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Apr 29th, 2017
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  1. remove:
  2. {
  3. "classname" "game_player_equip"
  4. }
  5. {
  6. "classname" "weapon_c4"
  7. }
  8.  
  9. modify:
  10.  
  11. {
  12. match:
  13. {
  14. "classname" "info_player_teamspawn"
  15. }
  16. replace:
  17. {
  18. "classname" "info_player_terrorist"
  19. }
  20. }
  21. remove:
  22. {
  23. "classname" "/weapon_.*/"
  24. }
  25. {
  26. "classname" "logic_timer"
  27. }
  28.  
  29. modify:
  30. {
  31. delete:
  32. {
  33. "OnMapSpawn" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  34. "OnNewGame" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  35. "OnMultiNewMap" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  36. "OnTrigger" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  37. "OnStartTouch" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  38. "OnEndTouch" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  39. "OnBreak" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  40. "OnHitMax" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  41. "OnLessThan" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  42. "OnEqualTo" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  43. "OnTimer" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  44. "OnEntitySpawned" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  45. "OnPressed" "/(?i)^(?=([^\x1b,]+(?<sep>[\x1b,])Command(?P=sep)(?!sv_maxvelocity\s))).*/"
  46. }
  47. }
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