmo2,
  816.     acSpawnAmmo3,
  817.     acSpawnRes,
  818.     acTimerID,
  819.     acKickTimerID,
  820.     acParachute,
  821.     acIntRet,
  822.     acKicked,
  823.     acIp[16],
  824.     acSet[12],
  825.     acGtc[19],
  826.     acWeapon[13],
  827.     acAmmo[13],
  828.     acSetWeapon[13],
  829.     acGiveAmmo[13],
  830.     acGtcSetWeapon[13],
  831.     acGtcGiveAmmo[13],
  832.     acNOPCount[12],
  833.     acCheatCount[22],
  834.     acCall[sizeof ac_Mtfc],
  835.     acFloodCount[sizeof ac_Mtfc],
  836.     bool:acNOPAllow[sizeof ac_NOPAllow],
  837.     bool:acACAllow[sizeof ac_ACAllow],
  838.     bool:acStuntBonus,
  839.     bool:acModShop,
  840.     bool:acUnFrozen,
  841.     bool:acOnline,
  842.     bool:acDeathRes,
  843.     bool:acDmgRes,
  844.     bool:acVehDmgRes,
  845.     bool:acForceClass,
  846.     bool:acClassRes,
  847.     bool:acDead,
  848.     bool:acTpToZ,
  849.     bool:acIntEnterExits,
  850.     bool:acSpec
  851. }
  852.  
  853. enum acVehInfo
  854. {
  855.     Float:acVelX,
  856.     Float:acVelY,
  857.     Float:acVelZ,
  858.     Float:acPosX,
  859.     Float:acPosY,
  860.     Float:acPosZ,
  861.     Float:acSpawnPosX,
  862.     Float:acSpawnPosY,
  863.     Float:acSpawnPosZ,
  864.     Float:acSpawnZAngle,
  865.     Float:acPosDiff,
  866.     Float:acZAngle,
  867.     Float:acHealth,
  868.     acLastSpeed,
  869.     acSpeedDiff,
  870.     acDriver,
  871.     acPanels,
  872.     acDoors,
  873.     acTires,
  874.     acInt,
  875.     acSpeed,
  876.     acPaintJob,
  877.     bool:acSpawned
  878. }
  879.  
  880. enum acPickInfo
  881. {
  882.     Float:acPosX,
  883.     Float:acPosY,
  884.     Float:acPosZ,
  885.     acType,
  886.     acWeapon
  887. }
  888.  
  889. static
  890.     Float:ac_ClassPos[AC_MAX_CLASSES][3],
  891.     ac_ClassWeapon[AC_MAX_CLASSES][3],
  892.     ac_ClassAmmo[AC_MAX_CLASSES][3],
  893.  
  894.     #if AC_USE_STATISTICS
  895.         ac_sInfo[6],
  896.     #endif
  897.  
  898.     ACInfo[MAX_PLAYERS][acInfo],
  899.     ACVehInfo[MAX_VEHICLES][acVehInfo],
  900.     ACPickInfo[MAX_PICKUPS][acPickInfo],
  901.  
  902.     bool:ac_IntEnterExits = true,
  903.     bool:ac_StuntBonus = true,
  904.     bool:ac_LagCompMode,
  905.     #if !AC_USE_QUERY
  906.         bool:ac_QueryEnable,
  907.     #endif
  908.     bool:ac_RconEnable,
  909.     bool:ac_PedAnims;
  910.  
  911. static stock bool:ac_VehFriendlyFire;
  912.  
  913. ac_fpublic ac_AddStaticVehicle(vehicleid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle)
  914. {
  915.     ACVehInfo[vehicleid][acInt] =
  916.     ACVehInfo[vehicleid][acSpeed] =
  917.     ACVehInfo[vehicleid][acTires] =
  918.     ACVehInfo[vehicleid][acDoors] =
  919.     ACVehInfo[vehicleid][acPanels] =
  920.     ACVehInfo[vehicleid][acLastSpeed] =
  921.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  922.     ACVehInfo[vehicleid][acPaintJob] = 3;
  923.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  924.     ACVehInfo[vehicleid][acSpawned] = true;
  925.     ACVehInfo[vehicleid][acPosDiff] =
  926.     ACVehInfo[vehicleid][acVelX] =
  927.     ACVehInfo[vehicleid][acVelY] =
  928.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  929.     ACVehInfo[vehicleid][acSpawnPosX] =
  930.     ACVehInfo[vehicleid][acPosX] = spawn_x;
  931.     ACVehInfo[vehicleid][acSpawnPosY] =
  932.     ACVehInfo[vehicleid][acPosY] = spawn_y;
  933.     ACVehInfo[vehicleid][acSpawnPosZ] =
  934.     ACVehInfo[vehicleid][acPosZ] = spawn_z;
  935.     ACVehInfo[vehicleid][acSpawnZAngle] =
  936.     ACVehInfo[vehicleid][acZAngle] = z_angle;
  937.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  938.     return 1;
  939. }
  940.  
  941. ac_fpublic ac_CreateVehicle(vehicleid, modelid, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation)
  942. {
  943.     ACVehInfo[vehicleid][acInt] =
  944.     ACVehInfo[vehicleid][acSpeed] =
  945.     ACVehInfo[vehicleid][acTires] =
  946.     ACVehInfo[vehicleid][acDoors] =
  947.     ACVehInfo[vehicleid][acPanels] =
  948.     ACVehInfo[vehicleid][acLastSpeed] =
  949.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  950.     ACVehInfo[vehicleid][acPaintJob] = 3;
  951.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  952.     ACVehInfo[vehicleid][acPosDiff] =
  953.     ACVehInfo[vehicleid][acVelX] =
  954.     ACVehInfo[vehicleid][acVelY] =
  955.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  956.     ACVehInfo[vehicleid][acSpawnPosX] =
  957.     ACVehInfo[vehicleid][acPosX] = ac_x;
  958.     ACVehInfo[vehicleid][acSpawnPosY] =
  959.     ACVehInfo[vehicleid][acPosY] = ac_y;
  960.     ACVehInfo[vehicleid][acSpawnPosZ] =
  961.     ACVehInfo[vehicleid][acPosZ] = ac_z;
  962.     ACVehInfo[vehicleid][acSpawnZAngle] =
  963.     ACVehInfo[vehicleid][acZAngle] = ac_rotation;
  964.     if(!ac_IsATrainCarriageEx(modelid)) ACVehInfo[vehicleid][acSpawned] = true;
  965.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  966.     return 1;
  967. }
  968.  
  969. ac_fpublic ac_AddPlayerClass(classid, Float:spawn_x, Float:spawn_y, Float:spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  970. {
  971.     if(0 <= classid < AC_MAX_CLASSES)
  972.     {
  973.         #undef AC_MAX_CLASSES
  974.         ac_ClassPos[classid][0] = spawn_x;
  975.         ac_ClassPos[classid][1] = spawn_y;
  976.         ac_ClassPos[classid][2] = spawn_z;
  977.         ac_ClassWeapon[classid][0] = weapon1;
  978.         ac_ClassAmmo[classid][0] = weapon1_ammo;
  979.         ac_ClassWeapon[classid][1] = weapon2;
  980.         ac_ClassAmmo[classid][1] = weapon2_ammo;
  981.         ac_ClassWeapon[classid][2] = weapon3;
  982.         ac_ClassAmmo[classid][2] = weapon3_ammo;
  983.     }
  984.     return 1;
  985. }
  986.  
  987. ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  988. {
  989.     if(!SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)) return 0;
  990.     ACInfo[playerid][acSpawnPosX] = ac_x;
  991.     ACInfo[playerid][acSpawnPosY] = ac_y;
  992.     ACInfo[playerid][acSpawnPosZ] = ac_z;
  993.     ACInfo[playerid][acSpawnWeapon1] = weapon1;
  994.     ACInfo[playerid][acSpawnAmmo1] = weapon1_ammo;
  995.     ACInfo[playerid][acSpawnWeapon2] = weapon2;
  996.     ACInfo[playerid][acSpawnAmmo2] = weapon2_ammo;
  997.     ACInfo[playerid][acSpawnWeapon3] = weapon3;
  998.     ACInfo[playerid][acSpawnAmmo3] = weapon3_ammo;
  999.     return 1;
  1000. }
  1001.  
  1002. ac_fpublic ac_CreatePickup(pickupid, modelid, type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1003. {
  1004.     ACPickInfo[pickupid][acType] = 5;
  1005.     #if AC_USE_PICKUP_WEAPONS
  1006.         switch(type)
  1007.         {
  1008.             case 2, 3, 15, 22:
  1009.             {
  1010.                 switch(modelid)
  1011.                 {
  1012.                     case 370: ACPickInfo[pickupid][acType] = 1;
  1013.                     case 1240: ACPickInfo[pickupid][acType] = 2;
  1014.                     case 1242: ACPickInfo[pickupid][acType] = 3;
  1015.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1016.                     {
  1017.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1018.                         {
  1019.                             if(ac_wModel[ac_i] == modelid)
  1020.                             {
  1021.                                 ACPickInfo[pickupid][acType] = 4;
  1022.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  1023.                                 break;
  1024.                             }
  1025.                         }
  1026.                     }
  1027.                 }
  1028.             }
  1029.         }
  1030.     #endif
  1031.     ACPickInfo[pickupid][acPosX] = ac_X;
  1032.     ACPickInfo[pickupid][acPosY] = ac_Y;
  1033.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  1034.     return 1;
  1035. }
  1036.  
  1037. #if AC_USE_PICKUP_WEAPONS\
  1038.     && defined Streamer_SetIntData
  1039.     #if defined STREAMER_ENABLE_TAGS
  1040.         ac_fpublic ac_CreateDynamicPickup(STREAMER_TAG_PICKUP:pickupid, modelid, type)
  1041.     #else
  1042.         ac_fpublic ac_CreateDynamicPickup(pickupid, modelid, type)
  1043.     #endif
  1044.     {
  1045.         Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 0);
  1046.         switch(type)
  1047.         {
  1048.             case 2, 3, 15, 22:
  1049.             {
  1050.                 switch(modelid)
  1051.                 {
  1052.                     case 370: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 1);
  1053.                     case 1240: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 2);
  1054.                     case 1242: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 3);
  1055.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1056.                     {
  1057.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1058.                         {
  1059.                             if(ac_wModel[ac_i] == modelid)
  1060.                             {
  1061.                                 Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, ac_i + 100);
  1062.                                 break;
  1063.                             }
  1064.                         }
  1065.                     }
  1066.                 }
  1067.             }
  1068.         }
  1069.         return 1;
  1070.     }
  1071. #endif
  1072.  
  1073. #if defined Streamer_UpdateEx
  1074.     stock ac_Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1)
  1075.     {
  1076.         if(!Streamer_UpdateEx(playerid, x, y, z, worldid, interiorid, type, compensatedtime, freezeplayer)) return 0;
  1077.         if(compensatedtime >= 0)
  1078.         {
  1079.             ACInfo[playerid][acSet][7] = 4;
  1080.             ACInfo[playerid][acTpToZ] = false;
  1081.             ACInfo[playerid][acNOPCount][10] = 0;
  1082.             ACInfo[playerid][acSetPosX] = x;
  1083.             ACInfo[playerid][acSetPosY] = y;
  1084.             ACInfo[playerid][acSetPosZ] = z;
  1085.             ACInfo[playerid][acSetPosTick] =
  1086.             ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1087.             #if defined FreezeSyncPacket
  1088.                 if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1089.             #endif
  1090.         }
  1091.         return 1;
  1092.     }
  1093.  
  1094.     #if defined _ALS_Streamer_UpdateEx
  1095.         #undef Streamer_UpdateEx
  1096.     #else
  1097.         #define _ALS_Streamer_UpdateEx
  1098.     #endif
  1099.     #define Streamer_UpdateEx ac_Streamer_UpdateEx
  1100. #endif
  1101.  
  1102. #if defined GetPlayerVersion
  1103.     stock ac_GetPlayerVersion(playerid, version[], len)
  1104.     {
  1105.         new ac_ret = GetPlayerVersion(playerid, version, len);
  1106.         for(new ac_i = ac_ret - 1; ac_i >= 0; --ac_i)
  1107.         {
  1108.             if(version[ac_i] == '%')
  1109.             {
  1110.                 strdel(version, ac_i, ac_i + 1);
  1111.                 ac_ret--;
  1112.             }
  1113.         }
  1114.         return ac_ret;
  1115.     }
  1116.  
  1117.     #if defined _ALS_GetPlayerVersion
  1118.         #undef GetPlayerVersion
  1119.     #else
  1120.         #define _ALS_GetPlayerVersion
  1121.     #endif
  1122.     #define GetPlayerVersion ac_GetPlayerVersion
  1123. #endif
  1124.  
  1125. stock ac_GetPlayerFacingAngle(playerid, &Float:ang)
  1126. {
  1127.     if(!GetPlayerFacingAngle(playerid, ang)) return 0;
  1128.     if(ang != ang) ang = 0.0;
  1129.     ang = ac_AbsoluteAngle(ang);
  1130.     return 1;
  1131. }
  1132.  
  1133. #if defined _ALS_GetPlayerFacingAngle
  1134.     #undef GetPlayerFacingAngle
  1135. #else
  1136.     #define _ALS_GetPlayerFacingAngle
  1137. #endif
  1138. #define GetPlayerFacingAngle ac_GetPlayerFacingAngle
  1139.  
  1140. stock ac_GetVehicleZAngle(vehicleid, &Float:z_angle)
  1141. {
  1142.     if(!GetVehicleZAngle(vehicleid, z_angle)) return 0;
  1143.     if(z_angle != z_angle) z_angle = 0.0;
  1144.     z_angle = ac_AbsoluteAngle(z_angle);
  1145.     #undef ac_AbsoluteAngle
  1146.     return 1;
  1147. }
  1148.  
  1149. #if defined _ALS_GetVehicleZAngle
  1150.     #undef GetVehicleZAngle
  1151. #else
  1152.     #define _ALS_GetVehicleZAngle
  1153. #endif
  1154. #define GetVehicleZAngle ac_GetVehicleZAngle
  1155.  
  1156. ac_fpublic ac_DestroyVehicle(vehicleid)
  1157. {
  1158.     if(!DestroyVehicle(vehicleid)) return 0;
  1159.     ACVehInfo[vehicleid][acSpawned] = false;
  1160.     new ac_gtc = GetTickCount() + 2650;
  1161.     #if defined foreach
  1162.         foreach(new ac_i : Player)
  1163.         {
  1164.             if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  1165.         }
  1166.     #else
  1167.         #if defined GetPlayerPoolSize
  1168.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1169.         #else
  1170.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1171.         #endif
  1172.         {
  1173.             if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  1174.         }
  1175.     #endif
  1176.     return 1;
  1177. }
  1178.  
  1179. ac_fpublic ac_DestroyPickup(pickupid)
  1180. {
  1181.     if(!DestroyPickup(pickupid)) return 0;
  1182.     ACPickInfo[pickupid][acType] = 0;
  1183.     #if AC_USE_PICKUP_WEAPONS
  1184.         ACPickInfo[pickupid][acWeapon] = 0;
  1185.         #if defined foreach
  1186.             foreach(new ac_i : Player)
  1187.             {
  1188.         #else
  1189.             #if defined GetPlayerPoolSize
  1190.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1191.             #else
  1192.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1193.             #endif
  1194.             {
  1195.                 if(!IsPlayerConnected(ac_i)) continue;
  1196.         #endif
  1197.             if(ACInfo[ac_i][acLastPickup] == pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1198.         }
  1199.     #endif
  1200.     return 1;
  1201. }
  1202.  
  1203. #if defined DestroyDynamicPickup
  1204.     #if defined STREAMER_ENABLE_TAGS
  1205.         ac_fpublic ac_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  1206.     #else
  1207.         ac_fpublic ac_DestroyDynamicPickup(pickupid)
  1208.     #endif
  1209.     {
  1210.         if(!DestroyDynamicPickup(pickupid)) return 0;
  1211.         #if AC_USE_PICKUP_WEAPONS
  1212.             #if defined foreach
  1213.                 foreach(new ac_i : Player)
  1214.                 {
  1215.             #else
  1216.                 #if defined GetPlayerPoolSize
  1217.                     for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1218.                 #else
  1219.                     for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1220.                 #endif
  1221.                 {
  1222.                     if(!IsPlayerConnected(ac_i)) continue;
  1223.             #endif
  1224.                 if(ACInfo[ac_i][acLastPickup] > MAX_PICKUPS &&
  1225.                 (ACInfo[ac_i][acLastPickup] - MAX_PICKUPS) == pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1226.             }
  1227.         #endif
  1228.         return 1;
  1229.     }
  1230. #endif
  1231.  
  1232. ac_fpublic ac_DisableInteriorEnterExits()
  1233. {
  1234.     ac_IntEnterExits = false;
  1235.     return DisableInteriorEnterExits();
  1236. }
  1237.  
  1238. ac_fpublic ac_UsePlayerPedAnims()
  1239. {
  1240.     ac_PedAnims = true;
  1241.     return UsePlayerPedAnims();
  1242. }
  1243.  
  1244. #if defined EnableVehicleFriendlyFire
  1245.     ac_fpublic ac_EnableVehicleFriendlyFire()
  1246.     {
  1247.         ac_VehFriendlyFire = true;
  1248.         return EnableVehicleFriendlyFire();
  1249.     }
  1250. #endif
  1251.  
  1252. ac_fpublic ac_EnableStuntBonusForAll(enable)
  1253. {
  1254.     ac_StuntBonus = (enable != 0);
  1255.     #if defined foreach
  1256.         foreach(new ac_i : Player) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1257.     #else
  1258.         #if defined GetPlayerPoolSize
  1259.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1260.         #else
  1261.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1262.         #endif
  1263.         {
  1264.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1265.         }
  1266.     #endif
  1267.     return EnableStuntBonusForAll(enable);
  1268. }
  1269.  
  1270. ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable)
  1271. {
  1272.     if(!EnableStuntBonusForPlayer(playerid, enable)) return 0;
  1273.     ACInfo[playerid][acStuntBonus] = (enable != 0);
  1274.     return 1;
  1275. }
  1276.  
  1277. ac_fpublic ac_ShowPlayerDialog(playerid, dialogid)
  1278. {
  1279.     ACInfo[playerid][acDialog] = dialogid;
  1280.     return 1;
  1281. }
  1282.  
  1283. ac_fpublic ac_fs_ShowPlayerDialog(playerid, dialogid)
  1284. {
  1285.     ACInfo[playerid][acNextDialog] = dialogid;
  1286.     return 1;
  1287. }
  1288.  
  1289. ac_fpublic ac_TogglePlayerControllable(playerid, toggle)
  1290. {
  1291.     if(!TogglePlayerControllable(playerid, toggle)) return 0;
  1292.     ACInfo[playerid][acUnFrozen] = (toggle != 0);
  1293.     #if defined FreezeSyncPacket
  1294.         if(toggle) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1295.         else if(ACInfo[playerid][acACAllow][33]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  1296.     #endif
  1297.     return 1;
  1298. }
  1299.  
  1300. ac_fpublic ac_TogglePlayerSpectating(playerid, toggle)
  1301. {
  1302.     if(!TogglePlayerSpectating(playerid, toggle)) return 0;
  1303.     if(ACInfo[playerid][acSpec] || ACInfo[playerid][acSet][5] != -1)
  1304.     {
  1305.         if(!toggle)
  1306.         {
  1307.             if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][6] = 4;
  1308.             else
  1309.             {
  1310.                 ACInfo[playerid][acSet][3] =
  1311.                 ACInfo[playerid][acSet][5] =
  1312.                 ACInfo[playerid][acSet][7] =
  1313.                 ACInfo[playerid][acSet][8] =
  1314.                 ACInfo[playerid][acNextSpecAct] = -1;
  1315.                 for(new ac_i = 12; ac_i >= 0; --ac_i)
  1316.                 {
  1317.                     ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1318.                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1319.                 }
  1320.                 ACInfo[playerid][acForceClass] =
  1321.                 ACInfo[playerid][acUnFrozen] = true;
  1322.                 ACInfo[playerid][acSet][6] = 1;
  1323.                 #if defined FreezeSyncPacket
  1324.                     FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1325.                 #endif
  1326.             }
  1327.             ACInfo[playerid][acSpawnRes]++;
  1328.             ACInfo[playerid][acSpec] = false;
  1329.             ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1330.             ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1331.         }
  1332.     }
  1333.     else if(toggle)
  1334.     {
  1335.         ACInfo[playerid][acSet][5] = 1;
  1336.         ACInfo[playerid][acNOPCount][8] = 0;
  1337.         ACInfo[playerid][acGtc][11] = GetTickCount() + 2650;
  1338.     }
  1339.     return 1;
  1340. }
  1341.  
  1342. ac_fpublic ac_SpawnPlayer(playerid)
  1343. {
  1344.     if(!SpawnPlayer(playerid)) return 0;
  1345.     if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][6] = 5;
  1346.     else
  1347.     {
  1348.         ACInfo[playerid][acSet][3] =
  1349.         ACInfo[playerid][acSet][7] =
  1350.         ACInfo[playerid][acSet][8] =
  1351.         ACInfo[playerid][acNextSpecAct] = -1;
  1352.         for(new ac_i = 12; ac_i >= 0; --ac_i)
  1353.         {
  1354.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1355.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1356.         }
  1357.         ACInfo[playerid][acUnFrozen] = true;
  1358.         ACInfo[playerid][acSet][6] = 2;
  1359.         #if defined FreezeSyncPacket
  1360.             FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1361.         #endif
  1362.     }
  1363.     ACInfo[playerid][acSpawnRes]++;
  1364.     ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1365.     ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1366.     return 1;
  1367. }
  1368.  
  1369. ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health)
  1370. {
  1371.     if(!SetPlayerHealth(playerid, ac_health)) return 0;
  1372.     if(ac_health < 0.0) ac_health = 0.0;
  1373.     ACInfo[playerid][acNOPCount][3] = 0;
  1374.     ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero);
  1375.     ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
  1376.     #if defined FreezeSyncPacket
  1377.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1378.     #endif
  1379.     return 1;
  1380. }
  1381.  
  1382. ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour)
  1383. {
  1384.     if(!SetPlayerArmour(playerid, ac_armour)) return 0;
  1385.     if(ac_armour < 0.0) ac_armour = 0.0;
  1386.     ACInfo[playerid][acNOPCount][5] = 0;
  1387.     ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero);
  1388.     ACInfo[playerid][acGtc][4] = GetTickCount() + 2650;
  1389.     #if defined FreezeSyncPacket
  1390.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1391.     #endif
  1392.     return 1;
  1393. }
  1394.  
  1395. ac_fpublic ac_GivePlayerWeapon(playerid, weaponid, ac_ammo)
  1396. {
  1397.     if(ac_IsValidWeapon(weaponid))
  1398.     {
  1399.         new ac_s = ac_wSlot[weaponid];
  1400.         ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0;
  1401.         if(16 <= weaponid <= 18 || 22 <= weaponid <= 43)
  1402.         {
  1403.             if(3 <= ac_s <= 5 || (ACInfo[playerid][acSetWeapon][ac_s] == -1
  1404.             ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == weaponid)
  1405.             {
  1406.                 new ac_tmp;
  1407.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == -65535) ac_tmp = ACInfo[playerid][acAmmo][ac_s] + ac_ammo;
  1408.                 else ac_tmp = ACInfo[playerid][acGiveAmmo][ac_s] + ac_ammo;
  1409.                 if(ac_tmp < -32768)
  1410.                 {
  1411.                     ac_ammo -= ac_tmp + 32768;
  1412.                     ac_tmp = -32768;
  1413.                 }
  1414.                 else if(ac_tmp > 32767)
  1415.                 {
  1416.                     ac_ammo -= ac_tmp - 32767;
  1417.                     ac_tmp = 32767;
  1418.                 }
  1419.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_tmp;
  1420.             }
  1421.             else
  1422.             {
  1423.                 if(ac_ammo < -32768) ac_ammo = -32768;
  1424.                 else if(ac_ammo > 32767) ac_ammo = 32767;
  1425.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1426.             }
  1427.             ACInfo[playerid][acCheatCount][12] = ACInfo[playerid][acReloadTick] = 0;
  1428.         }
  1429.         else ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  1430.         ACInfo[playerid][acSetWeapon][ac_s] = weaponid;
  1431.         ACInfo[playerid][acGtcSetWeapon][ac_s] =
  1432.         ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
  1433.     }
  1434.     return GivePlayerWeapon(playerid, weaponid, ac_ammo);
  1435. }
  1436.  
  1437. ac_fpublic ac_SetPlayerAmmo(playerid, weaponid, ac_ammo)
  1438. {
  1439.     if(ac_ammo < -32768) ac_ammo = -32768;
  1440.     else if(ac_ammo > 32767) ac_ammo = 32767;
  1441.     if(16 <= weaponid <= 43)
  1442.     {
  1443.         new ac_s = ac_wSlot[weaponid];
  1444.         if(ACInfo[playerid][acWeapon][ac_s] > 0 || ACInfo[playerid][acSetWeapon][ac_s] > 0)
  1445.         {
  1446.             ACInfo[playerid][acNOPCount][1] = 0;
  1447.             ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1448.             ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
  1449.         }
  1450.     }
  1451.     return SetPlayerAmmo(playerid, weaponid, ac_ammo);
  1452. }
  1453.  
  1454. ac_fpublic ac_ResetPlayerWeapons(playerid)
  1455. {
  1456.     if(!ResetPlayerWeapons(playerid)) return 0;
  1457.     for(new ac_i = 12; ac_i >= 0; --ac_i)
  1458.     {
  1459.         ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
  1460.         ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1461.         ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1462.     }
  1463.     ACInfo[playerid][acGtc][6] = GetTickCount() + 2850;
  1464.     return 1;
  1465. }
  1466.  
  1467. ac_fpublic ac_GivePlayerMoney(playerid, ac_money)
  1468. {
  1469.     if(!GivePlayerMoney(playerid, ac_money)) return 0;
  1470.     ACInfo[playerid][acNOPCount][11] = AC_MAX_MONEY_WARNINGS;
  1471.     ACInfo[playerid][acMoney] += ac_money;
  1472.     #undef AC_MAX_MONEY_WARNINGS
  1473.     return 1;
  1474. }
  1475.  
  1476. ac_fpublic ac_ResetPlayerMoney(playerid)
  1477. {
  1478.     if(!ResetPlayerMoney(playerid)) return 0;
  1479.     ACInfo[playerid][acNOPCount][11] = 0;
  1480.     ACInfo[playerid][acMoney] = 0;
  1481.     return 1;
  1482. }
  1483.  
  1484. ac_fpublic ac_GetPlayerMoney(playerid) return ACInfo[playerid][acMoney];
  1485.  
  1486. ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid)
  1487. {
  1488.     if(!SetPlayerSpecialAction(playerid, ac_actionid)) return 0;
  1489.     if(ac_actionid == SPECIAL_ACTION_USEJETPACK || 24 <= ac_actionid <= 25 ||
  1490.     (ac_actionid == SPECIAL_ACTION_USECELLPHONE || ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) && ACInfo[playerid][acVeh] == 0 ||
  1491.     ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USECELLPHONE ||
  1492.     (ac_actionid == SPECIAL_ACTION_HANDSUP || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acVeh] == 0 ||
  1493.     ac_actionid == SPECIAL_ACTION_NONE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_DUCK &&
  1494.     ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_HANDSUP)
  1495.     {
  1496.         ACInfo[playerid][acNOPCount][6] = 0;
  1497.         if((ac_actionid == 68 || SPECIAL_ACTION_HANDSUP <= ac_actionid <= SPECIAL_ACTION_USECELLPHONE || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25) &&
  1498.         SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4 ||
  1499.         SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  1500.         (ac_actionid == SPECIAL_ACTION_NONE || 24 <= ac_actionid <= 25) && ACInfo[playerid][acVeh] ||
  1501.         24 <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) ACInfo[playerid][acNextSpecAct] = ac_actionid;
  1502.         else
  1503.         {
  1504.             if(ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE) ac_actionid = SPECIAL_ACTION_NONE;
  1505.             else if(ac_actionid == SPECIAL_ACTION_USEJETPACK || ac_actionid == SPECIAL_ACTION_HANDSUP ||
  1506.             ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4 ||
  1507.             SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  1508.             else ACInfo[playerid][acNextSpecAct] = -1;
  1509.             ACInfo[playerid][acSet][3] = ac_actionid;
  1510.             ACInfo[playerid][acGtc][5] = GetTickCount() + 3250;
  1511.             #if defined FreezeSyncPacket
  1512.                 if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1513.             #endif
  1514.         }
  1515.     }
  1516.     return 1;
  1517. }
  1518.  
  1519. ac_fpublic ac_SetPlayerInterior(playerid, interiorid)
  1520. {
  1521.     if(!SetPlayerInterior(playerid, interiorid)) return 0;
  1522.     ACInfo[playerid][acNOPCount][2] = 0;
  1523.     ACInfo[playerid][acSet][0] = interiorid % 256;
  1524.     ACInfo[playerid][acGtc][0] = GetTickCount() + 3250;
  1525.     return 1;
  1526. }
  1527.  
  1528. ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1529. {
  1530.     if(!SetPlayerPos(playerid, ac_x, ac_y, ac_z)) return 0;
  1531.     ACInfo[playerid][acSet][7] = 1;
  1532.     ACInfo[playerid][acTpToZ] = false;
  1533.     ACInfo[playerid][acNOPCount][10] = 0;
  1534.     ACInfo[playerid][acSetPosX] = ac_x;
  1535.     ACInfo[playerid][acSetPosY] = ac_y;
  1536.     ACInfo[playerid][acSetPosZ] = ac_z;
  1537.     ACInfo[playerid][acSetPosTick] =
  1538.     ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1539.     #if defined FreezeSyncPacket
  1540.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1541.     #endif
  1542.     return 1;
  1543. }
  1544.  
  1545. ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1546. {
  1547.     if(!SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z)) return 0;
  1548.     ACInfo[playerid][acSet][7] = 2;
  1549.     ACInfo[playerid][acTpToZ] = true;
  1550.     ACInfo[playerid][acNOPCount][10] = 0;
  1551.     ACInfo[playerid][acSetPosX] = ac_x;
  1552.     ACInfo[playerid][acSetPosY] = ac_y;
  1553.     ACInfo[playerid][acSetPosTick] =
  1554.     ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1555.     #if defined FreezeSyncPacket
  1556.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1557.     #endif
  1558.     return 1;
  1559. }
  1560.  
  1561. ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1562. {
  1563.     if(!SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z)) return 0;
  1564.     ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1565.     ACInfo[playerid][acGtc][9] = GetTickCount() + 1650;
  1566.     return 1;
  1567. }
  1568.  
  1569. ac_fpublic ac_PutPlayerInVehicle(playerid, vehicleid, ac_seatid)
  1570. {
  1571.     if(!PutPlayerInVehicle(playerid, vehicleid, ac_seatid)) return 0;
  1572.     if(!(SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4) &&
  1573.     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DRINK_SPRUNK) &&
  1574.     GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(vehicleid))
  1575.     {
  1576.         new ac_model = GetVehicleModel(vehicleid);
  1577.         ACInfo[playerid][acNOPCount][7] = 0;
  1578.         ACInfo[playerid][acSet][8] = vehicleid;
  1579.         if(ac_IsABusEx(ac_model) || ac_IsVehicleSeatOccupied(vehicleid, ac_seatid) ||
  1580.         ac_seatid > ac_GetMaxPassengers(ac_model)) ACInfo[playerid][acSet][4] = -1;
  1581.         else ACInfo[playerid][acSet][4] = ac_seatid;
  1582.         ACInfo[playerid][acGtc][1] = GetTickCount() + 2650;
  1583.     }
  1584.     return 1;
  1585. }
  1586.  
  1587. ac_fpublic ac_RemovePlayerFromVehicle(playerid)
  1588. {
  1589.     if(!RemovePlayerFromVehicle(playerid)) return 0;
  1590.     ACInfo[playerid][acSet][9] = 1;
  1591.     ACInfo[playerid][acGtc][7] = GetTickCount() + 4650;
  1592.     return 1;
  1593. }
  1594.  
  1595. ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z)
  1596. {
  1597.     if(!SetVehiclePos(vehicleid, ac_x, ac_y, ac_z)) return 0;
  1598.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1599.     if(ac_driver != INVALID_PLAYER_ID)
  1600.     {
  1601.         ACInfo[ac_driver][acSet][7] = 3;
  1602.         ACInfo[ac_driver][acTpToZ] = false;
  1603.         ACInfo[ac_driver][acNOPCount][10] = 0;
  1604.         ACInfo[ac_driver][acSetPosX] = ac_x;
  1605.         ACInfo[ac_driver][acSetPosY] = ac_y;
  1606.         ACInfo[ac_driver][acSetPosZ] = ac_z;
  1607.         ACInfo[ac_driver][acSetPosTick] =
  1608.         ACInfo[ac_driver][acGtc][10] = GetTickCount() + 3850;
  1609.         #if defined FreezeSyncPacket
  1610.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1611.         #endif
  1612.     }
  1613.     else
  1614.     {
  1615.         ACVehInfo[vehicleid][acPosX] = ac_x;
  1616.         ACVehInfo[vehicleid][acPosY] = ac_y;
  1617.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  1618.     }
  1619.     return 1;
  1620. }
  1621.  
  1622. ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1623. {
  1624.     if(!SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1625.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1626.     if(ac_driver != INVALID_PLAYER_ID)
  1627.     {
  1628.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1629.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1630.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1631.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1632.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1633.     }
  1634.     return 1;
  1635. }
  1636.  
  1637. ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1638. {
  1639.     if(!SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1640.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1641.     if(ac_driver != INVALID_PLAYER_ID)
  1642.     {
  1643.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1644.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1645.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1646.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1647.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1648.     }
  1649.     return 1;
  1650. }
  1651.  
  1652. ac_fpublic ac_LinkVehicleToInterior(vehicleid, interiorid)
  1653. {
  1654.     if(!LinkVehicleToInterior(vehicleid, interiorid)) return 0;
  1655.     ACVehInfo[vehicleid][acInt] = interiorid % 256;
  1656.     return 1;
  1657. }
  1658.  
  1659. ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, paintjobid)
  1660. {
  1661.     ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  1662.     return ChangeVehiclePaintjob(vehicleid, paintjobid);
  1663. }
  1664.  
  1665. ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health)
  1666. {
  1667.     if(!SetVehicleHealth(vehicleid, ac_health)) return 0;
  1668.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1669.     if(ac_driver != INVALID_PLAYER_ID)
  1670.     {
  1671.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1672.         ACInfo[ac_driver][acSetVehHealth] = ac_health;
  1673.         ACInfo[ac_driver][acGtc][3] = GetTickCount() + 2650;
  1674.         #if defined FreezeSyncPacket
  1675.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1676.         #endif
  1677.     }
  1678.     else ACVehInfo[vehicleid][acHealth] = ac_health;
  1679.     return 1;
  1680. }
  1681.  
  1682. ac_fpublic ac_RepairVehicle(vehicleid)
  1683. {
  1684.     if(!RepairVehicle(vehicleid)) return 0;
  1685.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1686.     if(ac_driver != INVALID_PLAYER_ID)
  1687.     {
  1688.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1689.         ACInfo[ac_driver][acSetVehHealth] = 1000.0;
  1690.         ACInfo[ac_driver][acGtc][3] = GetTickCount() + 2650;
  1691.         #if defined FreezeSyncPacket
  1692.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1693.         #endif
  1694.     }
  1695.     else ACVehInfo[vehicleid][acHealth] = 1000.0;
  1696.     ACVehInfo[vehicleid][acPanels] =
  1697.     ACVehInfo[vehicleid][acDoors] =
  1698.     ACVehInfo[vehicleid][acTires] = 0;
  1699.     return 1;
  1700. }
  1701.  
  1702. ac_fpublic ac_UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)
  1703. {
  1704.     if(!UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)) return 0;
  1705.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  1706.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  1707.     ACVehInfo[vehicleid][acTires] = ac_tires;
  1708.     return 1;
  1709. }
  1710.  
  1711. ac_fpublic ac_SetVehicleToRespawn(vehicleid)
  1712. {
  1713.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1714.     if(ac_driver != INVALID_PLAYER_ID)
  1715.     {
  1716.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1717.         ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  1718.     }
  1719.     ACVehInfo[vehicleid][acPaintJob] = 3;
  1720.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  1721.     ACVehInfo[vehicleid][acSpawned] = true;
  1722.     ACVehInfo[vehicleid][acPosDiff] =
  1723.     ACVehInfo[vehicleid][acVelX] =
  1724.     ACVehInfo[vehicleid][acVelY] =
  1725.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  1726.     ACVehInfo[vehicleid][acSpeed] =
  1727.     ACVehInfo[vehicleid][acTires] =
  1728.     ACVehInfo[vehicleid][acDoors] =
  1729.     ACVehInfo[vehicleid][acPanels] =
  1730.     ACVehInfo[vehicleid][acLastSpeed] =
  1731.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  1732.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  1733.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  1734.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  1735.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  1736.     return SetVehicleToRespawn(vehicleid);
  1737. }
  1738.  
  1739. ac_fpublic ac_EnableAntiCheat(code, enable)
  1740. {
  1741.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1742.     if(code == 42)
  1743.     {
  1744.         if(enable)
  1745.         {
  1746.             if(!ac_ACAllow[code])
  1747.             {
  1748.                 #if !AC_USE_QUERY
  1749.                     #if defined GetConsoleVarAsBool
  1750.                         ac_QueryEnable = (GetConsoleVarAsBool("query") != 0);
  1751.                     #else
  1752.                         ac_QueryEnable = (GetServerVarAsBool("query") != 0);
  1753.                     #endif
  1754.                 #endif
  1755.                 #if defined GetConsoleVarAsBool
  1756.                     ac_RconEnable = (GetConsoleVarAsBool("rcon") != 0);
  1757.                 #else
  1758.                     ac_RconEnable = (GetServerVarAsBool("rcon") != 0);
  1759.                 #endif
  1760.             }
  1761.             #if !AC_USE_QUERY
  1762.                 SendRconCommand("query 0");
  1763.             #endif
  1764.             SendRconCommand("rcon 0");
  1765.         }
  1766.         else
  1767.         {
  1768.             static ac_strtmp[9];
  1769.             #if !AC_USE_QUERY
  1770.                 format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable);
  1771.                 SendRconCommand(ac_strtmp);
  1772.             #endif
  1773.             format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable);
  1774.             SendRconCommand(ac_strtmp);
  1775.         }
  1776.     }
  1777.     ac_ACAllow[code] = (enable != 0);
  1778.     if(enable)
  1779.     {
  1780.         #if defined foreach
  1781.             foreach(new ac_i : Player)
  1782.             {
  1783.         #else
  1784.             #if defined GetPlayerPoolSize
  1785.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1786.             #else
  1787.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1788.             #endif
  1789.             {
  1790.                 if(!IsPlayerConnected(ac_i)) continue;
  1791.         #endif
  1792.             ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1793.             switch(code)
  1794.             {
  1795.                 case 7: ACInfo[ac_i][acCheatCount][13] = 0;
  1796.                 case 9: ACInfo[ac_i][acCheatCount][15] = 0;
  1797.                 case 10: ACInfo[ac_i][acCheatCount][18] = ACInfo[ac_i][acCheatCount][14] = 0;
  1798.                 #if AC_USE_AMMUNATIONS
  1799.                     case 15: ACInfo[ac_i][acCheatCount][20] = 0;
  1800.                 #endif
  1801.                 case 17: ACInfo[ac_i][acCheatCount][7] = 0;
  1802.                 case 19: ACInfo[ac_i][acCheatCount][9] = 0;
  1803.                 case 20: ACInfo[ac_i][acCheatCount][10] = 0;
  1804.                 #if AC_USE_TUNING_GARAGES
  1805.                     case 23: ACInfo[ac_i][acCheatCount][21] = 0;
  1806.                 #endif
  1807.                 case 26: ACInfo[ac_i][acCheatCount][12] = ACInfo[ac_i][acCheatCount][8] = 0;
  1808.                 case 29: ACInfo[ac_i][acCheatCount][11] = ACInfo[ac_i][acCheatCount][6] = 0;
  1809.                 case 30: ACInfo[ac_i][acCheatCount][17] = 0;
  1810.                 case 34: ACInfo[ac_i][acCheatCount][5] = 0;
  1811.                 case 38: ACInfo[ac_i][acCheatCount][0] = 0;
  1812.                 case 47: ACInfo[ac_i][acCheatCount][16] = 0;
  1813.             }
  1814.         }
  1815.     }
  1816.     else
  1817.     {
  1818.         #if defined foreach
  1819.             foreach(new ac_i : Player) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1820.         #else
  1821.             #if defined GetPlayerPoolSize
  1822.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1823.             #else
  1824.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1825.             #endif
  1826.             {
  1827.                 if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1828.             }
  1829.         #endif
  1830.     }
  1831.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1832.         static ac_strtmp[10];
  1833.         new ac_string[415], File:ac_cfgFile = fopen(AC_CONFIG_FILE, io_write);
  1834.         if(ac_cfgFile)
  1835.         {
  1836.             for(new ac_i; ac_i < sizeof ac_ACAllow; ++ac_i)
  1837.             {
  1838.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  1839.                 strcat(ac_string, ac_strtmp);
  1840.             }
  1841.             fwrite(ac_cfgFile, ac_string);
  1842.             fclose(ac_cfgFile);
  1843.         }
  1844.     #endif
  1845.     return 1;
  1846. }
  1847.  
  1848. ac_fpublic ac_EnableAntiNOP(nopcode, enable)
  1849. {
  1850.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1851.     ac_NOPAllow[nopcode] = (enable != 0);
  1852.     #if defined foreach
  1853.         foreach(new ac_i : Player) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1854.     #else
  1855.         #if defined GetPlayerPoolSize
  1856.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1857.         #else
  1858.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1859.         #endif
  1860.         {
  1861.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1862.         }
  1863.     #endif
  1864.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1865.         static ac_strtmp[10];
  1866.         new ac_string[87], File:ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write);
  1867.         if(ac_cfgFile)
  1868.         {
  1869.             for(new ac_i; ac_i < sizeof ac_NOPAllow; ++ac_i)
  1870.             {
  1871.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  1872.                 strcat(ac_string, ac_strtmp);
  1873.             }
  1874.             fwrite(ac_cfgFile, ac_string);
  1875.             fclose(ac_cfgFile);
  1876.         }
  1877.     #endif
  1878.     #undef AUTOSAVE_SETTINGS_IN_CONFIG
  1879.     return 1;
  1880. }
  1881.  
  1882. ac_fpublic ac_EnableAntiCheatForPlayer(playerid, code, enable)
  1883. {
  1884.     if(!(0 <= code < sizeof ac_ACAllow)) return -1;
  1885.     ACInfo[playerid][acACAllow][code] = (enable != 0);
  1886.     if(enable)
  1887.     {
  1888.         switch(code)
  1889.         {
  1890.             case 7: ACInfo[playerid][acCheatCount][13] = 0;
  1891.             case 9: ACInfo[playerid][acCheatCount][15] = 0;
  1892.             case 10: ACInfo[playerid][acCheatCount][18] = ACInfo[playerid][acCheatCount][14] = 0;
  1893.             #if AC_USE_AMMUNATIONS
  1894.                 case 15: ACInfo[playerid][acCheatCount][20] = 0;
  1895.             #endif
  1896.             case 17: ACInfo[playerid][acCheatCount][7] = 0;
  1897.             case 19: ACInfo[playerid][acCheatCount][9] = 0;
  1898.             case 20: ACInfo[playerid][acCheatCount][10] = 0;
  1899.             #if AC_USE_TUNING_GARAGES
  1900.                 case 23: ACInfo[playerid][acCheatCount][21] = 0;
  1901.             #endif
  1902.             case 26: ACInfo[playerid][acCheatCount][12] = ACInfo[playerid][acCheatCount][8] = 0;
  1903.             case 29: ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acCheatCount][6] = 0;
  1904.             case 30: ACInfo[playerid][acCheatCount][17] = 0;
  1905.             case 34: ACInfo[playerid][acCheatCount][5] = 0;
  1906.             case 38: ACInfo[playerid][acCheatCount][0] = 0;
  1907.             case 47: ACInfo[playerid][acCheatCount][16] = 0;
  1908.         }
  1909.     }
  1910.     return 1;
  1911. }
  1912.  
  1913. ac_fpublic ac_EnableAntiNOPForPlayer(playerid, nopcode, enable)
  1914. {
  1915.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return -1;
  1916.     ACInfo[playerid][acNOPAllow][nopcode] = (enable != 0);
  1917.     return 1;
  1918. }
  1919.  
  1920. ac_fpublic ac_IsAntiCheatEnabled(code)
  1921. {
  1922.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1923.     return ac_ACAllow[code];
  1924. }
  1925.  
  1926. ac_fpublic ac_IsAntiNOPEnabled(nopcode)
  1927. {
  1928.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1929.     return ac_NOPAllow[nopcode];
  1930. }
  1931.  
