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MadPack 2 Beta 5 Changelog

Kehaan Nov 2nd, 2014 (edited) 1,658 Never
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  1. Beta 5 Changelog: (last changed pastebin 7. november) ETA: 14. november
  2.  
  3. Follow https://twitter.com/KehaanDK for updates of the pack.
  4.  
  5. Beta 5 Changelog:
  6.  
  7. Updated forge-1.7.10-10.13.2.1230 and tons of library files
  8. Updated Artifacts-1.0.6
  9. - Fix Piston Crash
  10. - New Belt Artifacts
  11. Updated Chisel-2.0.0.2
  12. - Added Auto Chisel
  13. - New Chisel Blocks
  14. - Code refractor
  15. - Code cleanup overall
  16. Updated LycanitesMobsComplete 1.10.5.3 [1.7.10]
  17. - New Weapon Added: Cinderfall Sword, Venom Axeblade
  18. - Bug Fix: Mobs added to custom spawners should now all spawn (only the first and last entries were being randomly chosen hence some events don't have all of their mobs and some mobs such as the Skylus or Ika weren't spawning).
  19. - Bug Fix: Armor Piercing still wasn't completely working, it should definitely be fixed now. I have tested it on numerous modded armor and it seems to work however some modded armor applies a constantly health regeneration which unfortunately cannot be stopped without drastic action.
  20. - Bug Fix: Dying or teleporting when being picked up by a mob such as a Roc or feared should no longer glitch things out. Additionally players and mobs can now be picked up and taken out of vehicles such as boats but cannot be affected when on a mount or when mounted by another entity.
  21. - Bug Fix: The Subspecies Tags config setting should now hide the tags of rare mobs correctly. Rare mobs that were spawned before this fix will always show their name tags still as it is saved to their NBT entries but newly spawned subpsecies will now show or hide their tags based on this setting correctly.
  22. - Bug Fix: Vespids with a hive and a Queen should now despawn correctly on Peaceful Difficulty.
  23. - Bug Fix: Inferno Mobs such as Cinder should never take any damage from Fire damage types. While they were already immune to being set on fire, damage that was treated as fire damage would still damage them.
  24. - Bug Fix: Kobolds will no longer steal torches if the "mobGreifing" gamerule is false.
  25. - Bug Fix: Pets, Minions, etc will no longer harm their owners with ranged attacks (unless Friendly Fire is turned off via the config).
  26. - Major Bug Fix: Zephyr minions should no longer cause a crash on servers.
  27. - Major Bug Fix: Grues should no longer cause a crash on servers.
  28. - Improvement: Lowered the Demon Mob spawn weights from the likes of 100 to 8 to match other mobs, however if any mob is added to the Nether (Hell) Biome, their weight will be multiplied by 10, this is because vanilla Nether mobs such as the Zombie Pigmen have a weight of 100, I'm not sure why this is but this is a cool work around to keep the Demon Mobs balanced when used in Events and when set to spawn.
  29. - Improvement: Minions spawned from the new minion swords will now spawn behind and to the side of the player instead of on the player.
  30. - Improvement: Pet/Minion Inventories can now only be opened by sneak right clicking or with an open hand.
  31. - Improvement: Veswax and Propolis (Vespid Hive Blocks) will now slowly disappear in a similar way to vanilla leaves blocks when there is no Vespid Queen nearby, this means that once the Queen is killed, the hive will slowly break apart. Player placed hive blocks will not do this much like how player placed leaves blocks don't despawn when there are no logs around.
  32. - Improvement: Geonach now have a large spawn destruction radius!
  33. - Improvement: Revised the item damage modifier code for mobs such as Geonachs (weak to pickaxes) and Spriggans (weak to axe). Any item that is effective at mining a block similar to the mob such as stone for a Geonach or wood for a Spriggan will now deal additional damage to the mob. Before the code searched specifically for vanilla items or items with pickaxe, axe, etc in their name which wasn't the best way of implementing this.
