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Tarapriest

hybrid

Feb 22nd, 2020
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  1. [22-02-2020_16-33-56] [INFO] OpenXcom Version: Extended 6.3.4 (v2020-01-18)
  2. [22-02-2020_16-33-56] [INFO] Platform: Windows 64 bit
  3. [22-02-2020_16-33-56] [INFO] Data folder is:
  4. [22-02-2020_16-33-56] [INFO] Data search is:
  5. [22-02-2020_16-33-56] [INFO] - D:/Eigene/Documents/OpenXcom/
  6. [22-02-2020_16-33-56] [INFO] - E:/Spiele/OpenXcom/
  7. [22-02-2020_16-33-56] [INFO] User folder is: E:/Spiele/OpenXcom/user/
  8. [22-02-2020_16-33-56] [INFO] Config folder is: E:/Spiele/OpenXcom/user/
  9. [22-02-2020_16-33-56] [INFO] Options loaded successfully.
  10. [22-02-2020_16-33-56] [INFO] SDL initialized successfully.
  11. [22-02-2020_16-33-57] [INFO] SDL_mixer initialized successfully.
  12. [22-02-2020_16-33-57] [INFO] Attempted locale:
  13. [22-02-2020_16-33-57] [INFO] Detected locale: C
  14. [22-02-2020_16-33-57] [INFO] Attempting to set display to 800x600x8...
  15. [22-02-2020_16-33-57] [INFO] Display set to 800x600x8.
  16. [22-02-2020_16-33-57] [INFO] Loading data...
  17. [22-02-2020_16-33-57] [INFO] Scanning standard mods in ''...
  18. [22-02-2020_16-33-58] [INFO] Scanning user mods in 'E:/Spiele/OpenXcom/user/'...
  19. [22-02-2020_16-33-58] [INFO] Active mods:
  20. [22-02-2020_16-33-58] [INFO] - xcom1 v1.0
  21. [22-02-2020_16-33-58] [INFO] - FullHybridgame vNA
  22. [22-02-2020_16-33-58] [INFO] Loading rulesets...
  23. [22-02-2020_16-34-00] [ERROR] Crossing the prime meridian in mission zones requires a different syntax, region: SEASPAWNS, zone: 0, area: 2, lonMin: 326.422, lonMax: 7.40976
  24. [22-02-2020_16-34-00] [ERROR] Wrong example: [350, 8, 20, 30]
  25. [22-02-2020_16-34-00] [ERROR] Correct example: [350, 368, 20, 30]
  26. [22-02-2020_16-34-00] [ERROR] Crossing the prime meridian in mission zones requires a different syntax, region: LANDSPAWNS, zone: 0, area: 13, lonMin: 351.409, lonMax: 13.6428
  27. [22-02-2020_16-34-00] [ERROR] Wrong example: [350, 8, 20, 30]
  28. [22-02-2020_16-34-00] [ERROR] Correct example: [350, 368, 20, 30]
  29. [22-02-2020_16-34-01] [INFO] Loading fonts... Font.dat
  30. [22-02-2020_16-34-01] [INFO] Lazy loading: 1
  31. [22-02-2020_16-34-01] [INFO] Loading custom palettes from ruleset...
  32. [22-02-2020_16-34-01] [INFO] Creating a new palette: PAL_BATTLESCAPE_1
  33. [22-02-2020_16-34-01] [INFO] Creating a new palette: PAL_BATTLESCAPE_2
  34. [22-02-2020_16-34-01] [INFO] Creating a new palette: PAL_BATTLESCAPE_3
  35. [22-02-2020_16-34-01] [INFO] Making palette backups...
  36. [22-02-2020_16-34-01] [INFO] Creating transparency LUTs for custom palettes...
  37. [22-02-2020_16-34-02] [INFO] Data loaded successfully.
  38. [22-02-2020_16-34-02] [INFO] Loading language...
  39. [22-02-2020_16-34-02] [INFO] Language loaded successfully.