  1932. ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, code)
  1933. {
  1934.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1935.     return ACInfo[playerid][acACAllow][code];
  1936. }
  1937.  
  1938. ac_fpublic ac_IsAntiNOPEnabledForPlayer(playerid, nopcode)
  1939. {
  1940.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1941.     return ACInfo[playerid][acNOPAllow][nopcode];
  1942. }
  1943.  
  1944. ac_fpublic ac_AntiCheatGetSpeed(playerid) return ACInfo[playerid][acSpeed];
  1945.  
  1946. ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim];
  1947.  
  1948. ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog];
  1949.  
  1950. ac_fpublic ac_AntiCheatGetInterior(playerid) return ACInfo[playerid][acInt];
  1951.  
  1952. ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh];
  1953.  
  1954. ac_fpublic ac_AntiCheatGetEnterVehicleSeat(playerid) return ACInfo[playerid][acEnterSeat];
  1955.  
  1956. ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh];
  1957.  
  1958. ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat];
  1959.  
  1960. ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acHoldWeapon];
  1961.  
  1962. ac_fpublic ac_AntiCheatGetWeaponInSlot(playerid, slot) return ACInfo[playerid][acWeapon][slot];
  1963.  
  1964. ac_fpublic ac_AntiCheatGetAmmoInSlot(playerid, slot) return ACInfo[playerid][acAmmo][slot];
  1965.  
  1966. ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct];
  1967.  
  1968. ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct];
  1969.  
  1970. ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acShotWeapon];
  1971.  
  1972. ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup];
  1973.  
  1974. ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acUpdateTick];
  1975.  
  1976. ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReloadTick];
  1977.  
  1978. ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTick];
  1979.  
  1980. ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTick];
  1981.  
  1982. ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTick];
  1983.  
  1984. ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits];
  1985.  
  1986. ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus];
  1987.  
  1988. ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop];
  1989.  
  1990. ac_fpublic ac_AntiCheatIsInSpectate(playerid) return ACInfo[playerid][acSpec];
  1991.  
  1992. ac_fpublic ac_AntiCheatIsFrozen(playerid) return !ACInfo[playerid][acUnFrozen];
  1993.  
  1994. ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead];
  1995.  
  1996. ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline];
  1997.  
  1998. ac_fpublic ac_AntiCheatKickWithDesync(playerid, code)
  1999. {
  2000.     if(ACInfo[playerid][acKicked] > 0) return -1;
  2001.     new ac_gpp = GetPlayerPing(playerid) + 150;
  2002.     ACInfo[playerid][acKickTimerID] = SetTimerEx("ac_KickTimer", (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), false, "i", playerid);
  2003.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2004.     {
  2005.         if(code == 4) ACInfo[playerid][acKickVeh] = GetPlayerVehicleID(playerid);
  2006.         ACInfo[playerid][acKicked] = 2;
  2007.     }
  2008.     else ACInfo[playerid][acKicked] = 1;
  2009.     return 1;
  2010. }
  2011.  
  2012. ac_fpublic ac_AntiCheatIsKickedWithDesync(playerid) return ACInfo[playerid][acKicked];
  2013.  
  2014. ac_fpublic ac_AntiCheatGetVehicleDriver(vehicleid) return ACVehInfo[vehicleid][acDriver];
  2015.  
  2016. ac_fpublic ac_AntiCheatGetVehicleInterior(vehicleid) return ACVehInfo[vehicleid][acInt];
  2017.  
  2018. ac_fpublic ac_AntiCheatGetVehiclePaintjob(vehicleid) return ACVehInfo[vehicleid][acPaintJob];
  2019.  
  2020. ac_fpublic ac_AntiCheatGetVehicleSpeed(vehicleid) return ACVehInfo[vehicleid][acSpeed];
  2021.  
  2022. ac_fpublic ac_AntiCheatIsVehicleSpawned(vehicleid) return ACVehInfo[vehicleid][acSpawned];
  2023.  
  2024. ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog];
  2025.  
  2026. #endif
  2027.  
  2028. stock acc_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
  2029. {
  2030.     new ac_vehid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
  2031.     if(ac_vehid != INVALID_VEHICLE_ID)
  2032.     {
  2033.         #if defined FILTERSCRIPT
  2034.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2035.         #else
  2036.             ac_AddStaticVehicle(ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2037.         #endif
  2038.     }
  2039.     return ac_vehid;
  2040. }
  2041.  
  2042. #if defined _ALS_AddStaticVehicle
  2043.     #undef AddStaticVehicle
  2044. #else
  2045.     #define _ALS_AddStaticVehicle
  2046. #endif
  2047. #define AddStaticVehicle acc_AddStaticVehicle
  2048.  
  2049. #if defined OnVehicleSirenStateChange
  2050.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren = 0)
  2051.     {
  2052.         new ac_vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay, addsiren);
  2053. #else
  2054.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay)
  2055.     {
  2056.         new ac_vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay);
  2057. #endif
  2058.     if(ac_vehid != INVALID_VEHICLE_ID)
  2059.     {
  2060.         #if defined FILTERSCRIPT
  2061.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2062.         #else
  2063.             ac_AddStaticVehicle(ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2064.         #endif
  2065.     }
  2066.     return ac_vehid;
  2067. }
  2068.  
  2069. #if defined _ALS_AddStaticVehicleEx
  2070.     #undef AddStaticVehicleEx
  2071. #else
  2072.     #define _ALS_AddStaticVehicleEx
  2073. #endif
  2074. #define AddStaticVehicleEx acc_AddStaticVehicleEx
  2075.  
  2076. #if defined OnVehicleSirenStateChange
  2077.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
  2078.     {
  2079.         new ac_vehid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
  2080. #else
  2081.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay)
  2082.     {
  2083.         new ac_vehid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay);
  2084. #endif
  2085.     if(ac_vehid != INVALID_VEHICLE_ID && ac_vehid > 0)
  2086.     {
  2087.         #if defined FILTERSCRIPT
  2088.             CallRemoteFunction("ac_CreateVehicle", "iiffff", ac_vehid, vehicletype, x, y, z, rotation);
  2089.         #else
  2090.             ac_CreateVehicle(ac_vehid, vehicletype, x, y, z, rotation);
  2091.         #endif
  2092.     }
  2093.     return ac_vehid;
  2094. }
  2095.  
  2096. #if defined _ALS_CreateVehicle
  2097.     #undef CreateVehicle
  2098. #else
  2099.     #define _ALS_CreateVehicle
  2100. #endif
  2101. #define CreateVehicle acc_CreateVehicle
  2102.  
  2103. stock acc_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2104. {
  2105.     new ac_class = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2106.     #if defined FILTERSCRIPT
  2107.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2108.     #else
  2109.         ac_AddPlayerClass(ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2110.     #endif
  2111.     return ac_class;
  2112. }
  2113.  
  2114. #if defined _ALS_AddPlayerClass
  2115.     #undef AddPlayerClass
  2116. #else
  2117.     #define _ALS_AddPlayerClass
  2118. #endif
  2119. #define AddPlayerClass acc_AddPlayerClass
  2120.  
  2121. stock acc_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2122. {
  2123.     new ac_class = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2124.     #if defined FILTERSCRIPT
  2125.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2126.     #else
  2127.         ac_AddPlayerClass(ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2128.     #endif
  2129.     return ac_class;
  2130. }
  2131.  
  2132. #if defined _ALS_AddPlayerClassEx
  2133.     #undef AddPlayerClassEx
  2134. #else
  2135.     #define _ALS_AddPlayerClassEx
  2136. #endif
  2137. #define AddPlayerClassEx acc_AddPlayerClassEx
  2138.  
  2139. stock orig_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2140.     return SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2141.  
  2142. stock acc_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2143. {
  2144.     #if defined FILTERSCRIPT
  2145.         return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2146.     #else
  2147.         return ac_SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2148.     #endif
  2149. }
  2150.  
  2151. #if defined _ALS_SetSpawnInfo
  2152.     #undef SetSpawnInfo
  2153. #else
  2154.     #define _ALS_SetSpawnInfo
  2155. #endif
  2156. #define SetSpawnInfo acc_SetSpawnInfo
  2157.  
  2158. stock acc_AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2159. {
  2160.     new ac_pickid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2161.     if(ac_pickid != -1)
  2162.     {
  2163.         #if defined FILTERSCRIPT
  2164.             return CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickid, model, type, X, Y, Z);
  2165.         #else
  2166.             return ac_CreatePickup(ac_pickid, model, type, X, Y, Z);
  2167.         #endif
  2168.     }
  2169.     return 0;
  2170. }
  2171.  
  2172. #if defined _ALS_AddStaticPickup
  2173.     #undef AddStaticPickup
  2174. #else
  2175.     #define _ALS_AddStaticPickup
  2176. #endif
  2177. #define AddStaticPickup acc_AddStaticPickup
  2178.  
  2179. stock acc_CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2180. {
  2181.     new ac_pickid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2182.     if(ac_pickid != -1)
  2183.     {
  2184.         #if defined FILTERSCRIPT
  2185.             CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickid, model, type, X, Y, Z);
  2186.         #else
  2187.             ac_CreatePickup(ac_pickid, model, type, X, Y, Z);
  2188.         #endif
  2189.     }
  2190.     return ac_pickid;
  2191. }
  2192.  
  2193. #if defined _ALS_CreatePickup
  2194.     #undef CreatePickup
  2195. #else
  2196.     #define _ALS_CreatePickup
  2197. #endif
  2198. #define CreatePickup acc_CreatePickup
  2199.  
  2200. #if defined CreateDynamicPickup
  2201.     #if defined STREAMER_ENABLE_TAGS
  2202.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0)
  2203.         {
  2204.             new STREAMER_TAG_PICKUP:ac_pickid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2205.     #else
  2206.         stock acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, areaid = -1, priority = 0)
  2207.         {
  2208.             new ac_pickid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2209.     #endif
  2210.         if(_:ac_pickid > 0)
  2211.         {
  2212.             #if defined FILTERSCRIPT
  2213.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickid, modelid, type);
  2214.             #else
  2215.                 #if AC_USE_PICKUP_WEAPONS\
  2216.                     && defined Streamer_SetIntData
  2217.                     ac_CreateDynamicPickup(ac_pickid, modelid, type);
  2218.                 #endif
  2219.             #endif
  2220.         }
  2221.         return ac_pickid;
  2222.     }
  2223.  
  2224.     #if defined _ALS_CreateDynamicPickup
  2225.         #undef CreateDynamicPickup
  2226.     #else
  2227.         #define _ALS_CreateDynamicPickup
  2228.     #endif
  2229.     #define CreateDynamicPickup acc_CreateDynamicPickup
  2230. #endif
  2231.  
  2232. #if defined CreateDynamicPickupEx
  2233.     #if defined STREAMER_ENABLE_TAGS
  2234.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2235.         {
  2236.             new STREAMER_TAG_PICKUP:ac_pickid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2237.     #else
  2238.             stock acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const areas[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2239.         {
  2240.             new ac_pickid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2241.     #endif
  2242.         if(_:ac_pickid > 0)
  2243.         {
  2244.             #if defined FILTERSCRIPT
  2245.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickid, modelid, type);
  2246.             #else
  2247.                 #if AC_USE_PICKUP_WEAPONS\
  2248.                     && defined Streamer_SetIntData
  2249.                     ac_CreateDynamicPickup(ac_pickid, modelid, type);
  2250.                 #endif
  2251.             #endif
  2252.         }
  2253.         return ac_pickid;
  2254.     }
  2255.  
  2256.     #if defined _ALS_CreateDynamicPickupEx
  2257.         #undef CreateDynamicPickupEx
  2258.     #else
  2259.         #define _ALS_CreateDynamicPickupEx
  2260.     #endif
  2261.     #define CreateDynamicPickupEx acc_CreateDynamicPickupEx
  2262. #endif
  2263.  
  2264. stock acc_DestroyVehicle(vehicleid)
  2265. {
  2266.     #if defined FILTERSCRIPT
  2267.         return CallRemoteFunction("ac_DestroyVehicle", "i", vehicleid);
  2268.     #else
  2269.         return ac_DestroyVehicle(vehicleid);
  2270.     #endif
  2271. }
  2272.  
  2273. #if defined _ALS_DestroyVehicle
  2274.     #undef DestroyVehicle
  2275. #else
  2276.     #define _ALS_DestroyVehicle
  2277. #endif
  2278. #define DestroyVehicle acc_DestroyVehicle
  2279.  
  2280. stock acc_DestroyPickup(pickup)
  2281. {
  2282.     #if defined FILTERSCRIPT
  2283.         return CallRemoteFunction("ac_DestroyPickup", "i", pickup);
  2284.     #else
  2285.         return ac_DestroyPickup(pickup);
  2286.     #endif
  2287. }
  2288.  
  2289. #if defined _ALS_DestroyPickup
  2290.     #undef DestroyPickup
  2291. #else
  2292.     #define _ALS_DestroyPickup
  2293. #endif
  2294. #define DestroyPickup acc_DestroyPickup
  2295.  
  2296. #if defined DestroyDynamicPickup
  2297.     #if defined STREAMER_ENABLE_TAGS
  2298.         stock acc_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  2299.     #else
  2300.         stock acc_DestroyDynamicPickup(pickupid)
  2301.     #endif
  2302.     {
  2303.         #if defined FILTERSCRIPT
  2304.             return CallRemoteFunction("ac_DestroyDynamicPickup", "i", pickupid);
  2305.         #else
  2306.             return ac_DestroyDynamicPickup(pickupid);
  2307.         #endif
  2308.     }
  2309.  
  2310.     #if defined _ALS_DestroyDynamicPickup
  2311.         #undef DestroyDynamicPickup
  2312.     #else
  2313.         #define _ALS_DestroyDynamicPickup
  2314.     #endif
  2315.     #define DestroyDynamicPickup acc_DestroyDynamicPickup
  2316. #endif
  2317.  
  2318. stock acc_DisableInteriorEnterExits()
  2319. {
  2320.     #if defined FILTERSCRIPT
  2321.         return CallRemoteFunction("ac_DisableInteriorEnterExits", "");
  2322.     #else
  2323.         return ac_DisableInteriorEnterExits();
  2324.     #endif
  2325. }
  2326.  
  2327. #if defined _ALS_DisableInteriorEnterExits
  2328.     #undef DisableInteriorEnterExits
  2329. #else
  2330.     #define _ALS_DisableInteriorEnterExits
  2331. #endif
  2332. #define DisableInteriorEnterExits acc_DisableInteriorEnterExits
  2333.  
  2334. stock acc_UsePlayerPedAnims()
  2335. {
  2336.     #if defined FILTERSCRIPT
  2337.         return CallRemoteFunction("ac_UsePlayerPedAnims", "");
  2338.     #else
  2339.         return ac_UsePlayerPedAnims();
  2340.     #endif
  2341. }
  2342.  
  2343. #if defined _ALS_UsePlayerPedAnims
  2344.     #undef UsePlayerPedAnims
  2345. #else
  2346.     #define _ALS_UsePlayerPedAnims
  2347. #endif
  2348. #define UsePlayerPedAnims acc_UsePlayerPedAnims
  2349.  
  2350. #if defined EnableVehicleFriendlyFire
  2351.     stock acc_EnableVehicleFriendlyFire()
  2352.     {
  2353.         #if defined FILTERSCRIPT
  2354.             return CallRemoteFunction("ac_EnableVehicleFriendlyFire", "");
  2355.         #else
  2356.             return ac_EnableVehicleFriendlyFire();
  2357.         #endif
  2358.     }
  2359.  
  2360.     #if defined _ALS_EnableVehicleFriendlyFire
  2361.         #undef EnableVehicleFriendlyFire
  2362.     #else
  2363.         #define _ALS_EnableVehicleFriendlyFire
  2364.     #endif
  2365.     #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire
  2366. #endif
  2367.  
  2368. stock acc_EnableStuntBonusForAll(enable)
  2369. {
  2370.     #if defined FILTERSCRIPT
  2371.         return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", enable);
  2372.     #else
  2373.         return ac_EnableStuntBonusForAll(enable);
  2374.     #endif
  2375. }
  2376.  
  2377. #if defined _ALS_EnableStuntBonusForAll
  2378.     #undef EnableStuntBonusForAll
  2379. #else
  2380.     #define _ALS_EnableStuntBonusForAll
  2381. #endif
  2382. #define EnableStuntBonusForAll acc_EnableStuntBonusForAll
  2383.  
  2384. stock acc_EnableStuntBonusForPlayer(playerid, enable)
  2385. {
  2386.     #if defined FILTERSCRIPT
  2387.         return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, enable);
  2388.     #else
  2389.         return ac_EnableStuntBonusForPlayer(playerid, enable);
  2390.     #endif
  2391. }
  2392.  
  2393. #if defined _ALS_EnableStuntBonusForPlayer
  2394.     #undef EnableStuntBonusForPlayer
  2395. #else
  2396.     #define _ALS_EnableStuntBonusForPlayer
  2397. #endif
  2398. #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer
  2399.  
  2400. stock orig_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]) return ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2);
  2401.  
  2402. stock acc_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
  2403. {
  2404.     if(ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2))
  2405.     {
  2406.         #if defined FILTERSCRIPT
  2407.             return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  2408.         #else
  2409.             return ac_ShowPlayerDialog(playerid, dialogid);
  2410.         #endif
  2411.     }
  2412.     return 0;
  2413. }
  2414.  
  2415. #if defined _ALS_ShowPlayerDialog
  2416.     #undef ShowPlayerDialog
  2417. #else
  2418.     #define _ALS_ShowPlayerDialog
  2419. #endif
  2420. #define ShowPlayerDialog acc_ShowPlayerDialog
  2421.  
  2422. stock orig_TogglePlayerControllable(playerid, toggle) return TogglePlayerControllable(playerid, toggle);
  2423.  
  2424. stock acc_TogglePlayerControllable(playerid, toggle)
  2425. {
  2426.     #if defined FILTERSCRIPT
  2427.         return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, toggle);
  2428.     #else
  2429.         return ac_TogglePlayerControllable(playerid, toggle);
  2430.     #endif
  2431. }
  2432.  
  2433. #if defined _ALS_TogglePlayerControllable
  2434.     #undef TogglePlayerControllable
  2435. #else
  2436.     #define _ALS_TogglePlayerControllable
  2437. #endif
  2438. #define TogglePlayerControllable acc_TogglePlayerControllable
  2439.  
  2440. stock orig_TogglePlayerSpectating(playerid, toggle) return TogglePlayerSpectating(playerid, toggle);
  2441.  
  2442. stock acc_TogglePlayerSpectating(playerid, toggle)
  2443. {
  2444.     #if defined FILTERSCRIPT
  2445.         return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, toggle);
  2446.     #else
  2447.         return ac_TogglePlayerSpectating(playerid, toggle);
  2448.     #endif
  2449. }
  2450.  
  2451. #if defined _ALS_TogglePlayerSpectating
  2452.     #undef TogglePlayerSpectating
  2453. #else
  2454.     #define _ALS_TogglePlayerSpectating
  2455. #endif
  2456. #define TogglePlayerSpectating acc_TogglePlayerSpectating
  2457.  
  2458. stock orig_SpawnPlayer(playerid) return SpawnPlayer(playerid);
  2459.  
  2460. stock acc_SpawnPlayer(playerid)
  2461. {
  2462.     #if defined FILTERSCRIPT
  2463.         return CallRemoteFunction("ac_SpawnPlayer", "i", playerid);
  2464.     #else
  2465.         return ac_SpawnPlayer(playerid);
  2466.     #endif
  2467. }
  2468.  
  2469. #if defined _ALS_SpawnPlayer
  2470.     #undef SpawnPlayer
  2471. #else
  2472.     #define _ALS_SpawnPlayer
  2473. #endif
  2474. #define SpawnPlayer acc_SpawnPlayer
  2475.  
  2476. stock orig_SetPlayerHealth(playerid, Float:health) return SetPlayerHealth(playerid, health);
  2477.  
  2478. stock acc_SetPlayerHealth(playerid, Float:health)
  2479. {
  2480.     #if defined FILTERSCRIPT
  2481.         return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, health);
  2482.     #else
  2483.         return ac_SetPlayerHealth(playerid, health);
  2484.     #endif
  2485. }
  2486.  
  2487. #if defined _ALS_SetPlayerHealth
  2488.     #undef SetPlayerHealth
  2489. #else
  2490.     #define _ALS_SetPlayerHealth
  2491. #endif
  2492. #define SetPlayerHealth acc_SetPlayerHealth
  2493.  
  2494. stock orig_SetPlayerArmour(playerid, Float:armour) return SetPlayerArmour(playerid, armour);
  2495.  
  2496. stock acc_SetPlayerArmour(playerid, Float:armour)
  2497. {
  2498.     #if defined FILTERSCRIPT
  2499.         return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, armour);
  2500.     #else
  2501.         return ac_SetPlayerArmour(playerid, armour);
  2502.     #endif
  2503. }
  2504.  
  2505. #if defined _ALS_SetPlayerArmour
  2506.     #undef SetPlayerArmour
  2507. #else
  2508.     #define _ALS_SetPlayerArmour
  2509. #endif
  2510. #define SetPlayerArmour acc_SetPlayerArmour
  2511.  
  2512. stock orig_GivePlayerWeapon(playerid, weaponid, ammo) return GivePlayerWeapon(playerid, weaponid, ammo);
  2513.  
  2514. stock acc_GivePlayerWeapon(playerid, weaponid, ammo)
  2515. {
  2516.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2517.     #if defined FILTERSCRIPT
  2518.         return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, weaponid, ammo);
  2519.     #else
  2520.         return ac_GivePlayerWeapon(playerid, weaponid, ammo);
  2521.     #endif
  2522. }
  2523.  
  2524. #if defined _ALS_GivePlayerWeapon
  2525.     #undef GivePlayerWeapon
  2526. #else
  2527.     #define _ALS_GivePlayerWeapon
  2528. #endif
  2529. #define GivePlayerWeapon acc_GivePlayerWeapon
  2530.  
  2531. stock orig_SetPlayerAmmo(playerid, weaponslot, ammo) return SetPlayerAmmo(playerid, weaponslot, ammo);
  2532.  
  2533. stock acc_SetPlayerAmmo(playerid, weaponslot, ammo)
  2534. {
  2535.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2536.     #if defined FILTERSCRIPT
  2537.         return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, weaponslot, ammo);
  2538.     #else
  2539.         return ac_SetPlayerAmmo(playerid, weaponslot, ammo);
  2540.     #endif
  2541. }
  2542.  
  2543. #if defined _ALS_SetPlayerAmmo
  2544.     #undef SetPlayerAmmo
  2545. #else
  2546.     #define _ALS_SetPlayerAmmo
  2547. #endif
  2548. #define SetPlayerAmmo acc_SetPlayerAmmo
  2549.  
  2550. stock orig_ResetPlayerWeapons(playerid) return ResetPlayerWeapons(playerid);
  2551.  
  2552. stock acc_ResetPlayerWeapons(playerid)
  2553. {
  2554.     #if defined FILTERSCRIPT
  2555.         return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid);
  2556.     #else
  2557.         return ac_ResetPlayerWeapons(playerid);
  2558.     #endif
  2559. }
  2560.  
  2561. #if defined _ALS_ResetPlayerWeapons
  2562.     #undef ResetPlayerWeapons
  2563. #else
  2564.     #define _ALS_ResetPlayerWeapons
  2565. #endif
  2566. #define ResetPlayerWeapons acc_ResetPlayerWeapons
  2567.  
  2568. stock orig_GivePlayerMoney(playerid, money) return GivePlayerMoney(playerid, money);
  2569.  
  2570. stock acc_GivePlayerMoney(playerid, money)
  2571. {
  2572.     #if defined FILTERSCRIPT
  2573.         return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, money);
  2574.     #else
  2575.         return ac_GivePlayerMoney(playerid, money);
  2576.     #endif
  2577. }
  2578.  
  2579. #if defined _ALS_GivePlayerMoney
  2580.     #undef GivePlayerMoney
  2581. #else
  2582.     #define _ALS_GivePlayerMoney
  2583. #endif
  2584. #define GivePlayerMoney acc_GivePlayerMoney
  2585.  
  2586. stock orig_ResetPlayerMoney(playerid) return ResetPlayerMoney(playerid);
  2587.  
  2588. stock acc_ResetPlayerMoney(playerid)
  2589. {
  2590.     #if defined FILTERSCRIPT
  2591.         return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid);
  2592.     #else
  2593.         return ac_ResetPlayerMoney(playerid);
  2594.     #endif
  2595. }
  2596.  
  2597. #if defined _ALS_ResetPlayerMoney
  2598.     #undef ResetPlayerMoney
  2599. #else
  2600.     #define _ALS_ResetPlayerMoney
  2601. #endif
  2602. #define ResetPlayerMoney acc_ResetPlayerMoney
  2603.  
  2604. stock orig_GetPlayerMoney(playerid) return GetPlayerMoney(playerid);
  2605.  
  2606. stock acc_GetPlayerMoney(playerid)
  2607. {
  2608.     if(!IsPlayerConnected(playerid)) return 0;
  2609.     #if defined FILTERSCRIPT
  2610.         return CallRemoteFunction("ac_GetPlayerMoney", "i", playerid);
  2611.     #else
  2612.         return ac_GetPlayerMoney(playerid);
  2613.     #endif
  2614. }
  2615.  
  2616. #if defined _ALS_GetPlayerMoney
  2617.     #undef GetPlayerMoney
  2618. #else
  2619.     #define _ALS_GetPlayerMoney
  2620. #endif
  2621. #define GetPlayerMoney acc_GetPlayerMoney
  2622.  
  2623. stock orig_SetPlayerSpecialAction(playerid, actionid) return SetPlayerSpecialAction(playerid, actionid);
  2624.  
  2625. stock acc_SetPlayerSpecialAction(playerid, actionid)
  2626. {
  2627.     #if defined FILTERSCRIPT
  2628.         return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, actionid);
  2629.     #else
  2630.         return ac_SetPlayerSpecialAction(playerid, actionid);
  2631.     #endif
  2632. }
  2633.  
  2634. #if defined _ALS_SetPlayerSpecialAction
  2635.     #undef SetPlayerSpecialAction
  2636. #else
  2637.     #define _ALS_SetPlayerSpecialAction
  2638. #endif
  2639. #define SetPlayerSpecialAction acc_SetPlayerSpecialAction
  2640.  
  2641. stock orig_SetPlayerInterior(playerid, interiorid) return SetPlayerInterior(playerid, interiorid);
  2642.  
  2643. stock acc_SetPlayerInterior(playerid, interiorid)
  2644. {
  2645.     #if defined FILTERSCRIPT
  2646.         return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, interiorid);
  2647.     #else
  2648.         return ac_SetPlayerInterior(playerid, interiorid);
  2649.     #endif
  2650. }
  2651.  
  2652. #if defined _ALS_SetPlayerInterior
  2653.     #undef SetPlayerInterior
  2654. #else
  2655.     #define _ALS_SetPlayerInterior
  2656. #endif
  2657. #define SetPlayerInterior acc_SetPlayerInterior
  2658.  
  2659. stock orig_SetPlayerPos(playerid, Float:x, Float:y, Float:z) return SetPlayerPos(playerid, x, y, z);
  2660.  
  2661. stock acc_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
  2662. {
  2663.     #if defined FILTERSCRIPT
  2664.         return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, x, y, z);
  2665.     #else
  2666.         return ac_SetPlayerPos(playerid, x, y, z);
  2667.     #endif
  2668. }
  2669.  
  2670. #if defined _ALS_SetPlayerPos
  2671.     #undef SetPlayerPos
  2672. #else
  2673.     #define _ALS_SetPlayerPos
  2674. #endif
  2675. #define SetPlayerPos acc_SetPlayerPos
  2676.  
  2677. stock orig_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) return SetPlayerPosFindZ(playerid, x, y, z);
  2678.  
  2679. stock acc_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
  2680. {
  2681.     #if defined FILTERSCRIPT
  2682.         return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, x, y, z);
  2683.     #else
  2684.         return ac_SetPlayerPosFindZ(playerid, x, y, z);
  2685.     #endif
  2686. }
  2687.  
  2688. #if defined _ALS_SetPlayerPosFindZ
  2689.     #undef SetPlayerPosFindZ
  2690. #else
  2691.     #define _ALS_SetPlayerPosFindZ
  2692. #endif
  2693. #define SetPlayerPosFindZ acc_SetPlayerPosFindZ
  2694.  
  2695. stock orig_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z) return SetPlayerVelocity(playerid, X, Y, Z);
  2696.  
  2697. stock acc_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
  2698. {
  2699.     #if defined FILTERSCRIPT
  2700.         return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, X, Y, Z);
  2701.     #else
  2702.         return ac_SetPlayerVelocity(playerid, X, Y, Z);
  2703.     #endif
  2704. }
  2705.  
  2706. #if defined _ALS_SetPlayerVelocity
  2707.     #undef SetPlayerVelocity
  2708. #else
  2709.     #define _ALS_SetPlayerVelocity
  2710. #endif
  2711. #define SetPlayerVelocity acc_SetPlayerVelocity
  2712.  
  2713. stock orig_PutPlayerInVehicle(playerid, vehicleid, seatid) return PutPlayerInVehicle(playerid, vehicleid, seatid);
  2714.  
  2715. stock acc_PutPlayerInVehicle(playerid, vehicleid, seatid)
  2716. {
  2717.     #if defined FILTERSCRIPT
  2718.         return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, vehicleid, seatid);
  2719.     #else
  2720.         return ac_PutPlayerInVehicle(playerid, vehicleid, seatid);
  2721.     #endif
  2722. }
  2723.  
  2724. #if defined _ALS_PutPlayerInVehicle
  2725.     #undef PutPlayerInVehicle
  2726. #else
  2727.     #define _ALS_PutPlayerInVehicle
  2728. #endif
  2729. #define PutPlayerInVehicle acc_PutPlayerInVehicle
  2730.  
  2731. stock orig_RemovePlayerFromVehicle(playerid) return RemovePlayerFromVehicle(playerid);
  2732.  
  2733. stock acc_RemovePlayerFromVehicle(playerid)
  2734. {
  2735.     #if defined FILTERSCRIPT
  2736.         return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid);
  2737.     #else
  2738.         return ac_RemovePlayerFromVehicle(playerid);
  2739.     #endif
  2740. }
  2741.  
  2742. #if defined _ALS_RemovePlayerFromVehicle
  2743.     #undef RemovePlayerFromVehicle
  2744. #else
  2745.     #define _ALS_RemovePlayerFromVehicle
  2746. #endif
  2747. #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle
  2748.  
  2749. stock orig_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z) return SetVehiclePos(vehicleid, x, y, z);
  2750.  
  2751. stock acc_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
  2752. {
  2753.     #if defined FILTERSCRIPT
  2754.         return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, x, y, z);
  2755.     #else
  2756.         return ac_SetVehiclePos(vehicleid, x, y, z);
  2757.     #endif
  2758. }
  2759.  
  2760. #if defined _ALS_SetVehiclePos
  2761.     #undef SetVehiclePos
  2762. #else
  2763.     #define _ALS_SetVehiclePos
  2764. #endif
  2765. #define SetVehiclePos acc_SetVehiclePos
  2766.  
  2767. stock orig_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleVelocity(vehicleid, X, Y, Z);
  2768.  
  2769. stock acc_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2770. {
  2771.     #if defined FILTERSCRIPT
  2772.         return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
  2773.     #else
  2774.         return ac_SetVehicleVelocity(vehicleid, X, Y, Z);
  2775.     #endif
  2776. }
  2777.  
  2778. #if defined _ALS_SetVehicleVelocity
  2779.     #undef SetVehicleVelocity
  2780. #else
  2781.     #define _ALS_SetVehicleVelocity
  2782. #endif
  2783. #define SetVehicleVelocity acc_SetVehicleVelocity
  2784.  
  2785. stock orig_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2786.  
  2787. stock acc_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2788. {
  2789.     #if defined FILTERSCRIPT
  2790.         return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, X, Y, Z);
  2791.     #else
  2792.         return ac_SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2793.     #endif
  2794. }
  2795.  
  2796. #if defined _ALS_SetVehicleAngularVelocity
  2797.     #undef SetVehicleAngularVelocity
  2798. #else
  2799.     #define _ALS_SetVehicleAngularVelocity
  2800. #endif
  2801. #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity
  2802.  
  2803. stock orig_LinkVehicleToInterior(vehicleid, interiorid) return LinkVehicleToInterior(vehicleid, interiorid);
  2804.  
  2805. stock acc_LinkVehicleToInterior(vehicleid, interiorid)
  2806. {
  2807.     #if defined FILTERSCRIPT
  2808.         return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, interiorid);
  2809.     #else
  2810.         return ac_LinkVehicleToInterior(vehicleid, interiorid);
  2811.     #endif
  2812. }
  2813.  
  2814. #if defined _ALS_LinkVehicleToInterior
  2815.     #undef LinkVehicleToInterior
  2816. #else
  2817.     #define _ALS_LinkVehicleToInterior
  2818. #endif
  2819. #define LinkVehicleToInterior acc_LinkVehicleToInterior
  2820.  
  2821. stock orig_ChangeVehiclePaintjob(vehicleid, paintjobid) return ChangeVehiclePaintjob(vehicleid, paintjobid);
  2822.  
  2823. stock acc_ChangeVehiclePaintjob(vehicleid, paintjobid)
  2824. {
  2825.     if(GetVehicleModel(vehicleid) <= 0) return 1;
  2826.     #if defined FILTERSCRIPT
  2827.         return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, paintjobid);
  2828.     #else
  2829.         return ac_ChangeVehiclePaintjob(vehicleid, paintjobid);
  2830.     #endif
  2831. }
  2832.  
  2833. #if defined _ALS_ChangeVehiclePaintjob
  2834.     #undef ChangeVehiclePaintjob
  2835. #else
  2836.     #define _ALS_ChangeVehiclePaintjob
  2837. #endif
  2838. #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob
  2839.  
  2840. stock orig_SetVehicleHealth(vehicleid, Float:health) return SetVehicleHealth(vehicleid, health);
  2841.  
  2842. stock acc_SetVehicleHealth(vehicleid, Float:health)
  2843. {
  2844.     if(health < 0.0) health = 0.0;
  2845.     #if defined FILTERSCRIPT
  2846.         return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, health);
  2847.     #else
  2848.         return ac_SetVehicleHealth(vehicleid, health);
  2849.     #endif
  2850. }
  2851.  
  2852. #if defined _ALS_SetVehicleHealth
  2853.     #undef SetVehicleHealth
  2854. #else
  2855.     #define _ALS_SetVehicleHealth
  2856. #endif
  2857. #define SetVehicleHealth acc_SetVehicleHealth
  2858.  
  2859. stock orig_RepairVehicle(vehicleid) return RepairVehicle(vehicleid);
  2860.  
  2861. stock acc_RepairVehicle(vehicleid)
  2862. {
  2863.     #if defined FILTERSCRIPT
  2864.         return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid);
  2865.     #else
  2866.         return ac_RepairVehicle(vehicleid);
  2867.     #endif
  2868. }
  2869.  
  2870. #if defined _ALS_RepairVehicle
  2871.     #undef RepairVehicle
  2872. #else
  2873.     #define _ALS_RepairVehicle
  2874. #endif
  2875. #define RepairVehicle acc_RepairVehicle
  2876.  
  2877. stock orig_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires) return UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2878.  
  2879. stock acc_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires)
  2880. {
  2881.     #if defined FILTERSCRIPT
  2882.         return CallRemoteFunction("ac_UpdateVehicleDamageStatus", "iiiii", vehicleid, panels, doors, lights, tires);
  2883.     #else
  2884.         return ac_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2885.     #endif
  2886. }
  2887.  
  2888. #if defined _ALS_UpdateVehicleDamageStatus
  2889.     #undef UpdateVehicleDamageStatus
  2890. #else
  2891.     #define _ALS_UpdateVehicleDamageStatus
  2892. #endif
  2893. #define UpdateVehicleDamageStatus acc_UpdateVehicleDamageStatus
  2894.  
  2895. stock orig_SetVehicleToRespawn(vehicleid) return SetVehicleToRespawn(vehicleid);
  2896.  
  2897. stock acc_SetVehicleToRespawn(vehicleid)
  2898. {
  2899.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  2900.     #if defined FILTERSCRIPT
  2901.         return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid);
  2902.     #else
  2903.         return ac_SetVehicleToRespawn(vehicleid);
  2904.     #endif
  2905. }
  2906.  
  2907. #if defined _ALS_SetVehicleToRespawn
  2908.     #undef SetVehicleToRespawn
  2909. #else
  2910.     #define _ALS_SetVehicleToRespawn
  2911. #endif
  2912. #define SetVehicleToRespawn acc_SetVehicleToRespawn
  2913.  
  2914. stock EnableAntiCheat(code, enable)
  2915. {
  2916.     #if defined FILTERSCRIPT
  2917.         return CallRemoteFunction("ac_EnableAntiCheat", "ii", code, enable);
  2918.     #else
  2919.         return ac_EnableAntiCheat(code, enable);
  2920.     #endif
  2921. }
  2922.  
  2923. stock EnableAntiNOP(nopcode, enable)
  2924. {
  2925.     #if defined FILTERSCRIPT
  2926.         return CallRemoteFunction("ac_EnableAntiNOP", "ii", nopcode, enable);
  2927.     #else
  2928.         return ac_EnableAntiNOP(nopcode, enable);
  2929.     #endif
  2930. }
  2931.  
  2932. stock EnableAntiCheatForPlayer(playerid, code, enable)
  2933. {
  2934.     if(!IsPlayerConnected(playerid)) return 0;
  2935.     #if defined FILTERSCRIPT
  2936.         return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, code, enable);
  2937.     #else
  2938.         return ac_EnableAntiCheatForPlayer(playerid, code, enable);
  2939.     #endif
  2940. }
  2941.  
  2942. stock EnableAntiNOPForPlayer(playerid, nopcode, enable)
  2943. {
  2944.     if(!IsPlayerConnected(playerid)) return 0;
  2945.     #if defined FILTERSCRIPT
  2946.         return CallRemoteFunction("ac_EnableAntiNOPForPlayer", "iii", playerid, nopcode, enable);
  2947.     #else
  2948.         return ac_EnableAntiNOPForPlayer(playerid, nopcode, enable);
  2949.     #endif
  2950. }
  2951.  
  2952. stock IsAntiCheatEnabled(code)
  2953. {
  2954.     #if defined FILTERSCRIPT
  2955.         return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", code);
  2956.     #else
  2957.         return ac_IsAntiCheatEnabled(code);
  2958.     #endif
  2959. }
  2960.  
  2961. stock IsAntiNOPEnabled(nopcode)
  2962. {
  2963.     #if defined FILTERSCRIPT
  2964.         return CallRemoteFunction("ac_IsAntiNOPEnabled", "i", nopcode);
  2965.     #else
  2966.         return ac_IsAntiNOPEnabled(nopcode);
  2967.     #endif
  2968. }
  2969.  
  2970. stock IsAntiCheatEnabledForPlayer(playerid, code)
  2971. {
  2972.     if(!IsPlayerConnected(playerid)) return 0;
  2973.     #if defined FILTERSCRIPT
  2974.         return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, code);
  2975.     #else
  2976.         return ac_IsAntiCheatEnabledForPlayer(playerid, code);
  2977.     #endif
  2978. }
  2979.  
  2980. stock IsAntiNOPEnabledForPlayer(playerid, nopcode)
  2981. {
  2982.     if(!IsPlayerConnected(playerid)) return 0;
  2983.     #if defined FILTERSCRIPT
  2984.         return CallRemoteFunction("ac_IsAntiNOPEnabledForPlayer", "ii", playerid, nopcode);
  2985.     #else
  2986.         return ac_IsAntiNOPEnabledForPlayer(playerid, nopcode);
  2987.     #endif
  2988. }
  2989.  
  2990. stock AntiCheatGetSpeed(playerid)
  2991. {
  2992.     if(!IsPlayerConnected(playerid)) return 0;
  2993.     #if defined FILTERSCRIPT
  2994.         return CallRemoteFunction("ac_AntiCheatGetSpeed", "i", playerid);
  2995.     #else
  2996.         return ac_AntiCheatGetSpeed(playerid);
  2997.     #endif
  2998. }
  2999.  
  3000. stock AntiCheatGetAnimationIndex(playerid)
  3001. {
  3002.     if(!IsPlayerConnected(playerid)) return 0;
  3003.     #if defined FILTERSCRIPT
  3004.         return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid);
  3005.     #else
  3006.         return ac_AntiCheatGetAnimationIndex(playerid);
  3007.     #endif
  3008. }
  3009.  
  3010. stock AntiCheatGetDialog(playerid)
  3011. {
  3012.     if(!IsPlayerConnected(playerid)) return -1;
  3013.     #if defined FILTERSCRIPT
  3014.         return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid);
  3015.     #else
  3016.         return ac_AntiCheatGetDialog(playerid);
  3017.     #endif
  3018. }
  3019.  
  3020. stock AntiCheatGetInterior(playerid)
  3021. {
  3022.     if(!IsPlayerConnected(playerid)) return 0;
  3023.     #if defined FILTERSCRIPT
  3024.         return CallRemoteFunction("ac_AntiCheatGetInterior", "i", playerid);
  3025.     #else
  3026.         return ac_AntiCheatGetInterior(playerid);
  3027.     #endif
  3028. }
  3029.  
  3030. stock AntiCheatGetEnterVehicle(playerid)
  3031. {
  3032.     if(!IsPlayerConnected(playerid)) return 0;
  3033.     #if defined FILTERSCRIPT
  3034.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid);
  3035.     #else
  3036.         return ac_AntiCheatGetEnterVehicle(playerid);
  3037.     #endif
  3038. }
  3039.  
  3040. stock AntiCheatGetEnterVehicleSeat(playerid)
  3041. {
  3042.     if(!IsPlayerConnected(playerid)) return -1;
  3043.     #if defined FILTERSCRIPT
  3044.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicleSeat", "i", playerid);
  3045.     #else
  3046.         return ac_AntiCheatGetEnterVehicleSeat(playerid);
  3047.     #endif
  3048. }
  3049.  
  3050. stock AntiCheatGetVehicleID(playerid)
  3051. {
  3052.     if(!IsPlayerConnected(playerid)) return 0;
  3053.     #if defined FILTERSCRIPT
  3054.         return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid);
  3055.     #else
  3056.         return ac_AntiCheatGetVehicleID(playerid);
  3057.     #endif
  3058. }
  3059.  
  3060. stock AntiCheatGetVehicleSeat(playerid)
  3061. {
  3062.     if(!IsPlayerConnected(playerid)) return -1;
  3063.     #if defined FILTERSCRIPT
  3064.         return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid);
  3065.     #else
  3066.         return ac_AntiCheatGetVehicleSeat(playerid);
  3067.     #endif
  3068. }
  3069.  
  3070. stock AntiCheatGetWeapon(playerid)
  3071. {
  3072.     if(!IsPlayerConnected(playerid)) return -1;
  3073.     #if defined FILTERSCRIPT
  3074.         return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid);
  3075.     #else
  3076.         return ac_AntiCheatGetWeapon(playerid);
  3077.     #endif
  3078. }
  3079.  
  3080. stock AntiCheatGetWeaponInSlot(playerid, slot)
  3081. {
  3082.     if(!IsPlayerConnected(playerid)) return -1;
  3083.     if(!(0 <= slot <= 12)) return -2;
  3084.     #if defined FILTERSCRIPT
  3085.         return CallRemoteFunction("ac_AntiCheatGetWeaponInSlot", "ii", playerid, slot);
  3086.     #else
  3087.         return ac_AntiCheatGetWeaponInSlot(playerid, slot);
  3088.     #endif
  3089. }
  3090.  
  3091. stock AntiCheatGetAmmoInSlot(playerid, slot)
  3092. {
  3093.     if(!IsPlayerConnected(playerid)) return -1;
  3094.     if(!(0 <= slot <= 12)) return -2;
  3095.     #if defined FILTERSCRIPT
  3096.         return CallRemoteFunction("ac_AntiCheatGetAmmoInSlot", "ii", playerid, slot);
  3097.     #else
  3098.         return ac_AntiCheatGetAmmoInSlot(playerid, slot);
  3099.     #endif
  3100. }
  3101.  
  3102. stock AntiCheatGetSpecialAction(playerid)
  3103. {
  3104.     if(!IsPlayerConnected(playerid)) return 0;
  3105.     #if defined FILTERSCRIPT
  3106.         return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid);
  3107.     #else
  3108.         return ac_AntiCheatGetSpecialAction(playerid);
  3109.     #endif
  3110. }
  3111.  