  34. - Improvement: Added a dedicated SKY custom spawn type. Many mobs that randomly spawn and can fly such as Roc, Raiko, Remobra, Manticore, Spriggans, etc should now use this instead of the vanilla MONSTER spawn type, this will allow them to spawn randomly in the air with 48 blocks above or below players this will also mean that areas really high in the sky should be populated with mobs.
  35. - Improvement: Jengu no longer sound like toilets! They have a completely new set of sounds!
  36. - Improvement: The advanced buff foods can now be found as random chest loot in dungeons, etc.
  37. - Improvement: Added random loot to Village Blacksmith Chests.
  38. - Many bug fixes
  39. - New Blocks Added: Propolis and Veswax, these are hive blocks and are built by Vespid around their Queen!
  40. - New Mob Event Added: The Swarm
  41. - New Jungle Mobs Added: Vespid and Vespid Queen
  42. Conba can be infected by Vespid where they will become mindless walking nests and will melee attack instead of throwing poop, on death the baby Vespid instead will burst out!
  43. - Improvement: Grue no longer drain health when attacking all the time, instead if their target has any beneficial effects applied to them, the Grue will consume a random one of those and then drain health.
  44. - Major Bug Fix: Fixed an unlikely but still very possible crash with the SKY spawn type.
  45. - Major Bug Fix: Concapede Segments have been optimized, this will hopefully stop some major lag issues as they swarm out of control! Segments not attached to a head will now despawn naturally, headless Segments can be fed any vegetable and will then grow immediately into a Head which will then start growing up to 10 Segments of its own over time.
  46. - Bug Fix: The SKY spawn type and all events that use it should now be able to spawn mobs underground correctly!
  47. - Bug Fix: Conba should now always throw poop instead of standing and doing nothing whilst getting hit! Infected Conba will melee instead.
  48. Updated LunatriusCore-1.7.10-1.1.2.14-universal
  49. - Bug fixes
  50. Updated neiaddons-mc1710-1.12.3.11
  51. - bug fixes
  52. Updated Factorization-1.7.10-0.8.88.5
  53. - Bug fixes
  54. Updated HardcoreEnderExpansion  MC-1.7.10  v1.6.4
  55. - Biome Islands have Interactions, which are random events that make the islands more alive!
  56. - Added Endium Ore, Ingot and Block!
  57. - Added Homeland Endermen that spawn in Enchanted Island (Homeland), they are special!
  58. - Added health regeneration and mob healing ability to Lice
  59. - Added check for broken builds + config option (it is suggested to leave this option enabled)
  60. - New ambient sounds in the Infested Forest (Deep)
  61. - New notification system reports errors to the player/server operators
  62. - Ravaged Brick hardness now depends on amount of spawners in the dungeon, mining is also quicker with Scorching Pickaxe
  63. - Ender Dragon's crystal range now depends on difficulty and overpoweredMobs config option
  64. - Meteoroid worldgen changed quite a bit, more changes will be done later
  65. - Dragon Egg has been added to creative menu, and it teleports back to the portal when it gets destroyed
  66. - Improved broken recipe handling and debugging
  67. - Holding shift while using NEI on HEE items will not open the Compendium
  68. - Lice would lose abilities after reloading the world
  69. - Removing activated Charm Pouch from the inventory kept the effects active
  70. - Discovering new object had no sound effect
  71. - End structures should no longer regenerate when the world is reloaded midst generation
  72. - Fixed Biome Compass crash
  73. - Fixed Infestation file crash
  74. - (Hopefully) fixed occasional island generation crash
  75. Updated InfernalMobs-1.7.10-1.5.9
  76. - ongoing efforts to fix other peoples mods for them ._.