  40. [22-02-2020_16-34-02] [INFO] OpenXcom started successfully!
  41. [22-02-2020_16-34-02] [INFO] Playing flx, 320x200, 890 frames
  42. [22-02-2020_16-34-02] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
  43. [22-02-2020_16-34-04] [INFO] SDL_mixer initialized successfully.
  44. [22-02-2020_16-34-54] [INFO] SDL_mixer initialized successfully.
  45. [22-02-2020_16-34-54] [INFO] Loading data...
  46. [22-02-2020_16-34-54] [INFO] Scanning standard mods in ''...
  47. [22-02-2020_16-34-54] [INFO] Scanning user mods in 'E:/Spiele/OpenXcom/user/'...
  48. [22-02-2020_16-34-54] [INFO] Active mods:
  49. [22-02-2020_16-34-54] [INFO] - xcom1 v1.0
  50. [22-02-2020_16-34-54] [INFO] - OpenXCom_Unlimited_Waypoints v1.0
  51. [22-02-2020_16-34-54] [INFO] - TFTD_Damage v1.0
  52. [22-02-2020_16-34-54] [INFO] - UFOextender_Gun_Melee v1.0
  53. [22-02-2020_16-34-54] [INFO] - UFOextender_Psionic_Line_Of_Fire v1.0
  54. [22-02-2020_16-34-54] [INFO] - UFOextender_Starting_Avalanches v1.0
  55. [22-02-2020_16-34-54] [INFO] - XcomUtil_Always_Daytime v1.0
  56. [22-02-2020_16-34-54] [INFO] - XcomUtil_Improved_Ground_Tanks v1.0
  57. [22-02-2020_16-34-54] [INFO] - XcomUtil_Improved_Heavy_Laser v1.0
  58. [22-02-2020_16-34-54] [INFO] - XcomUtil_Pistol_Auto_Shot v1.0
  59. [22-02-2020_16-34-54] [INFO] - XcomUtil_Starting_Defensive_Base v1.0
  60. [22-02-2020_16-34-54] [INFO] - XcomUtil_Starting_Defensive_Improved_Base v1.0
  61. [22-02-2020_16-34-54] [INFO] - XcomUtil_Starting_Improved_Base v1.0
  62. [22-02-2020_16-34-54] [INFO] - XcomUtil_Statstrings v1.0
  63. [22-02-2020_16-34-54] [INFO] - FullHybridgame vNA
  64. [22-02-2020_16-34-54] [INFO] - XCF-CyrNames vAzrael, 20/SEP/2019
  65. [22-02-2020_16-34-55] [INFO] Loading rulesets...
  66. [22-02-2020_16-34-55] [ERROR] Crossing the prime meridian in mission zones requires a different syntax, region: SEASPAWNS, zone: 0, area: 2, lonMin: 326.422, lonMax: 7.40976
  67. [22-02-2020_16-34-55] [ERROR] Wrong example: [350, 8, 20, 30]
  68. [22-02-2020_16-34-55] [ERROR] Correct example: [350, 368, 20, 30]
  69. [22-02-2020_16-34-55] [ERROR] Crossing the prime meridian in mission zones requires a different syntax, region: LANDSPAWNS, zone: 0, area: 13, lonMin: 351.409, lonMax: 13.6428
  70. [22-02-2020_16-34-55] [ERROR] Wrong example: [350, 8, 20, 30]
  71. [22-02-2020_16-34-55] [ERROR] Correct example: [350, 368, 20, 30]
  72. [22-02-2020_16-34-56] [INFO] Loading fonts... Font.dat
  73. [22-02-2020_16-34-56] [INFO] Lazy loading: 1
  74. [22-02-2020_16-34-56] [INFO] Loading custom palettes from ruleset...