  3112. stock AntiCheatGetLastSpecialAction(playerid)
  3113. {
  3114.     if(!IsPlayerConnected(playerid)) return 0;
  3115.     #if defined FILTERSCRIPT
  3116.         return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid);
  3117.     #else
  3118.         return ac_AntiCheatGetLastSpecialActio(playerid);
  3119.     #endif
  3120. }
  3121.  
  3122. stock AntiCheatGetLastShotWeapon(playerid)
  3123. {
  3124.     if(!IsPlayerConnected(playerid)) return -1;
  3125.     #if defined FILTERSCRIPT
  3126.         return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid);
  3127.     #else
  3128.         return ac_AntiCheatGetLastShotWeapon(playerid);
  3129.     #endif
  3130. }
  3131.  
  3132. stock AntiCheatGetLastPickup(playerid)
  3133. {
  3134.     if(!IsPlayerConnected(playerid)) return -1;
  3135.     #if defined FILTERSCRIPT
  3136.         return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid);
  3137.     #else
  3138.         return ac_AntiCheatGetLastPickup(playerid);
  3139.     #endif
  3140. }
  3141.  
  3142. stock AntiCheatGetLastUpdateTime(playerid)
  3143. {
  3144.     if(!IsPlayerConnected(playerid)) return 0;
  3145.     #if defined FILTERSCRIPT
  3146.         return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid);
  3147.     #else
  3148.         return ac_AntiCheatGetLastUpdateTime(playerid);
  3149.     #endif
  3150. }
  3151.  
  3152. stock AntiCheatGetLastReloadTime(playerid)
  3153. {
  3154.     if(!IsPlayerConnected(playerid)) return 0;
  3155.     #if defined FILTERSCRIPT
  3156.         return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid);
  3157.     #else
  3158.         return ac_AntiCheatGetLastReloadTime(playerid);
  3159.     #endif
  3160. }
  3161.  
  3162. stock AntiCheatGetLastEnteredVehTime(playerid)
  3163. {
  3164.     if(!IsPlayerConnected(playerid)) return 0;
  3165.     #if defined FILTERSCRIPT
  3166.         return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid);
  3167.     #else
  3168.         return ac_AntiCheatGetLastEnteredVehTi(playerid);
  3169.     #endif
  3170. }
  3171.  
  3172. stock AntiCheatGetLastShotTime(playerid)
  3173. {
  3174.     if(!IsPlayerConnected(playerid)) return 0;
  3175.     #if defined FILTERSCRIPT
  3176.         return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid);
  3177.     #else
  3178.         return ac_AntiCheatGetLastShotTime(playerid);
  3179.     #endif
  3180. }
  3181.  
  3182. stock AntiCheatGetLastSpawnTime(playerid)
  3183. {
  3184.     if(!IsPlayerConnected(playerid)) return 0;
  3185.     #if defined FILTERSCRIPT
  3186.         return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid);
  3187.     #else
  3188.         return ac_AntiCheatGetLastSpawnTime(playerid);
  3189.     #endif
  3190. }
  3191.  
  3192. stock AntiCheatIntEnterExitsIsEnabled(playerid)
  3193. {
  3194.     if(!IsPlayerConnected(playerid)) return 0;
  3195.     #if defined FILTERSCRIPT
  3196.         return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid);
  3197.     #else
  3198.         return ac_AntiCheatIntEnterExitsIsEnab(playerid);
  3199.     #endif
  3200. }
  3201.  
  3202. stock AntiCheatStuntBonusIsEnabled(playerid)
  3203. {
  3204.     if(!IsPlayerConnected(playerid)) return 0;
  3205.     #if defined FILTERSCRIPT
  3206.         return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid);
  3207.     #else
  3208.         return ac_AntiCheatStuntBonusIsEnabled(playerid);
  3209.     #endif
  3210. }
  3211.  
  3212. stock AntiCheatIsInModShop(playerid)
  3213. {
  3214.     if(!IsPlayerConnected(playerid)) return 0;
  3215.     #if defined FILTERSCRIPT
  3216.         return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid);
  3217.     #else
  3218.         return ac_AntiCheatIsInModShop(playerid);
  3219.     #endif
  3220. }
  3221.  
  3222. stock AntiCheatIsInSpectate(playerid)
  3223. {
  3224.     if(!IsPlayerConnected(playerid)) return 0;
  3225.     #if defined FILTERSCRIPT
  3226.         return CallRemoteFunction("ac_AntiCheatIsInSpectate", "i", playerid);
  3227.     #else
  3228.         return ac_AntiCheatIsInSpectate(playerid);
  3229.     #endif
  3230. }
  3231.  
  3232. stock AntiCheatIsFrozen(playerid)
  3233. {
  3234.     if(!IsPlayerConnected(playerid)) return 0;
  3235.     #if defined FILTERSCRIPT
  3236.         return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid);
  3237.     #else
  3238.         return ac_AntiCheatIsFrozen(playerid);
  3239.     #endif
  3240. }
  3241.  
  3242. stock AntiCheatIsDead(playerid)
  3243. {
  3244.     if(!IsPlayerConnected(playerid)) return 0;
  3245.     #if defined FILTERSCRIPT
  3246.         return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid);
  3247.     #else
  3248.         return ac_AntiCheatIsDead(playerid);
  3249.     #endif
  3250. }
  3251.  
  3252. stock AntiCheatIsConnected(playerid)
  3253. {
  3254.     if(!IsPlayerConnected(playerid)) return 0;
  3255.     #if defined FILTERSCRIPT
  3256.         return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid);
  3257.     #else
  3258.         return ac_AntiCheatIsConnected(playerid);
  3259.     #endif
  3260. }
  3261.  
  3262. stock AntiCheatKickWithDesync(playerid, code)
  3263. {
  3264.     if(!IsPlayerConnected(playerid)) return 0;
  3265.     #if defined FILTERSCRIPT
  3266.         return CallRemoteFunction("ac_AntiCheatKickWithDesync", "ii", playerid, code);
  3267.     #else
  3268.         return ac_AntiCheatKickWithDesync(playerid, code);
  3269.     #endif
  3270. }
  3271.  
  3272. stock AntiCheatIsKickedWithDesync(playerid)
  3273. {
  3274.     if(!IsPlayerConnected(playerid)) return 3;
  3275.     #if defined FILTERSCRIPT
  3276.         return CallRemoteFunction("ac_AntiCheatIsKickedWithDesync", "i", playerid);
  3277.     #else
  3278.         return ac_AntiCheatIsKickedWithDesync(playerid);
  3279.     #endif
  3280. }
  3281.  
  3282. stock AntiCheatGetVehicleDriver(vehicleid)
  3283. {
  3284.     if(GetVehicleModel(vehicleid) <= 0) return INVALID_PLAYER_ID;
  3285.     #if defined FILTERSCRIPT
  3286.         return CallRemoteFunction("ac_AntiCheatGetVehicleDriver", "i", vehicleid);
  3287.     #else
  3288.         return ac_AntiCheatGetVehicleDriver(vehicleid);
  3289.     #endif
  3290. }
  3291.  
  3292. stock AntiCheatGetVehicleInterior(vehicleid)
  3293. {
  3294.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3295.     #if defined FILTERSCRIPT
  3296.         return CallRemoteFunction("ac_AntiCheatGetVehicleInterior", "i", vehicleid);
  3297.     #else
  3298.         return ac_AntiCheatGetVehicleInterior(vehicleid);
  3299.     #endif
  3300. }
  3301.  
  3302. stock AntiCheatGetVehiclePaintjob(vehicleid)
  3303. {
  3304.     if(GetVehicleModel(vehicleid) <= 0) return 3;
  3305.     #if defined FILTERSCRIPT
  3306.         return CallRemoteFunction("ac_AntiCheatGetVehiclePaintjob", "i", vehicleid);
  3307.     #else
  3308.         return ac_AntiCheatGetVehiclePaintjob(vehicleid);
  3309.     #endif
  3310. }
  3311.  
  3312. stock AntiCheatGetVehicleSpeed(vehicleid)
  3313. {
  3314.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3315.     #if defined FILTERSCRIPT
  3316.         return CallRemoteFunction("ac_AntiCheatGetVehicleSpeed", "i", vehicleid);
  3317.     #else
  3318.         return ac_AntiCheatGetVehicleSpeed(vehicleid);
  3319.     #endif
  3320. }
  3321.  
  3322. stock AntiCheatIsVehicleSpawned(vehicleid)
  3323. {
  3324.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3325.     #if defined FILTERSCRIPT
  3326.         return CallRemoteFunction("ac_AntiCheatIsVehicleSpawned", "i", vehicleid);
  3327.     #else
  3328.         return ac_AntiCheatIsVehicleSpawned(vehicleid);
  3329.     #endif
  3330. }
  3331.  
  3332. #if defined FILTERSCRIPT
  3333.  
  3334. static fs_AntiCheatGetNextDialog(playerid)
  3335. {
  3336.     if(!IsPlayerConnected(playerid)) return -1;
  3337.     return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid);
  3338. }
  3339.  
  3340. static fs_AntiCheatSetDialog(playerid, dialogid)
  3341. {
  3342.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3343.     return CallRemoteFunction("ac_ShowPlayerDialog", "id", playerid, dialogid);
  3344. }
  3345.  
  3346. static fs_AntiCheatSetNextDialog(playerid, dialogid)
  3347. {
  3348.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3349.     return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  3350. }
  3351.  
  3352. #else
  3353.  
  3354. public OnGameModeInit()
  3355. {
  3356.     #if AC_USE_CONFIG_FILES
  3357.         if(!ac_LoadCfg()) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE);
  3358.         if(!ac_LoadNOPCfg()) printf(CFG_OPENING_ERROR, AC_NOP_CONFIG_FILE);
  3359.     #endif
  3360.     if(ac_ACAllow[42])
  3361.     {
  3362.         #if !AC_USE_QUERY
  3363.             #if defined GetConsoleVarAsBool
  3364.                 ac_QueryEnable = (GetConsoleVarAsBool("query") != 0);
  3365.             #else
  3366.                 ac_QueryEnable = (GetServerVarAsBool("query") != 0);
  3367.             #endif
  3368.             SendRconCommand("query 0");
  3369.         #endif
  3370.         #undef AC_USE_QUERY
  3371.         #if defined GetConsoleVarAsBool
  3372.             ac_RconEnable = (GetConsoleVarAsBool("rcon") != 0);
  3373.         #else
  3374.             ac_RconEnable = (GetServerVarAsBool("rcon") != 0);
  3375.         #endif
  3376.         SendRconCommand("rcon 0");
  3377.     }
  3378.     #if defined GetConsoleVarAsInt
  3379.         ac_LagCompMode = (GetConsoleVarAsInt("lagcompmode") != 0);
  3380.     #else
  3381.         ac_LagCompMode = (GetServerVarAsInt("lagcompmode") != 0);
  3382.     #endif
  3383.     print(" ");
  3384.     print("--------------------------------------");
  3385.     print(LOADED_MSG_1);
  3386.     printf(LOADED_MSG_2, NEX_AC_VERSION);
  3387.     print(LOADED_MSG_3);
  3388.     print("--------------------------------------\n");
  3389.     #if defined ac_OnGameModeInit
  3390.         new ac_a = ac_OnGameModeInit();
  3391.     #endif
  3392.     static ac_strtmp[10];
  3393.     #if defined GetConsoleVarAsString
  3394.         GetConsoleVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3395.     #else
  3396.         GetServerVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3397.     #endif
  3398.     if(strfind(ac_strtmp, AC_SERVER_VERSION) == -1 && strfind(ac_strtmp, AC_SERVER_DL_VERSION) == -1) print(VERSION_WARNING);
  3399.     #undef AC_SERVER_DL_VERSION
  3400.     #undef AC_SERVER_VERSION
  3401.     #if defined ac_OnGameModeInit
  3402.         return ac_a;
  3403.     #else
  3404.         return 1;
  3405.     #endif
  3406. }
  3407.  
  3408. #if defined _ALS_OnGameModeInit
  3409.     #undef OnGameModeInit
  3410. #else
  3411.     #define _ALS_OnGameModeInit
  3412. #endif
  3413. #define OnGameModeInit ac_OnGameModeInit
  3414. #if defined ac_OnGameModeInit
  3415.     forward ac_OnGameModeInit();
  3416. #endif
  3417.  
  3418. #if AC_USE_STATISTICS
  3419.     public OnGameModeExit()
  3420.     {
  3421.         #if defined ac_OnGameModeExit
  3422.             new ac_a = ac_OnGameModeExit();
  3423.         #endif
  3424.         print(" ");
  3425.         print("--------------------------------------");
  3426.         print(STATS_STRING_1);
  3427.         print(STATS_STRING_2);
  3428.         printf(STATS_STRING_3, ac_sInfo[0]);
  3429.         printf(STATS_STRING_4, ac_sInfo[1]);
  3430.         printf(STATS_STRING_5, ac_sInfo[2]);
  3431.         printf(STATS_STRING_6, ac_sInfo[3]);
  3432.         printf(STATS_STRING_7, ac_sInfo[4]);
  3433.         printf(STATS_STRING_8, ac_sInfo[5]);
  3434.         print("--------------------------------------\n");
  3435.         #if defined ac_OnGameModeExit
  3436.             return ac_a;
  3437.         #else
  3438.             return 1;
  3439.         #endif
  3440.     }
  3441.  
  3442.     #if defined _ALS_OnGameModeExit
  3443.         #undef OnGameModeExit
  3444.     #else
  3445.         #define _ALS_OnGameModeExit
  3446.     #endif
  3447.     #define OnGameModeExit ac_OnGameModeExit
  3448.     #if defined ac_OnGameModeExit
  3449.         forward ac_OnGameModeExit();
  3450.     #endif
  3451. #endif
  3452.  
  3453. public OnPlayerConnect(playerid)
  3454. {
  3455.     ACInfo[playerid][acVeh] =
  3456.     ACInfo[playerid][acKicked] =
  3457.     ACInfo[playerid][acKickVeh] = 0;
  3458.     GetPlayerIp(playerid, ACInfo[playerid][acIp], 16);
  3459.     #if AC_USE_NPC
  3460.         if(IsPlayerNPC(playerid))
  3461.         {
  3462.             if(ac_ACAllow[36])
  3463.             {
  3464.                 #if defined GetLocalIP
  3465.                     new bool:ac_rslt;
  3466.                     static ac_strtmp[16];
  3467.                     ac_strtmp = "127.0.0.1";
  3468.                     while(ac_strtmp[0])
  3469.                     {
  3470.                         if(!strcmp(ACInfo[playerid][acIp], ac_strtmp))
  3471.                         {
  3472.                             ac_rslt = true;
  3473.                             break;
  3474.                         }
  3475.                         GetLocalIP(0, ac_strtmp);
  3476.                     }
  3477.                     if(!ac_rslt)
  3478.                     {
  3479.                         #if defined DEBUG
  3480.                             printf("[Nex-AC debug] NPC's IP: '%s'", ACInfo[playerid][acIp]);
  3481.                         #endif
  3482.                         ac_KickWithCode(playerid, "", 0, 36);
  3483.                     }
  3484.                 #else
  3485.                     if(strcmp(ACInfo[playerid][acIp], "127.0.0.1")) ac_KickWithCode(playerid, "", 0, 36);
  3486.                 #endif
  3487.             }
  3488.             ACInfo[playerid][acTimerID] = 0;
  3489.         }
  3490.         else
  3491.         {
  3492.     #else
  3493.         if(ac_ACAllow[36] && IsPlayerNPC(playerid)) ac_KickWithCode(playerid, "", 0, 36);
  3494.     #endif
  3495.         if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1);
  3496.         #if defined GetPlayerVersion
  3497.             if(ac_ACAllow[41])
  3498.             {
  3499.                 static ac_ver[24];
  3500.                 GetPlayerVersion(playerid, ac_ver, sizeof ac_ver);
  3501.                 if(strfind(ac_ver, AC_CLIENT_VERSION) == -1)
  3502.                 {
  3503.                     #if defined DEBUG
  3504.                         printf(DEBUG_CODE_2, playerid, ac_ver);
  3505.                     #endif
  3506.                     ac_KickWithCode(playerid, "", 0, 41);
  3507.                 }
  3508.             }
  3509.         #else
  3510.             #pragma unused DEBUG_CODE_2
  3511.         #endif
  3512.         #undef AC_CLIENT_VERSION
  3513.         new ac_i = AC_MAX_CONNECTS_FROM_IP;
  3514.         if(ac_ACAllow[40])
  3515.         {
  3516.             #if defined foreach
  3517.                 foreach(new ac_j : Player)
  3518.                 {
  3519.                     if(ac_j != playerid)
  3520.             #else
  3521.                 #if defined GetPlayerPoolSize
  3522.                     for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3523.                 #else
  3524.                     for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3525.                 #endif
  3526.                 {
  3527.                     #if AC_USE_NPC
  3528.                         if(ac_j != playerid && IsPlayerConnected(ac_j) && !IsPlayerNPC(ac_j))
  3529.                     #else
  3530.                         if(ac_j != playerid && IsPlayerConnected(ac_j))
  3531.                     #endif
  3532.             #endif
  3533.                 {
  3534.                     if(!strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3535.                     {
  3536.                         ac_i--;
  3537.                         if(ac_i < 1)
  3538.                         {
  3539.                             #if defined DEBUG
  3540.                                 printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP);
  3541.                             #endif
  3542.                             ac_KickWithCode(playerid, "", 0, 40);
  3543.                             break;
  3544.                         }
  3545.                     }
  3546.                 }
  3547.             }
  3548.         }
  3549.         ACInfo[playerid][acSpec] =
  3550.         ACInfo[playerid][acForceClass] =
  3551.         ACInfo[playerid][acDeathRes] = false;
  3552.         ACInfo[playerid][acClassRes] =
  3553.         ACInfo[playerid][acDead] = true;
  3554.         ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits;
  3555.         ACInfo[playerid][acStuntBonus] = ac_StuntBonus;
  3556.         ACInfo[playerid][acCheatCount][0] =
  3557.         ACInfo[playerid][acHoldWeapon] =
  3558.         ACInfo[playerid][acSpawnRes] =
  3559.         ACInfo[playerid][acMoney] =
  3560.         ACInfo[playerid][acAnim] =
  3561.         ACInfo[playerid][acInt] = 0;
  3562.         ACInfo[playerid][acSet][11] =
  3563.         ACInfo[playerid][acSet][10] =
  3564.         ACInfo[playerid][acSet][0] =
  3565.         ACInfo[playerid][acNextDialog] =
  3566.         ACInfo[playerid][acDialog] = -1;
  3567.         ACInfo[playerid][acDropJpX] =
  3568.         ACInfo[playerid][acDropJpY] =
  3569.         ACInfo[playerid][acDropJpZ] = 25000.0;
  3570.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3571.         {
  3572.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3573.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3574.         }
  3575.         for(ac_i = sizeof(ac_Mtfc) - 1; ac_i >= 0; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0;
  3576.         memcpy(ACInfo[playerid][acNOPAllow], ac_NOPAllow, 0, sizeof(ac_NOPAllow) * 4, sizeof ac_NOPAllow);
  3577.         memcpy(ACInfo[playerid][acACAllow], ac_ACAllow, 0, sizeof(ac_ACAllow) * 4, sizeof ac_ACAllow);
  3578.         if(ACInfo[playerid][acKicked] < 1)
  3579.         {
  3580.             ACInfo[playerid][acTimerTick] = GetTickCount();
  3581.             ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  3582.         }
  3583.     #if AC_USE_NPC
  3584.         }
  3585.     #endif
  3586.     ACInfo[playerid][acOnline] = true;
  3587.     #if defined ac_OnPlayerConnect
  3588.         return ac_OnPlayerConnect(playerid);
  3589.     #else
  3590.         return 1;
  3591.     #endif
  3592. }
  3593.  
  3594. #if defined _ALS_OnPlayerConnect
  3595.     #undef OnPlayerConnect
  3596. #else
  3597.     #define _ALS_OnPlayerConnect
  3598. #endif
  3599. #define OnPlayerConnect ac_OnPlayerConnect
  3600. #if defined ac_OnPlayerConnect
  3601.     forward ac_OnPlayerConnect(playerid);
  3602. #endif
  3603.  
  3604. public OnPlayerDisconnect(playerid, reason)
  3605. {
  3606.     #if AC_USE_NPC
  3607.         if(!IsPlayerNPC(playerid))
  3608.         {
  3609.     #endif
  3610.         KillTimer(ACInfo[playerid][acTimerID]);
  3611.         #if defined BlockIpAddress && AC_MAX_CONNECTS_FROM_IP < 2
  3612.             if(ACInfo[playerid][acACAllow][37])
  3613.             {
  3614.                 #if defined GetConsoleVarAsInt
  3615.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetConsoleVarAsInt("playertimeout")));
  3616.                 #else
  3617.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetServerVarAsInt("playertimeout")));
  3618.                 #endif
  3619.             }
  3620.         #endif
  3621.         #undef AC_MAX_CONNECTS_FROM_IP
  3622.         #undef AC_MIN_TIME_RECONNECT
  3623.     #if AC_USE_NPC
  3624.         }
  3625.     #endif
  3626.     KillTimer(ACInfo[playerid][acKickTimerID]);
  3627.     new ac_vehid = ACInfo[playerid][acKickVeh];
  3628.     if(ac_vehid > 0)
  3629.     {
  3630.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3631.         if(ACInfo[playerid][acKicked] == 2)
  3632.         {
  3633.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3634.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3635.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3636.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3637.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3638.         }
  3639.     }
  3640.     if((ac_vehid = ACInfo[playerid][acVeh]) > 0)
  3641.     {
  3642.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3643.         if(ACInfo[playerid][acKicked] == 2)
  3644.         {
  3645.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3646.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3647.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3648.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3649.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3650.         }
  3651.     }
  3652.     ACInfo[playerid][acOnline] = false;
  3653.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acKicked] = 3;
  3654.     #if defined ac_OnPlayerDisconnect
  3655.         return ac_OnPlayerDisconnect(playerid, reason);
  3656.     #else
  3657.         return 1;
  3658.     #endif
  3659. }
  3660.  
  3661. #if defined _ALS_OnPlayerDisconnect
  3662.     #undef OnPlayerDisconnect
  3663. #else
  3664.     #define _ALS_OnPlayerDisconnect
  3665. #endif
  3666. #define OnPlayerDisconnect ac_OnPlayerDisconnect
  3667. #if defined ac_OnPlayerDisconnect
  3668.     forward ac_OnPlayerDisconnect(playerid, reason);
  3669. #endif
  3670.  
  3671. public OnPlayerSpawn(playerid)
  3672. {
  3673.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3674.     new ac_i, bool:ac_ur;
  3675.     #if AC_USE_NPC
  3676.         if(!IsPlayerNPC(playerid))
  3677.         {
  3678.     #endif
  3679.         new ac_gtc = GetTickCount();
  3680.         if(ACInfo[playerid][acSpec] && ACInfo[playerid][acSet][6] < 2)
  3681.         {
  3682.             ACInfo[playerid][acSet][3] =
  3683.             ACInfo[playerid][acSet][7] =
  3684.             ACInfo[playerid][acSet][8] = -1;
  3685.             ACInfo[playerid][acSpec] = false;
  3686.         }
  3687.         else
  3688.         {
  3689.             if(ACInfo[playerid][acACAllow][27] &&
  3690.             (ACInfo[playerid][acSpawnRes] < 1 || ac_gtc - ACInfo[playerid][acSpawnTick] < 1000))
  3691.             {
  3692.                 #if defined DEBUG
  3693.                     printf("[Nex-AC debug] Spawn res: %d, respawn time: %d",
  3694.                     ACInfo[playerid][acSpawnRes], ac_gtc - ACInfo[playerid][acSpawnTick]);
  3695.                 #endif
  3696.                 ac_KickWithCode(playerid, "", 0, 27);
  3697.                 #if defined OnCheatDetected
  3698.                     ACInfo[playerid][acSpawnRes] = 1;
  3699.                 #endif
  3700.             }
  3701.             if(ACInfo[playerid][acSpawnRes] > 0) ACInfo[playerid][acSpawnRes]--;
  3702.             if(!(1 <= ACInfo[playerid][acSet][6] <= 2))
  3703.             {
  3704.                 for(ac_i = 11; ac_i >= 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1;
  3705.                 ac_ur = true;
  3706.             }
  3707.         }
  3708.         if(!(1 <= ACInfo[playerid][acSet][6] <= 2))
  3709.         {
  3710.             for(ac_i = 12; ac_i >= 0; --ac_i)
  3711.             {
  3712.                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3713.                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3714.             }
  3715.             ACInfo[playerid][acNextSpecAct] = -1;
  3716.             ACInfo[playerid][acUnFrozen] = true;
  3717.             #if defined FreezeSyncPacket
  3718.                 FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  3719.             #endif
  3720.         }
  3721.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3722.         {
  3723.             ACInfo[playerid][acWeapon][ac_i] =
  3724.             ACInfo[playerid][acAmmo][ac_i] = 0;
  3725.         }
  3726.         ACInfo[playerid][acModShop] =
  3727.         ACInfo[playerid][acForceClass] =
  3728.         ACInfo[playerid][acClassRes] =
  3729.         ACInfo[playerid][acDmgRes] =
  3730.         ACInfo[playerid][acDead] = false;
  3731.         ACInfo[playerid][acLastPickup] =
  3732.         ACInfo[playerid][acEnterSeat] =
  3733.         ACInfo[playerid][acSet][6] =
  3734.         ACInfo[playerid][acSeat] = -1;
  3735.         ACInfo[playerid][acCheatCount][5] =
  3736.         ACInfo[playerid][acCheatCount][6] =
  3737.         ACInfo[playerid][acCheatCount][7] =
  3738.         ACInfo[playerid][acCheatCount][8] =
  3739.         ACInfo[playerid][acCheatCount][9] =
  3740.         ACInfo[playerid][acCheatCount][11] =
  3741.         ACInfo[playerid][acCheatCount][12] =
  3742.         ACInfo[playerid][acCheatCount][14] =
  3743.         ACInfo[playerid][acCheatCount][16] =
  3744.         ACInfo[playerid][acCheatCount][18] =
  3745.         ACInfo[playerid][acLastSpecAct] =
  3746.         ACInfo[playerid][acHoldWeapon] =
  3747.         ACInfo[playerid][acParachute] =
  3748.         ACInfo[playerid][acEnterVeh] =
  3749.         ACInfo[playerid][acShotWeapon] =
  3750.         ACInfo[playerid][acKickVeh] =
  3751.         ACInfo[playerid][acSpecAct] =
  3752.         ACInfo[playerid][acIntRet] =
  3753.         ACInfo[playerid][acSpeed] =
  3754.         ACInfo[playerid][acVeh] = 0;
  3755.         ACInfo[playerid][acSetPosTick] = ac_gtc + 2650;
  3756.         ACInfo[playerid][acGtc][6] = ac_gtc + 1650;
  3757.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon1]))
  3758.         {
  3759.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon1]];
  3760.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon1];
  3761.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo1];
  3762.         }
  3763.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon2]))
  3764.         {
  3765.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon2]];
  3766.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon2];
  3767.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo2];
  3768.         }
  3769.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon3]))
  3770.         {
  3771.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon3]];
  3772.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon3];
  3773.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo3];
  3774.         }
  3775.     #if AC_USE_NPC
  3776.         }
  3777.     #endif
  3778.     #if defined ac_OnPlayerSpawn
  3779.         ac_i = ac_OnPlayerSpawn(playerid);
  3780.     #endif
  3781.     if(ac_ur)
  3782.     {
  3783.         if(ACInfo[playerid][acSet][0] == -1) SetPlayerInterior(playerid, 0);
  3784.         if(ACInfo[playerid][acSet][1] == -1) SetPlayerHealth(playerid, 100.0);
  3785.         if(ACInfo[playerid][acSet][2] == -1) SetPlayerArmour(playerid, 0.0);
  3786.     }
  3787.     #if defined ac_OnPlayerSpawn
  3788.         return ac_i;
  3789.     #else
  3790.         return 1;
  3791.     #endif
  3792. }
  3793.  
  3794. #if defined _ALS_OnPlayerSpawn
  3795.     #undef OnPlayerSpawn
  3796. #else
  3797.     #define _ALS_OnPlayerSpawn
  3798. #endif
  3799. #define OnPlayerSpawn ac_OnPlayerSpawn
  3800. #if defined ac_OnPlayerSpawn
  3801.     forward ac_OnPlayerSpawn(playerid);
  3802. #endif
  3803.  
  3804. public OnPlayerDeath(playerid, killerid, reason)
  3805. {
  3806.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3807.     if(ACInfo[playerid][acACAllow][28] &&
  3808.     (ACInfo[playerid][acDead] || !ACInfo[playerid][acDeathRes] &&
  3809.     (reason != WEAPON_COLLISION && reason != 255 || killerid != INVALID_PLAYER_ID)))
  3810.     {
  3811.         #if defined DEBUG
  3812.             printf("[Nex-AC debug] Is dead: %d, death res: %d, killerid: %d, reason: %d",
  3813.             ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], killerid, reason);
  3814.         #endif
  3815.         ac_KickWithCode(playerid, "", 0, 28);
  3816.     }
  3817.     ACInfo[playerid][acDead] = true;
  3818.     ACInfo[playerid][acDeathRes] = false;
  3819.     if(ACInfo[playerid][acSpawnRes] < 1) ACInfo[playerid][acSpawnTick] = GetTickCount();
  3820.     ACInfo[playerid][acSpawnRes] = 1;
  3821.     #if defined ac_OnPlayerDeath
  3822.         return ac_OnPlayerDeath(playerid, killerid, reason);
  3823.     #else
  3824.         return 1;
  3825.     #endif
  3826. }
  3827.  
  3828. #if defined _ALS_OnPlayerDeath
  3829.     #undef OnPlayerDeath
  3830. #else
  3831.     #define _ALS_OnPlayerDeath
  3832. #endif
  3833. #define OnPlayerDeath ac_OnPlayerDeath
  3834. #if defined ac_OnPlayerDeath
  3835.     forward ac_OnPlayerDeath(playerid, killerid, reason);
  3836. #endif
  3837.  
  3838. #if defined OnPlayerWeaponShot
  3839.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  3840. #else
  3841.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3842. #endif
  3843. {
  3844.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3845.     #if defined OnPlayerWeaponShot
  3846.         if(ACInfo[playerid][acACAllow][47] &&
  3847.         (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid)))
  3848.         {
  3849.             #if defined DEBUG
  3850.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d, bodypart: %d", issuerid, amount, weaponid, bodypart);
  3851.             #endif
  3852.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3853.             return 1;
  3854.         }
  3855.     #else
  3856.         if(ACInfo[playerid][acACAllow][47] &&
  3857.         (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !ac_IsValidDamageReason(weaponid)))
  3858.         {
  3859.             #if defined DEBUG
  3860.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d", issuerid, amount, weaponid);
  3861.             #endif
  3862.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3863.             return 1;
  3864.         }
  3865.     #endif
  3866.     #if defined IsPlayerDying
  3867.         if(!IsPlayerDying(playerid)) ACInfo[playerid][acDeathRes] = true;
  3868.     #else
  3869.         if(!ACInfo[playerid][acDead]) ACInfo[playerid][acDeathRes] = true;
  3870.     #endif
  3871.     #if defined ac_OnPlayerTakeDamage
  3872.         #if defined OnPlayerWeaponShot
  3873.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
  3874.         #else
  3875.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
  3876.         #endif
  3877.     #else
  3878.         return 0;
  3879.     #endif
  3880. }
  3881.  
  3882. #if defined _ALS_OnPlayerTakeDamage
  3883.     #undef OnPlayerTakeDamage
  3884. #else
  3885.     #define _ALS_OnPlayerTakeDamage
  3886. #endif
  3887. #define OnPlayerTakeDamage ac_OnPlayerTakeDamage
  3888. #if defined ac_OnPlayerTakeDamage
  3889.     #if defined OnPlayerWeaponShot
  3890.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
  3891.     #else
  3892.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
  3893.     #endif
  3894. #endif
  3895.  
  3896. #if defined OnPlayerWeaponShot
  3897.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  3898. #else
  3899.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  3900. #endif
  3901. {
  3902.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3903.     #if defined OnPlayerWeaponShot
  3904.         if(ACInfo[playerid][acACAllow][47])
  3905.         {
  3906.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidWeapon(weaponid))
  3907.             {
  3908.                 #if defined DEBUG
  3909.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d, bodypart: %d",
  3910.                     damagedid, amount, weaponid, bodypart);
  3911.                 #endif
  3912.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3913.                 return 1;
  3914.             }
  3915.             new ac_s = ac_wSlot[weaponid];
  3916.             #if defined IsPlayerDying
  3917.                 if(!IsPlayerDying(playerid))
  3918.             #else
  3919.                 if(!ACInfo[playerid][acDead])
  3920.             #endif
  3921.             {
  3922.                 if(ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3923.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER &&
  3924.                 GetTickCount() - ACInfo[playerid][acGtc][6] > GetPlayerPing(playerid))
  3925.                 {
  3926.                     #if defined DEBUG
  3927.                         printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d, bodypart: %d",
  3928.                         damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid, bodypart);
  3929.                     #endif
  3930.                     ac_KickWithCode(playerid, "", 0, 47, 5);
  3931.                     return 1;
  3932.                 }
  3933.             }
  3934.         }
  3935.     #else
  3936.         if(ACInfo[playerid][acACAllow][47])
  3937.         {
  3938.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !ac_IsValidWeapon(weaponid))
  3939.             {
  3940.                 #if defined DEBUG
  3941.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d", damagedid, amount, weaponid);
  3942.                 #endif
  3943.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3944.                 return 1;
  3945.             }
  3946.             new ac_s = ac_wSlot[weaponid];
  3947.             #if defined IsPlayerDying
  3948.                 if(!IsPlayerDying(playerid))
  3949.             #else
  3950.                 if(!ACInfo[playerid][acDead])
  3951.             #endif
  3952.             {
  3953.                 if(ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3954.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER &&
  3955.                 GetTickCount() - ACInfo[playerid][acGtc][6] > GetPlayerPing(playerid))
  3956.                 {
  3957.                     #if defined DEBUG
  3958.                         printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d",
  3959.                         damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid);
  3960.                     #endif
  3961.                     ac_KickWithCode(playerid, "", 0, 47, 5);
  3962.                     return 1;
  3963.                 }
  3964.             }
  3965.         }
  3966.     #endif
  3967.     #if defined ac_OnPlayerGiveDamage
  3968.         #if defined OnPlayerWeaponShot
  3969.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
  3970.         #else
  3971.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
  3972.         #endif
  3973.     #else
  3974.         return 0;
  3975.     #endif
  3976. }
  3977.  
  3978. #if defined _ALS_OnPlayerGiveDamage
  3979.     #undef OnPlayerGiveDamage
  3980. #else
  3981.     #define _ALS_OnPlayerGiveDamage
  3982. #endif
  3983. #define OnPlayerGiveDamage ac_OnPlayerGiveDamage
  3984. #if defined ac_OnPlayerGiveDamage
  3985.     #if defined OnPlayerWeaponShot
  3986.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
  3987.     #else
  3988.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
  3989.     #endif
  3990. #endif
  3991.  
  3992. #endif
  3993.  
  3994. #if defined FILTERSCRIPT
  3995.  
  3996. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3997. {
  3998.     if(dialogid != AntiCheatGetDialog(playerid))
  3999.     {
  4000.         new ac_nd = fs_AntiCheatGetNextDialog(playerid);
  4001.         if(dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd);
  4002.     }
  4003.     fs_AntiCheatSetNextDialog(playerid, -1);
  4004.     #if defined ac_fs_OnDialogResponse
  4005.         return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4006.     #else
  4007.         return 0;
  4008.     #endif
  4009. }
  4010.  
  4011. #if defined _ALS_OnDialogResponse
  4012.     #undef OnDialogResponse
  4013. #else
  4014.     #define _ALS_OnDialogResponse
  4015. #endif
  4016. #define OnDialogResponse ac_fs_OnDialogResponse
  4017. #if defined ac_fs_OnDialogResponse
  4018.     forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4019. #endif
  4020.  
  4021. #else
  4022.  
  4023. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4024. {
  4025.     if(ACInfo[playerid][acKicked] > 0) return 1;
  4026.     new ac_i = GetTickCount();
  4027.     if(ACInfo[playerid][acACAllow][49])
  4028.     {
  4029.         if(ac_i - ACInfo[playerid][acCall][0] < ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0);
  4030.         else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4031.         else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0;
  4032.     }
  4033.     if(ACInfo[playerid][acACAllow][39] && (dialogid != ACInfo[playerid][acDialog] || listitem < -1))
  4034.     {
  4035.         #if defined DEBUG
  4036.             printf("[Nex-AC debug] AC dialog: %d, dialogid: %d, listitem: %d, playerid: %d",
  4037.             ACInfo[playerid][acDialog], dialogid, listitem, playerid);
  4038.         #endif
  4039.         ac_KickWithCode(playerid, "", 0, 39);
  4040.         return 1;
  4041.     }
  4042.     ACInfo[playerid][acDialog] = -1;
  4043.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i;
  4044.     if(ACInfo[playerid][acACAllow][45])
  4045.     {
  4046.         for(ac_i = strlen(inputtext) - 1; ac_i >= 0; --ac_i)
  4047.         {
  4048.             if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1);
  4049.         }
  4050.     }
  4051.     #if defined ac_OnDialogResponse
  4052.         return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4053.     #else
  4054.         return 0;
  4055.     #endif
  4056. }
  4057.  
  4058. #if defined _ALS_OnDialogResponse
  4059.     #undef OnDialogResponse
  4060. #else
  4061.     #define _ALS_OnDialogResponse
  4062. #endif
  4063. #define OnDialogResponse ac_OnDialogResponse
  4064. #if defined ac_OnDialogResponse
  4065.     forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4066. #endif
  4067.  
  4068. public OnEnterExitModShop(playerid, enterexit, interiorid)
  4069. {
  4070.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4071.     #if !AC_USE_TUNING_GARAGES
  4072.         if(ACInfo[playerid][acACAllow][23]) ac_KickWithCode(playerid, "", 0, 23, 1);
  4073.     #else
  4074.         if(ACInfo[playerid][acACAllow][23] &&
  4075.         (!(0 <= enterexit <= 1) || !(0 <= interiorid <= 3))) ac_KickWithCode(playerid, "", 0, 23, 1);
  4076.     #endif
  4077.     new ac_i = GetTickCount();
  4078.     if(ACInfo[playerid][acACAllow][49])
  4079.     {
  4080.         if(ac_i - ACInfo[playerid][acCall][1] < ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1);
  4081.         else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4082.         else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0;
  4083.     }
  4084.     ACInfo[playerid][acModShop] = (enterexit != 0);
  4085.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_i;
  4086.     ACInfo[playerid][acSetPosTick] = ACInfo[playerid][acGtc][18] = ac_i + 3850;
  4087.     new ac_vehid = ACInfo[playerid][acVeh];
  4088.     if(ACInfo[playerid][acKicked] < 1)
  4089.     {
  4090.         ac_i = interiorid % 256;
  4091.         ACVehInfo[ac_vehid][acInt] = ac_i;
  4092.         #if defined foreach
  4093.             foreach(new ac_j : Player)
  4094.             {
  4095.                 if(ACInfo[ac_j][acVeh] == ac_vehid) ACInfo[ac_j][acInt] = ac_i;
  4096.             }
  4097.         #else
  4098.             #if defined GetPlayerPoolSize
  4099.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4100.             #else
  4101.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4102.             #endif
  4103.             {
  4104.                 if(IsPlayerInVehicle(ac_j, ac_vehid)) ACInfo[ac_j][acInt] = ac_i;
  4105.             }
  4106.         #endif
  4107.     }
  4108.     else
  4109.     {
  4110.         #if defined foreach
  4111.             foreach(new ac_j : Player)
  4112.             {
  4113.                 if(ACInfo[ac_j][acVeh] == ac_vehid)
  4114.                 {
  4115.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  4116.                     else ACInfo[ac_j][acIntRet] = 1;
  4117.                 }
  4118.             }
  4119.         #else
  4120.             #if defined GetPlayerPoolSize
  4121.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4122.             #else
  4123.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4124.             #endif
  4125.             {
  4126.                 if(IsPlayerInVehicle(ac_j, ac_vehid))
  4127.                 {
  4128.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  4129.                     else ACInfo[ac_j][acIntRet] = 1;
  4130.                 }
  4131.             }
  4132.         #endif
  4133.     }
  4134.     #if defined ac_OnEnterExitModShop
  4135.         return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4136.     #else
  4137.         return 1;
  4138.     #endif
  4139. }
  4140.  
  4141. #if defined _ALS_OnEnterExitModShop
  4142.     #undef OnEnterExitModShop
  4143. #else
  4144.     #define _ALS_OnEnterExitModShop
  4145. #endif
  4146. #define OnEnterExitModShop ac_OnEnterExitModShop
  4147. #if defined ac_OnEnterExitModShop
  4148.     forward ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4149. #endif
  4150.  
  4151. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4152. {
  4153.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4154.     if(ACInfo[playerid][acIntRet] > 0)
  4155.     {
  4156.         SetPlayerInterior(playerid, ACInfo[playerid][acInt]);
  4157.         if(ACInfo[playerid][acIntRet] == 2) TogglePlayerControllable(playerid, 1);
  4158.         ACInfo[playerid][acIntRet] = 0;
  4159.     }
  4160.     else if(newinteriorid != ACInfo[playerid][acSet][0])
  4161.     {
  4162.         if(ACInfo[playerid][acSet][0] == -1)
  4163.         {
  4164.             if(ACInfo[playerid][acVeh] > 0)
  4165.             {
  4166.                 if(ACInfo[playerid][acACAllow][3] && newinteriorid != ACInfo[playerid][acInt])
  4167.                 {
  4168.                     #if defined DEBUG
  4169.                         printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d, veh: %d",
  4170.                         ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid, ACInfo[playerid][acVeh]);
  4171.                     #endif
  4172.                     ac_KickWithCode(playerid, "", 0, 3, 1);
  4173.                 }
  4174.             }
  4175.             else if(ACInfo[playerid][acIntEnterExits]) ACInfo[playerid][acSetPosTick] = GetTickCount() + 3850;
  4176.             else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acInt])
  4177.             {
  4178.                 #if defined DEBUG
  4179.                     printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d",
  4180.                     ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid);
  4181.                 #endif
  4182.                 ac_KickWithCode(playerid, "", 0, 2, 1);
  4183.             }
  4184.         }
  4185.     }
  4186.     else ACInfo[playerid][acSet][0] = -1;
  4187.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acInt] = newinteriorid % 256;
  4188.     #if defined ac_OnPlayerInteriorChange
  4189.         return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4190.     #else
  4191.         return 1;
  4192.     #endif
  4193. }
  4194.  
  4195. #if defined _ALS_OnPlayerInteriorChange
  4196.     #undef OnPlayerInteriorChange
  4197. #else
  4198.     #define _ALS_OnPlayerInteriorChange
  4199. #endif
  4200. #define OnPlayerInteriorChange ac_OnPlayerInteriorChange
  4201. #if defined ac_OnPlayerInteriorChange
  4202.     forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4203. #endif
  4204.  
  4205. public OnRconLoginAttempt(ip[], password[], success)
  4206. {
  4207.     static ac_ipTables[MAX_PLAYERS][2], ac_ipIndex;
  4208.     new ac_i, ac_currentIp = ac_IpToInt(ip);
  4209.     for(; ac_i < sizeof ac_ipTables; ++ac_i)
  4210.     {
  4211.         if(ac_ipTables[ac_i][0] == ac_currentIp)
  4212.         {
  4213.             if(success) ac_ipTables[ac_i][1] = 0;
  4214.             else if(ac_ACAllow[42])
  4215.             {
  4216.                 if(++ac_ipTables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4217.                 {
  4218.                     #if defined DEBUG
  4219.                         printf(DEBUG_CODE_4, ip, password);
  4220.                     #endif
  4221.                     ac_ipTables[ac_i][1] = 0;
  4222.                     ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 1);
  4223.                 }
  4224.                 #if defined OnCheatWarning
  4225.                     else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 1, ac_ipTables[ac_i][1]);
  4226.                 #endif
  4227.             }
  4228.             ac_i = -1;
  4229.             break;
  4230.         }
  4231.     }
  4232.     if(ac_i != -1 && !success)
  4233.     {
  4234.         ac_ipTables[ac_ipIndex][0] = ac_currentIp;
  4235.         if(ac_ACAllow[42])
  4236.         {
  4237.             if(++ac_ipTables[ac_ipIndex][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4238.             {
  4239.                 #undef AC_MAX_RCON_LOGIN_ATTEMPT
  4240.                 #if defined DEBUG
  4241.                     printf(DEBUG_CODE_4, ip, password, ac_ipTables[ac_ipIndex][1]);
  4242.                 #endif
  4243.                 ac_ipTables[ac_ipIndex][1] = 0;
  4244.                 ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 2);
  4245.             }
  4246.             #if defined OnCheatWarning
  4247.                 else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 2, ac_ipTables[ac_ipIndex][1]);
  4248.             #endif
  4249.         }
  4250.         if(++ac_ipIndex >= sizeof ac_ipTables) ac_ipIndex = 0;
  4251.         ac_ipTables[ac_ipIndex][1] = 0;
  4252.     }
  4253.     #if defined ac_OnRconLoginAttempt
  4254.         return ac_OnRconLoginAttempt(ip, password, success);
  4255.     #else
  4256.         return 1;
  4257.     #endif
  4258. }
  4259.  
