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- ; #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
- ; #Warn ; Enable warnings to assist with detecting common errors.
- ; SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
- ; SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
- ;joy1 это правый шифт за рулём
- ;joy2 это левый шифт за рулём
- ;joy3 это x
- ;joy4 это вадрат
- ; joy7::Send 666
- ; return
- ; r::reload
- ; return
- ; Joystick Test Script
- ; http://www.autohotkey.com
- ; This script helps determine the button numbers and other attributes
- ; of your joystick. It might also reveal if your joystick is in need
- ; of calibration; that is, whether the range of motion of each of its
- ; axes is from 0 to 100 percent as it should be. If calibration is
- ; needed, use the operating system's control panel or the software
- ; that came with your joystick.
- ; July 6, 2005: Added auto-detection of joystick number.
- ; May 8, 2005 : Fixed: JoyAxes is no longer queried as a means of
- ; detecting whether the joystick is connected. Some joysticks are
- ; gamepads and don't have even a single axis.
- ; If you want to unconditionally use a specific joystick number, change
- ; the following value from 0 to the number of the joystick (1-16).
- ; A value of 0 causes the joystick number to be auto-detected:
- JoystickNumber = 0
- ; END OF CONFIG SECTION. Do not make changes below this point unless
- ; you wish to alter the basic functionality of the script.
- ; Auto-detect the joystick number if called for:
- if JoystickNumber <= 0
- {
- Loop 16 ; Query each joystick number to find out which ones exist.
- {
- GetKeyState, JoyName, %A_Index%JoyName
- if JoyName <>
- {
- JoystickNumber = %A_Index%
- break
- }
- }
- if JoystickNumber <= 0
- {
- MsgBox The system does not appear to have any joysticks.
- ExitApp
- }
- }
- #SingleInstance
- SetFormat, float, 03 ; Omit decimal point from axis position percentages.
- GetKeyState, joy_buttons, %JoystickNumber%JoyButtons
- GetKeyState, joy_name, %JoystickNumber%JoyName
- GetKeyState, joy_info, %JoystickNumber%JoyInfo
- Loop
- {
- buttons_down =
- Loop, %joy_buttons%
- {
- GetKeyState, joy%A_Index%, %JoystickNumber%joy%A_Index%
- if joy%A_Index% = D
- buttons_down = %buttons_down%%A_Space%%A_Index%
- }
- GetKeyState, JoyX, %JoystickNumber%JoyX
- axis_info = X%JoyX%
- GetKeyState, JoyY, %JoystickNumber%JoyY
- axis_info = %axis_info%%A_Space%%A_Space%Y%JoyY%
- IfInString, joy_info, Z
- {
- GetKeyState, JoyZ, %JoystickNumber%JoyZ
- axis_info = %axis_info%%A_Space%%A_Space%Z%JoyZ%
- }
- IfInString, joy_info, R
- {
- GetKeyState, JoyR, %JoystickNumber%JoyR
- axis_info = %axis_info%%A_Space%%A_Space%R%JoyR%
- }
- IfInString, joy_info, U
- {
- GetKeyState, JoyU, %JoystickNumber%JoyU
- axis_info = %axis_info%%A_Space%%A_Space%U%JoyU%
- }
- IfInString, joy_info, V
- {
- GetKeyState, JoyV, %JoystickNumber%JoyV
- axis_info = %axis_info%%A_Space%%A_Space%V%JoyV%
- }
- IfInString, joy_info, P
- {
- GetKeyState, joyp, %JoystickNumber%JoyPOV
- axis_info = %axis_info%%A_Space%%A_Space%POV%joyp%
- }
- ToolTip, %joy_name% (#%JoystickNumber%):`n%axis_info%`nButtons Down: %buttons_down%`n`n(right-click the tray icon to exit)
- Sleep, 100
- }
- return
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