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- [22-02-2020_16-33-56] [INFO] OpenXcom Version: Extended 6.3.4 (v2020-01-18)
- [22-02-2020_16-33-56] [INFO] Platform: Windows 64 bit
- [22-02-2020_16-33-56] [INFO] Data folder is:
- [22-02-2020_16-33-56] [INFO] Data search is:
- [22-02-2020_16-33-56] [INFO] - D:/Eigene/Documents/OpenXcom/
- [22-02-2020_16-33-56] [INFO] - E:/Spiele/OpenXcom/
- [22-02-2020_16-33-56] [INFO] User folder is: E:/Spiele/OpenXcom/user/
- [22-02-2020_16-33-56] [INFO] Config folder is: E:/Spiele/OpenXcom/user/
- [22-02-2020_16-33-56] [INFO] Options loaded successfully.
- [22-02-2020_16-33-56] [INFO] SDL initialized successfully.
- [22-02-2020_16-33-57] [INFO] SDL_mixer initialized successfully.
- [22-02-2020_16-33-57] [INFO] Attempted locale:
- [22-02-2020_16-33-57] [INFO] Detected locale: C
- [22-02-2020_16-33-57] [INFO] Attempting to set display to 800x600x8...
- [22-02-2020_16-33-57] [INFO] Display set to 800x600x8.
- [22-02-2020_16-33-57] [INFO] Loading data...
- [22-02-2020_16-33-57] [INFO] Scanning standard mods in ''...
- [22-02-2020_16-33-58] [INFO] Scanning user mods in 'E:/Spiele/OpenXcom/user/'...
- [22-02-2020_16-33-58] [INFO] Active mods:
- [22-02-2020_16-33-58] [INFO] - xcom1 v1.0
- [22-02-2020_16-33-58] [INFO] - FullHybridgame vNA
- [22-02-2020_16-33-58] [INFO] Loading rulesets...
- [22-02-2020_16-34-00] [ERROR] Crossing the prime meridian in mission zones requires a different syntax, region: SEASPAWNS, zone: 0, area: 2, lonMin: 326.422, lonMax: 7.40976
- [22-02-2020_16-34-00] [ERROR] Wrong example: [350, 8, 20, 30]
- [22-02-2020_16-34-00] [ERROR] Correct example: [350, 368, 20, 30]
- [22-02-2020_16-34-00] [ERROR] Crossing the prime meridian in mission zones requires a different syntax, region: LANDSPAWNS, zone: 0, area: 13, lonMin: 351.409, lonMax: 13.6428
- [22-02-2020_16-34-00] [ERROR] Wrong example: [350, 8, 20, 30]
- [22-02-2020_16-34-00] [ERROR] Correct example: [350, 368, 20, 30]
- [22-02-2020_16-34-01] [INFO] Loading fonts... Font.dat
- [22-02-2020_16-34-01] [INFO] Lazy loading: 1
- [22-02-2020_16-34-01] [INFO] Loading custom palettes from ruleset...
- [22-02-2020_16-34-01] [INFO] Creating a new palette: PAL_BATTLESCAPE_1
- [22-02-2020_16-34-01] [INFO] Creating a new palette: PAL_BATTLESCAPE_2
- [22-02-2020_16-34-01] [INFO] Creating a new palette: PAL_BATTLESCAPE_3
- [22-02-2020_16-34-01] [INFO] Making palette backups...
- [22-02-2020_16-34-01] [INFO] Creating transparency LUTs for custom palettes...
- [22-02-2020_16-34-02] [INFO] Data loaded successfully.
- [22-02-2020_16-34-02] [INFO] Loading language...
- [22-02-2020_16-34-02] [INFO] Language loaded successfully.
- [22-02-2020_16-34-02] [INFO] OpenXcom started successfully!
- [22-02-2020_16-34-02] [INFO] Playing flx, 320x200, 890 frames
- [22-02-2020_16-34-02] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
- [22-02-2020_16-34-04] [INFO] SDL_mixer initialized successfully.
- [22-02-2020_16-34-54] [INFO] SDL_mixer initialized successfully.
- [22-02-2020_16-34-54] [INFO] Loading data...
- [22-02-2020_16-34-54] [INFO] Scanning standard mods in ''...
- [22-02-2020_16-34-54] [INFO] Scanning user mods in 'E:/Spiele/OpenXcom/user/'...
- [22-02-2020_16-34-54] [INFO] Active mods:
- [22-02-2020_16-34-54] [INFO] - xcom1 v1.0
- [22-02-2020_16-34-54] [INFO] - OpenXCom_Unlimited_Waypoints v1.0
- [22-02-2020_16-34-54] [INFO] - TFTD_Damage v1.0
- [22-02-2020_16-34-54] [INFO] - UFOextender_Gun_Melee v1.0
- [22-02-2020_16-34-54] [INFO] - UFOextender_Psionic_Line_Of_Fire v1.0
- [22-02-2020_16-34-54] [INFO] - UFOextender_Starting_Avalanches v1.0
- [22-02-2020_16-34-54] [INFO] - XcomUtil_Always_Daytime v1.0
- [22-02-2020_16-34-54] [INFO] - XcomUtil_Improved_Ground_Tanks v1.0
- [22-02-2020_16-34-54] [INFO] - XcomUtil_Improved_Heavy_Laser v1.0
- [22-02-2020_16-34-54] [INFO] - XcomUtil_Pistol_Auto_Shot v1.0
- [22-02-2020_16-34-54] [INFO] - XcomUtil_Starting_Defensive_Base v1.0
- [22-02-2020_16-34-54] [INFO] - XcomUtil_Starting_Defensive_Improved_Base v1.0
- [22-02-2020_16-34-54] [INFO] - XcomUtil_Starting_Improved_Base v1.0
- [22-02-2020_16-34-54] [INFO] - XcomUtil_Statstrings v1.0
- [22-02-2020_16-34-54] [INFO] - FullHybridgame vNA
- [22-02-2020_16-34-54] [INFO] - XCF-CyrNames vAzrael, 20/SEP/2019
- [22-02-2020_16-34-55] [INFO] Loading rulesets...