  4260. #if defined _ALS_OnRconLoginAttempt
  4261.     #undef OnRconLoginAttempt
  4262. #else
  4263.     #define _ALS_OnRconLoginAttempt
  4264. #endif
  4265. #define OnRconLoginAttempt ac_OnRconLoginAttempt
  4266. #if defined ac_OnRconLoginAttempt
  4267.     forward ac_OnRconLoginAttempt(ip[], password[], success);
  4268. #endif
  4269.  
  4270. public OnPlayerUpdate(playerid)
  4271. {
  4272.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4273.     new ac_gtc = GetTickCount(), ac_gpp;
  4274.     #if AC_USE_NPC
  4275.         if(!IsPlayerNPC(playerid))
  4276.         {
  4277.     #endif
  4278.         new ac_w, ac_sa = GetPlayerState(playerid);
  4279.         #if defined GetPlayerSyncWeapon
  4280.             if(ac_sa != PLAYER_STATE_SPECTATING && (ac_w = GetPlayerSyncWeapon(playerid)) != -1)
  4281.         #else
  4282.             if(ac_sa != PLAYER_STATE_SPECTATING && (ac_w = GetPlayerWeapon(playerid)) != -1)
  4283.         #endif
  4284.         {
  4285.             ac_gpp = GetPlayerPing(playerid);
  4286.             new ac_a = GetPlayerAmmo(playerid), ac_s = ac_wSlot[ac_w];
  4287.             if(ACInfo[playerid][acSetWeapon][ac_s] > 0)
  4288.             {
  4289.                 if(ACInfo[playerid][acSetWeapon][ac_s] == ac_w)
  4290.                 {
  4291.                     ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4292.                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4293.                 }
  4294.                 #if defined GetPlayerSyncWeapon
  4295.                     else if(ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_s] > ac_gpp)
  4296.                 #else
  4297.                     else if(!(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) &&
  4298.                     ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_s] > ac_gpp)
  4299.                 #endif
  4300.                 {
  4301.                     #if defined FreezeSyncPacket
  4302.                         if(!ACInfo[playerid][acACAllow][33] || ACInfo[playerid][acUnFrozen])
  4303.                         {
  4304.                     #endif
  4305.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  4306.                         {
  4307.                             if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4308.                             {
  4309.                                 #if defined DEBUG
  4310.                                     printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  4311.                                     printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_s], ac_w);
  4312.                                 #endif
  4313.                                 #if defined OnCheatDetected
  4314.                                     ac_KickWithCode(playerid, "", 0, 52, 1);
  4315.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4316.                                     ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4317.                                 #else
  4318.                                     return ac_KickWithCode(playerid, "", 0, 52, 1);
  4319.                                 #endif
  4320.                             }
  4321.                             #if defined OnNOPWarning
  4322.                                 else OnNOPWarning(playerid, 1, ACInfo[playerid][acNOPCount][0]);
  4323.                             #endif
  4324.                         }
  4325.                         else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4326.                     #if defined FreezeSyncPacket
  4327.                         }
  4328.                     #endif
  4329.                 }
  4330.             }
  4331.             if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535)
  4332.             {
  4333.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == ac_a ||
  4334.                 ACInfo[playerid][acGiveAmmo][ac_s] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_s]) &&
  4335.                 ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_s] > ac_gpp)
  4336.                 {
  4337.                     ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4338.                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4339.                 }
  4340.                 else if(ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_s] > ac_gpp)
  4341.                 {
  4342.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  4343.                     {
  4344.                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
  4345.                         {
  4346.                             #if defined DEBUG
  4347.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  4348.                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4349.                                 ACInfo[playerid][acGiveAmmo][ac_s], ac_a, ac_w);
  4350.                             #endif
  4351.                             #if defined OnCheatDetected
  4352.                                 ac_KickWithCode(playerid, "", 0, 52, 2);
  4353.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4354.                                 ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4355.                             #else
  4356.                                 return ac_KickWithCode(playerid, "", 0, 52, 2);
  4357.                             #endif
  4358.                         }
  4359.                         #if defined OnNOPWarning
  4360.                             else OnNOPWarning(playerid, 2, ACInfo[playerid][acNOPCount][1]);
  4361.                         #endif
  4362.                     }
  4363.                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4364.                 }
  4365.             }
  4366.             #if AC_USE_AMMUNATIONS || AC_USE_TUNING_GARAGES
  4367.                 new ac_money = orig_GetPlayerMoney(playerid);
  4368.             #endif
  4369.             #if AC_USE_AMMUNATIONS
  4370.                 if(ACInfo[playerid][acSet][10] != -1)
  4371.                 {
  4372.                     if(ac_money < ACInfo[playerid][acMoney] &&
  4373.                     ACInfo[playerid][acMoney] - ac_money >= ACInfo[playerid][acSet][10]) ACInfo[playerid][acSet][10] = -1;
  4374.                     else if(ac_gtc - ACInfo[playerid][acGtc][16] > ac_gpp)
  4375.                     {
  4376.                         if(ACInfo[playerid][acACAllow][15])
  4377.                         {
  4378.                             if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_WARNINGS)
  4379.                             {
  4380.                                 #if defined DEBUG
  4381.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  4382.                                     ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  4383.                                 #endif
  4384.                                 #if defined OnCheatDetected
  4385.                                     ac_KickWithCode(playerid, "", 0, 15, 3);
  4386.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4387.                                     ACInfo[playerid][acSet][10] = -1;
  4388.                                 #else
  4389.                                     return ac_KickWithCode(playerid, "", 0, 15, 3);
  4390.                                 #endif
  4391.                             }
  4392.                             #if defined OnCheatWarning
  4393.                                 else OnCheatWarning(playerid, "", 0, 15, 3, ACInfo[playerid][acCheatCount][20]);
  4394.                             #endif
  4395.                         }
  4396.                         else if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  4397.                     }
  4398.                 }
  4399.             #endif
  4400.             new ac_i = GetPlayerInterior(playerid), Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_tmp;
  4401.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  4402.             if(ACInfo[playerid][acHoldWeapon] != ac_w)
  4403.             {
  4404.                 if(ACInfo[playerid][acWeapon][ac_s] != ac_w && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  4405.                 {
  4406.                     #if AC_USE_PICKUP_WEAPONS
  4407.                         #if defined Streamer_GetDistanceToItem\
  4408.                             && defined Streamer_GetIntData
  4409.                         if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS) Streamer_GetDistanceToItem(ac_pX, ac_pY, ac_pZ, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
  4410.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4411.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4412.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4413.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  4414.                         ACInfo[playerid][acLastPickup] > MAX_PICKUPS &&
  4415.                         Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) == ac_w + 100 &&
  4416.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_tmp <= 15.0)
  4417.                         #else
  4418.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4419.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4420.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4421.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  4422.                         #endif
  4423.                         {
  4424.                             ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4425.                             ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4426.                         }
  4427.                         else
  4428.                         {
  4429.                     #endif
  4430.                         #if AC_USE_AMMUNATIONS
  4431.                             if(22 <= ac_w <= 32 && ac_InAmmuNation(playerid, ac_i))
  4432.                             {
  4433.                                 ACInfo[playerid][acCheatCount][20] = 0;
  4434.                                 if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0];
  4435.                                 else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0];
  4436.                                 if(3 <= ac_s <= 5) ACInfo[playerid][acAmmo][ac_s] += ac_AmmuNationInfo[ac_w - 22][1];
  4437.                                 else ACInfo[playerid][acAmmo][ac_s] = ac_AmmuNationInfo[ac_w - 22][1];
  4438.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4439.                                 ACInfo[playerid][acGtc][16] = ac_gtc + 2850;
  4440.                             }
  4441.                             else
  4442.                             {
  4443.                         #endif
  4444.                             if(ac_w == 40 || ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  4445.                             {
  4446.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4447.                                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4448.                                 ACInfo[playerid][acParachute] = 0;
  4449.                             }
  4450.                             else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_s] == -1)
  4451.                             {
  4452.                                 #if defined DEBUG
  4453.                                     printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  4454.                                     ACInfo[playerid][acWeapon][ac_s], ACInfo[playerid][acAmmo][ac_s], ac_w, ac_a);
  4455.                                 #endif
  4456.                                 #if defined OnCheatDetected
  4457.                                     ac_KickWithCode(playerid, "", 0, 15, 1);
  4458.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4459.                                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4460.                                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4461.                                 #else
  4462.                                     return ac_KickWithCode(playerid, "", 0, 15, 1);
  4463.                                 #endif
  4464.                             }
  4465.                         #if AC_USE_AMMUNATIONS
  4466.                             }
  4467.                         #endif
  4468.                     #if AC_USE_PICKUP_WEAPONS
  4469.                         }
  4470.                     #endif
  4471.                 }
  4472.             }
  4473.             #if defined GetPlayerSyncWeapon
  4474.                 else if(ACInfo[playerid][acAmmo][ac_s] != ac_a &&
  4475.                 7 <= ac_s <= 9 && ac_w != 38 && ACInfo[playerid][acGiveAmmo][ac_s] == -65535 &&
  4476.                 ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  4477.             #else
  4478.                 else if(ACInfo[playerid][acAmmo][ac_s] != ac_a &&
  4479.                 !(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) &&
  4480.                 7 <= ac_s <= 9 && ac_w != 38 && ACInfo[playerid][acGiveAmmo][ac_s] == -65535 &&
  4481.                 ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  4482.             #endif
  4483.             {
  4484.                 if(ACInfo[playerid][acACAllow][16] &&
  4485.                 (ACInfo[playerid][acAmmo][ac_s] == 0 || ac_a > ACInfo[playerid][acAmmo][ac_s] ||
  4486.                 ac_a < 0 < ACInfo[playerid][acAmmo][ac_s]))
  4487.                 {
  4488.                     #if defined DEBUG
  4489.                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4490.                         ACInfo[playerid][acAmmo][ac_s], ac_a, ac_w);
  4491.                     #endif
  4492.                     #if defined OnCheatDetected
  4493.                         ac_KickWithCode(playerid, "", 0, 16, 1);
  4494.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4495.                     #else
  4496.                         return ac_KickWithCode(playerid, "", 0, 16, 1);
  4497.                     #endif
  4498.                 }
  4499.                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4500.             }
  4501.             GetPlayerHealth(playerid, ac_tmp);
  4502.             new ac_health = floatround(ac_tmp, floatround_tozero);
  4503.             if(ACInfo[playerid][acSet][1] != -1)
  4504.             {
  4505.                 if(ACInfo[playerid][acSet][1] > 255)
  4506.                 {
  4507.                     ac_health += 256 * (((ACInfo[playerid][acSet][1] - (ACInfo[playerid][acSet][1] % 256)) / 256) - 1);
  4508.                     if(ACInfo[playerid][acSet][1] - ac_health > 255) ac_health += 256;
  4509.                 }
  4510.                 if(ACInfo[playerid][acSet][1] == ac_health || ACInfo[playerid][acDmgRes] ||
  4511.                 ACInfo[playerid][acSet][1] > ac_health && ac_gtc - ACInfo[playerid][acGtc][2] > ac_gpp)
  4512.                 {
  4513.                     ACInfo[playerid][acSet][1] = -1;
  4514.                     ACInfo[playerid][acCheatCount][9] = 0;
  4515.                     ACInfo[playerid][acDmgRes] = false;
  4516.                     #if defined FreezeSyncPacket
  4517.                         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4518.                     #endif
  4519.                 }
  4520.                 else if(ac_gtc - ACInfo[playerid][acGtc][2] > ac_gpp)
  4521.                 {
  4522.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][3])
  4523.                     {
  4524.                         if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4525.                         {
  4526.                             #if defined DEBUG
  4527.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerHealth");
  4528.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_health);
  4529.                             #endif
  4530.                             #if defined OnCheatDetected
  4531.                                 ac_KickWithCode(playerid, "", 0, 52, 3);
  4532.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4533.                                 #if defined FreezeSyncPacket
  4534.                                     else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4535.                                 #endif
  4536.                                 ACInfo[playerid][acSet][1] = -1;
  4537.                             #else
  4538.                                 return ac_KickWithCode(playerid, "", 0, 52, 3);
  4539.                             #endif
  4540.                         }
  4541.                         #if defined OnNOPWarning
  4542.                             else OnNOPWarning(playerid, 3, ACInfo[playerid][acNOPCount][3]);
  4543.                         #endif
  4544.                     }
  4545.                     else if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4546.                     {
  4547.                         ACInfo[playerid][acSet][1] = -1;
  4548.                         #if defined FreezeSyncPacket
  4549.                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4550.                         #endif
  4551.                     }
  4552.                 }
  4553.             }
  4554.             else if(ACInfo[playerid][acACAllow][12])
  4555.             {
  4556.                 if(ACInfo[playerid][acHealth] > 255)
  4557.                 {
  4558.                     ac_health += 256 * (((ACInfo[playerid][acHealth] - (ACInfo[playerid][acHealth] % 256)) / 256) - 1);
  4559.                     if(ACInfo[playerid][acHealth] - ac_health > 255) ac_health += 256;
  4560.                 }
  4561.                 if(ac_health > ACInfo[playerid][acHealth])
  4562.                 {
  4563.                     #if AC_USE_RESTAURANTS
  4564.                         if(ac_health - ACInfo[playerid][acHealth] > 70 || !ac_InRestaurant(playerid, ac_i))
  4565.                         {
  4566.                     #endif
  4567.                         #if AC_USE_VENDING_MACHINES
  4568.                             if(ac_health - ACInfo[playerid][acHealth] > 35 || !ac_NearVendingMachine(playerid, ac_i))
  4569.                             {
  4570.                         #endif
  4571.                             #if defined DEBUG
  4572.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_health);
  4573.                             #endif
  4574.                             #if defined OnCheatDetected
  4575.                                 ac_KickWithCode(playerid, "", 0, 12);
  4576.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4577.                             #else
  4578.                                 return ac_KickWithCode(playerid, "", 0, 12);
  4579.                             #endif
  4580.                         #if AC_USE_VENDING_MACHINES
  4581.                             }
  4582.                         #endif
  4583.                     #if AC_USE_RESTAURANTS
  4584.                         }
  4585.                     #endif
  4586.                 }
  4587.             }
  4588.             GetPlayerArmour(playerid, ac_tmp);
  4589.             new ac_armour = floatround(ac_tmp, floatround_tozero);
  4590.             if(ACInfo[playerid][acSet][2] != -1)
  4591.             {
  4592.                 if(ACInfo[playerid][acSet][2] > 255)
  4593.                 {
  4594.                     ac_armour += 256 * (((ACInfo[playerid][acSet][2] - (ACInfo[playerid][acSet][2] % 256)) / 256) - 1);
  4595.                     if(ACInfo[playerid][acSet][2] - ac_armour > 255) ac_armour += 256;
  4596.                 }
  4597.                 if(ACInfo[playerid][acSet][2] == ac_armour || ACInfo[playerid][acDmgRes] ||
  4598.                 ACInfo[playerid][acSet][2] > ac_armour && ac_gtc - ACInfo[playerid][acGtc][4] > ac_gpp)
  4599.                 {
  4600.                     ACInfo[playerid][acSet][2] = -1;
  4601.                     ACInfo[playerid][acCheatCount][9] = 0;
  4602.                     ACInfo[playerid][acDmgRes] = false;
  4603.                     #if defined FreezeSyncPacket
  4604.                         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4605.                     #endif
  4606.                 }
  4607.                 else if(ac_gtc - ACInfo[playerid][acGtc][4] > ac_gpp)
  4608.                 {
  4609.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][5])
  4610.                     {
  4611.                         if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4612.                         {
  4613.                             #if defined DEBUG
  4614.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerArmour");
  4615.                                 printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_armour);
  4616.                             #endif
  4617.                             #if defined OnCheatDetected
  4618.                                 ac_KickWithCode(playerid, "", 0, 52, 4);
  4619.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4620.                                 #if defined FreezeSyncPacket
  4621.                                     else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4622.                                 #endif
  4623.                                 ACInfo[playerid][acSet][2] = -1;
  4624.                             #else
  4625.                                 return ac_KickWithCode(playerid, "", 0, 52, 4);
  4626.                             #endif
  4627.                         }
  4628.                         #if defined OnNOPWarning
  4629.                             else OnNOPWarning(playerid, 4, ACInfo[playerid][acNOPCount][5]);
  4630.                         #endif
  4631.                     }
  4632.                     else if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4633.                     {
  4634.                         ACInfo[playerid][acSet][2] = -1;
  4635.                         #if defined FreezeSyncPacket
  4636.                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4637.                         #endif
  4638.                     }
  4639.                 }
  4640.             }
  4641.             else if(ACInfo[playerid][acACAllow][13])
  4642.             {
  4643.                 if(ACInfo[playerid][acArmour] > 255)
  4644.                 {
  4645.                     ac_armour += 256 * (((ACInfo[playerid][acArmour] - (ACInfo[playerid][acArmour] % 256)) / 256) - 1);
  4646.                     if(ACInfo[playerid][acArmour] - ac_armour > 255) ac_armour += 256;
  4647.                 }
  4648.                 if(ac_armour > ACInfo[playerid][acArmour])
  4649.                 {
  4650.                     #if AC_USE_AMMUNATIONS
  4651.                         if(ac_armour == 100 && ac_InAmmuNation(playerid, ac_i))
  4652.                         {
  4653.                             ACInfo[playerid][acCheatCount][20] = 0;
  4654.                             if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200;
  4655.                             else ACInfo[playerid][acSet][10] = 200;
  4656.                             ACInfo[playerid][acGtc][16] = ac_gtc + 2850;
  4657.                         }
  4658.                         else
  4659.                         {
  4660.                     #endif
  4661.                         #if defined DEBUG
  4662.                             printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_armour);
  4663.                         #endif
  4664.                         #if defined OnCheatDetected
  4665.                             ac_KickWithCode(playerid, "", 0, 13);
  4666.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4667.                         #else
  4668.                             return ac_KickWithCode(playerid, "", 0, 13);
  4669.                         #endif
  4670.                     #if AC_USE_AMMUNATIONS
  4671.                         }
  4672.                     #endif
  4673.                 }
  4674.             }
  4675.             if(ac_health < ACInfo[playerid][acHealth] || ac_armour < ACInfo[playerid][acArmour])
  4676.             {
  4677.                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  4678.                 ACInfo[playerid][acCheatCount][9] = 0;
  4679.             }
  4680.             else if(ACInfo[playerid][acACAllow][19] &&
  4681.             ACInfo[playerid][acDmgRes] && ac_gtc - ACInfo[playerid][acGtc][13] > ac_gpp)
  4682.             {
  4683.                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  4684.                 if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS)
  4685.                 {
  4686.                     #undef AC_MAX_GODMODE_WARNINGS
  4687.                     #if defined DEBUG
  4688.                         printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d",
  4689.                         ACInfo[playerid][acHealth], ac_health, ACInfo[playerid][acArmour], ac_armour);
  4690.                     #endif
  4691.                     #if defined OnCheatDetected
  4692.                         ac_KickWithCode(playerid, "", 0, 19);
  4693.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4694.                         ACInfo[playerid][acCheatCount][9] = 0;
  4695.                     #else
  4696.                         return ac_KickWithCode(playerid, "", 0, 19);
  4697.                     #endif
  4698.                 }
  4699.                 #if defined OnCheatWarning
  4700.                     else OnCheatWarning(playerid, "", 0, 19, 0, ACInfo[playerid][acCheatCount][9]);
  4701.                 #endif
  4702.             }
  4703.             #if AC_USE_TUNING_GARAGES
  4704.             if(ACInfo[playerid][acSet][11] != -1)
  4705.             {
  4706.                 if(ac_money < ACInfo[playerid][acMoney] &&
  4707.                 ACInfo[playerid][acMoney] - ac_money >= ACInfo[playerid][acSet][11]) ACInfo[playerid][acSet][11] = -1;
  4708.                 else if(ac_gtc - ACInfo[playerid][acGtc][17] > ac_gpp)
  4709.                 {
  4710.                     if(ACInfo[playerid][acACAllow][23])
  4711.                     {
  4712.                         if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_WARNINGS)
  4713.                         {
  4714.                             #if defined DEBUG
  4715.                                 printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  4716.                                 ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][11]);
  4717.                             #endif
  4718.                             #if defined OnCheatDetected
  4719.                                 ac_KickWithCode(playerid, "", 0, 23, 3);
  4720.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4721.                                 ACInfo[playerid][acSet][11] = -1;
  4722.                             #else
  4723.                                 return ac_KickWithCode(playerid, "", 0, 23, 3);
  4724.                             #endif
  4725.                         }
  4726.                         #if defined OnCheatWarning
  4727.                             else OnCheatWarning(playerid, "", 0, 23, 3, ACInfo[playerid][acCheatCount][21]);
  4728.                         #endif
  4729.                     }
  4730.                     else if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][11] = -1;
  4731.                 }
  4732.             }
  4733.             #endif
  4734.             if(ACInfo[playerid][acSet][0] != -1 && ac_gtc - ACInfo[playerid][acGtc][0] > ac_gpp)
  4735.             {
  4736.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][2] && ac_i != ACInfo[playerid][acSet][0])
  4737.                 {
  4738.                     if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS)
  4739.                     {
  4740.                         #if defined DEBUG
  4741.                             printf(DEBUG_CODE_5, playerid, "SetPlayerInterior");
  4742.                             printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i);
  4743.                         #endif
  4744.                         #if defined OnCheatDetected
  4745.                             ac_KickWithCode(playerid, "", 0, 52, 5);
  4746.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4747.                             ACInfo[playerid][acSet][0] = -1;
  4748.                         #else
  4749.                             return ac_KickWithCode(playerid, "", 0, 52, 5);
  4750.                         #endif
  4751.                     }
  4752.                     #if defined OnNOPWarning
  4753.                         else OnNOPWarning(playerid, 5, ACInfo[playerid][acNOPCount][2]);
  4754.                     #endif
  4755.                 }
  4756.                 else if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][0] = -1;
  4757.             }
  4758.             if(ACInfo[playerid][acSet][5] != -1 && ac_gtc - ACInfo[playerid][acGtc][11] > ac_gpp)
  4759.             {
  4760.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][8])
  4761.                 {
  4762.                     if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS)
  4763.                     {
  4764.                         #if defined DEBUG
  4765.                             printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating");
  4766.                         #endif
  4767.                         #if defined OnCheatDetected
  4768.                             ac_KickWithCode(playerid, "", 0, 52, 6);
  4769.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4770.                             ACInfo[playerid][acSet][5] = -1;
  4771.                         #else
  4772.                             return ac_KickWithCode(playerid, "", 0, 52, 6);
  4773.                         #endif
  4774.                     }
  4775.                     #if defined OnNOPWarning
  4776.                         else OnNOPWarning(playerid, 6, ACInfo[playerid][acNOPCount][8]);
  4777.                     #endif
  4778.                 }
  4779.                 else if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][5] = -1;
  4780.             }
  4781.             if(ACInfo[playerid][acSet][6] != -1 && ac_gtc - ACInfo[playerid][acGtc][12] > ac_gpp)
  4782.             {
  4783.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][9])
  4784.                 {
  4785.                     if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS)
  4786.                     {
  4787.                         #if defined DEBUG
  4788.                             printf(DEBUG_CODE_5, playerid, "SpawnPlayer");
  4789.                             printf("[Nex-AC debug] acSet[6]: %d", ACInfo[playerid][acSet][6]);
  4790.                         #endif
  4791.                         #if defined OnCheatDetected
  4792.                             ac_KickWithCode(playerid, "", 0, 52, 7);
  4793.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4794.                             ACInfo[playerid][acSet][6] = -1;
  4795.                         #else
  4796.                             return ac_KickWithCode(playerid, "", 0, 52, 7);
  4797.                         #endif
  4798.                     }
  4799.                     #if defined OnNOPWarning
  4800.                         else OnNOPWarning(playerid, 7, ACInfo[playerid][acNOPCount][9]);
  4801.                     #endif
  4802.                 }
  4803.                 else if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][6] = -1;
  4804.             }
  4805.             new ac_vehid = GetPlayerVehicleID(playerid);
  4806.             if(ACInfo[playerid][acSet][9] != -1 && ac_vehid > 0 && ac_gtc - ACInfo[playerid][acGtc][7] > ac_gpp)
  4807.             {
  4808.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][11])
  4809.                 {
  4810.                     new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  4811.                     GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4812.                     if(ac_GetSpeed(ac_vX, ac_vY, ac_vZ) <= 30)
  4813.                     {
  4814.                         #if defined DEBUG
  4815.                             printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle");
  4816.                             printf("[Nex-AC debug] Veh model: %d, veh: %d", GetVehicleModel(ac_vehid), ac_vehid);
  4817.                         #endif
  4818.                         #if defined OnCheatDetected
  4819.                             ac_KickWithCode(playerid, "", 0, 52, 8);
  4820.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4821.                             ACInfo[playerid][acSet][9] = -1;
  4822.                         #else
  4823.                             return ac_KickWithCode(playerid, "", 0, 52, 8);
  4824.                         #endif
  4825.                     }
  4826.                 }
  4827.                 else ACInfo[playerid][acSet][9] = -1;
  4828.             }
  4829.             ac_s = GetPlayerVehicleSeat(playerid);
  4830.             if(ACInfo[playerid][acSet][8] != -1)
  4831.             {
  4832.                 if(ACInfo[playerid][acSet][8] == ac_vehid &&
  4833.                 (ACInfo[playerid][acSet][4] == ac_s || ACInfo[playerid][acSet][4] == -1))
  4834.                 {
  4835.                     if(ACInfo[playerid][acVeh] > 0)
  4836.                     {
  4837.                         new ac_t = ACInfo[playerid][acVeh];
  4838.                         if(ACVehInfo[ac_t][acDriver] == playerid) ACVehInfo[ac_t][acDriver] = INVALID_PLAYER_ID;
  4839.                         if(ac_IsAnAircraftEx(GetVehicleModel(ac_t))) ACInfo[playerid][acParachute] = 2;
  4840.                     }
  4841.                     if(ac_s == 0)
  4842.                     {
  4843.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  4844.                         GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  4845.                         ACInfo[playerid][acGtc][8] = ac_gtc + 1650;
  4846.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  4847.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4848.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4849.                     }
  4850.                     ACInfo[playerid][acEnterVeh] =
  4851.                     ACInfo[playerid][acCheatCount][10] = 0;
  4852.                     ACInfo[playerid][acVehDmgRes] = false;
  4853.                     ACInfo[playerid][acEnterSeat] =
  4854.                     ACInfo[playerid][acSet][9] =
  4855.                     ACInfo[playerid][acSet][8] =
  4856.                     ACInfo[playerid][acSet][7] = -1;
  4857.                     ACInfo[playerid][acSeat] = ac_s;
  4858.                 }
  4859.                 else if(ac_gtc - ACInfo[playerid][acGtc][1] > ac_gpp)
  4860.                 {
  4861.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][7] &&
  4862.                     ACInfo[playerid][acSet][4] != -1 && ACVehInfo[ACInfo[playerid][acSet][8]][acSpawned] &&
  4863.                     IsVehicleStreamedIn(ACInfo[playerid][acSet][8], playerid))
  4864.                     {
  4865.                         if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS)
  4866.                         {
  4867.                             #if defined DEBUG
  4868.                                 printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle");
  4869.                                 printf("[Nex-AC debug] AC veh: %d, veh: %d, AC seat: %d, seatid: %d",
  4870.                                 ACInfo[playerid][acSet][8], ac_vehid, ACInfo[playerid][acSet][4], ac_s);
  4871.                             #endif
  4872.                             #if defined OnCheatDetected
  4873.                                 ac_KickWithCode(playerid, "", 0, 52, 9);
  4874.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4875.                                 ACInfo[playerid][acSet][8] = -1;
  4876.                             #else
  4877.                                 return ac_KickWithCode(playerid, "", 0, 52, 9);
  4878.                             #endif
  4879.                         }
  4880.                         #if defined OnNOPWarning
  4881.                             else OnNOPWarning(playerid, 9, ACInfo[playerid][acNOPCount][7]);
  4882.                         #endif
  4883.                     }
  4884.                     else if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][8] = -1;
  4885.                 }
  4886.             }
  4887.             else
  4888.             {
  4889.                 new Float:ac_dist_set = 25000.0;
  4890.                 if(ACInfo[playerid][acSet][7] != -1)
  4891.                 {
  4892.                     ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_pZ : ACInfo[playerid][acSetPosZ]));
  4893.                     if(ac_dist_set < 15.0)
  4894.                     {
  4895.                         ACInfo[playerid][acSet][7] = -1;
  4896.                         ACInfo[playerid][acGtc][10] = 0;
  4897.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4898.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4899.                         ACInfo[playerid][acPosX] = ac_pX;
  4900.                         ACInfo[playerid][acPosY] = ac_pY;
  4901.                         ACInfo[playerid][acPosZ] = ac_pZ;
  4902.                         #if defined FreezeSyncPacket
  4903.                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4904.                         #endif
  4905.                     }
  4906.                     else if(ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  4907.                     {
  4908.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][10])
  4909.                         {
  4910.                             if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4911.                             {
  4912.                                 #if defined DEBUG
  4913.                                     printf(DEBUG_CODE_5, playerid, "SetPlayerPos");
  4914.                                     printf("[Nex-AC debug] Dist: %f, acSet[7]: %d", ac_dist_set, ACInfo[playerid][acSet][7]);
  4915.                                 #endif
  4916.                                 #if defined OnCheatDetected
  4917.                                     ac_KickWithCode(playerid, "", 0, 52, 10);
  4918.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4919.                                     #if defined FreezeSyncPacket
  4920.                                         else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4921.                                     #endif
  4922.                                     ACInfo[playerid][acSet][7] = -1;
  4923.                                 #else
  4924.                                     return ac_KickWithCode(playerid, "", 0, 52, 10);
  4925.                                 #endif
  4926.                             }
  4927.                             #if defined OnNOPWarning
  4928.                                 else OnNOPWarning(playerid, 10, ACInfo[playerid][acNOPCount][10]);
  4929.                             #endif
  4930.                         }
  4931.                         else if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4932.                         {
  4933.                             ACInfo[playerid][acSet][7] = -1;
  4934.                             #if defined FreezeSyncPacket
  4935.                                 if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4936.                             #endif
  4937.                         }
  4938.                     }
  4939.                 }
  4940.                 new Float:ac_vX, Float:ac_vY, Float:ac_vZ, ac_specact = GetPlayerSpecialAction(playerid),
  4941.                 Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4942.                 if(ac_vehid > 0)
  4943.                 {
  4944.                     if(ACInfo[playerid][acVeh] > 0)
  4945.                     {
  4946.                         if(ACInfo[playerid][acVeh] != ac_vehid)
  4947.                         {
  4948.                             if(ACInfo[playerid][acACAllow][4])
  4949.                             {
  4950.                                 #if defined DEBUG
  4951.                                     printf("[Nex-AC debug] AC veh: %d, veh: %d", ACInfo[playerid][acVeh], ac_vehid);
  4952.                                 #endif
  4953.                                 #if defined OnCheatDetected
  4954.                                     ac_KickWithCode(playerid, "", 0, 4, 2);
  4955.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4956.                                 #else
  4957.                                     return ac_KickWithCode(playerid, "", 0, 4, 2);
  4958.                                 #endif
  4959.                             }
  4960.                         }
  4961.                         else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s)
  4962.                         {
  4963.                             #if defined DEBUG
  4964.                                 printf("[Nex-AC debug] AC seat: %d, seatid: %d, veh model: %d, veh: %d",
  4965.                                 ACInfo[playerid][acSeat], ac_s, GetVehicleModel(ac_vehid), ac_vehid);
  4966.                             #endif
  4967.                             #if defined OnCheatDetected
  4968.                                 ac_KickWithCode(playerid, "", 0, 50);
  4969.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4970.                             #else
  4971.                                 return ac_KickWithCode(playerid, "", 0, 50);
  4972.                             #endif
  4973.                         }
  4974.                     }
  4975.                     if(ac_sa == PLAYER_STATE_DRIVER)
  4976.                     {
  4977.                         if(ACInfo[playerid][acACAllow][32] && ACVehInfo[ac_vehid][acDriver] != playerid &&
  4978.                         ACVehInfo[ac_vehid][acDriver] != INVALID_PLAYER_ID)
  4979.                         {
  4980.                             #if defined DEBUG
  4981.                                 printf("[Nex-AC debug] AC driver: %d, driver: %d, veh: %d",
  4982.                                 ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid);
  4983.                             #endif
  4984.                             #if defined OnCheatDetected
  4985.                                 ac_KickWithCode(playerid, "", 0, 32);
  4986.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4987.                             #else
  4988.                                 return SetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4989.                             #endif
  4990.                         }
  4991.                         new Float:ac_vHealth;
  4992.                         GetVehicleHealth(ac_vehid, ac_vHealth);
  4993.                         if(ACInfo[playerid][acSetVehHealth] != -1.0)
  4994.                         {
  4995.                             if(ACInfo[playerid][acSetVehHealth] == ac_vHealth ||
  4996.                             ACInfo[playerid][acSetVehHealth] > ac_vHealth && ac_gtc - ACInfo[playerid][acGtc][3] > ac_gpp)
  4997.                             {
  4998.                                 ACInfo[playerid][acSetVehHealth] = -1.0;
  4999.                                 ACInfo[playerid][acCheatCount][10] = 0;
  5000.                                 ACInfo[playerid][acVehDmgRes] = false;
  5001.                                 #if defined FreezeSyncPacket
  5002.                                     if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5003.                                 #endif
  5004.                             }
  5005.                             else if(ac_gtc - ACInfo[playerid][acGtc][3] > ac_gpp)
  5006.                             {
  5007.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][4])
  5008.                                 {
  5009.                                     if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  5010.                                     {
  5011.                                         #if defined DEBUG
  5012.                                             printf(DEBUG_CODE_5, playerid, "SetVehicleHealth");
  5013.                                             printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5014.                                             ACInfo[playerid][acSetVehHealth], ac_vHealth, ac_vehid);
  5015.                                         #endif
  5016.                                         #if defined OnCheatDetected
  5017.                                             ac_KickWithCode(playerid, "", 0, 52, 11);
  5018.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5019.                                             #if defined FreezeSyncPacket
  5020.                                                 else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5021.                                             #endif
  5022.                                             ACInfo[playerid][acSetVehHealth] = -1.0;
  5023.                                         #else
  5024.                                             return ac_KickWithCode(playerid, "", 0, 52, 11);
  5025.                                         #endif
  5026.                                     }
  5027.                                     #if defined OnNOPWarning
  5028.                                         else OnNOPWarning(playerid, 11, ACInfo[playerid][acNOPCount][4]);
  5029.                                     #endif
  5030.                                 }
  5031.                                 else if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  5032.                                 {
  5033.                                     ACInfo[playerid][acSetVehHealth] = -1.0;
  5034.                                     #if defined FreezeSyncPacket
  5035.                                         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5036.                                     #endif
  5037.                                 }
  5038.                             }
  5039.                         }
  5040.                         else if(ACInfo[playerid][acACAllow][11] &&
  5041.                         (ac_vHealth != ac_vHealth || ac_vHealth > ACVehInfo[ac_vehid][acHealth] &&
  5042.                         !ACInfo[playerid][acModShop] && ac_vHealth))
  5043.                         {
  5044.                             #if AC_USE_PAYNSPRAY
  5045.                                 if(!ac_InPayNSpray(playerid, ac_i))
  5046.                                 {
  5047.                             #endif
  5048.                                 #if defined DEBUG
  5049.                                     printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d, playerid: %d",
  5050.                                     ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid, playerid);
  5051.                                 #endif
  5052.                                 #if defined OnCheatDetected
  5053.                                     ac_KickWithCode(playerid, "", 0, 11);
  5054.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5055.                                 #endif
  5056.                                 SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  5057.                             #if AC_USE_PAYNSPRAY
  5058.                                 }
  5059.                             #endif
  5060.                         }
  5061.                         if(ACInfo[playerid][acVehDmgRes])
  5062.                         {
  5063.                             if(ac_vHealth < ACVehInfo[ac_vehid][acHealth])
  5064.                             {
  5065.                                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  5066.                                 ACInfo[playerid][acCheatCount][10] = 0;
  5067.                             }
  5068.                             else if(ACInfo[playerid][acACAllow][20] && ac_gtc - ACInfo[playerid][acGtc][14] > ac_gpp)
  5069.                             {
  5070.                                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  5071.                                 if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_GODMODE_VEH_WARNINGS)
  5072.                                 {
  5073.                                     #undef AC_MAX_GODMODE_VEH_WARNINGS
  5074.                                     #if defined DEBUG
  5075.                                         printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5076.                                         ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid);
  5077.                                     #endif
  5078.                                     #if defined OnCheatDetected
  5079.                                         ac_KickWithCode(playerid, "", 0, 20);
  5080.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5081.                                         ACInfo[playerid][acCheatCount][10] = 0;
  5082.                                     #else
  5083.                                         return ac_KickWithCode(playerid, "", 0, 20);
  5084.                                     #endif
  5085.                                 }
  5086.                                 #if defined OnCheatWarning
  5087.                                     else OnCheatWarning(playerid, "", 0, 20, 0, ACInfo[playerid][acCheatCount][10]);
  5088.                                 #endif
  5089.                             }
  5090.                         }
  5091.                         GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  5092.                         new Float:ac_zAngle, ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5093.                         GetVehicleZAngle(ac_vehid, ac_zAngle);
  5094.                         if(ac_dist > 0.8)
  5095.                         {
  5096.                             if(ac_dist >= 80.0 && ac_dist - ACVehInfo[ac_vehid][acPosDiff] > (ac_dist / 2.6) * 1.8 &&
  5097.                             ac_dist_set >= 80.0 && ac_dist_set - ACVehInfo[ac_vehid][acPosDiff] > (ac_dist_set / 2.6) * 1.8)
  5098.                             {
  5099.                                 #if defined VectorSize
  5100.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc - ACInfo[playerid][acGtc][18] > ac_gpp &&
  5101.                                 (ACInfo[playerid][acPosZ] >= -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5102.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5103.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5104.                                 #else
  5105.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc - ACInfo[playerid][acGtc][18] > ac_gpp &&
  5106.                                 (ACInfo[playerid][acPosZ] >= -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5107.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5108.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5109.                                 #endif
  5110.                                 {
  5111.                                     #if defined DEBUG
  5112.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, old pos diff: %f, speed: %d, veh: %d",
  5113.                                         ac_dist, ac_dist_set, ACVehInfo[ac_vehid][acPosDiff], ac_vsp, ac_vehid);
  5114.                                     #endif
  5115.                                     #if defined OnCheatDetected
  5116.                                         ac_KickWithCode(playerid, "", 0, 3, 2);
  5117.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5118.                                         ACInfo[playerid][acCheatCount][19] = 0;
  5119.                                     #else
  5120.                                         return ac_KickWithCode(playerid, "", 0, 3, 2);
  5121.                                     #endif
  5122.                                 }
  5123.                                 else
  5124.                                 {
  5125.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  5126.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  5127.                                 }
  5128.                             }
  5129.                             else if(ac_vsp < 12 && ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  5130.                             {
  5131.                                 if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5132.                                 {
  5133.                                     if(ACInfo[playerid][acACAllow][3])
  5134.                                     {
  5135.                                         #if defined DEBUG
  5136.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_vsp, ac_dist, ac_dist_set);
  5137.                                         #endif
  5138.                                         #if defined OnCheatDetected
  5139.                                             ac_KickWithCode(playerid, "", 0, 3, 4);
  5140.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5141.                                         #else
  5142.                                             return ac_KickWithCode(playerid, "", 0, 3, 4);
  5143.                                         #endif
  5144.                                     }
  5145.                                 }
  5146.                                 else if(ACInfo[playerid][acACAllow][1])
  5147.                                 {
  5148.                                     if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  5149.                                     {
  5150.                                         #if defined DEBUG
  5151.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, veh: %d", ac_vsp, ac_dist, ac_vehid);
  5152.                                         #endif
  5153.                                         #if defined OnCheatDetected
  5154.                                             ac_KickWithCode(playerid, "", 0, 1, 1);
  5155.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5156.                                             ACInfo[playerid][acCheatCount][2] = 0;
  5157.                                         #else
  5158.                                             return ac_KickWithCode(playerid, "", 0, 1, 1);
  5159.                                         #endif
  5160.                                     }
  5161.                                     #if defined OnCheatWarning
  5162.                                         else OnCheatWarning(playerid, "", 0, 1, 1, ACInfo[playerid][acCheatCount][2]);
  5163.                                     #endif
  5164.                                 }
  5165.                             }
  5166.                         }
  5167.                         if(ac_gtc - ACInfo[playerid][acGtc][8] > ac_gpp)
  5168.                         {
  5169.                             ac_i = GetVehicleModel(ac_vehid);
  5170.                             new ac_spDiff = ac_vsp - ACVehInfo[ac_vehid][acSpeed];
  5171.                             if(ACInfo[playerid][acACAllow][10])
  5172.                             {
  5173.                                 if(ac_spDiff > 230)
  5174.                                 {
  5175.                                     #if defined DEBUG
  5176.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
  5177.                                         ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
  5178.                                     #endif
  5179.                                     #if defined OnCheatDetected
  5180.                                         ac_KickWithCode(playerid, "", 0, 10, 3);
  5181.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5182.                                     #else
  5183.                                         return ac_KickWithCode(playerid, "", 0, 10, 3);
  5184.                                     #endif
  5185.                                 }
  5186.                                 else if(ac_spDiff >= 20 &&
  5187.                                 ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spDiff && ACVehInfo[ac_vehid][acHealth] <= ac_vHealth &&
  5188.                                 !(ac_IsValidVehicleModel(ac_i) && (ac_spDiff < 65 && (ac_i == 432 || ac_i == 449 || ac_IsATrainLoco(ac_i)) ||
  5189.                                 ac_spDiff < 45 && ac_IsABmx(ac_i) && floatabs(ac_vX) <= 0.5 && floatabs(ac_vY) <= 0.5 && floatabs(ac_vZ) <= 0.5 ||
  5190.                                 ac_i != 449 && !ac_IsATrainLoco(ac_i) && !ac_IsABmx(ac_i) && ACVehInfo[ac_vehid][acHealth] < 250.0)))
  5191.                                 {
  5192.                                     ACInfo[playerid][acCheatCount][14] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  5193.                                     if(ACInfo[playerid][acCheatCount][14] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  5194.                                     {
  5195.                                         #if defined DEBUG
  5196.                                             printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
  5197.                                             ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
  5198.                                         #endif
  5199.                                         #if defined OnCheatDetected
  5200.                                             ac_KickWithCode(playerid, "", 0, 10, 1);