  77. - infernal mobs will now never apply potion effects to fakeplayer entities
  78. - and neither will infernal mobs send packets to fake player entities
  79. Updated SubMod-1.7.10-1.2.3
  80. - Bug fixes
  81. Updated InGameInfoXML-1.7.10-2.8.1.64-universal
  82. - Bug fixes
  83. Updated NotEnoughItems-1.7.10-1.0.3.65
  84. Updated OpenBlocks-1.7.10-1.3-snapshot-456
  85. - Bug Fixes
  86. Updated OpenModsLib-1.7.10-0.6-snapshot-233
  87. - Bug Fixes
  88. Updated resources-14.1 - Needed for Ruins
  89. - Bug Fixes
  90. Updated Ruins-1.7.10-14.1
  91. + consolidated template spawning: now no rule will call block updates before spawning is finished. might fix redstone/piston bugs
  92. + fixed oddness in /testruin always spawning one y too high (this is for all coordinate types!)
  93. + fixed Skull Blocks being broken, unfortunately this means the syntax changed
  94. + from Skull:skulltype:rotation[:playername]-meta to Skull:skulltype:rotation[:uuid-playername]-meta
  95. + i dont think you can find out uuid by yourself, so use the template parser to get player heads
  96. + changed /testruin syntax to /testruin TEMPLATENAME [X Y Z [ROTATION]] - it was: /testruin TEMPLATENAME [ROTATION X Y Z]
  97. + improved /testruin to accept relative coordinates aka "~x"
  98. + improved /testruin to work when used by command blocks
  99. + added server command documentation to readme
  100. Updated SoulShardsReborn-rc2
  101. - Code cleaning
  102. - Should now use same configs as MadPack1
  103. Updated TConstruct-1.7.10-1.7.1c
  104. - Better IMC support for materials
  105. - More Localization
  106. - Flux modifier now needs at least battery capacity/1000 in durability to be applicable
  107. - Compressed Cobblestone can only be melted up to 4x
  108. - Smeltery Fuel consumption reworkjustmentfixes
  109. - Don't die.
  110. - New Hardcore Hearts
  111. - Redstone on Gloves actually works now
  112. - Fixes Crashes with crafting table
  113. - fAOE-Tools not getting proper callbacks for each broken block
  114. - Fix wings not repairing with moss
  115. - Fix traveller gear not being repairable
  116. - Fix goggle and belt toggling
  117. - Emerald Smeltery values
  118. - Combressed Cobble Smeltery values and derpage
  119. - More crash fixes
  120. - More smaller fixes
  121. - Really fast AOE Tools should work properly now
  122. - King Slime got his name back
  123. - Noppes NPCs don't drop yellow hearts anymore
  124. - Some Toolforges looking like PatternChests
  125. - Materials without parts crashing NEI
  126. - ExtraTic toolparts being present twice
  127. - Some more crash and display fixes
  128. Updated Opis-1.2.3_1.7.10
  129. Updated MobiusCore-1.2.3_1.7.10
  130.  
  131. Updated both MadPack 2 Resourcepacks
  132. - You may need to re-select them after updating
  133. - New textures for TC hearts
  134. - New music disk
  135. - Much more changed text
  136.  
  137. IngameInfo now displays StatusEffects, Armor and much more. So these mods have been removed:
  138. Removed UpdateCheckerMod
  139. Removed bspkrsCore
  140. Removed ArmorStatusHud
  141. Removed StatusEffectHUD
  142.  
  143. Changed some recipe
  144. Fixed EMC exploits
  145. Fixed Witchery EMC exploit thanks to https://twitter.com/JarnoVaH
  146. Changed some Quest and moved some
  147. Fixed a EMC Exploit reported by @100in33
  148. Made Artifacts more rare
  149. Changed some Luckyblocks
  150. Disabled Many Update notifications
  151. Map should now by default be square
  152. The pack should now have better Cauldron support for servers
  153. Hungry spider have been disabled
  154. Removed Eart Protection Poppet
  155. Removed Water Protection Poppet
  156. Removed Fire Protection Poppet
  157. Removed Hunger Protection Poppet
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