  75. [22-02-2020_16-34-56] [INFO] Creating a new palette: PAL_BATTLESCAPE_1
  76. [22-02-2020_16-34-56] [INFO] Creating a new palette: PAL_BATTLESCAPE_2
  77. [22-02-2020_16-34-56] [INFO] Creating a new palette: PAL_BATTLESCAPE_3
  78. [22-02-2020_16-34-56] [INFO] Making palette backups...
  79. [22-02-2020_16-34-56] [INFO] Creating transparency LUTs for custom palettes...
  80. [22-02-2020_16-34-56] [INFO] Data loaded successfully.
  81. [22-02-2020_16-34-56] [INFO] Loading language...
  82. [22-02-2020_16-34-57] [INFO] Language loaded successfully.
  83. [22-02-2020_16-34-57] [INFO] OpenXcom started successfully!
  84. [22-02-2020_16-34-59] [WARN] STR_FOLDERS not found in en-US
  85. [22-02-2020_16-36-37] [INFO] Attempting to set display to 800x600x8...
  86. [22-02-2020_16-36-37] [INFO] Display set to 800x600x8.
  87. [22-02-2020_16-36-40] [FATAL] A fatal error has occurred: Segmentation fault.
  88. [22-02-2020_16-36-41] [FATAL] 0x5998e0 OpenXcom::CrossPlatform::stackTrace(void*)
  89. [22-02-2020_16-36-41] [FATAL] 0x59a750 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
  90. [22-02-2020_16-36-41] [FATAL] 0x41c7f0 signalLogger(int)
  91. [22-02-2020_16-36-41] [FATAL] 0x95b690 OpenXcom::UfopaediaStartState::think()
  92. [22-02-2020_16-36-41] [FATAL] 0x7ffabbfcc640 _C_specific_handler
  93. [22-02-2020_16-36-41] [FATAL] 0x7ffabbfe1100 _chkstk
  94. [22-02-2020_16-36-41] [FATAL] 0x7ffabbfa9ef0 RtlRaiseException
  95. [22-02-2020_16-36-41] [FATAL] 0x7ffabbfdfe60 KiUserExceptionDispatcher
  96. [22-02-2020_16-36-41] [FATAL] 0x7490e0 OpenXcom::Armor::getSize() const
  97. [22-02-2020_16-36-41] [FATAL] 0x780fd0 OpenXcom::Mod::newSave(OpenXcom::GameDifficulty) const
  98. [22-02-2020_16-36-41] [FATAL] 0x70d5c0 OpenXcom::NewGameState::btnOkClick(OpenXcom::Action*)
  99. [22-02-2020_16-36-41] [FATAL] 0x5b6340 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
  100. [22-02-2020_16-36-41] [FATAL] 0x66a490 OpenXcom::State::handle(OpenXcom::Action*)
  101. [22-02-2020_16-36-41] [FATAL] 0x5b1b40 OpenXcom::Game::run()
  102. [22-02-2020_16-36-41] [FATAL] 0x41c950 SDL_main
  103. [22-02-2020_16-36-41] [FATAL] 0x95d1c0 console_main
  104. [22-02-2020_16-36-41] [FATAL] 0x95d2e0 WinMain
  105. [22-02-2020_16-36-41] [FATAL] ??
  106. [22-02-2020_16-36-41] [FATAL] ??
  107. [22-02-2020_16-36-41] [FATAL] 0x7ffaba1c7bc0 BaseThreadInitThunk
  108. [22-02-2020_16-36-41] [FATAL] 0x7ffabbfaceb0 RtlUserThreadStart
  109. [22-02-2020_16-36-46] [FATAL] OpenXcom has crashed: Segmentation fault.
  110. Log file: E:/Spiele/OpenXcom/user/openxcom.log
  111. If this error was unexpected, please report it on OpenXcom forum or discord.
  112. The following can help us solve the problem:
  113. 1. a saved game from just before the crash (helps 98%)
  114. 2. a detailed description how to reproduce the crash (helps 80%)
  115. 3. a log file (helps 10%)
  116. 4. a screenshot of this error message (helps 5%)
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