  5201.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5202.                                             ACInfo[playerid][acCheatCount][14] = 0;
  5203.                                         #else
  5204.                                             return ac_KickWithCode(playerid, "", 0, 10, 1);
  5205.                                         #endif
  5206.                                     }
  5207.                                     #if defined OnCheatWarning
  5208.                                         else OnCheatWarning(playerid, "", 0, 10, 1, floatround(ACInfo[playerid][acCheatCount][14] / AC_SPEEDHACK_VEH_RESET_DELAY));
  5209.                                     #endif
  5210.                                 }
  5211.                             }
  5212.                             if(ACInfo[playerid][acACAllow][25] &&
  5213.                             ac_vsp > 15 && ac_abs(ac_spDiff) < 25 &&
  5214.                             floatround(floatabs(ac_zAngle - ACVehInfo[ac_vehid][acZAngle])) == 180 &&
  5215.                             (ac_vX < 0.0) != (ACVehInfo[ac_vehid][acVelX] < 0.0) &&
  5216.                             (ac_vY < 0.0) != (ACVehInfo[ac_vehid][acVelY] < 0.0) &&
  5217.                             (ac_vZ < 0.0) != (ACVehInfo[ac_vehid][acVelZ] < 0.0))
  5218.                             {
  5219.                                 #undef ac_abs
  5220.                                 #if defined DEBUG
  5221.                                     printf("[Nex-AC debug] Speed: %d, speed diff: %d, z angle: %f, old z angle: %f, veh: %d",
  5222.                                     ac_vsp, ac_spDiff, ac_zAngle, ACVehInfo[ac_vehid][acZAngle], ac_vehid);
  5223.                                 #endif
  5224.                                 #if defined OnCheatDetected
  5225.                                     ac_KickWithCode(playerid, "", 0, 25);
  5226.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5227.                                 #else
  5228.                                     return ac_KickWithCode(playerid, "", 0, 25);
  5229.                                 #endif
  5230.                             }
  5231.                             if(ac_IsAnAircraftEx(ac_i))
  5232.                             {
  5233.                                 if(ACInfo[playerid][acACAllow][10] && (ac_sa = ac_GetSpeed(ac_vX, ac_vY)) > 270)
  5234.                                 {
  5235.                                     #if defined DEBUG
  5236.                                         printf("[Nex-AC debug] Speed (x, y): %d, veh model: %d, veh: %d", ac_sa, ac_i, ac_vehid);
  5237.                                     #endif
  5238.                                     #if defined OnCheatDetected
  5239.                                         ac_KickWithCode(playerid, "", 0, 10, 2);
  5240.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5241.                                     #else
  5242.                                         return ac_KickWithCode(playerid, "", 0, 10, 2);
  5243.                                     #endif
  5244.                                 }
  5245.                             }
  5246.                             else if(ACInfo[playerid][acACAllow][8])
  5247.                             {
  5248.                                 ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5249.                                 if(ac_vZ >= 0.1 && ac_vZ > ACVehInfo[ac_vehid][acVelZ] &&
  5250.                                 floatabs(ACInfo[playerid][acPosX] - ac_pX) < ac_tmp / 2.0 &&
  5251.                                 floatabs(ACInfo[playerid][acPosY] - ac_pY) < ac_tmp / 2.0 ||
  5252.                                 ac_vZ >= 0.0 && ac_tmp <= -1.0 || ac_vZ <= 0.0 && ac_tmp >= 1.0)
  5253.                                 {
  5254.                                     if(++ACInfo[playerid][acCheatCount][3] > (ac_IsABmxEx(ac_i) ? AC_MAX_FLYHACK_BIKE_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS))
  5255.                                     {
  5256.                                         #undef AC_MAX_FLYHACK_BIKE_WARNINGS
  5257.                                         #if defined DEBUG
  5258.                                             printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  5259.                                             ac_vZ, ACVehInfo[ac_vehid][acVelZ], ACInfo[playerid][acPosX] - ac_pX, ACInfo[playerid][acPosY] - ac_pY, ac_tmp, ac_vehid);
  5260.                                         #endif
  5261.                                         #if defined OnCheatDetected
  5262.                                             ac_KickWithCode(playerid, "", 0, 8, 1);
  5263.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5264.                                             ACInfo[playerid][acCheatCount][3] = 0;
  5265.                                         #else
  5266.                                             return ac_KickWithCode(playerid, "", 0, 8, 1);
  5267.                                         #endif
  5268.                                     }
  5269.                                     #if defined OnCheatWarning
  5270.                                         else OnCheatWarning(playerid, "", 0, 8, 1, ACInfo[playerid][acCheatCount][3]);
  5271.                                     #endif
  5272.                                 }
  5273.                             }
  5274.                             ACVehInfo[ac_vehid][acSpeedDiff] = ac_spDiff;
  5275.                         }
  5276.                         ACVehInfo[ac_vehid][acPosX] = ac_pX;
  5277.                         ACVehInfo[ac_vehid][acPosY] = ac_pY;
  5278.                         ACVehInfo[ac_vehid][acPosZ] = ac_pZ;
  5279.                         ACVehInfo[ac_vehid][acVelX] = ac_vX;
  5280.                         ACVehInfo[ac_vehid][acVelY] = ac_vY;
  5281.                         ACVehInfo[ac_vehid][acVelZ] = ac_vZ;
  5282.                         ACVehInfo[ac_vehid][acSpeed] = ac_vsp;
  5283.                         ACVehInfo[ac_vehid][acPosDiff] = ac_dist;
  5284.                         if(ACInfo[playerid][acSetVehHealth] == -1.0) ACVehInfo[ac_vehid][acHealth] = ac_vHealth;
  5285.                         ACVehInfo[ac_vehid][acZAngle] = ac_zAngle;
  5286.                     }
  5287.                     ACInfo[playerid][acSeat] = ac_s;
  5288.                 }
  5289.                 else
  5290.                 {
  5291.                     GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  5292.                     ac_s = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5293.                     if(ACInfo[playerid][acAnim] != (ac_sa = GetPlayerAnimationIndex(playerid)))
  5294.                     {
  5295.                         if(ac_sa == -1)
  5296.                         {
  5297.                             if(ACInfo[playerid][acACAllow][24])
  5298.                             {
  5299.                                 #if defined OnCheatDetected
  5300.                                     ac_KickWithCode(playerid, "", 0, 24);
  5301.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5302.                                 #else
  5303.                                     return ac_KickWithCode(playerid, "", 0, 24);
  5304.                                 #endif
  5305.                             }
  5306.                         }
  5307.                         else if(ACInfo[playerid][acACAllow][30] && !ac_PedAnims)
  5308.                         {
  5309.                             ac_i = GetPlayerSkin(playerid);
  5310.                             if(ac_sa == 1231 && ac_w != 46 && 1 <= ac_i <= 311 && ac_i != 74)
  5311.                             {
  5312.                                 if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_CJ_RUN_WARNINGS)
  5313.                                 {
  5314.                                     #undef AC_MAX_CJ_RUN_WARNINGS
  5315.                                     #if defined DEBUG
  5316.                                         printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d",
  5317.                                         ac_i, ACInfo[playerid][acAnim], ac_w);
  5318.                                     #endif
  5319.                                     #if defined OnCheatDetected
  5320.                                         ac_KickWithCode(playerid, "", 0, 30);
  5321.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5322.                                         ACInfo[playerid][acCheatCount][17] = 0;
  5323.                                     #else
  5324.                                         return ac_KickWithCode(playerid, "", 0, 30);
  5325.                                     #endif
  5326.                                 }
  5327.                                 #if defined OnCheatWarning
  5328.                                     else OnCheatWarning(playerid, "", 0, 30, 0, ACInfo[playerid][acCheatCount][17]);
  5329.                                 #endif
  5330.                             }
  5331.                             else ACInfo[playerid][acCheatCount][17] = 0;
  5332.                         }
  5333.                     }
  5334.                     else if(ACInfo[playerid][acACAllow][7])
  5335.                     {
  5336.                         if(ac_sa == 157 || ac_sa == 159 || ac_sa == 161 || ac_sa == 1058)
  5337.                         {
  5338.                             if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5339.                             {
  5340.                                 #if defined DEBUG
  5341.                                     printf("[Nex-AC debug] Anim: %d, old anim: %d, old veh: %d",
  5342.                                     ac_sa, ACInfo[playerid][acAnim], ACInfo[playerid][acVeh]);
  5343.                                 #endif
  5344.                                 #if defined OnCheatDetected
  5345.                                     ac_KickWithCode(playerid, "", 0, 7, 2);
  5346.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5347.                                     ACInfo[playerid][acCheatCount][13] = 0;
  5348.                                 #else
  5349.                                     return ac_KickWithCode(playerid, "", 0, 7, 2);
  5350.                                 #endif
  5351.                             }
  5352.                             #if defined OnCheatWarning
  5353.                                 else OnCheatWarning(playerid, "", 0, 7, 2, ACInfo[playerid][acCheatCount][13]);
  5354.                             #endif
  5355.                         }
  5356.                         else if(1538 <= ac_sa <= 1544 && ac_s > 36 && ACInfo[playerid][acSpeed] < ac_s)
  5357.                         {
  5358.                             if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5359.                             {
  5360.                                 #if defined DEBUG
  5361.                                     printf("[Nex-AC debug] Speed: %d, old speed: %d, anim: %d",
  5362.                                     ac_s, ACInfo[playerid][acSpeed], ac_sa);
  5363.                                 #endif
  5364.                                 #if defined OnCheatDetected
  5365.                                     ac_KickWithCode(playerid, "", 0, 7, 3);
  5366.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5367.                                     ACInfo[playerid][acCheatCount][13] = 0;
  5368.                                 #else
  5369.                                     return ac_KickWithCode(playerid, "", 0, 7, 3);
  5370.                                 #endif
  5371.                             }
  5372.                             #if defined OnCheatWarning
  5373.                                 else OnCheatWarning(playerid, "", 0, 7, 3, ACInfo[playerid][acCheatCount][13]);
  5374.                             #endif
  5375.                         }
  5376.                         else
  5377.                         {
  5378.                             #if defined VectorSize
  5379.                                 ac_tmp = VectorSize(ac_vX, ac_vY, 0.0);
  5380.                             #else
  5381.                                 ac_tmp = floatsqroot(floatpower(ac_vX, 2.0) + floatpower(ac_vY, 2.0));
  5382.                             #endif
  5383.                             if(958 <= ac_sa <= 979 && (ac_vZ > 0.1 || ac_tmp > 0.9))
  5384.                             {
  5385.                                 if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5386.                                 {
  5387.                                     #undef AC_MAX_FLYHACK_WARNINGS
  5388.                                     #if defined DEBUG
  5389.                                         printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d, spec act: %d, vel x, y: %f, vel z: %f",
  5390.                                         ac_sa, ACInfo[playerid][acAnim], ac_w, ac_specact, ac_tmp, ac_vZ);
  5391.                                     #endif
  5392.                                     #if defined OnCheatDetected
  5393.                                         ac_KickWithCode(playerid, "", 0, 7, 1);
  5394.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5395.                                         ACInfo[playerid][acCheatCount][13] = 0;
  5396.                                     #else
  5397.                                         return ac_KickWithCode(playerid, "", 0, 7, 1);
  5398.                                     #endif
  5399.                                 }
  5400.                                 #if defined OnCheatWarning
  5401.                                     else OnCheatWarning(playerid, "", 0, 7, 1, ACInfo[playerid][acCheatCount][13]);
  5402.                                 #endif
  5403.                             }
  5404.                             else ACInfo[playerid][acCheatCount][13] = 0;
  5405.                         }
  5406.                     }
  5407.                     if(ACInfo[playerid][acSet][3] != -1)
  5408.                     {
  5409.                         if(ac_specact == ACInfo[playerid][acSet][3])
  5410.                         {
  5411.                             ACInfo[playerid][acSet][3] = -1;
  5412.                             #if defined FreezeSyncPacket
  5413.                                 if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5414.                             #endif
  5415.                         }
  5416.                         else if(ac_gtc - ACInfo[playerid][acGtc][5] > ac_gpp)
  5417.                         {
  5418.                             if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][6] &&
  5419.                             ac_specact != SPECIAL_ACTION_DUCK &&
  5420.                             !(SPECIAL_ACTION_ENTER_VEHICLE <= ac_specact <= SPECIAL_ACTION_EXIT_VEHICLE))
  5421.                             {
  5422.                                 if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5423.                                 {
  5424.                                     #if defined DEBUG
  5425.                                         printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction");
  5426.                                         printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][3], ac_specact);
  5427.                                     #endif
  5428.                                     #if defined OnCheatDetected
  5429.                                         ac_KickWithCode(playerid, "", 0, 52, 12);
  5430.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5431.                                         #if defined FreezeSyncPacket
  5432.                                             else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5433.                                         #endif
  5434.                                         ACInfo[playerid][acSet][3] = -1;
  5435.                                     #else
  5436.                                         return ac_KickWithCode(playerid, "", 0, 52, 12);
  5437.                                     #endif
  5438.                                 }
  5439.                                 #if defined OnNOPWarning
  5440.                                     else OnNOPWarning(playerid, 12, ACInfo[playerid][acNOPCount][6]);
  5441.                                 #endif
  5442.                             }
  5443.                             else if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5444.                             {
  5445.                                 ACInfo[playerid][acSet][3] = -1;
  5446.                                 #if defined FreezeSyncPacket
  5447.                                     if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5448.                                 #endif
  5449.                             }
  5450.                             #undef AC_MAX_NOP_WARNINGS
  5451.                         }
  5452.                     }
  5453.                     else if(ac_specact != ACInfo[playerid][acSpecAct])
  5454.                     {
  5455.                         if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1;
  5456.                         else if(ACInfo[playerid][acACAllow][18])
  5457.                         {
  5458.                             switch(ac_specact)
  5459.                             {
  5460.                                 case SPECIAL_ACTION_NONE:
  5461.                                 {
  5462.                                     switch(ACInfo[playerid][acSpecAct])
  5463.                                     {
  5464.                                         case SPECIAL_ACTION_USECELLPHONE, 24, 25:
  5465.                                         {
  5466.                                             #if defined OnCheatDetected
  5467.                                                 ac_KickWithCode(playerid, "", 0, 18, 1);
  5468.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5469.                                             #else
  5470.                                                 return ac_KickWithCode(playerid, "", 0, 18, 1);
  5471.                                             #endif
  5472.                                         }
  5473.                                     }
  5474.                                 }
  5475.                                 case SPECIAL_ACTION_DUCK:
  5476.                                 {
  5477.                                     if(ACInfo[playerid][acSpecAct] > SPECIAL_ACTION_NONE &&
  5478.                                     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= 24))
  5479.                                     {
  5480.                                         #if defined DEBUG
  5481.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSpecAct], ac_specact);
  5482.                                         #endif
  5483.                                         #if defined OnCheatDetected
  5484.                                             ac_KickWithCode(playerid, "", 0, 18, 2);
  5485.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5486.                                         #else
  5487.                                             return ac_KickWithCode(playerid, "", 0, 18, 2);
  5488.                                         #endif
  5489.                                     }
  5490.                                 }
  5491.                                 case SPECIAL_ACTION_USEJETPACK:
  5492.                                 {
  5493.                                     if((ac_tmp = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ])) >= 15.0)
  5494.                                     {
  5495.                                         #if defined DEBUG
  5496.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, dist: %f",
  5497.                                             ACInfo[playerid][acSpecAct], ac_specact, ac_tmp);
  5498.                                         #endif
  5499.                                         #if defined OnCheatDetected
  5500.                                             ac_KickWithCode(playerid, "", 0, 18, 3);
  5501.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5502.                                         #else
  5503.                                             return ac_KickWithCode(playerid, "", 0, 18, 3);
  5504.                                         #endif
  5505.                                     }
  5506.                                     else ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  5507.                                     ACInfo[playerid][acDropJpX] =
  5508.                                     ACInfo[playerid][acDropJpY] =
  5509.                                     ACInfo[playerid][acDropJpZ] = 25000.0;
  5510.                                 }
  5511.                                 case SPECIAL_ACTION_ENTER_VEHICLE:
  5512.                                 {
  5513.                                     switch(ACInfo[playerid][acSpecAct])
  5514.                                     {
  5515.                                         case SPECIAL_ACTION_DANCE1, SPECIAL_ACTION_DANCE2, SPECIAL_ACTION_DANCE3, SPECIAL_ACTION_DANCE4, SPECIAL_ACTION_USECELLPHONE, 68:
  5516.                                         {
  5517.                                             #if defined OnCheatDetected
  5518.                                                 ac_KickWithCode(playerid, "", 0, 18, 4);
  5519.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5520.                                             #else
  5521.                                                 return ac_KickWithCode(playerid, "", 0, 18, 4);
  5522.                                             #endif
  5523.                                         }
  5524.                                     }
  5525.                                 }
  5526.                                 default:
  5527.                                 {
  5528.                                     if(!((SPECIAL_ACTION_DRINK_BEER <= ac_specact <= 24 &&
  5529.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  5530.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) &&
  5531.                                     ac_specact == ACInfo[playerid][acLastSpecAct]) &&
  5532.                                     (ACInfo[playerid][acVeh] == 0 || ac_specact != SPECIAL_ACTION_EXIT_VEHICLE &&
  5533.                                     !(24 <= ac_specact <= 25) && ac_specact != SPECIAL_ACTION_USECELLPHONE))
  5534.                                     {
  5535.                                         #if defined DEBUG
  5536.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, Last spec act: %d, old veh: %d",
  5537.                                             ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]);
  5538.                                         #endif
  5539.                                         #if defined OnCheatDetected
  5540.                                             ac_KickWithCode(playerid, "", 0, 18, 5);
  5541.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5542.                                         #else
  5543.                                             return ac_KickWithCode(playerid, "", 0, 18, 5);
  5544.                                         #endif
  5545.                                     }
  5546.                                 }
  5547.                             }
  5548.                         }
  5549.                         ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct];
  5550.                     }
  5551.                     ac_a = GetPlayerSurfingVehicleID(playerid);
  5552.                     if(!IsVehicleStreamedIn(ac_a, playerid) && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  5553.                     {
  5554.                         if(ac_dist > 0.7)
  5555.                         {
  5556.                             if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5557.                             {
  5558.                                 #if defined VectorSize
  5559.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5560.                                 (ACInfo[playerid][acPosZ] >= -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5561.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5562.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5563.                                 #else
  5564.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5565.                                 (ACInfo[playerid][acPosZ] >= -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5566.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5567.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5568.                                 #endif
  5569.                                 {
  5570.                                     #undef AC_MAX_TELEPORT_GLITCH_WARNINGS
  5571.                                     #if defined DEBUG
  5572.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, speed: %d, pos x, y, z: %f, %f, %f, old pos x, y, z: %f, %f, %f",
  5573.                                         ac_dist, ac_dist_set, ac_s, ac_pX, ac_pY, ac_pZ, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5574.                                     #endif
  5575.                                     #if defined OnCheatDetected
  5576.                                         ac_KickWithCode(playerid, "", 0, 2, 2);
  5577.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5578.                                         ACInfo[playerid][acCheatCount][19] = 0;
  5579.                                     #else
  5580.                                         return ac_KickWithCode(playerid, "", 0, 2, 2);
  5581.                                     #endif
  5582.                                 }
  5583.                                 else
  5584.                                 {
  5585.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  5586.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  5587.                                 }
  5588.                             }
  5589.                             else if(ac_s < ac_dist * (ac_dist < 1.0 ? 14.0 : 5.0) && ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  5590.                             {
  5591.                                 if(ac_s < 3 && (ac_dist >= 30.0 && ac_dist_set >= 30.0 ||
  5592.                                 ac_dist >= 20.0 && ac_dist_set >= 20.0 && ac_gtc - ACInfo[playerid][acUpdateTick] < 1500))
  5593.                                 {
  5594.                                     if(ACInfo[playerid][acACAllow][2])
  5595.                                     {
  5596.                                         #if defined DEBUG
  5597.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_s, ac_dist, ac_dist_set);
  5598.                                         #endif
  5599.                                         #if defined OnCheatDetected
  5600.                                             ac_KickWithCode(playerid, "", 0, 2, 3);
  5601.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5602.                                         #else
  5603.                                             return ac_KickWithCode(playerid, "", 0, 2, 3);
  5604.                                         #endif
  5605.                                     }
  5606.                                 }
  5607.                                 else if(ACInfo[playerid][acACAllow][0] && (ac_s || ac_dist >= 3.0))
  5608.                                 {
  5609.                                     if(++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS)
  5610.                                     {
  5611.                                         #undef AC_MAX_AIR_WARNINGS
  5612.                                         #if defined DEBUG
  5613.                                             printf("[Nex-AC debug] Speed: %d, dist: %f", ac_s, ac_dist);
  5614.                                         #endif
  5615.                                         #if defined OnCheatDetected
  5616.                                             ac_KickWithCode(playerid, "", 0, 0);
  5617.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5618.                                             ACInfo[playerid][acCheatCount][1] = 0;
  5619.                                         #else
  5620.                                             return ac_KickWithCode(playerid, "", 0, 0);
  5621.                                         #endif
  5622.                                     }
  5623.                                     #if defined OnCheatWarning
  5624.                                         else OnCheatWarning(playerid, "", 0, 0, 0, ACInfo[playerid][acCheatCount][1]);
  5625.                                     #endif
  5626.                                 }
  5627.                             }
  5628.                         }
  5629.                         if(ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
  5630.                         {
  5631.                             if(ACInfo[playerid][acACAllow][9] && ACInfo[playerid][acSpeed] < ac_s)
  5632.                             {
  5633.                                 if(ac_s > 530)
  5634.                                 {
  5635.                                     #if defined DEBUG
  5636.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
  5637.                                     #endif
  5638.                                     #if defined OnCheatDetected
  5639.                                         ac_KickWithCode(playerid, "", 0, 9, 1);
  5640.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5641.                                     #else
  5642.                                         return ac_KickWithCode(playerid, "", 0, 9, 1);
  5643.                                     #endif
  5644.                                 }
  5645.                                 else
  5646.                                 {
  5647.                                     ac_i = ac_GetSpeed(ac_vX, ac_vY);
  5648.                                     ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5649.                                     if((ac_s > 257 || ac_i > 180 || floatabs(ac_vZ) > 1.0 && floatabs(ac_tmp) < 2.0) &&
  5650.                                     ACInfo[playerid][acHealth] <= ac_health)
  5651.                                     {
  5652.                                         if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_SPEEDHACK_WARNINGS)
  5653.                                         {
  5654.                                             #if defined DEBUG
  5655.                                                 printf("[Nex-AC debug] Speed: %d, speed x, y: %d, vel z: %f, pos diff z: %f, old speed: %d",
  5656.                                                 ac_s, ac_i, ac_vZ, ac_tmp, ACInfo[playerid][acSpeed]);
  5657.                                             #endif
  5658.                                             #if defined OnCheatDetected
  5659.                                                 ac_KickWithCode(playerid, "", 0, 9, 2);
  5660.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5661.                                                 ACInfo[playerid][acCheatCount][15] = 0;
  5662.                                             #else
  5663.                                                 return ac_KickWithCode(playerid, "", 0, 9, 2);
  5664.                                             #endif
  5665.                                         }
  5666.                                         #if defined OnCheatWarning
  5667.                                             else OnCheatWarning(playerid, "", 0, 9, 2, ACInfo[playerid][acCheatCount][15]);
  5668.                                         #endif
  5669.                                     }
  5670.                                     else ACInfo[playerid][acCheatCount][15] = 0;
  5671.                                 }
  5672.                             }
  5673.                             ACInfo[playerid][acSpeed] = ac_s;
  5674.                         }
  5675.                     }
  5676.                     else if(ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
  5677.                     {
  5678.                         if(ACInfo[playerid][acACAllow][9] && ac_a != INVALID_VEHICLE_ID)
  5679.                         {
  5680.                             GetVehicleVelocity(ac_a, ac_vX, ac_vY, ac_vZ);
  5681.                             new ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5682.                             if(ac_s - ac_vsp > 230)
  5683.                             {
  5684.                                 if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_SPEEDHACK_WARNINGS)
  5685.                                 {
  5686.                                     #undef AC_MAX_SPEEDHACK_WARNINGS
  5687.                                     #if defined DEBUG
  5688.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh speed: %d",
  5689.                                         ac_s, ACInfo[playerid][acSpeed], ac_vsp);
  5690.                                     #endif
  5691.                                     #if defined OnCheatDetected
  5692.                                         ac_KickWithCode(playerid, "", 0, 9, 3);
  5693.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5694.                                         ACInfo[playerid][acCheatCount][15] = 0;
  5695.                                     #else
  5696.                                         return ac_KickWithCode(playerid, "", 0, 9, 3);
  5697.                                     #endif
  5698.                                 }
  5699.                                 #if defined OnCheatWarning
  5700.                                     else OnCheatWarning(playerid, "", 0, 9, 3, ACInfo[playerid][acCheatCount][15]);
  5701.                                 #endif
  5702.                             }
  5703.                             else ACInfo[playerid][acCheatCount][15] = 0;
  5704.                         }
  5705.                         ACInfo[playerid][acSpeed] = ac_s;
  5706.                     }
  5707.                     ACInfo[playerid][acAnim] = ac_sa;
  5708.                 }
  5709.                 ACInfo[playerid][acSpecAct] = ac_specact;
  5710.                 ACInfo[playerid][acHealth] = ac_health;
  5711.                 ACInfo[playerid][acArmour] = ac_armour;
  5712.             }
  5713.             ACInfo[playerid][acVeh] = ac_vehid;
  5714.             if(ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp) ACInfo[playerid][acHoldWeapon] = ac_w;
  5715.             ACInfo[playerid][acPosX] = ac_pX;
  5716.             ACInfo[playerid][acPosY] = ac_pY;
  5717.             ACInfo[playerid][acPosZ] = ac_pZ;
  5718.         }
  5719.     #if AC_USE_NPC
  5720.         }
  5721.     #endif
  5722.     ACInfo[playerid][acUpdateTick] = ac_gtc;
  5723.     #if defined ac_OnPlayerUpdate
  5724.         ac_gpp = ac_OnPlayerUpdate(playerid);
  5725.     #endif
  5726.     #if !defined FreezeSyncPacket
  5727.         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  5728.     #endif
  5729.     #if defined ac_OnPlayerUpdate
  5730.         return ac_gpp;
  5731.     #else
  5732.         return 1;
  5733.     #endif
  5734. }
  5735.  
  5736. #if defined _ALS_OnPlayerUpdate
  5737.     #undef OnPlayerUpdate
  5738. #else
  5739.     #define _ALS_OnPlayerUpdate
  5740. #endif
  5741. #define OnPlayerUpdate ac_OnPlayerUpdate
  5742. #if defined ac_OnPlayerUpdate
  5743.     forward ac_OnPlayerUpdate(playerid);
  5744. #endif
  5745.  
  5746. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5747. {
  5748.     if(ACInfo[playerid][acKicked] > 0) return 0;
  5749.     #if AC_USE_NPC
  5750.         if(!IsPlayerNPC(playerid))
  5751.         {
  5752.     #endif
  5753.         if((newkeys & KEY_SECONDARY_ATTACK) && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USEJETPACK &&
  5754.         GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_USEJETPACK)
  5755.         {
  5756.             ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX];
  5757.             ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY];
  5758.             ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ];
  5759.         }
  5760.         #if defined GetPlayerSyncWeapon
  5761.             new ac_w = GetPlayerSyncWeapon(playerid);
  5762.         #else
  5763.             new ac_w = GetPlayerWeapon(playerid);
  5764.         #endif
  5765.         if((newkeys & KEY_CROUCH) && (24 <= ac_w <= 25 || 33 <= ac_w <= 34)) ACInfo[playerid][acCheatCount][12] = 0;
  5766.     #if AC_USE_NPC
  5767.         }
  5768.     #endif
  5769.     #if defined ac_OnPlayerKeyStateChange
  5770.         return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5771.     #else
  5772.         return 1;
  5773.     #endif
  5774. }
  5775.  
  5776. #if defined _ALS_OnPlayerKeyStateChange
  5777.     #undef OnPlayerKeyStateChange
  5778. #else
  5779.     #define _ALS_OnPlayerKeyStateChange
  5780. #endif
  5781. #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange
  5782. #if defined ac_OnPlayerKeyStateChange
  5783.     forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5784. #endif
  5785.  
  5786. public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  5787. {
  5788.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5789.     new ac_gtc = GetTickCount();
  5790.     if(ACInfo[playerid][acACAllow][49])
  5791.     {
  5792.         if(ac_gtc - ACInfo[playerid][acCall][2] < ac_Mtfc[2][0]) ac_FloodDetect(playerid, 2);
  5793.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5794.         else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0;
  5795.     }
  5796.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_gtc;
  5797.     #if defined ac_OnPlayerClickMap
  5798.         return ac_OnPlayerClickMap(playerid, fX, fY, fZ);
  5799.     #else
  5800.         return 0;
  5801.     #endif
  5802. }
  5803.  
  5804. #if defined _ALS_OnPlayerClickMap
  5805.     #undef OnPlayerClickMap
  5806. #else
  5807.     #define _ALS_OnPlayerClickMap
  5808. #endif
  5809. #define OnPlayerClickMap ac_OnPlayerClickMap
  5810. #if defined ac_OnPlayerClickMap
  5811.     forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
  5812. #endif
  5813.  
  5814. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5815. {
  5816.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5817.     new ac_gtc = GetTickCount();
  5818.     if(ACInfo[playerid][acACAllow][49])
  5819.     {
  5820.         if(ac_gtc - ACInfo[playerid][acCall][3] < ac_Mtfc[3][0])
  5821.         {
  5822.             ac_FloodDetect(playerid, 3);
  5823.             return 1;
  5824.         }
  5825.         if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5826.         else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0;
  5827.     }
  5828.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_gtc;
  5829.     #if defined ac_OnPlayerClickPlayer
  5830.         return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5831.     #else
  5832.         return 0;
  5833.     #endif
  5834. }
  5835.  
  5836. #if defined _ALS_OnPlayerClickPlayer
  5837.     #undef OnPlayerClickPlayer
  5838. #else
  5839.     #define _ALS_OnPlayerClickPlayer
  5840. #endif
  5841. #define OnPlayerClickPlayer ac_OnPlayerClickPlayer
  5842. #if defined ac_OnPlayerClickPlayer
  5843.     forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5844. #endif
  5845.  
  5846. #if defined OnPlayerClickTextDraw
  5847.     public OnPlayerClickTextDraw(playerid, Text:clickedid)
  5848.     {
  5849.         if(ACInfo[playerid][acKicked] > 0) return 1;
  5850.         new ac_gtc = GetTickCount();
  5851.         if(ACInfo[playerid][acACAllow][49])
  5852.         {
  5853.             if(ac_gtc - ACInfo[playerid][acCall][4] < ac_Mtfc[4][0])
  5854.             {
  5855.                 ac_FloodDetect(playerid, 4);
  5856.                 return 1;
  5857.             }
  5858.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5859.             else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0;
  5860.         }
  5861.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_gtc;
  5862.         #if defined ac_OnPlayerClickTextDraw
  5863.             return ac_OnPlayerClickTextDraw(playerid, clickedid);
  5864.         #else
  5865.             return 0;
  5866.         #endif
  5867.     }
  5868.  
  5869.     #if defined _ALS_OnPlayerClickTextDraw
  5870.         #undef OnPlayerClickTextDraw
  5871.     #else
  5872.         #define _ALS_OnPlayerClickTextDraw
  5873.     #endif
  5874.     #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw
  5875.     #if defined ac_OnPlayerClickTextDraw
  5876.         forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid);
  5877.     #endif
  5878. #endif
  5879.  
  5880. public OnPlayerCommandText(playerid, cmdtext[])
  5881. {
  5882.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5883.     #if AC_USE_NPC
  5884.         if(!IsPlayerNPC(playerid))
  5885.         {
  5886.     #endif
  5887.         new ac_gtc = GetTickCount();
  5888.         if(ACInfo[playerid][acACAllow][49])
  5889.         {
  5890.             if(ac_gtc - ACInfo[playerid][acCall][5] < ac_Mtfc[5][0])
  5891.             {
  5892.                 ac_FloodDetect(playerid, 5);
  5893.                 return 1;
  5894.             }
  5895.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5896.             else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0;
  5897.         }
  5898.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_gtc;
  5899.     #if AC_USE_NPC
  5900.         }
  5901.     #endif
  5902.     #if defined ac_OnPlayerCommandText
  5903.         return ac_OnPlayerCommandText(playerid, cmdtext);
  5904.     #else
  5905.         return 0;
  5906.     #endif
  5907. }
  5908.  
  5909. #if defined _ALS_OnPlayerCommandText
  5910.     #undef OnPlayerCommandText
  5911. #else
  5912.     #define _ALS_OnPlayerCommandText
  5913. #endif
  5914. #define OnPlayerCommandText ac_OnPlayerCommandText
  5915. #if defined ac_OnPlayerCommandText
  5916.     forward ac_OnPlayerCommandText(playerid, cmdtext[]);
  5917. #endif
  5918.  
  5919. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  5920. {
  5921.     if(ACInfo[playerid][acKicked] > 0) return 0;
  5922.     new ac_gtc = GetTickCount();
  5923.     if(ACInfo[playerid][acACAllow][49])
  5924.     {
  5925.         if(ac_gtc - ACInfo[playerid][acCall][6] < ac_Mtfc[6][0]) ac_FloodDetect(playerid, 6);
  5926.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5927.         else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0;
  5928.     }
  5929.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_gtc;
  5930.     new ac_model = GetVehicleModel(vehicleid);
  5931.     if(ACInfo[playerid][acACAllow][44] &&
  5932.     (ac_model <= 0 || !IsVehicleStreamedIn(vehicleid, playerid) && !ac_IsATrainCarriageEx(ac_model)))
  5933.     {
  5934.         #if defined DEBUG
  5935.             printf("[Nex-AC debug] Veh: %d, veh model: %d, ispassenger: %d", vehicleid, ac_model, ispassenger);
  5936.         #endif
  5937.         return ac_KickWithCode(playerid, "", 0, 44, 1);
  5938.     }
  5939.     #if defined SetVehicleFakePosForPlayer\
  5940.         && defined SetVehicleFakeZAngleForPlayer
  5941.         if(ACInfo[playerid][acACAllow][5] && !ac_IsATrainPartEx(ac_model))
  5942.         {
  5943.             new Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5944.             if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_model != 553 && ac_model != 577 && ac_model != 592)
  5945.             {
  5946.                 #if defined DEBUG
  5947.                     printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f, ispassenger: %d, playerid: %d",
  5948.                     ac_model, vehicleid, ac_dist, ispassenger, playerid);
  5949.                 #endif
  5950.                 #if defined OnCheatDetected
  5951.                     ac_KickWithCode(playerid, "", 0, 5, 3);
  5952.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5953.                 #endif
  5954.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  5955.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  5956.             }
  5957.         }
  5958.     #endif
  5959.     new ac_doors, ac_tmp;
  5960.     GetVehicleParamsEx(vehicleid, ac_tmp, ac_tmp, ac_tmp, ac_doors, ac_tmp, ac_tmp, ac_tmp);
  5961.     if(ispassenger || ac_doors != VEHICLE_PARAMS_ON)
  5962.     {
  5963.         if(ac_doors != VEHICLE_PARAMS_ON) ACInfo[playerid][acEnterSeat] = -1;
  5964.         else ACInfo[playerid][acEnterSeat] = ispassenger;
  5965.         if(ACInfo[playerid][acEnterVeh] != vehicleid)
  5966.         {
  5967.             ACInfo[playerid][acEnterVeh] = vehicleid;
  5968.             if(ac_model == 570 || ac_IsABoatEx(ac_model)) ACInfo[playerid][acEnterVehTick] = 0;
  5969.             else ACInfo[playerid][acEnterVehTick] = ac_gtc;
  5970.         }
  5971.     }
  5972.     else if(ACInfo[playerid][acEnterVeh] != vehicleid ||
  5973.     ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != ispassenger)
  5974.     {
  5975.         ACInfo[playerid][acEnterSeat] = -1;
  5976.         ACInfo[playerid][acEnterVeh] = 0;
  5977.     }
  5978.     #if defined ac_OnPlayerEnterVehicle
  5979.         return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5980.     #else
  5981.         return 1;
  5982.     #endif
  5983. }
  5984.  
  5985. #if defined _ALS_OnPlayerEnterVehicle
  5986.     #undef OnPlayerEnterVehicle
  5987. #else
  5988.     #define _ALS_OnPlayerEnterVehicle
  5989. #endif
  5990. #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle
  5991. #if defined ac_OnPlayerEnterVehicle
  5992.     forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5993. #endif
  5994.  
  5995. public OnPlayerExitVehicle(playerid, vehicleid)
  5996. {
  5997.     if(ACInfo[playerid][acKicked] > 0) return 0;
  5998.     new ac_gtc = GetTickCount();
  5999.     if(ACInfo[playerid][acACAllow][49])
  6000.     {
  6001.         if(ac_gtc - ACInfo[playerid][acCall][7] < ac_Mtfc[7][0]) ac_FloodDetect(playerid, 7);
  6002.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6003.         else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0;
  6004.     }
  6005.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_gtc;
  6006.     if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid))
  6007.     {
  6008.         #if defined DEBUG
  6009.             printf("[Nex-AC debug] Veh: %d, veh model: %d", vehicleid, GetVehicleModel(vehicleid));
  6010.         #endif
  6011.         return ac_KickWithCode(playerid, "", 0, 44, 5);
  6012.     }
  6013.     if(ac_IsAnAircraftEx(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 1;
  6014.     else if(ACInfo[playerid][acParachute] != 2) ACInfo[playerid][acParachute] = 0;
  6015.     #if defined ac_OnPlayerExitVehicle
  6016.         return ac_OnPlayerExitVehicle(playerid, vehicleid);
  6017.     #else
  6018.         return 1;
  6019.     #endif
  6020. }
  6021.  
  6022. #if defined _ALS_OnPlayerExitVehicle
  6023.     #undef OnPlayerExitVehicle
  6024. #else
  6025.     #define _ALS_OnPlayerExitVehicle
  6026. #endif
  6027. #define OnPlayerExitVehicle ac_OnPlayerExitVehicle
  6028. #if defined ac_OnPlayerExitVehicle
  6029.     forward ac_OnPlayerExitVehicle(playerid, vehicleid);
  6030. #endif
  6031.  
  6032. #if defined OnPlayerPickUpDynamicPickup\
  6033.     && defined Streamer_GetDistanceToItem
  6034.     #if defined STREAMER_ENABLE_TAGS
  6035.         public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid)
  6036.     #else
  6037.         public OnPlayerPickUpDynamicPickup(playerid, pickupid)
  6038.     #endif
  6039.     {
  6040.         if(ACInfo[playerid][acKicked] > 0) return 0;
  6041.         new ac_i = GetTickCount();
  6042.         if(ACInfo[playerid][acACAllow][49])
  6043.         {
  6044.             if(ac_i - ACInfo[playerid][acCall][8] < ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  6045.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6046.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  6047.         }
  6048.         if(ACInfo[playerid][acACAllow][6])
  6049.         {
  6050.             new Float:ac_dist, Float:ac_dist_set;
  6051.             Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, pickupid, ac_dist);
  6052.             Streamer_GetDistanceToItem(ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ACInfo[playerid][acPosZ] : ACInfo[playerid][acSetPosZ]), STREAMER_TYPE_PICKUP, pickupid, ac_dist_set);
  6053.             if(ac_dist >= 15.0 && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= 15.0))
  6054.             {
  6055.                 #if defined DEBUG
  6056.                     printf("[Nex-AC debug] Dyn pickupid: %d, dist: %f, dist set: %f, acSet[7]: %d, playerid: %d",
  6057.                     _:pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], playerid);
  6058.                 #endif
  6059.                 #if defined OnCheatDetected
  6060.                     ac_KickWithCode(playerid, "", 0, 6, 2);
  6061.                 #endif
  6062.                 return 0;
  6063.             }
  6064.         }
  6065.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  6066.         #if AC_USE_PICKUP_WEAPONS\
  6067.             && defined Streamer_GetIntData
  6068.             switch((ac_i = Streamer_GetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID)))
  6069.             {
  6070.                 case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6071.                 case 2: ACInfo[playerid][acHealth] = 100;
  6072.                 case 3: ACInfo[playerid][acArmour] = 100;
  6073.                 default:
  6074.                 {
  6075.                     if(ac_i > 100)
  6076.                     {
  6077.                         ac_i -= 100;
  6078.                         new ac_s = ac_wSlot[ac_i];
  6079.                         if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6080.                         3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6081.                     }
  6082.                 }
  6083.             }
  6084.         #endif
  6085.         ACInfo[playerid][acLastPickup] = _:pickupid + MAX_PICKUPS;
  6086.         #if defined ac_OnPlayerPickUpDynamicPickup
  6087.             return ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  6088.         #else
  6089.             return 1;
  6090.         #endif
  6091.     }
  6092.  
  6093.     #if defined _ALS_OnPlayerPickUpDynamicPicku\
  6094.         || defined _ALS_OnPlayerPickUpDynPickup\
  6095.         || defined _ALS_OnPlayerPickUpDynamicPick || defined _ALS_OnPlayerPickUpDynamicPUp
  6096.         #undef OnPlayerPickUpDynamicPickup
  6097.     #else
  6098.         #define _ALS_OnPlayerPickUpDynamicPicku
  6099.         #define _ALS_OnPlayerPickUpDynPickup
  6100.         #define _ALS_OnPlayerPickUpDynamicPick
  6101.         #define _ALS_OnPlayerPickUpDynamicPUp
  6102.     #endif
  6103.     #define OnPlayerPickUpDynamicPickup ac_OnPlayerPickUpDynamicPickup
  6104.     #if defined ac_OnPlayerPickUpDynamicPickup
  6105.         #if defined STREAMER_ENABLE_TAGS
  6106.             forward ac_OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid);
  6107.         #else
  6108.             forward ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  6109.         #endif
  6110.     #endif
  6111. #endif
  6112.  
  6113. public OnPlayerPickUpPickup(playerid, pickupid)
  6114. {
  6115.     if(ACInfo[playerid][acKicked] > 0 || !(0 <= pickupid < MAX_PICKUPS)) return 0;
  6116.     #if defined Streamer_GetItemStreamerID\
  6117.         && defined IsValidDynamicPickup
  6118.         #if defined STREAMER_ENABLE_TAGS
  6119.             new STREAMER_TAG_PICKUP:streamerid = STREAMER_TAG_PICKUP:Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6120.         #else
  6121.             new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6122.         #endif
  6123.         if(!IsValidDynamicPickup(streamerid))
  6124.         {
  6125.     #endif
  6126.         new ac_i = GetTickCount();
  6127.         if(ACInfo[playerid][acACAllow][49])
  6128.         {
  6129.             if(ac_i - ACInfo[playerid][acCall][8] < ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  6130.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6131.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  6132.         }
  6133.         if(ACInfo[playerid][acACAllow][6])
  6134.         {
  6135.             #if defined VectorSize
  6136.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6137.                 Float:ac_dist_set = VectorSize(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], (ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ]);
  6138.             #else
  6139.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6140.                 Float:ac_dist_set = floatsqroot(floatpower(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], 2.0) + floatpower(ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], 2.0) + floatpower((ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ], 2.0));
  6141.             #endif
  6142.             if(ac_dist >= 15.0 && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= 15.0))
  6143.             {
  6144.                 #if defined DEBUG
  6145.                     printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[7]: %d, playerid: %d",
  6146.                     pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], playerid);
  6147.                 #endif
  6148.                 #if defined OnCheatDetected
  6149.                     ac_KickWithCode(playerid, "", 0, 6, 1);
  6150.                 #endif
  6151.                 return 0;
  6152.             }
  6153.         }
  6154.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  6155.         #if AC_USE_PICKUP_WEAPONS
  6156.             switch(ACPickInfo[pickupid][acType])
  6157.             {
  6158.                 case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6159.                 case 2: ACInfo[playerid][acHealth] = 100;
  6160.                 case 3: ACInfo[playerid][acArmour] = 100;
  6161.                 case 4:
  6162.                 {
  6163.                     ac_i = ACPickInfo[pickupid][acWeapon];
  6164.                     new ac_s = ac_wSlot[ac_i];
  6165.                     if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6166.                     3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6167.                 }
  6168.             }
  6169.         #endif
  6170.         ACInfo[playerid][acLastPickup] = pickupid;
  6171.     #if defined Streamer_GetItemStreamerID\
  6172.         && defined IsValidDynamicPickup
  6173.         }
  6174.     #endif
  6175.     #if defined ac_OnPlayerPickUpPickup
  6176.         return ac_OnPlayerPickUpPickup(playerid, pickupid);
  6177.     #else
  6178.         return 1;
  6179.     #endif
  6180. }
  6181.  
  6182. #if defined _ALS_OnPlayerPickUpPickup
  6183.     #undef OnPlayerPickUpPickup
  6184. #else
  6185.     #define _ALS_OnPlayerPickUpPickup
  6186. #endif
  6187. #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup
  6188. #if defined ac_OnPlayerPickUpPickup
  6189.     forward ac_OnPlayerPickUpPickup(playerid, pickupid);
  6190. #endif
  6191.  
  6192. public OnPlayerRequestClass(playerid, classid)
  6193. {
  6194.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6195.     new ac_i;
  6196.     #if !defined PAWNRAKNET_INC_
  6197.         if(!ACInfo[playerid][acForceClass])
  6198.         {
  6199.             #if defined IsPlayerSpawned
  6200.                 if(IsPlayerSpawned(playerid)) return 0;
  6201.             #else
  6202.                 ac_i = GetPlayerState(playerid);
  6203.                 if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  6204.             #endif
  6205.         }
  6206.     #endif
  6207.     #if AC_USE_NPC
  6208.         if(!IsPlayerNPC(playerid))
  6209.         {
  6210.     #endif
  6211.         ac_i = GetTickCount();
  6212.         if(ACInfo[playerid][acACAllow][49])
  6213.         {
  6214.             if(ac_i - ACInfo[playerid][acCall][9] < ac_Mtfc[9][0]) ac_FloodDetect(playerid, 9);
  6215.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6216.             else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0;
  6217.         }
  6218.         ACInfo[playerid][acClassRes] = true;
  6219.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_i;
  6220.         ACInfo[playerid][acSpawnPosX] = ac_ClassPos[classid][0];
  6221.         ACInfo[playerid][acSpawnPosY] = ac_ClassPos[classid][1];
  6222.         ACInfo[playerid][acSpawnPosZ] = ac_ClassPos[classid][2];
  6223.         ACInfo[playerid][acSpawnWeapon1] = ac_ClassWeapon[classid][0];
  6224.         ACInfo[playerid][acSpawnAmmo1] = ac_ClassAmmo[classid][0];
  6225.         ACInfo[playerid][acSpawnWeapon2] = ac_ClassWeapon[classid][1];
  6226.         ACInfo[playerid][acSpawnAmmo2] = ac_ClassAmmo[classid][1];
  6227.         ACInfo[playerid][acSpawnWeapon3] = ac_ClassWeapon[classid][2];
  6228.         ACInfo[playerid][acSpawnAmmo3] = ac_ClassAmmo[classid][2];
  6229.     #if AC_USE_NPC
  6230.         }
  6231.     #endif
  6232.     #if defined ac_OnPlayerRequestClass
  6233.         return ac_OnPlayerRequestClass(playerid, classid);
  6234.     #else
  6235.         return 1;
  6236.     #endif
  6237. }
  6238.  