- [22-02-2020_16-34-55] [ERROR] Crossing the prime meridian in mission zones requires a different syntax, region: SEASPAWNS, zone: 0, area: 2, lonMin: 326.422, lonMax: 7.40976
- [22-02-2020_16-34-55] [ERROR] Wrong example: [350, 8, 20, 30]
- [22-02-2020_16-34-55] [ERROR] Correct example: [350, 368, 20, 30]
- [22-02-2020_16-34-55] [ERROR] Crossing the prime meridian in mission zones requires a different syntax, region: LANDSPAWNS, zone: 0, area: 13, lonMin: 351.409, lonMax: 13.6428
- [22-02-2020_16-34-55] [ERROR] Wrong example: [350, 8, 20, 30]
- [22-02-2020_16-34-55] [ERROR] Correct example: [350, 368, 20, 30]
- [22-02-2020_16-34-56] [INFO] Loading fonts... Font.dat
- [22-02-2020_16-34-56] [INFO] Lazy loading: 1
- [22-02-2020_16-34-56] [INFO] Loading custom palettes from ruleset...
- [22-02-2020_16-34-56] [INFO] Creating a new palette: PAL_BATTLESCAPE_1
- [22-02-2020_16-34-56] [INFO] Creating a new palette: PAL_BATTLESCAPE_2
- [22-02-2020_16-34-56] [INFO] Creating a new palette: PAL_BATTLESCAPE_3
- [22-02-2020_16-34-56] [INFO] Making palette backups...
- [22-02-2020_16-34-56] [INFO] Creating transparency LUTs for custom palettes...
- [22-02-2020_16-34-56] [INFO] Data loaded successfully.
- [22-02-2020_16-34-56] [INFO] Loading language...
- [22-02-2020_16-34-57] [INFO] Language loaded successfully.
- [22-02-2020_16-34-57] [INFO] OpenXcom started successfully!
- [22-02-2020_16-34-59] [WARN] STR_FOLDERS not found in en-US
- [22-02-2020_16-36-37] [INFO] Attempting to set display to 800x600x8...
- [22-02-2020_16-36-37] [INFO] Display set to 800x600x8.
- [22-02-2020_16-36-40] [FATAL] A fatal error has occurred: Segmentation fault.
- [22-02-2020_16-36-41] [FATAL] 0x5998e0 OpenXcom::CrossPlatform::stackTrace(void*)
- [22-02-2020_16-36-41] [FATAL] 0x59a750 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
- [22-02-2020_16-36-41] [FATAL] 0x41c7f0 signalLogger(int)
- [22-02-2020_16-36-41] [FATAL] 0x95b690 OpenXcom::UfopaediaStartState::think()
- [22-02-2020_16-36-41] [FATAL] 0x7ffabbfcc640 _C_specific_handler
- [22-02-2020_16-36-41] [FATAL] 0x7ffabbfe1100 _chkstk
- [22-02-2020_16-36-41] [FATAL] 0x7ffabbfa9ef0 RtlRaiseException
- [22-02-2020_16-36-41] [FATAL] 0x7ffabbfdfe60 KiUserExceptionDispatcher
- [22-02-2020_16-36-41] [FATAL] 0x7490e0 OpenXcom::Armor::getSize() const
- [22-02-2020_16-36-41] [FATAL] 0x780fd0 OpenXcom::Mod::newSave(OpenXcom::GameDifficulty) const
- [22-02-2020_16-36-41] [FATAL] 0x70d5c0 OpenXcom::NewGameState::btnOkClick(OpenXcom::Action*)
- [22-02-2020_16-36-41] [FATAL] 0x5b6340 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
- [22-02-2020_16-36-41] [FATAL] 0x66a490 OpenXcom::State::handle(OpenXcom::Action*)
- [22-02-2020_16-36-41] [FATAL] 0x5b1b40 OpenXcom::Game::run()
- [22-02-2020_16-36-41] [FATAL] 0x41c950 SDL_main
- [22-02-2020_16-36-41] [FATAL] 0x95d1c0 console_main
- [22-02-2020_16-36-41] [FATAL] 0x95d2e0 WinMain
- [22-02-2020_16-36-41] [FATAL] ??
- [22-02-2020_16-36-41] [FATAL] ??
- [22-02-2020_16-36-41] [FATAL] 0x7ffaba1c7bc0 BaseThreadInitThunk
- [22-02-2020_16-36-41] [FATAL] 0x7ffabbfaceb0 RtlUserThreadStart
- [22-02-2020_16-36-46] [FATAL] OpenXcom has crashed: Segmentation fault.
- Log file: E:/Spiele/OpenXcom/user/openxcom.log
- If this error was unexpected, please report it on OpenXcom forum or discord.
- The following can help us solve the problem:
- 1. a saved game from just before the crash (helps 98%)
- 2. a detailed description how to reproduce the crash (helps 80%)
- 3. a log file (helps 10%)
- 4. a screenshot of this error message (helps 5%)
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