  6239. #if defined _ALS_OnPlayerRequestClass
  6240.     #undef OnPlayerRequestClass
  6241. #else
  6242.     #define _ALS_OnPlayerRequestClass
  6243. #endif
  6244. #define OnPlayerRequestClass ac_OnPlayerRequestClass
  6245. #if defined ac_OnPlayerRequestClass
  6246.     forward ac_OnPlayerRequestClass(playerid, classid);
  6247. #endif
  6248.  
  6249. public OnPlayerSelectedMenuRow(playerid, row)
  6250. {
  6251.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6252.     new ac_gtc = GetTickCount();
  6253.     if(ACInfo[playerid][acACAllow][49])
  6254.     {
  6255.         if(ac_gtc - ACInfo[playerid][acCall][10] < ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10);
  6256.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6257.         else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0;
  6258.     }
  6259.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_gtc;
  6260.     #if defined ac_OnPlayerSelectedMenuRow
  6261.         return ac_OnPlayerSelectedMenuRow(playerid, row);
  6262.     #else
  6263.         return 1;
  6264.     #endif
  6265. }
  6266.  
  6267. #if defined _ALS_OnPlayerSelectedMenuRow
  6268.     #undef OnPlayerSelectedMenuRow
  6269. #else
  6270.     #define _ALS_OnPlayerSelectedMenuRow
  6271. #endif
  6272. #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow
  6273. #if defined ac_OnPlayerSelectedMenuRow
  6274.     forward ac_OnPlayerSelectedMenuRow(playerid, row);
  6275. #endif
  6276.  
  6277. public OnPlayerStateChange(playerid, newstate, oldstate)
  6278. {
  6279.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6280.     #if AC_USE_NPC
  6281.         if(!IsPlayerNPC(playerid))
  6282.         {
  6283.     #endif
  6284.         new ac_i = GetTickCount(), ac_s = GetPlayerPing(playerid);
  6285.         if(ACInfo[playerid][acACAllow][49])
  6286.         {
  6287.             if(ac_i - ACInfo[playerid][acCall][11] < ac_Mtfc[11][0])
  6288.             {
  6289.                 if(newstate != PLAYER_STATE_ONFOOT || oldstate != PLAYER_STATE_SPAWNED)
  6290.                 {
  6291.                     new ac_model;
  6292.                     if(oldstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
  6293.                     else if(newstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(GetPlayerVehicleID(playerid));
  6294.                     if(!ac_IsABoatEx(ac_model)) ac_FloodDetect(playerid, 11);
  6295.                 }
  6296.             }
  6297.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6298.             else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0;
  6299.         }
  6300.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = ac_i;
  6301.         switch(oldstate)
  6302.         {
  6303.             case PLAYER_STATE_NONE, PLAYER_STATE_WASTED:
  6304.             {
  6305.                 if(ACInfo[playerid][acACAllow][48] && !(PLAYER_STATE_SPAWNED <= newstate <= PLAYER_STATE_SPECTATING))
  6306.                 {
  6307.                     #if defined DEBUG
  6308.                         printf("[Nex-AC debug] Newstate: %d, oldstate: %d", newstate, oldstate);
  6309.                     #endif
  6310.                     ac_KickWithCode(playerid, "", 0, 48, 2);
  6311.                 }
  6312.             }
  6313.             case PLAYER_STATE_DRIVER:
  6314.             {
  6315.                 new ac_t = ACInfo[playerid][acVeh];
  6316.                 if(ACVehInfo[ac_t][acDriver] == playerid) ACVehInfo[ac_t][acDriver] = INVALID_PLAYER_ID;
  6317.                 ac_t = GetVehicleModel(ac_t);
  6318.                 if(1 <= ACInfo[playerid][acHealth] < 5 && ac_IsABikeEx(ac_t)) ACInfo[playerid][acHealth] = 5;
  6319.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6320.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6321.                 #if defined VectorSize
  6322.                 if(ACInfo[playerid][acACAllow][2] &&
  6323.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6324.                 (ACInfo[playerid][acPosZ] >= -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6325.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6326.                 #else
  6327.                 if(ACInfo[playerid][acACAllow][2] &&
  6328.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6329.                 (ACInfo[playerid][acPosZ] >= -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6330.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6331.                 #endif
  6332.                 {
  6333.                     if(!ac_IsAnAircraftEx(ac_t)) ac_z = ACInfo[playerid][acPosZ];
  6334.                     if((ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ac_z)) >= 50.0)
  6335.                     {
  6336.                         #if defined DEBUG
  6337.                             printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_t, ACInfo[playerid][acVeh], ac_x);
  6338.                         #endif
  6339.                         ac_KickWithCode(playerid, "", 0, 2, 4);
  6340.                     }
  6341.                 }
  6342.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6343.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6344.                 if(ACInfo[playerid][acSet][7] == 3) ACInfo[playerid][acSet][7] = -1;
  6345.                 ACInfo[playerid][acGtc][15] = ACInfo[playerid][acGtc][9] = ac_i + 1650;
  6346.             }
  6347.             case PLAYER_STATE_PASSENGER:
  6348.             {
  6349.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6350.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6351.                 #if defined VectorSize
  6352.                 if(ACInfo[playerid][acACAllow][2] &&
  6353.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6354.                 (ACInfo[playerid][acPosZ] >= -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6355.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6356.                 #else
  6357.                 if(ACInfo[playerid][acACAllow][2] &&
  6358.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6359.                 (ACInfo[playerid][acPosZ] >= -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6360.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6361.                 #endif
  6362.                 {
  6363.                     new ac_vehid = ACInfo[playerid][acVeh], ac_model = GetVehicleModel(ac_vehid);
  6364.                     ac_s = ACVehInfo[ac_vehid][acDriver];
  6365.                     ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6366.                     if(ac_x >= 180.0 || ac_x >= 50.0 && (ac_s == INVALID_PLAYER_ID || ac_i - ACInfo[ac_s][acUpdateTick] < 2000) && !ac_IsATrainPartEx(ac_model))
  6367.                     {
  6368.                         #if defined DEBUG
  6369.                             if(ac_s == INVALID_PLAYER_ID) printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_model, ac_vehid, ac_x);
  6370.                             else printf("[Nex-AC debug] Veh model: %d, veh: %d, driver AFK time: %d, dist: %f", ac_model, ac_vehid, ac_i - ACInfo[ac_s][acUpdateTick], ac_x);
  6371.                         #endif
  6372.                         ac_KickWithCode(playerid, "", 0, 2, 5);
  6373.                     }
  6374.                 }
  6375.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6376.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6377.                 ACInfo[playerid][acGtc][15] = ACInfo[playerid][acGtc][9] = ac_i + 1650;
  6378.             }
  6379.             case PLAYER_STATE_SPECTATING:
  6380.             {
  6381.                 if(ACInfo[playerid][acACAllow][48] &&
  6382.                 !(PLAYER_STATE_WASTED <= newstate <= PLAYER_STATE_SPAWNED) && ac_i > ACInfo[playerid][acGtc][0] + ac_s)
  6383.                 {
  6384.                     #if defined DEBUG
  6385.                         printf("[Nex-AC debug] Newstate: %d", newstate);
  6386.                     #endif
  6387.                     ac_KickWithCode(playerid, "", 0, 48, 3);
  6388.                 }
  6389.             }
  6390.         }
  6391.         switch(newstate)
  6392.         {
  6393.             case PLAYER_STATE_ONFOOT:
  6394.             {
  6395.                 ACInfo[playerid][acSet][9] = -1;
  6396.                 if(PLAYER_STATE_DRIVER <= oldstate <= PLAYER_STATE_PASSENGER)
  6397.                 {
  6398.                     GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6399.                     ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6400.                     ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6401.                 }
  6402.             }
  6403.             case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER:
  6404.             {
  6405.                 ACInfo[playerid][acSet][9] = -1;
  6406.                 new ac_vehid = GetPlayerVehicleID(playerid), ac_seat = GetPlayerVehicleSeat(playerid);
  6407.                 ac_s = GetVehicleModel(ac_vehid);
  6408.                 if(ac_s <= 0)
  6409.                 {
  6410.                     if(ACInfo[playerid][acACAllow][44])
  6411.                     {
  6412.                         #if defined DEBUG
  6413.                             printf("[Nex-AC debug] Veh model: %d, veh: %d, seatid: %d", ac_s, ac_vehid, ac_seat);
  6414.                         #endif
  6415.                         ac_KickWithCode(playerid, "", 0, 44, 2);
  6416.                     }
  6417.                 }
  6418.                 else if(ACInfo[playerid][acSet][8] == -1)
  6419.                 {
  6420.                     if(ACInfo[playerid][acACAllow][44])
  6421.                     {
  6422.                         new ac_maxseats = ac_GetMaxPassengers(ac_s);
  6423.                         if(newstate == PLAYER_STATE_DRIVER)
  6424.                         {
  6425.                             if(ac_seat != 0 || ac_maxseats == 15)
  6426.                             {
  6427.                                 #if defined DEBUG
  6428.                                     printf("[Nex-AC debug] Veh model: %d, veh: %d, seatid: %d", ac_s, ac_vehid, ac_seat);
  6429.                                 #endif
  6430.                                 ac_KickWithCode(playerid, "", 0, 44, 3);
  6431.                             }
  6432.                         }
  6433.                         else if(ac_seat < 1 || ac_maxseats == 15 || ac_seat > ac_maxseats && !ac_IsABusEx(ac_s) && ac_s != 570)
  6434.                         {
  6435.                             #if defined DEBUG
  6436.                                 printf("[Nex-AC debug] Veh model: %d, veh: %d, max seats: %d, seatid: %d",
  6437.                                 ac_s, ac_vehid, ac_maxseats, ac_seat);
  6438.                             #endif
  6439.                             ac_KickWithCode(playerid, "", 0, 44, 4);
  6440.                         }
  6441.                     }
  6442.                     if(ACInfo[playerid][acACAllow][4] && !ACInfo[playerid][acSpec])
  6443.                     {
  6444.                         if(ACInfo[playerid][acEnterVeh] != ac_vehid ||
  6445.                         ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != _:!!ac_seat ||
  6446.                         ac_i - ACInfo[playerid][acEnterVehTick] < 300)
  6447.                         {
  6448.                             #if defined DEBUG
  6449.                                 printf("[Nex-AC debug] Entered veh: %d, veh: %d, entered seat: %d, seat: %d, veh model: %d, enter time: %d",
  6450.                                 ACInfo[playerid][acEnterVeh], ac_vehid, ACInfo[playerid][acEnterSeat], ac_seat, ac_s, ac_i - ACInfo[playerid][acEnterVehTick]);
  6451.                             #endif
  6452.                             ac_KickWithCode(playerid, "", 0, 4, 1);
  6453.                         }
  6454.                         else
  6455.                         {
  6456.                             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6457.                             if(newstate == PLAYER_STATE_DRIVER)
  6458.                             {
  6459.                                 if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6460.                                 {
  6461.                                     #if defined DEBUG
  6462.                                         printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_s, ac_vehid, ac_dist);
  6463.                                     #endif
  6464.                                     ac_KickWithCode(playerid, "", 0, 4, 3);
  6465.                                 }
  6466.                             }
  6467.                             else if(ac_dist >= 80.0 || ac_dist >= 30.0 && ac_i - ACInfo[playerid][acUpdateTick] >= 1500)
  6468.                             {
  6469.                                 #if defined DEBUG
  6470.                                     printf("[Nex-AC debug] Veh model: %d, veh: %d, AFK time: %d, dist: %f",
  6471.                                     ac_s, ac_vehid, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6472.                                 #endif
  6473.                                 ac_KickWithCode(playerid, "", 0, 4, 4);
  6474.                             }
  6475.                             #if defined SetVehicleFakePosForPlayer\
  6476.                                 && defined SetVehicleFakeZAngleForPlayer
  6477.                                 if(ACInfo[playerid][acKicked] < 1 && !ac_IsATrainPartEx(ac_s))
  6478.                                 {
  6479.                                     ac_dist = GetPlayerDistanceFromPoint(playerid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  6480.                                     if(newstate == PLAYER_STATE_DRIVER)
  6481.                                     {
  6482.                                         if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6483.                                         {
  6484.                                             #if defined DEBUG
  6485.                                                 printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_s, ac_vehid, ac_dist);
  6486.                                             #endif
  6487.                                             ac_KickWithCode(playerid, "", 0, 4, 5);
  6488.                                         }
  6489.                                     }
  6490.                                     else if(ac_dist >= 80.0 || ac_dist >= 30.0 && ac_i - ACInfo[playerid][acUpdateTick] >= 1500)
  6491.                                     {
  6492.                                         #if defined DEBUG
  6493.                                             printf("[Nex-AC debug] Veh model: %d, veh: %d, AFK time: %d, dist: %f",
  6494.                                             ac_s, ac_vehid, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6495.                                         #endif
  6496.                                         ac_KickWithCode(playerid, "", 0, 4, 6);
  6497.                                     }
  6498.                                 }
  6499.                             #endif
  6500.                         }
  6501.                     }
  6502.                     if(newstate == PLAYER_STATE_DRIVER && ACInfo[playerid][acKicked] < 1)
  6503.                     {
  6504.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  6505.                         GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6506.                         ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6507.                         ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6508.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  6509.                         ACInfo[playerid][acCheatCount][10] = 0;
  6510.                         ACInfo[playerid][acVehDmgRes] = false;
  6511.                     }
  6512.                     ACInfo[playerid][acEnterSeat] = -1;
  6513.                     ACInfo[playerid][acEnterVeh] = 0;
  6514.                 }
  6515.             }
  6516.             case PLAYER_STATE_SPAWNED:
  6517.             {
  6518.                 ACInfo[playerid][acPosX] = ACInfo[playerid][acSpawnPosX];
  6519.                 ACInfo[playerid][acPosY] = ACInfo[playerid][acSpawnPosY];
  6520.                 ACInfo[playerid][acPosZ] = ACInfo[playerid][acSpawnPosZ];
  6521.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6522.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6523.             }
  6524.             case PLAYER_STATE_SPECTATING:
  6525.             {
  6526.                 if(ACInfo[playerid][acACAllow][21] && !ACInfo[playerid][acSpec] &&
  6527.                 ACInfo[playerid][acSet][5] == -1) ac_KickWithCode(playerid, "", 0, 21);
  6528.                 if(ACInfo[playerid][acKicked] < 1)
  6529.                 {
  6530.                     ACInfo[playerid][acHealth] = 100;
  6531.                     ACInfo[playerid][acSet][5] = -1;
  6532.                     ACInfo[playerid][acSpec] = true;
  6533.                 }
  6534.             }
  6535.         }
  6536.     #if AC_USE_NPC
  6537.         }
  6538.     #endif
  6539.     #if defined ac_OnPlayerStateChange
  6540.         return ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6541.     #else
  6542.         return 1;
  6543.     #endif
  6544. }
  6545.  
  6546. #if defined _ALS_OnPlayerStateChange
  6547.     #undef OnPlayerStateChange
  6548. #else
  6549.     #define _ALS_OnPlayerStateChange
  6550. #endif
  6551. #define OnPlayerStateChange ac_OnPlayerStateChange
  6552. #if defined ac_OnPlayerStateChange
  6553.     forward ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6554. #endif
  6555.  
  6556. #if defined OnPlayerWeaponShot
  6557.     public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  6558.     {
  6559.         #if defined IsPlayerDying
  6560.             if(ACInfo[playerid][acKicked] > 0 || IsPlayerDying(playerid)) return 0;
  6561.         #else
  6562.             if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
  6563.         #endif
  6564.         if(ACInfo[playerid][acACAllow][22] && !ac_LagCompMode)
  6565.         {
  6566.             #if defined OnCheatDetected
  6567.                 ac_KickWithCode(playerid, "", 0, 22);
  6568.             #endif
  6569.             return 0;
  6570.         }
  6571.         if(ACInfo[playerid][acACAllow][47] &&
  6572.         (!(BULLET_HIT_TYPE_NONE <= hittype <= BULLET_HIT_TYPE_PLAYER_OBJECT) ||
  6573.         hittype == BULLET_HIT_TYPE_PLAYER && !(0 <= hitid < MAX_PLAYERS) ||
  6574.         hittype == BULLET_HIT_TYPE_VEHICLE && !(1 <= hitid < MAX_VEHICLES) ||
  6575.         hittype == BULLET_HIT_TYPE_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6576.         hittype == BULLET_HIT_TYPE_PLAYER_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6577.         !ac_IsBulletWeapon(weaponid)))
  6578.         {
  6579.             #if defined DEBUG
  6580.                 printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid);
  6581.             #endif
  6582.             return ac_KickWithCode(playerid, "", 0, 47, 1);
  6583.         }
  6584.         new Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_hX, Float:ac_hY, Float:ac_hZ;
  6585.         GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_hX, ac_hY, ac_hZ);
  6586.         if(ACInfo[playerid][acACAllow][34])
  6587.         {
  6588.             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ);
  6589.             if(ac_dist >= 50.0 || ac_dist >= 15.0 && !IsPlayerInAnyVehicle(playerid) &&
  6590.             !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  6591.             GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  6592.             {
  6593.                 if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS)
  6594.                 {
  6595.                     #undef AC_MAX_AFK_GHOST_WARNINGS
  6596.                     #if defined DEBUG
  6597.                         printf("[Nex-AC debug] Weaponid: %d, origin dist: %f", weaponid, ac_dist);
  6598.                     #endif
  6599.                     #if defined OnCheatDetected
  6600.                         ac_KickWithCode(playerid, "", 0, 34);
  6601.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6602.                         ACInfo[playerid][acCheatCount][5] = 0;
  6603.                     #else
  6604.                         return ac_KickWithCode(playerid, "", 0, 34);
  6605.                     #endif
  6606.                 }
  6607.                 #if defined OnCheatWarning
  6608.                     else OnCheatWarning(playerid, "", 0, 34, 0, ACInfo[playerid][acCheatCount][5]);
  6609.                 #endif
  6610.             }
  6611.             else ACInfo[playerid][acCheatCount][5] = 0;
  6612.         }
  6613.         new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
  6614.         if(ACInfo[playerid][acACAllow][29])
  6615.         {
  6616.             if(hittype > BULLET_HIT_TYPE_NONE)
  6617.             {
  6618.                 if(fX == 0.0 && fY == 0.0 && fZ == 0.0 || ac_oX == ac_hX && ac_oY == ac_hY ||
  6619.                 ac_oX == ACInfo[playerid][acPosX] || ac_oY == ACInfo[playerid][acPosY] || ac_oZ == ACInfo[playerid][acPosZ])
  6620.                 {
  6621.                     if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_SILENT_AIM_WARNINGS)
  6622.                     {
  6623.                         #undef AC_MAX_SILENT_AIM_WARNINGS
  6624.                         #if defined DEBUG
  6625.                             printf("[Nex-AC debug] Hittype: %d, weaponid: %d, pZ: %f, oZ: %f, fX, fY, fZ: %f, %f, %f",
  6626.                             hittype, weaponid, ACInfo[playerid][acPosZ], ac_oZ, fX, fY, fZ);
  6627.                         #endif
  6628.                         #if defined OnCheatDetected
  6629.                             ac_KickWithCode(playerid, "", 0, 29, 1);
  6630.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6631.                             ACInfo[playerid][acCheatCount][11] = 0;
  6632.                         #else
  6633.                             return ac_KickWithCode(playerid, "", 0, 29, 1);
  6634.                         #endif
  6635.                     }
  6636.                     #if defined OnCheatWarning
  6637.                         else OnCheatWarning(playerid, "", 0, 29, 1, ACInfo[playerid][acCheatCount][11]);
  6638.                     #endif
  6639.                 }
  6640.                 else
  6641.                 {
  6642.                     if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID)
  6643.                     {
  6644.                         #if defined IsPlayerDying
  6645.                             if(!IsPlayerDying(hitid))
  6646.                         #else
  6647.                             if(!ACInfo[hitid][acDead])
  6648.                         #endif
  6649.                         {
  6650.                             if(ac_gtc - ACInfo[hitid][acSetPosTick] > ac_gpp && ac_gtc - ACInfo[hitid][acUpdateTick] < 1500)
  6651.                             {
  6652.                                 new Float:ac_dist = GetPlayerDistanceFromPoint(hitid, ac_hX, ac_hY, ac_hZ);
  6653.                                 if(ac_dist >= 50.0 || ac_dist >= 20.0 && !IsPlayerInAnyVehicle(hitid) &&
  6654.                                 !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(hitid), hitid) &&
  6655.                                 GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID)
  6656.                                 {
  6657.                                     if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS)
  6658.                                     {
  6659.                                         #undef AC_MAX_PRO_AIM_WARNINGS
  6660.                                         #if defined DEBUG
  6661.                                             printf("[Nex-AC debug] Weaponid: %d, hit dist: %f", weaponid, ac_dist);
  6662.                                         #endif
  6663.                                         #if defined OnCheatDetected
  6664.                                             ac_KickWithCode(playerid, "", 0, 29, 2);
  6665.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6666.                                             ACInfo[playerid][acCheatCount][6] = 0;
  6667.                                         #else
  6668.                                             return ac_KickWithCode(playerid, "", 0, 29, 2);
  6669.                                         #endif
  6670.                                     }
  6671.                                     #if defined OnCheatWarning
  6672.                                         else OnCheatWarning(playerid, "", 0, 29, 2, ACInfo[playerid][acCheatCount][6]);
  6673.                                     #endif
  6674.                                 }
  6675.                                 else ACInfo[playerid][acCheatCount][6] = 0;
  6676.                             }
  6677.                         }
  6678.                     }
  6679.                     ACInfo[playerid][acCheatCount][11] = 0;
  6680.                 }
  6681.             }
  6682.             else ACInfo[playerid][acCheatCount][11] = 0;
  6683.         }
  6684.         new ac_i, ac_t, bool:ac_ur, bool:ac_ur2;
  6685.         switch(hittype)
  6686.         {
  6687.             case BULLET_HIT_TYPE_PLAYER:
  6688.             {
  6689.                 if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen])
  6690.                 {
  6691.                     #if AC_USE_NPC
  6692.                         #if defined IsPlayerDying
  6693.                             if(!IsPlayerDying(hitid) && !IsPlayerNPC(hitid))
  6694.                         #else
  6695.                             if(!ACInfo[hitid][acDead] && !IsPlayerNPC(hitid))
  6696.                         #endif
  6697.                     #elseif defined IsPlayerDying
  6698.                         if(!IsPlayerDying(hitid))
  6699.                     #else
  6700.                         if(!ACInfo[hitid][acDead])
  6701.                     #endif
  6702.                     {
  6703.                         if(ac_gtc - ACInfo[hitid][acSetPosTick] > ac_gpp &&
  6704.                         IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6705.                         !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6706.                         {
  6707.                             ac_t = GetPlayerTeam(playerid);
  6708.                             if(ac_t == NO_TEAM || ac_t != GetPlayerTeam(hitid))
  6709.                             {
  6710.                                 #if AC_USE_RESTAURANTS
  6711.                                     if(!ac_InRestaurant(hitid, ACInfo[hitid][acInt]))
  6712.                                     {
  6713.                                 #endif
  6714.                                     #if AC_USE_AMMUNATIONS
  6715.                                         if(!ac_InAmmuNation(hitid, ACInfo[hitid][acInt]))
  6716.                                         {
  6717.                                     #endif
  6718.                                         #if AC_USE_CASINOS
  6719.                                             if(!ac_InCasino(hitid, ACInfo[hitid][acInt]))
  6720.                                             {
  6721.                                         #endif
  6722.                                             ac_ur = true;
  6723.                                         #if AC_USE_CASINOS
  6724.                                             }
  6725.                                         #endif
  6726.                                     #if AC_USE_AMMUNATIONS
  6727.                                         }
  6728.                                     #endif
  6729.                                 #if AC_USE_RESTAURANTS
  6730.                                     }
  6731.                                 #endif
  6732.                             }
  6733.                         }
  6734.                     }
  6735.                 }
  6736.             }
  6737.             case BULLET_HIT_TYPE_VEHICLE:
  6738.             {
  6739.                 if(hitid != INVALID_VEHICLE_ID)
  6740.                 {
  6741.                     ac_i = ACVehInfo[hitid][acDriver];
  6742.                     #if AC_USE_NPC
  6743.                         if(ac_i != INVALID_PLAYER_ID && !IsPlayerNPC(ac_i))
  6744.                     #else
  6745.                         if(ac_i != INVALID_PLAYER_ID)
  6746.                     #endif
  6747.                     {
  6748.                         if(ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6749.                         ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc - ACInfo[ac_i][acSetPosTick] > ac_gpp)
  6750.                         {
  6751.                             ac_t = GetPlayerTeam(playerid);
  6752.                             if(!ac_VehFriendlyFire || ac_t == NO_TEAM || ac_t != GetPlayerTeam(ac_i))
  6753.                             {
  6754.                                 ac_t = GetVehicleModel(hitid);
  6755.                                 new Float:ac_wX, Float:ac_wY, Float:ac_wZ;
  6756.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSFRONT, ac_hX, ac_hY, ac_hZ);
  6757.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSREAR, ac_oX, ac_oY, ac_oZ);
  6758.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSMID, ac_wX, ac_wY, ac_wZ);
  6759.                                 #if defined VectorSize
  6760.                                     if(VectorSize(ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6761.                                     VectorSize(-ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6762.                                     VectorSize(ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6763.                                     VectorSize(-ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6764.                                     (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || VectorSize(ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2 &&
  6765.                                     VectorSize(-ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2)) ac_ur2 = true;
  6766.                                 #else
  6767.                                     if(floatsqroot(floatpower(ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6768.                                     floatsqroot(floatpower(-ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6769.                                     floatsqroot(floatpower(ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6770.                                     floatsqroot(floatpower(-ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6771.                                     (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || floatsqroot(floatpower(ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2 &&
  6772.                                     floatsqroot(floatpower(-ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2)) ac_ur2 = true;
  6773.                                 #endif
  6774.                             }
  6775.                         }
  6776.                     }
  6777.                 }
  6778.             }
  6779.         }
  6780.         new ac_s = ac_wSlot[weaponid];
  6781.         ac_t = GetPlayerState(playerid);
  6782.         if(ACInfo[playerid][acACAllow][47])
  6783.         {
  6784.             if(ac_t == PLAYER_STATE_DRIVER)
  6785.             {
  6786.                 #if defined DEBUG
  6787.                     printf("[Nex-AC debug] Weaponid: %d, state: %d, veh model: %d, veh: %d",
  6788.                     weaponid, ac_t, GetVehicleModel(ACInfo[playerid][acVeh]), ACInfo[playerid][acVeh]);
  6789.                 #endif
  6790.                 return ac_KickWithCode(playerid, "", 0, 47, 6);
  6791.             }
  6792.             else
  6793.             {
  6794.                 #if defined GetPlayerSyncWeapon
  6795.                 if((ac_i = GetPlayerSyncWeapon(playerid)) != weaponid ||
  6796.                 ACInfo[playerid][acWeapon][ac_s] != weaponid && ACInfo[playerid][acSetWeapon][ac_s] != weaponid)
  6797.                 #else
  6798.                 if((ac_i = GetPlayerWeapon(playerid)) != weaponid && ac_t != PLAYER_STATE_PASSENGER ||
  6799.                 ACInfo[playerid][acWeapon][ac_s] != weaponid && ACInfo[playerid][acSetWeapon][ac_s] != weaponid)
  6800.                 #endif
  6801.                 {
  6802.                     if(++ACInfo[playerid][acCheatCount][16] > AC_MAX_FAKE_WEAPON_WARNINGS)
  6803.                     {
  6804.                         #undef AC_MAX_FAKE_WEAPON_WARNINGS
  6805.                         #if defined DEBUG
  6806.                             printf("[Nex-AC debug] Armed weapon: %d, AC weapon: %d, weaponid: %d, state: %d",
  6807.                             ac_i, ACInfo[playerid][acWeapon][ac_s], weaponid, ac_t);
  6808.                         #endif
  6809.                         ac_KickWithCode(playerid, "", 0, 47, 2);
  6810.                         #if defined OnCheatDetected
  6811.                             ACInfo[playerid][acCheatCount][16] = 0;
  6812.                         #endif
  6813.                     }
  6814.                     #if defined OnCheatWarning
  6815.                         else OnCheatWarning(playerid, "", 0, 47, 2, ACInfo[playerid][acCheatCount][16]);
  6816.                     #endif
  6817.                     return 0;
  6818.                 }
  6819.                 else ACInfo[playerid][acCheatCount][16] = 0;
  6820.             }
  6821.         }
  6822.         if(ACInfo[playerid][acACAllow][26])
  6823.         {
  6824.             ac_i = ac_gtc - ACInfo[playerid][acShotTick];
  6825.             if(ACInfo[playerid][acShotWeapon] == weaponid)
  6826.             {
  6827.                 if(weaponid != 38 && ac_t != PLAYER_STATE_PASSENGER)
  6828.                 {
  6829.                     if(ac_gtc - ACInfo[playerid][acReloadTick] < 110)
  6830.                     {
  6831.                         #if defined DEBUG
  6832.                             printf("[Nex-AC debug] Weaponid: %d, Reload time: %d, state: %d",
  6833.                             weaponid, ac_gtc - ACInfo[playerid][acReloadTick], ac_t);
  6834.                         #endif
  6835.                         #if defined OnCheatDetected
  6836.                             ac_KickWithCode(playerid, "", 0, 26, 4);
  6837.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6838.                             ACInfo[playerid][acReloadTick] = 0;
  6839.                         #else
  6840.                             return ac_KickWithCode(playerid, "", 0, 26, 4);
  6841.                         #endif
  6842.                     }
  6843.                     else if(ac_i < 30 || ac_i < 50 && ac_s != 4)
  6844.                     {
  6845.                         if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS)
  6846.                         {
  6847.                             #undef AC_MAX_RAPID_FIRE_WARNINGS
  6848.                             #if defined DEBUG
  6849.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6850.                             #endif
  6851.                             #if defined OnCheatDetected
  6852.                                 ac_KickWithCode(playerid, "", 0, 26, 1);
  6853.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6854.                                 ACInfo[playerid][acCheatCount][8] = 0;
  6855.                             #else
  6856.                                 return ac_KickWithCode(playerid, "", 0, 26, 1);
  6857.                             #endif
  6858.                         }
  6859.                         #if defined OnCheatWarning
  6860.                             else OnCheatWarning(playerid, "", 0, 26, 1, ACInfo[playerid][acCheatCount][8]);
  6861.                         #endif
  6862.                     }
  6863.                     else ACInfo[playerid][acCheatCount][8] = 0;
  6864.                     if(weaponid == 25 && ac_i < 600 || (weaponid == 24 || 33 <= weaponid <= 34) && ac_i < 380)
  6865.                     {
  6866.                         if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_AUTO_C_WARNINGS)
  6867.                         {
  6868.                             #undef AC_MAX_AUTO_C_WARNINGS
  6869.                             #if defined DEBUG
  6870.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6871.                             #endif
  6872.                             #if defined OnCheatDetected
  6873.                                 ac_KickWithCode(playerid, "", 0, 26, 2);
  6874.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6875.                                 ACInfo[playerid][acCheatCount][12] = 0;
  6876.                             #else
  6877.                                 return ac_KickWithCode(playerid, "", 0, 26, 2);
  6878.                             #endif
  6879.                         }
  6880.                         #if defined OnCheatWarning
  6881.                             else OnCheatWarning(playerid, "", 0, 26, 2, ACInfo[playerid][acCheatCount][12]);
  6882.                         #endif
  6883.                     }
  6884.                 }
  6885.             }
  6886.             else if(ac_i < 30)
  6887.             {
  6888.                 #if defined DEBUG
  6889.                     printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d",
  6890.                     ac_i, weaponid, ACInfo[playerid][acShotWeapon]);
  6891.                 #endif
  6892.                 #if defined OnCheatDetected
  6893.                     ac_KickWithCode(playerid, "", 0, 26, 3);
  6894.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6895.                 #else
  6896.                     return ac_KickWithCode(playerid, "", 0, 26, 3);
  6897.                 #endif
  6898.             }
  6899.             if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET) ACInfo[playerid][acReloadTick] = ac_gtc;
  6900.         }
  6901.         if(ACInfo[playerid][acACAllow][17] && ac_t != PLAYER_STATE_PASSENGER &&
  6902.         ACInfo[playerid][acGiveAmmo][ac_s] == -65535 && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  6903.         {
  6904.             ac_t = GetPlayerAmmo(playerid);
  6905.             if(ACInfo[playerid][acAmmo][ac_s] == 0)
  6906.             {
  6907.                 #if defined DEBUG
  6908.                     printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6909.                 #endif
  6910.                 #if defined OnCheatDetected
  6911.                     ac_KickWithCode(playerid, "", 0, 17, 1);
  6912.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6913.                     ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6914.                 #else
  6915.                     return ac_KickWithCode(playerid, "", 0, 17, 1);
  6916.                 #endif
  6917.             }
  6918.             if(ACInfo[playerid][acAmmo][ac_s] < ac_t)
  6919.             {
  6920.                 switch(weaponid)
  6921.                 {
  6922.                     case 38:
  6923.                     {
  6924.                         if(++ACInfo[playerid][acCheatCount][7] > 9)
  6925.                         {
  6926.                             #if defined DEBUG
  6927.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d, acCheatCount[7]: %d",
  6928.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t, ACInfo[playerid][acCheatCount][7]);
  6929.                             #endif
  6930.                             #if defined OnCheatDetected
  6931.                                 ac_KickWithCode(playerid, "", 0, 17, 2);
  6932.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6933.                                 ACInfo[playerid][acCheatCount][7] = 0;
  6934.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6935.                             #else
  6936.                                 return ac_KickWithCode(playerid, "", 0, 17, 2);
  6937.                             #endif
  6938.                         }
  6939.                         #if defined OnCheatWarning
  6940.                             else OnCheatWarning(playerid, "", 0, 17, 2, ACInfo[playerid][acCheatCount][7]);
  6941.                         #endif
  6942.                     }
  6943.                     default:
  6944.                     {
  6945.                         if(ac_t - ACInfo[playerid][acAmmo][ac_s] > 6)
  6946.                         {
  6947.                             #if defined DEBUG
  6948.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
  6949.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6950.                             #endif
  6951.                             #if defined OnCheatDetected
  6952.                                 ac_KickWithCode(playerid, "", 0, 17, 3);
  6953.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6954.                                 ACInfo[playerid][acCheatCount][7] = 0;
  6955.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6956.                             #else
  6957.                                 return ac_KickWithCode(playerid, "", 0, 17, 3);
  6958.                             #endif
  6959.                         }
  6960.                     }
  6961.                 }
  6962.             }
  6963.             else ACInfo[playerid][acCheatCount][7] = 0;
  6964.         }
  6965.         if(ACInfo[playerid][acAmmo][ac_s] != 0) ACInfo[playerid][acAmmo][ac_s]--;
  6966.         if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536;
  6967.         ACInfo[playerid][acShotWeapon] = weaponid;
  6968.         ACInfo[playerid][acShotTick] = ac_gtc;
  6969.         #if defined ac_OnPlayerWeaponShot
  6970.             ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
  6971.             if(ac_i)
  6972.             {
  6973.         #endif
  6974.             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  6975.             if(ac_ur)
  6976.             {
  6977.                 ACInfo[hitid][acDmgRes] = true;
  6978.                 ACInfo[hitid][acGtc][13] = ac_gtc + 165;
  6979.             }
  6980.             if(ac_ur2)
  6981.             {
  6982.                 ac_t = ACVehInfo[hitid][acDriver];
  6983.                 ACInfo[ac_t][acVehDmgRes] = true;
  6984.                 ACInfo[ac_t][acGtc][14] = ac_gtc + 165;
  6985.             }
  6986.         #if defined ac_OnPlayerWeaponShot
  6987.             }
  6988.             return ac_i;
  6989.         #else
  6990.             return 1;
  6991.         #endif
  6992.     }
  6993.  
  6994.     #if defined _ALS_OnPlayerWeaponShot
  6995.         #undef OnPlayerWeaponShot
  6996.     #else
  6997.         #define _ALS_OnPlayerWeaponShot
  6998.     #endif
  6999.     #define OnPlayerWeaponShot ac_OnPlayerWeaponShot
  7000.     #if defined ac_OnPlayerWeaponShot
  7001.         forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
  7002.     #endif
  7003. #endif
  7004.  
  7005. public OnVehicleMod(playerid, vehicleid, componentid)
  7006. {
  7007.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7008.     new ac_i = GetTickCount();
  7009.     if(ACInfo[playerid][acACAllow][49])
  7010.     {
  7011.         if(ac_i - ACInfo[playerid][acCall][12] < ac_Mtfc[12][0]) return ac_FloodDetect(playerid, 12);
  7012.         if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7013.         else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0;
  7014.     }
  7015.     if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop])
  7016.     {
  7017.         #if defined OnCheatDetected
  7018.             ac_KickWithCode(playerid, "", 0, 23, 2);
  7019.             if(ACInfo[playerid][acKicked] > 0) return 0;
  7020.         #else
  7021.             return ac_KickWithCode(playerid, "", 0, 23, 2);
  7022.         #endif
  7023.     }
  7024.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i;
  7025.     #if AC_USE_TUNING_GARAGES
  7026.         ACInfo[playerid][acGtc][17] = ac_i + 3250;
  7027.     #endif
  7028.     if(ACInfo[playerid][acACAllow][43] && !ac_IsCompatible((ac_i = GetVehicleModel(vehicleid)), componentid))
  7029.     {
  7030.         #if defined DEBUG
  7031.             printf("[Nex-AC debug] Veh model: %d, veh: %d, componentid: %d", ac_i, vehicleid, componentid);
  7032.         #endif
  7033.         return ac_KickWithCode(playerid, "", 0, 43, 1);
  7034.     }
  7035.     #if AC_USE_TUNING_GARAGES
  7036.         ac_i = componentid - 1000;
  7037.         if(ACInfo[playerid][acSet][11] != -1) ACInfo[playerid][acSet][11] += ac_cPrice[ac_i];
  7038.         else ACInfo[playerid][acSet][11] = ac_cPrice[ac_i];
  7039.         ACInfo[playerid][acCheatCount][21] = 0;
  7040.     #endif
  7041.     #if defined ac_OnVehicleMod
  7042.         return ac_OnVehicleMod(playerid, vehicleid, componentid);
  7043.     #else
  7044.         return 1;
  7045.     #endif
  7046. }
  7047.  
  7048. #if defined _ALS_OnVehicleMod
  7049.     #undef OnVehicleMod
  7050. #else
  7051.     #define _ALS_OnVehicleMod
  7052. #endif
  7053. #define OnVehicleMod ac_OnVehicleMod
  7054. #if defined ac_OnVehicleMod
  7055.     forward ac_OnVehicleMod(playerid, vehicleid, componentid);
  7056. #endif
  7057.  
  7058. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  7059. {
  7060.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7061.     new ac_gtc = GetTickCount();
  7062.     if(ACInfo[playerid][acACAllow][49])
  7063.     {
  7064.         if(ac_gtc - ACInfo[playerid][acCall][13] < ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13);
  7065.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7066.         else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0;
  7067.     }
  7068.     if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2) && paintjobid != 255)
  7069.     {
  7070.         #if defined DEBUG
  7071.             printf("[Nex-AC debug] Veh model: %d, veh: %d, paintjobid: %d", GetVehicleModel(vehicleid), vehicleid, paintjobid);
  7072.         #endif
  7073.         ac_KickWithCode(playerid, "", 0, 43, 2);
  7074.     }
  7075.     else if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop]) ac_KickWithCode(playerid, "", 0, 23, 4);
  7076.     if(ACInfo[playerid][acKicked] < 1)
  7077.     {
  7078.         if(paintjobid == 255) ACVehInfo[vehicleid][acPaintJob] = 3;
  7079.         else ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  7080.     }
  7081.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_gtc;
  7082.     #if defined ac_OnVehiclePaintjob
  7083.         return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7084.     #else
  7085.         return 1;
  7086.     #endif
  7087. }
  7088.  
  7089. #if defined _ALS_OnVehiclePaintjob
  7090.     #undef OnVehiclePaintjob
  7091. #else
  7092.     #define _ALS_OnVehiclePaintjob
  7093. #endif
  7094. #define OnVehiclePaintjob ac_OnVehiclePaintjob
  7095. #if defined ac_OnVehiclePaintjob
  7096.     forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7097. #endif
  7098.  
  7099. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  7100. {
  7101.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7102.     new ac_gtc = GetTickCount();
  7103.     if(ACInfo[playerid][acACAllow][49])
  7104.     {
  7105.         if(ac_gtc - ACInfo[playerid][acCall][14] < ac_Mtfc[14][0]) return ac_FloodDetect(playerid, 14);
  7106.         if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7107.         else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0;
  7108.     }
  7109.     #if !AC_USE_TUNING_GARAGES && !AC_USE_PAYNSPRAY
  7110.         if(ACInfo[playerid][acACAllow][23])
  7111.         {
  7112.             #if defined DEBUG
  7113.                 printf("[Nex-AC debug] Veh model: %d, veh: %d, color1: %d, color2: %d",
  7114.                 GetVehicleModel(vehicleid), vehicleid, color1, color2);
  7115.             #endif
  7116.             #if defined OnCheatDetected
  7117.                 ac_KickWithCode(playerid, "", 0, 23, 5);
  7118.                 if(ACInfo[playerid][acKicked] > 0) return 0;
  7119.             #else
  7120.                 return ac_KickWithCode(playerid, "", 0, 23, 5);
  7121.             #endif
  7122.         }
  7123.     #endif
  7124.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_gtc;
  7125.     #if defined ac_OnVehicleRespray
  7126.         return ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7127.     #else
  7128.         return 1;
  7129.     #endif
  7130. }
  7131.  
  7132. #if defined _ALS_OnVehicleRespray
  7133.     #undef OnVehicleRespray
  7134. #else
  7135.     #define _ALS_OnVehicleRespray
  7136. #endif
  7137. #define OnVehicleRespray ac_OnVehicleRespray
  7138. #if defined ac_OnVehicleRespray
  7139.     forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7140. #endif
  7141.  
  7142. public OnVehicleSpawn(vehicleid)
  7143. {
  7144.     ACVehInfo[vehicleid][acPaintJob] = 3;
  7145.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  7146.     ACVehInfo[vehicleid][acSpawned] = true;
  7147.     ACVehInfo[vehicleid][acPosDiff] =
  7148.     ACVehInfo[vehicleid][acVelX] =
  7149.     ACVehInfo[vehicleid][acVelY] =
  7150.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  7151.     ACVehInfo[vehicleid][acSpeed] =
  7152.     ACVehInfo[vehicleid][acTires] =
  7153.     ACVehInfo[vehicleid][acDoors] =
  7154.     ACVehInfo[vehicleid][acPanels] =
  7155.     ACVehInfo[vehicleid][acLastSpeed] =
  7156.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  7157.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  7158.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  7159.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  7160.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  7161.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  7162.     new ac_gtc = GetTickCount() + 2650;
  7163.     #if defined foreach
  7164.         foreach(new ac_i : Player)
  7165.         {
  7166.             if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  7167.         }
  7168.     #else
  7169.         #if defined GetPlayerPoolSize
  7170.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  7171.         #else
  7172.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  7173.         #endif
  7174.         {
  7175.             if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  7176.         }
  7177.     #endif
  7178.     #if defined ac_OnVehicleSpawn
  7179.         return ac_OnVehicleSpawn(vehicleid);
  7180.     #else
  7181.         return 1;
  7182.     #endif
  7183. }
  7184.  
  7185. #if defined _ALS_OnVehicleSpawn
  7186.     #undef OnVehicleSpawn
  7187. #else
  7188.     #define _ALS_OnVehicleSpawn
  7189. #endif
  7190. #define OnVehicleSpawn ac_OnVehicleSpawn
  7191. #if defined ac_OnVehicleSpawn
  7192.     forward ac_OnVehicleSpawn(vehicleid);
  7193. #endif
  7194.  
  7195. public OnVehicleDeath(vehicleid, killerid)
  7196. {
  7197.     #if AC_USE_NPC
  7198.     if(0 <= killerid < MAX_PLAYERS && !IsPlayerNPC(killerid))
  7199.     #else
  7200.     if(0 <= killerid < MAX_PLAYERS)
  7201.     #endif
  7202.     {
  7203.         new ac_gtc = GetTickCount();
  7204.         if(ACInfo[killerid][acACAllow][49])
  7205.         {
  7206.             if(ac_gtc - ACInfo[killerid][acCall][15] < ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15);
  7207.             else if(ac_gtc - ACInfo[killerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27);
  7208.             else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0;
  7209.         }
  7210.         ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_gtc;
  7211.     }
  7212.     new Float:ac_vHealth;
  7213.     GetVehicleHealth(vehicleid, ac_vHealth);
  7214.     if(ac_vHealth < 250.0) ACVehInfo[vehicleid][acSpawned] = false;
  7215.     #if defined ac_OnVehicleDeath
  7216.         return ac_OnVehicleDeath(vehicleid, killerid);
  7217.     #else
  7218.         return 1;
  7219.     #endif
  7220. }
  7221.  
  7222. #if defined _ALS_OnVehicleDeath
  7223.     #undef OnVehicleDeath
  7224. #else
  7225.     #define _ALS_OnVehicleDeath
  7226. #endif
  7227. #define OnVehicleDeath ac_OnVehicleDeath
  7228. #if defined ac_OnVehicleDeath
  7229.     forward ac_OnVehicleDeath(vehicleid, killerid);
  7230. #endif
  7231.  
  7232. public OnPlayerText(playerid, text[])
  7233. {
  7234.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7235.     #if AC_USE_NPC
  7236.         if(!IsPlayerNPC(playerid))
  7237.         {
  7238.     #endif
  7239.         new ac_gtc = GetTickCount();
  7240.         if(ACInfo[playerid][acACAllow][49])
  7241.         {
  7242.             if(ac_gtc - ACInfo[playerid][acCall][16] < ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16);
  7243.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7244.             else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0;
  7245.         }
  7246.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_gtc;
  7247.     #if AC_USE_NPC
  7248.         }
  7249.     #endif
  7250.     #if defined ac_OnPlayerText
  7251.         return ac_OnPlayerText(playerid, text);
  7252.     #else
  7253.         return 1;
  7254.     #endif
  7255. }
  7256.  
  7257. #if defined _ALS_OnPlayerText
  7258.     #undef OnPlayerText
  7259. #else
  7260.     #define _ALS_OnPlayerText
  7261. #endif
  7262. #define OnPlayerText ac_OnPlayerText
  7263. #if defined ac_OnPlayerText
  7264.     forward ac_OnPlayerText(playerid, text[]);
  7265. #endif
  7266.  
  7267. public OnPlayerEnterCheckpoint(playerid)
  7268. {
  7269.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7270.     #if AC_USE_NPC
  7271.         if(!IsPlayerNPC(playerid))
  7272.         {
  7273.     #endif
  7274.         new ac_gtc = GetTickCount();
  7275.         if(ACInfo[playerid][acACAllow][49])
  7276.         {
  7277.             if(ac_gtc - ACInfo[playerid][acCall][17] < ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17);
  7278.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7279.             else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0;
  7280.         }
  7281.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_gtc;
  7282.     #if AC_USE_NPC
  7283.         }
  7284.     #endif
  7285.     #if defined ac_OnPlayerEnterCheckpoint
  7286.         return ac_OnPlayerEnterCheckpoint(playerid);
  7287.     #else
  7288.         return 1;
  7289.     #endif
  7290. }
  7291.  
  7292. #if defined _ALS_OnPlayerEnterCheckpoint
  7293.     #undef OnPlayerEnterCheckpoint
  7294. #else
  7295.     #define _ALS_OnPlayerEnterCheckpoint
  7296. #endif
  7297. #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint
  7298. #if defined ac_OnPlayerEnterCheckpoint
  7299.     forward ac_OnPlayerEnterCheckpoint(playerid);
  7300. #endif
  7301.  
  7302. public OnPlayerLeaveCheckpoint(playerid)
  7303. {
  7304.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7305.     #if AC_USE_NPC
  7306.         if(!IsPlayerNPC(playerid))
  7307.         {
  7308.     #endif
  7309.         new ac_gtc = GetTickCount();
  7310.         if(ACInfo[playerid][acACAllow][49])
  7311.         {
  7312.             if(ac_gtc - ACInfo[playerid][acCall][18] < ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18);
  7313.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7314.             else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0;
  7315.         }
  7316.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_gtc;
  7317.     #if AC_USE_NPC
  7318.         }
  7319.     #endif
  7320.     #if defined ac_OnPlayerLeaveCheckpoint
  7321.         return ac_OnPlayerLeaveCheckpoint(playerid);
  7322.     #else
  7323.         return 1;
  7324.     #endif
  7325. }
  7326.  
  7327. #if defined _ALS_OnPlayerLeaveCheckpoint
  7328.     #undef OnPlayerLeaveCheckpoint
  7329. #else
  7330.     #define _ALS_OnPlayerLeaveCheckpoint
  7331. #endif
  7332. #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint
  7333. #if defined ac_OnPlayerLeaveCheckpoint
  7334.     forward ac_OnPlayerLeaveCheckpoint(playerid);
  7335. #endif
  7336.  
  7337. public OnPlayerRequestSpawn(playerid)
  7338. {
  7339.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7340.     new ac_gtc;
  7341.     #if AC_USE_NPC
  7342.         if(!IsPlayerNPC(playerid))
  7343.         {
  7344.     #endif
  7345.         ac_gtc = GetTickCount();
  7346.         if(ACInfo[playerid][acACAllow][49])
  7347.         {
  7348.             if(ac_gtc - ACInfo[playerid][acCall][19] < ac_Mtfc[19][0]) ac_FloodDetect(playerid, 19);
  7349.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7350.             else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0;
  7351.         }
  7352.         if(!ACInfo[playerid][acClassRes])
  7353.         {
  7354.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7355.             return 0;
  7356.         }
  7357.     #if AC_USE_NPC
  7358.         }
  7359.     #endif
  7360.     #if defined ac_OnPlayerRequestSpawn
  7361.         new ac_i = ac_OnPlayerRequestSpawn(playerid);
  7362.         if(ac_i)
  7363.         {
  7364.     #endif
  7365.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7366.         ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  7367.         ACInfo[playerid][acSpawnRes] = 1;
  7368.         ACInfo[playerid][acSet][6] = 3;
  7369.     #if defined ac_OnPlayerRequestSpawn
  7370.         }
  7371.         return ac_i;
  7372.     #else
  7373.         return 1;
  7374.     #endif
  7375. }
  7376.  
  7377. #if defined _ALS_OnPlayerRequestSpawn
  7378.     #undef OnPlayerRequestSpawn
  7379. #else
  7380.     #define _ALS_OnPlayerRequestSpawn
  7381. #endif
  7382. #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn
  7383. #if defined ac_OnPlayerRequestSpawn
  7384.     forward ac_OnPlayerRequestSpawn(playerid);
  7385. #endif
  7386.  
  7387. public OnPlayerExitedMenu(playerid)
  7388. {
  7389.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7390.     new ac_gtc = GetTickCount();
  7391.     if(ACInfo[playerid][acACAllow][49])
  7392.     {
  7393.         if(ac_gtc - ACInfo[playerid][acCall][20] < ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20);
  7394.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7395.         else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0;
  7396.     }
  7397.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_gtc;
  7398.     #if defined ac_OnPlayerExitedMenu
  7399.         return ac_OnPlayerExitedMenu(playerid);
  7400.     #else
  7401.         return 1;
  7402.     #endif
  7403. }
  7404.  
  7405. #if defined _ALS_OnPlayerExitedMenu
  7406.     #undef OnPlayerExitedMenu
  7407. #else
  7408.     #define _ALS_OnPlayerExitedMenu
  7409. #endif
  7410. #define OnPlayerExitedMenu ac_OnPlayerExitedMenu
  7411. #if defined ac_OnPlayerExitedMenu
  7412.     forward ac_OnPlayerExitedMenu(playerid);
  7413. #endif
  7414.  
  7415. public OnPlayerEnterRaceCheckpoint(playerid)
  7416. {
  7417.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7418.     #if AC_USE_NPC
  7419.         if(!IsPlayerNPC(playerid))
  7420.         {
  7421.     #endif
  7422.         new ac_gtc = GetTickCount();
  7423.         if(ACInfo[playerid][acACAllow][49])
  7424.         {
  7425.             if(ac_gtc - ACInfo[playerid][acCall][21] < ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21);
  7426.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7427.             else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0;
  7428.         }
  7429.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_gtc;
  7430.     #if AC_USE_NPC
  7431.         }
  7432.     #endif
  7433.     #if defined ac_OnPlayerEnterRaceCheckpoint
  7434.         return ac_OnPlayerEnterRaceCheckpoint(playerid);
  7435.     #else
  7436.         return 1;
  7437.     #endif
  7438. }
  7439.  
  7440. #if defined _ALS_OnPlayerEnterRaceCheckpoin\
  7441.     || defined _ALS_OnPlayerEnterRaceCP
  7442.     #undef OnPlayerEnterRaceCheckpoint
  7443. #else
  7444.     #define _ALS_OnPlayerEnterRaceCheckpoin
  7445.     #define _ALS_OnPlayerEnterRaceCP
  7446. #endif
  7447. #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint
  7448. #if defined ac_OnPlayerEnterRaceCheckpoint
  7449.     forward ac_OnPlayerEnterRaceCheckpoint(playerid);
  7450. #endif
  7451.  
  7452. public OnPlayerLeaveRaceCheckpoint(playerid)
  7453. {
  7454.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7455.     #if AC_USE_NPC
  7456.         if(!IsPlayerNPC(playerid))
  7457.         {
  7458.     #endif
  7459.         new ac_gtc = GetTickCount();
  7460.         if(ACInfo[playerid][acACAllow][49])
  7461.         {
  7462.             if(ac_gtc - ACInfo[playerid][acCall][22] < ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22);
  7463.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7464.             else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0;
  7465.         }
  7466.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_gtc;
  7467.     #if AC_USE_NPC
  7468.         }
  7469.     #endif
  7470.     #if defined ac_OnPlayerLeaveRaceCheckpoint
  7471.         return ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7472.     #else
  7473.         return 1;
  7474.     #endif
  7475. }
  7476.  
  7477. #if defined _ALS_OnPlayerLeaveRaceCheckpoin\
  7478.     || defined _ALS_OnPlayerLeaveRaceCP
  7479.     #undef OnPlayerLeaveRaceCheckpoint
  7480. #else
  7481.     #define _ALS_OnPlayerLeaveRaceCheckpoin
  7482.     #define _ALS_OnPlayerLeaveRaceCP
  7483. #endif
  7484. #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint
  7485. #if defined ac_OnPlayerLeaveRaceCheckpoint
  7486.     forward ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7487. #endif
  7488.  
  7489. #if defined OnPlayerClickPlayerTextDraw
  7490.     public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  7491.     {
  7492.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7493.         new ac_gtc = GetTickCount();
  7494.         if(ACInfo[playerid][acACAllow][49])
  7495.         {
  7496.             if(ac_gtc - ACInfo[playerid][acCall][23] < ac_Mtfc[23][0])
  7497.             {
  7498.                 ac_FloodDetect(playerid, 23);
  7499.                 return 1;
  7500.             }
  7501.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7502.             else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0;
  7503.         }
  7504.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_gtc;
  7505.         #if defined ac_OnPlayerClickPlayerTextDraw
  7506.             return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid);
  7507.         #else
  7508.             return 0;
  7509.         #endif
  7510.     }
  7511.  
  7512.     #if defined _ALS_OnPlayerClickPlayerTextDra\
  7513.         || defined _ALS_OnPlayerClickPlayerTD
  7514.         #undef OnPlayerClickPlayerTextDraw
  7515.     #else
  7516.         #define _ALS_OnPlayerClickPlayerTextDra
  7517.         #define _ALS_OnPlayerClickPlayerTD
  7518.     #endif
  7519.     #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw
  7520.     #if defined ac_OnPlayerClickPlayerTextDraw
  7521.         forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
  7522.     #endif
  7523. #endif
  7524.  
  7525. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  7526. {
  7527.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7528.     new ac_gtc = GetTickCount(), ac_panels, ac_doors, ac_tires, ac_tmp;
  7529.     GetVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_tmp, ac_tires);
  7530.     if(ACInfo[playerid][acACAllow][49] &&
  7531.     (ACVehInfo[vehicleid][acPanels] != ac_panels || ACVehInfo[vehicleid][acDoors] != ac_doors ||
  7532.     ACVehInfo[vehicleid][acTires] != ac_tires))
  7533.     {
  7534.         if(ac_gtc - ACInfo[playerid][acCall][24] < ac_Mtfc[24][0]) ac_FloodDetect(playerid, 24);
  7535.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7536.         else
  7537.         {
  7538.             if(ACInfo[playerid][acFloodCount][24] > 0) ACInfo[playerid][acFloodCount][24]--;
  7539.             ACInfo[playerid][acFloodCount][27] = 0;
  7540.         }
  7541.     }
  7542.     ACVehInfo[vehicleid][acTires] = ac_tires;
  7543.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  7544.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  7545.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_gtc;
  7546.     #if defined ac_OnVehicleDamageStatusUpdate
  7547.         return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7548.     #else
  7549.         return 0;
  7550.     #endif
  7551. }
  7552.  
  7553. #if defined _ALS_OnVehicleDamageStatusUpdat\
  7554.     || defined _ALS_OnVehicleDamageStatusUpd
  7555.     #undef OnVehicleDamageStatusUpdate
  7556. #else
  7557.     #define _ALS_OnVehicleDamageStatusUpdat
  7558.     #define _ALS_OnVehicleDamageStatusUpd
  7559. #endif
  7560. #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate
  7561. #if defined ac_OnVehicleDamageStatusUpdate
  7562.     forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7563. #endif
  7564.  
  7565. #if defined OnVehicleSirenStateChange
  7566.     public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
  7567.     {
  7568.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7569.         #if AC_USE_NPC
  7570.             if(!IsPlayerNPC(playerid))
  7571.             {
  7572.         #endif
  7573.             new ac_gtc = GetTickCount();
  7574.             if(ACInfo[playerid][acACAllow][49])
  7575.             {
  7576.                 if(ac_gtc - ACInfo[playerid][acCall][25] < ac_Mtfc[25][0]) ac_FloodDetect(playerid, 25);
  7577.                 else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7578.                 else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0;
  7579.             }
  7580.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_gtc;
  7581.         #if AC_USE_NPC
  7582.             }
  7583.         #endif
  7584.         #undef AC_USE_NPC
  7585.         #if defined ac_OnVehicleSirenStateChange
  7586.             return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7587.         #else
  7588.             return 0;
  7589.         #endif
  7590.     }
  7591.  
  7592.     #if defined _ALS_OnVehicleSirenStateChange
  7593.         #undef OnVehicleSirenStateChange
  7594.     #else
  7595.         #define _ALS_OnVehicleSirenStateChange
  7596.     #endif
  7597.     #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange
  7598.     #if defined ac_OnVehicleSirenStateChange
  7599.         forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7600.     #endif
  7601. #endif
  7602.  
  7603. #if defined OnPlayerSelectDynamicObject
  7604.     #if defined STREAMER_ENABLE_TAGS
  7605.         public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
  7606.     #else
  7607.         public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
  7608.     #endif
  7609.     {
  7610.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7611.         new ac_gtc = GetTickCount();
  7612.         if(ACInfo[playerid][acACAllow][49])
  7613.         {
  7614.             if(ac_gtc - ACInfo[playerid][acCall][26] < ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
  7615.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7616.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7617.         }
  7618.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7619.         #if defined ac_OnPlayerSelectDynamicObject
  7620.             return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
  7621.         #else
  7622.             return 1;
  7623.         #endif
  7624.     }
  7625.  
  7626.     #if defined _ALS_OnPlayerSelectDynamicObjec\
  7627.         || defined _ALS_OnPlayerSelectDynObject || defined _ALS_OnPlayerSelectDynamicObj
  7628.         #undef OnPlayerSelectDynamicObject
  7629.     #else
  7630.         #define _ALS_OnPlayerSelectDynamicObjec
  7631.         #define _ALS_OnPlayerSelectDynObject
  7632.         #define _ALS_OnPlayerSelectDynamicObj
  7633.     #endif
  7634.     #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
  7635.     #if defined ac_OnPlayerSelectDynamicObject
  7636.         #if defined STREAMER_ENABLE_TAGS
  7637.             forward ac_OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z);
  7638.         #else
  7639.             forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
  7640.         #endif
  7641.     #endif
  7642. #endif
  7643.  
  7644. #if defined OnPlayerSelectObject
  7645.     public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  7646.     {
  7647.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7648.         new ac_gtc = GetTickCount();
  7649.         if(ACInfo[playerid][acACAllow][49])
  7650.         {
  7651.             if(ac_gtc - ACInfo[playerid][acCall][26] < ac_Mtfc[26][0])
  7652.             {
  7653.                 ac_FloodDetect(playerid, 26);
  7654.                 return 1;
  7655.             }
  7656.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7657.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7658.         }
  7659.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7660.         #if defined ac_OnPlayerSelectObject
  7661.             return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
  7662.         #else
  7663.             return 0;
  7664.         #endif
  7665.     }
  7666.  
  7667.     #if defined _ALS_OnPlayerSelectObject
  7668.         #undef OnPlayerSelectObject
  7669.     #else
  7670.         #define _ALS_OnPlayerSelectObject
  7671.     #endif
  7672.     #define OnPlayerSelectObject ac_OnPlayerSelectObject
  7673.     #if defined ac_OnPlayerSelectObject
  7674.         forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
  7675.     #endif
  7676. #endif
  7677.  
  7678. #if defined OnTrailerUpdate
  7679.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
  7680. #elseif defined GetServerTickRate
  7681.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  7682. #else
  7683.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  7684. #endif
  7685. {
  7686.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7687.     #if defined OnTrailerUpdate
  7688.         if(ACInfo[playerid][acACAllow][31] &&
  7689.         (new_x != new_x || new_y != new_y || new_z != new_z || vel_x != vel_x || vel_y != vel_y || vel_z != vel_z ||
  7690.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0 ||
  7691.         floatabs(vel_x) >= 100.0 || floatabs(vel_y) >= 100.0 || floatabs(vel_z) >= 100.0 ||
  7692.         floatabs(vel_x) - floatabs(ACVehInfo[vehicleid][acVelX]) >= 3.0 ||
  7693.         floatabs(vel_y) - floatabs(ACVehInfo[vehicleid][acVelY]) >= 3.0 ||
  7694.         floatabs(vel_z) - floatabs(ACVehInfo[vehicleid][acVelZ]) >= 3.0))
  7695.         {
  7696.             #if defined DEBUG
  7697.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7698.             #endif
  7699.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7700.         }
  7701.         new ac_vsp = ac_GetSpeed(vel_x, vel_y, vel_z);
  7702.     #elseif defined GetServerTickRate
  7703.         if(ACInfo[playerid][acACAllow][31] &&
  7704.         (new_x != new_x || new_y != new_y || new_z != new_z ||
  7705.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0))
  7706.         {
  7707.             #if defined DEBUG
  7708.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f", new_x, new_y, new_z);
  7709.             #endif
  7710.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7711.         }
  7712.     #endif
  7713.     new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid), Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist;
  7714.     #if defined GetServerTickRate
  7715.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7716.         if(ACInfo[playerid][acACAllow][5])
  7717.         {
  7718.             ac_dist = GetPlayerDistanceFromPoint(playerid, new_x, new_y, new_z);
  7719.             if(ac_dist >= 120.0)
  7720.             {
  7721.                 #if defined DEBUG
  7722.                     printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
  7723.                 #endif
  7724.                 #if defined OnCheatDetected
  7725.                     ac_KickWithCode(playerid, "", 0, 5, 4);
  7726.                 #endif
  7727.                 GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7728.                 #if defined SetVehicleFakeZAngleForPlayer
  7729.                     SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7730.                 #else
  7731.                     SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7732.                 #endif
  7733.                 #if defined SetVehicleFakePosForPlayer
  7734.                     SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  7735.                 #else
  7736.                     SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7737.                 #endif
  7738.                 return 0;
  7739.             }
  7740.         }
  7741.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
  7742.         if(passenger_seat > 0)
  7743.         {
  7744.             new Float:ac_zDiff = new_z - ac_z;
  7745.             #if defined OnTrailerUpdate
  7746.             if(ACInfo[playerid][acACAllow][31] &&
  7747.             ((vel_z > ACVehInfo[vehicleid][acVelZ] || ac_zDiff >= -0.8) &&
  7748.             (floatabs(vel_x) - floatabs(ACVehInfo[vehicleid][acVelX]) >= 1.0 ||
  7749.             floatabs(vel_y) - floatabs(ACVehInfo[vehicleid][acVelY]) >= 1.0 ||
  7750.             floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) && floatabs(ACVehInfo[vehicleid][acVelX]) >= 0.3 ||
  7751.             floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]) && floatabs(ACVehInfo[vehicleid][acVelY]) >= 0.3) ||
  7752.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0)))
  7753.             {
  7754.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7755.                 {
  7756.                     #if defined DEBUG
  7757.                         printf("[Nex-AC debug] Vel x, y, z: %f, %f, %f, old vel x, y: %f, %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7758.                         vel_x, vel_y, vel_z, ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7759.                     #endif
  7760.                     #if defined OnCheatDetected
  7761.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7762.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7763.                         ACInfo[playerid][acCheatCount][4] = 0;
  7764.                     #else
  7765.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7766.                     #endif
  7767.                 }
  7768.                 #if defined OnCheatWarning
  7769.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7770.                 #endif
  7771.             }
  7772.             else if(ACInfo[playerid][acACAllow][8] &&
  7773.             (vel_z >= 0.1 && vel_z > ACVehInfo[vehicleid][acVelZ] &&
  7774.             floatabs(ac_x - new_x) < ac_zDiff / 2.0 && floatabs(ac_y - new_y) < ac_zDiff / 2.0 ||
  7775.             vel_z >= 0.0 && ac_zDiff <= -1.0 || vel_z <= 0.0 && ac_zDiff >= 1.0))
  7776.             {
  7777.                 if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS)
  7778.                 {
  7779.                     #if defined DEBUG
  7780.                         printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7781.                         vel_z, ACVehInfo[vehicleid][acVelZ], ac_x - new_x, ac_y - new_y, ac_zDiff, vehicleid);
  7782.                     #endif
  7783.                     #if defined OnCheatDetected
  7784.                         ac_KickWithCode(playerid, "", 0, 8, 2);
  7785.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7786.                         ACInfo[playerid][acCheatCount][3] = 0;
  7787.                     #else
  7788.                         return ac_KickWithCode(playerid, "", 0, 8, 2);
  7789.                     #endif
  7790.                 }
  7791.                 #if defined OnCheatWarning
  7792.                     else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo[playerid][acCheatCount][3]);
  7793.                 #endif
  7794.             }
  7795.             else if(ACInfo[playerid][acACAllow][1] && ac_dist >= 2.0 && ac_vsp < 63)
  7796.             {
  7797.                 if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  7798.                 {
  7799.                     #undef AC_MAX_AIR_VEH_WARNINGS
  7800.                     #if defined DEBUG
  7801.                         printf("[Nex-AC debug] Speed: %d, dist: %f, old pos diff: %f, veh: %d, seat: %d",
  7802.                         ac_vsp, ac_dist, ACVehInfo[vehicleid][acPosDiff], vehicleid, passenger_seat);
  7803.                     #endif
  7804.                     #if defined OnCheatDetected
  7805.                         ac_KickWithCode(playerid, "", 0, 1, 2);
  7806.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7807.                         ACInfo[playerid][acCheatCount][2] = 0;
  7808.                     #else
  7809.                         return ac_KickWithCode(playerid, "", 0, 1, 2);
  7810.                     #endif
  7811.                 }
  7812.                 #if defined OnCheatWarning
  7813.                     else OnCheatWarning(playerid, "", 0, 1, 2, ACInfo[playerid][acCheatCount][2]);
  7814.                 #endif
  7815.             }
  7816.             #else
  7817.             if(ACInfo[playerid][acACAllow][31] &&
  7818.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0))
  7819.             {
  7820.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7821.                 {
  7822.                     #if defined DEBUG
  7823.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7824.                         new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7825.                     #endif
  7826.                     #if defined OnCheatDetected
  7827.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7828.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7829.                         ACInfo[playerid][acCheatCount][4] = 0;
  7830.                     #else
  7831.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7832.                     #endif
  7833.                 }
  7834.                 #if defined OnCheatWarning
  7835.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7836.                 #endif
  7837.             }
  7838.             #endif
  7839.         }
  7840.         if(ACInfo[playerid][acACAllow][5] &&
  7841.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  7842.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  7843.         (ac_z >= -45.0 || VectorSize(new_x - ac_x, new_y - ac_y, 0.0) >= 180.0))
  7844.         {
  7845.             #if defined DEBUG
  7846.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
  7847.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ac_z, vehicleid, passenger_seat, playerid);
  7848.             #endif
  7849.             #if defined OnCheatDetected
  7850.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7851.             #endif
  7852.             GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7853.             #if defined SetVehicleFakeZAngleForPlayer
  7854.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7855.             #else
  7856.                 SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7857.             #endif
  7858.             #if defined SetVehicleFakePosForPlayer
  7859.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  7860.             #else
  7861.                 SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7862.             #endif
  7863.             return 0;
  7864.         }
  7865.     #else
  7866.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7867.         if(ACInfo[playerid][acACAllow][5])
  7868.         {
  7869.             ac_dist = GetPlayerDistanceFromPoint(playerid, ac_x, ac_y, ac_z);
  7870.             if(ac_dist >= 120.0)
  7871.             {
  7872.                 #if defined DEBUG
  7873.                     printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
  7874.                 #endif
  7875.                 #if defined OnCheatDetected
  7876.                     ac_KickWithCode(playerid, "", 0, 5, 4);
  7877.                 #endif
  7878.                 SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7879.                 SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7880.                 return 0;
  7881.             }
  7882.         }
  7883.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7884.         if(passenger_seat > 0)
  7885.         {
  7886.             new Float:ac_zDiff = ac_z - ACVehInfo[vehicleid][acPosZ];
  7887.             if(ACInfo[playerid][acACAllow][31] && ac_zDiff >= -5.0 &&
  7888.             (floatabs(ac_x - ACVehInfo[vehicleid][acPosX]) >= 8.0 || floatabs(ac_y - ACVehInfo[vehicleid][acPosY]) >= 8.0))
  7889.             {
  7890.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7891.                 {
  7892.                     #if defined DEBUG
  7893.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7894.                         ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], ac_zDiff, vehicleid);
  7895.                     #endif
  7896.                     #if defined OnCheatDetected
  7897.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7898.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7899.                         ACInfo[playerid][acCheatCount][4] = 0;
  7900.                     #else
  7901.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7902.                     #endif
  7903.                 }
  7904.                 #if defined OnCheatWarning
  7905.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7906.                 #endif
  7907.             }
  7908.         }
  7909.         #if defined VectorSize
  7910.         if(ACInfo[playerid][acACAllow][5] &&
  7911.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  7912.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  7913.         (ACVehInfo[vehicleid][acPosZ] >= -45.0 || VectorSize(ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], 0.0) >= 180.0))
  7914.         #else
  7915.         if(ACInfo[playerid][acACAllow][5] &&
  7916.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  7917.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  7918.         (ACVehInfo[vehicleid][acPosZ] >= -45.0 || floatsqroot(floatpower(ac_x - ACVehInfo[vehicleid][acPosX], 2.0) + floatpower(ac_y - ACVehInfo[vehicleid][acPosY], 2.0)) >= 180.0))
  7919.         #endif
  7920.         {
  7921.             #if defined DEBUG
  7922.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
  7923.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ACVehInfo[vehicleid][acPosZ], vehicleid, passenger_seat, playerid);
  7924.             #endif
  7925.             #if defined OnCheatDetected
  7926.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7927.             #endif
  7928.             SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7929.             SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7930.             return 0;
  7931.         }
  7932.     #endif
  7933.     #undef AC_MAX_FLYHACK_VEH_WARNINGS
  7934.     #undef AC_MAX_CARSHOT_WARNINGS
  7935.     #if defined ac_OnUnoccupiedVehicleUpdate
  7936.         #if defined OnTrailerUpdate
  7937.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7938.         #elseif defined GetServerTickRate
  7939.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
  7940.         #else
  7941.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7942.         #endif
  7943.     #endif
  7944.     #if defined OnTrailerUpdate
  7945.         #if defined ac_OnUnoccupiedVehicleUpdate
  7946.             if(ac_a)
  7947.             {
  7948.         #endif
  7949.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7950.             ACVehInfo[vehicleid][acSpeedDiff] = ac_vsp - ACVehInfo[vehicleid][acSpeed];
  7951.             ACVehInfo[vehicleid][acSpeed] = ac_vsp;
  7952.             ACVehInfo[vehicleid][acPosX] = new_x;
  7953.             ACVehInfo[vehicleid][acPosY] = new_y;
  7954.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7955.             ACVehInfo[vehicleid][acVelX] = vel_x;
  7956.             ACVehInfo[vehicleid][acVelY] = vel_y;
  7957.             ACVehInfo[vehicleid][acVelZ] = vel_z;
  7958.         #if defined ac_OnUnoccupiedVehicleUpdate
  7959.             }
  7960.         #endif
  7961.     #elseif defined GetServerTickRate
  7962.         #if defined ac_OnUnoccupiedVehicleUpdate
  7963.             if(ac_a)
  7964.             {
  7965.         #endif
  7966.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7967.             ACVehInfo[vehicleid][acPosX] = new_x;
  7968.             ACVehInfo[vehicleid][acPosY] = new_y;
  7969.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7970.         #if defined ac_OnUnoccupiedVehicleUpdate
  7971.             }
  7972.         #endif
  7973.     #else
  7974.         GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7975.         ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7976.         ACVehInfo[vehicleid][acPosX] = ac_x;
  7977.         ACVehInfo[vehicleid][acPosY] = ac_y;
  7978.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  7979.     #endif
  7980.     #if defined ac_OnUnoccupiedVehicleUpdate
  7981.         return ac_a;
  7982.     #else
  7983.         return 1;
  7984.     #endif
  7985. }
  7986.  
  7987. #if defined _ALS_OnUnoccupiedVehicleUpdate
  7988.     #undef OnUnoccupiedVehicleUpdate
  7989. #else
  7990.     #define _ALS_OnUnoccupiedVehicleUpdate
  7991. #endif
  7992. #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
  7993. #if defined ac_OnUnoccupiedVehicleUpdate
  7994.     #if defined OnTrailerUpdate
  7995.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
  7996.     #elseif defined GetServerTickRate
  7997.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
  7998.     #else
  7999.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  8000.     #endif
  8001. #endif
  8002.  
  8003. #if defined OnTrailerUpdate
  8004.     public OnTrailerUpdate(playerid, vehicleid)
  8005.     {
  8006.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8007.         #if defined ac_OnTrailerUpdate
  8008.             return ac_OnTrailerUpdate(playerid, vehicleid);
  8009.         #else
  8010.             return 1;
  8011.         #endif
  8012.     }
  8013.  
  8014.     #if defined _ALS_OnTrailerUpdate
  8015.         #undef OnTrailerUpdate
  8016.     #else
  8017.         #define _ALS_OnTrailerUpdate
  8018.     #endif
  8019.     #define OnTrailerUpdate ac_OnTrailerUpdate
  8020.     #if defined ac_OnTrailerUpdate
  8021.         forward ac_OnTrailerUpdate(playerid, vehicleid);
  8022.     #endif
  8023. #endif
  8024.  
  8025. #if defined OnPlayerEditAttachedObject
  8026.     public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
  8027.     {
  8028.         if(ACInfo[playerid][acKicked] > 0) return 1;
  8029.         if(ACInfo[playerid][acACAllow][46] && 384 <= modelid <= 393)
  8030.         {
  8031.             #if defined DEBUG
  8032.                 printf("[Nex-AC debug] Object modelid: %d", modelid);
  8033.             #endif
  8034.             ac_KickWithCode(playerid, "", 0, 46);
  8035.             return 1;
  8036.         }
  8037.         #if defined ac_OnPlayerEditAttachedObject
  8038.             return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
  8039.         #else
  8040.             return 0;
  8041.         #endif
  8042.     }
  8043.  
  8044.     #if defined _ALS_OnPlayerEditAttachedObject
  8045.         #undef OnPlayerEditAttachedObject
  8046.     #else
  8047.         #define _ALS_OnPlayerEditAttachedObject
  8048.     #endif
  8049.     #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject
  8050.     #if defined ac_OnPlayerEditAttachedObject
  8051.         forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
  8052.     #endif
  8053. #endif
  8054.  
  8055. #if defined OnPlayerEnterDynamicArea
  8056.     #if defined STREAMER_ENABLE_TAGS
  8057.         public OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid)
  8058.     #else
  8059.         public OnPlayerEnterDynamicArea(playerid, areaid)
  8060.     #endif
  8061.     {
  8062.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8063.         #if defined ac_OnPlayerEnterDynamicArea
  8064.             return ac_OnPlayerEnterDynamicArea(playerid, areaid);
  8065.         #else
  8066.             return 1;
  8067.         #endif
  8068.     }
  8069.  
  8070.     #if defined _ALS_OnPlayerEnterDynamicArea
  8071.         #undef OnPlayerEnterDynamicArea
  8072.     #else
  8073.         #define _ALS_OnPlayerEnterDynamicArea
  8074.     #endif
  8075.     #define OnPlayerEnterDynamicArea ac_OnPlayerEnterDynamicArea
  8076.     #if defined ac_OnPlayerEnterDynamicArea
  8077.         #if defined STREAMER_ENABLE_TAGS
  8078.             forward ac_OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
  8079.         #else
  8080.             forward ac_OnPlayerEnterDynamicArea(playerid, areaid);
  8081.         #endif
  8082.     #endif
  8083. #endif
  8084.  
  8085. #if defined OnPlayerLeaveDynamicArea
  8086.     #if defined STREAMER_ENABLE_TAGS
  8087.         public OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid)
  8088.     #else
  8089.         public OnPlayerLeaveDynamicArea(playerid, areaid)
  8090.     #endif
  8091.     {
  8092.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8093.         #if defined ac_OnPlayerLeaveDynamicArea
  8094.             return ac_OnPlayerLeaveDynamicArea(playerid, areaid);
  8095.         #else
  8096.             return 1;
  8097.         #endif
  8098.     }
  8099.  
  8100.     #if defined _ALS_OnPlayerLeaveDynamicArea
  8101.         #undef OnPlayerLeaveDynamicArea
  8102.     #else
  8103.         #define _ALS_OnPlayerLeaveDynamicArea
  8104.     #endif
  8105.     #define OnPlayerLeaveDynamicArea ac_OnPlayerLeaveDynamicArea
  8106.     #if defined ac_OnPlayerLeaveDynamicArea
  8107.         #if defined STREAMER_ENABLE_TAGS
  8108.             forward ac_OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
  8109.         #else
  8110.             forward ac_OnPlayerLeaveDynamicArea(playerid, areaid);
  8111.         #endif
  8112.     #endif
  8113. #endif
  8114.  
  8115. #if defined PAWNRAKNET_INC_
  8116.     public OnIncomingPacket(playerid, packetid, BitStream:bs)
  8117.     {
  8118.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  8119.         switch(packetid)
  8120.         {
  8121.             case 200:
  8122.             {
  8123.                 new ac_cData[PR_InCarSync];
  8124.                 BS_IgnoreBits(bs, 8);
  8125.                 BS_ReadInCarSync(bs, ac_cData);
  8126.                 if(ACInfo[playerid][acACAllow][44] && !(1 <= ac_cData[PR_vehicleId] < MAX_VEHICLES))
  8127.                 {
  8128.                     #if defined DEBUG
  8129.                         printf("[Nex-AC debug] Veh: %d", ac_cData[PR_vehicleId]);
  8130.                     #endif
  8131.                     #if defined OnCheatDetected
  8132.                         ac_KickWithCode(playerid, "", 0, 44, 7);
  8133.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  8134.                     #else
  8135.                         return ac_KickWithCode(playerid, "", 0, 44, 7);
  8136.                     #endif
  8137.                 }
  8138.                 if(ac_cData[PR_trainSpeed] != ac_cData[PR_trainSpeed])
  8139.                 {
  8140.                     ac_cData[PR_trainSpeed] = 0.0;
  8141.                     BS_SetWriteOffset(bs, 8);
  8142.                     BS_WriteInCarSync(bs, ac_cData);
  8143.                 }
  8144.                 BS_ResetReadPointer(bs);
  8145.             }
  8146.             case 203:
  8147.             {
  8148.                 new ac_aData[PR_AimSync];
  8149.                 BS_IgnoreBits(bs, 8);
  8150.                 BS_ReadAimSync(bs, ac_aData);
  8151.                 if(ac_aData[PR_aimZ] != ac_aData[PR_aimZ])
  8152.                 {
  8153.                     ac_aData[PR_aimZ] = 0.0;
  8154.                     BS_SetWriteOffset(bs, 8);
  8155.                     BS_WriteAimSync(bs, ac_aData);
  8156.                 }
  8157.                 BS_ResetReadPointer(bs);
  8158.             }
  8159.             case 207:
  8160.             {
  8161.                 new ac_fData[PR_OnFootSync];
  8162.                 BS_IgnoreBits(bs, 8);
  8163.                 BS_ReadOnFootSync(bs, ac_fData);
  8164.                 if(ac_fData[PR_surfingOffsets][0] != ac_fData[PR_surfingOffsets][0] ||
  8165.                 ac_fData[PR_surfingOffsets][1] != ac_fData[PR_surfingOffsets][1] ||
  8166.                 ac_fData[PR_surfingOffsets][2] != ac_fData[PR_surfingOffsets][2])
  8167.                 {
  8168.                     ac_fData[PR_surfingOffsets][0] =
  8169.                     ac_fData[PR_surfingOffsets][1] =
  8170.                     ac_fData[PR_surfingOffsets][2] = 0.0;
  8171.                     ac_fData[PR_surfingVehicleId] = 0;
  8172.                     BS_SetWriteOffset(bs, 8);
  8173.                     BS_WriteOnFootSync(bs, ac_fData);
  8174.                 }
  8175.                 else if(ac_fData[PR_surfingVehicleId] != 0 &&
  8176.                 ac_fData[PR_surfingOffsets][0] == 0.0 && ac_fData[PR_surfingOffsets][1] == 0.0 &&
  8177.                 ac_fData[PR_surfingOffsets][2] == 0.0)
  8178.                 {
  8179.                     ac_fData[PR_surfingVehicleId] = 0;
  8180.                     BS_SetWriteOffset(bs, 8);
  8181.                     BS_WriteOnFootSync(bs, ac_fData);
  8182.                 }
  8183.                 BS_ResetReadPointer(bs);
  8184.             }
  8185.             case 209:
  8186.             {
  8187.                 new ac_uData[PR_UnoccupiedSync];
  8188.                 BS_IgnoreBits(bs, 8);
  8189.                 BS_ReadUnoccupiedSync(bs, ac_uData);
  8190.                 if(ac_uData[PR_seatId] > 0 &&
  8191.                 (ac_uData[PR_seatId] != ACInfo[playerid][acSeat] || ac_uData[PR_vehicleId] != ACInfo[playerid][acVeh]) ||
  8192.                 ac_uData[PR_roll][0] != ac_uData[PR_roll][0] ||
  8193.                 ac_uData[PR_roll][1] != ac_uData[PR_roll][1] ||
  8194.                 ac_uData[PR_roll][2] != ac_uData[PR_roll][2] ||
  8195.                 ac_uData[PR_direction][0] != ac_uData[PR_direction][0] ||
  8196.                 ac_uData[PR_direction][1] != ac_uData[PR_direction][1] ||
  8197.                 ac_uData[PR_direction][2] != ac_uData[PR_direction][2] ||
  8198.                 ac_uData[PR_angularVelocity][0] != ac_uData[PR_angularVelocity][0] ||
  8199.                 ac_uData[PR_angularVelocity][1] != ac_uData[PR_angularVelocity][1] ||
  8200.                 ac_uData[PR_angularVelocity][2] != ac_uData[PR_angularVelocity][2] ||
  8201.                 ac_uData[PR_vehicleHealth] != ac_uData[PR_vehicleHealth] ||
  8202.                 floatabs(ac_uData[PR_roll][0]) >= 1.0 ||
  8203.                 floatabs(ac_uData[PR_roll][1]) >= 1.0 ||
  8204.                 floatabs(ac_uData[PR_roll][2]) >= 1.0 ||
  8205.                 floatabs(ac_uData[PR_direction][0]) >= 1.0 ||
  8206.                 floatabs(ac_uData[PR_direction][1]) >= 1.0 ||
  8207.                 floatabs(ac_uData[PR_direction][2]) >= 1.0 ||
  8208.                 floatabs(ac_uData[PR_angularVelocity][0]) >= 1.0 ||
  8209.                 floatabs(ac_uData[PR_angularVelocity][1]) >= 1.0 ||
  8210.                 floatabs(ac_uData[PR_angularVelocity][2]) >= 1.0 ||
  8211.                 ac_uData[PR_roll][0] == ac_uData[PR_direction][0] &&
  8212.                 ac_uData[PR_roll][1] == ac_uData[PR_direction][1] &&
  8213.                 ac_uData[PR_roll][2] == ac_uData[PR_direction][2]) return 0;
  8214.                 BS_ResetReadPointer(bs);
  8215.             }
  8216.             case 210:
  8217.             {
  8218.                 new ac_tData[PR_TrailerSync], trailerid;
  8219.                 BS_IgnoreBits(bs, 8);
  8220.                 BS_ReadTrailerSync(bs, ac_tData);
  8221.                 trailerid = ac_tData[PR_trailerId];
  8222.                 if(!(1 <= trailerid < MAX_VEHICLES) || ACVehInfo[trailerid][acDriver] != INVALID_PLAYER_ID) return 0;
  8223.                 if(ACInfo[playerid][acACAllow][31] &&
  8224.                 (floatabs(ac_tData[PR_velocity][0]) - floatabs(ACVehInfo[trailerid][acVelX]) >= 3.0 ||
  8225.                 floatabs(ac_tData[PR_velocity][1]) - floatabs(ACVehInfo[trailerid][acVelY]) >= 3.0 ||
  8226.                 floatabs(ac_tData[PR_velocity][2]) - floatabs(ACVehInfo[trailerid][acVelZ]) >= 3.0))
  8227.                 {
  8228.                     #if defined DEBUG
  8229.                         printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f",
  8230.                         ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2], ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
  8231.                     #endif
  8232.                     return ac_KickWithCode(playerid, "", 0, 31, 3);
  8233.                 }
  8234.                 if(ACInfo[playerid][acACAllow][5])
  8235.                 {
  8236.                     new Float:ac_dist = GetVehicleDistanceFromPoint(trailerid, ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]);
  8237.                     if(ac_dist >= 80.0)
  8238.                     {
  8239.                         new Float:ac_x, Float:ac_y, Float:ac_z;
  8240.                         GetVehiclePos(trailerid, ac_x, ac_y, ac_z);
  8241.                         #if defined DEBUG
  8242.                             printf("[Nex-AC debug] Dist: %f, old pos z: %f, veh: %d, playerid: %d", ac_dist, ac_z, trailerid, playerid);
  8243.                         #endif
  8244.                         #if defined OnCheatDetected
  8245.                             ac_KickWithCode(playerid, "", 0, 5, 2);
  8246.                         #endif
  8247.                         GetVehicleZAngle(trailerid, ACVehInfo[trailerid][acZAngle]);
  8248.                         #if defined SetVehicleFakeZAngleForPlayer
  8249.                             SetVehicleFakeZAngleForPlayer(playerid, trailerid, ACVehInfo[trailerid][acZAngle]);
  8250.                         #else
  8251.                             SetVehicleZAngle(trailerid, ACVehInfo[trailerid][acZAngle]);
  8252.                         #endif
  8253.                         #if defined SetVehicleFakePosForPlayer
  8254.                             SetVehicleFakePosForPlayer(playerid, trailerid, ac_x, ac_y, ac_z);
  8255.                         #else
  8256.                             SetVehiclePos(trailerid, ac_x, ac_y, ac_z);
  8257.                         #endif
  8258.                         return 0;
  8259.                     }
  8260.                 }
  8261.                 new ac_vsp = ac_GetSpeed(ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
  8262.                 ACVehInfo[trailerid][acSpeedDiff] = ac_vsp - ACVehInfo[trailerid][acSpeed];
  8263.                 ACVehInfo[trailerid][acVelX] = ac_tData[PR_velocity][0];
  8264.                 ACVehInfo[trailerid][acVelY] = ac_tData[PR_velocity][1];
  8265.                 ACVehInfo[trailerid][acVelZ] = ac_tData[PR_velocity][2];
  8266.                 ACVehInfo[trailerid][acSpeed] = ac_vsp;
  8267.                 BS_ResetReadPointer(bs);
  8268.             }
  8269.             case 211:
  8270.             {
  8271.                 if(ACInfo[playerid][acACAllow][44])
  8272.                 {
  8273.                     new ac_pData[PR_PassengerSync];
  8274.                     BS_IgnoreBits(bs, 8);
  8275.                     BS_ReadPassengerSync(bs, ac_pData);
  8276.                     if(ac_pData[PR_seatId] < 1 || !(1 <= ac_pData[PR_vehicleId] < MAX_VEHICLES))
  8277.                     {
  8278.                         #if defined DEBUG
  8279.                             printf("[Nex-AC debug] AC seat: %d, seat: %d, veh: %d",
  8280.                             ACInfo[playerid][acSeat], ac_pData[PR_seatId], ac_pData[PR_vehicleId]);
  8281.                         #endif
  8282.                         #if defined OnCheatDetected
  8283.                             ac_KickWithCode(playerid, "", 0, 44, 6);
  8284.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  8285.                         #else
  8286.                             return ac_KickWithCode(playerid, "", 0, 44, 6);
  8287.                         #endif
  8288.                     }
  8289.                     BS_ResetReadPointer(bs);
  8290.                 }
  8291.             }
  8292.         }
  8293.         #if defined ac_OnIncomingPacket
  8294.             return ac_OnIncomingPacket(playerid, packetid, bs);
  8295.         #else
  8296.             return 1;
  8297.         #endif
  8298.     }
  8299.  
  8300.     #if defined _ALS_OnIncomingPacket
  8301.         #undef OnIncomingPacket
  8302.     #else
  8303.         #define _ALS_OnIncomingPacket
  8304.     #endif
  8305.     #define OnIncomingPacket ac_OnIncomingPacket
  8306.     #if defined ac_OnIncomingPacket
  8307.         forward ac_OnIncomingPacket(playerid, packetid, BitStream:bs);
  8308.     #endif
  8309.  
  8310.     public OnIncomingRPC(playerid, rpcid, BitStream:bs)
  8311.     {
  8312.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  8313.         if(rpcid == 128 && !ACInfo[playerid][acForceClass])
  8314.         {
  8315.             #if defined IsPlayerSpawned
  8316.                 if(IsPlayerSpawned(playerid)) return 0;
  8317.             #else
  8318.                 new ac_i = GetPlayerState(playerid);
  8319.                 if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  8320.             #endif
  8321.         }
  8322.         #if defined ac_OnIncomingRPC
  8323.             return ac_OnIncomingRPC(playerid, rpcid, bs);
  8324.         #else
  8325.             return 1;
  8326.         #endif
  8327.     }
  8328.  
  8329.     #if defined _ALS_OnIncomingRPC
  8330.         #undef OnIncomingRPC
  8331.     #else
  8332.         #define _ALS_OnIncomingRPC
  8333.     #endif
  8334.     #define OnIncomingRPC ac_OnIncomingRPC
  8335.     #if defined ac_OnIncomingRPC
  8336.         forward ac_OnIncomingRPC(playerid, rpcid, BitStream:bs);
  8337.     #endif
  8338. #endif
  8339.  
  8340. #if defined PAWNRAKNET_INC_ || defined SendRPC
  8341.     static SetVehicleFakePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z)
  8342.     {
  8343.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8344.         #if defined PAWNRAKNET_INC_
  8345.             new BitStream:bs = BS_New();
  8346.             BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, x, PR_FLOAT, y, PR_FLOAT, z);
  8347.             #if defined PR_SendRPC
  8348.                 PR_SendRPC(bs, playerid, 159);
  8349.             #else
  8350.                 BS_RPC(bs, playerid, 159);
  8351.             #endif
  8352.             BS_Delete(bs);
  8353.         #else
  8354.             SendRPC(playerid, 159, BS_UNSIGNEDSHORT, vehicleid, BS_FLOAT, x, BS_FLOAT, y, BS_FLOAT, z);
  8355.         #endif
  8356.         return 1;
  8357.     }
  8358.  
  8359.     static SetVehicleFakeZAngleForPlayer(playerid, vehicleid, Float:z_angle)
  8360.     {
  8361.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8362.         #if defined PAWNRAKNET_INC_
  8363.             new BitStream:bs = BS_New();
  8364.             BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, z_angle);
  8365.             #if defined PR_SendRPC
  8366.                 PR_SendRPC(bs, playerid, 160);
  8367.             #else
  8368.                 BS_RPC(bs, playerid, 160);
  8369.             #endif
  8370.             BS_Delete(bs);
  8371.         #else
  8372.             SendRPC(playerid, 160, BS_UNSIGNEDSHORT, vehicleid, BS_FLOAT, z_angle);
  8373.         #endif
  8374.         return 1;
  8375.     }
  8376. #endif
  8377.  
  8378. ac_fpublic ac_Timer(playerid)
  8379. {
  8380.     if(!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0) return 0;
  8381.     new ac_gpp;
  8382.     #if defined NetStats_MessagesRecvPerSecond
  8383.         if(ACInfo[playerid][acACAllow][51] && (ac_gpp = NetStats_MessagesRecvPerSecond(playerid)) > AC_MAX_MSGS_REC_DIFF)
  8384.         {
  8385.             #if defined DEBUG
  8386.                 printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, ac_gpp);
  8387.             #endif
  8388.             ac_KickWithCode(playerid, "", 0, 51);
  8389.         }
  8390.     #endif
  8391.     #undef AC_MAX_MSGS_REC_DIFF
  8392.     ac_gpp = GetPlayerPing(playerid);
  8393.     if(ACInfo[playerid][acACAllow][38])
  8394.     {
  8395.         if(ac_gpp > AC_MAX_PING)
  8396.         {
  8397.             if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS)
  8398.             {
  8399.                 #if defined DEBUG
  8400.                     printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp);
  8401.                 #endif
  8402.                 #undef AC_MAX_PING
  8403.                 #undef AC_MAX_PING_WARNINGS
  8404.                 ac_KickWithCode(playerid, "", 0, 38);
  8405.                 #if defined OnCheatDetected
  8406.                     ACInfo[playerid][acCheatCount][0] = 0;
  8407.                 #endif
  8408.             }
  8409.             #if defined OnCheatWarning
  8410.                 else OnCheatWarning(playerid, "", 0, 38, 0, ACInfo[playerid][acCheatCount][0]);
  8411.             #endif
  8412.         }
  8413.         else ACInfo[playerid][acCheatCount][0] = 0;
  8414.     }
  8415.     new ac_gtc = GetTickCount();
  8416.     #if defined IsPlayerDying
  8417.     if(!IsPlayerDying(playerid))
  8418.     #else
  8419.     if(!ACInfo[playerid][acDead])
  8420.     #endif
  8421.     {
  8422.         if(ac_gtc - ACInfo[playerid][acUpdateTick] < 1500)
  8423.         {
  8424.             new ac_t, ac_s;
  8425.             #if defined GetPlayerSyncWeapon
  8426.                 ac_s = GetPlayerSyncWeapon(playerid);
  8427.             #else
  8428.                 ac_s = GetPlayerWeapon(playerid);
  8429.             #endif
  8430.             if(ac_s != -1 && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  8431.             {
  8432.                 #if AC_USE_AMMUNATIONS
  8433.                     new ac_m;
  8434.                 #endif
  8435.                 #if AC_USE_PICKUP_WEAPONS\
  8436.                     && defined Streamer_GetDistanceToItem\
  8437.                     && defined Streamer_GetIntData
  8438.                     new Float:ac_pick_dist;
  8439.                     if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS)
  8440.                     {
  8441.                         Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_pick_dist);
  8442.                         ac_t = Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) - 100;
  8443.                     }
  8444.                 #endif
  8445.                 ac_s = ac_wSlot[ac_s];
  8446.                 for(new ac_i, ac_w, ac_a, bool:ac_cw; ac_i <= 12; ++ac_i)
  8447.                 {
  8448.                     GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a);
  8449.                     if(ac_w == 39) ac_cw = true;
  8450.                     if(ac_s != ac_i)
  8451.                     {
  8452.                         if(ACInfo[playerid][acSetWeapon][ac_i] > 0)
  8453.                         {
  8454.                             if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w)
  8455.                             {
  8456.                                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8457.                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8458.                             }
  8459.                             else if(ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_i] > ac_gpp)
  8460.                             {
  8461.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  8462.                                 {
  8463.                                     if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  8464.                                     {
  8465.                                         #if defined DEBUG
  8466.                                             printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  8467.                                             printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w);
  8468.                                         #endif
  8469.                                         ac_KickWithCode(playerid, "", 0, 52, 13);
  8470.                                         #if defined OnCheatDetected
  8471.                                             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8472.                                         #endif
  8473.                                     }
  8474.                                     #if defined OnNOPWarning
  8475.                                         else OnNOPWarning(playerid, 13, ACInfo[playerid][acNOPCount][0]);
  8476.                                     #endif
  8477.                                 }
  8478.                                 else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8479.                             }
  8480.                         }
  8481.                         else
  8482.                         {
  8483.                             if(ACInfo[playerid][acWeapon][ac_i] != ac_w)
  8484.                             {
  8485.                                 #if AC_USE_PICKUP_WEAPONS
  8486.                                     #if defined Streamer_GetDistanceToItem\
  8487.                                         && defined Streamer_GetIntData
  8488.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8489.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8490.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8491.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8492.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  8493.                                     ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ac_t == ac_w &&
  8494.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_pick_dist <= 15.0)
  8495.                                     #else
  8496.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8497.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8498.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8499.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8500.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  8501.                                     #endif
  8502.                                     {
  8503.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8504.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8505.                                     }
  8506.                                     else
  8507.                                     {
  8508.                                 #endif
  8509.                                     if(ac_w == 0 || ac_w == 40 && ac_cw ||
  8510.                                     ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  8511.                                     {
  8512.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8513.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8514.                                         ACInfo[playerid][acParachute] = 0;
  8515.                                     }
  8516.                                     else if(ACInfo[playerid][acACAllow][15] && !(16 <= ac_w <= 43 && ac_a == 0))
  8517.                                     {
  8518.                                         #if defined DEBUG
  8519.                                             printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  8520.                                             ACInfo[playerid][acWeapon][ac_i], ACInfo[playerid][acAmmo][ac_i], ac_w, ac_a);
  8521.                                         #endif
  8522.                                         ac_KickWithCode(playerid, "", 0, 15, 2);
  8523.                                         #if defined OnCheatDetected
  8524.                                             if(ACInfo[playerid][acKicked] < 1)
  8525.                                             {
  8526.                                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8527.                                                 ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8528.                                             }
  8529.                                         #endif
  8530.                                     }
  8531.                                 #if AC_USE_PICKUP_WEAPONS
  8532.                                     }
  8533.                                 #endif
  8534.                                 #undef AC_USE_PICKUP_WEAPONS
  8535.                             }
  8536.                             if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535)
  8537.                             {
  8538.                                 if(ACInfo[playerid][acGiveAmmo][ac_i] == ac_a ||
  8539.                                 ACInfo[playerid][acGiveAmmo][ac_i] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_i]) &&
  8540.                                 ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_i] > ac_gpp)
  8541.                                 {
  8542.                                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8543.                                     ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8544.                                 }
  8545.                                 else if(ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_i] > ac_gpp)
  8546.                                 {
  8547.                                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  8548.                                     {
  8549.                                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS)
  8550.                                         {
  8551.                                             #if defined DEBUG
  8552.                                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  8553.                                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8554.                                                 ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w);
  8555.                                             #endif
  8556.                                             ac_KickWithCode(playerid, "", 0, 52, 14);
  8557.                                             #if defined OnCheatDetected
  8558.                                                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8559.                                             #endif
  8560.                                         }
  8561.                                         #if defined OnNOPWarning
  8562.                                             else OnNOPWarning(playerid, 14, ACInfo[playerid][acNOPCount][1]);
  8563.                                         #endif
  8564.                                     }
  8565.                                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8566.                                 }
  8567.                             }
  8568.                             else if(16 <= ac_w <= 43)
  8569.                             {
  8570.                                 if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0;
  8571.                                 else if(ACInfo[playerid][acACAllow][16] && ac_w != 40 &&
  8572.                                 (ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]) &&
  8573.                                 (!ac_LagCompMode || !ac_IsBulletWeapon(ac_w) || ac_gtc - ACInfo[playerid][acShotTick] > 3850))
  8574.                                 {
  8575.                                     #if defined DEBUG
  8576.                                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8577.                                         ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8578.                                     #endif
  8579.                                     ac_KickWithCode(playerid, "", 0, 16, 2);
  8580.                                     #if defined OnCheatDetected
  8581.                                         if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8582.                                     #endif
  8583.                                 }
  8584.                             }
  8585.                         }
  8586.                     }
  8587.                     else if(ac_IsBulletWeapon(ac_w))
  8588.                     {
  8589.                         if(ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i])
  8590.                         {
  8591.                             if(ACInfo[playerid][acGiveAmmo][ac_i] == -65535)
  8592.                             {
  8593.                                 #if AC_USE_AMMUNATIONS
  8594.                                     if(ac_w <= 32 && ac_InAmmuNation(playerid, ACInfo[playerid][acInt]) &&
  8595.                                     (ac_m = ac_a - ACInfo[playerid][acAmmo][ac_i]) % ac_AmmuNationInfo[ac_w - 22][1] == 0)
  8596.                                     {
  8597.                                         if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8598.                                         else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8599.                                         ACInfo[playerid][acAmmo][ac_i] += ac_m;
  8600.                                         ACInfo[playerid][acGtc][16] = ac_gtc + 2850;
  8601.                                         ACInfo[playerid][acCheatCount][20] = 0;
  8602.                                     }
  8603.                                     else
  8604.                                     {
  8605.                                 #endif
  8606.                                     if(ACInfo[playerid][acACAllow][16] && (!ac_LagCompMode || ac_gtc - ACInfo[playerid][acShotTick] > 3850))
  8607.                                     {
  8608.                                         #if defined DEBUG
  8609.                                             printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8610.                                             ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8611.                                         #endif
  8612.                                         ac_KickWithCode(playerid, "", 0, 16, 3);
  8613.                                         #if defined OnCheatDetected
  8614.                                             if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8615.                                         #endif
  8616.                                     }
  8617.                                 #if AC_USE_AMMUNATIONS
  8618.                                     }
  8619.                                 #endif
  8620.                             }
  8621.                         }
  8622.                         else if(ACInfo[playerid][acAmmo][ac_i] != 0) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8623.                     }
  8624.                 }
  8625.             }
  8626.             if((ac_s = GetPlayerState(playerid)) == PLAYER_STATE_DRIVER)
  8627.             {
  8628.                 ac_t = ACInfo[playerid][acVeh];
  8629.                 if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55) ac_KickWithCode(playerid, "", 0, 35);
  8630.                 if(ACInfo[playerid][acACAllow][3] && ACInfo[playerid][acSet][8] == -1)
  8631.                 {
  8632.                     new Float:ac_time, Float:ac_maxdist = 140.0,
  8633.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  8634.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  8635.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8636.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= ac_maxdist))
  8637.                     {
  8638.                         #if defined DEBUG
  8639.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[7]: %d, speed: %d, veh: %d",
  8640.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], ACVehInfo[ac_t][acSpeed], ac_t);
  8641.                         #endif
  8642.                         ac_KickWithCode(playerid, "", 0, 3, 3);
  8643.                     }
  8644.                 }
  8645.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  8646.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  8647.                 ac_s = ac_GetSpeed(ACVehInfo[ac_t][acVelX], ACVehInfo[ac_t][acVelY]);
  8648.                 if(ACInfo[playerid][acACAllow][10] && ac_gtc - ACInfo[playerid][acGtc][8] > ac_gpp)
  8649.                 {
  8650.                     new ac_model = GetVehicleModel(ac_t), ac_maxdiff = 80,
  8651.                     Float:ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1100.0;
  8652.                     if(ac_s - ACVehInfo[ac_t][acLastSpeed] >= (ac_time > 1.0 ? floatround(ac_maxdiff * ac_time) : ac_maxdiff) &&
  8653.                     (!ac_IsValidVehicleModel(ac_model) || ac_model != 449 && !ac_IsATrainLoco(ac_model) && !ac_IsAnAirplane(ac_model)))
  8654.                     {
  8655.                         ACInfo[playerid][acCheatCount][18] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  8656.                         if(ACInfo[playerid][acCheatCount][18] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  8657.                         {
  8658.                             #undef AC_MAX_SPEEDHACK_VEH_WARNINGS
  8659.                             #if defined DEBUG
  8660.                                 printf("[Nex-AC debug] Speed: %d, last speed: %d, veh model: %d, veh: %d",
  8661.                                 ac_s, ACVehInfo[ac_t][acLastSpeed], ac_model, ac_t);
  8662.                             #endif
  8663.                             ac_KickWithCode(playerid, "", 0, 10, 4);
  8664.                             #if defined OnCheatDetected
  8665.                                 ACInfo[playerid][acCheatCount][18] = 0;
  8666.                             #endif
  8667.                         }
  8668.                         #if defined OnCheatWarning
  8669.                             else OnCheatWarning(playerid, "", 0, 10, 4, floatround(ACInfo[playerid][acCheatCount][18] / AC_SPEEDHACK_VEH_RESET_DELAY));
  8670.                         #endif
  8671.                         #undef AC_SPEEDHACK_VEH_RESET_DELAY
  8672.                     }
  8673.                 }
  8674.                 ACVehInfo[ac_t][acLastSpeed] = ac_s;
  8675.             }
  8676.             else if(ac_s == PLAYER_STATE_ONFOOT)
  8677.             {
  8678.                 if(ACInfo[playerid][acACAllow][2] && ACInfo[playerid][acSet][8] == -1 &&
  8679.                 !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  8680.                 GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  8681.                 {
  8682.                     new Float:ac_time, Float:ac_maxdist = 80.0,
  8683.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  8684.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  8685.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8686.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= ac_maxdist))
  8687.                     {
  8688.                         #if defined DEBUG
  8689.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[7]: %d, speed: %d, old pos x, y: %f, %f",
  8690.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], ACInfo[playerid][acSpeed], ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY]);
  8691.                         #endif
  8692.                         ac_KickWithCode(playerid, "", 0, 2, 6);
  8693.                     }
  8694.                 }
  8695.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  8696.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  8697.             }
  8698.             ac_t = orig_GetPlayerMoney(playerid);
  8699.             #if AC_USE_AMMUNATIONS
  8700.                 if(ACInfo[playerid][acSet][10] != -1)
  8701.                 {
  8702.                     if(ac_t < ACInfo[playerid][acMoney] &&
  8703.                     ACInfo[playerid][acMoney] - ac_t >= ACInfo[playerid][acSet][10]) ACInfo[playerid][acSet][10] = -1;
  8704.                     else if(ac_gtc - ACInfo[playerid][acGtc][16] > ac_gpp)
  8705.                     {
  8706.                         if(ACInfo[playerid][acACAllow][15])
  8707.                         {
  8708.                             if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_TIMER_WARNINGS)
  8709.                             {
  8710.                                 #if defined DEBUG
  8711.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  8712.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  8713.                                 #endif
  8714.                                 ac_KickWithCode(playerid, "", 0, 15, 4);
  8715.                                 #if defined OnCheatDetected
  8716.                                     ACInfo[playerid][acSet][10] = -1;
  8717.                                 #endif
  8718.                             }
  8719.                             #if defined OnCheatWarning
  8720.                                 else OnCheatWarning(playerid, "", 0, 15, 4, ACInfo[playerid][acCheatCount][20]);
  8721.                             #endif
  8722.                         }
  8723.                         else if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  8724.                     }
  8725.                 }
  8726.             #endif
  8727.             #if AC_USE_TUNING_GARAGES
  8728.                 if(ACInfo[playerid][acSet][11] != -1)
  8729.                 {
  8730.                     if(ac_t < ACInfo[playerid][acMoney] &&
  8731.                     ACInfo[playerid][acMoney] - ac_t >= ACInfo[playerid][acSet][11]) ACInfo[playerid][acSet][11] = -1;
  8732.                     else if(ac_gtc - ACInfo[playerid][acGtc][17] > ac_gpp)
  8733.                     {
  8734.                         if(ACInfo[playerid][acACAllow][23])
  8735.                         {
  8736.                             if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_TIMER_WARNINGS)
  8737.                             {
  8738.                                 #if defined DEBUG
  8739.                                     printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  8740.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][11]);
  8741.                                 #endif
  8742.                                 ac_KickWithCode(playerid, "", 0, 23, 6);
  8743.                                 #if defined OnCheatDetected
  8744.                                     ACInfo[playerid][acSet][11] = -1;
  8745.                                 #endif
  8746.                             }
  8747.                             #if defined OnCheatWarning
  8748.                                 else OnCheatWarning(playerid, "", 0, 23, 6, ACInfo[playerid][acCheatCount][21]);
  8749.                             #endif
  8750.                         }
  8751.                         else if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][11] = -1;
  8752.                     }
  8753.                 }
  8754.             #endif
  8755.             #undef AC_USE_TUNING_GARAGES
  8756.             #undef AC_MAX_NOP_TIMER_WARNINGS
  8757.             if(ACInfo[playerid][acNOPCount][11] > 0) ACInfo[playerid][acNOPCount][11]--;
  8758.             else
  8759.             {
  8760.                 if(ACInfo[playerid][acACAllow][14] && ac_t > ACInfo[playerid][acMoney] &&
  8761.                 (!ACInfo[playerid][acStuntBonus] || ACInfo[playerid][acVeh] == 0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp))
  8762.                 {
  8763.                     #if AC_USE_CASINOS
  8764.                         if(!ac_InCasino(playerid, ACInfo[playerid][acInt]))
  8765.                         {
  8766.                     #endif
  8767.                         #if defined DEBUG
  8768.                             printf("[Nex-AC debug] AC money: %d, money: %d, stunt bonus: %d, veh: %d, playerid: %d",
  8769.                             ACInfo[playerid][acMoney], ac_t, ACInfo[playerid][acStuntBonus], ACInfo[playerid][acVeh], playerid);
  8770.                         #endif
  8771.                         #if defined OnCheatDetected
  8772.                             ac_KickWithCode(playerid, "", 0, 14);
  8773.                         #endif
  8774.                         ac_t = ACInfo[playerid][acMoney];
  8775.                         ResetPlayerMoney(playerid);
  8776.                         GivePlayerMoney(playerid, ac_t);
  8777.                     #if AC_USE_CASINOS
  8778.                         }
  8779.                     #endif
  8780.                 }
  8781.                 ACInfo[playerid][acMoney] = ac_t;
  8782.             }
  8783.         }
  8784.         else
  8785.         {
  8786.             if(ACInfo[playerid][acSet][9] != -1) ACInfo[playerid][acGtc][7] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8787.             if(ac_gtc - ACInfo[playerid][acGtc][9] <= ac_gpp) ACInfo[playerid][acGtc][9] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8788.             if(ac_gtc - ACInfo[playerid][acGtc][8] <= ac_gpp) ACInfo[playerid][acGtc][8] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8789.             if(ac_gtc - ACInfo[playerid][acGtc][6] <= ac_gpp) ACInfo[playerid][acGtc][6] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8790.         }
  8791.         if(ACInfo[playerid][acCheatCount][14] > 0) ACInfo[playerid][acCheatCount][14]--;
  8792.         if(ACInfo[playerid][acCheatCount][18] > 0) ACInfo[playerid][acCheatCount][18]--;
  8793.         ACInfo[playerid][acCheatCount][1] = ACInfo[playerid][acCheatCount][2] =
  8794.         ACInfo[playerid][acCheatCount][3] = ACInfo[playerid][acCheatCount][4] =
  8795.         ACInfo[playerid][acCheatCount][19] = 0;
  8796.     }
  8797.     if(ACInfo[playerid][acKicked] < 1)
  8798.     {
  8799.         ACInfo[playerid][acTimerTick] = ac_gtc;
  8800.         ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  8801.     }
  8802.     return 1;
  8803. }
  8804.  
  8805. #if !defined OnCheatDetected
  8806.     //Don't make changes in this public
  8807.     //To customize punishments, declare 'OnCheatDetected' in your script
  8808.     ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code)
  8809.     {
  8810.         if(type)
  8811.         {
  8812.             #if defined BlockIpAddress
  8813.                 BlockIpAddress(ip_address, 0);
  8814.             #else
  8815.                 static ac_strtmp[32];
  8816.                 format(ac_strtmp, sizeof ac_strtmp, "banip %s", ip_address);
  8817.                 SendRconCommand(ac_strtmp);
  8818.             #endif
  8819.         }
  8820.         else
  8821.         {
  8822.             switch(code)
  8823.             {
  8824.                 case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG);
  8825.                 case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG);
  8826.                 default:
  8827.                 {
  8828.                     static ac_strtmp[sizeof KICK_MSG];
  8829.                     format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code);
  8830.                     SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp);
  8831.                     #undef AC_DEFAULT_COLOR
  8832.                 }
  8833.             }
  8834.             AntiCheatKickWithDesync(playerid, code);
  8835.         }
  8836.         return 1;
  8837.     }
  8838. #endif
  8839.  
  8840. ac_fpublic ac_KickTimer(playerid) return Kick(playerid);
  8841.  
  8842. #undef ac_fpublic
  8843.  
  8844. stock AntiCheatGetHealth(playerid, &Float:health)
  8845. {
  8846.     if(!IsPlayerConnected(playerid)) return 0;
  8847.     health = ACInfo[playerid][acHealth];
  8848.     return 1;
  8849. }
  8850.  
  8851. stock AntiCheatGetArmour(playerid, &Float:armour)
  8852. {
  8853.     if(!IsPlayerConnected(playerid)) return 0;
  8854.     armour = ACInfo[playerid][acArmour];
  8855.     return 1;
  8856. }
  8857.  
  8858. stock AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
  8859. {
  8860.     if(!IsPlayerConnected(playerid)) return 0;
  8861.     if(!(0 <= slot <= 12)) return -1;
  8862.     weapons = ACInfo[playerid][acWeapon][slot];
  8863.     ammo = ACInfo[playerid][acAmmo][slot];
  8864.     return 1;
  8865. }
  8866.  
  8867. stock AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
  8868. {
  8869.     if(!IsPlayerConnected(playerid)) return 0;
  8870.     x = ACInfo[playerid][acPosX];
  8871.     y = ACInfo[playerid][acPosY];
  8872.     z = ACInfo[playerid][acPosZ];
  8873.     return 1;
  8874. }
  8875.  
  8876. stock AntiCheatGetSpawnPos(playerid, &Float:x, &Float:y, &Float:z)
  8877. {
  8878.     if(!IsPlayerConnected(playerid)) return 0;
  8879.     x = ACInfo[playerid][acSpawnPosX];
  8880.     y = ACInfo[playerid][acSpawnPosY];
  8881.     z = ACInfo[playerid][acSpawnPosZ];
  8882.     return 1;
  8883. }
  8884.  
  8885. stock AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
  8886. {
  8887.     if(!IsPlayerConnected(playerid)) return 0;
  8888.     weapon1 = ACInfo[playerid][acSpawnWeapon1];
  8889.     weapon1_ammo = ACInfo[playerid][acSpawnAmmo1];
  8890.     weapon2 = ACInfo[playerid][acSpawnWeapon2];
  8891.     weapon2_ammo = ACInfo[playerid][acSpawnAmmo2];
  8892.     weapon3 = ACInfo[playerid][acSpawnWeapon3];
  8893.     weapon3_ammo = ACInfo[playerid][acSpawnAmmo3];
  8894.     return 1;
  8895. }
  8896.  
  8897. stock AntiCheatGetVehicleHealth(vehicleid, &Float:health)
  8898. {
  8899.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8900.     health = ACVehInfo[vehicleid][acHealth];
  8901.     return 1;
  8902. }
  8903.  
  8904. stock AntiCheatGetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z)
  8905. {
  8906.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8907.     x = ACVehInfo[vehicleid][acPosX];
  8908.     y = ACVehInfo[vehicleid][acPosY];
  8909.     z = ACVehInfo[vehicleid][acPosZ];
  8910.     return 1;
  8911. }
  8912.  
  8913. stock AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
  8914. {
  8915.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8916.     x = ACVehInfo[vehicleid][acVelX];
  8917.     y = ACVehInfo[vehicleid][acVelY];
  8918.     z = ACVehInfo[vehicleid][acVelZ];
  8919.     return 1;
  8920. }
  8921.  
  8922. stock AntiCheatGetVehicleZAngle(vehicleid, &Float:z_angle)
  8923. {
  8924.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8925.     z_angle = ACVehInfo[vehicleid][acZAngle];
  8926.     return 1;
  8927. }
  8928.  
  8929. stock AntiCheatGetVehicleSpawnPos(vehicleid, &Float:x, &Float:y, &Float:z)
  8930. {
  8931.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8932.     x = ACVehInfo[vehicleid][acSpawnPosX];
  8933.     y = ACVehInfo[vehicleid][acSpawnPosY];
  8934.     z = ACVehInfo[vehicleid][acSpawnPosZ];
  8935.     return 1;
  8936. }
  8937.  
  8938. stock AntiCheatGetVehicleSpawnZAngle(vehicleid, &Float:z_angle)
  8939. {
  8940.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8941.     z_angle = ACVehInfo[vehicleid][acSpawnZAngle];
  8942.     return 1;
  8943. }
  8944.  
  8945. stock AntiCheatGetPickupPos(pickupid, &Float:x, &Float:y, &Float:z)
  8946. {
  8947.     if(!(0 <= pickupid < MAX_PICKUPS) || ACPickInfo[pickupid][acType] <= 0) return 0;
  8948.     x = ACPickInfo[pickupid][acPosX];
  8949.     y = ACPickInfo[pickupid][acPosY];
  8950.     z = ACPickInfo[pickupid][acPosZ];
  8951.     return 1;
  8952. }
  8953.  
  8954. static ac_IsValidVehicleModel(modelid) return (400 <= modelid <= 611);
  8955.  
  8956. static ac_IsAnAirplane(modelid) return (ac_vType[modelid - 400] == 1);
  8957.  
  8958. static ac_IsAnAircraftEx(modelid) return (ac_IsValidVehicleModel(modelid) && 1 <= ac_vType[modelid - 400] <= 2);
  8959.  
  8960. static ac_IsABoatEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 3);
  8961.  
  8962. static ac_IsABmx(modelid) return (ac_vType[modelid - 400] == 4);
  8963.  
  8964. static ac_IsABmxEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 4);
  8965.  
  8966. static ac_IsABikeEx(modelid) return (ac_IsValidVehicleModel(modelid) && 4 <= ac_vType[modelid - 400] <= 5);
  8967.  
  8968. static ac_IsABusEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 6);
  8969.  
  8970. static ac_IsATrainLoco(modelid) return (ac_vType[modelid - 400] == 8);
  8971.  
  8972. static ac_IsATrainCarriageEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 9);
  8973.  
  8974. static ac_IsATrainPartEx(modelid) return (ac_IsValidVehicleModel(modelid) && 7 <= ac_vType[modelid - 400] <= 9);
  8975.  
  8976. static ac_IsValidDamageReason(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46 || 49 <= weaponid <= 54);
  8977.  
  8978. static ac_IsValidWeapon(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46);
  8979.  
  8980. static ac_IsBulletWeapon(weaponid) return (weaponid == 38 || 22 <= weaponid <= 34);
  8981.  
  8982. #if defined VectorSize
  8983.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(VectorSize(ac_x, ac_y, ac_z) * 179.28625);
  8984. #else
  8985.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(floatsqroot(floatpower(ac_x, 2.0) + floatpower(ac_y, 2.0) + floatpower(ac_z, 2.0)) * 179.28625);
  8986. #endif
  8987.  
  8988. static ac_IsVehicleSeatOccupied(vehicleid, seat)
  8989. {
  8990.     #if defined foreach
  8991.         foreach(new ac_i : Player)
  8992.         {
  8993.             if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1;
  8994.         }
  8995.     #else
  8996.         #if defined GetPlayerPoolSize
  8997.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  8998.         #else
  8999.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  9000.         #endif
  9001.         {
  9002.             if(IsPlayerInVehicle(ac_i, vehicleid) && ACInfo[ac_i][acSeat] == seat) return 1;
  9003.         }
  9004.     #endif
  9005.     return 0;
  9006. }
  9007.  
  9008. #if AC_USE_RESTAURANTS
  9009.     static ac_InRestaurant(playerid, interiorid)
  9010.     {
  9011.         switch(interiorid)
  9012.         {
  9013.             case 5:
  9014.             {
  9015.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[0][0], ac_Restaurants[0][1], ac_Restaurants[0][2])) return 1;
  9016.             }
  9017.             case 9:
  9018.             {
  9019.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[1][0], ac_Restaurants[1][1], ac_Restaurants[1][2])) return 1;
  9020.             }
  9021.             case 10:
  9022.             {
  9023.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[2][0], ac_Restaurants[2][1], ac_Restaurants[2][2])) return 1;
  9024.             }
  9025.         }
  9026.         return 0;
  9027.     }
  9028. #endif
  9029. #undef AC_USE_RESTAURANTS
  9030.  
  9031. #if AC_USE_AMMUNATIONS
  9032.     static ac_InAmmuNation(playerid, interiorid)
  9033.     {
  9034.         switch(interiorid)
  9035.         {
  9036.             case 1:
  9037.             {
  9038.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[0][0], ac_AmmuNations[0][1], ac_AmmuNations[0][2])) return 1;
  9039.             }
  9040.             case 4:
  9041.             {
  9042.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[1][0], ac_AmmuNations[1][1], ac_AmmuNations[1][2])) return 1;
  9043.             }
  9044.             case 6:
  9045.             {
  9046.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[2][0], ac_AmmuNations[2][1], ac_AmmuNations[2][2]) ||
  9047.                 IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[3][0], ac_AmmuNations[3][1], ac_AmmuNations[3][2])) return 1;
  9048.             }
  9049.             case 7:
  9050.             {
  9051.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[4][0], ac_AmmuNations[4][1], ac_AmmuNations[4][2])) return 1;
  9052.             }
  9053.         }
  9054.         return 0;
  9055.     }
  9056. #endif
  9057. #undef AC_USE_AMMUNATIONS
  9058.  
  9059. #if AC_USE_PAYNSPRAY
  9060.     static ac_InPayNSpray(playerid, interiorid)
  9061.     {
  9062.         if(interiorid == 0)
  9063.         {
  9064.             for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i >= 0; --ac_i)
  9065.             {
  9066.                 if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1;
  9067.             }
  9068.         }
  9069.         return 0;
  9070.     }
  9071. #endif
  9072. #undef AC_USE_PAYNSPRAY
  9073.  
  9074. #if AC_USE_VENDING_MACHINES
  9075.     static ac_NearVendingMachine(playerid, interiorid)
  9076.     {
  9077.         switch(interiorid)
  9078.         {
  9079.             case 0:
  9080.             {
  9081.                 for(new ac_i = 44; ac_i >= 0; --ac_i)
  9082.                 {
  9083.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9084.                 }
  9085.             }
  9086.             case 1:
  9087.             {
  9088.                 for(new ac_i = 51; ac_i >= 45; --ac_i)
  9089.                 {
  9090.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9091.                 }
  9092.             }
  9093.             case 2:
  9094.             {
  9095.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[52][0], ac_vMachines[52][1], ac_vMachines[52][2])) return 1;
  9096.             }
  9097.             case 3:
  9098.             {
  9099.                 for(new ac_i = 58; ac_i >= 53; --ac_i)
  9100.                 {
  9101.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9102.                 }
  9103.             }
  9104.             case 6:
  9105.             {
  9106.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[59][0], ac_vMachines[59][1], ac_vMachines[59][2]) ||
  9107.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[60][0], ac_vMachines[60][1], ac_vMachines[60][2])) return 1;
  9108.             }
  9109.             case 7:
  9110.             {
  9111.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[61][0], ac_vMachines[61][1], ac_vMachines[61][2])) return 1;
  9112.             }
  9113.             case 15:
  9114.             {
  9115.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[62][0], ac_vMachines[62][1], ac_vMachines[62][2])) return 1;
  9116.             }
  9117.             case 16:
  9118.             {
  9119.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[63][0], ac_vMachines[63][1], ac_vMachines[63][2]) ||
  9120.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[64][0], ac_vMachines[64][1], ac_vMachines[64][2]) ||
  9121.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[65][0], ac_vMachines[65][1], ac_vMachines[65][2])) return 1;
  9122.             }
  9123.             case 17:
  9124.             {
  9125.                 for(new ac_i = 72; ac_i >= 66; --ac_i)
  9126.                 {
  9127.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9128.                 }
  9129.             }
  9130.             case 18:
  9131.             {
  9132.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[73][0], ac_vMachines[73][1], ac_vMachines[73][2]) ||
  9133.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[74][0], ac_vMachines[74][1], ac_vMachines[74][2])) return 1;
  9134.             }
  9135.         }
  9136.         return 0;
  9137.     }
  9138. #endif
  9139. #undef AC_USE_VENDING_MACHINES
  9140.  
  9141. #if AC_USE_CASINOS
  9142.     static ac_InCasino(playerid, interiorid)
  9143.     {
  9144.         switch(interiorid)
  9145.         {
  9146.             case 1:
  9147.             {
  9148.                 for(new ac_i = 41; ac_i >= 0; --ac_i)
  9149.                 {
  9150.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9151.                 }
  9152.             }
  9153.             case 10:
  9154.             {
  9155.                 for(new ac_i = 61; ac_i >= 42; --ac_i)
  9156.                 {
  9157.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9158.                 }
  9159.             }
  9160.             case 12:
  9161.             {
  9162.                 for(new ac_i = 70; ac_i >= 62; --ac_i)
  9163.                 {
  9164.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9165.                 }
  9166.             }
  9167.         }
  9168.         return 0;
  9169.     }
  9170. #endif
  9171. #undef AC_USE_CASINOS
  9172.  
  9173. static ac_IsCompatible(modelid, componentid)
  9174. {
  9175.     if(ac_IsValidVehicleModel(modelid))
  9176.     {
  9177.         switch(componentid)
  9178.         {
  9179.             case 1000..1191:
  9180.             {
  9181.                 componentid -= 1000;
  9182.                 if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1;
  9183.             }
  9184.             case 1192, 1193:
  9185.             {
  9186.                 if(modelid == 576) return 1;
  9187.             }
  9188.         }
  9189.     }
  9190.     return 0;
  9191. }
  9192.  
  9193. static ac_GetMaxPassengers(modelid)
  9194. {
  9195.     if(ac_IsValidVehicleModel(modelid))
  9196.     {
  9197.         modelid -= 400;
  9198.         return ((ac_MaxPassengers[modelid >>> 3] >>> ((modelid & 7) << 2)) & 0xF);
  9199.     }
  9200.     return 0xF;
  9201. }
  9202.  
  9203. static ac_IpToInt(const ip[])
  9204. {
  9205.     #if defined sscanf
  9206.         new ac_b0, ac_b1, ac_b2, ac_b3;
  9207.         sscanf(ip, "p<.>iiii", ac_b3, ac_b2, ac_b1, ac_b0);
  9208.         return (ac_b0 | ac_b1 << 8 | ac_b2 << 16 | ac_b3 << 24);
  9209.     #else
  9210.         new ac_bytes[1], ac_pos;
  9211.         ac_bytes{0} = strval(ip[ac_pos]);
  9212.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9213.         ac_bytes{1} = strval(ip[ac_pos]);
  9214.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9215.         ac_bytes{2} = strval(ip[ac_pos]);
  9216.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9217.         ac_bytes{3} = strval(ip[ac_pos]);
  9218.         return ac_bytes[0];
  9219.     #endif
  9220. }
  9221.  
  9222. static ac_FloodDetect(playerid, publicid)
  9223. {
  9224.     if(ACInfo[playerid][acKicked] < 1)
  9225.     {
  9226.         if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1])
  9227.         {
  9228.             #if defined DEBUG
  9229.                 printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid);
  9230.                 #if !defined mysql_included
  9231.                     #undef DEBUG
  9232.                 #endif
  9233.             #endif
  9234.             #if defined OnCheatDetected
  9235.                 ac_KickWithCode(playerid, "", 0, 49, publicid);
  9236.                 ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0;
  9237.             #else
  9238.                 return ac_KickWithCode(playerid, "", 0, 49, publicid);
  9239.             #endif
  9240.         }
  9241.         #if defined OnFloodWarning
  9242.             else OnFloodWarning(playerid, publicid, ACInfo[playerid][acFloodCount][publicid]);
  9243.         #endif
  9244.     }
  9245.     return 0;
  9246. }
  9247.  
  9248. static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0)
  9249. {
  9250.     if(type == 0 && (!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0)) return 0;
  9251.     #if AC_USE_STATISTICS
  9252.         ac_sInfo[5]++;
  9253.         switch(code)
  9254.         {
  9255.             case 0..35, 37, 39, 51: ac_sInfo[0]++;
  9256.             case 36, 38, 40, 41, 50: ac_sInfo[4]++;
  9257.             case 42: ac_sInfo[1]++;
  9258.             case 47..49: ac_sInfo[3]++;
  9259.             case 43..46: ac_sInfo[2]++;
  9260.         }
  9261.     #endif
  9262.     #undef AC_USE_STATISTICS
  9263.     #if defined NO_SUSPICION_LOGS
  9264.         #pragma unused code2
  9265.     #else
  9266.         new ac_strtmp[6];
  9267.         if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2);
  9268.         if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp);
  9269.         else printf(SUSPICION_1, playerid, code, ac_strtmp);
  9270.     #endif
  9271.     #if defined OnCheatDetected
  9272.         OnCheatDetected(playerid, ip_address, type, code);
  9273.     #else
  9274.         ac_OnCheatDetected(playerid, ip_address, type, code);
  9275.     #endif
  9276.     return 0;
  9277. }
  9278.  
  9279. #if AC_USE_CONFIG_FILES
  9280.     static ac_LoadCfg()
  9281.     {
  9282.         static ac_strtmp[10];
  9283.         new ac_i, ac_string[415], File:ac_cfgFile;
  9284.         if(fexist(AC_CONFIG_FILE))
  9285.         {
  9286.             if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read)))
  9287.             {
  9288.                 #if defined sscanf
  9289.                     new ac_j;
  9290.                 #endif
  9291.                 while(fread(ac_cfgFile, ac_string) > 0)
  9292.                 {
  9293.                     #if defined sscanf
  9294.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9295.                         ac_ACAllow[ac_i] = (ac_j != 0);
  9296.                     #else
  9297.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9298.                         {
  9299.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9300.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = (strval(ac_string) != 0);
  9301.                         }
  9302.                     #endif
  9303.                 }
  9304.                 fclose(ac_cfgFile);
  9305.             }
  9306.             else return 0;
  9307.         }
  9308.         else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  9309.         {
  9310.             #undef AC_CONFIG_FILE
  9311.             for(; ac_i < sizeof ac_ACAllow; ++ac_i)
  9312.             {
  9313.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  9314.                 strcat(ac_string, ac_strtmp);
  9315.             }
  9316.             fwrite(ac_cfgFile, ac_string);
  9317.             fclose(ac_cfgFile);
  9318.         }
  9319.         else return 0;
  9320.         return 1;
  9321.     }
  9322.  
  9323.     static ac_LoadNOPCfg()
  9324.     {
  9325.         static ac_strtmp[10];
  9326.         new ac_i, ac_string[87], File:ac_cfgFile;
  9327.         if(fexist(AC_NOP_CONFIG_FILE))
  9328.         {
  9329.             if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_read)))
  9330.             {
  9331.                 #if defined sscanf
  9332.                     new ac_j;
  9333.                 #endif
  9334.                 while(fread(ac_cfgFile, ac_string) > 0)
  9335.                 {
  9336.                     #if defined sscanf
  9337.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9338.                         ac_NOPAllow[ac_i] = (ac_j != 0);
  9339.                     #else
  9340.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9341.                         {
  9342.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9343.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_NOPAllow) ac_NOPAllow[ac_i] = (strval(ac_string) != 0);
  9344.                         }
  9345.                     #endif
  9346.                 }
  9347.                 fclose(ac_cfgFile);
  9348.             }
  9349.             else return 0;
  9350.         }
  9351.         else if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  9352.         {
  9353.             #undef AC_NOP_CONFIG_FILE
  9354.             for(; ac_i < sizeof ac_NOPAllow; ++ac_i)
  9355.             {
  9356.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  9357.                 strcat(ac_string, ac_strtmp);
  9358.             }
  9359.             fwrite(ac_cfgFile, ac_string);
  9360.             fclose(ac_cfgFile);
  9361.         }
  9362.         else return 0;
  9363.         return 1;
  9364.     }
  9365. #endif
  9366. #undef AC_USE_CONFIG_FILES
  9367.  
  9368. #endif
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